Alright, going to send out an open challenge testing out my new idea (with a lot of help from Lou) for the Normal gym arena. Check it out.
3v3 LC Rotation battle
2 Day DQ (I may need to ask an extension depending on wi-fi availability)
1 Substitution
2 Recoveries/5 Chills per pokemon
Arena: Sword and Shield Gym Version 2.0
(Requesting Items=On to test an aspect of this gym)
Occa Berry: Reduces type effectiveness of a super effective Fire-type move by one (1) stage (ex. 4x becomes 2x). It also cures any burn status resulting from the attack.
Cost: 5 | Activation: Thrice when hit by a super effective Fire-type attack | Natural Gift: 6 BAP, Fire
Passho Berry: Reduces type effectiveness of a super effective Water-type move by one (1) stage (ex. 4x becomes 2x).
Cost: 5 | Activation: Thrice when hit by a super effective Water-type attack | Natural Gift: 6 BAP, Water
Wacan Berry: Reduces type effectiveness of a super effective Electric-type move by one (1) stage (ex. 4x becomes 2x). It also cures any paralysis status resulting from the attack.
Cost: 5 | Activation: Thrice when hit by a super effective Electric-type attack | Natural Gift: 6 BAP, Electric
Rindo Berry: Reduces type effectiveness of a super effective Grass-type move by one (1) stage (ex. 4x becomes 2x).
Cost: 5 | Activation: Thrice when hit by a super effective Grass-type attack | Natural Gift: 6 BAP, Grass
Yache Berry: Reduces type effectiveness of a super effective Ice-type move by one (1) stage (ex. 4x becomes 2x). It also cures any freeze status resulting from the attack.
Cost: 5 | Activation: Thrice when hit by a super effective Ice-type attack | Natural Gift: 6 BAP, Ice
Chople Berry: Reduces type effectiveness of a super effective Fighting-type move by one (1) stage (ex. 4x becomes 2x).
Cost: 5 | Activation: Thrice when hit by a super effective Fighting-type attack | Natural Gift: 6 BAP, Fighting
Kebia Berry: Reduces type effectiveness of a super effective Poison-type move by one (1) stage (ex. 4x becomes 2x). It also cures any poison status resulting from the attack.
Cost: 5 | Activation: Thrice when hit by a super effective Poison-type attack | Natural Gift: 6 BAP, Poison
Shuca Berry: Reduces type effectiveness of a super effective Ground-type move by one (1) stage (ex. 4x becomes 2x).
Cost: 5 | Activation: Thrice when hit by a super effective Ground-type attack | Natural Gift: 6 BAP, Ground
Coba Berry: Reduces type effectiveness of a super effective Flying-type move by one (1) stage (ex. 4x becomes 2x).
Cost: 5 | Activation: Thrice when hit by a super effective Flying-type attack | Natural Gift: 6 BAP, Flying
Payapa Berry: Reduces type effectiveness of a super effective Psychic-type move by one (1) stage (ex. 4x becomes 2x).
Cost: 5 | Activation: Thrice when hit by a super effective Psychic-type attack | Natural Gift: 6 BAP, Psychic
Tanga Berry: Reduces type effectiveness of a super effective Bug-type move by one (1) stage (ex. 4x becomes 2x).
Cost: 5 | Activation: Thrice when hit by a super effective Bug-type attack | Natural Gift: 6 BAP, Bug
Charti Berry: Reduces type effectiveness of a super effective Rock-type move by one (1) stage (ex. 4x becomes 2x).
Cost: 5 | Activation: Thrice when hit by a super effective Rock-type attack | Natural Gift: 6 BAP, Rock
Kasib Berry: Reduces type effectiveness of a super effective Ghost-type move by one (1) stage (ex. 4x becomes 2x).
Cost: 5 | Activation: Thrice when hit by a super effective Ghost-type attack | Natural Gift: 6 BAP, Ghost
Haban Berry: Reduces type effectiveness of a super effective Dragon-type move by one (1) stage (ex. 4x becomes 2x).
Cost: 5 | Activation: Thrice when hit by a super effective Dragon-type attack | Natural Gift: 6 BAP, Dragon
Colbur Berry: Reduces type effectiveness of a super effective Dark-type move by one (1) stage (ex. 4x becomes 2x).
Cost: 5 | Activation: Three times when hit by a super effective Dark-type attack | Natural Gift: 6 BAP, Dark
Babiri Berry: Reduces type effectiveness of a super effective Steel-type move by one (1) stage (ex. 4x becomes 2x).
Cost: 5 | Activation: Thrice when hit by a super effective Steel-type attack | Natural Gift: 6 BAP, Steel
So, who's in?
3v3 LC Rotation battle
2 Day DQ (I may need to ask an extension depending on wi-fi availability)
1 Substitution
2 Recoveries/5 Chills per pokemon
Arena: Sword and Shield Gym Version 2.0
(Requesting Items=On to test an aspect of this gym)
Flavor:
Hidden in Opelucid City in the Unova region, there lies an old gym that was once used for Rotation Battles, but was left abandoned after some people were hurt in the gym. Maxim has renovated (and improved the safety features of) this gym, and now serves as his (possible and unlikely) gym arena. The gym puzzle generally involves two types of rotating platforms, long sword platforms that connect one place to the next, and circular shield platforms that connect to four places. Every time one platform is rotated, all the others rotate as well. The trick of the gym is to get rotate the shield platforms in such a manner that the sword platforms lead you to the gym stadium.
Recently however, he renovated the arena again in order to fit a new concept that he had figured out (with Lou's help). The gym puzzle remains the same, but now everything has a slightly more organic look, with a pool of water underneath the platforms giving a cool look to the still somewhat dark area. Additionally, some grass and a few trees have been inserted all around the place, though the spinning platforms retain their futuristic look.
Arena:
The arena however has undergone massive revisions. Instead of a long arena with black platforms for the rotations, the battle now takes place in a much bigger room (connected to the puzzle by means of a door). This room is a very wide open space just outside the city itself, filled with grass and, more importantly, lots of berry trees. When one enters the arena, he crosses a small bridge past the moat that wraps around the arena, albeit with a few very small creeks going across the arena itself. The arena is about the size of an average football stadium (well, the playing area at least) and is covered in grass. Outside the moat, the aforementioned berry trees dot the "landscape" around the arena, giving a natural feel to the place. However, the arena also has a much less natural pair of circular, blue platforms, one on each side of the field. Additionally, upon closer inspection, another "moat" wrapping around the arena actually carries a conveyor belt, big enough for all items but small enough that it won't interfere with the battle. Upon looking ever closer the challenger finds that he/she is not outside, but rather in a greenhouse sort of area with a round glass ceiling and concrete walls, the walls painted with a mural that gives the impression of being in a field that stretches across over the horizon and a huge city in the distance.
But enough about that. The arena has an interesting set of rules for the aspiring challenger. First, the two blue platforms are where the Pokemon will stand and face rotation battle rules. Next, the conveyor belt surrounding the arena is a special item catching belt, which will allow any trainer to pick up any forlorn items and give them back to their pokemon, effectively giving all Pokemon the Sticky Hold Trait. Do note however that items that are consumed (any item that is Flung, Type gems, berries, etc) will not be subject to this trait. Next, all of the challenger's Pokemon and the leader's Pokemon will each get to choose one of the sixteen type resistant berries to give their Pokemon that they can hold alongside their standard item. Turns out this is necessary, as there's a strange generator under the arena that has an unusual effect. This effect is that when a Pokemon is either weak against or resistant to a move, the damage they take is modified as follows:
4x Weak: 3x Multiplier
2x Weak: 2x Multiplier
Neutral: 1x Multiplier
2x Resist: .6x Multiplier
4x Resist: .35x Multiplier
Finally, there is a second generator that creates a permanent increased Gravity field.
With that out of the way, can you use your knowledge and strategy to defeat the leader?
Summary:
Constant Gravity is in effect
Each Pokemon is given the Sticky Hold Trait (Consumed items will stay consumed)
The Trainer can choose one Type Resistant Berry to give to each of his Pokemon in addition to it's normal hold item
(For instance, Trainer A can give his Sceptile both a Miracle Seed and a Occa Berry, and his Staraptor a Life Orb and a Wacan Berry).
Type effectiveness is determined by the chart above instead of the normal multipliers
(For instance, were Trainer A to use Stone Edge on Trainer B's Delibird, then Delibird's damage would be like [Regular Damage from attack]*3 instead of [Regular Damage from attack]*2.25)
Hidden in Opelucid City in the Unova region, there lies an old gym that was once used for Rotation Battles, but was left abandoned after some people were hurt in the gym. Maxim has renovated (and improved the safety features of) this gym, and now serves as his (possible and unlikely) gym arena. The gym puzzle generally involves two types of rotating platforms, long sword platforms that connect one place to the next, and circular shield platforms that connect to four places. Every time one platform is rotated, all the others rotate as well. The trick of the gym is to get rotate the shield platforms in such a manner that the sword platforms lead you to the gym stadium.
Recently however, he renovated the arena again in order to fit a new concept that he had figured out (with Lou's help). The gym puzzle remains the same, but now everything has a slightly more organic look, with a pool of water underneath the platforms giving a cool look to the still somewhat dark area. Additionally, some grass and a few trees have been inserted all around the place, though the spinning platforms retain their futuristic look.
Arena:
The arena however has undergone massive revisions. Instead of a long arena with black platforms for the rotations, the battle now takes place in a much bigger room (connected to the puzzle by means of a door). This room is a very wide open space just outside the city itself, filled with grass and, more importantly, lots of berry trees. When one enters the arena, he crosses a small bridge past the moat that wraps around the arena, albeit with a few very small creeks going across the arena itself. The arena is about the size of an average football stadium (well, the playing area at least) and is covered in grass. Outside the moat, the aforementioned berry trees dot the "landscape" around the arena, giving a natural feel to the place. However, the arena also has a much less natural pair of circular, blue platforms, one on each side of the field. Additionally, upon closer inspection, another "moat" wrapping around the arena actually carries a conveyor belt, big enough for all items but small enough that it won't interfere with the battle. Upon looking ever closer the challenger finds that he/she is not outside, but rather in a greenhouse sort of area with a round glass ceiling and concrete walls, the walls painted with a mural that gives the impression of being in a field that stretches across over the horizon and a huge city in the distance.
But enough about that. The arena has an interesting set of rules for the aspiring challenger. First, the two blue platforms are where the Pokemon will stand and face rotation battle rules. Next, the conveyor belt surrounding the arena is a special item catching belt, which will allow any trainer to pick up any forlorn items and give them back to their pokemon, effectively giving all Pokemon the Sticky Hold Trait. Do note however that items that are consumed (any item that is Flung, Type gems, berries, etc) will not be subject to this trait. Next, all of the challenger's Pokemon and the leader's Pokemon will each get to choose one of the sixteen type resistant berries to give their Pokemon that they can hold alongside their standard item. Turns out this is necessary, as there's a strange generator under the arena that has an unusual effect. This effect is that when a Pokemon is either weak against or resistant to a move, the damage they take is modified as follows:
4x Weak: 3x Multiplier
2x Weak: 2x Multiplier
Neutral: 1x Multiplier
2x Resist: .6x Multiplier
4x Resist: .35x Multiplier
Finally, there is a second generator that creates a permanent increased Gravity field.
With that out of the way, can you use your knowledge and strategy to defeat the leader?
Summary:
Constant Gravity is in effect
Each Pokemon is given the Sticky Hold Trait (Consumed items will stay consumed)
The Trainer can choose one Type Resistant Berry to give to each of his Pokemon in addition to it's normal hold item
(For instance, Trainer A can give his Sceptile both a Miracle Seed and a Occa Berry, and his Staraptor a Life Orb and a Wacan Berry).
Type effectiveness is determined by the chart above instead of the normal multipliers
(For instance, were Trainer A to use Stone Edge on Trainer B's Delibird, then Delibird's damage would be like [Regular Damage from attack]*3 instead of [Regular Damage from attack]*2.25)
Occa Berry: Reduces type effectiveness of a super effective Fire-type move by one (1) stage (ex. 4x becomes 2x). It also cures any burn status resulting from the attack.
Cost: 5 | Activation: Thrice when hit by a super effective Fire-type attack | Natural Gift: 6 BAP, Fire
Passho Berry: Reduces type effectiveness of a super effective Water-type move by one (1) stage (ex. 4x becomes 2x).
Cost: 5 | Activation: Thrice when hit by a super effective Water-type attack | Natural Gift: 6 BAP, Water
Wacan Berry: Reduces type effectiveness of a super effective Electric-type move by one (1) stage (ex. 4x becomes 2x). It also cures any paralysis status resulting from the attack.
Cost: 5 | Activation: Thrice when hit by a super effective Electric-type attack | Natural Gift: 6 BAP, Electric
Rindo Berry: Reduces type effectiveness of a super effective Grass-type move by one (1) stage (ex. 4x becomes 2x).
Cost: 5 | Activation: Thrice when hit by a super effective Grass-type attack | Natural Gift: 6 BAP, Grass
Yache Berry: Reduces type effectiveness of a super effective Ice-type move by one (1) stage (ex. 4x becomes 2x). It also cures any freeze status resulting from the attack.
Cost: 5 | Activation: Thrice when hit by a super effective Ice-type attack | Natural Gift: 6 BAP, Ice
Chople Berry: Reduces type effectiveness of a super effective Fighting-type move by one (1) stage (ex. 4x becomes 2x).
Cost: 5 | Activation: Thrice when hit by a super effective Fighting-type attack | Natural Gift: 6 BAP, Fighting
Kebia Berry: Reduces type effectiveness of a super effective Poison-type move by one (1) stage (ex. 4x becomes 2x). It also cures any poison status resulting from the attack.
Cost: 5 | Activation: Thrice when hit by a super effective Poison-type attack | Natural Gift: 6 BAP, Poison
Shuca Berry: Reduces type effectiveness of a super effective Ground-type move by one (1) stage (ex. 4x becomes 2x).
Cost: 5 | Activation: Thrice when hit by a super effective Ground-type attack | Natural Gift: 6 BAP, Ground
Coba Berry: Reduces type effectiveness of a super effective Flying-type move by one (1) stage (ex. 4x becomes 2x).
Cost: 5 | Activation: Thrice when hit by a super effective Flying-type attack | Natural Gift: 6 BAP, Flying
Payapa Berry: Reduces type effectiveness of a super effective Psychic-type move by one (1) stage (ex. 4x becomes 2x).
Cost: 5 | Activation: Thrice when hit by a super effective Psychic-type attack | Natural Gift: 6 BAP, Psychic
Tanga Berry: Reduces type effectiveness of a super effective Bug-type move by one (1) stage (ex. 4x becomes 2x).
Cost: 5 | Activation: Thrice when hit by a super effective Bug-type attack | Natural Gift: 6 BAP, Bug
Charti Berry: Reduces type effectiveness of a super effective Rock-type move by one (1) stage (ex. 4x becomes 2x).
Cost: 5 | Activation: Thrice when hit by a super effective Rock-type attack | Natural Gift: 6 BAP, Rock
Kasib Berry: Reduces type effectiveness of a super effective Ghost-type move by one (1) stage (ex. 4x becomes 2x).
Cost: 5 | Activation: Thrice when hit by a super effective Ghost-type attack | Natural Gift: 6 BAP, Ghost
Haban Berry: Reduces type effectiveness of a super effective Dragon-type move by one (1) stage (ex. 4x becomes 2x).
Cost: 5 | Activation: Thrice when hit by a super effective Dragon-type attack | Natural Gift: 6 BAP, Dragon
Colbur Berry: Reduces type effectiveness of a super effective Dark-type move by one (1) stage (ex. 4x becomes 2x).
Cost: 5 | Activation: Three times when hit by a super effective Dark-type attack | Natural Gift: 6 BAP, Dark
Babiri Berry: Reduces type effectiveness of a super effective Steel-type move by one (1) stage (ex. 4x becomes 2x).
Cost: 5 | Activation: Thrice when hit by a super effective Steel-type attack | Natural Gift: 6 BAP, Steel
So, who's in?