The Top 10 Titans of the 5th Gen OU Metagame [VOTING OVER]

Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Idea from the UU, RU, and NU versions
The Top 10 Titans of 5th Gen OU

*Approved by Haunter*

As you can probably tell, this generation's OU has been one of the most influential and drastically changing metagames that Pokemon has had in a very long time. So many new offensive and defensive threats were introduced into OU, completely shaking up the tier as we know and shaping it into a new metagame that was completely different from 4th gen. The biggest change had to be the introduction of Drizzle and Drought into the tier, which forced the metagame to adapt to not only Sand and Hail, but also two very powerful weathers in the the form of rain and sun. With Rain boosted Hydro Pumps, sun boosted Fire Blasts, never missing Hurricanes and Thunders, and Chlorophyll sweepers outspeeding everything in the tier, the metagame had become something completely different. But that wasn't it. The 5th gen brought some extremely powerful Pokemon to the tier like Genesect, Keldeo, Excadrill, Terrakion, and Garchomp. We also can't forget about the extremely influential defensive Pokemon like Ferrothorn and Jellicent that have basically forced previous OU Pokemon to plummet in usage because of their extreme defensive capabilities. On top of that, previously Uber Pokemon such as Garchomp, Latias, Kyurem-B, and Latios were all dropped down to OU, forcing the metagame to adapt to them as well.

So here's the big question. Out of all of the amazing and influential Pokemon, what can we say were the top 10 most influential Pokemon in 5th gen? What Pokemon had the biggest impact on the metagame? What Pokemon forced every team to run specific Pokemon to handle them? What Pokemon SHAPED the metagame? All of these questions needs to be asked in order to determine an accurate top 10 list.

Now here's where you guys come in. From August 30th - September 9th you guys will nominate Pokemon to be voted on to be placed as candidates for the Top 10 Titans of 5th Gen OU. After September 9th, we will evaluate all the nominations and begin to individually rank them from 1-10. All nominations will be counted as long as they fit the criteria and are reasonable. If you're going to nominate something like Donphan, then get off my thread please. Keep in mind that we aren't ranking on how good a Pokemon is, we are ranking on how influential the Pokemon has been this generation, and how much of an impact it has had on the metagame itself. This is very important when nominating a Pokemon, so please keep that in mind.

I've decided to have a cutoff as to what Pokemon can be nominated. I'm allowing all previously banned Pokemon to be nominated after Suspect Stage 5, which is Excadrill. As of now, Thundurus-I can also be nominated. This means that all Pokemon that have been banned after Stage 5 such as Tornadus-T and Landorus can be nominated, but nothing early then Excadrill. Yes, you can nominate Excadrill. It was in OU long enough to leave a big enough impact on the tier that there's no question it's eligible for nomination. Anything before that was either too broken to be considered, or not in the metagame long enough.

Here is an example format on how I want your nomination's to look like:

Nominating [Pokemon]

Use this to find the sprite: http://sprites.pokecheck.org/

What effect did [Pokemon] have on the metagame?

Explain how the Pokemon effected the metagame as whole, and how the metagame adapted around it. A brief description of which Pokemon it countered and which Pokemon it did well against would be good here as well.

In what main roles was [Pokemon] used?

Explain why this Pokemon was used on a team more often then most other Pokemon, and what was it particularly used for? What made it so good at this role?

What caused it to have a significant impact?

What exactly made this Pokemon have such a large impact on the metagame? Was it its stats, ability, useful resistances, amazing synergy, or the ability to sweep most of the metagame very easily? Did a certain Pokemon cause it to become that much better when it was partnered with it?

How do/did you deal with this Pokemon in OU?

What are the best checks/counters to this Pokemon? How does the metagame adapt to this Pokemon?

Make sure they look EXACTLY like this, or else I wont count them. Make sure they are also very informative, factual, accurate, and detailed. For the example nomination, I'm going to nominate Politoed. There's no question that this Pokemon would be nominated eventually and most definitely be on the top 10, so I'm just going to count it as a nomination as well. Remember, do exactly as I do.

Nominating Politoed.

What effect did Politoed have on the metagame?

The effect that Politoed had on the metagame is hard to put into words. Politoed was given an amazing gift from the Dream World in the form of Drizzle, which permanently summons rain for the entire battle once it comes out into the battlefield. It's impact was so huge that it basically changed the OU tier from weatherless to weather wars. The sheer presence of this thing has made so many Pokemon better in OU, while also making a lot of previously good Pokemon drop out of the tier itself. It created an entirely different playstyle that branched into many other playstyles such as HO rain, rain stall, and balanced rain. It pretty much shaped the OU metagame into what it is now. Hydro Pump now becomes 50% stronger due to the added rain boost, Thunder and Hurricane now have 100% accuracy, and to top it all off, any Pokemon with Swift Swim could now outrun most the entire unboosted tier. Unfortunately for the Toed this strategy was banned, but that didn't stop Politoed from still being an amazing team member.

Politoed forced very bulky Pokemon such as Ferrothorn, Jellicent, Rotom-W, and Amoonguss to get a lot more usage to help counter the sheer amount of threats that Politoed created with its permanent rain ability. Gastrodon, who was formerly an NU Pokemon, now finds itself one of the most anti-metagame Pokemon in OU thanks to its Storm Drain ability. Tentacruel and Vaporeon can now take advantage of rain to become outstanding support Pokemon. Offensive Pokemon such as Feraligatr, Sharpedo, Toxicroak, Tornadus, and Moltres that were once stuck in the lower tiers now find themselves comfortable in OU when partnered with Politoed, taking advantage of its ability to increase their Water-type moves to outrageous levels and making Tornadus' and Moltres' STAB Hurricane 100% accurate.

In what main roles was [Pokemon] used?

The answer to that is quite simple; to make it rain. Politoed's ability lets it summon rain for the entire battle, letting its teammates take advantage of it for every single turn. Pokemon like Thundurus-T and Tornadus can now spam Thunder and Hurricane to their hearts content with no drawbacks. Pokemon like Keldeo who are already powerful now become almost impossible to handle, because its Hydro Pump now becomes incredibly powerful. There are many reasons to use Politoed on a team, but it all depends on if Politoed benefits the team more than without it. For example, Toxicroak is a rather lackluster sweeper, but in the rain its ability Dry Skin allows it to restore a ton of health each turn, letting it gain more health each turn then it loses form Life Orb. Thundurus-T can potentially become an extremely dangerous sweeper with a 100% 120 BP STAB Electric move, but it needs Politoed in order to help it sweep more reliably. You can't just slap Politoed on any team and expect it to be good, but when paired specific teammates that depend on the rain support, Politoed is always a valuable asset.

How do/did you deal with this Pokemon in OU?
When playing in a metagame that includes Politoed, the metagame itself has to adapt to not just Politoed, but the playstyle it creates. Teams are forced to become bulkier in order to keep from being mauled by rain boosted Hydro Pumps or never missing Thunders/Hurricanes. Bulky Grass and Water-type Pokemon are a valuable asset to almost every team. Still, one must not underestimate Politoed itself. Its Specs set looks gimmicky, but in battle, it's terrifying. A Specs rain boosted Hydro Pump can deal a huge amount of damage to even the bulkiest of walls, and it really puts pressure on a lot of teams that lack a Pokemon that not only has high special defense, but also resists it.

There are two Pokemon that come to mind that have helped keep Politoed's rain of terror at bay, and that's Ferrothorn and Jellicent. Ferrothorn's amazing bulk and Grass-typing allow it to switch into a lot of attacks that are normally found on rain teams, such as Thunder, Hydro Pump, and Hurricane to an extent. It can also threaten Politoed and company with a powerful Power Whip, or threaten to setup hazards on them. Jellicent is probably the BEST counter to most Water-types that are commonly found on rain teams. Keldeo can't 2HKO Jellicent with any of its moves, and thanks to Water Absorb, Jellicent can freely switch into even the most powerful of Water attacks without a care in the world. It also has access to Recover to get back any lost damage. Rotom-W is another great anti-rain Pokemon because it counters Tornadus with little effort. Amoonguss, although RU, is actually one of the better counters to rain as well. It can counter both Thundurus-T, Politoed, and Keldeo with the proper EVs. Celebi is in a similar boat, but it must watch out for Scizor, who is commonly seen on rain teams because of its decent synergy with Keldeo. Checking Politoed is not that difficult, as powerful STAB Grass or Electric attacks can deal with it quite easily. Breloom, Rotom-W, Jolteon, Celebi, and Thundurus-T are all great Pokemon that can check Politoed with relative ease. Don't underestimate its bulk though, because it's rather bulky.


Current Nominees: (Link to nomination posts in the names)


| Politoed | Jellicent | Terrakion | Ferrothorn | Latias | Tornadus-T |


| Genesect | Kyurem-B | Venusaur | Excadrill | Breloom | Heatran |


| Landorus | Volcarona | Latios | Dragonite | Tyranitar | Reuniclus |

| Keldeo | Jirachi | Celebi | Scizor | Ninetales | Deoxys-S |

| Garchomp | Gengar |

THE TOP 10 TITANS OF OU:

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.



Conclusion

And with that, the voting is now over! The list has been determined and finalized, so if you want to see what the community has ultimately decided on, please refer back to the OP for the official list. Anyways, this has been a very fun experience guys, and it was awesome to hear all the differing opinions everyone seemed to have. Although there were only very minor instances where someone had to step in, the discussion was overall very healthy and on topic, which can sometimes be hard at times for subjective threads like this. Now that the voting is over, you are free to discuss things that you like or maybe dislike about the list. Do you think that any changes should be made to the list? If so, why? Although the votes are locked, I don't mind people arguing against certain Pokemon being too high, too low, or not even being on the list. What is YOUR personal Top 10 list? Do you think this list is accurate enough of our current metagame? Try not to steer to far away from these questions, but otherwise, just make sure to keep the discussion about the list in general.

Anyways, thank you guys so much for helping me with this awesome project! I can't wait to compare this list to the X and Y metagame once its settled, as the new changes and Pokemon are bound to change up this list astronomically. Great job guys! See you guys in X and Y!
 
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jpw234

Catastrophic Event Specialist
Nominating Jellicent.


What effect did Jellicent have on the metagame?

Jellicent is one of the main reasons that stall is still viable in BW2 OU. Its fantastic typing and ability allow it to completely wall many top-tier rain threats such as Keldeo and Politoed, while still being a good check to physical attackers like Scizor or Terrakion. In addition, it is the only viable spinblocker that really works with stall, as Gengar is much more suited to a quick-paced HO team. The fact that it can fill so many roles, so reliably, in one teamslot is why Rain Stall and Sand Stall can remain competitive. We can see its effectiveness in the sets tailor-made to get around Jellicent - spinners like SubToxic Tentacruel, attackers like Specs HP Ghost Keldeo, and the increased usage of trappers like CB Tyranitar are all examples of adaptations to Jellicent's ubiquitousness. Jellicent has access to the perfect movepool for its role - guaranteed recovery in Recover, its choice of status between Will-O-Wisp and Toxic, a relatively quick Taunt to shut down hazard setters and stall mons, and the notorious Scald, fantastic for dishing out damage and the (seemingly 100%) burn rate. It even has other attacking options like Ice Beam and Shadow Ball for coverage, and has the little-used potential to run a potent Choice Specs Water Spout set to lure in and destroy its counters. Rain teams in particular are forced to pack dedicated counters to Jellicent and often the ability of the Floating Pokemon to stay alive will often swing the battle.

In what main roles was Jellicent used?

Initially, Jellicent was entirely used as a spinblocker with the ability to spread burns. As players started figuring out how useful Jelli could be, his roles became more prominent. The FerroCent core made Rain Stall a dominant playstyle in OU, and we can probably all attest to the difficulty of breaking down those two mons while rain was up. As the metagame shifted, Jellicent also took on the role of a special wall in order to better combat rain threats such as Keldeo, Starmie and other special attackers like Gengar. Jellicent also found a comfortable home on Sand and Hail Stall as a rain check and a way to maintain hazards.

How do you deal with this Pokemon in OU?

There are several ways to deal with Jellicent. This pokemon hates status, particularly Toxic, so packing Toxic on mons it likes to wall like Tentacruel can be a way to put a timer on its battlefield presence. It's also fairly vulnerable to hazards, so stacking up SR and Spikes can limits its effectiveness. In the end Jellicent is mostly a utility counter and devastatingly powerful attacks from either side of the spectrum can usually 2HKO it. Examples would include CB Terrakion's Stone Edge and Latios' Draco Meteor. Pursuit trappers have become more common, and if they can avoid a burn they can dent or kill Jelli - the most common are Tyranitar and Scizor, but Weavile has the added benefit of always outspeeding Jellicent and therefore avoiding the possibility of a deadly WoW. Several pokemon set up easily on Jellicent, although this is generally contingent on avoiding a Scald burn. Ferrothorn can set up hazards and Leech Seed and then Power Whip to victory. Breloom forces every Jellicent out and can use the opportunity to Spore a switch or set up a Substitute/Swords Dance. CM Latias can set up on Jellicent that lack Ice Beam or Shadow Ball, and the same goes for CM Jirachi. Ultimately, if you hit Jellicent hard enough early enough, its ability to check multiple team members will be limited, and you will probably be able to take it out.
 

TCTphantom

formerly MX42
Reserving Landorus-I, will update later...


EDIT: Turns out I'll be busy this weekend, could someone delete this?
 
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ScraftyIsTheBest

On to new Horizons!
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Terrakion



What effect did Terrakion have on the metagame?

Terrakion has for a long time been a defining force of 5th Gen OU. Its high Attack, great Speed, and awesome STAB combo made it a fearsome force in the tier; and very few things could fully stop it. It had an almost unresisted STAB combination in Close Combat and Stone Edge; and to add to its amazing power; it could boost its already strong attacks with either Swords Dance, which made it a threatening physical sweeper, or simply a wallbreaker that could use its sheer power to break down bulkier Pokemon. Terrakion made priority such as Technician Bullet Punch and Mach Punch important. The Base 100 Speed tier is also much less significant, all in part to Terrakion. Certain Pokemon are viable in OU, such as Nidoqueen and Golurk, simply because they resist Terrakion's STAB combo and beat it; such Pokemon have next to no use outside of handling Terrakion, a testament to just how definitive Terrakion really is. Other things like Slowbro and Landorus-T are also used mostly for Terrakion, and strong bulk is the only real way to stop Terrakion without speed. Terrakion was also a good suicide lead following the transition to BW2, with SR and Focus Sash while it still packed good power.

In what main roles was Terrakion used?

Terrakion is fairly one dimensional as far as moves; it usually always runs Close Combat and Stone Edge to destroy things with. Despite this, there are a couple of different ways to use Terrakion. It can run a Choice Band, and although Terrakion can't make full use of its coverage; its sheer immediate power is displayed in this set, and few can endure its onslaughts. Swords Dance is also a deadly sweeper, whether by SubSalac or just Double Dance, which makes it a high level threat. It can also run Choice Scarf, and be a great revenge killer, revenge killing fast threats while still packing reasonable power. Terrakion is also a capable suicide lead following BW2; setting up Stealth Rock while laying initial hurt with its great STAB combo.

What caused it to have a significant impact?

An amazing STAB combo that few resist as well as a lot of power and speed give Terrakion all it needs to be the fearsome brute it is in OU. With all of this, Terrakion can be a cleanly destructive force; whether as one of the best CB wallbreakers or SD sweepers around, it will leave its mark. Although its typing doesn't do it a lot of favors defensively, once Terrakion manages to get in, it can do a lot in the battle. Its massive destructive potential is what brings it to what is among the top of OU.

How do you deal with this Pokemon in OU?

The best way to handle Terrakion is to take advantage of its awful defensive typing. Priority users such as Breloom, Scizor, and Feraligatr/Azumarill can revenge kill Terrakion, especially with a Choice Band or Swords Dance boost. Depending on the set, faster threats such as Latios, Alakazam, and Starmie can revenge kill Terrakion. Slowbro and Gliscor also do well against Terrakion by virtue of their great bulk; and are by far the best defensive answers against Terrakion available. If you're desperate, obscure lower tier Pokemon such as Golurk, Nidoqueen, and even Claydol can also do somewhat well against Terrakion.
 
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Dr Ciel

Banned deucer.
Reserving Scizor, will edit soon.

EDIT: NVM, can't do this. Please delete.
 
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Nominating Ferrothorn



What effect did Ferrothorn have on the metagame?

Explain how the Pokemon effected the metagame as whole, and how the metagame adapted around it. A brief description of which Pokemon it countered and which Pokemon it did well against would be good here as well.

Ferrothorn is the premier Steel-type in the OU-tier. When most OU players think defensive Steel-type, they think of Ferro. With great bulk, outstanding typing, leaving only a x4 weakness to Fire (more on this later), and a weakness to Fighting, an ability that does damage to moves the make contact, and one of the best support move-pools in the game (most notably spikes, stealth rock, leech seed, thunder wave). Ferrothorn doesn't really check a specific Pokemon, but rather checks a lot of dragons, and is a great mixed defensive wall in general that can punish switches out on it more than other walls through leech seed, t-wave, and a powerful gyro ball and power whip.
In what main roles was Ferrothorn used?

Ferrothorn is an absolute defensive monster that can fit easily due to its incredible typing, bulk, and utility, but remember that x4 weakness? Oh yeah, that kinda sucks. However, after many Ferrothorn received horrible burns, this guy Politoed came around....

In general, Ferrothorn is just an outstanding mixed wall. It can bolster the defensive to any team extremely well.

What caused it to have a significant impact?

What exactly made this Pokemon have such a large impact on the metagame?
Was it its stats, ability, useful resistances, amazing synergy
Basically all of the above. Great stats, great move-pool, amazing typing, and terrific team synergy. What I would like to point out about Ferrothorn is that it can hit back, especially after forcing switches. Ferrothorn doesn't just take hits, it can punish you for hitting it (let's not forget Iron Barbs)

Rain. Rain. Rain.
Politoed is Ferro's best partner. Shrinking it's x4 fire weakness to x2 gives ferrothorn only a weaknesss to fire and fighting which Politoed can switch in on, and is essentially a double resist. (x.5 from rain and x.5 from water). Not the mention the rain-stall core of FerroCruel. Ferrothorn + tentacruel creates a crazy-good defensive core that covers each other's weaknesses. Plus, they both benefit from rain! Despite being weak to Fighting-types, the type of the generation, Ferrothorn can hold its own with proper support

How do/did you deal with this Pokemon in OU?

While things run HP-Fire for Steel-types in general, it is extremely handy to deal with Ferrothorn (and another Steel type... cough cough SCIZOR) Dragons run less rampant because of Ferrothorn because it's a great Steel-type in general. Basically, make sure you have at least one pokemon with HP-Fire. Ferrothorn should be able to be handled, but it usually lives into the late game until being killed by a fire type attack. Basically any special attacker that can afford to run a hidden power can handle Ferro, as it is one of the slowest Pokemon in the game.

I hate to use usage for argument's sake, but Ferrothorn is as high as it is for a reason, it one of the best, if not the best, defensive Pokemon in OU, and that should be enough to put it in this list
 
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Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Just to let you guys know, I'm only giving you 24 hours to allow anyone to reserve a Pokemon or else I'm deleting the post. I don't want someone to forget to update the nomination, and then have that Pokemon not get a nomination from someone else because of it.
 

phantom

Banned deucer.
There was already a thread on this posted a while ago. It's even on the second page iirc. I'm not sure if anything changed enough to warrant a second thread with the exact same concept...
 

Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
There was already a thread on this posted a while ago. It's even on the second page iirc. I'm not sure if anything changed enough to warrant a second thread with the exact same concept...
It was never finished and it never went through completely. It was bit poorly executed IMO as well. Haunter approved it, so it's fine. Oh and it was also a different concept, where people would just list their top 10. It's not like this one where it's a community decision.
 
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Trinitrotoluene

young ☆nd foolish
is a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
Nominating Tornadus-T



What effect did Tornadus-T have on the metagame?

Alongside Genesect, Tornadus-T was one of the grand centralizers of BW2 OU, increasing the popularity of rain offense and counters to itself in particular. It set the tempo for an even more rain- and offense-dominated metagame than BW1, thanks to its above-average bulk (for a sweeper, that is), special attack on par with Latias, and an absolutely flooring base Speed of 121, which gave it the ability to run circles around every non-scarfed OU Pokemon other than Jolteon. It also overshadowed other Pokemon that were once lauded as special attackers, such as Hydreigon, Reuniclus, and its own Incarnate forme, as well as other rain sweepers. Tornadus-T's mere presence in OU caused the popularity of bulky Electrics, such as specially defensive Rotom-W, and Steels (see: Jirachi) to surge. Otherwise niche Pokemon that could hit it super-effectively and / or take more than 2 hits from it also appeared on the radar. Ice Shard users, of which Mamoswine is most prominent, experienced a resurgence in popularity, thanks to their ability to check Tornadus-T and other threats that happened to be weak to Ice Shard. Every offensively-inclined team had to have at least two methods of dealing with Tornadus-T to avoid being blown away by the mock avian's powerful Hurricanes. Opposing weather inducers increased in popularity, thanks to their ability to cripple Tornadus-T's main STAB and possibly get some residual damage on it.

In what main role(s) was Tornadus-T used?

Befitting of its looks, Tornadus-T often took up the role of the specially-based rain sweeper. As a rain sweeper, Tornadus-T often came in two flavors: Life Orb and Choice Specs. Both items amplified Tornadus-T's power from average to incredible, but both items caused Tornadus-T to operate very differently. Life Orb gave Tornadus-T the ability to switch moves at the cost of ~10% of its HP, which was a minor issue at the absolute worst thanks to Regenerator. In comparison, Choice Specs eschewed the ability to switch moves for even more power, which made it harder for other Pokemon to switch in; while normally Stealth Rock-weak Pokemon don't run Choice sets, Tornadus-T's Regenerator gave it much more durability by fully healing Stealth Rock damage. Having a STAB that not many Pokemon resisted also helped in justifying the use of Choice Specs.

What caused it to have a significant impact?

While Tornadus-T's impeccable stat spread and STAB that few resisted certainly helped its rise to prominence, what really secured Tornadus-T's dominance was Regenerator, an ability it abused far better than Mienshao did in BW1 OU. Thanks to Regenerator, Tornadus-T didn't care about hazard damage and other sources of passive damage, since it could easily switch out and recover 33% of its health. Its pure Flying-type also brought with it an immunity to both formes of Spikes, meaning the most indirect damage a healthy Tornadus-T would take upon switching in was 31.25% (Stealth Rock + sandstorm / hail damage). This ultimately helped Tornadus-T outlive its counters, which had more limited warranties, since they had to switch into Stealth Rock and one of Hurricane or Focus Blast / Superpower, just to take a U-turn to the face, while having them switch in to revenge kill Tornadus-T would just cause it to switch out, recovering HP in the process, making the whole effort pointless.

How did you deal with this Pokemon in OU?

Specially Defensive Jirachi, Zapdos, and Rotom-W were the most reliable answers to Tornadus-T in OU, since Hurricane didn't 2HKO either of them. Their bulk also allowed them to stomach at least one Focus Blast, while threatening Tornadus-T with paralysis from the former and a OHKO from the latter two. Other special walls, such as Tyranitar, Heatran, Chansey, and Blissey, also worked, but all of them had to watch out for Superpower, which could have them seeing stars. All of these Pokemon had to watch out for U-turn though, since it let Tornadus-T bring in a teammate that could force them out once more, and Hurricane's confusion rate, which could cause their attempts at coutnering Tornadus-T to backfire. For offensive teams, Ice Shard users, such as Mamoswine and Weavile, and fast Choice Scarfers that could OHKO Tornadus-T, such as Genesect, Jirachi, and Rotom-W, were their best options. Weavile in particular could play mind-games with Tornadus-T, thanks to its access to all three of Pursuit, Ice Shard, and Ice Punch, punishing Tornadus-T if it mispredicts. SubCM Jirachi (look here, another Jirachi!) could also switch in on a resisted attack and use Tornadus-T as set-up fodder. Overall though, Jirachi was the best answer to Tornadus-T, followed by Rotom-W.
 
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ShootingStarmie

Bulletproof
is a Team Rater Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnus
So my nomination is Genesect!



What effect did Gensect have on the metagame?

Genesect had a huge impact as soon as it was released into the metagame. Offense went through the roof with popularity, as Genesect wrecked stall with it's amazing coverage and ability to hit both Special and Physical walls hard (depending on what boost it got from Download). Scizor fell a quite a bit in usage, as it was generally outclassed by Genesect as scouter / momentum gainer. Scizor only really had Pursuit and Bullet Punch, which sadly wasn't enough to stop Genesect's rampage on the OU tier. Heatran rose drastically in usage, as it was one of Genesect's true counters. Scarf Jirachi was also becoming pretty popular, as it could lure Genesect in only to hit with a faster Fire Punch. Offense was by far the best play style during Genesect's preiod (if I had to pick a specific play-style, it'd probably be Rain offense, thanks to Tornadus-T + Dugtrio being amazing partners for Genesect).

In what main role(s) was Genesect used?

When thinking about Genesect, 3 sets come to mind for me. The first set is the Choice Scarf set. Scarf Genesect was crazy good at gaining momentum, and could fit into basically any team and do it's job well. Balanced teams, Rain teams, Sun teams, Sand teams, and weather-less teams all benefited from Genecect's coverage and powerful U-turn, as this meant that nothing was really safe to switch in, and the Genesect player always had the upper hand because of this.

Then there's Expert Belt Genesect. Expert Belt Genesect became so good because everyone assumed Genesect was Scarfed, which meant that Expert Belt usually netted in at least two kills a game, because of it's insane coverage. Here's the idea with Expert Belt Genesect. Flame thrower Jirachi and gain a kill, as your opponent then brings in Dragonite to start setting up. This is where Expert Belt Ice Beam OHKOs Dragonite and gains 2 massive kills. Genesect still acted as a great momentum gainer, and could still revenge kill threats.

Finally, we have Rock Polish Genesect. While Genesect generally murdered Stall teams, this set easily beat offensive teams, as Genesect's move pool easily forced switches, Genesect could easily set up a Rock Polish and sweep with it's amazing coverage and power. Rock Polish Genesect also could potentially beat it's best checks, depending on what coverage move it was running. HP Ground demolished Heatran, while Giga Drain beat Terrakion, Rotom-W, and Gastrodon.

What caused it to have a significant impact?

There are many factors towards Genesect having such an impact in OU. It's typing, move pool, ability, and stats made it such an incredible and dangerous Pokemon. Bug / Steel has only one weakness (Fire), which was never a good STAB in OU thanks to Rain teams being so dominant (and the fact Fire types are weak to SR). This typing also meant that the Rock Polish set wasn't easily revenge killed by priority, as it resisted Ice Shard, Extreme Speed, and Bullet Punch, as well as having nice bulk to set up on said attacks. It's move pool was insane, as it could hit so much in the tier for super effective damage. If super effective damage wasn't enough, it's stats were boosted by Genesect's ability download, which was so centralising, that Pokemon were investing in their weaker defensive stat so that Genesect didn't get the right download boost (although I don't think there was a "wrong" download boost, as you're just increasing it's other moves). Genesect also had incredible stats, including a base 120 Atk and SpAtk, and a base 99 speed tier. Overall, this made Gensect too overwhelming for OU, and was banished to the Uber metagame.

How did you deal with this Pokemon in OU?

At the time I generally ran a balanced team with Celetran + Rotom-W. Heatran was considered the best counter to Heatran, as it resists Bug + Fire + Ice coverage, and didn't take much from a Thunderbolt. Heatran could then KO back easily with a Lava Plume. Rotom-W was a decent check if Genesect was locked into Ice Beam or Flamethrower, and could gain momentum in the form of Volt Switch. Terrakion in sand wasn't a bad check, as it resisted Flamethrower and U-turn, while easily tanking a non boosted Thunderbolt / Ice Beam thanks to Sand Storm boosting rock types SpDef stat by 50%. Gastrodon was a great check, as it had nice bulk, was immune to Thunderbolt, resisted Flamethrower, and could easily tank an Ice Beam. However, it was still hit hard by +1 U-turn, and sets running Giga Drain could easily get past it. Since Genesect was already switching thanks to U-turn, it was easily worn down by hazards, as coming in on a resisted attack, and taking SR damage racks up quickly on Genesect.
 
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Stone RG

Megas are broke
Nominating: Keldeo



What effect did it have in the metagame?

Let us head back to the start of the Black and White 2 metagame: new threats, namely Genesect, Tornadus-T, and Thundurus and Landorus T to an extent, where being explored, however, Keldeo lived in the shadows, very few players attempting to prove his worth, with the offensive Calm Mind set being the most used, but the positive consequences this set brought were scarce, and therefore, our pony came to be even in the danger of falling into uu at the first months of our new Meta. Then, the suspect test came.

Starting off in Round 6 of the Suspect Test, aka Garchomp and Sand Veil, our pony took protagonism. The obvious yet never-thought-before Choice Scarf set came into playing the most popular team in the ladder. It was discovered that a dual Water STAB, Secret Sword and HP ice was the only thing Keldeo needed to put pressure into the opponent and replace Terrakion as the go-to scarfer in the metagame. Later on new strategies were adjusted to our pony, namely the usual Rain abuse, which turned Keldeo, whether it was acting as a revenge killer or a wall breaker, into the definition of a nuke; however, probably the most controversial and effetive use of keldeo was in the sand environment, were it was paired up with Tyranitar to lure and trap almost every one of its counters. This combo turned keldeo into one of the most effective late game sweepers while in sand, ironically.

From the Suspect Round 8 on, Keldeo was turned into a threat everybody should be prepared for, to the point it actually forced some of the popular walls, like Celebi or Jellicent, to run Specially defensive spreads, and was a great influence in the creation of offensive Latias and return of Choice Band Tyranitar. Even then, at around the time Suspect Round 10 started, a new set had been created: Expert Belt, used to lure in supposedly foolproof counters like the Lati twins or Celebi, and end their lives with an Icy Wind or HP Bug.

To this day, our pony has had such an impact, that it is being tested for a second time for Uber status, as he is deemed to pull through counters and put offensive pressure on the opponent with extreme ease.

In what roles was Keldeo used?

The primary role keldeo took in a team and was succesful at was the revenge killer/late game sweeper one given by the Scarf set. In our fast paced metagame, lati@s were used as the go-to keldeo checks, and as they were incredibly vulnerable to Tyranitar, often paired with pony, players were forced at one point to forgo momentum and use more defensive but reliable counters, namely Baton Pass Celebi.

Later on, the Specs and Expert Belt set gained popularity, the former packing the potential to gain a kill the moment it entered the field freely if the opponent didnt have a full counter, and even then, the only complete counters for the power this set displayed were Specially defensive Amoongus and Toxicroak; the latter is used in a more subtle way to nab a surprise kill, specifically targeted on lati@s and celebi. This 2 sets turned a pokemon that was deemed a one trick pony, to an unpredictable force without prior knowledge on the opposing team.

The Calm Mind set fell from grace long time ago, but it still puts serious pressure on the opponent with the lack of pokes faster than pony in some cases.

What caused Keldeo to have a significant impact?

Poeple often questioned how a pokemon with literally 5 viable offensive moves in OU is considered one of the, if not THE, top tier threats in today's metagame. It's simple: it doesnt need more.

Keldeo's Dual STAB is arguably one of the bests in the game, specially Water, which gains a boost of the omnipresent Rain and often used for late game sweeping, and includes Keldeo's most powerful attacks. However, two moves stand out in our pony's movepool: Secret Sword and Hidden Power. The former is a message to the pink blobs and most special walls trying to rain (no pun intended) on keld's parade, and the latter is a move pony has arguably the best use of in the metagame, and, as i said earlier, lets him get past a lot of his supposedly foolproof counters.

Keldeo is also relatively bulky, with a cool defensive typing as much as it is offensively, and the 108 base speed: the cut-off for today's sweepers.

How do/did you deal with this pokemon in OU?

Well, keldeo would have been banned in round 9 had it not had flaws, wouldnt it? The main issue our pony always had was the lack of movepool, and often was easy to predict. The expert belt set diminishes this problem in most cases, however, with its unique use of hidden power.

The other main problem was the nature of the counters for our pony: they all have a reliable way of recovery, so often very durable. While most of this counters, namely Lati@s, Jellicent and Celebi, were trapped by Choice Band Tyranitar, this TTar is not often bulky enough to resist assaults coming off Specs Latios, and does not appreciate a burn at all. Not to mention, the more offensive counter for keldeo, Toxicroak, uses Tyranitar as a complete set up fodder.

But, bar Toxicroak and Lati@s, there are no other really offensively inclined counters, the former only usable in rain and the latter is a Tyranitar bait. Considering the Hyper offensive nature of our metagame, most people will opt for Life Orb Latias, who tanks well Keldeo's attacks, differentiating itself from Latios, who is actually 2HKOd by Hidden Power Ice after rocks damage. Rotom Wash is also a good answer to Keldeo, and gains momentum easily as well as becoming the special backbone for quite a few teams. In rain, it would seem Keldeo is unstoppable, but common walls, like Tentacruel and Ferrothorn, and the problematic Toxicroak, still give him the same problems without Specs, which, on the other hand, is completely uncounterable in rain without Specially defensive Jellicent/Amoongus/Slowking.

All in all, for offensive teams, prediction will almost always be necessary to deal with out pony, but still, bar the Expert Belt set, all of them give set up opportunities to offensively inclined players.
 
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Nominating Volcarona



What effect did Volcarona have on the metagame?

Volcarona is one of the faces of Sun Offense, and one of the most dangerous set-up sweepers in the game. Given the gift of Quiver Dance, a single turn was often enough to ensure a sweep. In early BW1, Volcarona was one of the reasons that Scarf Terrakion and Landorus were so goddamn popular, being able to hit it with a 4x Super Effective Stone Edge. Heatran becoming primarily a special wall after a generation of Scarf and offensive sets can be attributed in no small part to Volcarona. Outside of the sun, Volcarona is still a very powerful set-up sweeper on weatherless teams, which enjoy a wider viable selection of Rapid Spinners in order to protect the fiery moth from Stealth Rock. In recent months, some talk of banning Stealth Rock has come up, and you can bet that the poster child for Rapid Spin support was in the minds of pro-ban users.

In what main roles was Volcarona used?

When a seasoned battler thinks of Sun Offense sweepers, they think of Venusaur first and Volcarona second. Even with Latias' reintroduction into OU and its well-earned title of cockblocker of all that is Sun, Heatran is one of Volcarona's very few true counters given the surprisingly effective coverage of Bug- and Fire-type attacks. However, with Hurricane Volcarona found a strange niche on Rain teams. Flying has strangely good neutral coverage in OU, and even Rain-dampened Fire Blasts hurt Steels that tried to weather (heh) Volcarona's sweep. That being said, Volcarona is almost exclusively run as a set-up sweeper, though its sets range from full-blown offensive powerhouses that threaten a loss with just one turn of set-up to slower and bulkier sets that seek multiple boosts.

What caused it to have a significant impact?

Quiver Dance. Not to sell Volcarona's many strong points short, which includes fair special bulk, a good speed tier in its base 100 Speed, and terrifying power in its base 135 Special Attack, but the unprecedented ability for a special attacker to boost their speed and power in the same turn is what made Volcarona so influential. Alakazam remains as powerful and quick as ever, but without the ability to boost his speed he's too easily caught by opposing Choice Scarf revenge killers, and his Psychic-typing means he's vulnerable to some of the more common forms of priority, like Scizor's Bullet Punch. Volcarona had a way around that, as well as resisting most priority with its unique Bug- / Fire-typing, and so it flourished as arguably the deadliest set-up sweeper of the Fifth Generation.

How do/did you deal with this Pokemon in OU?

Stealth Rock is the best answer. Bug/Fire isn't a bad defensive typing (it's no Grass/Ice), but it's 4x weak to Stealth Rock and therefore loses half its health upon entry. If Volcarona wasn't already on a Rain team (and therefore utilizing a 100% accurate Hurricane), Politoed can squash its Fire-type attacks, but it absolutely has to be wary of switching into a boosted Bug Buzz or Giga Drain. Revenge killing Volcarona is one of the more surefire ways to get rid of it if it manages to boost, but special attackers must beware of Volcarona's boosted Special Defense after Quiver Dance.
 
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Halcyon.

@Choice Specs
is a Community Contributor Alumnusis a Contributor Alumnus


What effect did Landorus have on the metagame?

Part of what I think makes Landorus such a great choice for a spot in the top 10 is that, over the years, Landorus has had many different impacts on the metagame. The way I see Landorus's time in OU (and the way I experienced it), it had three main periods. The first one was when the Scarf set was its bets set. Back towards the beginning of BW1, this was the most deadly set. STAB Earthquake and Stone Edge boosted by Sand Force was a deadly combination, and a fast U-turn was very useful for grabbing momentum on offensive sand teams. Back in the day, it also resisted Mach Punches from Conkeldurr aimed at Excadrill, making it a nice offensive pivot for sand teams. When Excadrill was banned, Skarmory and Bronzong were still excellent choices for teams in part because Landorus was still around. The second Landorus era was the Expert Belt era. Its success was based on the popularity of the Scarf set. With the Expert Belt set, you could lure in Gliscor thinking you were locked into Earthquake, Tyranitar thinking you were locked into Stone Edge / HP Ice, Celebi thinking you were locked into Earthquake, and then KO them with the appropriate move. I wasn't involved on the forums at this point, but I believe that it was at this point that some wanted to suspect Landorus. They thought its Expert Belt set pushed it over the edge. Finally, there was the era of Special Landorus. When Landorus finally got Sheer Force from the Dream Radar, it could afford to run moves from its interesting special movepool such as Earth Power, Focus Blast, Hidden Power Ice (though it didn't get a boost), and even Psychic or Sludge Wave! At this point, the counters used for Landorus drastically changed. Every single good team had one of Latias, Celebi, Cresselia, Latios, Mamoswine, or Rotom-W to deal with Landorus. Admittedly, these Pokémon served other roles as well; nevertheless, a counter or offensive check to Landorus was mandatory on every team. It also gave rise to the fearsome Landorus/Tyranitar/Keldeo teams which could force a no-win situation where the opponent would have to sacrifice their primary check to Keldeo/Landorus by killing one of them, only to be Pursuit trapped by Tyranitar, allowing the other to sweep. Few would deny that Landorus has had a significant impact on the metagame since it came out.

In what main roles was Landorus used?

Landorus has always been an offensive behemoth. Whether it was crushing your team with powerful Earthquakes or firing deadly Earth Powers at it, Landorus always had one job: destroy. It seems to almost always be paired with Tyranitar, as wether it is getting a boost from Sand Force or getting its counters eliminated by Pursuit, Landorus appreciates the support that Tyranitar can bring. On the Choice Scarf set, offensive VoltTurn teams in BW1 loved Landorus for the offensive momentum it could gain from U-turn, as well as the powerful STAB Earthquake to hit sand teams hard. Weatherless teams appreciated it in general, since it was a decent Pokémon to check sand teams, as it got a mjor boost to Earthquake and Stone Edge. Its Swords Dance set was a decent wallbreaker, demolishing defensive teams lacking Skarmory at +2. Later, when it got Sheer Force, it was a major part of the Keldeo/Tyranitar/Landorus core, which was a major reason for its recent banning. Keldeo could lure out Celebi or Latias and either to serious damage with HP Bug or Icy wind + HP Bug, and sacrifice itself to the counter, thus letting Tyranitar come in and Pursuit trap it. This cleared the way for Landorus to set up a Rock Polish and sweep. Landorus filled many different offensive roles, but it never seemed to disappoint.

What caused Landorus to have such a significant impact?

The biggest reason that Landorus has consistently been a central force in the metagame since it began is its sheer versatility. Any time the metagame changed, Landorus changed with it. Towards the end of its time in OU, STAB Earth Power + Focus Blast coverage made Psychic types that resist / were immune to Earth Power became huge. It, along side Keldeo, shifted the metagame towards special attackers. Physically defensive Celebi became obsolete in part because of Landorus. But then, even if you did have multiple checks to the special set, the opponent could surprise you by revealing that it was actually a physical set, making all of your checks bar Mamoswine completely ineffective. It was also very easy to fit on teams depending what set it runs.

How did you deal with Landorus in OU?

Honestly, the best way to deal with Landorus was by figuring its set out. If you didn't know whther it is a Scarf set, a Swords Dance set, a Special Rock Polish set, or a U-Turn Special set, you're going to have a very tough time finding a Pokémon to switch into it. Each set had decent counters, but not knowing was a really big pain. The best way to deal with Landorus was definitely offensive pressure. Keeping offensive momentum and never giving it a chance to set up a Rock Polish will let your team beat Special Landorus very easily. As for Scarf Landorus, locking it into an undesirable move such as HP Ice or Earthquake (since things are immune to it) was a great way of dealing with it. Unfortunately, the best advice to give when dealing with was just to outplay your opponent. Mamoswine, Feraligatr, and Azumarill can always revenge kill it with their STAB super effective priority, though.
 
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PDC

street spirit fade out
is a Team Rater Alumnusis a Top Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Four-Time Past WCoP Champion
Nominating Latias



What effect did Latias have on the metagame?

When you think metagame-defining, you think weather starters like Tyranitar, Politoed, Ninetails, and maybe Hippowdon. Pokemon like Keldeo, Landorus-I, Terrakion, Kyurem-B, and Latios seem to dwarf Latias in this metagame. Latias certainly is one of the most noticeable offensive checks to the majority of top threats in the current metagame. Without Latias a majority of more threats would be much more powerful, and make a lot of teams become weaker to dozens of threads. So many top Pokemon are handled by Latias very well, and it can preform in an array of roles from a Calm Mind Sweeper to a Bulky Life Orb user. Latias is commonly seen in high-level tournaments more than it is in typical ladder play, and that is for a good reason. It is an incredibly solid bulky attacker who can fit on every single type of team there is. Latias has always been a bit overlooked, and it only seems that much more competent plays actually know how to abuse Latias to her full extent. Personally, I think Latias is much better than her brother Latios for the majority of teams that she is placed on. Latias checks Keldeo, the now banned Landorus-I and Blaziken, Thundurus-T (and I), a huge amount of common Sun sweepers, Terrakion, and overall checks so many Pokemon just due to its incredibly powerful Draco Meteors and Psyshocks. Base 110 Speed is a huge gift in this metagame based on offense and speed, and although its effect on the metagame was leaned more toward tournament play, in the recent months Latias has been becoming more prominent everywhere.

The majority of Pokemon that I will probably see being nominated are dealt with rather well by Latias, Rain teams especially due to its great versatility and bulk. Rain offense hates Latias as it is, but because of how versatile Latias can be you can really destroy the majority of more loosely built teams. Psycho Shift Latias eats up Scalds and Paralysis, and reflects it right back. A burned Ferrothorn is a dead one very quickly, and absorbing Scald status and reflecting it right back on the enemy is something Latias does extremely well. Considering the majority of Latias's counters despise a burn, it is very helpful in the long run. You can never exactly guess what type of set it is right off the bat, which is very nice. Choice Specs has gained some notoriety recently, Life Orb has been recognized as one of Latias's best sets, and a bulky SubCM is always useful to have. Latias is an amazing Pokemon, to have, and I use her on quite a few of my teams. She is bulky and strong enough to combat so many threats its unbelievable, and it seems like she only keeps getting better. If Keldeo stays in OU Latias will certainly continue to be a staple in the metagame, and only continue to grow in usage.

In what main role(s) is Latias used?

Latias is very versatile, and can be used in a wide majority of roles. As I highlighted in the previous paragraphs, Latias can showcase a powerful LO Bulky set, Choice Specs, or bulky and stable SubCM that acts in avoiding Pursuit. Latias can be used as a bulky sponge due to her large range of resists and uses in the current metagame. She checks a huge amount of threats, and can be stuck on quite a lot of teams as a patch and work just fine. You can use Latias as a status absorber due to her wide range of support / Recovery moves like Psycho Shift, Refresh, and the omnipresent Recover. Latias has been used in teams where it is used as the main offensive force in demolishing the opponents walls, such as Jirachi's Blackstar, where Specs Latias + Spikes puts immense pressure on opponents teams and breaks through some of the lighter Latias checks that otherwise would have no problem switching in. Bulky LO Latias fits best on Sand and weatherless in my opinion, and it acts as a perfect sponge for some of the troubles Sand faces. You may think Latias is a bit shaky on Sand due to Sandstorm damage + Life Orb, but this is rarely the case. Latias doesn't get worn down as easily as one may think, and often is around for the majority of the match.

What caused it to have a significant impact?

It rose to the occasion is as simple as I can put it. Latias became what the metagame needed the most, a fast and bulky, but also powerful Pokemon that could be placed on a wide variety of teams that required a lot of resistances and in general needed a "glue" of some sort to hold it together. Latias fit the bill perfectly, and is now one of the best "slap x on a team" Pokemon today. Latias checks so much in this metagame as I have stated numerous times before, and it is hard to build a team without at least considering it for a part. Keldeo, Terrakion, most Fighting types, slower dragons, Celebi, Tentacruel, and much much more. Latias countered and defeated some of the top threats, and many top players caught on very quickly. As we end our BW2 metagame, a majority of Pokemon that dominate the metagame right now are beaten handily by Latias. Versatility is definitely something you need to have to be a complete titan of OU (outside of weather starters in general), and Latias definitely has that.

How do you deal with this Pokemon in OU?

Although Latias does have a way to get around the majority of its counters, it does have some distinct checks that beat almost all of its sets no matter what. This includes SDef Jirachi and Chansey, along with most forms of Tyranitar that simply don't care about whatever Latias throws at it. Latias, although it should not be underestimated, is not the strongest offensive threat out there, and definitely is weaker than her less defensive brother Latios. Latias should not be used as wallbreaker, and in a lot of situations may seem a bit underwhelming even with Life Orb. Latias gets Pursuited occasionally by Tyranitar primarily because Hidden Power Fire always can limit Scizor's ability. Tyranitar does have trouble trapping and switching into more powerful version with Life Orb, and it can turn into a Pursuit / Crunch game more often than not. Latias gets worn down by status very quickly if it lacks some sort of healing. Poison is especially annoying, while paralysis essentially makes Latias lose one of its biggest advantages. Burn is mildly annoying, and Latias can still function, but under Sand it makes Latias especially cornered and hard to stay healthy. Quite a few Latias players will immediately switch Latias into a Tentacruel, Politoed, Celebi, or Jellicent. People also must be reminded that Latias does have trouble switching into a majority of the things it checks, which a lot of people seem to forget. It is not wise to switch a Latias into a Terrakion immediately simply because of the danger that could loom, and a CB Stone Edge would put Latias in quite an unfavorable place. Most offensive sets despised U-Turn uses like Landorus, which could turn Latias into a virtually useless switch between the previously common core of Keldeo / Tyranitar / Landorus-I.
 

Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Nominating Ferrothorn



What effect did Ferrothorn have on the metagame?

Explain how the Pokemon effected the metagame as whole, and how the metagame adapted around it. A brief description of which Pokemon it countered and which Pokemon it did well against would be good here as well.

Ferrothorn is the premier Steel-type in the OU-tier. When most OU players think defensive Steel-type, they think of Ferro. With great bulk, outstanding typing, a sole x4 weakness to Fire (more on this later), an ability that does damage to moves the make contact, and one of the best support move-pools in the game (most notably spikes, stealth rock, leech seed, thunder wave). Ferrothorn doesn't really check a specific Pokemon, but rather checks a lot of dragons, and is a great mixed defensive wall in general that can punish switches out on it more than other walls through leech seed, t-wave, and a powerful gyro ball and power whip.
In what main roles was Ferrothorn used?

Ferrothorn is an absolute defensive monster that can fit easily due to its incredible typing, bulk, and utility, but remember that x4 weakness? Oh yeah, that kinda sucks. However, after many Ferrothorn received horrible burns, this guy Politoed cam around....

In general, Ferrothorn is just an outstanding mixed wall. It can bolster the defensive to any team extremely well.

What caused it to have a significant impact?

What exactly made this Pokemon have such a large impact on the metagame?
Basically all of the above. Great stats, great move-pool, amazing typing, and terrific team synergy. What I would like to point out about Ferrothorn is that it can hit back, especially after forcing switches. Ferrothorn doesn't just take hits, it can punish you for hitting it (let's not forget Iron Barbs)

Rain. Rain. Rain.
Politoed is Ferro's best partner. Shrinking it's x4 fire weakness to x2 gives ferrothorn a sole weaknesss to fire which Politoed can switch in on, and is essentially a double resist. (x.5 from rain and x.5 from water). Not the mention the rain-stall core of FerroCruel. Ferrothorn + tentacruel creates a crazy-good defensive core that covers many of each other's weaknesses. Plus, they both benefit from rain!

How do/did you deal with this Pokemon in OU?

While things run HP-Fire for Steel-types in general, it is extremely handy to deal with Ferrothorn (and another Steel type... cough cough SCIZOR) Dragons run less rampant because of Ferrothorn because it's a great Steel-type in general. Basically, make sure you have at least one pokemon with HP-Fire. Ferrothorn should be able to be handled, but it usually lives into the late game until being killed by a fire type attack. Basically any special attacker that can afford to run a hidden power can handle Ferro, as it is one of the slowest Pokemon in the game.

I hate to use usage for argument's sake, but Ferrothorn is as high as it is for a reason, it one of the best, if not the best, defensive Pokemon in OU, and that should be enough to put it in this list
You forgot to mention how Ferrothorn is weak to Fighting-types.....
 
I disagree with the stage five rule, and I would say that if a Pokemon was banned quickly, that shows just how good it actually is. Now any Pokemon that was garaunteed to be an uber (deoxys and Darkrai and Skymin) but I would like to nominate Blaziken if we could change this rule.
If not, I call Landorus-I, will edit in later
 

PDC

street spirit fade out
is a Team Rater Alumnusis a Top Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Four-Time Past WCoP Champion
If it were banned that early it probably shows that it was not here long enough to make a very long-lasting impact. Although I guess this could be said about quite a lot of things like Torn-T. I guess we should probably lower the Suspect Test limit to Round 3 and below, as Blaziken could probably be very fair game.

also: can i reserve excadrill?
 

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