Prize Claiming Thread MkII (MAQ March #10223)

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Time to do some updates

Epsilon (f)
Nature: Brave (+1 Atk, -15%Sp. -10%EVa)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Adaptability:


Type: Passive

The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Run Away:

Type: Passive

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Anticipation (DW):

Type: Passive

This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 3 +
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 47 (55/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down

Yawn
Synchronoise
Fake Tears
Tickle
Charm

Dig
Shadow Ball
Attract
Retaliate
Work Up


Athena (f)
Nature: Brave (+1Atk, -15%Spe -10%EVa)
Type: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Synchronize:


Type: Passive

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace:

Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW):

Type: Passive

This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 34 (40/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Shadow Sneak
Mean Look
Encore
Destiny Bond
Confuse Ray

Psyshock
Thunderbolt
Shadow Ball
Attract
Fling


Lanayru (m)
Nature: Impish (1+Def, 1- SpA)
Type: Ground
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Arena Trap:


Type: Passive

This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs. All Pokemon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokemon is on the field. This Pokemon may still switch out of battle as normal, unless there is another Pokemon on the field with Arena Trap.
Hyper Cutter:

Type: Passive

This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sheer Force:

Type: Toggle

No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bite
Sand Attack
Faint Attack
Sand Tomb
Mud Slap
Bide
Bulldoze
Rock Slide

Gust
Mud Shot
Focus Energy
Signal Beam
Bug Bite

Toxic
Sandstorm
Rock Tomb
Rest
Facade
 
Here is my new format profile. To sum up;

- Golem, Syclant, Slaking, Roserade, Zebstrika, and Steelix all have their updated base stats
- Fairy type replacing Normal type on Clefable, and Togekiss, as well as added to Ralts'.
- Protean ability added to Kecleon, 0/5 AC or DC or however it is now.

Now, for some actual changes, not just converting;
Vespiquen - Fell Stinger
Togekiss - After You
Roserade - Venom Drench, Grassy Terrain
Zebstrika - Ion Deluge
Vulpix - Baby-Doll Eyes

Ace the DRAGONITE - Lonely to Rash
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

Fawkes the ESPEON - Bashful to Bold
HP: 100
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 110
Size Class: 2
Weight Class: 3
Base Rank Total: 20

Creon the SLAKING - Lonely to Mild
HP: 125
Atk: Rank 7
Def: Rank 3 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 26

♠ King the MACHOP - Brave to Quiet
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (35/1.15, rounded down)
Size Class: 2
Weight Class: 2
Base Rank Total: 14


Link - 3v3 Triples loss
CC: 35 -> 36
UC: 31 -> 30


Dragonite (Ace) [F]
EC:
9/9
MC: 3 -> 8 (+KOC, +1UC) -> 2 OR 0
AC: 5/5
- Learns Rain Dance, (XY TM), Iron Head, Iron Tail (BW Tut.)


Slaking (Creon) [M]
EC:
9/9
MC: 0 -> 3
AC: N/A
- Learns Fling (Lvl Up), and Quash (XY TM)


Revenankh (Pharaoh) [M]
EC:
N/A
MC: 0 -> 3 -> 1
AC: 5/5
- Learns Power-Up Punch (XY TM)
 
Last edited:
Since waterwarrior's claim is currently not done, I will skip it.
  • MrcRanger97: APPROVED
  • Maxim: APPROVED
  • AOPSUser: I don't know if you've noticed, but we've stopped putting in ability and STAB descriptions, and we no longer call them DW abilities. We call them Hidden Abilities (or HA or H for short). Furthermore, Heal Bell is not an egg move for Eevee. NOT APPROVED
  • Matezoide: Technically, we are getting a free change to change Hidden Power's BAP to 6 on everyone except Unown ;P
    But seriously, if you pay for the Hidden Power type changes as described, then you're APPROVED. Now go make your profile thread!
  • Birkal: APPROVED
  • CorruptedCheese: Like I said to AOPSUser, we are no longer putting STAB and ability descriptions in Pokemon profiles. Remove those and you're APPROVED
  • Box: APPROVED
  • SimonSays: APPROVED
These six approvals bring my UC to 1.0, and now it's time to update my Pokemon for generation 6. Note that all of them will have their STAB and ability descriptions removed, any DCs changed to ACs, any Hidden Power BAPs removed since they are now 6 by default, any moves with new spellings like High Jump Kick will have their spellings altered, and their movepools will be better formatted. Only other changes will be explicitly pointed out.

Anyway, to business.

Facilier the Honchkrow: No notable changes.

Honchkrow [Facilier] (M)
Nature: Rash (+Special Attack, -Special Defence)
Type: Dark/Flying
Abilities: Insomnia / Super Luck / Moxie (Unlocked)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 1
AC: 5/5

Attacks (43):

Level-up
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Sucker Punch
Swagger
Night Slash
Torment
Quash
Dark Pulse
Mean Look
Tailwind
Foul Play

Egg
Confuse Ray
Feint Attack
Whirlwind
Roost
Sky Attack
Perish Song
Brave Bird
Psycho Shift
Drill Peck
Quick Attack

TM/HM
Taunt
Aerial Ace
Snarl
Hidden Power Ground
Payback
Snatch
Thunder Wave
Fly
Toxic
Psychic
Substitute
Protect
Defog

Tutor
Heat Wave
Superpower
Icy Wind
Air Cutter

Other

Frollo the Medicham: No notable changes

Medicham (*) [Frollo] (M)
Nature: Jolly (+Speed, -Special Attack)
Type: Fighting/Psychic
Abilities: Pure Power / Telepathy (Unlocked)

Stats:
HP: 90
Atk: Rank 2 [5 with Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+) (Accuracy boost: 10% (9.7287356321839080459770114942529% unrounded))
Size Class: 3
Weight Class: 3
Base Rank Total: 15 (18 with Pure Power)

EC: 6/6
MC: 0
AC: 5/5

Attacks (61):

Level-up
Bide
Meditate
Confusion
Detect
Hidden Power Fighting
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Recover
High Jump Kick
Reversal
Psych Up

Egg
Drain Punch
Ice Punch
Thunder Punch
Fire Punch
Foresight
Bullet Punch
Fake Out
Dynamic Punch
Psycho Cut
Secret Power
Baton Pass

TM/HM
Bulk Up
Brick Break
Rock Slide
Telekinesis
Low Sweep
Light Screen
Reflect
Focus Punch
Protect
Double Team
Substitute
Rock Smash
Strength
Flash
Toxic
Poison Jab
Sunny Day
Rock Tomb
Rest
Facade
Giga Impact
Frustration
Return
Retaliate

Tutor
Magic Coat
Zen Headbutt
Counter
Pain Split
Endure
Metronome
Low Kick
Headbutt
Helping Hand
Gravity
Mimic
Sleep Talk

Other
Dispel (Raid only)

Ursula the Jellicent: No notable changes.

Jellicent [Ursula] (F)
Nature: Modest (+Special Attack, -Attack)
Type: Water/Ghost
Abilities: Water Absorb / Cursed Body / Damp (Unlocked)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks (34):

Level-up
Bubble
Water Sport
Absorb
Night Shade
Bubble Beam
Recover
Water Pulse
Water Spout
Rain Dance
Hex
Brine
Hydro Pump
Wring Out
Ominous Wind

Egg
Acid Armor
Confuse Ray
Pain Split
Constrict
Mist

TM/HM
Ice Beam
Shadow Ball
Surf
Scald
Energy Ball
Toxic
Will-O-Wisp
Substitute
Hidden Power Ground
Protect
Safeguard
Psychic
Trick Room

Tutor
Giga Drain
Magic Coat

Other
Levitate (Command)

Jafar the Gliscor: No notable changes.

Gliscor [Jafar] (M)
Nature: Adamant (+Attack, -Special Attack)
Type: Ground/Flying
Abilities: Hyper Cutter / Sand Veil / Poison Heal (Unlocked)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 1
AC: 5/5

Attacks (38):

Level-up
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Feint Attack
Swords Dance
Acrobatics
Thunder Fang
Fire Fang
Ice Fang
Poison Jab
Screech
U-turn
Guillotine
Sky Uppercut

Egg
Metal Claw
Night Slash
Wing Attack
Baton Pass
Agility
Rock Climb

TM/HM
Earthquake
Stone Edge
X-Scissor
Roost
Taunt
Dig
Substitute
Torment
Protect
Double Team
Stealth Rock
Aerial Ace
Rock Slide

Tutor
Sky Attack
Aqua Tail

Other

Hades the Charizard: No notable changes.

Charizard [Hades] (M)
Nature: Lonely (+Attack, -Defence)
Type: Fire/Flying
Abilities: Blaze / Solar Power (Unlocked)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (54):

Level-up
Heat Wave
Dragon Claw
Air Slash
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Rage
Flamethrower
Wing Attack
Fire Spin

Egg
Flare Blitz
Rock Slide
Swords Dance
Ancient Power
Counter
Crunch
Focus Punch

TM/HM
Dig
Brick Break
Will-o-Wisp
Shadow Claw
Sunny Day
Roost
Hone Claws
Reflect
Fire Blast
Fly
Dragon Tail
Solar Beam
Sky Drop
Protect
Earthquake
Aerial Ace
Substitute
Hidden Power Ice
Endure
Flame Charge
Toxic
Rock Tomb
Overheat
Focus Blast
Giga Impact

Tutor
Thunder Punch
Blast Burn
Tailwind
Mimic
Mud-Slap
Twister

Other

Madam Mim the Emolga: Learns Nuzzle as pre-level-26 move.

Emolga [Madam Mim] (F)
Nature: Mild (+Special Attack, -Defence)
Type: Electric/Flying
Abilities: Static / Motor Drive (Unlocked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 103
Size Class: 1
Weight Class: 1
Base Rank Total: 16

MC: 1
AC: 5/5

Attacks (35):

Level-up
Thunder Shock
Quick Attack
Tail Whip
Charge
Spark
Pursuit
Double Team
Shock Wave
Encore
Electro Ball
Agility
Light Screen
Acrobatics
Volt Switch
Discharge
Nuzzle

Egg
Air Slash
Charm
Roost
Baton Pass
Iron Tail

TM/HM
Taunt
Thunderbolt
Thunder Wave
Rain Dance
Thunder
Substitute
Rest
Flash
Swagger
Hidden Power Fighting
Protect
U-turn

Tutor
Helping Hand
Signal Beam

Other

Shan Yu the Skarmory: No notable changes.

Skarmory [Shan Yu] (M)
Nature: Careful (+Special Defence, -Special Attack)
Type: Steel/Flying
Abilities: Keen Eye / Sturdy / Weak Armor (Unlocked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0
AC: 5/5

Attacks (34):

Level-up
Leer
Peck
Sand Attack
Swift
Agility
Fury Attack
Feint
Air Cutter
Steel Wing
Spikes
Night Slash

Egg
Guard Swap
Sky Attack
Whirlwind
Stealth Rock
Endure
Brave Bird
Drill Peck

TM/HM
Toxic
Swords Dance
Substitute
Roost
Taunt
Mud-Slap
Torment
X-Scissor
Protect
Payback
Rock Slide
Sky Drop
Pluck
Rock Tomb

Tutor
Counter
Tailwind

Other

Captain Hook the Arghonaut: No notable changes.

Arghonaut [Captain Hook] (M)
Nature: Adamant (+Attack, -Special Attack)
Type: Water/Fighting
Abilities: Unaware / Iron Fist (Unlocked)

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks (37):

Level-up
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Mach Punch
Focus Punch
Cross Chop
Constrict
Aqua Jet
Taunt
Punishment
Night Slash
Chip Away
Revenge

Egg
Bulk Up
Ice Punch
Recover
Soak
Drain Punch
Circle Throw
Rock Blast

TM/HM
Earthquake
Brick Break
Waterfall
Torment
Swagger
Stone Edge
Dive
Toxic
Rain Dance
Endure
Protect
Substitute
Double Team

Tutor
Thunder Punch
Superpower

Other

Maleficent the Hydreigon: No notable changes.

Hydreigon [Maleficent] (F)
Nature: Hasty (+Speed, -Defence)
Type: Dark/Dragon
Abilities: Levitate

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+) (Accuracy boost: 15% (14.677011494252873563218390804598% unrounded))
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0

Attacks (48):

Level-up
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch
Double Hit
Dragon Pulse
Outrage
Tri Attack
Dragon Rush
Scary Face
Hyper Voice

Egg
Dark Pulse
Earth Power
Ice Fang
Thunder Fang
Head Smash

TM/HM
Taunt
Protect
Thunder Wave
Fire Blast
Rock Slide
Acrobatics
U-turn
Hidden Power Grass
Earthquake
Reflect
Torment
Focus Blast
Surf
Dragon Tail
Substitute
Fly
Giga Impact
Stone Edge
Bulldoze
Toxic
Double Team

Tutor
Draco Meteor
Aqua Tail
Heat Wave
Roost
Signal Beam
Superpower
Zen Headbutt

Other

Cruella de Vil the Roserade: Defence rank adjusted to 4 (3 regular + 1 from nature), learns Venom Drench and Grassy Terrain as pre-level-26 moves.

Roserade [Cruella de Vil] (F)
Nature: Bold (+Defence, -Attack)
Type: Grass/Poison
Abilities: Natural Cure / Poison Point / Technician (Unlocked)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (38):

Level-up
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Magical Leaf
Grass Whistle
Weather Ball
Poison Sting
Sweet Scent
Leech Seed
Toxic Spikes
Ingrain
Aromatherapy
Petal Dance
Venom Drench
Grassy Terrain

Egg
Extrasensory
Giga Drain
Sleep Powder
Synthesis
Spikes
Cotton Spore
Mind Reader

TM/HM
Toxic
Venoshock
Shadow Ball
Sunny Day
Solar Beam
Hidden Power Rock
Sludge Bomb
Energy Ball
Grass Knot
Substitute
Protect
Hyper Beam
Rain Dance

Tutor

Other

Ratcliffe the Empoleon: No notable changes

Empoleon [Ratcliffe] (M)
Nature: Brave (+Attack, -Speed)
Type: Water/Steel
Abilities: Torrent / Defiant (Unlocked)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 52 (-) (Opponent's accuracy boost: 10%)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks (36):

Level-up
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubble Beam
Fury Attack
Tackle
Metal Claw
Swords Dance
Swagger
Hydro Pump
Aqua Jet
Brine
Drill Peck
Whirlpool

Egg
Mud-Slap
Mud Sport
Yawn
Agility
Aqua Ring

TM/HM
Ice Beam
Dig
Waterfall
Surf
Water Pulse
Grass Knot
Dive
Roar
Earthquake
Avalanche
Aerial Ace
Brick Break

Tutor
Hydro Cannon
Signal Beam

Other

Oogie Boogie the Dusknoir: Gains Frisk as a Hidden Ability (and by extension an AC of 0/5).

Dusknoir [Oogie Boogie] (M)
Nature: Quiet (+Special Attack, -Speed)
Type: Ghost
Abilities: Pressure, Frisk (Hidden)

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-) (Opponent's accuracy boost: 10%)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 0/5

Attacks (49):

Level-up
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Curse
Shadow Punch
Mean Look
Payback
Future Sight

Egg
Destiny Bond
Imprison
Pain Split
Dark Pulse
Grudge

TM/HM
Toxic
Taunt
Shadow Ball
Trick Room
Earthquake
Rest
Brick Break
Focus Punch
Psychic
Rock Slide
Torment
Focus Blast
Substitute
Sleep Talk
Bulldoze
Protect
Double Team
Rock Tomb

Tutor
Dynamic Punch
Sucker Punch
Counter
Endure
Icy Wind
Snatch

Other
Levitate (Command)

Gaston the Machamp: No-one's brave like Gaston! Which is to say, changing nature to Brave.

Machamp [Gaston] (M)
Nature: Brave (+Attack, -Speed)
Type: Fighting
Abilities: Guts / No Guard / Steadfast (Unlocked)

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-) (Opponent's accuracy boost: 10%)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks (27):

Level-up
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch
Wide Guard

Egg
Counter
Ice Punch
Thunder Punch
Fire Punch
Encore

TM/HM
Payback
Rock Slide
Substitute
Bulk Up
Light Screen
Stone Edge
Protect
Bide
Focus Punch

Tutor
Endure
Dual Chop

Other

Scar the Tomohawk: No longer has max movepool. Well, rather embarrassingly, it never actually had a max movepool because it was missing Scratch. Fortunately this is a level 0 move so Scar gets that now.

Tomohawk [Scar] (M)
Nature: Modest (+Special Attack, -Attack)
Type: Flying/Fighting
Abilities: Intimidate / Prankster / Justified (Unlocked)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (80):

Level-up
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Air Slash
Earth Power
Healing Wish
Rain Dance
Heat Wave
Hurricane
Scratch
Work Up
Submission
Hyper Voice
Superpower
Rest
Retaliate
Sky Drop

Egg
Baton Pass
Roost
Yawn
Nature Power
Stealth Rock
Rapid Spin
Haze
Confuse Ray
Memento

TM/HM
Toxic
Bulk Up
Taunt
Substitute
Safeguard
Quash
Solar Beam
Reflect
Swagger
Focus Blast
Hidden Power Ice
Protect
Double Team
Grass Knot
Hyper Beam
Flash
Strength
Fly
Frustration
Return
Brick Break
Facade
Rock Tomb
Attract
Thief
Round
Echoed Voice
False Swipe
Fling
Retaliate
Bulldoze
Rock Slide
Earthquake
Incinerate
Acrobatics
Giga Impact

Tutor
After You
Bounce
Covet
Drain Punch
Iron Tail
Last Resort
Sky Attack
Sleep Talk
Snatch
Snore
Tailwind
Uproar

Other
Dispel (Raid only)

Lady Tremaine the Jynx: Learns Draining Kiss as a pre-level-26 move.

Jynx [Lady Tremaine] (F)
Nature: Modest (+Special Attack, -Attack)
Type: Ice/Psychic
Abilities: Oblivious, Forewarn, Dry Skin (Unlocked)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks (41):

Level-up
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Perish Song
Lovely Kiss
Double Slap
Ice Punch
Blizzard
Draining Kiss

Egg
Fake Out
Miracle Eye
Nasty Plot
Wish
Meditate
Psych Up

TM/HM
Hidden Power Ground
Ice Beam
Psychic
Psyshock
Light Screen
Reflect
Hail
Toxic
Taunt
Dream Eater
Frost Breath
Protect
Attract
Teleport
Energy Ball

Tutor
Signal Beam
Counter
Magic Coat
Heal Bell
Icy Wind

Other
Dispel (Raid only)

Ratigan the Raticate: No notable changes.

Raticate [Ratigan] (M)
Nature: Adamant (+Attack, -Special Attack)
Type: Normal
Abilities: Run Away / Guts / Hustle (Unlocked)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 0
AC: 5/5

Attacks (30):

Level-up
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance
Swords Dance
Scary Face
Super Fang
Endeavor

Egg
Counter
Flame Wheel
Last Resort
Fury Swipes
Reversal

TM/HM
Dig
Facade
Wild Charge
Giga Impact
Endure
Taunt
Bide
Swift
U-turn
Substitute

Tutor
Zen Headbutt

Other

Pete the Hariyama: Changing nature to Adamant.

Hariyama [Pete] (M)
Nature: Adamant (+Attack, -Special Attack)
Type: Fighting
Abilities: Thick Fat / Guts / Sheer Force (Unlocked)

Stats:
Hariyama
HP: 125
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (44):

Level-up
Tackle
Focus Energy
Sand Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
Smelling Salts
Belly Drum
Brine
Force Palm
Endure
Reversal
Heavy Slam
Close Combat

Egg
Counter
Focus Punch
Foresight
Revenge
Bullet Punch
Feint
Detect
Feint Attack
Wide Guard
Helping Hand

TM/HM
Protect
Rock Slide
Substitute
Payback
Swagger
Giga Impact
Earthquake
Brick Break
Smack Down
Dig
Low Sweep

Tutor
Fire Punch
Ice Punch
Dynamic Punch
Thunder Punch
Low Kick
Metronome
Body Slam

Other

Gantu the Gyarados: No notable changes.

Gyarados [Gantu] (M)
Nature: Jolly (+Speed, -Special Attack)
Type: Water/Flying
Abilities: Intimidate / Moxie (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 94 (+) (Accuracy boost: 10% (10.156321839080459770114942528736% unrounded))
Size Class: 6
Weight Class: 6
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (34):

Level-up
Splash
Tackle
Flail
Thrash
Bite
Dragon Rage
Ice Fang
Aqua Tail
Dragon Dance
Rain Dance

Egg

TM/HM
Earthquake
Giga Impact
Stone Edge
Endure
Reflect
Bide
Avalanche
Dive
Taunt
Torment
Thunder Wave
Dragon Tail
Substitute
Protect
Roar
Mimic
Payback
Body Slam

Tutor
Bounce
Outrage
Iron Head
Sleep Talk

Other
Bubble
Reversal

Queen of Hearts the Dragonite: No notable changes.

Dragonite [Queen of Hearts] (F)
Nature: Rash (+Special Attack, -Special Defence)
Type: Dragon/Flying
Abilities: Inner Focus / Multiscale (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks (37):

Level-up
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Safeguard
Outrage
Fire Punch
Thunder Punch
Roost
Hurricane
Aqua Tail
Hyper Beam

Egg
Dragon Pulse
Extreme Speed
Light Screen
Aqua Jet
Haze

TM/HM
Ice Beam
Thunderbolt
Flamethrower
Ice Punch
Substitute
Protect
Fly
Dive
Reflect
Bide
Earthquake
Sky Drop
Rock Slide
Endure
Rain Dance

Tutor
Draco Meteor
Superpower

Other

Shere Khan the Liepard: Uses 1 stored MC to learn the level-up move Play Rough, bringing his MC to 0.

Liepard [Shere Khan] (M)
Nature: Impish (+Defence, -Special Attack)
Type: Dark
Abilities: Limber / Unburden / Prankster (Unlocked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 106
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks (27):

Level-up
Scratch
Growl
Assist
Sand Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Snatch
Sucker Punch
Nasty Plot
Play Rough

Egg
Encore
Foul Play
Pay Day
Feint Attack
Yawn

TM/HM
Taunt
Thunder Wave
Swagger
Protect
Toxic
Aerial Ace
U-turn
Substitute

Tutor
Seed Bomb

Other

McLeach the Cacturne: No notable changes.

Cacturne [McLeach] (M)
Nature: Brave (+Attack, -Speed)
Type: Grass/Dark
Abilities: Sand Veil, Water Absorb (Unlocked)

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 47 (-) (Opponent's accuracy boost: 10%)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks (27):

Level-up
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand Attack
Pin Missile
Ingrain
Spikes
Sucker Punch
Destiny Bond
Feint Attack
Sandstorm
Revenge

Egg
Counter
Disable
Seed Bomb
Low Kick
Teeter Dance

TM/HM
Brick Break
Energy Ball
Payback
Drain Punch
Toxic
Venoshock

Tutor
Dark Pulse
Thunder Punch

Other

Monstro the Wailord: No notable changes.

Wailord [Monstro] (M)
Nature: Sassy (+Special Defence, -Speed)
Type: Water
Abilities: Water Veil / Oblivious / Pressure (Unlocked)

Stats:
HP: 130
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 52 (-) (Opponent's accuracy boost: 10%)
Size Class: 7
Weight Class: 8
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (27):

Level-up
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist
Water Spout
Dive
Bounce
Heavy Slam
Brine
Rest
Hydro Pump

Egg
Aqua Ring
Body Slam
Zen Headbutt
Defense Curl
Soak

TM/HM
Ice Beam
Earthquake
Scald
Avalanche
Hidden Power Electric
Protect

Tutor
Sleep Talk

Other

Yzma the Yanmega: Special Attack rank adjusted to 6 (5 regular + 1 from nature).

Yanmega [Yzma] (F)
Nature: Modest (+Special Attack, -Attack)
Type: Bug/Flying
Abilities: Speed Boost / Tinted Lens / Frisk (Unlocked)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (29):

Level-up
Tackle
Foresight
Quick Attack
Double Team
Sonic Boom
Hypnosis
Detect
Supersonic
U-turn
Air Slash
Ancient Power
Bug Buzz
Night Slash
Bug Bite
Uproar
Feint

Egg
Pursuit
Reversal
Signal Beam
Silver Wind
Whirlwind

TM/HM
Psychic
Shadow Ball
Substitute
Toxic
Hidden Power Ground
Hyper Beam

Tutor
Giga Drain
Roost

Other

Clayton the Rhydon: Learns Horn Drill as a pre-level-26 move.

Rhydon [Clayton] (M)
Nature: Careful (+Special Defence, -Special Attack)
Type: Ground/Rock
Abilities: Lightningrod / Rock Head / Reckless (Unlocked)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 7/9
MC: 0
AC: 5/5

Attacks (28):

Level-up
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Earthquake
Drill Run
Stone Edge
Megahorn
Bulldoze
Hammer Arm
Horn Drill

Egg
Counter
Magnitude
Pursuit
Crunch
Curse

TM/HM
Dig
Payback
Rock Slide
Protect
Smack Down
Payback

Tutor
Aqua Tail
Fire Punch
Ice Punch
Thunder Punch

Other

Mother Gothel the Gardevoir: Changing type to Psychic/Fairy, learns Moonblast, Stored Power and Misty Terrain as pre-level-26 moves.

Gardevoir [Mother Gothel] (F)
Nature: Bold (+Defence, -Attack)
Type: Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy (Unlocked)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (37):

Level-up
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Future Sight
Healing Wish
Wish
Imprison
Moonblast
Stored Power
Misty Terrain

Egg
Confuse Ray
Disable
Encore
Skill Swap
Destiny Bond
Shadow Sneak

TM/HM
Psyshock
Taunt
Torment
Thunderbolt
Shadow Ball
Thunder Wave
Safeguard
Hidden Power Fire
Light Screen
Reflect
Will-O-Wisp

Tutor
Icy Wind
Pain Split
Signal Beam
Helping Hand

Other

Queen Grimhilde the Milotic: Gains Competitive as a non-hidden ability.

Milotic [Queen Grimhilde] (F)
Nature: Modest (+Special Attack, -Attack)
Type: Water
Abilities: Marvel Scale / Competitive / Cute Charm (Unlocked)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (28):

Level-up
Splash
Tackle
Flail
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Hydro Pump
Safeguard
Aqua Ring

Egg
Brine
Light Screen
Mirror Coat
Mud Sport
Confuse Ray
Dragon Pulse

TM/HM
Toxic
Ice Beam
Scald
Rain Dance
Surf
Protect

Tutor
Magic Coat
Dragon Pulse

Other

Master Control Program the Porygon-Z: No notable changes.

Porygon-Z [Master Control Program] (U)
Nature: Timid (+Speed, -Attack)
Type: Normal
Abilities: Adaptability / Download / Analytic (Unlocked)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 104 (+) (Accuracy boost: 12% (12.432183908045977011494252873563% unrounded))
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (33):

Level-up
Conversion2
Tackle
Sharpen
Conversion
Psybeam
Agility
Recover
Magnet Rise
Signal Beam
Tri Attack
Magic Coat
Defense Curl
Trick Room
Nasty Plot
Lock-On
Zap Cannon

Egg

TM/HM
Blizzard
Thunder
Shadow Ball
Hidden Power Fighting
Sunny Day
Hyper Beam
Rain Dance
Solar Beam
Psychic
Thunder Wave
Protect

Tutor
Endure
Gravity
Pain Split
Mimic
Swift
Foul Play

Other
Levitate (Command)

Randall the Kecleon: Gains Protean as a Hidden Ability (and by extension an AC of 0/5), changing nature to Quiet.

Kecleon [Randall] (M)
Nature: Quiet (+Special Attack, -Speed)
Type: Normal
Abilities: Color Change / Protean (Hidden)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 34 (-) (Opponent's accuracy boost: 10%)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

MC: 0
AC: 0/5

Attacks (30):

Level-up
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Feint Attack
Fury Swipes
Feint
Psybeam
Screech
Shadow Sneak
Slash
Substitute
Sucker Punch
Shadow Claw
Ancient Power
Synchronoise

Egg
Magic Coat
Skill Swap
Snatch
Disable
Fake Out

TM/HM
Ice Beam
Thunderbolt
Dig
Brick Break
Flamethrower

Tutor
Drain Punch
Stealth Rock

Other

Lotso the Voodoom: No notable changes.

Voodoom [Lotso] (M)
Nature: Naughty (+Attack, -Special Defence)
Type: Fighting/Dark
Abilities: Volt Absorb / Lightningrod / Motor Drive (Unlocked)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (29):

Level-up
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Feint Attack
Substitute
Dark Pulse
Night Slash
Revenge
Wrap
Aura Sphere

Egg
Counter
Perish Song
Snatch
Mach Punch
Focus Punch
Shock Wave

TM/HM
Taunt
Psychic
Brick Break
Hidden Power Fire
Rock Slide

Tutor
Dual Chop
Ice Punch

Other

Hopper the Scyther: No notable changes.

Scyther [Hopper] (M)
Nature: Adamant (+Attack, -Special Attack)
Type: Bug/Flying
Abilities: Swarm / Technician / Steadfast (Hidden)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 4/6
MC: 0
AC: 4/5

Attacks (24):

Level-up
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Night Slash
Double Hit
Feint

Egg
Counter
Endure
Reversal
Baton Pass
Defog

TM/HM
Light Screen
Safeguard
Aerial Ace
U-turn
Substitute

Tutor
Bug Bite

Other

Syndrome the Fidgit: No notable changes.

Fidgit [Syndrome] (M)
Nature: Calm (+Special Defence, -Attack)
Type: Poison/Ground
Abilities: Persistent / Vital Spirit / Prankster (Unlocked)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (30):

Level-up
Gust
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Clear Smog
Sludge Bomb
Gravity
Me First
Comet Punch
Helping Hand
Magic Room
Wonder Room
Circle Throw
Wide Guard
Toxic Spikes

Egg
Earth Power
Metronome
Stealth Rock
Follow Me
Spikes

TM/HM
Toxic
Taunt
Torment
Venoshock
Substitute

Tutor

Other

Prince John the Meowth: No notable changes.

Meowth [Prince John] (M)
Nature: Naive (+Speed, -Special Defence)
Type: Normal
Abilities: Pickup / Technician / Unnerve (Hidden)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 104 (+) (Accuracy boost: 25% (24.864367816091954022988505747126% unrounded))
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 0
AC: 4/5

Attacks (22):

Level-up
Scratch
Growl
Bite
Pay Day
Fake Out
Fury Swipes
Feint Attack
Screech
Taunt
Night Slash
Feint

Egg
Hypnosis
Odor Sleuth
Snatch
Flail
Foul Play

TM/HM
Thunderbolt
Dig
Torment
U-turn
Aerial Ace
Protect

Tutor

Other

Rourke the Pupitar: No notable changes.

Pupitar [Rourke] (M)
Nature: Quiet (+Special Attack, -Speed)
Type: Rock/Ground
Abilities: Shed Skin / Shed Skin (Hidden)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 44 (-) (Opponent's accuracy boost: 10%)
Size Class: 3
Weight Class: 5
Base Rank Total: 17

EC: 6/9
MC: 0
AC: 4/5

Attacks (24):

Level-up
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Stone Edge
Dark Pulse
Crunch
Hyper Beam

Egg
Dragon Dance
Pursuit
Stealth Rock
Assurance
Focus Energy

TM/HM
Smack Down
Brick Break
Rock Polish
Hidden Power Grass
Dig

Tutor
Outrage

Other

Alameda Slim the Krokorok: No notable changes.

Krokorok [Alameda Slim] (M)
Nature: Hasty (+Speed, -Defence)
Type: Ground/Dark
Abilities: Intimidate / Moxie / Anger Point (Hidden)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 86 (+) (Accuracy boost: 13% (12.751724137931034482758620689655% unrounded))
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 5/9
MC: 0
AC: 4/5

Attacks (24):

Level-up
Leer
Rage
Bite
Sand Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Crunch
Dig

Egg
Counter
Fire Fang
Thunder Fang
Focus Energy
Pursuit

TM/HM
Taunt
Earthquake
Stone Edge
Toxic
Protect
Brick Break

Tutor
Aqua Tail

Other

Br'er Fox the Zoroark: Learns Imprison as a pre-level-26 move.

Zoroark [Br'er Fox] (M)
Nature: Naive (+Speed, -Special Defence)
Type: Dark
Abilities: Illusion

Stats:
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 5
SpD: Rank 1 (-)
Spe: 121 (+) (Accuracy boost: 17% (16.828735632183908045977011494253% unrounded))
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0

Attacks (35):

Level-up
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Feint Attack
Scary Face
Taunt
Foul Play
Torment
Agility
Night Daze
Hone Claws
Imprison

Egg
Dark Pulse
Extrasensory
Sucker Punch
Counter
Detect
Memento

TM/HM
Dig
Aerial Ace
U-turn
Toxic
Hidden Power Ice
Protect
Shadow Ball
Double Team
Payback
Grass Knot
Substitute
Snarl
Flamethrower

Tutor
Bounce
Snatch

Other

Horned King the Nidorino: Changing nature to Mild.

Nidorino [Horned King] (M)
Nature: Mild (+Special Attack, -Defence)
Type: Poison
Abilities: Poison Point / Rivalry / Hustle (Hidden)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 6/9
MC: 0
AC: 3/5

Attacks (23):

Level-up
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Toxic Spikes
Poison Jab

Egg
Counter
Disable
Endure
Head Smash
Sucker Punch

TM/HM
Toxic
Ice Beam
Thunderbolt
Venoshock
Protect
Substitute

Tutor
Drill Run

Other

Scroop the Scizor: No notable changes.

Scizor [Scroop] (M)
Nature: Careful (+Special Defence, -Special Attack)
Type: Bug/Steel
Abilities: Swarm / Technician / Light Metal (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size Class: 3
Weight Class: 5 (4 with Light Metal)
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (30):

Level-up
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Bullet Punch
Metal Claw
Iron Defense
Night Slash
Double Hit
Iron Head
Feint

Egg
Counter
Endure
Reversal
Baton Pass
Defog

TM/HM
Brick Break
Aerial Ace
U-turn
Substitute
Light Screen
Safeguard

Tutor
Bug Bite
Roost

Other
Levitate (Command)

Edgar the Scraggy: No notable changes.

Scraggy [Edgar] (M)
Nature: Adamant (+Attack, -Special Attack)
Type: Dark/Fighting
Abilities: Shed Skin / Moxie / Intimidate (Hidden)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 3/6
MC: 0
AC: 3/5

Attacks (24):

Level-up
Leer
Low Kick
Sand Attack
Feint Attack
Headbutt
Swagger
Brick Break
Payback
Focus Punch

Egg
Counter
Drain Punch
Fake Out
Detect
Dragon Dance

TM/HM
Taunt
Protect
Rock Slide
Substitute
Dig
Torment

Tutor
Fire Punch
Ice Punch
Thunder Punch
Zen Headbutt

Other

AUTO the Klang: No notable changes.

Klang [AUTO] (U)
Nature: Hasty (+Speed, -Defence)
Type: Steel
Abilities: Plus / Minus / Clear Body (Hidden)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 58 (+) (Accuracy boost: 6% (5.8% unrounded))
Size Class: 1
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 3/5

Attacks (21):

Level-up
Vice Grip
Charge
Thunder Shock
Gear Grind
Bind
Charge Beam
Zap Cannon
Hyper Beam
Discharge
Shift Gear

Egg

TM/HM
Protect
Thunderbolt
Flash Cannon
Thunder Wave
Volt Switch
Substitute

Tutor
Gravity
Magic Coat
Signal Beam
Iron Defense
Sleep Talk

Other
Levitate (Command)

Kron the Rampardos: No notable changes.

Rampardos [Kron] (M)
Nature: Quiet (+Special Attack, -Speed)
Type: Rock
Abilities: Mold Breaker / Sheer Force (Unlocked)

Stats:
HP: 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50 (-) (Opponent's accuracy boost: 10%)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (21):

Level-up
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Head Smash
Endeavor
Zen Headbutt

Egg
Crunch
Iron Head
Whirlwind
Curse
Hammer Arm

TM/HM
Ice Beam
Thunderbolt
Earthquake
Flamethrower
Rock Slide
Protect

Tutor

Other

Chick Hicks the Rotom/Rotom-C: Learns Charge as a pre-level-26 move.

Rotom-C [Chick Hicks] (U)
Nature: Timid (+Speed, -Attack)
Type: Electric/Grass
Abilities: Levitate

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 99 (+) (Accuracy boost: 11% (11.265517241379310344827586206897% unrounded))
Size Class: 2
Weight Class: 3
Base Rank Total: 20

MC: 0

Attacks (22):

Level-up
Trick
Astonish
Thunder Wave
Thunder Shock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Discharge
Charge

Egg

TM/HM
Hidden Power Rock
Light Screen
Shadow Ball
Thunderbolt
Reflect

Tutor
Electroweb
Pain Split
Signal Beam
Sleep Talk
Snatch

Other
Leaf Storm
Exit Appliance (Command)

Rotom [Chick Hicks] (U)
Nature: Timid (+Speed, -Attack)
Type: Electric/Ghost
Abilities: Levitate

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 105 (+) (Accuracy boost: 13% (12.672413793103448275862068965517% unrounded))
Size Class: 1
Weight Class: 1
Base Rank Total: 16

MC: 0

Attacks (21):

Level-up
Trick
Astonish
Thunder Wave
Thunder Shock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Discharge
Charge

Egg

TM/HM
Hidden Power Rock
Light Screen
Shadow Ball
Thunderbolt
Reflect

Tutor
Electroweb
Pain Split
Signal Beam
Sleep Talk
Snatch

Other
Enter Appliance (Command)

Lumpjaw the Timburr: Changing nature to Adamant.

Timburr [Lumpjaw] (M)
Nature: Adamant (+Attack, -Special Attack)
Type: Fighting
Abilities: Guts / Sheer Force / Iron Fist (Hidden)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/9
MC: 0
AC: 2/5

Attacks (21):

Level-up
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Focus Punch

Egg
Counter
Drain Punch
Endure
Comet Punch
Foresight
Mach Punch

TM/HM
Dig
Payback
Rock Slide
Brick Break
Protect
Substitute

Tutor

Other

Queen Narissa the Snivy: No notable changes.

Snivy [Queen Narissa] (F)
Nature: Naive (+Speed, -Special Defence)
Type: Grass
Abilities: Overgrow / Contrary (Hidden)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 73 (+) (Accuracy boost: 18% (18.375862068965517241379310344828% unrounded))
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 0
AC: 2/5

Attacks (21):

Level-up
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Leaf Blade

Egg
Glare
Mean Look
Mirror Coat
Iron Tail
Twister

TM/HM
Light Screen
Safeguard
Reflect
Toxic
Aerial Ace

Tutor
Aqua Tail

Other

Mor'du the Teddiursa: Learns Fling, Baby-Doll Eyes and Play Nice as pre-level-26 moves, changing nature to Adamant.

Teddiursa [Mor'du] (M)
Nature: Adamant (+Attack, -Special Attack)
Type: Normal
Abilities: Pickup / Quick Feet / Honey Gather (Hidden)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
AC: 1/5

Attacks (26):

Level-up
Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Feint Attack
Sweet Scent
Fling
Play Nice
Baby-Doll Eyes

Egg
Counter
Crunch
Yawn
Focus Energy
Sleep Talk

TM/HM
Earthquake
Brick Break
Rock Slide
Aerial Ace
Protect
Substitute

Tutor
Fire Punch
Ice Punch
Seed Bomb
Thunder Punch

Other

Madame Medusa the Vespiquen: Learns Fell Stinger and Destiny Bond as pre-level-26 moves.

Vespiquen [Madame Medusa] (F)
Nature: Quiet (+Special Attack, -Speed)
Type: Bug/Flying
Abilities: Pressure / Unnerve (Hidden)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 34 (-) (Opponent's accuracy boost: 10%)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 6/6
MC: 0
AC: 1/5

Attacks (27):

Level-up
Sweet Scent
Gust
Bug Bite
Bug Buzz
Poison Sting
Confuse Ray
Fury Cutter
Defend Order
Pursuit
Fury Swipes
Power Gem
Heal Order
Slash
Toxic
Attack Order
Fell Stinger
Destiny Bond

Egg

TM/HM
U-turn
Hidden Power Ice
Protect

Tutor
Air Cutter
Mud-Slap
Ominous Wind
String Shot
Swift
Tailwind
Endeavor

Other

Wario the Munchlax: Learns Last Resort, Snatch and Body Slam as pre-level-26 moves.

Munchlax [Wario] (M)
Nature: Quiet (+Special Attack, -Speed)
Type: Normal
Abilities: Pickup, Thick Fat, Gluttony (Hidden)

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-) (Opponent's accuracy boost: 10%)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

Attacks (27):

Level-up
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Last Resort
Snatch
Body Slam

Egg
Counter
Curse
Double-Edge
Pursuit
Self-Destruct

TM/HM
Ice Beam
Thunderbolt
Earthquake
Psychic
Shadow Ball
Brick Break
Flamethrower
Rock Slide

Tutor
Seed Bomb

Other

Mona the Minccino: Learns Baby-Doll Eyes as a pre-level-26 move.

Minccino [Mona] (F)
Nature: Naive (+Speed, -Special Defence)
Type: Normal
Abilities: Cute Charm / Technician / Skill Link (Hidden)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 87 (+) (Accuracy boost: 17% (17.4% unrounded))
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks (20):

Level-up
Pound
Growl
Helping Hand
Tickle
Double Slap
Encore
Swift
Sing
Tail Slap
Baby-Doll Eyes

Egg
Aqua Tail
Endure
Flail
Iron Tail
Knock Off

TM/HM
Protect
Thunderbolt
Dig
U-turn
Substitute

Tutor

Other

Jimmy T. the Lotad: No notable changes.

Lotad [Jimmy T.] (M)
Nature: Mild (+Special Attack, -Defence)
Type: Water/Grass
Abilities: Swift Swim / Rain Dish / Own Tempo (Hidden)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Attacks (20):

Level-up
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Zen Headbutt
Rain Dance

Egg
Counter
Flail
Leech Seed
Teeter Dance
Water Gun

TM/HM
Hidden Power Dark
Ice Beam
Protect
Substitute
Surf

Tutor

Other

Kat the Ninjask: No notable changes

Ninjask [Kat] (F)
Nature: Adamant (+Attack, -Special Attack)
Type: Bug/Flying
Abilities: Speed Boost / Infiltrator (Hidden)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 160
Size Class: 1
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 0/5

Attacks (25):

Level-up
Scratch
Harden
Leech Life
Sand Attack
Fury Swipes
Mind Reader
False Swipe
Bug Bite
Double Team
Fury Cutter
Screech
Swords Dance

Egg
Bug Buzz
Endure
Feint Attack
Gust
Night Slash

TM/HM
Protect
Dig
Shadow Ball
Aerial Ace
X-Scissor
Toxic
Substitute

Tutor
Giga Drain

Other

Ana the Shedinja: No notable changes.

Shedinja [Ana] (F)
Nature: Quiet (+Special Attack, -Speed)
Type: Bug/Ghost
Abilities: Wonder Guard / Wonder Guard (Hidden)

Stats:
HP: 80
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (-) (Opponent's accuracy boost: 10%)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 6/6
MC: 0
AC: 0/5

Attacks (21):

Level-up
Scratch
Harden
Leech Life
Sand Attack
Fury Swipes
Mind Reader
False Swipe
Spite

Egg
Bug Buzz
Endure
Feint Attack
Gust
Night Slash

TM/HM
Protect
Dig
Shadow Ball
Aerial Ace
X-Scissor
Toxic
Substitute

Tutor
Giga Drain

Other

All done! SELF-APPROVED
 
Last edited:
Well, I had a bit of special mention here, so I will claim my one UC, and with it added to my five I will purchase one (1) Experience Share.

UC: 5 --> 6 --> 0
 
I'm going to use 6CC to purchase a Fennekin, Froakie and Honedge:


Fennekin (M) Vivi Ornitier

Musical Theme: Vivi's Theme

Nature:
Modest:
+1 Spa -1 Att

Type: Fire
Abilities: Blaze/Magician (H)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Original Base Rank Total: 13

EC: 0/9
MC: 0
AC: 5/5

Attacks: (18)
Double Team (TM)
Ember
Fire Spin
Flame Charge
Grass Knot (TM)
Heat Wave (Egg)
Howl
Hypnosis (Egg)
Light Screen (TM)
Lucky Chant
Magic Coat (Egg)
Protect (TM)
Psybeam
Scratch
Tail Whip
Toxic (TM)
Wish (Egg)
Will o' Wisp (TM)
EDIT, like Canis, I'm going to assume 6 TMs 4 Egg moves unless told otherwise. And Honedge 10 TMs, as it's only two egg moves are also pre lv 25?


Froakie (F) Yuffie Kirasagi

Musical Theme: Descendant of Shinobi

Nature:
Rash:
+SpA - SpD

Type: Water
Abilities: Torrent/Protean (H)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 71
Size Class: 1
Weight Class: 1
Original Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks: (19)
Bestow (Egg)
Bubble
Dig (TM)
Fling
Growl
Ice Beam (TM)
Lick
Mind Reader (Egg)
Mud Sport (Egg)
Pound
Protect (TM)
Quick Attack
Round
Scald (TM)
Smokescreen
Substitute (TM)
Toxic Spikes (Egg)
Water Pulse
Water Sport (Egg)

Honedge (M) Excalipoor

Musical Theme: Pending

Nature:
Brave:
+1 Att -1 Spe (-15% Evasion)

Type: Steel/Ghost
Abilities: No Guard

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24 (-) (28/1.15, Truncated)
Size Class: 2
Weight Class: 1
Original Base Rank Total: 15

EC: 0/9
MC: 0
AC: N/A

Attacks: (18)
Aerial Ace
Automotize
Brick Break (TM)
Double Team (TM)
Flash Cannon (TM)
Fury Cutter
Gyro Ball (TM)
Metal Sound
Protect (TM)
Pursuit
Reflect (TM)
Rock Slide (TM)
Shadow Claw (TM)
Shadow Sneak
Substitute (TM)
Swords Dance
Tackle
Toxic (TM)
 
Last edited:
Claiming a Fennekin for 2 CC as well!


<Fennekin> [Adam] (Male)

Desperation Theme: MAKI - Who the Sun Rises For
Adam was part of Jet's group before disappearing from sight, moments before the Pawniard attack. Jet is suspicious he might have something to do with it. However, Adam denies it all, and simply said he felt like needing to leave.

Type: Fire

Abilities:
Blaze (Passive)
Magician (Passive, H, Locked)

Nature: Timid (+15% Spe, +16% Acc, -1 Atk)
Stats:
HP:
90
Atk: Rank 1
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+16% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up:

Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant

Egg:
Heat Wave
Hypnosis
Magic Coat
Wish

TM:
(Note: Insufficient Egg Moves for Fennekin at the moment. A TM will be added in its place unless told otherwise.)
Solar Beam
Protect
Substitute
Light Screen
Overheat
Toxic

Tutor:

QUICKIEDIT: Jet (Flareon) also spends his 4 MC on Flare Blitz, Last Resort (LU) and Rest (XY TM).
 
Last edited:
http://www.smogon.com/forums/threads/battle-pike-bronze-rank-geodude6.3491196/page-2 13 UC

Spending 4 UC and my 3 stockpiled CC to purchase:
Carbink [Jewel] [-]

Quirky Nature (No effect on stats)
Types: Rock/Fairy
Egg Group: Fairy/Mineral
Abilities: Clear Body, Sturdy (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 20

MC: 0
AC: 0/5

Attacks:
Level Up
Tackle
Harden
Rock Throw
Sharpen
Smack Down
Reflect
Stealth Rock
TM/HM
Dazzling Gleam
Explosion
Frustration
Gyro Ball
Protect
Return
Sandstorm
Substitute
Toxic
Trick Room


Spending 5 UC as MC on Archeops to purchase Confide (XY TM/HM) and Switcheroo (Egg).

Spending the remaining 4 UC as EC on Aron, increasing its EC from 1/9 to 5/9.

5/9 EC? You know what that means:
Lairon [Bulk] [M]

Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Types: Rock/Steel
Egg Group: Monster
Abilities: Sturdy, Rock Head, Heavy Metal (Locked)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)
Size Class: 2
Weight Class: 5 [6 Heavy Metal]
Base Rank Total: 16

EC: 5/9
MC: 0
AC: 1/5

Attacks: (x/y)
Level Up
Double-Edge
Harden
Headbutt
Heavy Slam
Iron Defense
Iron Head
Iron Tail
Metal Burst
Metal Claw
Mud-Slap
Roar
Tackle
Take Down
Egg
Body Slam
Endeavor
Head Smash
Stomp
Superpower
Tutor
TM/HM
Hone Claws
Protect
Rock Polish
Rock Tomb
Toxic
 

Geodude6

Look at my shiny CT!
Geodude:
5 CC
9 KOC to distribute amongst Charizard and Rotom
1 KOC for Braviary (Battle Room)
Braviary's KOC goes to CC.
All 9 KOC goes to Charizard and are used as MC. Learns Fly, Rock Slide, Steel Wing (2 MC), and Reflect (3 MC)

EDIT: Buying a Blazikenite for 15 CC.
 
Last edited:
TIME TO PURCHASE THE NEW STUFFS

CC: 55-->46


Picasso the Scatterbug (♂)

Type:


Caught in Santalune forest Picasso was immediately fond of SubwayJ, being the first mon that he was the first Pokemon Subway caught in Kalos! Picasso is always very carefree except when it comes to training, where Picasso always tries his hardest to improve as much as possible!

Nature: Modest (+Special Attack, -Attack)

Abilities:

Shield Dust:
(Passive)
Compoundeyes: (Passive)
Friend Guard: (Passive) (HA)

Stats:

HP: 90
Attack: Rank 1 (-)
Defence: Rank 2
Special Attack: Rank 3 (+)
Special Defense: Rank 1
Speed: 35
Size Class: 1
Weight Class: 1


Evolution Counters: 0/5
Ability Counters: 0/5
Move Counters: 0

Moves:

Tackle
String Shot
Stun Spore
Bug Bite

Rage Powder
Poison Powder​

Apollo the Helioptile (♂)

Type:


Apollo was originally found under the foot of a Rhyhorn on route 9! After capture, Apollo did forgive Subway for stepping on him, but did not appreciate the gesture nonetheless. Apollo is the most shy on the team, but also one of the nicest once he opens up to you.

Nature: Bold (+Defence, -Attack)

Abilities:

Dry Skin:
(Passive)
Sand Veil: (Passive)
Solar Power: (Passive) (HA)

Stats:

HP: 90
Attack: Rank 1 (-)
Defence: Rank 3 (+)
Special Attack: Rank 3
Special Defense: Rank 1
Speed: 70
Size Class: 1
Weight Class: 1


Evolution Counters: 0/5
Ability Counters: 0/5
Move Counters: 0

Moves:

Pound
Tail Whip
Thunder Shock
Charge
Mud-Slap
Quick Attack
Razor Wind
Parabolic Charge

Rain Dance
Surf
Round
Dark Pulse
Grass Knot
Protect

Agility
Camouflage
Electric Terrain
Glare​

Gregorovitch the Phantump (♂)

Type:


Gregorovitch was hatched by Subway, from an egg that Subway saw lying on the side of the road. Thankfull that a trainer cares about him, Gregorovitch holds closer to SubwayJ than anyone else. The first one to give you a hug.

Nature: Brave (+Special Attack, -Speed)

Abilities:

Natural Cure:
(Passive)
Frisk: (Passive)
Harvest: (Passive) (HA)

Stats:

HP: 90
Attack: Rank 3
Defence: Rank 2
Special Attack: Rank 3 (+)
Special Defense: Rank 2
Speed: 31 (-)
Size Class: 1
Weight Class: 1


Evolution Counters: 0/6
Ability Counters: 0/5
Move Counters: 0

Moves:

Tackle
Confuse Ray
Astonish
Growth
Ingrain
Feint Attack
Leech Seed

Rock Slide
Dig
Poison Jab
Solarbeam
Psychic
Protect

Bestow
Grudge
Imprison
Venom Drench​

Doom the Goomy (♂)

Type:


When Subway first set foot on Route 14 he stepped into a small puddle, when he took his foot out. Doom was firmly attached to it. Subway tried several ways to remove him, but nothing would work. When Subway agreed to let Doom come on his adventure, his face lit up and he gave Subway a huge hug. The one with the biggest smile.

Nature: Hardy (No Change)

Abilities:

Sap Sipper:
(Passive)
Hydration: (Passive)
Gooey: (Passive) (HA)

Stats:

HP: 90
Attack: Rank 2
Defence: Rank 2
Special Attack: Rank 2
Special Defense: Rank 3
Speed: 40
Size Class: 1
Weight Class: 1


Evolution Counters: 0/9
Ability Counters: 0/5
Move Counters: 0

Moves:

Tackle
Bubble
Absorb
Protect
Bide
Dragonbreath

Sludge Wave
Thunderbolt
Rock Slide
Infestation
Substitute

Curse
Acid Armor
Endure
Iron Tail
Counter​

Blossom the Flabébé (♀)

Type:


When Subway was strolling through Route 4 for the first time, some of hid Pokemon were captivated by the scent of the beautiful flowers, attached to one was Blossom, who was not willing to let go. Subway promptly caught her and her flower, and Blossom has been loyal ever since. The most protective of her property.

Nature: Modest (+Special Attack, -Attack)

Abilities:

Sap Sipper:
(Passive)
Symbiosis: (Toggle) (HA)

Stats:

HP: 90
Attack: Rank 1 (-)
Defence: Rank 2
Special Attack: Rank 4 (+)
Special Defense: Rank 3
Speed: 42
Size Class: 1
Weight Class: 1


Evolution Counters: 0/9
Ability Counters: 0/5
Move Counters: 0

Moves:

Tackle
Vine Whip
Fairy Wind
Lucky Chant
Razor Leaf
Wish
Magical Leaf

Nature Power
Dazzling Gleam
Solarbeam
Toxic
Psychic
Calm Mind
Protect

Camouflage
Captivate
Copycat​
 
Last edited:
http://www.smogon.com/forums/threads/birkal-and-complications-flash.3491845/#post-4951715
2UC from here.
Using 1 on Ralts' EC to bring her to 4, evolving her into a Kirlia
Using the other to bring Togepi's EC to 4, evolving her as well.

Kirlia (Tzeentch) (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy

Abilities: Synchronise, Trace, Telepathy (HA LOCKED)

Stats:
Hp: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
AC: 3/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind


Disable
Encore
Shadow Sneak
Will-O-Wisp
Destiny Bond

Protect
Psychic
Reflect
Trick Room
Psyshock
Dazzling Gleam


Togepi (Winry) (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy/Flying

Abilities: Hustle, Serene Grace, Super Luck (HA LOCKED)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 1/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow
Fairy Wind

Extrasensory
Future Sight
Substitute
Mirror Move
Morning Sun

Light Screen
Protect
Safe Guard
Shadow Ball
Psychic
Reflect
Dazzling Gleam


That is all.
 
Please ignore my previous post, I'm having trouble editing it as my internet and my computer aren't the fastest available, so I'll make a new post and will try to edit the old one whenever I have a more stable connection (though if any mods could delete that post it would be pretty great, thanks :3)

Karma [Salamence] (♀)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Dragon / Flying
  • Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
  • Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Intimidate / Moxie (H)
  • Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
  • Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
HP: 100
Atk: 5
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 115 (+)
SC: 4
WC: 5
BRT: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks (33/---):

Aqua Tail
Bite
Brick Break
Crunch
Double-Edge
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Earthquake
Ember
Endure
Fire Fang
Flamethrower
Fly
Focus Energy
Headbutt
Heat Wave
Hidden Power Ice
Hydro Pump
Leer
Outrage
Protect
Rage
Rock Slide
Roost
Shadow Claw
Stone Edge
Substitute
Tailwind
Thunder Fang
Zen Headbutt
Fantine (Kitsunoh) {♀}

Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
TYPE: Ghost / Steel
  • Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
  • Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities: Frisk / Limber / Cursed Body (H)
  • Frisk (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
  • Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
  • Cursed Body: (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (+)
SC: 3
WC: 4
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (55/---)

Aerial Ace
Bulldoze
Copycat
Curse
Defog
Dig
Double Team
Earthquake
Endeavor
Endure
Faint Attack
Fake Out
Façade
Foul Play
Giga Impact
Ice Punch
Icy Wind
Iron Tail
Imprison
Iron Defense
Iron Head
Knock Off
Lick
Low Kick
Magic Coat
Memento
Metal Claw
Metal Sound
Meteor Mash
Odor Sleuth
Pain Split
Perish Song
Protect
Psycho Shift
Rain Dance
Revenge
Roar
Rock Slide
Safeguard
Scratch
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Tail Whip
Taunt
ThunderPunch
Torment
Toxic
Trick
U-Turn
Will-o-Wisp
Yawn
Gavroche (Reuniclus) {♂}

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
TYPE: Psychic
  • Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Magic Guard / Overcoat / Regenerator (H)
  • Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
  • Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). The Pokemon is also immune to "Powder" moves. (Full List: Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.)
  • Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
HP: 110
Atk: 4 (+)
Def: 3
SpA: 5
SpD: 3
Spe: 26 (-)
SC: 2
WC: 2
BRT: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (75/---)

Acid Armor
After You
Astonish
Attract
Calm Mind
Charm
Confuse Ray
Dizzy Punch
Double Team
Drain Punch
Dream Eater
Embargo
Endeavor
Energy Ball
Explosion
Facade
Fire Punch
Flash
Flash Cannon
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Helping Hand
Hidden Power Fire
Hyper Beam
Ice Punch
Imprison
Knock Off
Light Screen
Magic Coat
Night Shade
Pain Split
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recover
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Safeguard
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Strength
Substitute
Superpower
Swagger
Telekinesis
Thunder
Thunder Wave
ThunderPunch
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
Éponine (Togekiss) {♀}

Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
TYPE: Normal / Flying
  • Fairy STAB; -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
  • Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Hustle / Serene Grace / Super Luck (H)
  • Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
  • Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
  • Super Luck: (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
SC: 1
WC: 1
BRT: 23

EC: 9/9
MC: 1
AC: 5/5

Attacks (68/---)

After You
Air Slash
AncientPower
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Charm
Counter
Covet
Defog
Double Edge
Double Team
Drain Punch
Encore
Endeavor
Endure
Extrasensory
ExtremeSpeed
Fairy Wind
Flamethrower
Fly
Focus Punch
Follow Me
Foresight
Grass Knot
Growl
Heal Bell
Heat Wave
Hidden Power Ice
Hyper Beam
Hyper Voice
Icy Wind
Last Resort
Light Screen
Magic Coat
Magical Leaf
Metronome
Morning Sun
Nasty Plot
Pluck
Protect
Psych Up
Psychic
Psycho Shift
Reflect
Rest
Roost
Round
Safeguard
Shadow Ball
Signal Beam
Sky Attack
Sleep Talk
Snore
Solarbeam
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Tri Attack
Trick
Uproar
Wish
Yawn
Cicuta (Roserade) {♀}

Nature: Timid (+15% Speed, +12% Accuracy, -1 Atk)
TYPE: Grass / Poison
  • Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
  • Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities: Natural Cure / Poison Point / Technician (H)
  • Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
  • Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
HP: 90
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 104 (+)
SC: 2
WC: 2
BRT: 20

EC: 9/9
MC: 1
AC: 5/5

Attacks (54/---)

Absorb
Aromatherapy
Bullet Seed
Cotton Spore
Covet
Double Team
Endure
Extrasensory
Giga Drain
Grass Knot
GrassWhistle
Grassy Terrain
Growth
Hidden Power Rock
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Mimic
Mud Slap
Nightmare
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Protect
Rain Dance
Razor Leaf
Rest
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
SolarBeam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis
Toxic
Toxic Spikes
Uproar
Venon Drench
Venoshock
Water Sport
Weather Ball
Worry Seed
Christine (Dragonite) {♀}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
TYPE: Dragon / Flying
  • Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
  • Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Inner Focus / Multiscale (H)
  • Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Multiscale: (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
HP: 100
Atk: 5
Def: 3
SpA: 5 (+)
SpD: 4
Spe: 69 (-)
SC: 4
WC: 6
BRT: 22

EC: 9/9
MC: 6
AC: 5/5

Attacks (45/---)

Agility
Aqua Jet
Aqua Tail
Blizzard
Brick Break
Double Team
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Endure
ExtremeSpeed
Fire Punch
Flamethrower
Fly
Focus Blast
Haze
Heat Wave
Hidden Power Grass [7]
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Leer
Light Screen
Outrage
Protect
Rain Dance
Reflect
Rock Slide
Roost
Safeguard
Sky Drop
Slam
Sleep Talk
Stone Edge
Superpower
Surf
Tailwind
Thunder Wave
Thunderbolt
Thunderpunch
Twister
Wrap
Kirot (Metagross) {O}

Nature: Careful (+1 SpD, -1 SpA)
TYPE: Steel / Psychic
  • Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
  • Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Clear Body / Light Metal (H)
  • Clear Body: (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
  • Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
HP: 100
Atk: 5
Def: 5
SpA: 2 (-)
SpD: 4
Spe: 70
SC: 4
WC: 9 [7]
BRT: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks (69/---)

Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power Fire
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mimic
Miracle Eye
Mud Slap
Protect
Psych Up
Psychic
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Selfdestruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Substitute
Swagger
Take Down
Telekinesis
ThunderPunch
Toxic
Trick
Zen Headbutt
Yue (Darmanitan) {♀}

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
TYPE: Fire / Psychic*
  • Fire STAB; immune to burn status. Brighten Command.
  • Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Sheer Force / Zen Mode (H)
  • Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
  • Zen Mode: (Toggle) No default effect. When toggled, once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.
HP: 110
Atk: 6 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 82 (-)
SC: 3
WC: 3
BRT: 18

(Zen Stats)

HP: 110
Atk: 3 (+)
Def: 4
SpA: 5
SpD: 4
Spe: 47 (-)
SC: 3
WC: 3
BRT: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks (61/---)

Attract
Belly Drum
Brick Break
Bulldoze
Dig
Double Team
Earthquake
Encore
Endeavor
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Headbutt
Heat Wave
Hidden Power Ice
Hyper Beam
Incinerate
Overheat
Payback
Protect
Psychic
Rage
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sleep Talk
Smack Down
Snore
SolarBeam
Stone Edge
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Taunt
Thief
Torment
Toxic
Thrash
U-turn
Uproar
Will-O-Wisp
Work Up
Yawn
Zen Headbutt
Vogue (Starmie) {0}

Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
Type: Water / Psychic
  • Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Illuminate / Natural Cure / Analityc (H)
  • Illuminate: (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
  • Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analityc: (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
HP: 90
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 133 (+)
SC: 2
WC: 4
BRT: 19

EC: 6/6
MC: 2
AC: 5/5

Attacks (83/---)

Attract
Aurora Beam
Avalanche
Barrier
Bide
Blizzard
Brine
BubbleBeam
Camouflage
Confuse Ray
Cosmic Power
Curse
Dive
Double-Edge
Double Team
Dream Eater
Endure
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hail
Harden
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Mimic
Minimize
Nightmare
Pain Split
Power Gem
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Rapid Spin
Recover
Recycle
Reflect Type
Reflect
Refresh
Rest
Return
Round
Scald
Secret Power
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snore
Substitute
Supersonic
Surf
Swagger
Swift
Tackle
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wonder Room
Zap Cannon
Katherine (Gardevoir) {♀}

Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Fairy STAB; -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities: Synchronize / Trace / Telepathy (H) / Pixilate (M)
  • Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned, Fire-types cannot be burned & Electric-types cannot be paralyzed in this manner.
  • Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
  • Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
  • Pixilate (Toggle) When Active, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When Inactive, this Pokemon's Normal-type attacks have their BAP increased by two (2).
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BRT: 21

(Mega Stats)

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
SC: 3
WC: 3
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (68/---)

Ally Switch
Calm Mind
Captivate
Charm
Confuse Ray
Confusion
Destiny Bond
Disable
Double Edge
Double Team
Dream Eater
Encore
Endure
Energy Ball
Fire Punch
Focus Blast
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Misty Terrain
Moonblast
Pain Split
Protect
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Taunt
Teleport
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Wilde (Gallade) {♂}

Nature: <Nature> (<Acc Boost/Eva Drop>)
Type: Psychic / Fighting
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Steadfast / Justified (H)
  • Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
  • Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 69 (-)
SC: 4
WC: 6
BRT: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks (114/---)

Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Charge Beam
Charm
Close Combat
Confuse Ray
Confusion
Cut
Destiny Bond
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Mimic
Night Slash
Nightmare
Pain Split
Poison Jab
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Kurt (Slowbro) {♂}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Water
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities: Oblivious / Own Tempo / Regenerator (H)
  • Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
  • Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
  • Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
HP: 100
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BRT: 22

EC: 6/6
MC: 0
AC: 5/5

Attacks (75/---)

Aerial Ace
After You
Amnesia
Aqua Tail
Avalanche
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Drain Punch
DynamicPunch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Focus Punch
Grass Knot
Gravity
Growl
Growl
Hail
Headbutt
Heal Pulse
Hidden Power Electric
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Light Screen
Magic Coat
Mega Kick
Mud Sport
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Safeguard
Scald
Shadow Ball
Signal Beam
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Tackle
Thunder Wave
Toxic
Trick
Trick Room
Water Gun
Water Pulse
Withdraw
Yawn
Zen Headbutt
Iron Tail
Recycle
Nessarose (Alakazam) {♂}

Nature: Hasty (+15% Speed, +22%/30% (M) Accuracy, -1 Def)
Type: Psychic
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Synchronize / Inner Focus / Magic Guard (H) / Trace (M)
  • Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned, Fire-types cannot be burned & Electric-types cannot be paralyzed in this manner.
  • Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
  • Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 138 (+)
SC: 3
WC: 3
BRT: 18

(Mega Stats)

HP: 90
Atk: 1 (-)
Def: 3
SpA: 8
SpD: 3
Spe: 173 (+)
SC: 3
WC: 3
BRT: 24

EC: 9/9
MC: 0
AC: 5/5

Attacks (27/--)

Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psyquic

Guard Split
Light Screen
Encore
Magic Coat
Barrier
Guard Swap
Endure
Skill Swap
Bide

Double Team
Psyshock
Shadow Ball
Energy Ball
Taunt
Thunder Wave
Zap Cannon
Counter
Torment
Focus Blast
Mirage (Bronzong) {O}

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
TYPE: Steel / Psychic
  • Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Levitate / Heatproof / Heavy Metal (H)
  • Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
  • Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
  • Heavy Metal: (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
HP: 100
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 5
Spe: 28 (-)
SC: 3
WC: 5 (8)
BRT: 19

EC: 6/6
MC: 7
AC: 5/5

Attacks (62/---)

AncientPower
Block
Bulldoze
Calm Mind
Confuse Ray
Confusion
Double Team
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Facade
Faint Attack
Flash
Flash Cannon
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hidden Power Ground
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Payback
Protect
Psych Up
Psychic
Psywave
Rain Dance
Recycle
Reflect
Rest
Rock Polish
Rock Slide
Rock Smash
Safeguard
Sandstorm
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snore
SolarBeam
Stealth Rock
Substitute
Sunny Day
Swagger
Tackle
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
Eden (Delcatty) {♀}

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
  • Normal STAB; Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Cute Charm / Normalize / Wonder Skin (H)
  • Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
  • Normalize: (Toggle) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. Its other attacks will change their typing to Normal, retain status-inducing and other properties, and not receive the Base Attack Power boost from this ability. When toggled, there is no effect.
  • Wonder Skin: (Passive) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
HP: 100
Atk: 4 (+)
Def: 3
SpA: 2
SpD: 2
Spe: 60 (-)
SC: 1
WC: 2
BRT: 16

EC: 6/6
MC: 0
AC: 5/5

Attacks (22/---)

Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
DoubleSlap
Assist
Charm
Faint Attack
Double Edge
Heal Bell

Sucker Punch
Wish
Zen Headbutt
Simple Beam
Baton Pass
Endure

Facade
Solarbeam
Payback
Giga Impact
Double Team
Protect
Hecate (Aurumoth) {♀}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
TYPE: Bug / Psychic
  • Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Weak Armor / No Guard / Illusion (H)
  • Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
  • No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
  • Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
HP: 110
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 2
Spe: 81 (-)
SC: 4
WC: 5
BRT: 23

EC: 9/9
MC: 0
AC: 5/5

Attacks (70/---)

Magic Room
Wonder Room
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Counter
Disable
Double Team
Dragon Dance
Dream Eater
Electroweb
Facade
Feint
Final Gambit
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Megahorn
Ominous Wind
Overheat
Protect
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
X-Scissor
Zen Headbutt
Marceline (Milotic) {♀}

Nature: <Nature> (<Acc Boost/Eva Drop>)
Type: Water
  • Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities: Marvel Scale / Competitive / Cute Charm (H)
  • Marvel Scale: (Passive) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
  • Competitive: (Passive) This Pokemon has a major competitive streak, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Special Attack increases by two (2) stages. Special Attack Boosts gained this way are not subject to deterioration that round.
  • Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 81
SC: 5
WC: 5
BRT: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (22/---)

Splash
Tackle
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Hydro Pump
Rain Dance

Confuse Ray
Mirror Coat
Hypnosis
Mus Sport
Mist

Dive
Double Team
Ice Beam
Scald
Light Screen
Blizzard
Columbia (Krillowatt) {♀}

Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Water / Electric
  • Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
  • Electric STAB; Immune to paralysis status.
Abilities: Trace / Magic Guard / Shell Armor (H)
  • Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
  • Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
  • Shell Armor: (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
HP: 125
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 121 (+)
SC: 1
WC: 2
BRT: 22

EC: 9/9
MC: 3
AC: 5/5

Attacks (29/---)

Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Thundershock
Confuse Ray
Aqua Jet
Mirror Coat
Counter
Imprison
Hydro Pump
Thunder
Volt Switch
Discharge
Muddy Water

Follow Me
Me First
Sheer Cold
Earth Power
Metronome
Mind Reader

Blizzard
Scald
Thunder Wave
Ice Beam
Dive
Double Team
Pandora (Misdreavus) {♀}

Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Ghost
  • Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities: Levitate
  • Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 4
Spe: 121 (+)
SC: 2
WC: 1
BRT: 18

EC: 6/6
MC: 0
AC: NA

Attacks (34/---)

Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Shadow Ball
Pain Split
Perish Song
Magical Leaf
Lucky Chant
Power Gem

Skill Swap
Destiny Bond
Shadow Sneak
Hyper Voice
Dark Pulse
Inferno
Heal Bell
Sucker Punch
Imprison
Endure

Torment
Thunder Wave
Will-O-Wisp
Taunt
Psychic
Hidden Power Fighting
Icy Wind
Thunderbolt
Energy Ball
Incinerate
Simone (Jynx) {♀}

Nature: Timid (+15% Speed, +14% Acc, -1 Atk)
Type: Ice/Psychic
  • Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: A1 / A2 / A3 (H) / A4 (M)
  • Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
  • Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
  • Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
HP: 100
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 3
Spe: 110 (+)
SC: 3
WC: 3
BRT: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks (69/---)

Attract
Avalanche
Bide
Blizzard
Brick Break
BubbleBeam
Confusion
Copycat
Counter
Covet
DoubleSlap
Double Team
Drain Punch
Dream Eater
Endure
Energy Ball
Fake Out
Fake Tears
Focus Blast
Focus Punch
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Miracle Eye
Nasty Plot
Nightmare
Perish Song
Petal Dance
Pound
Powder Snow
Protect
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Shadow Ball
Signal Beam
Sing
Skill Swap
Sleep Talk
Substitute
Swagger
Sweet Kiss
Taunt
Telekinesis
Teleport
Thief
Torment
Toxic
Uproar
Wake-Up Slap
Water Pulse
Wish
Lamarche (Mollux) {♂}

Nature: Bold (+1 Def, -1 Atk)
Type: Fire / Poison
  • Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
  • Fire STAB; immune to burn status. Brighten Command.
Abilities: A1 / A2 / A3 (H) / A4 (M)
  • Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
  • Illuminate: (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 76
SC: 3
WC: 3
BRT: 20

EC: NA
MC: 0
AC: 5/5

Attacks (67/---)

Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confuse Ray
Double Team
Ember
Eruption
Explosion
Façade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power Ice
Hyper Beam
Inferno
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solarbeam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venoshock
Will-o-Wisp
Withdraw
Maureen (Azumarill) {♀}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water / Fairy
  • Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
  • Fairy STAB; -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities: A1 / A2 / A3 (H) / A4 (M)
  • Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
  • Huge Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
  • Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 110
Atk: 2 [5]
Def: 3
SpA: 3 (+)
SpD: 3
Spe: 43 (-)
SC: 2
WC: 3
BRT: 16 [19]

EC: 9/9
MC: 1
AC: 5/5

Attacks (40/---)

Splash
Charm
Bubble
Tail Whip
Slam
Water Sport
Water Gun
BubbleBeam
Helping Hand
Bounce
Tackle
Defense Curl
Rollout
Aqua Ring
Aqua Tail
Double Edge
Rain Dance
Superpower
Hydro Pump

Encore
Muddy Water
Soak
Ice Punch
Aqua Jet
Perish Song
Sleep Talk
Knock Off
Hyper Voice

Dig
Scald
Ice Beam
Waterfall
Brick Break
Grass Knot
Light Screen
Bizzard
Endure
Double Team
Protect
Facade
Omen (Medicham) {♂}

Nature: Adamant (+1 Atk, -1 SpD)
TYPE: Fighting / Psychic
  • Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Pure Power / Telepathy (H) / Pure Power (M)
  • Pure Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
  • Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
HP: 90
Atk: 3 [6] (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 80
SC: 3
WC: 3
BRT: 15 [19]

(Mega Stats)

HP: 90
Atk: 5 [10] (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 100
SC: 3
WC: 3
BRT: 19 [24]

EC: 6/6
MC: ###
AC: 5/5

Attacks (38/---)

Bide
Meditate
Confusion
Detect
Hidden Power Rock
Swagger
Mind Reader
Feint
Calm Mind
Recover
Hi Jump Kick
Reversal
Fire Punch
ThunderPunch
Ice Punch
Force Palm
Power Trick
Acupressure
Psych Up

Fake Out
Psycho Cut
Bullet Punch
Foresight
Baton Pass
Drain Punch
Helping Hand
Low Kick
Magic Coat
Pain Split
Gravity
Sleep Talk
Trick

Reflect
Brick Break
Light Screen
Poison Jab
Facade
Rock Slide
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Link same as above. Claiming 1 CC. Lucy the Kirlia learned Dazzling Gleam (XY TM) with her 2 MC, plus 2 EC due to Lucky Egg.
Descriptions removed here.

CC: 27+1 = 28

Kirlia - Lucy (F)

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.


Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Type:
Psychic type
Fairy type


Abilities:
Ability 1: Synchronize
Ability 2: Trace
Ability 3: Telepathy (Unlocked)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 43 (- = 50/1.15)
Size Class: 1
Weight Class: 2

EC: 8/9 Next Evolution at 9
MC: 0
DC: 5/5

Attacks:
Calm Mind
Confusion
Dazzling Gleam
Disable
Double Team
Encore
Future Sight
Growl
Heal Pulse
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Pain Split
Protect
Psychic
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Snatch
Teleport
Thunder Wave
Thunderbolt
Will-O-Wisp
 
Mawile (Abbadon) [F]
Types: Steel / Fairy

Abilities:: Hyper Cutter / Intimidate / Sheer Force (H)

Nature: Careful [+SpDef, -SpAtk]

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: N/A
MC: 0
AC: 0/5

Attacks:

Level Up (20)
Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
ViceGrip

Egg
Metal Burst
Ice Fang
Fire Fang
Thunder Fang
Punishment

TM/HM
Stone Edge
Protect
Toxic
Rock Slide
Power-Up Punch


This buy brings my CC down from 7 to 0.
 
Spending 2 CC to buy this:


Goomy (Mystra) (F)
Nature: Relaxed (Defense raised by 1; Speed reduced by 15%, Evasion decreased)
Type: Dragon
Abilities: Hydration, Sap Sipper, (HA) Gooey

Stats:

HP 90
Atk Rank 2
Def Rank 3
SpA Rank 2
SpD Rank 3
Spe 34 (-)
Size Class: 1
Weight Class: 1
Evasion reduced by 10%
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks (17 moves):

Tackle
Bubble
Absorb
Protect
Bide
Dragonbreath
Rain Dance

Acid Armor
Counter
Endure
Iron Tail
Poison Tail

Toxic
Protect
Thunderbolt
Sludge Wave
Rock Slide
 
Changing my Flareon's nature to Quiet for free (Thank you, Objection)




<Flareon> [Bridget] (Female)

Nature: Rash (+ Sp.Attack, - Sp.Def)

Type: Fire


Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None




About: Even as a Flareon, Bridget is extremely innocent and curious, she has an extreme amount of respect (Even if rarely shown) towards the rest of the team and sees Chuck as her ''super-cool older brother'', despite being extremely worried about him. She chose to become a Flareon after being lost in the woods and seeing Twilight and Tara fight off a gang of water types, their passion for fighting and protecting those that need making Bridget realise what she wanted.

Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Guts (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats

HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 1
AC: 5/5

Heliping Hand (*)
Tackle (*)
Tail Whip (*)
Sand Attack (*)
Growl (*)
Quick Attack (*)
Bite (*)
Covet (*)
Take Down (*)
Double-Edge
Batom Pass
Last Resort
Ember
Fire Fang
Fire Blast
Flare Blitz

Bide
Dig (*)
Double Team
Facade (*)
Flame Charge
Flamethrower
Giga Impact
Heal Bell
Hidden Power Grass
Overheat
Protect
Reflect
Rest
Shadow Ball (*)
Sleep-Talk
Substitute
Sunny Day
Superpower
Swift
Zap Cannon


Wish (*)
Yawn (*)
Flail (*)
Endure
Charm


Claiming

+2 CC

Sigilyph gets 3 MC. He learns Dazzling Gleam (X/Y TM) and Synchronoise (Level Up)


Spinda's 2 KOC goes into MC, bringing the total to 5. 1 UC is used to bring that number to 6, allowing Spinda to learn Counter and Skill Swap.


Omastar uses it's 3 MC to learn Reflect Type (Breeding)
 
Last edited:
o_k
I think I got this down

Selling Prism Scale (+4 CC)
Selling Moon Stone (+4 CC)

buying a few new mons to start up again
Kanga (7 CC still?)
Kangaskhanite (10 CC)
Skiddo (2 CC)
Skrelp (2 CC)
Solosis (1 CC + 1 UC)

leaves me with 0 CC and 8 UC



Kangaskhan (Mulan & MK Ultra) (F)
Nature: Jolly (Sp.A -1, Speed +15%, Acc +12%/15% (Mega))
Type: Normal
Abilities: Early Bird, Scrappy, Inner Focus (HA), Parental Bond (Mega)

MC: 0
AC: 0/5

Stats:

HP: 110
Attack: 3
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 104 (+)
Size Class: 4
Weight Class: 4

Mega Stats:

HP: 110
Attack: 5
Defense: 4
Special Attack: 1 (-)
Special Defense: 4
Speed: 115 (+)
Size Class: 4
Weight Class: 5

Moves:

Comet Punch
Leer
Fake Out
Bite
Tail Whip
Double Hit
Mega Punch
Rage
Dizzy Punch

Disable
Hammer Arm
Focus Punch
Circle Throw
Counter

Earthquake
Facade
Giga Impact
Rock Slide
Protect


Skiddo (Ellie) (F)
Nature: Brave (+1 Attack, -15% speed, -10% evasion)
Type: Grass
Abilities: Sap Sipper, Grass Pelt

EC: 0/6
MC: 0
AC: 0/5

Stats:

HP: 100
Attack: 4 (+)
Defense: 2
Special Attack: 3
Special Defense: 2
Speed: 45 (-)
Size Class: 1
Weight Class: 3

Moves:

Tackle
Growth
Vine Whip
Tail Whip
Leech Seed
Razor Leaf
Worry Seed
Synthesis
Take Down

Defense Curl
Milk Drink
Rollout

Dig
Payback
Rock Slide
Wild Charge
Surf


Skrelp (Nix) (F)
Nature: Quiet (+1 Special Attack, -15% Speed, -10% evasion)
Type: Poison/Water
Abilities: Poison Point, Poison Touch, Adaptability (HA)

EC: 0/6
MC: 0
AC: 0/5

Stats:

HP: 90
Attack: 2
Defense: 2
Special Attack: 3 (+)
Special Defense: 2
Speed: 26 (-)

Moves:

Tackle
Smokescreen
Water Gun
Feint Attack
Tail Whip
Bubble
Acid
Camouflage
Poison Tail
Water Pulse

Acid Armor
Haze
Play Rough
Toxic Spikes
Venom Drench

Surf
Sludge Wave
Shadow Ball
Thunderbolt
Protect


Solosis (Sasha) (F)
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)
Type: Psychic
Abilities: Overcoat, Magic Coat, Regenerator (HA)

EC: 0/9
MC: 0
AC: 0/5

Stats:

HP: 90
Attack: 3 (+)
Defense: 2
Special Attack: 4
Special Defense: 2
Speed: 17 (-)
Size Class: 1
Weight Class: 1

Moves:

Psywave
Reflect
Rollout
Snatch
Hidden Power
Light Screen
Charm
Recover
Psyshock

Confuse Ray
Helping Hand
Imprison
Trick
Night Shade

Shadow Ball
Rock Slide
Energy Ball
Flash Cannon
Trick Room


updating Steelix and Kitsunoh


Steelix (Kalros) (M)
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Steel/Ground
Abilities: Rock Head, Sturdy, Sheer Force (HA)

HP: 100
Atk: Rank 4 (+)
Def: Rank 9
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8

EC: 6/6
MC: 1
AC: 5/5

Attacks:

Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
DragonBreath
Sandstorm
Slam
Rock Slide
Dig
Autotomize
Iron Tail
Thunder Fang
Ice Fang
Fire Fang
Crunch
Double-Edge
Stone Edge

Defense Curl
Rollout
Block
Heavy Slam
Rock Climb
Explosion

Aqua Tail
Earth Power
Iron Head
Magnet Rise

Taunt
Earthquake
Torment
Roar
Protect
Gyro Ball
Giga Impact
Bulldoze
Dragon Tail
Substitute


Kitsunoh (Kitty Pryde) [Female]
Nature: Jolly (+15% Speed, -1 Special Attack, +19% Accuracy)
Type: Steel/Ghost
Abilities: Frisk, Limber, Cursed Body (HA)

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Aerial Ace
Attract
Bulldoze
Captivate
Confide
Copycat
Curse

Cut
Dark Pulse
Defog
Dig
Double Team

Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Faint Attack
Fake Out

False Swipe
FeatherDance
Fire Punch
Flail
Flash

Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power (Fire) (7)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Iron Head
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash
Natural Gift
Odor Sleuth
Ominous Wind
Pain Split
Payback
Perish Song
Protect
Psych Up
Psychic
Psycho Shift
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide
Rock Smash
Role Play
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
ThunderPunch
Torment
Toxic
Trick
Trick Room
U-Turn
Will-O-Wisp
Yawn


I'll buy Flash Cannon (2 UC), FeatherDance (3 UC), and Facade (2 UC) for Kitsunoh.
 
Last edited:
Approving. Every claim not completed at this time WILL BE IGNORED!

ColorCodedChaos: Approved.
SG: Approved.
Arcanite: INCOMPLETE CLAIM. SKIPPED!
Canis Majoris: Approved.
Myself: Approved.
Geodude6: Approved.
SubwayJ: Approved.
Ranger: Approved.
waterwarrior: Approved.
AOPSUser: Approved.
Birkal: Approved.
Gerard: INCOMPLETE CLAIM. SKIPPED!
Box: Approved.
ZT: Approved.
KS: Approved.
Zarator: Approved.
Matezoide: Approved.
EspyOwner: Approved.
+1.6 AUC
Self-Approved.
 
Last edited:
I need to update my Pokemon so here goes...

Kyukon (Ninetales): Vulpix learns Baby-Doll Eyes as a pre-25 move, so Ninetales gets that for free.

Mirokarosu (Milotic): Milotic gains Competitive as an ability.

Erufuun (Whimsicott): Whimsicott's typing changes to Grass/Fairy, and its BRT changes from 18 to 19.

Haganeiru (Steelix): Steelix's Defense changes from Rank 8 to Rank 9, and its BRT changes from 21 to 22.

Togekissu (Togekiss): Togekiss's typing changes to Fairy/Flying. Togetic learns Fairy Wind as a pre-25 move, so Togekiss gets that for free.

(Revenankh): No changes.

Ariadosu (Ariados): Ariados learns Venom Drench and Fell Stinger as pre-25 moves, so Ariados gets them for free.

Morufon (Venomoth): No changes.

Bakuuda (Camerupt): No changes.

PorigonZ (Porygon-Z): No changes.

Abagoora (Carracosta): No changes.

(Necturna): No changes.

Kairyu (Dragonite): No changes.

Kirinriki (Girafarig): No changes.

Manyuura (Weavile): No changes.

Roobushin (Conkeldurr): No changes.

(Cyclohm): No changes.

(Mollux): No changes.

Yadokingu (Slowking): No changes.

Meganiumu (Meganium): No changes.

Tabunne (Audino): Audino gets Play Nice as a pre-25 move, so Audino gets that for free.

Putera (Aerodactyl): Gets a mega evolution. Its new profile is:

Aerodactyl [Putera] (M)
Nature: Jolly (+15% Spe, +30% Acc, -1 SpA)
Type: Rock/Flying

Abilities: Rock Head / Pressure / Unnerve (H) / Tough Claws (Mega)

Stats (Normal):
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130 *1.15) (+) (+26% Accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 69/90

Stats (Mega):
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 173 (150 *1.15) (+) (+20% Accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 23

MC: 0
AC: 5/5

Yukimenoko (Froslass): No changes.

Dootakun (Bronzong): Bronzong's Defense and Special Defense change from Rank 4 to Rank 5, and its BRT changes from 19 to 21.

Yamirami (Sableye): No changes.

Rejiaisu (Regice): Regice's Special Defense changes from Rank 8 to Rank 9, and its BRT changes from 23 to 24

Now to actually claim.

http://www.smogon.com/forums/threads/3490025
Both of you: 1 CC
Sableye: 4 MC
http://www.smogon.com/forums/threads/3488084
Elevator Music 19 CC
togekiss 1 koc
tales 2 koc
Note: I also get the Ghost badge and Spell Tag, and as this is my 4th badge, 2 of each type-resist berry.
http://www.smogon.com/forums/posts/4829996
Elevator Music: 4 CC
- Cyclohm: 6 MC, 2 KO
Total:
Elevator Music: 24 CC / 1 Ghost Badge
- Kyukon (Ninetales): 2 KOC
- Togekissu (Togekiss): 1 KOC
- (Cyclohm): 6 MC / 2 KOC
- Yamirami (Sableye): 4 MC

+1x Spell Tag
+2x Occa Berry
+2x Passho Berry
+2x Wacan Berry
+2x Rindo Berry
+2x Yache Berry
+2x Chople Berry
+2x Kebia Berry
+2x Shuca Berry
+2x Coba Berry
+2x Payapa Berry
+2x Tanga Berry
+2x Charti Berry
+2x Kasib Berry
+2x Haban Berry
+2x Colbur Berry
+2x Babiri Berry
+2x Chilan Berry
+2x Roseli Berry
---
Currency Counters: 48 ---> 72 ---> 16 (conversion) ---> 6 (post-spending)
Universal Counters: 14 ---> 21 (conversion) ---> 0 (post-spending)

All KOC will go to MC. I'm also going to convert 56 CC to 7 UC.

Kyukon (Ninetales): Purchasing Confide (XY TM) for 2 MC. This (re-)completes Ninetales's movepool.

Togekissu (Togekiss): Purchasing Dazzling Gleam (XY TM) and Confide (XY TM) for 1 MC and 3 UC. This (re-)completes Togekiss's movepool.

(Cyclohm): Purchasing Dragon Claw (XY TM), Natural Gift (Past Gen TM), and Swift (Past Gen Tutor) for 8 MC.

Yamirami (Sableye): Purchasing Power-Up Punch (XY TM) and Dazzling Gleam (XY TM) for 4 MC.

Then to spend some UC.

(Revenankh): Purchasing Power-Up Punch (XY TM), Dazzling Gleam (XY TM), and Confide (XY TM) for 6 UC. This (re-)completes Revenankh's movepool.

Ariadosu (Ariados): Purchasing Sticky Web (Level-Up), Infestation (XY TM), and Megahorn (Egg Move) for 6 UC.

Kairyu (Dragonite): Purchasing Power-Up Punch (XY TM) and Confide (XY TM) for 4 UC. This (re-)completes Dragonite's movepool.

Dootakun (Bronzong): Purchasing Confide (XY TM) for 2 UC. This (re-)completes Bronzong's movepool.

I'm also going to purchase an Aerodactylite for 10 CC.

Self-approved.

---

EDIT: EspyOwner: Approved.
 
Last edited:
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