Shiny Fairymon: Approved +.3
Gale: Approved +.3
Lad: Approved +.3
Complications: Approved +.3
Rainman: Approved +.3
Texas: Approved +.3
(56.4)
time for some of my own stuff:
+3 UC
+8 UC
+3 UC
+3 UC
+1 CC
+1 CC
Garakesh the Pyroak receives 9 MC in total from these two matches, and spends them with 15 UC to learn
Zap Cannon 1
Worry Seed 2
Low Sweep 2
Swords Dance 2
Amnesia 1
Grassy Terrain 3
Double Edge 1
Leaf Tornado 1
Flame Burst 1
Psybeam 3
Energy Ball 2
Fire Blast 2
Dragon Breath 3
+1 CC
+1 CC
Vilesti the Frogadier
2 EC + 1 KOC up to 9
6 MC + 2 KOC spent to learn Spikes, Surf, Toxic, Extrasensory, Water Shurikan, and Feint Attack
1 AC up to 5, Unlocking Protean
Vilesti evolves to Greninja (Yes i know the sprite is borked, I am going to get it fixed ASAP), and learns Mat block, Night Slash, Shadow Sneak, and Role Play upon evolution, also spending 2 UC to teach it Hydro Cannon
Greninja (Vilesti) Female
Nature:
Naive
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean (DW):
Type: Innate
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 141 (+) (+22% Accuracy & Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC: 9/9
AC: 5/5
MC: 0
Attacks: 40/67 Total
Bestow
Bounce
Bubble
Camoflage
Dark Pulse
Dig
Dive
Double Team
Extrasensory
Feint Attack
Fling
Grass Knot
Growl
Hydro Cannon
Hydro Pump
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Protect
Quick Attack
Rock Slide
Role Play
Round
Scald
Shadow Sneak
Smack Down
Smokescreen
Spikes
Substitute
Surf
Taunt
Toxic
Toxic Spikes
U-Turn
Water Pulse
Water Shurikan
Vilgot the Timbur
2 EC + 1 KOC up to 3
6 MC stockpiled for later use
2 AC up to 2
Self-Approved
Gale: Approved +.3
Lad: Approved +.3
Complications: Approved +.3
Rainman: Approved +.3
Texas: Approved +.3
(56.4)
time for some of my own stuff:
+3 UC
+8 UC
+3 UC
+3 UC
+1 CC
+1 CC
Garakesh the Pyroak receives 9 MC in total from these two matches, and spends them with 15 UC to learn
Zap Cannon 1
Worry Seed 2
Low Sweep 2
Swords Dance 2
Amnesia 1
Grassy Terrain 3
Double Edge 1
Leaf Tornado 1
Flame Burst 1
Psybeam 3
Energy Ball 2
Fire Blast 2
Dragon Breath 3
+1 CC
+1 CC
Vilesti the Frogadier
2 EC + 1 KOC up to 9
6 MC + 2 KOC spent to learn Spikes, Surf, Toxic, Extrasensory, Water Shurikan, and Feint Attack
1 AC up to 5, Unlocking Protean
Vilesti evolves to Greninja (Yes i know the sprite is borked, I am going to get it fixed ASAP), and learns Mat block, Night Slash, Shadow Sneak, and Role Play upon evolution, also spending 2 UC to teach it Hydro Cannon
Greninja (Vilesti) Female
Nature:
Naive
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean (DW):
Type: Innate
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 141 (+) (+22% Accuracy & Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC: 9/9
AC: 5/5
MC: 0
Attacks: 40/67 Total
Bestow
Bounce
Bubble
Camoflage
Dark Pulse
Dig
Dive
Double Team
Extrasensory
Feint Attack
Fling
Grass Knot
Growl
Hydro Cannon
Hydro Pump
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Protect
Quick Attack
Rock Slide
Role Play
Round
Scald
Shadow Sneak
Smack Down
Smokescreen
Spikes
Substitute
Surf
Taunt
Toxic
Toxic Spikes
U-Turn
Water Pulse
Water Shurikan
Vilgot the Timbur
2 EC + 1 KOC up to 3
6 MC stockpiled for later use
2 AC up to 2
Self-Approved
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