Originally Posted by Fat DrDimentio
Now more importantly, I just lost on battle 314 in the Platinum Tower. I'm working on my big write-up for the record post, but I need to clarify a few things:
good stuff man!! jumpman or peterko (cant remember who - dont argue about who said this) was just saying that very few have gone past 300.
Originally Posted by Fat Phiddlesticks
Actually had a similar situation today, except it was my Magnezone with Sturdy against the Sheer Cold Lapras. The Lapras used Sheer Cold once, "learned" I had Sturdy, then didn't use it at all afterwards (only used Confuse Ray).
that is very interesting! then i guess my initial thought was wrong.
Originally Posted by Fat Jumpman16
200 i dont think so with a trick team once you know what you're doing, "luck" becomes incredibly subjective because it starts to be about not seeing the 3-5 pokemon sets as leads that you would rather not eve if you still beat them easily most of the time!
i guess i dont mean you'll only get 200 if you have a lot of luck, more that in 200 battles there are plenty of opportunities to get haxed to death. OHKO leads that could
3-0 your team, consecutive crits that dont allow you to set up (and then backup pokes who can beat yours if they are not set up).
i agree that if you know how to use these trick teams you should be able to get 200 "easy enough" but that it might take a few tries. didnt peterko post that he had a few streaks of <100 when he was going for his streak? maybe in the 696 post? i mean i "know" my salamence+suicune+blissey team is solid enough to deserve a 100 streak, but it still died in the 90's twice to stupid hax before eventually making it to 165.
every team has a nemesis, and it's just luck that decides when you will face it. and also luck that decides if you will come out on top.
also, not at all meaning to "argue" but we can probably do well to be less picky about who "deserves" credit for various teams/ideas. i was using salamence+suicune+blissey in emerald way back before i had even heard of smogon (psypoke ftw!!!!!) and when i came here i was happy to see that it was basically one of the most successful BT teams (well snorlax instead of blilssey). my point is that i'm sure there are japanese guys out there who have had great success with trick-based BT teams. in the end its a very natural idea, and the person who invented it is very smart, can feel very happy with themselves knowing that they (and others) have had a lot of success with it. you dont necessarily have to post "hey it was MEEEEE who invented that" every time someone mentions it.
EDIT: btw i've just done a 1-49 run in 84:38. i used my phones stopwatch this time, and recorded from the very first "welcome to the battle tower" to the very last "we hope to see you again" or whatever it is they say. (team = standard timid LO starmie + my trusty CB salamence + SD+IP+NS+BB sash weavile.)
@peterko - a question about your 78 min record. did you include all the in-between stuff? i timed a few random things along the way - a battle will last 1:10 if starmie OHKO's all 3 pokes - this does not include shininess (i used non-shinies apart from weavile which i only had a shiny of) or life orb recoil (i didnt let starmie have an item until after the first round of palmer). and the before+after stuff on each streak is about 1:20. this means a set of 7 will be 9:30 if starmie OHKO's all 21 opponents before they get a chance to move. over 7 sets that adds up to 66:30. also you need to factor in palmer and his slow walk and long speech (twice) - that adds at least a minute, although i admit i havent timed it specifically; i could probably find a youtube video of this to time but i cant be bothered. every time you fail to OHKO, you have to wait for your opponent to hurt you, and then hurt them again - this pretty much extends a 3 turn battle by at least 30-40% of the time, and then sometimes you wont be able to OHKO any of the 3 (eg second palmer - bulky cresselia+regigigas and sash heatran). and if you need to switch for any reason it will take plenty of time. anyway, i guess what im saying is you must have either been extreeeeeeeeeeemly
lucky with absolutely loads of 3 turn starmie victories, or maybe you didnt record the in-between bits? i felt like my 84 mins was about as close as i could imagine to getting great luck all the way through (i've tried this 1-49 race several times), without anything too annoying happenning (like a double teamer getting set up). and also you used a snorlax for part of it? that alone means youd have to be moving second a lot.
EDIT: just actually read the post of your record. any 10 turn snorlax battle is gonna take ages. plus the second palmer battle - getting 4 curses and then having to take at least 4 turns to KO the others (assuming OHKO's on all but sash heatran) and always moving second. with the bare minimum of 66:30 (assuming 147 starmie OHKO's and no palmer speeches), and those two snorlax battles alone you'd be getting pretty close to 78mins already. im guessing you must have mucked up the times when you stopped the clock to reteach garchomp fire fang.
EDIT: something else to consider - thick club marowak's earthquake breaks registeels +6 Def sub. and also +6 Atk iron head doesnt have a guaranteed OHKO on same marowak.