Basically, I can't stand breeding pokemon or soft resetting for legendary ones. It just takes too long, especially the legendaries. I have had my on eye on several legendaries for quite some time(I still don't have access to the twins). This drove me to catch a couple of mediocre legendaries, which led to mediocre results.
Initially I had planned on setting Garchomp up to sweep with Stealth Rock support. I couldn't pull that off so I changed to setting Drapion up to sweep, with Garchomp as insurance.
I wanted a bulky lead that could use Trick, Yawn and a combination of Thunderwave, Charm, Memento or Flash. I decided on Uxie. I wanted to use it with Drapion and Garchomp. The problem, my mediocre Uxie couldn't handle strong water attacks. It usually was barely a 2HKO, forcing me to switch in Drapion. I had a lot of trouble with strong water, dragon, ice and especially bug attacks.
I had been using a mediocre Heatran instead of Drapion to speed through the first 49 battles. 175 wins after I had committed to Heatran, I ran across RNG. Since then, I have captured two awesome legends, and my team has benefited from the upgrade.
Uxie @Choice Scarf
Heatran @Wide Lens
Garchomp @Lum berry
Uxie Tricks on turn 1, I switch to Heatran for damaging moves that aren't water, fighting, or ground. Ideally, Heatran uses Scary Face, until the pokemon is slower than Uxie. It then uses Stealth Rock and Torment. Uxie switches into the Struggle. This allows Uxie to Yawn and then usually to Memento. This keeps the pokemon from damaging itself again and gets Garchomp in immediately without getting damaged.
I try not to sacrifice Uxie or Heatran, if I don't need to. For special attackers that can't break Garchomp's sub with a crit and will continue to Struggle, I switch Garchomp in after the Yawn. EDIT: Trying to preserve Uxie has been an inconvenience, up until now. Now it's a full blown problem. I should have lost after 379 wins, because I didn't get the 3rd Swords Dance that sacrificing Uxie would have provided. I'm not going to bother if there is ANY reasonable risk to Garchomp.
So far, Brave Bird and Double Edge have proven to be a pain in the ass. Wood Hammer and Flare Blitz are irritants.
I usually Trick/TW/Memento strong, fast water type pokemon. The slower ones I Yawn, Memento, Garchomp gets a sub and a SD and sweeps.
Thanks to Jumpman16 and Peterko, I've learned a lot from your posts. Thanks to TRE, I'm sure that I haven't learned as much from you as I could(If you only posted more often about singles). Also, I'd like to thank Garo, I've been wanting to pair that Registeel with Garchomp since I first saw it.
I might as well make it official, Uxie/Heatran/Garchomp lost after 489 wins. I faced some bad luck and decided to break one of my rules. Toxicroak poisoned Ux turn 1. I think I used Scary Face twice, and continued to stall it out of Poison Jab, so that Ux could Yawn and Memento. Struggle got a crit on the switch, causing Uxie to only be able to Yawn. Garchomp put up a sub and Sword Danced on the next turn. I was supposed to attack. One sub and one SD is usually better than two SDs and no sub. I knew that a Toxicroak crit would kill it and leave me subless. I was irritated and went for it, much to my regret. Anyway, it only gets worse. I took out the next pokemon, and then Infernape shows up. It had a plus speed nature(16%). Down went Garchomp. I was happy to see that Heatran survived a Close Combat and did like 75% with Flamethrower.
Last edited by FastHippo; Feb 20th, 2011 at 7:23:57 PM.