Data Prize Claiming Thread (Update 5-09-13)

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Acklow

I am always tired. Don't bother me.
2v2 Tag Battle

So Luna the Dusclops gets 1 EC, 1 MC, and 1 KO Counter.
The KO Counter will go towards her EC. She now has 6 EC out of 9 EC (soooo cloosssee).

I also receive 3 TC. So that means I'm at 12 TC instead of 9 TC. Yeah, that's right, I'm THAT RICH!!!
 

Athenodoros

Official Smogon Know-It-All
Claiming from the same battle as DW. To begins with, TC => 21


Magikarp (M), "Jormungandr"
Jormungandr gets one EC. This brings it to 6/6:




Gyarados (M), "Jormungandr"
This gives him all of Gyara's level-up moves:
-Bite
-Dragon Rage
-Thrash

He also uses MCs to get:
-Thunderbolt
-Ice Beam
-Flamethrower
-Stone Edge
-Earthquake
-Aqua Tail

This leaves him with:
EC: Fully Evolved
MC: 0
DC: Unlocked

He also gains:
Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Intimidate - Can be Activated - When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Moxie - Innate - This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Gyarados
HP: 100
Atk: *****
Def: ***
SpA: *** (+)
SpD: *** (-)
Spe: 81

I gonna kill you


Also, from previous battles,

Staryu, "Astraea"
Uses 6 MC to learn Signal Beam and Magic Coat.
EC: 3/6
MC: 0
DC: 3/5
-Signal Beam
-Magic Coat
 
Claiming from this battle and this battle

First, Seedstrike gets 2 MC from the first battle (the EC and DC were claimed when he evolved in-battle) and uses them to grab Rock Slide (BW TM)


Torterra(*) - Seedstrike (M)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Grass/Ground
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (56/1.15v)

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle(*)
Withdraw(*)
Absorb(*)
Razor Leaf(*)
Curse(*)
Bite(*)
Mega Drain(*)
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm
Wood Hammer
Earthquake

Growth(*)
Seed Bomb(*)
Superpower(*)

Protect(*)
Swords Dance(*)
Substitute(*)
Stone Edge
Rock Slide

Next, Shockstrike gains the usual from the first fight, and the usual plus a KOC from the second, which goes into EC, giving a total of 3 EC, 4 MC and 2 DC. BUT WHAT'S THIS??? Shockstrike is evolving! :O He obtains Whirlwind, Weather Ball and Bide as pre-level 25 level-up moves, and also grabs Draco Meteor (Gen 4 tutor) and Fire Blast (BW TM), which uses up not only the new MC but also the one MC he had saved from before.


Cyclohm - Shockstrike (M)
Nature: Modest (Adds * to Special Attack; Subtracts * from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80

EC: 6/9 -> 9/9
MC: 1 -> 0
DC: 5/5

Attacks:
Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Double Hit
Spark
Sonicboom
Slack Off
Hurricane

Heal Bell
Hydro Pump
Magnet Rise

Draco Meteor

Thunderbolt
Thunder
Fire Blast
Dragon Pulse
Volt Change

Finally, Flamestrike gets the usual plus a KOC from the first match, which goes into DC. BUT WHAT'S THIS??? Flamestrike is evolving! :O His two MC will be used for Thunderbolt (BW TM), which still leaves him with 1 to spare.


Magmortar - Flamestrike (M)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 72 (83/1.15v)

EC: 8/9 -> 9/9
MC: 1
DC: 2/5 -> 4/5

Attacks:
Ember
Smog
Leer
Fire Punch
SmokeScreen
Faint Attack
Fire Spin
Confuse Ray
Sunny Day
Flamethrower
Fire Blast

Cross Chop
Mach Punch
ThunderPunch

Thunderbolt
Psychic
Will-O-Wisp
Protect

Finally I get 4 more TC, adding them to the pile to make 12 total.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Claiming from this battle.

A loss ;_;
Emboar gets 2 MC, used on Scald.

Using two TC on:

Larvitar [Ares] (M)
Nature: Quiet (+Spa, -Spe)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 36 (41/1.15)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil: (DW Locked) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Moves:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face

AncientPower
Iron Tail
Stealth Rock

Brick Break
Swagger
Taunt

Leaving me on 1 TC.
 
Claiming from this 3v3

-Charmander and Flamestrike each get 2 Trainer Counters for being here today! Every participating Pokemon recieves 1 Evolution Counters, 2 Move Counters, and 1 Dream Counter; in addition, FlyerFries, Flamestrike, Cloud, and Metal each get 1 KO Counter


EC: 9/9
MC: 1 -> 4
DC: 5/5

his KO counter is an MC

Larvesta's KO counter is an MC as well. It evolved in battle.

Volcarona [FlyerFries] (F)

Nature:
Modest

Type:
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 100

EC: 6/6
MC: 0 -> 2
DC: 1/5 -> 2/5

Abilities:

Flame Body (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm: (Innate) [DW] When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

Attacks:
Ember
String Shot
Leech Life
Take Down
Fire Blast
Will-O-Wisp
SolarBeam
Morning Sun
Zen Headbutt
Magnet Rise
Sunny Day
Gust



EC: 0/9 -> (KOC + EC)
MC: 0 -> 2
DC: 0/5 -> 1

TC -> 2

- - -

Power buying time. Volcarona will use 1 MC on Bug Buzz and 2 on Hidden Power [Rock] (7). It has 0 MC left.

Aron will use 1 MC on Metal Burst. It has 1 left.

Cyclohm was supposed to get Double Hit upon Level Up, and I missed have missed it. Cyclohm naturally gets Double Hit, and using the 4 MC, it will get Dragon Pulse. It has 2 left.

Now, I will use my 2 TC to get this little guy.


Slakoth [smashlloyd20] (M)

Nature:
Adamant

Type:

Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

Slakoth
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Truant: (Innate) This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

Attacks:
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Return
Rock Slide
Shadow Claw
Hammer Arm
Tickle
Body Slam


oh and I get a win on my record
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
P3, DW, Acklow, Atheno, Terrador, Flamestrike, MK and Charmander are approved.

That gives me 1 AC and 1 remaining.

I'll also be claiming from this epic battle.

KO Counter is going in EC. I'll use that newly-gained AC in EC too, which means that she evolves into Metapod!

Metapod [Jessica] (F)
Nature: Modest (Adds * to Special Attack, subtracts * from Attack)

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 30

EC: 3/5
MC: 2
DC: 1/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:
Tackle
String Shot
Bug Bite
Harden


Oh and it learns Harden...

Hording those 2 TC for now.
 
I want a Scylar. Since i have like 15 TCs, I will buy one.


Scylar [Vanilluber] (♀)

Nature: Hasty ((Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 104.65 (+)

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Tail Glow
Earth Power
Counter

Blizzard
Double Team
Acrobatics
 
I have 2 TC. I will purchase the following for 2 TC:


Gastly [Spook] (F)
Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (80 * 1.15^)

EC: 0/9
MC: 0
DC: N/A

Attacks:
Hypnosis
Link
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch

Clear Smog
Disable
Scary Face

Toxic
Venoshock
Taunt
 
Not claiming from a battle, but using 2 TC to buy Titania the Budew.


Budew- Titania (F)
Nature: Timid (Decrease Atk by *, Increase speed by 15%, Accuracy increase by <new speed>^2/<divisor>)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate)This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk(-): 1
Def: 2
SpA: 2
SpD: 3
Spe: 64 (55*1.15=63.25, rounded up)

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Sleep Powder
Giga Drain
Extrasensory

Sludge Bomb
Solarbeam
Venoshock
 
Venser and Shadowbone are both approved.

Temperanti- You're budew should actually have 64 speed, as decimals are always rounded up. still approved, though.

BT- not approved. You claim that gastly has a timid nature, but its stats are boosted/lowered as if you had a modest nature. Please correct this. Approved

EDIT: Alch too.

This nets me a token, my counter drops to three.

3

EDIT2: I'm also claiming some things from my recently concluded multi-battle.
Kaxtar: 3 TC each (From what I've gathered, It's not clear)
All mons involved gain 1 EC, 1 MC and 1 DC.
KO counters go to:
Jade: 1
Ruby: 2
For ulgamoth, those two KO counters, as well as the dream world counter, will unlock its dream world ability, which was already at 2/5. I'll save the MC.

On ivysaur, the KO will go into EC. This, as well as three RC that I'm spending, will evolve Ivysaur into a Venusaur. Its stats adjust accordingly. The MC will be used in conjunction with 4 AC to purchase Outrage and Earthquake. That's all for now!
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
http://www.smogon.com/forums/showthread.php?p=3511619#post3511619

CLAIMING!

Grumpig goes up to 3 MC, which are spent for Fire Punch. To murder Weedles. Also gets a KOC, which becomes an MC for Psychic.
Bouncy takes 1 EC, 1 DC and 1 MC (Used for Hydro Pump), with 3 RC used in Evo Counters to boost her to a Marill (4/9 EC)


Marill [Bouncy] (F)
Nature - Quiet (+Sp.Atk, -Speed)

Type:
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 34 (-)

EC: 4/9
MC: 0
DC: 1/5

Abilities:
Huge Power: This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Thick Fat: This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
DW LOCKED Sap Sipper: This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Attacks (heh):
Splash
Charm
Tail Whip
Bubble
Slam
Water Gun
Tackle
Defense Curl
Rollout
BubbleBeam
Aqua Ring
Hydro Pump

Muddy Water
Sing
Refresh

Waterfall
Work Up
Toxic


Shinx gets 1 EC, 1 DC, 1 MC (Wild Charge) and 1 KOC, which turns into a EC, and with 2 more from RC, she goes up to a Luxio (4/9 EC)


Luxio [Shinxe] (F)
Nature: Adamant (+Atk - Sp.Atk)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Stats:
Shinx
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 4/9
MC: 0
DC: 1/5

Abilities:
Rivalry:
Intimidate:
DW LOCKED: Guts

Attacks:
Tackle
Leer
Charge
Bite
Spark
Bite
Roar
Swagger
Wild Charge

Fire Fang
Ice Fang
Double Kick

Snarl
Thunder Wave
Toxic


Finally, Sealeo claims 1 EC, 1 MC, 1 DC and 1 KOC. KOC goes to MC, giving 3 MC, 5/9 on EC, 3 DC and 3 MC, which are spent on Aqua Tail.

From the remaining 5 RC I have, 2 go into Weedle's EC, evolving him


Kakuna [Trouser Snake] (Male) (*)
Nature: Adamant

Type:
Poison/Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1), Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:

Kakuna
HP: 90
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 45

EC: 3/5
MC: 1
DC: 1/5

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW - NOT ACTIVATED): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
String Shot (*)
Poison Sting (*)
Bug Bite (*)
Harden


I have 3 RC remaining from that, 2 of which go into Electrike's EC giving him 5/6 EC. The final goes into Rattata's EC, giving him 2/6 EC.

Finally, claiming the 3 TC for later.
 
Time for some evolutions :)
Trainer Counters

Dogfish: 3
Danmantican: 3

Referee Counters

Zarator: 10

Pokémon Counters:

Azurill: 1 MC, 1 EC, 1 DC
Bulbasaur: 1 MC, 1 EC, 1 DC, 1 KO
Shinx: 1 MC, 1 EC, 1 DC, 1 KO
Darumaka: 1 MC, 1 EC, 1 DC, 1 KO
Sealeo: 1 MC, 1 EC, 1 DC, 1 KO
Flarelm: 1 MC, 1 EC, 1 DC, 1 KO
Grumpig: 1 MC, 1 DC, 1 KO
Dragonair: 1 MC, 1 EC, 1 DC, 1 KO
I'll be saving my 3 TC, adding to my 7 already saved.
Ivy's KO Counter will go towards her EC, evolving her into a Venusaur.

EC: 7/9 --> 9/9
MC: 0 --> 1
DC: 3/5 --> 4/5


Venusaur (F) - Ivy
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)

Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80

EC: 9/9
MC: 1
DC: 4/5

Moves:
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Seed Bomb
Synthesis

Curse
Giga Drain
Power Whip

Sludge Bomb
Swords Dance
Facade
Hidden Power [Rock 7]


Buddha's KO Counter will go towards his EC.
EC: 3/6 --> 5/6
MC: 0 --> 1
DC: 2/5 --> 3/5

Quetzalcoal's KO Counter will go towards his EC. Evolving him into a Pyroak, evolving him and learning Flare Blitz and Wood Hammer

EC: 7/9 --> 9/9
MC: 1 --> 2
DC: 2/5 --> 3/5


Pyroak (M) - Quetzalcoatl
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

EC: 9/9
MC: 2
DC: 3/5

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)

Attacks:
Bullet Seed
Sweet Scent
Pound
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Leaf Blade
Synthesis
Flare Blitz
Wood Hammer

Blaze Kick
Seed Bomb
Aromatherapy

Sunny Day
SolarBeam
Will-o-Wisp


And finally, Jörmungandr's KO Counter will go towards her MC, as she evolves into a Dragonite and unlocking her DW Ability. She gains Fire Punch and ThunderPunch. I'll teach her Draco Meteor (Tutor), Dragon Claw (TM) and Hurricane (LU).

EC: 8/9 --> 9/9
MC: 4 --> 6 --> 0
DC: 4/5 --> 5/5


Dragonite (F) - Jörmungandr
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Types: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. (Dragonite line capable of breathing underwater)
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80

EC: 9/9
MC: 0
DC: 5/5

Attacks:
*Wrap
*Leer
*Thunder Wave
*Twister
*Dragon Rage
*Slam
*Agility
Outrage
Fire Punch
ThunderPunch
Hurricane

Draco Meteor

*Dragon Dance
*ExtremeSpeed
*Dragon Pulse

*Fire Blast
*Dragon Tail
*Ice Beam
Dragon Claw
 
Claimin for 1v1 Singles vs iiMKUltra
Getting 1 EC 2 MC 1 DC and a KO counter going towards EC
for Machoke


EC: 6/9
MC: 1
DC: 3/5
V
EC: 8/9
MC: 3
DC: 4/5
V
MC: 0

Then im using 3 MC to get Magic Coat

Attacks:
Low Kick*
Leer*
Focus Energy*
Karate Chop*
Foresight*
Low Sweep*
Seismic Toss*
Revenge*
Vital Throw
Cross Chop
Dynamic Punch


Ice Punch*
Rock Slide*
Counter*
Magic Coat

Bulk Up*
Earthquake*
Payback*[/HIDE]
 
Using 7 TC to get myself a heracross.

Heracross (M)
Nature: Adamant (+1 to Attack, -1 to Special Attack)

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Heracross
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85

EC: N/A
MC: 0
DC: 0/5

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter

Flail
Megahorn
Pursuit

Toxic
Facade
Stone Edge
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
I'm spending 2 of 3 TC on an Elekid! Go me!


Elekid [Short Fuse] (M)
Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Nature: Lonely - Increases ATK ; Decreases DEF

Abilities:
Ability 1: Static - This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Ability 2: Vital Spirit - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. [DW]

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 95

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Quick Attack
Leer
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
ThunderPunch

Feint
Ice Punch
Cross Chop

Psychic
Wild Charge
Hidden Power Grass
 
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