Data Prize Claiming Thread (Update 5-09-13)

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2 RC.

Oh yeah, I am going to edit in other claims and 6 evolutions, so yeah... All evolutions will be edited into the bottom, but I state what I am claiming right below. I am not bothering to mention "Heart Scale" moves that they get, but I put them in their move pools.

#1, #2, #3, #4.

#1 gives Onix 2 EC (one of them a KOC), 2 MC, and 1 DC. 4 of my RC evolve it. The 2 MC give him Iron Tail and Crunch.

#2 gives Metang 2 EC (one of them a KOC), 2 MC, and 1 DC. 3 of my RC evolve it. The 4 MC (it already had 2) to give it Bullet Punch, Meteor Mash, and Earthquake.

#3 gives Drilbur 2 EC (one of them a KOC), 2 MC, and 1 DC. 4 of my RC evolve it. The 2 MC give him Brick Break.

#4 gives Riolu and Nohface each 6 HC, all of which go into evolving them both.

5 of my RC evolve my Ferroseed. The 2 MC (it already had) give it Power Whip and Iron Head.

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Steelix [Boulder] (Male)
Nature: Adamant (+ to Attack, - from Special Attack)
Type: Ground/Steel
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3: Sheer Force (DW)
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30

EC: 6/6
MC:
0
DC:
1/5

Attacks:

Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Iron Tail
Crunch

Explosion
Heavy Slam
Rock Blast

Smack Down
Earthquake
Torment
376.gif

Metagross [Brains] (Genderless)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability 2: Light Metal (DW)
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 60 [70/1.15=60.87]

EC: 9/9
MC:
0
DC:
2/5

Attacks:

Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Bullet Punch
Meteor Mash

Iron Defense
Iron Head
Zen Headbutt

Earthquake
530.gif

Excadrill [Sandman] (Male)
Nature: Adamant(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Ground/Steel
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88

EC 6/6
MC 0
DW 1/5

Moves:

Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Rock Slide
Earthquake
Swords Dance
Sandstorm

Submission
Crush Claw
Iron Defense

Aerial Ace
Shadow Claw
X-Scissor
Brick Break
448.gif

Lucario [Bill] (Male)
Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15=103.5)

EC: 6/6
MC:
0
DC:
0/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Dark Pulse
Metal Claw
Metal Sound
Bone Rush

Blaze Kick
Crunch
Hi Jump Kick
Vacuum Wave

Earthquake
Focus Blast
Work Up
frontnormal-mkitsunoh.png

Kitsunoh [Big Poe] (Male)
Nature: Jolly (+15% Speed, +19% Accuracy (127*127/870=18.54), -1 Special Attack)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (10*1.15=126.5)


EC: 6/6
MC:
0
DC:
0/5

Attacks:

Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadowstrike
Perish Song
Ice Fang
Thunder Fang

Yawn
Meteor Mash
Foul Play

Toxic
Will-o-Wisp
Gyro Ball
598.gif

Ferro thorn [Spike] (Female)
Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Iron Barbs
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1
SpD: Rank 5 (+)
Spe: 17 (10/1.15=17.39)

EC: 6/6
MC:
0

Attacks:

Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Power Whip
Iron Head
Rock Climb

Leech Seed
Seed Bomb
Worry Seed

Toxic
Thunder Wave
Substitute

This totals 16 RC used, I had 15, plus the 2 claimed at the top, so now I have 1 RC. All the the TC gained totals to 9, and I already had 8, so now I have 17 TC. I also get 3 more BP, giving me a total of 12 BP.
 
Battle

Eevee:
EC: +1 = 6/6. Evolution!
MC: +2 = 12
DC: Irrelevant

He finally evolves into an Umbreon, and immediately becomes the team mascot. He gets Pursuit for free, and also learns Psych Up (1 MC), Sucker Punch (3 MC), Toxic (1 MC), Body Slam (3 MC), Stored Power (3 MC), and Screech (1 MC), spending all of his MC in the process.

Spr_5b_197_s.png

Umbreon(*) (Cappy) (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 6 (+)
Spe: 56 (-)

EC: 6/6
MC: 12
DC: 5/5

Attacks:
Tail Whip(*)
Tackle(*)
Helping Hand(*)
Sand Attack(*)
Growl(*)
Quick Attack(*)
Pursuit

Curse(*)
Detect(*)
Fake Tears(*)

Return(*)
Dig(*)
Shadow Ball(*)

Psych Up
Sucker Punch
Toxic
Body Slam
Stored Power
Screech

I get 2 TC, bringing my total up to 10.
 
Time to refining once and for all the movepools of my Pokémon with my horde of BT

Hydreigon

Tiamat will get: Tri Attack (forgot to claim at the time I evolved it, no cost), Double Hit (same deal as with Tri Attack), Work Up (Level Up, 1 BT), Dragon Rush (Level Up, 1 BT), Body Slam (Level Up, 1 BT), Hyper Voice (Level Up, 1 BT), Outrage (Level Up, 1 BT), Assurance (Egg move, 3 BT), Fire Fang (Egg move, 3 BT), Ice Fang (Egg move, 3 BT), Thunder Fang (Egg move, 3 BT), Draco Meteor (BW Tutor move, 2 BT), Earthquake (BW TM, 2 BT), Double Team (BW TM, 2 BT), Reflect (BW TM, 2 BT), Fire Blast (BW TM, 2 BT), Torment (BW TM, 2 BT), Facade (BW TM, 2 BT), Charge Beam (BW TM, 2 BT), Acrobatics (BW TM, 2 BT), Payback (BW TM, 2 BT), Giga Impact (BW TM, 2 BT), Stone Edge (BW TM, 2 BT), Psych Up (BW TM, 2 BT), Bulldoze (BW TM, 2 BT), Rock Slide (BW TM, 2 BT), Dragon Tail (BW TM, 2 BT), U-turn (BW TM, 2 BT), Flash Cannon (BW TM, 2 BT), and Fly (2 BT). So, this makes for a total of 5 Level Up moves (not counting Double Hit and Tri Attack), 4 Egg moves and 19 between BW TMs and Draco Meteor.
635.png
5*1+4*3+19*2 = 7+12+38 = 55 BT spent

EDIT: this leaves me with 143-55 = 88 BT
 
OmG I lost to a Togepi omogmomgomgomgomgomom oh wait, I couldn't care less.

Anyways, claiming. http://www.smogon.com/forums/showthread.php?t=3452153
Pignite gets the usual 1/2/1
Going to use 2 MC to teach him Toxic, and another 2 to teach him Brick Break
leaving him with 1 MC which I might as well use to teach him Head Smash
This leaves him with 0 MC

I'll use Zubat's 2 MC to teach him Venoshock, then I'll use two RC to teach him Fly, and another 3 to teach him Bide That leaves me with 12 RC
 
Claiming from my 1st triples reffing: http://www.smogon.com/forums/showthread.php?t=3450902
Lyris1035 said:
I get 8 ref tokens
I'll spend them all like this:
  • 1 on Fraxure's EC, evolving it.
  • 1 on Fraxure's DC, unlocking Unnerve.
  • 5 on Scratchet's EC.
  • 1 on TC, saving.

612.png

Haxorus (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Mold Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Rivalry (Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Unnerve (DW Unlocked) (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
Nature: Adamant
HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Taunt
Dragon Dance
Giga Impact

Counter
Iron Tail
Reversal
Night Slash

Hone Claws
Dragon Claw
Swords Dance
X-Scissor
 
I'm bored so I'm evolving my Dragonair into Dragonite.

149.png

Dragonite [Hermes] (M)
Nature: Naughty (+Atk, -SpD)
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. (Dragonite line can breathe underwater.)
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:
HP: 100
Atk: Rank 6 (+1)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3 (-1)
Spe: 80

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Rush
Safeguard
Outrage
Hyper Beam

Dragon Dance
Dragon Pulse
ExtreemeSpeed

Toxic
Light Screen
Waterfall
Fire Blast
Thunderbolt
Ice Beam
Rain Dance
Thunder
Substitute

Draco Meteor
 
bleah, it sucks that this is what happened (stupid DQ)

alright claiming from this

I get 2 RC, one will go into my Prinplup, Royal's EC bringing him to 9/9

What Prinplup is evolving?!?
395.gif


Royal (M) Empoleon

Type:

Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:

Torrent (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Defiant (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

EC 9/9
MC 0
DC 1/5

Nature:

Modest Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 60

Attacks

Pound
Growl
Bubble
Water Sport
Bubblebeam
Bide
Fury Attack
Tackle

Icy Wind
Agility
Aqua Ring

Ice Beam
Scald
Surf
Dig

the second RC will start off my Lotad's journey to becoming a Ludicolo by putting it into his EC

EC 1/9
MC 0
DC 0/5
 
I finished this: http://www.smogon.com/forums/showthread.php?t=3447458&highlight=shiny+snivy

Paleo (Rebble) and Blobber (Solosis) each got 1 EC, 2 MC and 1 DC

Paleo:
EC 1/9
MC 2
DC 1/5

Blobber:
EC 1/9
MC 2
DC 1/5

Muddy (Hippopotas) got 1 EC, 2 MC, 1 DC and 2 KOC:
(using the KOC as EC)

EC 3/6
MC 2
DC 1/5


(saving all MC)

I'm also going to use my 2 TC from the battle to buy a Nohface:

Nohface.png

Nohface (Wisp) (M)

Nature: Adamant (Adds * to attack and subtracts * from special attack)

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate (Trait): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW) (Trait): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats: 80 / 53 / 85 / 25 / 80 / 10

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 10

Moves:

Tackle(*)
Iron Defense(*)
Lick(*)
Leer(*)
Faint Attack(*)
Shadow Sneak(*)
Curse(*)

Fake Out(*)
Iron Head(*)
ShadowStrike(*)

Yawn(*)
Meteor Mash(*)
Hex(*)
 
http://www.smogon.com/forums/showthread.php?t=3450880&page=3

Cyclohm [Thor]
EC: maxed
MC: 1 - > 16 (3KOC go here)
DC: 0

MC will be used to buy:
Discharge (15 left)
Taunt (13 left)
Thunder (11 left)
Fire Blast (9 left)
Dragon Tail (7 left)
Sunny Day (5 left)
Substitute (3 left)
Trick Room (0 left)

Dusclops[Gespenst]
EC: 6->7
MC: 0 ->2

Using the MC to get Substitute (-2, 0 left)

Snorlax[Hector]
MC: 0->2
DC: 2->3

Using MC to get Heavy Slam and Hyper Beam.
 
Gerard approved.

AlphaJolt approved.

Steampowered approved.

Frosty approved(Trick Room is a gen 5 TM, so you have 1 MC at the end though).

Fire Blast approved.

2

This nets me an AC, which I invest in my Altaria's DC, bringing it to 4/5.
 
ToastTyrant13:
(1+2) = 3 BPs
Vennon:
2 MCs, 1 DC, 2 KOCs

Gonna' claim these 3 BP (as well as my load of unclaimed BP from the Battle Hall) in the Battle Subway claims thread.

As per the counters from this Battle Subway run. Only got to Round 3. T_T

ANYWAYS. Vennon the Toxicroak gets 1 DC (unlocking his DW Ability), and his move counters go to 5 from 2 KOC and 2 MC.
iaza12878747081300.png

EC: 6/6
MC: 5 (2MC + 2 KOC)
DC: 5/5

With a full DC gauge, Vennon unlocks his Dream World ability, Posion Touch.

Now for the fun part. Vennon has worked exceptionally hard, so I'm going to award him with the powerful force of Thunderpunch (3 MC; 4th Gen Tutor). Along with this, he uses his last 2 MC to buy Substitute. A well deserved preperation for future battles.

That puts Vennon the Toxicroak at...

iaza12878747081300.png

EC: 6/6
MC: 0
DC: 5/5
+Ability: Poison Touch (Dream World)
+Substitute
+Thunderpunch
-5 MC (1 4th Gen Tutor and 1 TM)
~~~~~~

I've also aquired a new Team Member via Trade in preperation to compete for the Fighting Type Gym. Scratchet, whom I traded for, is trained and filled with counters that he can use for preperations in our gym.

ScratchetM.png

EC 2/6
MC 6
DC 2/5

Using 4 MC to help this little guy out with Hidden Power Ghost 7 (Poor little guy doesn't get Shadow Ball via TM. :c) and Taunt (Level Up).

Updates included, Scratchet now looks like...

ScratchetM.png

EC 2/6
MC 3
DC 2/5
+HP Ghost 7
+Taunt
-3 MC (1 Level Up and 1 TM)
 
So I think i could use one more member in my psyquic team, and i've loved this little pink thing since gen 1 so ...

Slowpoke (Kurt) {M}
79.png


Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Water/Psyquic

  • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

  • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:


  • Oblivious: (Innate)
This Pokemon is incapable of being effected by Attract or Cute Charm.​
  • Own Tempo: (Innate)
This Pokemon moves at its own pace and cannot be confused by any method.

  • [*] Regenerator (DW) : (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:

HP: 100
Atk: 4 (+)
Def: 3
SpA: 2
SpD: 2
Spe: 13 (15/1.15)


EC: 0/6
MC: 0
DC: 0/5


Attacks:

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Zen Headbutt

Safeguard
Sleep Talk
Mud Sport

Fire Blast
Earthquake
Trick Room
Grass Knot
Ice Beam

Protect
Endure

Scald Surf
Bide


And using 18 RC to teach him Zen Headbutt (1), Slack Off (1), Surf (2), Scald (2), Grass Knot (2), Ice Beam (2), Protect (2), Endure (3), Bide (3) leaving me at 20
 
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