Training battle vs. Deck
This rather short hall challenge
My hall challenge
Elevator Music's Battle Arcade
+16 UC into Gallade's MC
+6 CC, +6 HC for Gurdurr
+4 UC into Gallade's MC
+1 CC, stockpiling.
1 EC, 2 KOC, and 2 MC for Gurdurr. Putting the KOC into MC and stockpiling.
1 EC, 3 MC, 1 DC for Kirlia, evolving it into Gallade.
Buying a Black Belt (-10 CC) leaving me at 2 CC
Gallade gets: Leaf Blade, Night Slash, Fury Cutter, Leer, and Slash pre 25 for free.
Buying Psycho Cut, Helping Hand, Protect, Imprison and Close Combat for 5 MC.
Buying Ice Punch for 2 MC, Fire Punch for 2 UC, Drain Punch for 2 UC Skill Swap for 2 UC, Magic Coat for 2 UC, Wonder Room for 2 UC, Pain Split for 2 UC, Earthquake for 2 UC, and ThunderPunch for 2 UC.
Buying Endure for 3 UC
Gurdurr is going to put 4 HC into EC and evolve, like a badass. The other two HC will go into MC.
Conkeldurr will buy Earthquake (BW TM), Wide Guard (Egg), and Scary Face (Level-Up)
Gallade [Matt Parkman] (Male)
Nature: Impish (+1 Defense, -1 Special Attack)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (Dream World):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
EC: 9/9
MC: 0
DC: 2/5
Attacks:
Growl
Leer
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Fury Cutter
Slash
Psycho Cut
Helping Hand
Protect
Close Combat
Imprison
Disable
Encore
Shadow Sneak
Fire Punch
Ice Punch
ThunderPunch
Magic Coat
Wonder Room
Pain Split
Drain Punch
Skill Swap
Taunt
Torment
Will-O-Wisp
Light Screen
Reflect
Endure
Earthquake
Conkeldurr [Gabriel Gray] (Male)
Nature: Adamant: (+1 Attack, -1 Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW):
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Hammer Arm
Rock Slide
Focus Punch
Scary Face
Drain Punch
Mach Punch
Endure
Wide Guard
Ice Punch
ThunderPunch
Fire Punch
Payback
Stone Edge
Taunt
Protect
Earthquake
This rather short hall challenge
My hall challenge
Elevator Music's Battle Arcade
+16 UC into Gallade's MC
+6 CC, +6 HC for Gurdurr
+4 UC into Gallade's MC
+1 CC, stockpiling.
1 EC, 2 KOC, and 2 MC for Gurdurr. Putting the KOC into MC and stockpiling.
1 EC, 3 MC, 1 DC for Kirlia, evolving it into Gallade.
Buying a Black Belt (-10 CC) leaving me at 2 CC
Gallade gets: Leaf Blade, Night Slash, Fury Cutter, Leer, and Slash pre 25 for free.
Buying Psycho Cut, Helping Hand, Protect, Imprison and Close Combat for 5 MC.
Buying Ice Punch for 2 MC, Fire Punch for 2 UC, Drain Punch for 2 UC Skill Swap for 2 UC, Magic Coat for 2 UC, Wonder Room for 2 UC, Pain Split for 2 UC, Earthquake for 2 UC, and ThunderPunch for 2 UC.
Buying Endure for 3 UC
Gurdurr is going to put 4 HC into EC and evolve, like a badass. The other two HC will go into MC.
Conkeldurr will buy Earthquake (BW TM), Wide Guard (Egg), and Scary Face (Level-Up)

Gallade [Matt Parkman] (Male)
Nature: Impish (+1 Defense, -1 Special Attack)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (Dream World):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
EC: 9/9
MC: 0
DC: 2/5
Attacks:
Growl
Leer
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Fury Cutter
Slash
Psycho Cut
Helping Hand
Protect
Close Combat
Imprison
Disable
Encore
Shadow Sneak
Fire Punch
Ice Punch
ThunderPunch
Magic Coat
Wonder Room
Pain Split
Drain Punch
Skill Swap
Taunt
Torment
Will-O-Wisp
Light Screen
Reflect
Endure
Earthquake

Conkeldurr [Gabriel Gray] (Male)
Nature: Adamant: (+1 Attack, -1 Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW):
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Hammer Arm
Rock Slide
Focus Punch
Scary Face
Drain Punch
Mach Punch
Endure
Wide Guard
Ice Punch
ThunderPunch
Fire Punch
Payback
Stone Edge
Taunt
Protect
Earthquake