Data Prize Claiming Thread (Update 5-09-13)

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Training battle vs. Deck
This rather short hall challenge
My hall challenge
Elevator Music's Battle Arcade

+16 UC into Gallade's MC
+6 CC, +6 HC for Gurdurr
+4 UC into Gallade's MC
+1 CC, stockpiling.
1 EC, 2 KOC, and 2 MC for Gurdurr. Putting the KOC into MC and stockpiling.
1 EC, 3 MC, 1 DC for Kirlia, evolving it into Gallade.

Buying a Black Belt (-10 CC) leaving me at 2 CC

Gallade gets: Leaf Blade, Night Slash, Fury Cutter, Leer, and Slash pre 25 for free.
Buying Psycho Cut, Helping Hand, Protect, Imprison and Close Combat for 5 MC.
Buying Ice Punch for 2 MC, Fire Punch for 2 UC, Drain Punch for 2 UC Skill Swap for 2 UC, Magic Coat for 2 UC, Wonder Room for 2 UC, Pain Split for 2 UC, Earthquake for 2 UC, and ThunderPunch for 2 UC.
Buying Endure for 3 UC

Gurdurr is going to put 4 HC into EC and evolve, like a badass. The other two HC will go into MC.
Conkeldurr will buy Earthquake (BW TM), Wide Guard (Egg), and Scary Face (Level-Up)
475.gif

Gallade [Matt Parkman] (Male)
Nature: Impish (+1 Defense, -1 Special Attack)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified (Dream World):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 2/5

Attacks:

Growl
Leer
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Fury Cutter
Slash
Psycho Cut
Helping Hand
Protect
Close Combat
Imprison

Disable
Encore
Shadow Sneak

Fire Punch
Ice Punch
ThunderPunch
Magic Coat
Wonder Room
Pain Split
Drain Punch
Skill Swap

Taunt
Torment
Will-O-Wisp
Light Screen
Reflect
Endure
Earthquake
534.gif

Conkeldurr [Gabriel Gray] (Male)
Nature: Adamant: (+1 Attack, -1 Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force:
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (DW):
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Hammer Arm
Rock Slide
Focus Punch
Scary Face

Drain Punch
Mach Punch
Endure
Wide Guard

Ice Punch
ThunderPunch
Fire Punch

Payback
Stone Edge
Taunt
Protect
Earthquake
 
http://www.smogon.com/forums/showthread.php?p=4298020#post4298020
+2 CC
-Armaldo: 3 MC, 1 KOC
-Heracross: 3 MC
-Scyther: 3 MC, 1 KOC
http://www.smogon.com/forums/showthread.php?p=4293623#post4293623
+1 CC
-Shuckle: 3MC, 1 KOC
http://www.smogon.com/forums/showthread.php?p=4308248#post4308248
+1 CC
-Scyther: 3 MC
http://www.smogon.com/forums/showthread.php?t=3468085
+10 UC

So...
Scyther gets 6 MC and a KOC. The KOC is put into MC, and combined with three stored MC. These 10 MC are put towards Ominous Wind (Past Gen Tutor), Double Hit, Slash (Lvl), SonicBoom (NYPC Event), and Hyper Beam (B/W TM).

Heracross gets 3 MC, which is combined with three stored MC. These are used on Bug Bite, Iron Defense, and Helping Hand (B/W Tutor). He also learns Chip Away due to learning it naturally be level up before level 25 in BW2.

Armaldo gets 3 MC and a KOC. The KOC is put into MC and combined with a stored MC, and Armaldo learns Frustration (BW TM) and Knock Off (Egg).

Shuckle gets 3 MC and a KOC. The KOC is converted to MC and used to learn Snore and Sleep Talk (BW Tutor). Shuckle also learns Rock Throw, as he recieves it before level 25 in BW2.

The 10 UC are put into Syclant's MC, allowing her to learn Focus Blast, Attract, Rest, Facade, Giga Impact (BW TM).

3 of the CC are stored, while the fourth is spent to purchase a Burmy.

412-sandy.png

Burmy [Rhea] (F)
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Overcoat: [Dream World] (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA+: Rank 3
SpD: Rank 2
Spe-: 31
Size Class: 1
Weight Class: 1
Base Rank Total: 12


EC: 0/6
MC: 0
DC: 0/5


Attacks: 7
Protect
Tackle
Bug Bite
Hidden Power Water (7)

Snore
Electroweb
String Shot
 
Getting my Tepig a couple moves.

- Assurance (-1MC, Level-Up)
- Head Smash (-1MC, Level-Up)
- Flare Blitz (-1MC, Level-Up)
- Roar (-1MC, Level-Up)

Also, using all my 7 CC to buy me a Rotom

479.png

Rotom [Poltergeist]
Nature: Modest (+SpA, -Atk)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 90
Atk: *(-1)
Def: ***
SpA: ****(+1)
SpD: ***
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Trick(*)
Astonish(*)
Thunder Wave(*)
Thundershock(*)
Confuse Ray(*)
Uproar(*)
Double Team(*)
Shock Wave(*)

Thunderbolt(*)
Will-o-Wisp(*)
Protect(*)
 
Doing a claim on a battle.

Adding 1 CC to total for 3 CC.

Phanpy: 2 MC 1 EC 1 DC 1 KOC
Hippo: 2 MC 1 EC 1 DC

Putting KOC into MC and using Phanpy's 4 MC on Level-up Double-Edge and BW Tutor Earth Power.

Putting Hippo's 2 MC into BW TM Roar.
 
Never claimed from here.

Lairon gets the usual, going to 5/9 and 3/5. Buys TM Rock Slide with 2 MC.

Grovyle gets the same + 1 KOC, which becomes MC, giving him 3. I also just noticed that Leaf Storm was learned twice, so I'm refunding the 1 MC used on it as a level move to make it 4. Buys B2W2 tutor moves Seed Bomb and Synthesis for all 4.

2 CC brings me to 9 total. Still hoarding.
 
Claiming 1 MC for Sir Auron the Lucario, Bahamut the Dragonite and Edge the Serperior due to me mistaking the cost of B2W2 tutor moves.
 
jas61292 (both posts, I'll just count them as one), SubwayJ, SimonSays, TheWolfe, waterwarrior, Its A Random, EspyOwner, The Wanderer, Rediamond, C$FP, Deck Knight, Galladiator, Imanalt, Arcanite (next time link your old approval post, though I think I found it), typon77, and AOPSUser: Approved for 1.6 UC

Orcinus Duo: That last match should just be 4 UC. Since you're just stockpiling it though, approved for 0.1 UC.

Frosty: Because Rotom has no Egg moves, it also gets 3 Tutor moves. (Also, you don't need the stars.) Fix that and I'll approve it.
 
Claiming

Revenankh:
DC: 2->3
MC: 0->2

Nidoking:
MC: 0->3->0
Moves: Endure (Egg)
KOC into CC

Duclohm:
EC: 5->6
MC: 0->2->0
DC: 3->4
Moves: Thunderbolt (BW TM)

Slowpoke:
EC: 4->5
MC: 0->2->3(KOC)->0
DC: 3->4
Moves: Zen Headbutt, Amnesia, Psych Up (All LU)

CC: 13->16->17 (KOC)

EDIT: 13 UC

UC: 20->33

Stockpiling for now.
 
Well, Objection made me want a Braviary:

-2 CC for Rufflet

627.png

Rufflet (Hudson) (M)
Nature: Jolly (x1.15 Spe, -1 SpA, +11% Accuracy)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (60*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks (10 Moves):
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace

Rock Slide
U-Turn
Fly

Roost
Superpower
Tailwind
 
Frosty: Because Rotom has no Egg moves, it also gets 3 Tutor moves. (Also, you don't need the stars.) Fix that and I'll approve it.

Will do.

Entire post is below for convenience:

Getting my Tepig a couple moves.

- Assurance (-1MC, Level-Up)
- Head Smash (-1MC, Level-Up)
- Flare Blitz (-1MC, Level-Up)
- Roar (-1MC, Level-Up)

Also, using all my 7 CC to buy me a Rotom

479.png

Rotom [Poltergeist]
Nature: Modest (+SpA, -Atk)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave

Thunderbolt
Will-o-Wisp
Protect

Electroweb
Pain Split
Snatch
 
Link can you say "Absolutely butthurt"?

CC: 3 -> 6

75.png

Graveler (Solid) [M]
EC:
8/9 -> 9/9 Evolves!
MC: 4 -> 6 -> 0
DC: 5/5
Learns Heavy Slam (LvlUp), Rock Slide (BW TM) and Autotomize (Egg)

416.png

Vespiquen (Duchess) [F]
EC:
6/6
MC: 0 -> 3 -> 1
DC: 5/5
Learns Bug Buzz and Air Slash (LvlUp)

37.png

Vulpix (Celest) [F]
EC:
1/6 -> 2/6
MC: 1 -> 3 -> 1
DC: 1/5 -> 2/5
Learns Hidden Power (Ice, 7) (BW TM)

522.png

Blitzle (Electress) [F]
EC:
2/6 -> 3/6
MC: 0 -> 2 -> 0
DC: 1/5 -> 2/5
Learns Bounce (BW Tutor)

And, post-Evo and move add-ons:

76.png

Golem [Solid] (M)
Nature: Careful [Adds One (1) to Special Defense; Subtracts One (1) from Special Attack]
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.


Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 7
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5


Attacks:
Steamroller
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rollout
Rock Blast
Smack Down
Earthquake
Stealth Rock
Explosion
Bulldoze
Heavy Slam

Curse
Hammer Arm
Focus Punch
Autotomize

Sunny Day
Stone Edge
Toxic
Dig
Rock Slide

Fire Punch
ThunderPunch
Bide

Moves: 28
 
From this win, I claim 3 CC. (Amulet Coin)

Kindle, my Chimchar, claims 1 EC, 2 MC, 1 DC, and 2 KOC, both of which I will place into his MC.
He'll buy Low Sweep and Brick Break, both via BW TM.

Paradox, my Ralts, claims 1 EC, 3 MC (EXP Share), 1 DC, and 1 KOC, which I will place into her MC.
She'll buy Psyshock, via BW TM, and Icy Wind, via BW Tutor.

Nightfall, my Zorua, claims 1 EC, 2 MC, and 1 KOC, which I will place into his MC.
He'll buy Night Daze, Embargo, and Foul Play, all via level-up.

Aloe, my Budew, claims 1 EC, 2 MC, 1 DC, and 1 KOC, which I will place into her MC.
She'll buy Cotton Spore, via egg move.

Finally, Opal, my Minccino, claims 1 EC, 2 MC, and 1 DC.
She'll buy Rest, via BW TM.

Thanks!
 
First tie. Cool!
stockpiling the 2 CC, KOC to MC.
Combining the 4 MC I get with the 1 MC stockpiled to purchase the BW TM Dream Eater and the 1st gen TM Tri Attack.

Now I'm left to wonder why the hell Zam doesn't get Hypnosis...
 
Buying some new mons because I can. Also, buying a Link Cable for 8 CC.

532.gif

Timburr [Allied] (M)
Nature: Careful (+1 SpD, -1 SpA)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW) [LOCKED]: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 35

Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks: (14)

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

Counter
Drain Punch
Endure

Protect
Taunt
Rock Slide
577.gif

Solosis [Teddy] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator (DW) [LOCKED]: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17 (20/1.15)
-10% Evasion

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks: (15)

Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground 7)
Light Screen
Charm
Recover
Psyshock

Acid Armor
Confuse Ray
Imprison

Protect
Shadow Ball
Thunder Wave
602.gif

Tynamo [Photon] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (60/1.15)

Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 9

Attacks: (5)

Tackle
Thunder Wave
Spark
Charge Beam

Magnet Rise

23-2-2-2-8= 9 CC
 
ok frosty, you're approved now. +.1 uc

I can't do the rest right now though because I'm going to bed x.x
EDIT: for clarification i probably wont be doing the rest ever so another approver feel free to do so if you desire to
 
Close loss

SubwayJ
CC: 1--->4

Darumaka

EC: 0--->1--->2 (KOC)
DC: 0--->1
MC: 0--->2--->0
Buys Protect (BW TM)

Minccino
EC: 0--->1--->2(KOC)
DC: 0--->1
MC: 0--->2--->0
Buys Wake-Up-Slap and After You (Both LV UP)

Breezi
EC: 2--->3--->4(KOC)
DC: 1--->2
MC: 1--->3
Buys Protect (BW TM) and Heal Block (LV UP)

Solosis
EC: 2--->3--->4 (Evo time!)
DC: 2--->3
MC: 0--->2--->0
Buys Signal Beam (B2W2 Tutor)

Timburr
EC: 1--->2
DC: 1--->2
MC: 0--->3--->0
Buys Counter (Egg)
------------------------

And now for the Evo!

scaled.php

Othello the Duosion (F)
Nature: Brave (+Atk, - Speed)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat: (Innate)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate)This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator: (DW LOCKED) (Innate)When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats: (Brave Nature)
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 3/5


Moves:

Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground 7)
Light Screen
Charm
Recover
Psyshock
Pain Split
Psychic
Endeavor

Trick
Imprison
Confusion

Protect
Shadow Ball
Thunder
Trick Room

Magic Coat
Signal Beam

Total Moves: 21
---------------------------------

EDIT: More Counters

SubwayJ
CC: 4--->5

Timburr
EC: 2--->3--->4 (Evo Time)
DC: 2--->3
MC: 0--->3
Buys Dig (BW TM) and Bulk Up (LV UP)

scaled.php

Carcassonne the Gurdurr (M)
Nature: Impish (+Def, -SpAtk)

Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist: (DW LOCKED) (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats: (Impish Nature)

HP: 100
Atk: Rank 4
Def: Rank 4 (+)
Sp Atk: Rank 1 (-)
Sp Def: Rank 2
Spe: 40
Size Class: 1
Weight Class: 2

EC: 4/9
MC: 0
DC: 3/5

Moves:

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Rock Slide
Focus Punch
Bulk Up

Mach Punch
Wide Guard
Detect
Endure
Foresight
Counter

Stone Edge
Poison Jab
Façade
Taunt
Payback
Substitute
Dig

Ice Punch
Fire Punch
ThunderPunch
Drain Punch
Sleep Talk

Total Moves: 30
 
From this battle...

Currency Counters: 9 + 1 = 10

260.png

Hype Dog - Swampert (F)
MC: 0 + 3 + 1 from KOs = 4
Using Move Counters to learn Hydro Cannon (5th Gen starter tutor) and Dive (5th Gen HM).

564.png

Surfboard - Tirtouga (F)
EC: 3/6 + 1 + 1 from KOs = 5/6
MC: 1 + 2 = 3
DC: 2/5 + 1 = 3/5
Using Move Counters to learn Brine (Level up) and Earth Power (5th Gen tutor).
 
We fight, we lose, we get back up again.

My CC goes up to 4. My Axew claims 1 DC, 1 EC and Aerial Ace (TM) with the 2 MC claimed. Goes like this.

Axew(*) Natsu (M)
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Just like his namesake, Natsu the Axew is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

Nature: Rash (+1 SpA, -1 SpD)

Type:
Dragon Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Ability 1: Mold Breaker
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability 2: Rivalry
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Ability 2: Unnerve (DW)
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/9 Next Evolution at 4
MC: 0
DC: 2/5

Attacks:
Scratch (*)
Leer (*)
Assurance (*)
Dragon Rage (*)
Dual Chop (*)
Scary Face (*)
Slash (*)
False Swipe (*)
Dragon Claw

Reversal (*)
Night Slash (*)
Iron Tail (*)

X-Scissor (*)
Dig (*)
Rock Smash (*)
Aerial Ace
 
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