Clever play on Glacier's part cost me a KO. Luck cost me the other. I figured I might as well get the match over with. Link is
here.
I gain 1 CC from the battle. This brings my total to 8 (still stockpiling).
Eternal Drifter:
Currency Counters: 8
Rook the Pawniard has severely lacked in training, save for a stint in the Battle Hall. At last, he'll start on gaining EC and DC. From this match, he gains 1 EC, 3 MC (due to Exp. Share), and 1 DC. I will spend one of his MC on Level-Up move Guillotine and 2 MC on BW TM Aerial Ace.
Rook the Pawniard:
EC: 1/6
MC: 0 (Gains Guillotine and Aerial Ace)
DC: 1/5
Itsumo the Spiritomb, on the other hand, has thouroghly focused in training. I was anticipating borrowing an Everstone to help boost Itsumo's defenses during the battle, so I didn't bother with an Exp. Share. Due to luck and clever play, I wound up with no item. So Itsumo only gains 3 MC. I'll have him spend that MC on the Egg Move Grudge.
Itsumo the Spiritomb:
MC: 0 (Gains Grudge)
DC: 5/5
My raid should be coming to a close soon... but that's a different story.
Edit: Almost forgot: due to changes in abilities, Hope the Chimecho and Abyss the Stunky both have outdated abilities (Trait to Innate, but still). The updated Poke'mon with the new versions of the abilities are below.
Hope the Chimecho
...

Chimecho (Hope) (Female)
Bold Nature
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability:
Levitate: Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
HP: 100
Atk: Rank 1-
Def: Rank 4+
SpA: Rank 3
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 6/6
MC: 0
Attacks: (23 Moves Known)
Wrap
Growl
Astonish
Confusion
Uproar
Last Resort
Entrainment
Take Down
Yawn
Heal Bell
Safeguard
Heal Pulse
Psychic
Hypnosis
Recover
Wish
Mimic
Recycle
Signal Beam
Swift
Toxic
Light Screen
Protect
Shock Wave
Thunder Wave
Abyss the Stunky
...

Stunky (Abyss) (Female)
Rash Nature
Type: Poison/Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Stench: Type: Innate
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: Type: Innate
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
(Dream World: Locked) Keen Eye: Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
HP: 100
Attack: 3
Defense: 2
Special Attack: 3 (+)
Special Defense: 1 (-)
Speed: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 2/6
MC: 0
DC: 1/5
Attacks: (18 Moves Known)
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
Smokescreen
Toxic
Feint
Slash
Acid Spray
Night Slash
Memento
Explosion
Flame Burst
Haze
Pursuit
Sucker Punch
Protect
Thief
Payback