Jukain
!_!
I can attest to this set's effectiveness, except I usually run Grass Knot + HP Fire for the last 2 attacks to OHKO Scizor, Tyranitar, and Hippowdon because I bring Dugtrio support. It works quite well on weatherless offense, which is a severely underrated playstyle atm. Also:
Jirachi @ Life Orb
Trait: Serene Grace
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
IVs: 29 HP / 30 SAtk / 30 SDef
- Calm Mind
- Psychic
- Thunderbolt
- Hidden Power [Ground]
My take on Superachi(!). Very few people expect Jirachi to hit so hard right off the bat. This set works wonders based on surprise value - most people only prepare for three Jirachi sets: the SDef set, the SubCM set and the Scarf set. When they see I don't run Leftovers, 99% of players will immediately assume that I'm running Scarf Jirachi (hardly anyone expects the rare EBelt set either). The natural reaction is to switch to something like a bulky Ground, Skarmory, Heatran, or even their own Jirachi. Either set up a Calm Mind immediately, or just predict the switch in the smack them with the appropriate move. As well as being a fantastic lure for such 'mons, this Jirachi is simply a solid special attacker that requires less setup than its bulkier SubCM counterpart.
Note that this set could be tweaked in many ways, such as replacing Psychic with Flash Cannon to deal with Tyranitar, Lati@s and Hydregion, and obviously Thunderbolt could be replaced with Thunder on a rain team. You could also replace Life Orb with Expert Belt or Leftovers, though the extra power would be missed, and the bluff would be more difficult to execute with the latter. I run Modest because I'm not sure why I need the extra speed provided by Timid. If you're wondering why I lowered the HP IVs - that's because it gives a Life Orb number (a HP number ending in a 9), which gives Jirachi 11 uses of its Life Orb instead of 10 from full health.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Body Slam
- Iron Head
- Stealth Rock
- U-turn
This is basically a tank attacker Jirachi, boasting much more power to its Iron Head, paraflinch, providing Stealth Rock support, and free switch-ins with U-turn. hm yeah not much to say about it, but most people don't expect a Jirachi that can take some hits to pack much of a punch.