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Old Mar 8th, 2013, 4:45:26 AM   #70
srk1214
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Final Submission

HP: 90
ATK:
100
DEF: 60
SpA: 45
SpD: 130
SPE: 75

PT:
99.7571
ST:
209.068
PS: 132.263
SS: 72.5607

BST: 500
Overall BSR: 274.007

INTRODUCTION:

For a quick look, read the Italics and the TL;DR. Otherwise, please read it in entirety... calcs and all. Note the difference in outcomes attained at each level of Special Bulkiness and Attack to see how this spread in particular encourages gradations in EV spreads.

THE STATS:

HP: As DarkSlay (whose format I shamelessly have "borrowed") pointed out in his submission, "CAP projects in the past have predominantly featured projects with a high level of HP, due to the general 'overall' bulk the CAP receives as a result." As he further points out, "increasing the individual defensive stats, especially in cases where we're looking for polarization" is an option, and a good one at that. And just as DarkSlay came to the conclusion that a good, but sub-100 HP Stat was ideal, so too did I. 90 HP is a good mid-level bulk base to work on, enabling low PT and high ST with ease.

ATK: We have pretty much come to a consensus on reasonably high attack, with the exception of those constrained by the PS limit and their choice of high speed. An Attack stat of 100 is sufficient to threaten essentially every Pokemon that CAP5 is targeting. At the same time, 100 Attack avoids being so high that CAP5 is likely to sweep in anyway. The goal should be uninvested hits still doing enough damage to make CAP5 a tank and not a wall that sits and does nothing.

Here are some STAB calculations against some of our biggest targets:
Attack Calcs (Neutral Nature)


In short, 100 Attack is an optimal point. When invested, the attack needn't be any higher to grab the vast majority of guaranteed OHKOs/2HKOs on the things it should be targeting. It already gets them. When uninvested, it still nabs the 2HKOs on everything it needs to 2HKO. Any further attack beyond base 100 only makes CAP5 better in general, and not better for its concept.


DEF: Again, agreeing with the consensus on low physical bulk. We want to be checked by things like Scizor and Breloom and random Outrages, etc. 60 Defense accomplishes that. 90/60 Physical defense is nothing to write home about. Here's a few calcs to back up my point:
Defense Calcs (Neutral Nature)


60 Defense is an ideal pairing for 90 HP, as it lies in an area where the likely 252 HP investment makes little difference to the most important Physical attacks CAP5 fears, as long as SR is up. The Terrakion calculation was included as it shows that Terrakion can afford to "mispredict" a Venusaur or Gengar (or otherwise unfriendly to Close Combat) switch in. The Stone Edge will still be massively threatening, even perhaps an OHKO


SpA: Yay! A boring section with no calcs needed, though I'll throw a few in just for kicks. 45 Special Attack is laughable. How laughable?

Outside of Sun, with 252 Sp Atk EVs, a boosting Nature, and a Life Orb, CAP5 fails to OHKO Scizor with HP Fire. (In Sun this does OHKO, but so would anything...) For a more likely scenario, in Sun, but with no Sp Atk EVs, a neutral Nature, and a Berry, CAP5 deals 57.14 - 67.63% to Scizor. Moreover, it fails to even guarantee a 3HKO on standard Ferrothorn.


45 Sp Atk may look "higher" than many other options. But it's entirely optical and placed that "high" so that it looks more realistic. It's still pathetic. And remember... Scizor has an all but guaranteed OHKO on you after SR, even if you are running 252 HP EVs, so this HP Fire nonsense only even would matter on a predicted switch-in.


SpD: Now for the business. 130 is obviously pretty big, but we've all agreed it needs to be up there. Our targets are Special Attackers, so Special Defense is needed. Our Grass typing, along with the fact that we aim to be used in Sun, already help against the many Water Special Attackers in the tier, as well as Jolteon and Thundurus-T. We are also protected from Psyshocks targeting our weak Defense by our Dark typing. Still, we need to be prepared to eat a variety of Special attacks, from Dragon Pulses and Draco Meteors to Ice Beams and... well mostly that's it. We also need to be situated at a point where we don't go overboard. CAP5 has no business eating Fire moves, for example, (unless Rain intervenes). Harvest inevitably plays in with these calcs and make them very obnoxious to do. LumRest and Sitrus are both viable options in various scenarios, along with everything random like Haban or Enigma Berries. Calculations will be provided at 0/0 Bulk, 252/0 Bulk, and 252/252+ Bulk:

Special Defensive Calculations (Neutral Nature, Neutral Nature, and Boosted Nature)


Seeing HP set at 90, setting Special Bulk at 130 is optimal for the project. It sets a bar where investment actually accomplishes a good deal and is required to bypass certain threats. Gradations along this investment can be made to check/counter various threats. The only thing that is impossible to account for perfectly that some may like to account for is Specs Latios, though a fully invested CAP5 avoids the guaranteed 2HKO from Specs Draco Meteor, even after SR. Increasing Special Defense any further disincentivizes the need to invest in Special Bulk in order to surpass powerful threats like Latios. Indeed as it stands, max/max+ bulk enables CAP5 to surpass every single thing that it would like to surpass with a LumRest set under Sun, even when switching into SR, either with the aforementioned LumRest, Sucker Punch, or Power Whip. Placing Special Defense at 130 puts the onus on the user of CAP5 to optimize the Special Bulkiness to best suit his or her team's needs, rather than having such high Special Bulkiness at the start that investing in Attack or Speed is even an option when attempting to take on things like Latios.


SPE: Many arguments have been made back and forth about speed. All I can say is that 75 Speed naturally puts us ahead of Politoed, and that's about it of the things that matter. 75 Speed is sufficiently ahead of Politoed too that it requires Politoed to speed creep at least somewhat substantially (an extra 40 EVs) to surpass and gain the easier 2HKO that does not fear Power Whip.

There is no significant difference in my mind between any speed that surpasses Politoed and fails to surpass the OU "midpoint" of 100. With that being said, I see very little reason to outspeed Rotom-W. Yes, keeping Volt-Switch from happening is nice, as it means Rotom-W must simply switch out. But Volt Switch is dealing approximately no damage and only serves to help Player 1 scout Player 2's potential double switch to Dugtrio as Player 1 intended to bring in Heatran. This benefit is nice, but circumstantial and relies entirely on prediction and situation. The other benefit is that it avoids potential Will-o-Wisps. However, CAP5 loves the Sun and will likely be running LumRest a good deal of the time, making this less useful.

I do appreciate its pluses, but I fear the minuses of outspeeding Gyarados, Venusaur outside of the Sun, and Dragonite are unnecessary. Moreover, this level of 87+ enables CAP5 to more easily run offensive sets and catch things like Specially Defensive Celebi with a Crunch before being hit by a U-Turn. Basically, I view these extra points in Speed largely unnecessary.

For similar reasons, I dislike a particularly fast spread. I feel it grants CAP5 far too high flexibility for what it needs to accomplish. CAP5 should need to be tailored to do what it needs to do. High speed makes a one-size fits all set of LumRest much more likely to be used. Low variety in creativity is not what the CAPmmunity aimed for when we picked Harvest. I honestly feel this is an attempt of Chlorophyll adherents to get back what they missed out on at the ability stage. It's not necessary with Harvest. As has been mentioned before, the question to ask is "WHY?" not "WHY NOT?" I fail to see why CAP5 needs high speed, so I am therefore opposed to it.

For the slow spreads, I feel underspeeding Politoed is detrimental to the accomplishment of our concept. We wish to make life harder on Water types. Well, the most used of them all is Politoed. And like it or not, even with Max/Max+ investment, many spreads, mine included, are 2HKOed by Focus Blast. Many are 2HKOed by Ice Beam as well. And of course SR factors into these calculations too. Essentially, underspeeding Politoed requires such massive bulk that I was unwilling to give CAP5. Therefore, I am unpersuaded by a slow spread.

TL;DR:
...
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