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#2576 |
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Join Date: Jul 2011
Posts: 179
The Twilight Realm
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That's an interesting Volcarona set. It must be a nasty surprise when people expect the Quiver Dance set instead. I like the HP Rock suggestion--it'll give you better coverage and since you're going to be switching in and out anyways, you should have another Pokemon that can take on Heatran anyhow. Speaking of whom:
Porygon2 @Eviolite Ability: Trace EVs: 228 HP/88 Defense/180 Sp. Attack/12 Sp. Defense Nature: Quiet -Recover -Hidden Power Fire -Thunderbolt -Ice Beam I honestly haven't played singles in a while because of VGC 2012, but when I did, I found this set to be surprisingly effective. Trace and BoltBeam allows Porygon2 to counter many major threats in the metagame such as Heatran but here's the real beauty of the set: HP Fire. You're probably wondering why I'm using HP Fire as opposed to Thunderwave like many other standard Porygon2 do. I originally ran Thunderwave but found myself getting Taunted almost every time I tried to use it. I also found that people love switching in Ferrothorn, Scizor and Forretress every time they saw it, so normally I used HP Fire on the switch in and followed up next turn for a KO. I've actually been wondering whether I should deliberately make the HP Fire have a BP of 60 so that if it Traces Scizor's Technician, it'll do even more damage to Scizor but that's very situational. The given EV spread is unusual, yes, since it's not purely defensive, but I've found that investing in Porygon2's Sp. Attack allows him to strike back and score major KO's for my team while sponging attacks thanks to Eviolite. This set also allows me to attack right through the predicted Taunts that Porygon2 always seem to attract. Heavily damaging the opponent with that fantastic coverage gives me room to use Recover when needed.
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Significant insignificance |
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#2577 | |
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Join Date: Mar 2012
Posts: 277
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Here is a set I enjoy using on rain teams: Jellicent (M) @ Choice Specs Ability: Water Absorb EVs: 252 HP/252 SpA/4 Spe Nature: Bold/Modest -Water Spout -Shadow Ball -Ice Beam/Blizzard -Giga Drain Jellicent is known as a defensive Pokemon, yet with Choice Specs, Jellicent becomes an extremely potent attacker. With a boost from rain, Water Spout destroys non-resistant Pokemon, considering that, when at full health under rain, Water Spout has a base power of 456.25! Shadow Ball is the other STAB which is good when Jellicent is weakened. Giga Drain gives Recovery and destroys Gastrodon, but it is not as important. Ice Beam gives one last coverage move for the Therians, Gliscor, Breloom, Dragonite, and Chlorophyll abusers. If on a Hail team, Blizzard is better in this slot. The nature gives either more bulk or more power, and the EVs help to do this as well. |
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#2578 | |
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Join Date: Mar 2012
Posts: 277
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#2579 |
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Join Date: Jun 2012
Posts: 336
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Switching on Heatran and absorbing Fire attacks pumps also HP Fire, so that could be very good !
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#2580 | |
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Cause you keep me coming back for more
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Also why Quiet? Wouldn't something like Modest or Timid work much better? Sure Porygon2 is slow but it still values its speed stat more than its attack stat. |
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#2581 | |
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I have to get to GOLDENROD for myEnemy ???????
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As for the Porygon2 set, I dunno it seems fairly solid to me. It gives you a way to deal with stuff like Ferrothorn and Forretress that might try to set up on you as well.
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Credits for avatar go to my friend Seraphinu! My Scramble Challanges: Found here Current Challange: Hard Emerald Scramble No more video updates, sorry! The Gauntlet Challenge! Need help learning how to battle or getting into the Smogon community? Use the Mentorship Program! |
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#2582 |
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Join Date: Jun 2012
Posts: 78
Germany
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Again: "PP"...
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I'm crazy... I'm insane... Everyday it's ticking in my brain... Just like the rain... Falling down on the floor... Like someone have been shot through a door... Poor poor poor... Little attention-whore... *sing'z* ![]() |
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#2583 |
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Join Date: Jun 2012
Posts: 51
The Forest of Fools
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I'm sorry, but if used correctly, PP should never be an issue. Blizzard hits MUCH harder than Ice Beam, and with 100% accuracy in hail, there's not an excuse to replace it.
Let's think about it this way; If PP was more important than power in this instance, why would anyone EVER elect to use Blizzard. There's a reason people favor Blizzard over Ice Beam on a hail team. The less PP isn't really all that important.
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Last edited by Slim Slendy; Jul 22nd, 2012 at 6:30:43 PM. Reason: Grammar |
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#2584 |
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Join Date: Jul 2012
Posts: 1
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So I have a fairly obscure, and probably never before seen Ferrothorn. If this, or something like this has been posted already, I apologize ahead of time. But here's my curse tank Ferrothorn:
Ferrothorn @Leftovers Ability: Ironbarbs EVs: 252HP/8Def/248SpDef Nature: Sassy -Curse -Power whip -Gyro ball -Leech seed/Spikes/Toxic With this EV spread, and set, you can throw many people off. They won't expect Ferrothorn to use curse, and when it does, it becomes an amazing tank. With one curse boost, ferrothorn gets 450 def and 336 att. This ferrothorn can take huge hits from powerful physical, and special attackers once it sets up. Also, with the speed drop from curse, gyro ball has increased power on slower pokemon. The 2 attacks are there for ferrothorn to have it's 2 most power STABs. The last moveslot is up for grabs. Leech seed allows ferrothorn to survive longer, and rack up more residual damage. Toxic serves the same purpose, but doesn't give ferrothorn extra health back. Of course spikes is there, mostly because if ferrothorn does set up, he can easily get spikes on the field. |
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#2585 |
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Join Date: Jul 2011
Posts: 239
New York
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I can vouch for that Specs Jellicent. It works well and can catch ppl off guard if used correctly.
The thing is with Curse Ferro is that, you take a fighting hit, you live. You set up a curse, you die. IDK it's not really as good as Snorlax with it because no instant recovery.
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[7/2/12 1:44:44 PM] Thund: i just rub my textbook on my penis" |
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#2586 | |
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Join Date: Jun 2012
Posts: 78
Germany
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Also a weather summoner could easy switch into whatever that Frosslass packs... (Sub,Protect,Torment,Blizzard) and "wall" the hit...T-tar will wall, Toed will [he even laughts], Tales will laught as well... ahh I do not forget its ACC drop from 100 to 70... If the weatherwar is won... and if your team really is able to win a weatherwar like 90% of the time, than Blizzard is useable...
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I'm crazy... I'm insane... Everyday it's ticking in my brain... Just like the rain... Falling down on the floor... Like someone have been shot through a door... Poor poor poor... Little attention-whore... *sing'z* ![]() |
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#2587 | |
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Join Date: Feb 2012
Posts: 159
Seattle, Washington
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#2588 |
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Join Date: Aug 2010
Posts: 1,155
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Kiyo, but if he only has 8 blizzards, he will run out of PP quickly. Then, even a hippow can switch in for free, not to mention plenty of other stuff, and set up in his face.
I get it that you can just switch out if it's obvious that you will use it, but even good stallers need a way to inflict damage other than just sub torment stalling. Ice beam provides a more reliable way to chip away at things. If we go "It's unlikely that it will use all 8 blizzards", well of course-it's unlikely that set works well at all. But if we assume that it does, we need to give it ice beam, in the hopes that it will stall more. Or we could just give it d-bond really. Last edited by tehy; Jul 23rd, 2012 at 5:05:55 AM. |
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#2589 |
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Join Date: Apr 2009
Posts: 236
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I have been using this Moltres set in rain for a while to huge success. It's amazing how many threats Moltres can ohko (or 2hko) with hurricane + LO + SR damage.
Moltres @Life Orb Ability: Pressure EVs: 56Hp/252+SpAtk/200Spd Nature: Modest -Agility -Hurricane -Fire Blast/Hidden Power [Fighting] -Roost/Hidden Power [Fighting] with the ev's at +2 you outspeed all common scarf carrying pokemon, you also hit an important 266 speed to outspeed various lower speed threats without a boost. The main advantages Moltres has over Volcarona is stab hurricane + consistant 1 turn +2 speed (tailwind is non-permanent but has its advantages) and better resits + natural defence. After a single turn you get a hurricane with the same effective BP as volcarona at +1 and you have more speed. Really hurricane is the only attacking move you need.. it has a VERY good chance to ohko all Gyarados after SR (even rest talk) as well as dragonite etc. It's a solid ohko on the whole metagame (that doesn't resist it) after they have taken enough hazard damage making it a great late game sweeper. The hard counters to this are electrics (specifically Rotom-w), some Gastrodon, Tyranitar, roar or toxic Heatran and dedicated special defensive wall Jirachi's (takes JUST under 50% from fire blast)... Ninetales loses 1 on 1 and allows Moltres to sweep with fire blast anyway.. most bulky waters take 60%+ meaning they only need some hurricane spam OR prior damage (which is very plausible.. considering they are supposed to check pokemon). HP fighting lets you deal with the most dangerous threat (Tyranitar) being a solid 2hko on most :) Rotom-W is often 2hkoed by hurricane anyway and Jirachi literally only JUST survives two fire blasts (Gastro takes about 50% with max special defence from hurricane making it a shaky counter) edit: Forgot the blobs are hard counters... they can only be handled with toxic.. or incredible confusion hax Last edited by HabibsHotDogs; Jul 23rd, 2012 at 7:54:30 AM. |
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#2590 |
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Join Date: Jun 2012
Posts: 3
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would passing that rest cresselia eventually break sleep clause
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#2591 | |
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Join Date: Jun 2012
Posts: 78
Germany
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And I also totally aggree with tehy.
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I'm crazy... I'm insane... Everyday it's ticking in my brain... Just like the rain... Falling down on the floor... Like someone have been shot through a door... Poor poor poor... Little attention-whore... *sing'z* ![]() |
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#2592 |
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Banned deucer.
Join Date: Dec 2009
Posts: 884
Australia
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I'm guessing you didn't read the set at all? The point is the Salac Berry; if it's facing Tornadus or Scarf Thundurus it can easily get the speed boost from the berry and KO with Hydro Pump (or, if it's 1v1 and you don't need the extra speed for an extended sweep, you can just attack straight away from behind your Sub).
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#2593 |
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Join Date: Jun 2011
Posts: 48
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Bit of an odd phazing duo I've been having luck with lately, team was initially made as a stupid gimmick team but it's winning about 80% of my battles
Jirachi @ Red Card Trait: Serene Grace EVs: 240 HP / 32 Spd / 160 Def / 76 SDef Impish Nature - Recycle - Iron Head - Body Slam - Wish Mew @ Leftovers Trait: Synchronize EVs: 252 HP / 160 Def / 96 SDef Calm Nature - Dragon Tail - Taunt - Softboiled - Seismic Toss I'll admit, it looks gimmicky as hell, but with sand, Spikes and Stealth Rock it can quickly weaken teams. The Jiarchi set revolves around parashuffling. Once you paralyze with Body Slam use Wish if needed and Recycle when you get a chance to get the Red Card back. The Mew set is more of a traditional phazer, but on a odd poke. In all honesty I rarely use anything other than Dragon Tail and Softboiled so I'm open to suggestions for the other 2 moves. With the right support this duo can easily weaken teams for a sweeper to come in and clean up. |
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#2594 | |
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Join Date: Oct 2010
Posts: 535
I'm comfy and easy to wear.
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#2595 |
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Join Date: Jun 2011
Posts: 48
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#2596 |
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Join Date: Jul 2012
Posts: 5
San Marino
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Durant (M) @ Wide Lens / Life Orb
Trait: Hustle EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Agility - Hone Claws - Superpower - Iron Head this thing is a very destructive machine. double (or triple with hone claw) booster who can hit very well a lot of threat with also the support of hustle who power up his atk. wide lens like a counter of the negative effect of hustle, but with hone claw it can be useless (unless you change the moveset with a move with lower accuracy), so you can easily use life orb too. the problems of this set are thundurus (who can be banned early i hope), zapdos, gyarados and volcarona, but they take a lot of damage |
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#2597 | |
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Join Date: Feb 2012
Posts: 159
Seattle, Washington
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#2598 |
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Join Date: Mar 2011
Posts: 96
New Zealand
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Well, I've been toying around with the idea of a Choice Specs Jirachi recently, after I looked at a gen 4 analysis, and I was wondering what other people thought about it in gen 5. The on site analysis goes:
Jirachi @Choice Specs Serene Grace Modest - 224HP/ 252Sp. Atk/ 32 Spe -Doom Desire -Thunderbolt -Psychic -Trick It's kind of interesting. Firstly, Doom Desire which is rarely used competively, is intriguing, though it's mechanics have changed since gen 4. Basically, DD is a 140 base power 100% accurate special Steel attack that strikes two turns after use, even once you switch out. Kind of cool, because if you switch rachi out, and force a switch with something else, then your opponent may well have to sac something when faced with a specs DD on top of the attack you choose that turn. Thunderbolt allows Jirachi to hit water types and alongside a reliable STAB psychic, provides relatively good coverage. Lastly, Trick cripples wally stuff as usual. It's pretty unexpected and can work pretty well, but I was wondering if it's a bit gimmicky? Has anyone else tried a Specs set? EDIT: Over a year on Smogon, and I've reached my 50th post. Woooo! :D |
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#2599 | |
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Join Date: Jun 2012
Posts: 78
Germany
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I'll use and test it! Sounds like alot of fun :D Edit: Doom Desire hits like a truck even if resisted! Testing this baby atm on PO and PS. I think I'll have hell of alot more fun with this :P
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I'm crazy... I'm insane... Everyday it's ticking in my brain... Just like the rain... Falling down on the floor... Like someone have been shot through a door... Poor poor poor... Little attention-whore... *sing'z* ![]() Last edited by preliator; Jul 24th, 2012 at 7:27:48 PM. |
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#2600 | |
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Join Date: Sep 2011
Posts: 640
DreMZ on PS! (´・ω・`)
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Again, I haven't used either of the Jirachi's so I'm pretty much theorymoning here.
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I do the arts now! :D |
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