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View Poll Results: What do you think should go in the 6th slot?
Terrakion 8 17.78%
Cleric Blissey 5 11.11%
Para Shuffling Dragonite 2 4.44%
Excadrill 15 33.33%
Latias (w/ Wish + Support Moves) 3 6.67%
Rotom-H/Rotom-W 7 15.56%
Hippowdon (Phazer/ Curse/ Stockpile set) 3 6.67%
Other (Please Specify) 2 4.44%
Voters: 45. You may not vote on this poll

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Old May 24th, 2011, 3:39:08 PM   #1
jds24
 
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Bladeezz on PO
Default The Eye of the Storm IV (Sandstorm, Peaked 125)

Hello everyone, welcome to my second (real) RMT. For those of you who saw my last RMT, Eye of the Storm II are probably wondering where III went. Eye of the Storm IV sounded much cooler than III so that's that... This team has had more success than my last one, and I've finally found a 6th member that fits well. Please point out any weakness and post any suggestions, that's why I'm posting this on here. This team has peaked at 1377 points with a ranking of 163 on PO server (because smogon is down). I go by Bladeezz on PO, feel free to challenge me, it'll be fun! I've been having a lot more trouble using this team to ladder nearly as successfully on smogon. Weird huh? I seem to have hit a wall on the smogon leader board around 1400 points - I've broken though my 1300 wall! Peaking at 1360 points with a rank of 125! If you're a tutor and you're not busy and you see me on, it would be really great to get a battle and some tips from someone who really knows what they're doing. Things being tested have been marked in bold.

Team Building Process and Synergy
...


Overview

In Depth

Knight of the Sand Storm

Tyranitar (M) @ Focus Sash
Trait: Sand Stream
EVs: 252 HP / 176 SAtk / 80 SDef
Quiet Nature (+SAtk, -Spd)
- Stealth Rock
- Fire Blast
- Crunch
- Ice Beam

Yes, this set is stolen from KG (almost). This Tyranitar has great bulk and gets Stealth Rocks out reliably. It helps to bait in some of Garchomps counters and eliminate them with Fire Blast and Ice Beam. Pursuit is an interesting option, and is a great trapping move and helps to limit the number of times the opposing weather inducer can switch in and out, having to be hit once on the switch in and once on the switch out, thus allowing me to more than likely win the weather battle. I prefer Crunch over Pursuit because of it's ability to hit Reuniclus harder. This works much more effectively than pursuit, as the metagame predicts it and never switches into it, ending up in Tyranitar's untimely demise. The EV's (or lack there of) and nature help to be slower than all oppsing weather starters and have Standstorm out at the beginning of the battle. Due to his typing he has quite a large pool of weaknesses that needed to be covered by the rest of my team. Also though due to his typing, he can take (all but bug) attacks direct at Reuniclus, and fire attacks directed at Ferrothorn. Although if it's a weather battle, that wouldn't be preferable because it would cut down his longevity, eventually making me lose the weather battle. Fire Blast's accuracy has been a huge pain, it seems to always miss at key points early in the battle. Focus Sash is being tested and is working great, allowing me to take powerful hits from Landorus and Gliscor and OHKO back with Ice Beam. It also makes Tyranitar a much more reliable Reuniclus counter, not relying on Focus Blast missing.

Synergy
: Jellicent, Ferrothorn.
: Ferrothorn.
: Jellicent, Reuniclus.
: Ferrothorn, Jellicent.
: Excarill if Air Balloon is intact.
: Jellicent, Excadrill.

Garchomp Reigns Supreme

The King (Garchomp) (M) @ Lum Berry
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Swords Dance
- Substitute
- Earthquake

The King makes his return from my last RMT. This returns to my motto of "If it ain't broke... don't use it". I'm in love with this set. It allows a tremendously powerful Outrage with no confusion draw back. After a Swords Dance Garchomp is frighteningly powerful and when coupled with a Sub can often times beat its counters one on one. Earthquake is there for obvious STAB reasons, and with Outrage offers just rediculous coverage which is only hard walled by two pokes. He also works as a back up check to status inducers because of his Lum Berry, but I don't like doing this because it cuts down on his sweeping ability. The most namely of the status inducers being coutnerd is Breloom. Garchomp can switch in, cure spore sleep and OHKO with Outrage. All in all I'm in love with Garchomp, and in heinsight I want to support it more with wish, which my team doesn't seem to be very good at right now. I have tested ScarfChomp out over Sub + SD Chomp, and this set is much more effective with my team. Excadrill does a great job of countering the things ScarfChomp does, so the power of Sub + SD Chomp is what my team needed.

Synergy
: Ferrothorn, Excadrill (if it's a weak attack, -2 Draco Meteor).
: Jellicent, Tyranitar (pseudo).

Illusion of the Oasis

Manfred (Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Recover
- Scald
- Shadow Ball

This Jellicent is the first half of my defensive core and functions as a great bulky water, special wall, and spin blocker. He synergizes perfectly with Ferrothorn and together they apply two of the most crippling statuses in the game: Burn and Paralysis. Although the shaky accuracy on WoW is somewhat of a turn off, it can do it's job well and allows Reuniclus to set up on physical attackers more succesfully and often. I also love burning opposing Ferrothorns, making them even more set up fodder for Garchomp when their Power Whips don't even break his subs. Water Absorb makes opposing Politoed useless, and he can also take fighting attacks directed at Tyranitar with immunity, allowing him to be a great early game switch in against rain teams. Him and Reuniclus give my team a strong fighting resistance I've been looking for. Overall this pokemon is a total upgrade from Vaporeon, have better stats, status moves, and identical ability. The only set back from using Jellicent is his lack of Wish. Scald is being tested over Taunt. Taunt seemed to become almost never used. Scald allows me to check Gliscor when Jellicent has most of it's health. Jellicent has been a great wall lately, walling off more threats than Ferrothorn. I am very pleased with Jellicent's performance.

Synergy
: Ferrothorn
: Tyranitar, Ferrothorn, Excadrill
: Ferrothorn, Garchomp, Excadrill, Tyranitar (pseudo).
: Tyranitar, Ferrothorn, Excadrill.

The Cactus Wunnabe


Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Power Whip
- Protect
- Thunder Wave
- Spikes

This is my main method of T-Waving things faster than Garchomp. He is just a physical tank and synergizes perfectly with Jellicent. Protect is used over Gyro Ball because it becomes useless after T-wave. Protect really can come through in the clutch when my team just really needs a turn of immunity. Often times there are threats weaked about to go down, but still pose a large threat. Protect allows Sand Storm to take its toll, as well as burn if I have it set up. Power Whip provides neccesary coverage for my team, as in the past I have always had trouble with working a grass move in some where. He does seem to be a fair trade off for Skarmory due to his status inducing moves, but his lack of phazing puts my team in need of one. Spikes are being tested over Leech Seed after being told my team would appreciate the support.

Synergy
: Jellicent, Reuniclus.
: Jellicent, Tyranitar, Garchomp.

I Am The Syndrome

Syndrome (Reuniclus) (M) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Focus Blast
- Psychic
- Recover

Don't be fooled by this thing's appearence, it's much more dangerous than it appears. This thing is incredibly bulky with this EV spread, and can set up on lots of pokes, defensive or offensive. While recoiless Life Orb is hard to pass up, Leftovers is being tested over Life Orb for the survivability it provides. It makes this blob nearly impossible to take down. Magic Guard is one of the best abilites in the game, giving immunity to Sandstorm and entry hazards, which my team has no way of preventing. The moveset allows it to have a great recovery move and neutral damage to most pokemon (although psychic resists both, it has two moveslot syndrome). I prefer this variant over trick room because trick room could hinder the rest of my team if this goes down with TR still up. He acts as a strong counter to Conkledurr and other strong fighting types, and he carries an important fighting resistance for my team. Him and Excadrill make up a great offensive core, Excadrill having X-Scissor to put a dent in or eliminate Psychic types which resist Reuniclus's attacks. Lately he has netted me some pretty clutch late game sweeps, leading me to a victory against the #3 player on the smogon leader board.

Synergy
: Jellicent, Excadrill.
: Tyranitar, Ferrothorn, Excadrill.
: Tyranitar, Ferrothorn, Excadrill.

Drilling the Competition

DeathQuake (Excadrill) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Rock Slide
- Earthquake
- X-Scissor

Excadrill is my main answer to many things my team was weak to, more specificly Thundurus. My team was weak to set up mons that use moves like Dragon Dance and Quiver Dance to sweep because I had no way to outspeed them and they could just tear through my team. Excadrill fuffils the role of countering Thundurus, Haxorus, Opposing Excadrill (Without Air Balloon), Volcarona, and weakened Latios well. I say weakened Latios because X-Scissor does an average of 81%, so Sand Storm and Stealth Rock damage need to occur before Latios can be taken down. He also functions great as a mid game offensive mon by applying pressure early on, posing an immediate threat with his great coverage and 405 attack stat. Even more effectively though, he is a great late game sweeper once his counters have been eliminated. His held item, Air Balloon, opens up tons of oppurtunities during the game to set up a SD and put me in a check mate position. This is a pretty standard Excadrill, there's not much more to say... If it ain't broke... don't use it.

Synergy
: Jellicent, Ferrothorn.
: Jellicent, Reuniclus.
: Jellicent, Ferrothorn, Garchomp.
: Excadrill's Air Balloon.

Some of my teams problems/things I don't like about my team consist of:

-Lack off Wish and Heal Bell/Aromatherapy Type move.
-Lack of a reliable phazer.

Some art (Reuniclus) is taken from Yilx's Art Thread . Check it out, his art is fucking awesome.
Picture in Threat List is from Fatecrasher's Art Thread . Check it out! His work is really funny.
If you have better pictures of Jellicent, Ferrothorn, and Excadrill, PM them to me, if I like them enough, I'll put them up on my RMT and add your name down here too!

I've put a lot of effort into this threat list, I would really appreciate it if you would read it. If you're lazy, just read the colors. I color coded it for you, really please do read it.

The Threat Down (Total Threat List)
...

The threatlist below is just the problem pokemon. If you don't want to read the complete threat list please read this one, it gets directly to the point.

Threat Highlights
...
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RMT: Eye of the Fire Storm - Peaked 165, Mid Round 5
RMT: Eye of the Storm II - Peaked 206, Early Round 4
RMT: Eye of the Storm IV - Peaked 125, Late Round 4

(20:15:52) Snkz: I look like fucking nidoking
(20:15:52) Snkz: bitches love nidoking

Last edited by jds24; Jun 12th, 2011 at 8:59:54 PM.
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Old May 24th, 2011, 3:58:28 PM   #2
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would love to "point out any weakness" and try to "post any suggestions"
but without knowing the full roster, this is going to be hard :/
edit: at least tell us the pokemons and their sets ploxx
edit2: SpD Jirachi set is fantastic to support garchomp's sweep but...Im not sure if you already have it on your team or not...as well as gliscor to check things like terrakion and standard dory
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Old May 24th, 2011, 4:12:46 PM   #3
jds24
 
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Quote:
Originally Posted by Fat lordkira View Post
would love to "point out any weakness" and try to "post any suggestions"
but without knowing the full roster, this is going to be hard :/
edit: at least tell us the pokemons and their sets ploxx
edit2: SpD Jirachi set is fantastic to support garchomp's sweep but...Im not sure if you already have it on your team or not...as well as gliscor to check things like terrakion and standard dory
Don't worry lol I will be I'm writing it right now.

EDIT: Done.
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RMT: Eye of the Fire Storm - Peaked 165, Mid Round 5
RMT: Eye of the Storm II - Peaked 206, Early Round 4
RMT: Eye of the Storm IV - Peaked 125, Late Round 4

(20:15:52) Snkz: I look like fucking nidoking
(20:15:52) Snkz: bitches love nidoking

Last edited by jds24; May 24th, 2011 at 5:36:29 PM.
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Old May 24th, 2011, 10:06:28 PM   #4
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I actuallt ran a very similar team for quite a bit, some of the movesets where is bit diferent, but overall the team was the same.

The only major change I would add, is stone edge > thunderpunch, you will find that quite often you will need that stone edge to kill off a few threats like Dragonite and Volcanora at the end, which normally will not go down without it.

Also, lum berry is off on Garchomp, you already have 2 pokemon that can take toxic any day, you don't need to waste a precious item slot for a general one time status man. Life orb is an ok item, but you go down fast for no reason, I used a yache berry, as it allows you to shrug off those attempted ice attack revenge killers, and after that they usually have nothing. Its a tad gimicky, but it works, its better then lum berry though. This is just a suggestion though.
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Old May 24th, 2011, 10:23:24 PM   #5
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Yeah on Garchomp, personally Sub points to Yache rather than Lum. Prankster status'ers are rare, so with Garchomp's speed you'll outspeed everything to sub up first. This only limits your ability to switch into status, which you wouldn't want to be doing with Lum anyway.

But the main reason I posted something relevant was to point out that your picture of Garchomp has rain rather than sand :D
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Old May 24th, 2011, 10:25:13 PM   #6
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You've got some major weaknesses to most common set-up mons. Dragon Dance, Quiver Dance, and set up moves by mons faster than base 102 speed are big problems, given they have the coverage to take out your team.

What your team needs atm is speed and/or priority.
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Old May 24th, 2011, 10:58:23 PM   #7
jds24
 
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Quote:
Originally Posted by Fat Scarfwynaut View Post
Also, lum berry is off on Garchomp, you already have 2 pokemon that can take toxic any day, you don't need to waste a precious item slot for a general one time status man. Life orb is an ok item, but you go down fast for no reason, I used a yache berry, as it allows you to shrug off those attempted ice attack revenge killers, and after that they usually have nothing. Its a tad gimicky, but it works, its better then lum berry though. This is just a suggestion though.
The lum berry isn't meant for absorbing status it's to allow garchomp to go 4-6 turns of outrage without confusion as opposed to 2-3. I know Skarmory can take a toxic (immune to poison), but what else were you saying could? Edit: jk Lols reuniclus yeah forgot about it taking toxic as well.
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RMT: Eye of the Fire Storm - Peaked 165, Mid Round 5
RMT: Eye of the Storm II - Peaked 206, Early Round 4
RMT: Eye of the Storm IV - Peaked 125, Late Round 4

(20:15:52) Snkz: I look like fucking nidoking
(20:15:52) Snkz: bitches love nidoking

Last edited by jds24; May 24th, 2011 at 11:59:35 PM.
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Old May 24th, 2011, 11:24:06 PM   #8
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Might I suggest changing Infernape for a Conkledurr? It has superior power and bulk and with a Bulk Up moveset you will get some good sweeps with it. But I could understand not changing it for that since you would lose your Electric and Fire moves
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Old May 24th, 2011, 11:36:34 PM   #9
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After giving this more thought, what this team needs is a 3 pokemon defensive core. I'm leaning towards jirachi/Gliscor combo and then the only reasonable 3rd poke would be rotom-w, which would put me with basically KGs team lol. Im probably going to bring back my previous core of Blissey/Slowbro and then switch infernape for another poke that will help cover the remaining weaknesses and induce a status (will probably have this done by tomorrow night).

EDIT: Jellicent and Ferrothorn could work as a very effective defensive core for this team, providing paralysis and burn support for reuniclus and garchomp. Just afraid of using ferrothorn for the same reason as not using conkledurp (that the meta has adapted to have every team carrying a counter for them)

EDIT 2: Just did a small test with ferrothorn and jellicent core. Works MUCH better. Thinking that the last slot on my team should be a dedicated paralyzer though, as the status do still not seem to be being spread all that effectively. Also status seem to be bugging my team, so a cleric Blissey may be in order, as it can wish pass (my defensive core can no longer do that, and it helps Garchomp immeasurably). Will be changing write up to match thi change tomorrow. Also somewhat in need of a phazer.
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RMT: Eye of the Fire Storm - Peaked 165, Mid Round 5
RMT: Eye of the Storm II - Peaked 206, Early Round 4
RMT: Eye of the Storm IV - Peaked 125, Late Round 4

(20:15:52) Snkz: I look like fucking nidoking
(20:15:52) Snkz: bitches love nidoking

Last edited by jds24; May 25th, 2011 at 12:54:10 AM.
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Old May 25th, 2011, 3:55:33 AM   #10
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Edit: you say that you need a cleric, you could simply replace protect with heal bell on Vaporeon although you have to play him more carefully then.

Hey you say that you need something to give out status. A parashuffler dragonite is great for this job an I currently use one on my team to help garchomp setup with paralysis

Dragonite@ leftovers
Trait: Multiscale
Nature: (+ spdef - spa) forgot it's name
Evs: (252 hp/ 4def/ 252 sdef)
- thunder wave
- roost
- substitute
- dragon tail

The Idea is to thunder wave a poke as they attack and you should survive due to multiscale then you simply sub and roost after every second sub until they are fully paralysed, then roost and they will have trouble breaking a roosted multiple scale sub effectively meaning dragon, rock and ice moves do neutral damage. Then you phase ten out with dragon tail. I have found this to be a very unexpected strategy and works very well but without rapid spin support stealth rock breaks multi scale meaning you need to switch in on something you immediately threaten and can force a switch or lead with this guy. This guy is a phazer paralysis spreader and multi purpose wall with his high defences and multi scale and could really help your team out
GL
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Old May 28th, 2011, 2:59:40 PM   #11
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Changes have been posted, as well as the poll. Please check it out and rate!
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RMT: Eye of the Fire Storm - Peaked 165, Mid Round 5
RMT: Eye of the Storm II - Peaked 206, Early Round 4
RMT: Eye of the Storm IV - Peaked 125, Late Round 4

(20:15:52) Snkz: I look like fucking nidoking
(20:15:52) Snkz: bitches love nidoking
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Old May 28th, 2011, 8:23:15 PM   #12
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Hey there, I know what you mean about smogon being down, it's so annoying lol >.>. Your team is pretty solid but looking at it you pretty much get murdered by NP thundurus. Reuniclus is the only one who can really live a hit and the opponent can just wait until it has low enough hp and sweep. Granted it can set up on much but it could probably live a reuniclus psychic or force jellicent out and sweep. Furthermore, I personally don't feel like a jellicent/ ferrothorn core is enough to deal with the numerous threats in the metagame.

I would suggest changing ferrothorn to jirachi but then you are much weaker against rain and Garchomp really needs sandstorm with that set. For this reason I instead recommend you switch your terrakion to an Excadrill:

Excadrill@air balloon
Sand Rush
Jolly/Adamant
-Swords Dance
-Earthquake
-X scissor/return/rapid spin
-Rock Slide
252atk/252spe/4def


This will really help nullify the weaknesses in your team i feel whilst still alloweing you to switch on the offensive when need be. For balanced teams such as yours, i usually split the opponents' teams in to two main groups: defensive/stallish and offensive. I feel you are fine against defensive teams at the moment with reuniclus and that garchomp set and doryuuzu can help against those offensive teams that i feel you are not so great against and are much more common.


If you are going to remain with jellicent and ferrothorn i suggest switching their roles over so that jellicent is physically defensive and ferrothorn is specially defensive. At the moment you don't really have anything to take draco meteors besides tyranitar who, with that set isn't really designed to do so and is also your lead so may be played more recklessly. Furthermore, in a weather vs weather war, you really don't want tyranitar taking any large chunks of damage as it needs to out last the opponent's weather changer.

In addition to this I highly reccomend changing Jellicent for slowbro. Seems as you are not even utilising spikes on ferrothorn i really see no need for a spin blocker and slowbro is a much better overall wall.

The sets would be:

Slowbro@leftovers
Regeneration
Bold
-Scald/Surf
-Fire Blast/Ice Beam
-Slack Off
-ThunderWave
252Hp/40Sp.Atk/216 def
(feel free to tweak)


Ferrothorn@leftovers
Careful
-Thunder Wave
-Power Whip
-Leech Seed
-Spikes/protect
252Hp/208 Sp.def/48def


These two wall the vast majority of theats in the metagame and really give you a solid core (along with tyranitar and reuniclus helping out). Fire Blast on slowbro is for nailing skarm or ferrothorn but i would go for ice beam if i were you to beat out dragons. Scald is preferred because a burn on something can also help garchomp set up as well as thunderwave. I mentioned spikes on ferrothorn - you can use protect but i think spikes is overall better even without a spin blocker because rapid spin from something like tentacruel just gives garchomp an invitation to come in and set up, your choice though.

These changes might seem like a lot but they are really not if you think about it and i really think they will improve you team deal with the nasty threats in today's metagame =).
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Old May 28th, 2011, 8:36:59 PM   #13
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I would just like to quickly point out that a bulk up roopushin could really hurt your team especially if reunclus is dead. You might want to go with that defensively bulky latias to fix this.
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Old May 28th, 2011, 9:34:04 PM   #14
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@Cloud 8 - I've never really had a problem with Conkledurp, even with Reuniclus down.

@Instynct - Thank you for pointing out my weakness to NP Thundurus. I've yet to run into one, but I could see it being a problem. Terrakion has a surprising amount of special bulk (due to Sandstorm), and can take a hit from +0 Thundurus and OHKO back with Stone Edge. In regards to Excadrill, he is basicly an upgraded version of Terrakion. Excadrill can switch into a Tbolt with immunity and OHKO with Rock Slide. Excadrill really is a great suggestion of Terrakion. I'll be trying him out today and get back to you on his effectiveness.

As far as replacing Jellicent and changing Ferrothorn around, I really like the way they work right now. Ferrothorn does a fine job of taking a Draco Meteor as he is now. I prefer Jellicent being Specially Defensive due to his disgusting 70 base Defense stat, which with max EVs and nature just turn it into a mixed wall, which I don't like as part of a two man defensive core. Due to Will-O-Wisp, he still can wall physical threats that aren't super effective if he gets the WoW on the switch in. He also synergizes great with Tyranitar, being able to come in on an obvious Fighting attack and forcing a switch. His type synergy is really the reason I'm keeping him over Slowbro (Slowbro has just overall more weaknesses). Thank you for the suggestion though!

Also on a side note which I should probaly make more clear in the write up, I didn't purpose Jellicent as a spin blocker, I was just trying to say it was a nice little added bonus.
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RMT: Eye of the Fire Storm - Peaked 165, Mid Round 5
RMT: Eye of the Storm II - Peaked 206, Early Round 4
RMT: Eye of the Storm IV - Peaked 125, Late Round 4

(20:15:52) Snkz: I look like fucking nidoking
(20:15:52) Snkz: bitches love nidoking
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Old Jun 1st, 2011, 12:52:04 AM   #15
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Added some changes to my team, most importantly Excadrill which really eliminated lots of my teams weaknesses. Please rate my team, if you see any weaknesses please point them out! Thanks for reading. Also please vote on the poll. I've only gotten 4 responses, that's kind of depressing.
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RMT: Eye of the Fire Storm - Peaked 165, Mid Round 5
RMT: Eye of the Storm II - Peaked 206, Early Round 4
RMT: Eye of the Storm IV - Peaked 125, Late Round 4

(20:15:52) Snkz: I look like fucking nidoking
(20:15:52) Snkz: bitches love nidoking
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Old Jun 1st, 2011, 8:40:02 AM   #16
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Hey this is a pretty good team. The first thing that caught my eye however was your ferrothorn set. I noticed you are not running spikes on it and became worried it isn't doing enough for your team. I am glad that you do realize you should be running spikes on the ferrothorn. I would put spikes in place of protect honestly. Slowing things down along with getting a few spikes out + SR on ttar will cripple teams. Just watch out for magnezone with some good double switching to your ground types for a chance to sweep.
I agree with instynct on the fact that you could use a more special defensively based ferrothorn for having a wider range of dragon absorbing capabilities. (remember to make you defensive pokemon female because of haxorus.)
Having a defensively oriented jellicent will also be a better choice for jellicent. You don't have a huge fire weakness on the team so spdef jellicent is abit redundant if you run sp def ferrothorn who absorbs more attacks and cripples teams with its t wave leech seed and spikes. This change should add to the flow of the team, which of course is the most important aspect of the team.
My second concern would more than likely come out to be excadrill having X scissors over rapid spin. With such a nice core you don't want to be hurt too much by entry hazards specially since they are so common and pretty easy to get up.

The team does have nice senergy and I hope you make it far with it. As far as your NP thundurus weakness keep excadrill alive for so revenging and try to force it out with nice switches so that it gets hit by rocks as much as possible. Double switching in the current metagame has proven to be more vital than in 4th generation. Good luck.
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Old Jun 4th, 2011, 3:30:10 AM   #17
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I've put blood, sweat, and tears into the threat list I posted. Not literally... that would be really weird to watch that happen. I would really appreciate it if you would read it and provide constructive critisim, maybe even to just how I handle things with my team.

@HardCore - I Really need X-Scissor's coverage on Excadrill. Entry Hazards aren't a problem for my team as they don't deal much damage, and I feel like X-Scissor is just more important. It's hard to decide because it's like comparing apples to oranges. Thanks for the rate though!
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Old Jun 4th, 2011, 8:39:03 AM   #18
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Excadrill does not work as a counter to Volcanaro.
Fiery Dance on the switch (more common than you might think further up the ladder) will not help you in any way.
Scarfchomp is far more reliable and I think you should consider using it. Also the combination of earthquake and outrage gets walled by skarmory, bronzong, and any balloon steels (namely heatran). This set gets harder and harder to pull off the better you get.
Also consider more Atk or sash on Tyranitar, so you don't have to count on Focus Blast missing to counter Reuniclus (even though it misses 95% of the time when you use it, the opponent is 95% likely to score it).
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Old Jun 4th, 2011, 2:43:58 PM   #19
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As I get higher on the ladder, I'm getting fewer and fewer Garchomp sweeps and he seems to be falling in usage on my team. This is my thought process on the idea of changing to ScarfChomp

1. Hmm Garchomp really isn't doing much lately, and team raters suggest I change to ScarfChomp.
2. I was reluctant because that would kind of negate the idea my team was based around, statuses, and make paralysis useless. Then it hit me.
3. I could switch T-Wave on Ferrothorn for spikes, which support ScarfChomp very well, and I wouldn't be losing much, and paralysis was only supporting Garchomp. I also have a spin blocker. This strategy sounds really good as of now, but I have yet to test it.
4. I would be losing my best Breloom counter, and Garchomp is now susceptable to Toxic Spikes, but he is no longer weak to them.

I'd like to know what you guys would think of this. Also, what ScarfChomp set do you guys think would best fit my team?

Also Tyranitar seems to be doing near nothing for my team, besides SR. Any ideas? Or is this not even an issue?

@Avatias0 - I really like the idea of Sash on Tyranitar. Thank you, that is truely a great idea, I will be testing it.
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Old Jun 5th, 2011, 8:56:11 PM   #20
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hi blade,

this is a p. good team and i highly recommend going back to sub + sd set instead of the choice scarf gachomp you used against me. this is because excadrill does a p. excellent job at cheking the flame moth, thundurus, and tornadeous. substitute+sd is just too good to pass up. if gengar and thundurus prove to be major nuisances to your team, i'd recommend using chople berry over your current item on tyranitar.

opposing sub+sd chomp seems to be problematic, I see no reason to run that moveset on ferrothorn. try for a gyro ball / power whip / thunder wave / spikes set. leech set is a decent option, but for a team like this i think your team will benefit both spikes + paralysis. with gyro ball you can reliably hit garchomp without missing with power whip. i'd also recommend an ev of 252 hp / 128 def / 128 spd with a sassy nature to provide more balance in your defenses.

as for other options you can use toxic / scald / taunt / recover with 252 hp / 176 spd / 80 spe and calm nature on jellicent. this for the sole purpose of posioning opposing rain teams attackers. taunt completely shuts down set-up pokemon, while scald burns physical attackers. just my two cents, overall gl!
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Old Jun 6th, 2011, 9:00:02 PM   #21
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Thanks for the rate franky.

Added some changes to the team, which are marked in bold along with the reasoning behind them. Also posted synergy cores below the respective pokemon. Also a highlight threat list has been added, containing only problem pokes for a quicker read and rate, so if you haven't read it yet, please do! Thanks again everyone for all the suggestions and rates!

Also if anyones into GP, I would love to get a GP check!
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Old Jun 12th, 2011, 2:59:01 PM   #22
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Well I suggest you run Life Orb on Excadrill over Air Balloon because hitting harder is really nice and gets you that crucial KO on Latios.
But if you're bent on Air Balloon then more power to you.

As for your JelliThorn combo:
First, why aren't you running Taunt over Shadow Ball? I know you like Scald but Shadow Ball really isn't that useful as almost anything you'll hit SE will kill you. Taunt, on the other hand, makes Jellicent a brilliant stallbreaker while also spin blocking.
I also ran fast taunt jellicent at one point (~192 speed which outsped min speed dragonite, politoed, and some other crap) and it was nice having that extra speed to get in the crucial taunt against stall teams. It will also take care of your issues with Bronzong and Skarmory as it taunts, scalds, and burns them.

But you have CM Reuniclus so stall may not be a problem.

My other question is why you are running max Special Defense on both Jellicent and Ferrothorn when this is a heavily physically oriented metagame. I suggest you run the standard Ferrothorn spread (252 HP / 48 Def / 208 SpDef with Relaxed nature).
I also suggest you either give Jellicent Max/Max Defense Bold, seeing as its Sp. Def is naturally high, or you give Jellicent 252 HP / 60 Def / 192 Speed should you run taunt to screw with stall.

All in all nice team though ^^
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Old Jun 12th, 2011, 9:18:30 PM   #23
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Thanks Woodchuck,
I've been told by multiple people that I should run mixed(ish) defenses on both Jellicent and Ferrothorn, but I've kept it the same with each being specialized in walling one spectrum of attackers. I'm starting to think this may be a bad idea, perhaps I am trying to apply skarmbliss tactics to these two, and they aren't meant to be like that. I may test out different EV spreads, but I like to specalize my walls, playing off their best stats. If this is wrong and a bad idea, please just explain to me why (I too am beginning to think it doesn't work, really want to hear ideas on this).

As far as the other things go, Stall has never been a problem. The air balloon on Excadrill is 100% neccesary for the team because it's my only ground immunity/resist. It's not too hard for my team to wear down Latios a little, between sandstorm, stealth rock, and forcing switches.

As far as taunt on Jellicent goes, I used to carry it and I never used it. It just seemed worthless. Shadow ball does well to hit the Lati's, and can finish off a weakend Reuniclus. I prefer that over a move I never you use. Also, I'm considering running Ice Beam > Shadow Ball, in order to help deal with Gliscor, but I'm hesitant about it.
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