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#1 |
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also known as Darkwing_Duck
Join Date: Dec 2009
Posts: 3,043
Location: Andromeda Galaxy
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![]() ![]() Battle Arcade The Battle Arcade is one of the Battle Facilities exported from the main games to ASB. It was approved here, and is detailed here. Pokemon The Battle Arcade usually uses quasi-random Pokemon, but for ASB it'll be a little different. I need you guys to create Pokemon templates for me that will save me a billion hours of my time I don't have to spend. Basically, follow the guidelines: 1.Put all Pokemon you do in separate hide tags. Use the format you use for standard ASB Pokemon. A sample is given below. 2. List all level up moves upto level 35(all generations), including pre-evolution moves if applicable. 3. Then separately list all remaining LU moves from all generations. 4. List all TMs and HMs the Pokemon learns(all generations). 5. List all egg moves the Pokemon learns(all generations only). 6. List all tutor and event moves the Pokemon gets(all generations). 7. Leave the nature area blank, and do the stats as if they were neutral natured(though it shouldn't be written anywhere). 8. Use Veekun.com for the sprites. 9. Do not include EC, MC and DC. 10. Do not list Dream World Abilities specially. List them like normal abilities. 11. Please do the Pokemon properly because it's difficult to have to check and redo things that are done wrong. 12. List all Pokemon to be male(unless female only or genderless). I will handle genders myself later. 13. If there are any repetitions in moves, list only the first instance of the move. Here's the fun part: You're rewarded for helping! Yes, you can earn some UC while you're at this. You earn 1 UC for every 5 Pokemon that you do. The social group for preparations stuff is long obsolete, but if you can bring that stuff here, it would be great, and save everyone a lot of time. As this is now moving into a new thread, for the sake of sanity, all reservations are wiped. My apologies to you folks, but now that official approval has been received, this needs to be sped up as much as possible(and it takes too long for a single person to finish a generation. The list of the Pokemon themselves is given below.
Venusaur
Venusaur(M) Types: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats LEAVE THIS NATURE SECTION BLANK HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 SpD: Rank 4 Spe: 80 Size Class: 4 Weight Class: 4 Base Rank Total: 20 Abilities: Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Attacks Tackle Growl Leech Seed Vine Whip Poisonpowder Sleep Powder Razor Leaf Sweet Scent Growth Double-Edge Petal Dance Worry Seed Synthesis SolarBeam Seed Bomb Swords Dance Toxic Body Slam Take Down Hyper Beam Rage Mega Drain Mimic Double Team Reflect Bide Rest Substitute Cut Flash Headbutt Curse Roar Hidden Power Sunny Day Snore Protect Giga Drain Frustration Return Mud-Slap Swagger Sleep Talk Defense Curl Rest Attract Fury Cutter Bullet Seed Earthquake Sludge Bomb Facade Secret Power Energy Ball Endure Giga Impact Captivate Natural Gift Grass Knot Strength Rock Smash Rock Climb Venoshock Light Screen Safeguard Round Echoed Voice Bulldoze Petal Dance Razor Wind Skull Bash Amnesia Charm GrassWhistle Ingrain Leaf Storm Nature Power Power Whip Sludge Frenzy Plant Grass Pledge Block Knock Off Outrage String Shot Rock Throw Ancientpower
Charizard
Charizard(M) Types: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats LEAVE THIS NATURE SECTION BLANK HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 100 Size Class: 3 Weight Class: 4 Base Rank Total: 20 Abilities: Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power(Innate): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).. Attacks Heat Wave Scratch Growl Ember Metal Claw Leer Dragon Claw Shadow Claw Air Slash Smokescreen Rage Dragon Rage Scary Face Flamethrower Fire Fang Flame Burst Slash Wing Attack Fire Spin Inferno Flare Blitz Hone Claws Focuc Punch Dragon Claw DynamicPunch Headbutt Curse Roar Mega Punch Swords dance Mega Kick Toxic Rock Smash Hidden Power Sunny Day Snore Body Slam Take Down Double Edge Hyper Beam Protect Endure Frustration SolarBeam Submission Iron Tail Dragonbreath Counter Seismic Toss Earthquake Return Fissure Dig Brick Break Mimic Double Team Flamethrower Swagger Sleep Talk Sandstorm Reflect Bide Rock Tomb Swift Aerial Ace Facade Secret Power Defense Curl Skull Bash Rest Attract Round Echoed Voice Steel Wing Overheat Roost Focus Blast Fling Sky Drop Incinerate Dragon Pulse Will-o-Wisp Giga Impact Bulldoze Captivate Rock Slide Dragon Tail Natural Gift Fire Punch Substitute Fury Cutter Cute Fly Strength Defog Ancientpower Beat Up Belly Drum Bite Crunch Dragon Dance Dragon Rush Outrage Air Cutter Blast Burn Fire Pledge Ominous Wind Swift Tailwind ThunderPunch Twister
Blastoise
Blastoise (M) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: LEAVE THE NATURE SECTION BLANK HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 3 SpD: Rank 4 Spe: 78 Size Class: 3 Weight Class: 4 Base Rank Total: 20 Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Attacks Tackle Tail Whip Bubble Flash Cannon Water Gun Withdraw Bite Rapid Spin Protect Water Pulse Aqua Tail Skull Bash Iron Defense Rain Dance Hydro Pump Focus Punch Water Pulse Dynamicpunch Headbutt Curse Rollout Roar Mega Punch Mega Kick Toxic Body Slam Take Down Double-Edge Bubblebeam Hail Hidden Power ? (?) Snore Ice Beam Blizzard Hyper Beam Submission Counter Seismic Toss Rage Icy Wind Endure Frustration Smack Down Iron Tail Earthquake Return Fissure Dig Brick Break Mud-slap Mimic Double Team Rock Tomb Ice Punch Facade Secret Power Swagger Sleep Talk Defense Curl Reflect Bide Rest Attract Round Focus Blast Scald Brine Fling Giga Impact Avalanche Gyro Ball Bulldoze Captivate Rock Slide Dragon Tail Natural Gift Substitute Rock Smash Surf Strength Waterfall Whirlpool Rock Climb Dive Aqua Jet Aqua Ring Confusion Fake Out Flail Foresight Haze Mirror Coat Mist Mud Sport Muddy Water Refresh Water Spout Yawn Hydro Cannon Outrage Signal Beam Water Pledge Zen Headbutt Zap Cannon
Raichu
Raichu (M) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: LEAVE THE NATURE SECTION BLANK HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 100 Size Class: 2 Weight Class: 3 Base Rank Total: 18 Abilities: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate. Attacks Charm Sweet Kiss Nasty Plot Thundershock Tail Whip Quick Attack Growl Thunder Wave Thunderbolt Swift Electro Ball Double Team Slam Feint Agility Discharge Light Screen Thunder Focus Punch DynamicPunch Headbutt Curse Rollout Mega Punch Mega Kick Toxic Body Slam Take Down Double-Edge Zap Cannon Hidden Power ? (?) Snore Hyper Beam Pay Day Protect Rain Dance Endure Frustration Iron Tail Submission Seismic Toss Rage Mimic Return Mud-slap Dig Brick Break Double Team Shock Wave Facade Secret Power Swagger Sleep Talk Reflect Bide Swift Defense Curl ThunderPunch Detect Skull Bash Rest Attract Thief Round Echoed Voice Focus Blast Fling Charge Beam Giga Impact Flash Volt Switch Captivate Natural Gift Substitute Wild Charge Rock Smash Strength Flash Bestow Charge DoubleSlap Encore Fake Out Flail Lucky Chant Present Reversal Tickle Wish Volt Tackle Counter Covet Helping Hand Knock Off Magnet Rise Signal Beam Fly Surf Dizzy Punch Petal Dance Scary Face Sing
Sandslash
Sandslash (M) Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Stats: LEAVE THE NATURE SECTION BLANK HP: 100 Atk: Rank 4 Def: Rank 4 SpA: Rank 2 SpD: Rank 2 Spe: 65 Size Class: 2 Weight Class: 3 Base Rank Total: 18 Abilities: Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. Attacks Scratch Defense Curl Sand-Attack Poison Sting Rollout Rapid Spin Swift Fury Cutter Magnitude Fury Swipes Crush Claw Sand Tomb Slash Dig Gyro Ball Swords Dance Sandstorm Hone Claws Focus Punch DynamicPunch Headbutt Curse Toxic Hidden Power ? (?) Sunny Day Snore Body Slam Take Down Double-Edge Hyper Beam Protect Safeguard Endure Frustration Iron Tail Submission Seismic Toss Rage Earthquake Return Fissure Brick Break Mud-slap Mimic Double Team Swagger Sleep Talk Rock Tomb Aerial Ace Facade Secret Power Bide Swift Detect Skull Bash Rest Rock Slide Attract Thief Round Focus Blast Fling Shadow Claw Giga Impact Stone Edge Bulldoze Stealth Rock Captivate X-Scissor Natural Gift Poison Jab Swagger Substitute Rock Smash Cut Strength Rock Climb Chip Away Counter Flail Metal Claw Mud Shot Night Slash Covet Earth Power Knock Off Super Fang
Nidoqueen
Nidoqueen (F) Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Stats: LEAVE THE NATURE SECTION BLANK HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 76 Size Class: 3 Weight Class: 4 Base Rank Total: 18 Abilities: Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Sheer Force:(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks Growl Tackle Scratch Tail Whip Body Slam Double Kick Poison Sting Fury Swipes Bite Chip Away Helping Hand Toxic Spikes Fury Swipes Flatter Crunch Earth Power Superpower Captivate Poison Fang Hone Claws Focus Punch Water Pulse DynamicPunch Headbutt Curse Roar Mega Punch Mega Kick Toxic Venoshock Rock Smash Hidden Power Sunny Day Snore Taunt Horn Drill Take Down Double-Edge Bubblebeam Water Gun Ice Beam Blizzard Hyper Beam Icy Wind Protect Rain Dance Endure Frustration Smack Down Iron Tail Pay Day Submission Counter Seismic Toss Rage Thunderbolt Thunder Earthquake Return Dig Fissure Mimic Shadow Ball Brick Break Mud-slap Double Team Sludge Wave Shock Wave Flamethrower Sludge Bomb Ice Punch Swagger Sleep Talk Sandstorm Reflect Bide Fire Blast Defense Curl ThunderPunch Detect Skull Bash Rock Tomb Aerial Ace Torment Facade Secret Power Rest Rock Slide Attract Thief Round Echoed Voice Fire Punch Focus Blast Fling Incinerate Quash Dragon Pulse Shadow Claw Giga Impact Stone Edge Bulldoze Avalanche Stealth Rock Captivate Dragon Tail Natural Gift Poison Jab Fury Cutter Substitute Rock Smash Cut Surf Strength Whirlpool Rock Climb Beat Up Charm Disable Focus Energy Poison Tail Pursuit Supersonic Aqua Tail Outrage Super Fang Uproar Lovely Kiss Moonlight Sweet Kiss
Nidoking
Nidoking (M) Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Stats: LEAVE THE NATURE SECTION BLANK HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 85 Size Class: 3 Weight Class: 4 Base Rank Total: 18 Abilities: Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Sheer Force:(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks Leer Peck Focus Energy Tackle Horn Attack Double Kick Poison Sting Fury Attack Chip Away Horn Attack Helping Hand Thrash Toxic Spikes Flatter Poison Jab Horn Drill Captivate Earth Power Megahorn Hone Claws Focus Punch Water Pulse DynamicPunch Headbutt Curse Roar Mega Punch Mega Kick Toxic Venoshock Hidden Power ? (?) Sunny Day Snore Taunt Body Slam Take Down Double-Edge Bubblebeam Water Gun Ice Beam Blizzard Hyper Beam Icy Wind Protect Rain Dance Endure Frustration Smack Down Iron Tail Pay Day Submission Counter Seismic Toss Rage Thunderbolt Thunder Earthquake Return Dig Fissure Mimic Shadow Ball Brick Break Mud-slap Double Team Sludge Wave Shock Wave Flamethrower Sludge Bomb Ice Punch Swagger Sleep Talk Sandstorm Reflect Bide Fire Blast Defense Curl ThunderPunch Detect Skull Bash Rock Tomb Torment Facade Secret Power Rest Rock Slide Attract Thief Round Echoed Voice Fire Punch Focus Blast Fling Incinerate Quash Dragon Pulse Shadow Claw Giga Impact Stone Edge Bulldoze Avalanche Stealth Rock Dragon Tail Natural Gift Fury Cutter Substitute Rock Smash Cut Surf Strength Whirlpool Rock Climb Amnesia Beat Up Confusion Disable Head Smash Poison Tail Sucker Punch Supersonic Aqua Tail Drill Run Outrage Super Fang Superpower Uproar Lovely Kiss Sweet Kiss Morning Sun
Clefable
NinetalesClefable(M) Types: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 60 Size Class: 3 Weight Class: 3 Base Rank Total: 17 Abilities: Cute Charm(Innate): This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Magic Guard(Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. Unaware(Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Attacks Sing Doubleslap Minimize Metronome Moonlight Charm Sweet Kiss Copycat Magical Leaf Pound Growl Encore Defense Curl Follow Me Wake-Up Slap Bestow Cosmic Power Lucky Chant Gravity Stored Power Light Screen Meteor Mash Healing Wish After You Mega Punch Mega Kick Toxic Body Slam Take Down Double-Edge BubbleBeam Water Gun Ice Beam Blizzard Hyper Beam Submission Counter Seismic Toss Rage SolarBeam Thunderbolt Thunder Psychic Teleport Mimic Double Team Reflect Bide Fire Blast Skull Bash Rest Thunder Wave Psywave Tri Attack Substitute Strength Flash DynamicPunch Headbutt Curse Rollout Zap Cannon Psych Up Hidden Power Sunny Day Snore Icy Wind Protect Rain Dance Endure Frustration Iron Tail Return Shadow Ball Mud-Slap Ice Punch Swagger Sleep Talk ThunderPunch Dream Eater Detect Attract Fire Punch Nightmare Focus Punch Water Pulse Calm Mind Safeguard Dig Brick Break Shock Wave Flamethrower Facade Secret Power Snatch Focus Blast Fling Charge Beam Drain Punch Recycle Giga Impact Stealth Rock Captivate Natural Gift Grass Knot Rock Smash Psyshock Telekinesis Round Echoed Voice Incinerate Retaliate Work Up Amnesia Belly Drum Present Splash Wish Aromatherapy Covet Fake Tears Tickle Softboiled Bounce Endeavor Heal Bell Helping Hand Knock Off Last Resort Magic Coat Role Play Signal Beam Trick Zen Headbutt Uproar Petal Dance Scary Face Swift Vileplume
Ninetales
Ninetales(M) Types: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 4 Spe: 100 Size Class: 2 Weight Class: 2 Base Rank Total: 20 Abilities: Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Drougt(Innate): When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Attacks Nasty Plot Ember Quick Attack Confuse Ray Tail Whip Roar Safeguard Fire Spin Will-O-Wisp Imprison Flame Burst Flamethrower Payback Captivate Inferno Grudge Extrasensory Fire Blast Toxic Body Slam Take Down Double-Edge Hyper Beam Rage Dig Mimic Double Team Reflect Bide Swift Skull Bash Rest Substitute Headbutt Curse Hidden Power Sunny Day Snore Protect Endure Frustration Iron Tail Return Swagger Sleep Talk Attract Facade Secret Power Overheat Calm Mind SolarBeam Giga Impact Psych Up Captivate Dark Pulse Natural Gift Dream Eater Psyshock Flame Charge Round Energy Ball Incinerate Disable Faint Attack Flail Hypnosis Spite Heat Wave Howl Flare Blitz Power Swap Hex Tail Slap Ominous Wind Pain Split Role Play Zen Headbutt Venomoth Arcanine Poliwrath Alakazam Machamp Victreebel Tentacruel Golem Rapidash Slowbro Cloyster Gengar Hypno Kingler Exeggutor Marowak Hitmonlee Hitmonchan Weezing Kangaskhan Starmie Pinsir Tauros Gyarados Ditto Vaporeon Jolteon Flareon Aerodactyl Meganium Typhlosion Feraligatr Ledian Ariados Crobat Lanturn Xatu Ampharos Bellossom Azumarill Sudowoodo Politoed Jumpluff Quagsire Espeon Umbreon Slowking Girafarig Forretress Dunsparce Steelix Granbull Qwilfish Scizor Shuckle Heracross Ursaring Magcargo Octillery Mantine Skarmory Houndoom Kingdra Donphan Stantler Smeargle Hitmontop Miltank Blissey Last edited by Objection; Dec 5th, 2012 at 10:27:32 PM. Reason: Changing tag to Data |
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| Destiny Warrior |
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#2 |
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also known as Darkwing_Duck
Join Date: Dec 2009
Posts: 3,043
Location: Andromeda Galaxy
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This post will be used for Pokemon 81-160.
Sceptile Blaziken Swampert Ludicolo Shiftry Swellow Pelipper Gardevoir Masquerain Breloom Ninjask Shedinja Exploud Hariyama Delcatty Sableye Aggron Medicham Manectric Swalot Sharpedo Wailord Camerupt Torkoal Grumpig Flygon Cacturne Altaria Zangoose Seviper Lunatone Solrock Whiscash Crawdaunt Claydol Cradily Armaldo Milotic Absol Walrein Torterra Infernape Empoleon Staraptor Luxray Roserade Rampardos Bastiodon Vespiquen Floatzel Ambipom Drifblim Mismagius Honchkrow Bronzong Spiritomb Lucario Hippowdon Drapion Toxicroak Abomasnow Weavile Magnezone Lickilicky Rhyperior Tangrowth Electivire Magmortar Togekiss Yanmega Leafeon Glaceon Gliscor Mamoswine Porygon-Z Gallade Probopass Dusknoir Froslass
Rotom-A
Rotom-A(U) Types: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats HP: 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 SpD: Rank 4 Spe: 86 Size Class: 4 (2.3m) Weight Class: 5 (100.03kg) Base Rank Total: 20 Abilities: Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Attacks Trick Astonish Thunder Wave ThunderShock Confuse Ray Uproar Double Team Shock Wave Ominous Wind Substitute Electro Ball Hex Charge Discharge Hydro Pump | Air Slash | Leaf Storm | Blizzard | Overheat Toxic Hidden Power Sunny Day Light Screen Protect Rain Dance Telekinesis Frustration Thunderbolt Thunder Return Shadow Ball Double Team Reflect Facade Secret Power Rest Thief Snatch Round Charge Beam Endure Will-O-Wisp Flash Volt Switch Psych Up Dark Pulse Sleep Talk Natural Gift Dream Eater Swagger Mud-Slap Pain Split Signal Beam Snore Spite Sucker Punch Swift Last edited by Destiny Warrior; Jun 7th, 2012 at 10:04:15 AM. |
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#3 |
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also known as Darkwing_Duck
Join Date: Dec 2009
Posts: 3,043
Location: Andromeda Galaxy
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This post will be used for Pokemon 161-210.
Serperior
Serperior (M) Types: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 100 Atk: 3 Def: 3 SpA: 3 SpD: 3 Spe: 113 Size Class: 3 Weight Class: 4 Base Rank Total: 19 Abilities: Overgrow: (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Contrary: (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. Attacks: Tackle Leer Vine Whip Wrap Growth Leaf Tornado Leech Seed Mega Drain Slam Leaf Blade Coil Giga Drain Wring Out Gastro Acid Leaf Storm Calm Mind Toxic Hidden Power Sunny Day Taunt Hyper Beam Light Screen Protect Safeguard Frustration SolarBeam Return Double Team Reflect Aerial Ace Torment Facade Rest Attract Round Energy Ball Giga Impact Flash Swords Dance Dragon Tail Grass Knot Swagger Substitute Rock Smash Cut Strength Captivate Glare Iron Tail Magical Leaf Mean Look Mirror Coat Natural Gift Pursuit Sweet Scent Twister Frenzy Plant Grass Pledge
Emboar
Emboar (M) Types: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats HP: 110 Atk: 5 Def: 3 SpA: 4 SpD: 3 Spe: 65 Size Class: 3 Weight Class: 5 Base Rank Total: 22 Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Attacks: Hammer Arm Tackle Tail Whip Ember Odor Sleuth Defense Curl Flame Charge Arm Thrust Smog Rollout Take Down Heat Crash Assurance Flamethrower Head Smash Roar Flare Blitz Toxic Bulk Up Hidden Power Sunny Day Taunt Hyper Beam Protect Frustration SolarBeam Smack Down Earthquake Return Brick Break Double Team Fire Blast Rock Tomb Facade Rest Attract Low Sweep Round Echoed Voice Overheat Focus Blast Scald Fling Incinerate Will-O-Wisp Giga Impact Stone Edge Gyro Ball Bulldoze Rock Slide Work Up Poison Jab Grass Knot Swagger Substitute Wild Charge Rock Smash Strength Body Slam Covet Curse Endeavor Heavy Slam Magnitude Sleep Talk Superpower Thrash Yawn Blast Burn Fire Pledge
Samurott
Samurott (M) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 100 Atk: 4 Def: 3 SpA: 4 SpD: 3 Spe: 70 Size Class: 4 Weight Class: 4 Base Rank Total: 20 Abilities: Torrent: (Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Attacks: Megahorn Tackle Tail Whip Water Gun Water Sport Focus Energy Razor Shell Fury Cutter Water Pulse Revenge Aqua Jet Encore Aqua Tail Slash Retaliate Swords Dance Hydro Pump Toxic Hail Hidden Power Taunt Ice Beam Blizzard Hyper Beam Protect Rain Dance Frustration Return Dig Double Team Aerial Ace Facade Rest Attract Round False Swipe Scald Fling Giga Impact X-Scissor Dragon Tail Grass Knot Swagger Substitute Rock Smash Cut Surf Strength Waterfall Dive Air Slash Assurance Brine Copycat Detect Night Slash Screech Trump Card Hydro Cannon Water Pledge
Stoutland
Stoutland(M) Types: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 100 Atk: 4 Def: 3 SpA: 2 SpD: 3 Spe: 80 Size Class: 3 Weight Class: 4 Base Rank Total: 18 Abilities: Sand rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Attacks: Ice Fang Fire Fang Thunder Fang Leer Tackle Odor Sleuth Bite Helping Hand Take Down Work Up Crunch Roar Retaliate Reversal Last Resort Giga Impact Toxic Hidden Power Sunny Day Hyper Beam Protect Rain Dance Frustration Thunderbolt Thunder Return Dig Shadow Ball Double Team Rock Tomb Aerial Ace Facade Rest Attract Round Payback Giga Impact Thunder Wave Swagger Substitute Wild Charge Rock Smash Snarl Surf Strength Charm Endure Howl Lick Mud-Slap Pursuit Sand-Attack Yawn
Musharna
Musharna(M) Types: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 110 Atk: 2 Def: 3 SpA: 4 SpD: 3 Spe: 29 Size Class: 2 Weight Class: 4 Base Rank Total: 18 Abilities: Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy. Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Attacks: Defense Curl Lucky Chant Psybeam Hypnosis Psywave Yawn Imprison Moonlight Zen Headbutt Synchronoise Nightmare Future Sight Calm Mind Psychic Dream Eater Telekinesis Stored Power Psyshock Toxic Hidden Power Hyper Beam Light Screen Protect Rain Dance Safeguard Frustration Return Shadow Ball Double Team Reflect Rock Tomb Torment Facade Rest Attract Round Energy Ball Charge Beam Giga Impact Flash Thunder Wave Gyro Ball Psych Up Rock Slide Dream Eater Swagger Substitute Trick Room Barrier Baton Pass Curse Helping Hand Magic Coat Secret Power Sleep Talk SonicBoom Swift
Unfezant
Unfezant(M) Types: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: 4 Def: 3 SpA: 3 SpD: 2 Spe: 93 Size Class: 2 Weight Class: 3 Base Rank Total: 18 Abilities: Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Attacks: Gust Growl Leer Quick Attack Air Cutter Roost Detect Taunt Air Slash Razor Wind FeatherDance Swagger Facade Tailwind Sky Attack Toxic Hidden Power Sunny Day Taunt Hyper Beam Protect Rain Dance Frustration Return Double Team Aerial Ace Rest Attract Round Echoed Voice Giga Impact Psych Up Work Up Pluck U-turn Substitute Fly Bestow Hypnosis Lucky Chant Morning Sun Steel Wing Uproar Wish
Gigalith
Gigalith (M) Types: Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 100 Atk: 5 Def: 5 SpA: 2 SpD: 3 Spe: 25 Size Class: 4 Weight Class: 6 Base Rank Total: 19 Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Attacks: Tackle Harden Sand-Attack Headbutt Rock Blast Mud-Slap Iron Defense Smack Down Power Gem Rock Slide Stealth Rock Sandstorm Stone Edge Explosion Toxic Hidden Power Hyper Beam Protect Frustration SolarBeam Earthquake Return Double Team Rock Tomb Facade Rest Attract Round Giga Impact Rock Polish Bulldoze Swagger Substitute Flash Cannon Rock Smash Strength Autotomize Curse Gravity Heavy Slam Lock-On Magnitude Take Down
Excadrill
Excadrill (M) Types: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: HP: 110 Atk: 5 Def: 2 SpA: 2 SpD: 3 Spe: 88 Size Class: 1 Weight Class: 3 Base Rank Total: 19 Abilities: Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Attacks: Scratch Mud Sport Rapid Spin Mud-Slap Fury Swipes Metal Claw Dig Hone Claws Slash Rock Slide Horn Drill Earthquake Swords Dance Sandstorm Drill Run Fissure Toxic Hidden Power Hyper Beam Protect Frustration Return Dig Brick Break Double Team Sludge Bomb Rock Tomb Aerial Ace Facade Rest Attract Round Focus Blast Fling Shadow Claw Giga Impact Bulldoze Rock Slide X-Scissor Poison Jab Swagger Substitute Rock Smash Cut Strength Crush Claw Earth Power Iron Defense Metal Sound Rock Climb Skull Bash Submission
Conkeldurr
Types: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats: HP: 110 Atk: 5 Def: 3 SpA: 2 SpD: 3 Spe: 45 Size Class: 3 Weight Class: 4 Base Rank Total: 19 Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Attacks: Pound Leer Focus Energy Bide Low Kick Rock Throw Wake-Up Slap Chip Away Bulk Up Rock Slide DynamicPunch Scary Face Hammer Arm Stone Edge Focus Punch Superpower Toxic Bulk Up Hidden Power Sunny Day Taunt Hyper Beam Protect Rain Dance Frustration Smack Down Earthquake Return Dig Brick Break Double Team Rock Tomb Facade Rest Attract Low Sweep Round Focus Blast Fling Payback Retaliate Giga Impact Bulldoze Work Up Poison Jab Grass Knot Swagger Substitute Rock Smash Strength Comet Punch Counter Detect Drain Punch Endure Force Palm Foresight Mach Punch Reversal SmellingSalt Wide Guard
Seismitoad
Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Stats: HP: 110 Atk: 3 Def: 3 SpA: 3 SpD: 3 Spe: 74 Size Class: 3 Weight Class: 4 Base Rank Total: 19 Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Poison Touch: (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself. Attacks: Bubble Growl Supersonic Round BubbleBeam Mud Shot Aqua Ring Uproar Muddy Water Rain Dance Flail Acid Drain Punch Echoed Voice Hydro Pump Hyper Voice Toxic Hail Venoshock Hidden Power Hyper Beam Protect Frustration Earthquake Return Dig Brick Break Double Team Sludge Wave Sludge Bomb Rock Tomb Facade Rest Attract Round Echoed Voice Focus Blast Scald Fling Payback Giga Impact Bulldoze Rock Slide Poison Jab Grass Knot Swagger Substitute Rock Smash Surf Strength Earth Power Mist Mud Bomb Mud Sport Refresh Sleep Talk Snore Water Pulse
Throh
Throh (M) Types: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats: HP: 120 Atk: 4 Def: 3 SpA: 2 SpD: 3 Spe: 45 Size Class: 3 Weight Class: 4 Base Rank Total: 19 Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Attacks: Bind Leer Bide Focus Energy Seismic Toss Vital Throw Revenge Storm Throw Body Slam Bulk Up Circle Throw Endure Wide Guard Superpower Reversal Toxic Hidden Power Sunny Day Taunt Protect Rain Dance Frustration Earthquake Return Dig Brick Break Double Team Rock Tomb Facade Rest Attract Low Sweep Round Focus Blast Fling Payback Retaliate Giga Impact Stone Edge Bulldoze Rock Slide Work Up Poison Jab Grass Knot Swagger Substitute Rock Smash Strength
Sawk
Sawk (M) Types: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats: HP: 100 Atk: 5 Def: 3 SpA: 2 SpD: 3 Spe: 85 Size Class: 3 Weight Class: 4 Base Rank Total: 19 Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Attacks: Rock Smash Leer Bide Focus Energy Double Kick Low Sweep Counter Karate Chop Brick Break Bulk Up Retaliate Endure Quick Guard Close Combat Reversal Toxic Hidden Power Sunny Day Taunt Protect Rain Dance Frustration Earthquake Return Dig Brick Break Double Team Rock Tomb Facade Rest Attract Round Focus Blast Fling Payback Giga Impact Stone Edge Bulldoze Rock Slide Work Up Poison Jab Grass Knot Swagger Substitute Strength
Krookodile
Krookodile (M) Types: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats: HP: 100 Atk: 4 Def: 3 SpA: 3 SpD: 3 Spe: 92 Size Class: 3 Weight Class: 4 Base Rank Total: 19 Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Attacks: Leer Rage Bite Sand-Attack Torment Sand Tomb Assurance Mud-Slap Embargo Swagger Crunch Dig Scary Face Foul Play Sandstorm Earthquake Outrage Thrash Hone Claws Dragon Claw Roar Toxic Bulk Up Hidden Power Taunt Hyper Beam Protect Frustration Smack Down Return Brick Break Double Team Sludge Bomb Rock Tomb Aerial Ace Torment Facade Rest Attract Thief Low Sweep Round Focus Blast Fling Incinerate Shadow Claw Payback Retaliate Giga Impact Stone Edge Bulldoze Rock Slide Dragon Tail Grass Knot Swagger Substitute Rock Smash Snarl Cut Strength Beat Up Counter Double-Edge Fire Fang Focus Energy Mean Look Pursuit Rock Climb Thunder Fang Uproar
Darmanitan
Darmanitan (M) Types: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 110 Atk: 5 Def: 2 SpA: 2 SpD: 2 Spe: 95 Size Class: 3 Weight Class: 4 Base Rank Total: 18 Abilities: Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Zen Mode: (Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms. Attacks: Tackle Rollout Incinerate Rage Fire Fang Headbutt Swagger Facade Fire Punch Work Up Thrash Belly Drum Flare Blitz Hammer Arm Uproar Taunt Superpower Overheat Roar Toxic Bulk Up Hidden Power Sunny Day Hyper Beam Protect Frustration SolarBeam Smack Down Earthquake Return Dig Psychic Brick Break Double Team Flamethrower Fire Blast Rock Tomb Torment Facade Flame Charge Rest Attract Thief Round Overheat Focus Blast Fling Will-O-Wisp Payback Giga Impact Stone Edge Gyro Ball Bulldoze Rock Slide Work Up Grass Knot Swagger U-Turn Substitute Rock Smash Strength Encore Endure Flame Wheel Focus Energy Focus Punch Hammer Arm Sleep Talk Take Down Yawn
Crustle
Crustle (M) Types: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 100 Atk: 3 Def: 5 SpA: 3 SpD: 3 Spe: 45 Size Class: 3 Weight Class: 5 Base Rank Total: 19 Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Attacks: Fury Cutter Shell Smash Rock Blast Withdraw Sand-Attack Faint Attack Smack Down Rock Polish Bug Bite Stealth Rock Rock Slide Slash X-Scissor Flail Rock Wrecker Hone Claws Toxic Hidden Power Hyper Beam Protect Frustration SolarBeam Smack Down Earthquake Return Dig Double Team Sandstorm Rock Tomb Aerial Ace Facade Rest Attract Round Shadow Claw Giga Impact Stone Edge Swords Dance Struggle Bug Bulldoze Poison Jab Swagger Substitute Rock Smash Cut Strength Block Counter Curse Endure Iron Defense Night Slash Sand Tomb Spikes
Scrafty
Scrafty (M) Types: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats: HP: 100 Atk: 3 Def: 4 SpA: 2 SpD: 4 Spe: 58 Size Class: 2 Weight Class: 3 Base Rank Total: 18 Abilities: Moxie (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Intimidate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate) Attacks: Leer Low Kick Sand-Attack Faint Attack Headbutt Swagger Brick Break Payback Chip Away Hi Jump Kick Scary Face Crunch Facade Rock Climb Focus Punch Head Smash Dragon Claw Roar Toxic Bulk Up Hidden Power Sunny Day Taunt Hyper Beam Protect Rain Dance Frustration Smack Down Return Dig Double Team Sludge Bomb Rock Tomb Torment Facade Rest Attract Thief Low Sweep Round Focus Blast Fling Incinerate Payback Retaliate Giga Impact Stone Edge Rock Slide Dragon Tail Work Up Poison Jab Grass Knot Substitute Rock Smash Snarl Strength Amnesia Counter Detect Dragon Dance Drain Punch Faint Attack Fake Out Fire Punch Ice Punch ThunderPunch Zen Headbutt
Sigilyph
Sigilyph (M) Types: Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 100 Atk: 2 Def: 3 SpA: 4 SpD: 3 Spe: 97 Size Class: 3 Weight Class: 2 Base Rank Total: 19 Abilities: Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. Tinted Lens (Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Wonder Skin (Innate): The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers. Attacks: Gust Miracle Eye Hypnosis Psywave Tailwind Whirlwind Psybeam Air Cutter Light Screen Reflect Synchronoise Mirror Move Gravity Air Slash Psychic Cosmic Power Sky Attack Psyshock Calm Mind Toxic Hidden Power Ice Beam Hyper Beam Protect Rain Dance Telekinesis Safeguard Frustration SolarBeam Smack Down Return Shadow Ball Double Team Aerial Ace Facade Rest Attract Thief Round Energy Ball Charge Beam Flash Thunder Wave Psych Up Dream Eater Swagger Pluck Substitute Flash Cannon Trick Room Fly AncientPower Psycho Shift Roost Skill Swap Steel Wing Stored Power
Cofagrigus
Cofagrigus (M) Types: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 90 Atk: 2 Def: 6 SpA: 3 SpD: 4 Spe: 30 Size Class: 3 Weight Class: 4 Base Rank Total: 19 Abilities: Mummy (Innate): This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions. Attacks: Astonish Protect Disable Haze Night Shade Hex Will-O-Wisp Ominous Wind Curse Power Split Guard Split Scary Face Shadow Ball Grudge Mean Look Destiny Bond Calm Mind Toxic Hidden Power Hyper Beam Rain Dance Telekinesis Safeguard Frustration Return Psychic Double Team Facade Rest Attract Thief Round Energy Ball Embargo Payback Giga Impact Flash Psych Up Dream Eater Grass Knot Swagger Substitute Trick Room Endure Fake Tears Heal Block Imprison Memento Nasty Plot Nightmare
Carracosta
Carracosta (M) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 100 Atk: 4 Def: 5 SpA: 3 SpD: 3 Spe: 32 Size Class: 3 Weight Class: 4 Base Rank Total: 20 Abilities: Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Attacks: Bide Withdraw Water Gun Rollout Bite Protect Aqua Jet AncientPower Crunch Wide Guard Brine Smack Down Curse Shell Smash Aqua Tail Rock Slide Rain Dance Hydro Pump Toxic Hidden Power Ice Beam Blizzard Hyper Beam Frustration Earthquake Return Dig Double Team Sandstorm Rock Tomb Facade Rest Attract Round Focus Blast Scald Giga Impact Rock Polish Stone Edge Bulldoze Swagger Substitute Rock Smash Surf Strength Waterfall Dive Body Slam Flail Iron Defense Knock Off Rock Throw Slam Water Pulse Whirlpool
Archeops
ZoroarkArcheops (M) Types: Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: 5 Def: 3 SpA: 4 SpD: 3 Spe: 110 Size Class: 3 Weight Class: 3 Base Rank Total: 22 Abilities: Defeatist (Innate): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear. Attacks: Quick Attack Leer Wing Attack Rock Throw Double Team Scary Face Pluck AncientPower Agility Quick Guard Acrobatics DragonBreath Crunch Endeavor U-turn Rock Slide Dragon Claw Thrash Hone Claws Dragon Claw Roar Toxic Hidden Power Taunt Hyper Beam Protect Frustration Smack Down Earthquake Return Dig Sandstorm Rock Tomb Aerial Ace Torment Facade Rest Attract Round Focus Blast Shadow Claw Giga Impact Rock Polish Stone Edge Bulldoze Dragon Tail Swagger Substitute Rock Smash Cut Fly Bite Defog Dragon Pulse Earth Power Head Smash Knock Off Steel Wing Cinccino Gothitelle Reuniclus Sawsbuck
Escavalier
Escavalier(M) Types: Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats HP: 100 Atk: Rank 5 Def: Rank 4 SpA: Rank 2 SpD: Rank 4 Spe: 20 Size Class: 2 Weight Class: 3 Base Rank Total: 19 Abilities Swarm:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Shell Armour:[Type: Innate]This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Overcoat:[Type: Innate]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Attacks: Peck Leer Quick Guard Twineedle Fury Swipes Headbutt False Swipe Bug Buzz Slash Iron Head Iron Defence X-Scissor Reversal Swords Dance Giga Impact Toxic Hidden Power Hyper Beam Protect Rain Dance Frustration Return Double Team Aerial Ace Facade Rest Attract Round Focus Blast Energy Ball Struggle Bug Poison Jab Swagger Substitute Rock Smash Cut Bug Bite Counter Faint Attack Horn Attack Knock Off Megahorn Pursuit Screech Giga Drain Sleep Talk Snore Endure Fury Cutter Take Down Scary Face Flail Double Edge Jellicent Galvantula Ferrothorn Chandelure Haxorus Accelgor Mienshao Druddigon Bisharp Bouffalant Braviary Heatmor
Durant
Volcarona Durant(M) Types: Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats HP: 90 Atk: Rank 4 Def: Rank 4 SpA: Rank 2 SpD: Rank 2 Spe: 109 Size Class: 1 Weight Class: 3 Base Rank Total: 18 Abilities Swarm:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Hustle:[Type: Can be Enabled]This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Traunt:[Type: Trait]This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed. Attacks: Vice Grip Fury Cutter Sand Attack Bite Agility Metal Claw Bug Bite Crunch Iron Head Dig Entertainment X-Scissor Iron Defense Guillotine Metal Sound Hone Claws Toxic Hidden Power Protect Frustration Return Double Team Sandstorm Rock Tomb Aerial Ace Facade Rest Attract Round Energy Ball Shadow Claw Retaliate Giga Impact Rock Polish Stone Edge Thunder Wave Struggle Bug Rock Slide Swagger Substitute Flash Cannon Rock Smash Cut Strength Baton Pass Endure Faint Attack Rock Climb Screech Thunder Fang Endeavour Sleep Talk Snore Superpower Syclant Revenankh Pyroak Fidgit Arghonaut Stratagem Kitsunoh Cyclohm Colossoil Voodoom Last edited by Destiny Warrior; Jul 9th, 2012 at 9:26:26 PM. |
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there is actually no underscore in my name
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Noctowl
Noctowl(M) Types: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats HP: 110 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 4 Spe: 70 Size Class: 2 Weight Class: 3 Base Rank Total: 18 Abilities: Insomnia(Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Attacks: Sky Attack Tackle Growl Foresight Hypnosis Peck Uproar Reflect Confusion Take Down Echoed Voice Toxic Hidden Power Sunny Day Hyper Beam Protect Rain Dance Frustration Return Psychic Shadow Ball Double Team Aerial Ace Facade Rest Attract Thief Steel Wing Fly Flash Roost Endure Silver Wind Recycle Giga Impact Psych Up Captivate Sleep Talk Natural Gift Dream Eater Swagger Pluck Substitute Defog Round Work Up Faint Attack FeatherDance Mirror Move Supersonic Whirlwind Wing Attack Agility Night Shade
Ledian
Ledian(M) Types: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 4 Spe: 85 Size Class: 3 Weight Class: 3 Base Rank Total: 15 Abilities: Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Early Bird(Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Iron Fist(Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Attacks: Tackle Supersonic Comet Punch Light Screen Reflect Safeguard Mach Punch Baton Pass Silver Wind Focus Punch Toxic Hidden Power Sunny Day Hyper Beam Protect Giga Drain Frustration SolarBeam Return Dig Brick Break Double Team Aerial Ace Facade Secret Power Rest Attract Thief Flash Roost Focus Blast Fling Endure Drain Punch Giga Impact Swords Dance Captivate Sleep Talk Natural Gift Swagger U-turn Substitute Strength Rock Smash Round Acrobatics Struggle Bug Bide Psybeam Bug Bite Bug Buzz Encore Knock Off Screech Dizzy Punch
Ariados
Ariados(M) Types: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 40 Size Class: 2 Weight Class: 3 Base Rank Total: 15 Abilities: Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Insomnia(Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. Sniper(Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Attacks: Bug Bite Poison Sting String Shot Scary Face Constrict Leech Life Night Shade Shadow Sneak Fury Swipes Sucker Punch Toxic Hidden Power Sunny Day Hyper Beam Protect Giga Drain Frustration SolarBeam Return Dig Psychic Double Team Sludge Bomb Facade Secret Power Rest Attract Thief Flash Endure Giga Impact Captivate Sleep Talk Natural Gift Poison Jab Swagger Substitute Hone Claws Venoshock Round Struggle Bug Baton Pass Disable Psybeam Pursuit Signal Beam SonicBoom Toxic Spikes Electroweb Rage Powder Twineedle
Togetic
Togetic(M) Types: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats HP: 110 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 4 Spe: 70 Size Class: 2 Weight Class: 3 Base Rank Total: 18 Abilities: Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace(Innate): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Attacks: Magical Leaf Growl Charm Metronome Sweet Kiss Yawn Encore AncientPower Follow Me Bestow Wish Focus Punch Water Pulse Toxic Hidden Power Sunny Day Hyper Beam Light Screen Protect Rain Dance Safeguard Frustration SolarBeam Return Psychic Shadow Ball Brick Break Double Team Reflect Shock Wave Flamethrower Fire Blast Aerial Ace Facade Secret Power Rest Attract Steel Wing Fly Flash Rock Smash Roost Fling Endure Drain Punch Silver Wind Giga Impact Thunder Wave Captivate Sleep Talk Natural Gift Dream Eater Grass Knot Swagger Substitute Defog Psyshock Telekinesis Round Echoed Voice Incinerate Retaliate Work Up
Flaaffy
Flaaffy(M) Types: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 45 Size Class: 2 Weight Class: 2 Base Rank Total: 14 Abilities: Static(Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Plus(Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus. Attacks: Tackle Growl Thundershock Thunder Wave Cotton Spore Charge Focus Punch Toxic Hidden Power Light Screen Protect Rain Dance Frustration Iron Tail Thunderbolt Thunder Return Brick Break Double Team Shock Wave Facade Secret Power Rest Attract Strength Flash Rock Smash Fling Charge Beam Endure Captivate Sleep Talk Natural Gift Swagger Substitute Safeguard Round Echoed Voice Volt Switch Wild Charge Body Slam Odor Sleuth Reflect Screech Take Down Flatter Sand-Attack After You Agility ---
Privatyke
Privatyke(M) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 35 Size Class: 2 Weight Class: 4 Base Rank Total: 15 Abilities: Unaware(Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Klutz(Can be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. Attacks: Bubble Smokescreen Yawn Wrap Chip Away Arm Thrust Aqua Jet Mach Punch Focus Punch Water Pulse Toxic Hail Taunt Ice Beam Blizzard Protect Rain Dance Frustration Earthquake Return Brick Break Double Team Sludge Bomb Rock Tomb Torment Facade Secret Power Rest Attract Thief Snatch Focus Blast Brine Fling Endure Drain Punch Embargo Captivate Rock Slide Sleep Talk Natural Gift Swagger Substitute Cut Surf Strength Whirlpool Rock Smash Waterfall Hyper Beam (was this intentional???) Sludge Wave Low Sweep Round Echoed Voice Scald Bulldoze Work Up Poison Jab Snarl Dive Bulk Up Circle Throw Cross Chop Headbutt Octazooka Recover Rock Blast Scary Face Seismic Toss Soak Venoshock ---
Marill
Marill(M) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats HP: 100 Atk: Rank 1 [3 Huge Power] Def: Rank 2 SpA: Rank 1 SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Abilities: Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Huge Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank. Sap Sipper(Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks: Tackle Defense Curl Tail Whip Water Gun Rollout BubbleBeam Aqua Ring Double-Edge Splash Charm Bubble Slam Focus Punch Water Pulse Toxic Hail Hidden Power Ice Beam Blizzard Protect Rain Dance Frustration Iron Tail Return Dig Brick Break Double Team Facade Secret Power Rest Attract Surf Strength Rock Smash Waterfall Dive Fling Endure Captivate Natural Gift Grass Knot Swagger Substitute Whirlpool Light Screen Round Scald Work Up Amnesia Belly Drum Future Sight Perish Song Present Supersonic Aqua Jet Body Slam Refresh Superpower Water Sport Encore Sing Tickle Fake Tears Soak
Skiploom
Skiploom(M) Types:Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 80 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Abilities: Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Leaf Guard(Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Infiltrator(Innate): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. Attacks: Splash Synthesis Tail Whip Tackle Poison Powder Stun Spore Sleep Powder Bullet Seed Leech Seed Mega Drain Toxic Hidden Power Sunny Day Protect Giga Drain Frustration SolarBeam Return Double Team Aerial Ace Facade Secret Power Rest Attract Flash Energy Ball Endure Silver Wind Swords Dance Captivate Sleep Talk Natural Gift Grass Knot Swagger U-turn Substitute Reflect Round Acrobatics Psych Up Amnesia Confusion Double-Edge Encore Helping Hand Aromatherapy Worry Seed Cotton Guard Seed Bomb
Sunflora
Sunflora(M) Types:Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 SpD: Rank 3 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 17 Abilities: Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Solar Power(Innate): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Early Bird(Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Attacks: Absorb Pound Growth Razor Leaf Mega Drain Ingrain GrassWhistle Leech Seed Bullet Seed Worry Seed Sunny Day Endeavor Toxic Hidden Power Hyper Beam Light Screen Giga Drain Safeguard Frustration SolarBeam Return Double Team Sludge Bomb Facade Secret Power Rest Attract Cut Flash Energy Ball Endure Giga Impact Swords Dance Captivate Sleep Talk Natural Gift Grass Knot Swagger Substitute Round Curse Encore Helping Hand Nature Power Ingrain Sweet Scent Bide Morning Sun
Yanma
Yanma(M) Types: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 4 Spe: 85 Size Class: 3 Weight Class: 3 Base Rank Total: 15 Abilities: Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Compoundeyes(Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Frisk(Innate): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. Attacks: Tackle Foresight Quick Attack Double Team SonicBoom Hypnosis Detect Supersonic Uproar Pursuit Toxic Hidden Power Sunny Day Protect Giga Drain Frustration SolarBeam Protect Psychic Shadow Ball Double Team Aerial Ace Facade Secret Power Rest Attract Thief Steel Wing Flash Roost Endure Silver Wind Captivate Sleep Talk Natural Gift Dream Eater Swagger U-turn Substitute Defog Round Leech Life Reversal Signal Beam Whirlwind Faint Attack Feint Double-Edge
Murkrow
Murkrow(M) Types: Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 91 Size Class: 1 Weight Class: 1 Base Rank Total: 15 Abilities: Insomnia(Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Prankster(Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Attacks: Peck Astonish Pursuit Haze Wing Attack Night Shade Assurance Calm Mind Toxic Hidden Power Sunny Day Taunt Protect Rain Dance Frustration Return Psychic Shadow Ball Double Team Aerial Ace Torment Facade Secret Power Rest Attract Thief Steel Wing Snatch Fly Roost Endure Embargo Payback Thunder Wave Psych Up Captivate Dark Pulse Sleep Talk Natural Gift Dream Eater Swagger Pluck Substitute Defog Round Quash Retaliate Snarl Confuse Ray Drill Peck FeatherDance Mirror Move Perish Song Sky Attack Whirlwind Brave Bird Psycho Shift Screech ---
Misdreavus
Misdreavus(M) Types: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 85 Size Class: 1 Weight Class: 1 Base Rank Total: 15 Abilities: Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Attacks: Growl Psywave Spite Astonish Confuse Ray Mean Look Hex Psybeam Pain Split Calm Mind Toxic Hidden Power Sunny Day Taunt Protect Rain Dance Frustration Thunderbolt Thunder Return Psychic Shadow Ball Double Team Shock Wave Aerial Ace Torment Facade Secret Power Rest Attract Thief Skill Swap Snatch Flash Charge Beam Endure Will-O-Wisp Embargo Payback Thunder Wave Psych Up Captivate Dark Pulse Sleep Talk Natural Gift Dream Eater Swagger Substitute Trick Room Telekinesis Round Echoed Voice Destiny Bond Imprison Psych Up Screech Curse Memento Nasty Plot Ominous Wind Shadow Sneak Sucker Punch Wonder Room
Gligar
Gligar(M) Types: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 2 SpD: Rank 3 Spe: 85 Size Class: 2 Weight Class: 4 Base Rank Total: 18 Abilities: Hyper Cutter(Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Immunity(Innate): This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe. Attacks: Poison Sting Sand-Attack Harden Knock Off Quick Attack Fury Cutter Faint Attack Screech Acrobatics Toxic Hidden Power Sunny Day Protect Rain Dance Frustration Iron Tail Earthquake Return Dig Double Team Sludge Bomb Sandstorm Rock Tomb Aerial Ace Facade Secret Power Rest Attract Thief Steel Wing Cut Strength Rock Smash Taunt Brick Break Torment Roost False Swipe Fling Endure Payback Rock Polish Stone Edge Swords Dance Stealth Rock Captivate Dark Pulse Rock Slide X-Scissor Sleep Talk Natural Gift Poison Jab Swagger U-turn Substitute Defog Hone Claws Venoshock Round Struggle Bug Bulldoze Counter Metal Claw Razor Wind Sand Tomb Wing Attack Agility Baton Pass Cross Poison Double-Edge Feint Night Slash Power Trick Poison Tail Rock Climb
Sneasel
Sneasel(M) Types: Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Stats HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 115 Size Class: 2 Weight Class: 3 Base Rank Total: 17 Abilities: Inner Focus(Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Pickpocket(Innate): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Attacks: Scratch Leer Taunt Quick Attack Screech Faint Attack Fury Swipes Agility Icy Wind Focus Punch Calm Mind Toxic Hail Hidden Power Sunny Day Ice Beam Blizzard Protect Rain Dance Frustration Iron Tail Return Dig Shadow Ball Brick Break Double Team Aerial Ace Torment Facade Secret Power Rest Attract Thief Snatch Cut Surf Strength Rock Smash False Swipe Fling Endure Embargo Shadow Claw Payback Avalanche Swords Dance Psych Up Captivate Dark Pulse X-Scissor Sleep Talk Natural Gift Poison Jab Dream Eater Swagger Substitute Whirlpool Hone Claws Reflect Low Sweep Round Retaliate Snarl Bite Counter Fake Out Foresight Spite Double Hit Ice Punch Ice Shard Punishment Pursuit Assist Feint
Piloswine
Piloswine(M) Types: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Stats HP: 110 Atk: Rank 4 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 50 Size Class: 3 Weight Class: 4 Base Rank Total: 17 Abilities: Oblivious(Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Snow Cloak(Innate): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Attacks: Ancientpower Peck Horn Attack Odor Sleuth Mud Sport Powder Snow Endure Mud-Slap Mud Bomb Icy Wind Ice Fang Take Down Tackle Ice Shard Roar Toxic Hail Hidden Power Ice Beam Blizzard Hyper Beam Light Screen Protect Rain Dance Frustration Earthquake Return Dig Double Team Reflect Sandstorm Rock Tomb Facade Secret Power Rest Attract Strength Rock Smash Giga Impact Stone Edge Avalanche Stealth Rock Captivate Rock Slide Sleep Talk Natural Gift Swagger Substitute Round Bulldoze Bite Body Slam Double-Edge Icicle Spear Mud Shot Take Down Curse Fissure Icicle Crash
Corsola
Corsola(M) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Stats HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 35 Size Class: 1 Weight Class: 1 Base Rank Total: 15 Abilities: Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Natural Cure(Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Regenerator(Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Attacks: Tackle Harden Bubble Recover Refresh Rock Blast Bubblebeam Lucky Chant Spike Cannon Water Pulse Calm Mind Toxic Hail Hidden Power Sunny Day Ice Beam Blizzard Light Screen Protect Rain Dance Safeguard Frustration Earthquake Return Dig Psychic Shadow Ball Double Team Reflect Sandstorm Rock Tomb Facade Secret Power Rest Attract Surf Strength Rock Smash Brine Endure Explosion Rock Polish Stone Edge Stealth Rock Captivate Rock Slide Sleep Talk Natural Gift Swagger Substitute Whirlpool Scald Bulldoze Amnesia Barrier Confuse Ray Icicle Spear Ingrain Mist Screech Aqua Ring Curse Nature Power Bide Head Smash Last edited by Elevator Music; Mar 13th, 2012 at 7:38:03 PM. |
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#5 |
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Join Date: Nov 2011
Posts: 231
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I will reserve
Chansey
Chansey (F) LEAVE NATURES BLANK Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Healer : (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. Stats: HP: 140 Atk: Rank 1 Def: Rank 1 SpA: Rank 2 SpD: Rank 4 Spe: 50 Size Class: 3 Weight Class: 3 Base Rank Total: 19 Attacks: Defense Curl Pound Growl Tail Whip Refresh Softboiled DoubleSlap Minimize Sing Fling Bestow Take Down Charm Copycat Sweet Kiss Aromatherapy Counter Endure Gravity Heal Bell Helping Hand Metronome Mud Bomb Natural Gift Present Substitute Last Resort Focus Punch Water Pulse Calm Mind Toxic Hail Hidden Power Sunny Day Ice Beam Blizzard Hyper Beam Light Screen Protect Rain Dance Safeguard Frustration Solarbeam Iron Tail Thunderbolt Thunder Earthquake Return Psychic Shadow Ball Brick Break Double Team Shock Wave Flamethrower Sandstorm Fire Blast Rock Tomb Facade Secret Power Rest Attract Round Echoed Voice Skill Swap Snatch Fling Charge Beam Incinerate Retaliate Endure Drain Punch Recycle Giga Impact Flash Thunder Wave Stealth Rock Psych Up Bulldoze Captivate Rock Slide Work Up Sleep Talk Dream Eater Grass Knot Swagger Wild Charge Rock Smash Strength Rock Climb
Porygon2
Porygon2 (Genderless) LEAVE NATURES BLANK Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round. Analytic: (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 60 Size Class: 1 Weight Class: 3 Base Rank Total: 18 Attacks: Conversion2 Tackle Conversion Agility Defense Curl Psybeam Recover Magnet Rise Signal Beam Sharpen Psyshock Toxic Hidden Power Sunny Day Ice Beam Blizzard Hyper Beam Protect Rain Dance Frustraton Solarbeam Iron Tail Thunder Thunderbolt Return Psychic Shadow Ball Double Team Shock Wave Aerial Ace Facade Secret Power Rest Thief Round Charge Beam Endure Recycle Giga Impact Flash Thunder Wave Psych Up Sleep Talk Natural Gift Dream Eater Swagger Substitute Trick Room Last edited by Doorknob; Mar 10th, 2012 at 10:46:41 AM. |
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likes his numbers
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Moderator
Join Date: Sep 2010
Posts: 2,244
Strong as a Corsola
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Here are the one's I have already done, and I will try to work on some more later:
Grovyle
Grovyle(Male) Types: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. LEAVE THIS NATURE SECTION BLANK Stats HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 95 Size Class: 2 Weight Class: 3 Base Rank Total: 16 Abilities: Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Unburden(Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. Attacks: Pound Leer Absorb Quick Attack Fury Cutter Pursuit Screech Mega Drain Leaf Blade Focus Punch Toxic Bullet Seed Hidden Power Sunny Day Protect Giga Drain Safeguard Frustration SolarBeam Iron Tail Return Dig Brick Break Double Team Rock Tomb Aerial Ace Facade Secret Power Rest Attract Round Energy Ball Fling Acrobatics Endure Drain Punch Flash Swords Dance Captivate Rock Slide Sleep Talk Natural Gift Grass Knot Swagger Substitute Rock Smash Cut Strength Crunch Crush Claw Double Kick Dragon Breath Endeavor Grasswhistle Leaf Storm Leech Seed Magical Leaf Mud Sport Razor Wind Synthesis Worry Seed
Combusken
Combusken (Male) Types: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. LEAVE THIS NATURE SECTION BLANK Stats HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 55 Size Class: 2 Weight Class: 2 Base Rank Total: 14 Abilities: Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Speed Boost (Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Attacks: Scratch Growl Focus Energy Ember Double Kick Peck Sand Attack Fire Spin Bulk Up Hone Claws Focus Punch Toxic Hidden Power Sunny Day Protect Frustration Return Dig Brick Break Double Team Flamethrower Fire Blast Rock Tomb Aerial Ace Facade Flame Charge Secret Power Rest Attract Low Sweep Round Echoed Voice Overheat Focus Blast Fling Incinerate Endure Will-O-Wisp Shadow Claw Swords Dance Captivate Rock Slide Work Up Sleep Talk Natural Gift Poison Jab Swagger Substitute Rock Smash Cut Strength Agility Baton Pass Counter Crush Slaw Curse Feather Dance Feint Flame Burst Last Resort Low Kick Night Slash Reversal SmellingSalt
Marshtomp
Marshtomp(M) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Stats LEAVE THIS NATURE SECTION BLANK HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 16 Abilities: Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Damp(Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Attacks: Tackle Growl Mud Slap Water Gun Bide Mud Shot Foresight Mud Sport Mud Bomb Water Pulse Toxic Hail Hidden Power Ice Beam Blizzard Protect Rain Dance Frustration Iron Tail Earthquake Return Dig Brick Break Double Team Sludge Wave Rock Tomb Facade Secret Power Rest Attract Round Echoed Voice Scald Fling Bulldoze Endure Stealth Rock Captivate Rock Slide Sleep Talk Natural Gift Swagger Substitute Rock Smash Surf Strength Waterfall Whirlpool Dive Ancient Power Avalanche Bite Counter Curse Double Edge Ice Ball Mirror Coat Refresh Sludge Stomp Uproar Wide Guard Yawn
Mightyena
Mightyena(M) Type: Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats LEAVE THIS NATURE SECTION BLANK HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 70 Size Class: 2 Weight Class: 3 Base Rank Total: 16 Abilities: Intimidate(Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Quick Feet(Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop. Moxie(Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Attacks: Tackle Howl Sand Attack Bite Odor Sleuth Roar Swagger Assurance Scary Face Toxic Hidden Power Sunny Day Taunt Hyper Beam Protect Rain Dance Frustration Iron Tail Return Dig Shadow Ball Double Team Torment Facade Secret Power Rest Attract Thief Snatch Endure Round Incinerate Embargo Payback Retaliate Giga Impact Captivate Dark Pulse Sleep Talk Natural Gift Substitute Rock Smash Snarl Strength Astonish Covet Fire Fang Ice Fang Leer Me First Poison Fang Sucker Punch Thunder Fang Yawn
Linoone
Linoone(M) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats LEAVE THIS NATURE SECTION BLANK HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 100 Size Class: 1 Weight Class: 3 Base Rank Total: 16 Abilities: Pick Up(Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Gluttony(Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Quick Feet(Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop. Attacks: Switcheroo Tackle Growl Tail Whip Headbutt Sand Attack Odor Sleuth Mud Sport Pin Missile Fury Swipes Covet Water Pulse Hone Claws Roar Toxic Hidden Power Sunny Day Ice Beam Blizzard Hyper Beam Protect Rain Dance Frustration Iron Tail Thunderbolt Thunder Return Dig Shadow Ball Double Team Shock Wave Facade Secret Power Rest Attract Theif Round Echoed Voice Fling Charge Beam Endure Shadow Claw Retaliate Giga Impact Thunder Wave Work Up Captivate Sleep Talk Natural Gift Grass Knot Swagger Substitute Rock Smash Cut Surf Strength Whirlpool Charm Helping Hand Mud Slap Pursuit Rock Climb Simple Beam Tickle Trick
Beautifly
Beautifly(M) Type: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats LEAVE THIS NATURE SECTION BLANK HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 65 Size Class: 2 Weight Class: 3 Base Rank Total: 15 Abilities: Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Attacks: Tackle String Shot Poison Sting Bug Bite Harden Absorb Gust Stun Spore Morning Sun Mega Drain Whirlwind Toxic Venoshock Hidden Power Sunny Day Hyper Beam Protect Giga Drain Safeguard Frustration SolarBeam Return Psychic Shadow Ball Double Team Aerial Ace Facade Secret Power Rest Attract Thief Roost Round Energy Ball Acrobatics Endure Silver Wind Giga Impact Flash Captivate Sleep Talk Natural Gift Struggle Bug Swagger U-Turn Substitute Defog
Dustox
Dustox(M) Type: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats LEAVE THIS NATURE SECTION BLANK HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 65 Size Class: 2 Weight Class: 3 Base Rank Total: 15 Abilities: Shield Dust(Innate): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Compound Eyes(Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Attacks: Tackle String Shot Poison Sting Bug Bite Harden Confusion Gust Protect Moonlight Psybeam Whirlwind Toxic Venoshock Hidden Power Sunny Day Hyper Beam Light Screen Giga Drain Frustration SolarBeam Return Psychic Shadow Ball Double Team Sludge Bomb Aerial Ace Facade Secret Power Rest Attract Thief Roost Round Energy Ball Acrobatics Endure Silver Wind Giga Impact Flash Captivate Sleep Talk Natural Gift Struggle Bug Swagger U-Turn Substitute Defog
Lombre
Lombre(Male) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. LEAVE THIS NATURE SECTION BLANK Stats HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 13 Abilities: Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Attacks: Astonish Growl Absorb Nature Power Fake Out Mist Fury Swipes Water Sport Mega Drain Bubble Beam Zen Headbutt Water Pulse Hone Claws Toxic Hail Bullet Seed Hidden Power Sunny Day Ice Beam Blizzard Protect Rain Dance Giga Drain Frustration SolarBeam Return Brick Break Double Team Facade Secret Power Rest Attract Thief Round Echoed Voice Energy Ball Scald Fling Endure Drain Punch Flash Swords Dance Captivate Sleep Talk Natural Gift Grass Knot Swagger Substitute Rock Smash Surf Strength Waterfall Whirlpool Dive Counter Flail Leech Seed Razor Leaf Sweet Scent Synthesis Teeter Dance Tickle Water Gun
Nuzleaf
Nuzleaf(Male) Types: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. LEAVE THIS NATURE SECTION BLANK Stats HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 13 Abilities: Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Early Bird(Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Pickpocket(Innate): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Attacks: Bide Razor Leaf Pound Harden Growth Nature Power Fake Out Synthesis Torment Toxic Bullet Seed Hidden Power Sunny Day Hyper Beam Protect Giga Drain Frustration SolarBeam Return Dig Shadow Ball Brick Break Double Team Rock Tomb Facade Secret Power Rest Attract Thief Low Sweep Round Energy Ball False Swipe Fling Endure Embargo Explosion Payback Retaliate Flash Swords Dance Psych Up Captivate Dark Pulse Rock Slide Sleep Talk Natural Gift Grass Knot Swagger Substitute Rock Smash Snarl Cut Strength Amnesia Beat Up Defog Foul Play Leech Seed Nasty Plot Power Swap Quick Attack Razor Wind Take Down Worry Seed
Kirlia
Kirlia(Male) Types: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. LEAVE THIS NATURE SECTION BLANK Stats HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Abilities: Synchronize(Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Trace(Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Attacks: Magical Leaf Growl Confusion Double Team Teleport Lucky Chant Heal Pulse Calm Mind Psychic Psyshock Toxic Hidden Power Sunny Day Taunt Light Screen Protect Rain Dance Telekinesis Safeguard Frustration Thunderbolt Return Shadow Ball Reflect Shock Wave Torment Facade Secret Power Rest Attract Thief Round Echoed Voice Ally Switch Skill Swap Snatch Fling Charge Beam Will-O-Wisp Endure Recycle Flash Thunder Wave Psych Up Captivate Sleep Talk Natural Gift Dream Eater Grass Knot Swagger Substitute Trick Room Confuse Ray Destiny Bond Disable Encore Grudge Mean Look Memento Sneak Synchronoise
Spinda
Spinda(M) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats LEAVE THIS NATURE SECTION BLANK HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 60 Size Class: 2 Weight Class: 1 Base Rank Total: 12 Abilities: Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Tangled Feet(Innate): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles. Contrary(Can be Enabled): This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. Attacks: Tackle Uproar Copycat Faint Attack Psybeam Hypnosis Dizzy Punch Focus Punch Water Pulse Calm Mind Toxic Hidden power Sunny Day protect Rain Dance Safeguard Frustration Return Dig Psychic Shadow Ball Brick Break Double Team Shock Wave Rock Tomb Facade Secret Power Rest Attract Thief Round Skill Swap Snatch Fling Retaliate Endure Drain Punch Recycle Flash Psych Up Captivate Rock Slide Work Up Sleep Talk Natural Gift Dram Eater Swagger Substitute Trick Room Wild Charge Rock Smash Strength Assist Baton Pass Disable Encore Fake Out Fake Tears Icy Wind Psycho Cut Rapid Spin Rock Slide Role Play SmellingSalt Trick Wish
Vibrava
Vibrava(M) Types: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Stats LEAVE THIS NATURE SECTION BLANK HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 16 Abilities: Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Attacks: SonicBoom Bite Sand-Attack Faint Attack Sand Tomb Toxic Hidden Power Sunny Day Hyper Beam Protect Giga Drain Frustration SolarBeam Earthquake Return Dig Double Team Sandstorm Rock Tomb Facade Secret Power Rest Attract Round Struggle Bug Bulldoze Steel Wing Roost Endure Dragon Pulse Silver Wind Captivate Rock Slide Sleep Talk Natural Gift Swagger U-Turn Substitute Rock Smash Fly Strength Defog Bug Bite Earth Power Endure Flail Focus Energy Fury Cutter Gust Mud Shot Quick Attack Signal Beam
Dusclops
Dusclops(M) Types: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats LEAVE THIS NATURE SECTION BLANK HP: 90 Atk: Rank 3 Def: Rank 5 SpA: Rank 2 SpD: Rank 5 Spe: 25 Size Class: 3 Weight Class: 3 Base Rank Total: 18 Abilities: Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Attacks: Fire Punch Ice Punch ThunderPunch Gravity Bind Leer Night Shade Disable Foresight Astonish Confuse Ray Shadow Sneak Pursuit Curse Focus Punch Calm Mind Toxic Hidden Power Sunny Day Taunt Ice Beam Blizzard Hyper Beam Protect Rain Dance Telekinesis Frustration Earthqauke Return Psychic Shadow Ball Brick Break Double Team Rock Tomb Torment Facade Secret Power Attract Thief Round Skill Swap Snatch Fling Charge Beam Endure Will-O-Wisp Embargo Payback Giga Impact Flash Psych Up Bulldoze Captivate Dark Pulse Rock Slide Sleep Talk Natural Gift Dream Eater Swagger Substitute Trick Room Rock Smash Strength Destiny Bond Faint Attack Grudge Imprison memento Ominous Wind Pain Split
Sealeo
Sealeo(M) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Stats LEAVE THIS NATURE SECTION BLANK HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 45 Size Class: 2 Weight Class: 4 Base Rank Total: 16 Abilities: Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Ice Body(Innate): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Oblivious(Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Attacks: Powder Snow Growl Defense Curl Water Gun Encore Ice ball Body Slam Aurora Beam Water Pulse Roar Toxic Hail Hidden Power Ice Beam Blizzard Protect Rain Dance Frustration Iron Tail Earthquake Return Double Team Rock Tomb Facade Secret Power Rest Attract Brine Captivate Round Echoed Voice Bulldoze Frost Breath Rock Slide Sleep Talk Natural Gift Swagger Substitute Rock Smash Surf Strength Waterfall Whirlpool Dive Aqua Ring Curse Fissure Rollout Signal Beam Spit Up Stockpile Swallow Water Sport Yawn
Shelgon
Shelgon(M) Types: Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Stats LEAVE THIS NATURE SECTION BLANK HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 2 SpD: Rank 2 Spe: 50 Size Class: 2 Weight Class: 5 Base Rank Total: 16 Abilities: Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Overcoat(Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Attacks: Rage Bite Leer Headbutt Focus Energy Ember Protect Hone Claws Dragon Claw Roar Toxic Hidden Power Sunny Day Rain Dance Frustration Return Brick Break Double Team Flamethrower Fire Blast Rock Tomb Aerial Ace Facade Secret Power Rest Attract Endure Dragon Pulse Round Incinerate Shadow Claw Captivate Rock Slide Sleep Talk Natural Gift Swagger Substitute Rock Smash Cut Strength Defense Curl Dragon Dance Dragon Pulse Dragon Rage Dragon Rush Fire Fang Hydro Pump Shadow Claw Thrash Twister
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<jas61292> I record everything <nyttyn> prove it. <nyttyn> WHAT WAS THE VERY FIRST THING I EVER SAID IN THIS CHANNEL. <jas61292> [06/02/12 | 12:43] <NyttyN> Huh what deo you know shelll smash did get banned <nyttyn> what. <nyttyn> well congratulations jas your stalker nexus has reached an all time high. Last edited by jas61292; Mar 8th, 2012 at 12:23:55 PM. |
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#7 |
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Join Date: Aug 2010
Posts: 2,815
Erry day im HEAD SMASHING
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My previously done mons:
Flarelm
Flarelm (Male) Types: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 55 Size Class: 3 Weight Class: 4 Base Rank Total: 16 Abilities: Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Attacks: Bullet Seed Sweet Scent Absorb Growth Ember Leech Seed Flame Wheel Giga Drain Fire Spin Leaf Tornado Aromatherapy Blaze Kick Counter DragonBreath Earth Power GrassWhistle Inferno Natural Gift Psybeam Revenge Sand Tomb Seed Bomb Water Sport Toxic Hidden Power Sunny Day Light Screen Protect Safeguard Frustration SolarBeam Iron Tail Return Double Team Flamethrower Fire Blast Rock Tomb Facade Secret Power Rest Attract Overheat Energy Ball Endure Will-o-Wisp Flash Swords Dance Stealth Rock Rock Slide Sleep Talk Natural Gift Grass Knot Swagger Substitute Strength Rock Smash Rock Climb Flame Charge Low Sweep Round Incinerate
Bolderdash
![]() Bolderdash (Male) Type: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Stats HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 110 Size Class: 1 Weight Class: 3 Base Rank Total: 16 Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Attacks: Tackle Defense Curl Rollout Rock Blast Disable Acupressure Mud Shot Power Gem Vacuum Wave Calm Mind Toxic Hidden Power Sunny Day Hyper Beam Protect Rain Dance Giga Drain Frustration Earthquake Return Shadow Ball Double Team Flamethrower Sandstorm Fire Blast Aerial Ace Facade Secret Power Rest Energy Ball False Swipe Endure Embargo Giga Impact Rock Polish Flash Stone Edge Stealth Rock Rock Slide Sleep Talk Natural Gift Substitute Cut Rock Smash Rock Climb Hone Claws Knock Down Round Echoed Voice Acrobatics
Duclohm
![]() Duclohm (Male) Types: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Stats HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 SpD: Rank 2 Spe: 60 Size Class: 2 Weight Class: 3 Base Rank Total: 15 Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Attacks: Tackle Growl Dragon Rage Charge Thundershock Rain Dance Double Hit Sonicboom Twister Dragon Dance Dragon Rush DragonBreath Gust Heal Bell Hydro Pump Magnet Rise Mud-Slap Power Gem Shock Wave Spark Thrash Water Pulse Dragon Claw Roar Toxic Hail Hidden Power Hyper Beam Light Screen Protect Rain Dance Frustration Thunderbolt Thunder Return Double Team Shock Wave Flamethrower Fire Blast Aerial Ace Torment Facade Secret Power Rest Attract Charge Beam Endure Dragon Pulse Flash Thunder Wave Captivate Sleep Talk Natural Gift Substitute Trick Room Surf Strength Waterfall Hone Claws Round Incinerate Volt Switch Dragon Tail Wild Charge
Colosshale
Colosshale (Male) Types: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1). Stats HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 85 Size Class: 4 Weight Class: 9 Base Rank Total: 16 Abilities: Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Flare Boost: (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage. Attacks: Leer Tackle Mud Shot Bubblebeam Rapid Spin Mud Bomb Pursuit Body Slam Double-Edge Encore Fake Out Fire Fang Fissure Flail Horn Drill Sand Tomb Screech Sucker Punch Thunder Fang Aqua Tail Bite Dive Earth Power Magnitude Water Spout Roar Toxic Hidden Power Sunny Day Taunt Protect Rain Dance Frustration Iron Tail Earthquake Return Double Team Facade Secret Power Rest Attract Snatch Endure Embargo Payback Captivate Dark Pulse Rock Slide Sleep Talk Natural Gift Swagger U-Turn Substitute Strength Rock Smash Venoshock Sludge Wave Round Echoed Voice Quash Retaliate Snarl
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Ten million fireflies |
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#8 |
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Join Date: Dec 2009
Posts: 2,695
i taste good but NO NO DON'T
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reserving
Grotle - done Staravia - done Kricketune - done Wobbuffet - done Gloom - done
Grotle
Grotle(M) Types: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 36 Size Class: 2 Weight Class: 4 Base Rank Total: 16 Abilities: Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Attacks: Tackle Withdraw Absorb Razor Leaf Curse Bite Mega Drain Leech Seed Synthesis Crunch Giga Drain Leaf Storm Toxic Bullet Seed Hidden Power Sunny Day Light Screen Protect Giga Drain Safeguard Frustration SolarBeam Iron Tail Return Double Team Reflect Facade Secret Power Rest Attract Round Energy Ball Endure Flash Swords Dance Stealth Rock Captivate Sleep Talk Natural Gift Grass Knot Swagger Substitute Rock Smash Cut Strength Rock Smash Rock Climb Amnesia Body Slam Double-Edge Earth Power Growth Sand Tomb Seed Bomb Spit Up Stockpile Superpower Swallow Thrash Tickle Wide Guard Worry Seed
Monferno
Monferno(M) Types: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 81 Size Class: 2 Weight Class: 2 Base Rank Total: 16 Abilities: Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Iron Fist (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Attacks: Scratch Leer Ember Taunt Mach Punch Fury Swipes Flame Wheel Feint Torment Close Combat Fire Spin Slack Off Acrobatics Slack Off Flare Blitz Nasty Plot Facade Flamethrower Hone Claws Focus Punch Toxic Bulk Up Hidden Power Sunny Day Taunt Protect Frustration Iron Tail Return Dig Brick Break Double Team Flamethrower Fire Blast Rock Tomb Aerial Ace Torment Facade Flame Charge Secret Power Rest Attract Low Sweep Round Overheat Focus Blast Fling Incinerate Endure Will-O-Wisp Acrobatics Shadow Claw Retaliate Swords Dance Stealth Rock Captivate Rock Slide Work Up Sleep Talk Natural Gift Poison Jab Grass Knot Swagger U-turn Substitute Rock Smash Cut Strength Rock Smash Rock Climb Assist Blaze Kick Counter Double Kick Encore Fake Out Fire Punch Focus Energy Focus Punch Heat Wave Helping Hand Quick Guard Submission ThunderPunch
Kricketune
Kricketune(M) Types: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Stats HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 65 Size Class: 2 Weight Class: 3 Base Rank Total: 14 Abilities: Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Attacks: Growl Bide Fury Cutter Leech Life Sing Focus Energy Slash X-Scissor Screech Taunt Night Slash Bug Buzz Perish Song Struggle Bug Bug Bite Hone Claws Toxic Hidden Power Sunny Day Taunt Hyper Beam Protect Rain Dance Frustration Return Brick Break Double Team Aerial Ace Facade Secret Power Rest Attract Round Echoed Voice False Swipe Endure Silver Wind Giga Impact Flash Swords Dance Captivate Struggle Bug X-Scissor Sleep Talk Natural Gift Swagger Substitute Rock Smash Cut Strength Rock Smash Bug Bite Endeavor Fury Cutter Knock Off Mud-Slap Snore String Shot Uproar
Staravia
Staravia(M) Types: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 80 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Abilities: Intimidate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Reckless (Innate): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Attacks: Tackle Growl Quick Attack Wing Attack Double Team Endeavor Whirlwind Aerial Ace Take Down Agility Brave Bird Final Gambit Toxic Hidden Power Sunny Day Protect Rain Dance Frustration Return Double Team Aerial Ace Facade Secret Power Rest Attract Thief Round Echoed Voice Retaliate Work Up Steel Wing Roost Endure Captivate Sleep Talk Natural Gift Swagger Pluck U-turn Substitute Fly Defog Astonish Detect Double-Edge FeatherDance Foresight Fury Attack Pursuit Revenge Roost Sand-Attack Steel Wing Uproar
Wobbuffet
Wobbuffet(M) Types: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats HP: 135 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 33 Size Class: 3 Weight Class: 3 Base Rank Total: 18 Abilities: Shadow Tag (innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Telepathy (Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Attacks: Counter Mirror Coat Safeguard Destiny Bond Splash Charm Encore
Gloom
Gloom(M) Types: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 40 Size Class: 2 Weight Class: 1 Base Rank Total: 16 Abilities: Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stench (Innate): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. Attacks: Absorb Sweet Scent Acid PoisonPowder Stun Spore Sleep Powder Mega Drain Lucky Chant Natural Gift Moonlight Giga Drain Petal Dance Toxic Venoshock Bullet Seed Hidden Power Sunny Day Protect Giga Drain Frustration Solarbeam Return Double Team Sludge Bomb Facade Secret Power Rest Attract Round Energy Ball Fling Endure Drain Punch Flash Swords Dance Captivate Sleep Talk Natural Gift Swagger Grass Knot Substitute Cut Flash After You Charm Flail Ingrain Nature Power Razor Leaf Secret Power Swords Dance Synthesis Teeter Dance Tickle
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Darkamber8828: Taunt is pokemon-cussing, right? DarkSlay: Nah. I thought it was more of the tounge sticking out kind of thing that pisses off people. DarkSlay: Not Pokemon actually cussing out one another. DarkSlay: "AYE FUCK YOU SKARMORY" (23:31:48) +RankingBot: Your rank in Standard LC is 1/415! Last edited by Darkamber8828; Mar 7th, 2012 at 3:50:37 AM. |
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#9 |
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Join Date: May 2011
Posts: 887
Virginia, USA
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Monferno
Monferno(Male) Types: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 81 Size Class: 2 Weight Class: 2 Base Rank Total: 16 Abilities: Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Iron Fist(Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Attacks: Scratch Leer Ember Taunt Mach Punch Flame Wheel Fury Swipes Feint Torment Hone Claws Focus Punch Toxic Bulk Up Hidden Power Sunny Day Protect Frustration Iron Tail Return Dig Brick Break Double Team Flamethrower Fire Blast Rock Tomb Aerial Ace Torment Facade Flame Charge Secret Power Rest Attract Low Sweep Round Focus Blast Fling Incinerate Endure Will-O-Wisp Acrobatics Shadow Claw Retaliate Swords Dance Stealth Rock Captivate Rock Slide Work Up Sleep Talk Natural Gift Poison Jab Grass Knot Swagger U-turn Substitute Rock Smash Cut Strength Rock Climb Assist Blaze Kick Counter Double Kick Encore Fake Out Fire Punch Focus Energy Focus Punch Heat Wave Helping Hand Quick Guard Submission ThunderPunch
Prinplup
Prinplup(Male) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 50 Size Class: 2 Weight Class: 2 Base Rank Total: 17 Abilities: Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Defiant(Innate): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. Attacks: Tackle Growl Water Sport Peck Metal Claw Bide Bubblebeam Fury Attack Water Pulse Hone Claws Toxic Hail Hidden Power Ice Beam Blizzard Protect Rain Dance Frustration Return Dig Brick Break Double Team Rock Tomb Aerial Ace Facade Secret Power Rest Attract Brine Round Echoed Voice Scald Fling Quash Endure Shadow Claw Stealth Rock Captivate Sleep Talk Natural Gift Grass Knot Swagger Pluck Substitute Rock Smash Cut Surf Strength Waterfall Dive Defog To be added: Bibarel Luxio Cranidos Shieldon Mothim Pachirisu Buizel
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#10 |
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Join Date: Sep 2010
Posts: 834
Ho everyone, mark ye well this lame horse!
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Already done:
Bayleef
Bayleef(Male) Types: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. LEAVE THIS NATURE SECTION BLANK Stats HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 60 Size Class: 2 Weight Class: 2 Base Rank Total: 16 Abilities: Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Leaf Guard(Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Attacks: Tackle Growl Razor Leaf PoisonPowder Reflect Synthesis Body Slam Magical Leaf Natural Gift Toxic Bullet Seed Hidden Power Sunny Day Light Screen Protect Giga Drain Safeguard Frustration Solarbeam Iron Tail Return Double Team Reflect Facade Secret Power Rest Attract Round Echoed Voice Energy Ball Endure Flash Swords Dance Captivate Sleep Talk Natural Gift Grass Knot Swagger Substitute Rock Smash Cut Strength AncientPower Aromatherapy Body Slam Counter Flail GrassWhistle Heal Pulse Ingrain Leaf Storm Leech Seed Nature Power Refresh Vine Whip Wring Out
Quilava
Quilava(Male) Types: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. LEAVE THIS NATURE SECTION BLANK Stats HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 80 Size Class: 2 Weight Class: 2 Base Rank Total: 16 Abilities: Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Attacks: Tackle Leer SmokeScreen Ember Quick Attack Flame Wheel Defense Curl Focus Punch Roar Toxic Hidden Power Sunny Day Protect Frustration Return Dig Brick Break Double Team Flamethrower Fire Blast Aerial Ace Facade Flame Charge Secret Power Rest Attract Round Overheat Incinerate Endure Will-O-Wisp Captivate Sleep Talk Natural Gift Swagger Substitute Wild Charge Cut Strength Rock Smash Covet Crush Claw Double Kick Double-Edge Extrasensory Flame Burst Flare Blitz Foresight Fury Swipes Howl Nature Power Quick Attack Reversal Submission Thrash
Croconaw
Croconaw(Male) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. LEAVE THIS NATURE SECTION BLANK Stats HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 58 Size Class: 2 Weight Class: 2 Base Rank Total: 16 Abilities: Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Sheer Force(Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: Scratch Leer Water Gun Rage Bite Scary Face Ice Fang Flail Thrash Crunch Hone Claws Dragon Claw Focus Punch Water Pulse Roar Toxic Hail Hidden Power Ice Beam Blizzard Protect Rain Dance Frustration Iron Tail Return Dig Brick Break Double Team Rock Tomb Aerial Ace Facade Secret Power Rest Attract Round Scald Fling Endure Shadow Claw Swords Dance Captivate Rock Slide Sleep Talk Natural Gift Swagger Substitute Cut Surf Strength Waterfall Whirlpool Rock Smash Dive Ancient Power Aqua Jet Block Crunch Dragon Claw Dragon Dance Fake Tears Hydro Pump Ice Punch Metal Claw Mud Sport Razor Wind Rock Slide Thrash Water Pulse Water Sport
Furret
Furret(Male) Types: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. LEAVE THIS NATURE SECTION BLANK Stats HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 90 Size Class: 3 Weight Class: 3 Base Rank Total: 16 Abilities: Run Away(Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Frisk(Innate): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. Attacks: Tackle Scratch Foresight Defense Curl Quick Attack Fury Swipes Helping Hand Follow Me Slam Rest Sucker Punch Amnesia Baton Pass Hone Claws Focus Punch Water Pulse Toxic Hidden Power Sunny Day Ice Beam Blizzard Hyper Beam Protect Rain Dance Frustration SolarBeam Iron Tail Thunderbolt Thunder Return Dig Shadow Ball Brick Break Double Team Shock Wave Flamethrower Facade Secret Power Rest Attract Thief Round Echoed Voice Focus Blast Fling Charge Beam Endure Shadow Claw Retaliate Giga Impact Work Up Captivate Sleep Talk Natural Gift Grass Knot Swagger U-turn Substitute Cut Surf Strength Whirlpool Rock Smash Assist Charm Covet Double-Edge Focus Energy Iron Tail Last Resort Natural Gift Pursuit Reversal Slash Substitute Trick
Magmar
Magmar(Male) Types: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. LEAVE THIS NATURE SECTION BLANK Stats HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 SpD: Rank 3 Spe: 93 Size Class: 3 Weight Class: 3 Base Rank Total: 18 Abilities: Flame Body(Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Vital Spirit(Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Attacks: Smog Ember Leer Smokescreen Faint Attack Fire Spin Confuse Ray Flame Burst Smog Fire Punch Lava Plume Leer Sunny Day Flamethrower Fire Blast Focus Punch Toxic Hidden Power Sunny Day Hyper Beam Protect Frustration Iron Tail Return Psychic Brick Break Double Team Flamethrower Fire Blast Facade Flame Charge Secret Power Rest Attract Thief Low Sweep Round Overheat Focus Blast Fling Incinerate Endure Will-O-Wisp Giga Impact Captivate Sleep Talk Natural Gift Swagger Substitute Strength Rock Smash Rock Climb Barrier Belly Drum Cross Chop Dynamic Punch Flare Blitz Focus Energy Iron Tail Karate Chop Mach Punch Mega Punch Screech Thunder Punch
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<SevenDeadlySins> "Yo mama so fat she resists ice and is neutral to fire!" My CAP ASB Team. I can also ref if needed. Last edited by Nightmare Jigglypuff; Mar 5th, 2012 at 4:21:09 PM. |
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#11 |
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Join Date: Oct 2011
Posts: 804
Skyrim
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Plusle
Plusle (M) Types: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 95 Size Class: 1 Weight Class: 1 Base Rank Total: 15 Abilities: Plus: Innate This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus. Attacks: Growl Thunder Wave Quick Attack Helping Hand Spark Encore Fake Tears Copycat Electro Ball Swift (Egg) Discharge Lucky Chant Sing Substitute Sweet Kiss Wish (TM/HM) Toxic Hidden Power Ligh Screen Protect Rain Dance Frustration Iron Tail Thunderbolt Thunder Return Double Team Shock Wave Facade Secret Power Rest Attract Round Echoed Voice Fling Charge Beam Endure Flash Volt Switch Thunder Wave Captivate Sweet Talk Natural Gift Grass Knot Swagger Substitute Wild Charge
Minun
Minun (M) Types: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 95 Size Class: 1 Weight Class: 1 Base Rank Total: 15 Abilities: Minus: Innate This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus. HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 95 Size Class: 1 Weight Class: 1 Base Rank Total: 15 Attacks: Growl Thunder Wave Quick Attack Helping Hand Spark Encore Fake Tears Copycat Electro Ball Swift (Egg) Discharge Lucky Chant Sing Substitute Sweet Kiss Wish (TM/HM) Toxic Hidden Power Ligh Screen Protect Rain Dance Frustration Iron Tail Thunderbolt Thunder Return Double Team Shock Wave Facade Secret Power Rest Attract Round Echoed Voice Fling Charge Beam Endure Flash Volt Switch Thunder Wave Captivate Sweet Talk Natural Gift Grass Knot Swagger Substitute Wild Charge
Volbeat
Volbeat (M) Types: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 85 Size Class: 1 Weight Class: 2 Base Rank Total: 16 Abilities: Illuminate: Can be Activated When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released. Command: (Ability: Illuminate) Swarm: Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Prankster: Innate The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Attacks: Flash Tackle Confuse Ray Double Team Moonlight Quick Attack Tail Glow Signal Beam Protect (Egg) Baton Pass Bug Buzz Dizzy Punch Encore Seismic Toss Silver Wind Trick (TM/HM) Focus Punch Water Pulse Toxic Hidden Power Sunny Day Light Screen Protect Rain Dance Giga Drain Frustration Thunderbolt Solarbeam Thunder Return Shadow Ball Brick Break Double Team Shock Wave Aerial Ace Facade Secret Power Rest Attract Thief Roost Round Fling Charge Beam Acrobatics Endure Silver Wind Flash Thunder Wave Struggle Bug Psych Up Captivate Sleep Talk Natural Gift Swagger U-Turn substitute
Illumise
Illumise (F) Types: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 85 Size Class: 1 Weight Class: 2 Base Rank Total: 16 Abilities: Oblivious: Innate This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Tinted Lens: Innate When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Prankster: Innate The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Attacks: Tackle Sweet Scent Charm Moonlight Quick Attack Wish Encore Flatter (Egg) Baton Pass Bug Buzz Captivate Confuse Ray Encore Fake Tears Growth Silver Wind (TM/HM) Focus Punch Water Pulse Toxic Hidden Power Sunny Day Light Screen Protect Rain Dance Giga Drain Frustration Thunderbolt Solarbeam Thunder Return Shadow Ball Brick Break Double Team Shock Wave Aerial Ace Facade Secret Power Rest Attract Thief Roost Round Fling Charge Beam Acrobatics Endure Silver Wind Flash Thunder Wave Struggle Bug Psych Up Captivate Sleep Talk Natural Gift Swagger U-Turn substitute
Roselia
Roselia (M) Types: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 SpD: Rank 3 Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 16 Abilities: Natural Cure: Innate This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Poison Point: Can be Disabled. This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Leaf Guard: Innate In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Attacks: Absorb Growth Posion Sting Stun Spore Mega Drain Leech Seed Magical Leaf Grasswhistle Giga Drain Toxic Spikes Water Sport Worry Seed (Egg) Cotton Spore Giga Drain Grasswhistle Leaf Storm Mind Reader Natural Gift Pin Missile Razor Leaf Seed Bomb Sleep Powder Spikes Synthesis Extrasensory (TM/HM) Toxic Venoshock Bullet Seed Hidden Power Sunny Day Protect Rain Dance Giga Drain Frustration Solar Beam Return Shadow Ball Double Beam Sludge Bomb Facade Secret Power Rest Attract Round Energy Ball Endure Flash Swords Dance Psych Up Captivate Sleep Talk Natural Gift Poison Jab Grass Knot Swagger Substitute Cut CLAIMING 1UC
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<EspyOwner> now I have to go next door to meet the neighbor's daughter <EspyOwner> fugly cunt <MK_Ultra> espy bang her <MK_Ultra> assert dominance My ASB Team My Reffing profile HeartGold Scramble! Soloed Whitney's miltank with a Sunkern! Last edited by MrcRanger97; Mar 8th, 2012 at 8:47:50 PM. |
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| MrcRanger97 |
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#12 |
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Join Date: May 2011
Posts: 1,378
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Reserving the following (That aren't already completed):
Snover
Snover (M) Type: Grass / Ice Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect. Command: (Ability: Snow Warning) Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 40 Size Class: 2 Weight Class: 4 Base Rank Total: 14 Attacks: Powder Snow Leer Razor Leaf Icy Wind Grasswhistle Swagger Mist Ice Shard Ingrain Wood Hammer Blizzard Sheer Cold Avalanche Bullet Seed Double-Edge Growth Leech Seed Magical Leaf Natural Gift Seed Bomb Skull Bash Stomp Toxic Hail Hidden Power Ice Beam Light Screen Protect Rain Dance Safeguard Frustration Solarbeam Return Shadow Ball Double Team Facade Rest Attract Round Energy Ball Flash Swords Dance Frost Breath Grass Knot Substitute
Lopunny
Lopunny (M) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 4 Spe: 105 Size Class: 2 Weight Class: 3 Base Rank Total: 19 Attacks: Mirror Coat Magic Coat Splash Pound Defense Curl Foresight Endure Return Frustration Quick Attack Jump Kick Baton Pass Agility Dizzy Punch After You Charm Entrainment Bounce Healing Wish Attract Circle Throw Copycat Double Hit Encore Fake Out Fake Tears Fire Punch Flail Focus Punch Ice Punch Low Kick Sky Uppercut Sweet Kiss Switcheroo ThunderPunch Water Pulse Toxic Hidden Power Sunny Day Ice Beam Blizzard Hyper Beam Protect Rain Dance Solarbeam Iron Tail Thunderbolt Thunder Dig Shadow Ball Double Team Shock Wave Facade Secret Power Rest Low Sweep Round Focus Blast Fling Charge Beam Retaliate Drain Punch Giga Impact Thunder Wave Work Up Captivate Sleep Talk Natural Gift Grass Know Swagger Substitute Rock Smash Cut Strength
Rotom
Rotom (/) Type: Electric / Ghost Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Ability: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 91 Size Class: 1 Weight Class: 1 Base Rank Total: 16 Attacks: Trick Astonish Thunder Wave Thundershock Confuse Ray Uproar Double Team Shock Wave Ominous Wind Substitute Electro Ball Hex Charge Discharge Toxic Hidden Power Sunny Day Light Screen Protect Rain Dance Telekinesis Frustration Thunderbolt Thunder Return Shadow Ball Double Team Reflect Facade Secret Power Rest Thief Snatch Round Charge Beam Endure Will-O-Wisp Flash Volt Switch Psych Up Dark Pulse Sleep Talk Natural Gift Dream Eater Swagger Substitute
Chatot
Chatot (M) Type: Normal / Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles. Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 91 Size Class: 1 Weight Class: 1 Base Rank Total: 16 Attacks: Peck Growl Mirror Move Sing Fury Attack Chatter Taunt Mimic Roost Uproar FeatherDance Round Echoed Voice Synchronoise Hyper Voice Agility Air Cutter Defog Encore Nasty Plot Night Shade Sleep Talk Steel Wing Supersonic Toxic Hidden Power Sunny Day Protect Rain Dance Frustration Return Double Team Aerial Ace Torment Facade Secret Power Rest Attract Thief Work Up Endure Captivate Natural Gift Swagger Pluck U-Turn Substitute Fly Defog
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CAP ASB Team | Reffing Profile i asked for an adamant orb but they traded me an adamant voltorb how can i report htem Last edited by typon77; Mar 17th, 2012 at 12:06:35 PM. |
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#13 |
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Join Date: Dec 2011
Posts: 2,749
San Diego (GMT -8)
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Reserving:
-Kadabra -Haunter -Rhydon -Magneton -Graveler EDIT:
Kadabra
Kadabra (M) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 105 Size Class: 2 Weight Class: 3 Base Rank Total: 18 Attacks: Teleport Kinesis Confusion Disable Miracle Eye Ally Switch Psybeam Reflect Recover Future Sight Psyshock Toxic Calm Mind Hidden Power Sunny Day Taunt Light Screen Protect Rain Dance Telekinesis Safeguard Frustration Return Psychic Double Team Shadow Ball Reflect Torment Facade Rest Attract Thief Round Ally Switch Energy Ball Fling Charge Beam Embargo Flash Thunder Wave Psych Up Dream Eater Grass Knot Swagger Substitute Trick Room Focus Punch Shock Wave Iron Tail Secret Power Snatch Endure Drain Punch Recycle Captivate Sleep Talk Natural Gift Encore Barrier Knock Off Fire Punch Thunderpunch Ice Punch Power Trick Guard Swap Skill Swap Guard Split
Haunter
Haunter (M) Type: Ghost/Poison Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 95 Size Class: 3 Weight Class: 1 Base Rank Total: 15 Attacks: Hypnosis Lick Spite Mean Look Curse Night Shade Confuse Ray Sucker Punch Shadow Punch Astonish Clear Smog Disable Explosion Fire Punch Grudge Haze Ice Punch Perish Song Psywave Scary Face Smog Thunderpunch Will-O-Wisp Toxic Venoshock Hidden Power Sunny Day Taunt Protect Rain Dance Telekinesis Frustration Thunderbolt Return Psychic Shadow Ball Double Team Sludge Bomb Torment Facade Rest Attract Thief Round Energy Ball Fling Will-O-Wisp Embargo Explosion Shadow Claw Payback Psych Up Poison Jab Dream Eater Swagger Substitute Trick Room Giga Drain Secret Power Skill Swap Snatch Endure Captivate Sleep Talk Natural Gift
Graveler
Graveler (F) Type: Rock/Ground Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 2 SpD: Rank 2 Spe: 35 Size Class: 2 Weight Class: 5 Base Rank Total: 15 Attacks: Tackle Defense Curl Mud Sport Rock Polish Rock Throw Magnitude Rollout Rock Blast Smack Down Selfdestruct Toxic Hidden Power Sunny Day Protect Frustration Smack Down Earthquake Return Dig Brick Break Double Team Flamethrower Sandstorm Fire Blast Rock Tomb Facade Rest Attract Round Fling Incinerate Explosion Rock Polish Stone Edge Gyro Ball Bulldoze Rock Slide Swagger Substitute Rock Smash Strength Secret Power Captivate Sleep Talk Natural Gift Block Hammer Arm Flail Curse Focus Punch Rock Climb Endure Autotomize Mega Punch
Magneton
Magneton Type: Electric/Steel Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Magnet Pull: (Can Be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Analytic: (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 5 SpD: Rank 3 Spe: 70 Size Class: 2 Weight Class: 3 Base Rank Total: 18 Attacks: Tri Attack Metal Sound Tackle Thundershock Supersonic Sonicboom Thunder Wave Spark Electro Ball Lock-On Magnet Bomb Toxic Hidden Power Sunny Day Hyper Beam Light Screen Protect Rain Dance Frustration Thunderbolt Thunder Return Double Team Reflect Facade Rest Round Charge Beam Explosion Giga Impact Flash Volt Switch Thunder Wave Gyro Ball Psych Up Swagger Substitute Flash Cannon Wild Charge Shock Wave Secret Power Endure Recycle Sleep Talk Natural Gift
Rhydon
Rhydon (M) Type: Rock/Ground Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Stats: HP: 110 Atk: Rank 5 Def: Rank 5 SpA: Rank 2 SpD: Rank 2 Spe: 40 Size Class: 4 Weight Class: 5 Base Rank Total: 20 Attacks: Horn Attack Tail Whip Stomp Fury Attack Scary Face Rock Blast Bulldoze Roar Toxic Hidden Power Sunny Day Ice Beam Blizzard Hyper Beam Protect Rain Dance Frustration Smack Down Thunderbolt Thunder Earthquake Return Dig Brick Break Double Team Flamethrower Sandstorm Fire Blast Rock Tomb Facade Rest Attract Thief Round Focus Blast Fling Incinerate Shadow Claw Payback Giga Impact Rock Polish Stone Edge Swords Dance Bulldoze Rock Slide Dragon Tail Poison Jab Swagger Substitute Rock Smash Cut Surf Strength Focus Punch Shock Wave Secret Power Endure Dragon Pulse Avalanche Stealth Rock Captivate Sleep Talk Natural Gift Whirlpool Crunch Reversal Counter Magnitude Curse Crush Claw Dragon Rush Ice Fang Thunder Fang Fire Fang Skull Bash Iron Tail Rock Climb
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My Scramble Compendium CAP ASB Team Shuckle sweep HARVESTTTTTT 17:37 Gem that dick 17:37 Gem i like 17:37 Gem :D Last edited by AOPSUser; Mar 5th, 2012 at 10:45:27 PM. Reason: DONE |
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#14 |
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also known as Darkwing_Duck
Join Date: Dec 2009
Posts: 3,043
Location: Andromeda Galaxy
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The OP has been brought up to date so far. Below is a summary of the Pokemon completed in the first batch of preparations:-
Generation 1 Pokemon: 7/24 completed + 5 due from group Generation 2 Pokemon: 17/24 completed Generation 3 Pokemon: 14/24 completed Generation 4 Pokemon: 6/24 completed Generation 5 Pokemon: 24/24 completed CAP Pokemon: 5/5 completed This means that there are a total of 47 Pokemon left to do, out of which 5 are currently in the social group and need to be moved. |
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| Destiny Warrior |
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#15 |
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Join Date: May 2011
Posts: 626
Michigan
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Reserving
Pickachu
![]() Pikachu(M) Type: Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Stats HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 90 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Attacks Level-up ThunderShock Growl Tail Whip Thunder Wave Quick Attack Swift Electro Ball Double Team Slam Thunderbolt Feint (Pichu level up) Charm Sweet Kiss Nasty plot Egg Bestow Bide Charge Encore Endure Fake Out Flail Lucky Chant Present Reversal ThunderPunch Tickle Wish TM/HM Focus Punch Toxic Hidden Power Light Screen Protect Rain Dance Frustration Iron Tail Thunderbolt Thunder Return Dig Brick Break Double Team Shock Wave Facade Secret Power Rest Attract Round Echoed Voice Fling Charge Beam Endure Flash Volt Switch Thunder Wave Captivate Sleep Talk Natural Gift Grass Knot Swagger Substitute Wild Charge Rock Smash Strength
Poliwhirl
Poliwhirl (M) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 90 Size Class: 2 Weight Class: 2 Base Rank Total: 16 Moves: Level-Up Water Sport Bubble Hyposis Water Gun DoubleSlap Rain Dance Body Slam Bubblebeam Egg Encore Endure Haze Ice Ball Mind Reader Mist Mud Shot Refresh Splash Water Pulse Water Sport TM/HM Focus Punch Water Pulse Toxic Hail Hidden Power Ice Beam Blizzard Protect Frustration Earthquake Return Dig Psychic Brick Break Double Team Facade Secret Power Bide Rest Attract Thief Round Scald Fling Bulldoze Captivate Sleep Talk Natural Gift Swagger Substitute Rock Smash Surf Strength Waterfall Whirlpool Dive Dragonair Piloswine Delibird Bibarel BC: 2/5 @typon77 *sniff*
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Currently available :) See my ASB team! I can also sub-ref if you want. Reffing Profile... You sir R a n00b! greater than, colon, hyphen, left parenthesis >:-( *Kupo* Last edited by TheMogRunner; Mar 6th, 2012 at 7:59:31 PM. |
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#16 |
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Join Date: May 2011
Posts: 1,378
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@Mog I already have rotom, chatot, and croagunk
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CAP ASB Team | Reffing Profile i asked for an adamant orb but they traded me an adamant voltorb how can i report htem |
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#17 |
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Join Date: May 2011
Posts: 2,270
Our bond is Iron.
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here are the five i already did in the previous group.
Charmeleon
Charmeleon(Male) Types: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. LEAVE THIS NATURE SECTION BLANK Stats HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 80 Size Class: 2 Weight Class: 2 Base Rank Total: 16 Abilities: Blaze: Type: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power: Type: Innate When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Attacks: Scratch Growl Ember Leer Metal Claw Smokescreen Rage Dragon Rage Scary Face Fire Fang Ancient Power Beat Up Belly Drum Bite Counter Crunch Dragon Dance Dragon Pulse Dragon Rush Flare Blitz Focus Punch Outrage Rock Slide Swords Dance Hone Claws Dragon Claw Toxic Hidden Power Sunny Day Protect Frustration Iron Tail Return Dig Brick Break Double Team Flamethrower Fire Blast Rock Tomb Aerial Ace Facade Flame Charge Secret Power Rest Attract Round Echoed Overheat Fling Incinerate Endure Will-O-Wisp Shadow Claw Captivate Sleep Talk Natural Gift Swagger Substitute Rock Smash Cut Strength
Wartortle
Wartortle(Male) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. LEAVE THIS NATURE SECTION BLANK Stats HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 58 Size Class: 2 Weight Class: 2 Base Rank Total: 16 Abilities: Torrent: Type: Innate When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Rain Dish: Type: Innate This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Attacks: Tackle Tail Whip Bubble Withdraw Water Gun Bite Rapid Spin Protect Water Pulse Aqua Jet Aqua Ring Brine Fake Out Flail Foresight Haze Mirror Coat Mist Mud Sport Muddy Water Refresh Water Sport Yawn Focus Punch Toxic Hail Hidden Power Ice Beam Blizzard Rain Dance Frustration Iron Tail Return Dig Brick Break Double Team Rock Tomb Facade Secret Power Rest Attract Round Scald Fling Endure Gyro Ball Captivate Sleep Talk Natural Gift Swagger Subsitute Rock Smash Surf Strength Waterfall Whirlpool Dive
Butterfree
Butterfree(Male) Types: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. LEAVE THIS NATURE SECTION BLANK Stats Butterfree HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 70 Size Class: 2 Weight Class: 3 Base Rank Total: 15 Abilities: Compoundeyes: Type: Innate This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Tinted Lens: Type: Innate When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Attacks: Tackle String Shot Bug Bite Harden Confusion PoisonPowder Stun Spore Sleep Powder Gust Supersonic Whirlwind Psybeam Silver Wind Tailwind Toxic Venoshock Hidden Power Sunny Day Hyper Beam Protect Rain Dance Giga Drain Safeguard Frustration SolarBeam Return Psychic Shadow Ball Double Team Aerial Ace Facade Secret Power Rest Attract Theif Round Skill Swap Roost Energy Ball Acrobatics Endure Giga Impact Flash Struggle Bug Psych Up Captivate Sleep Talk Natural Gift Dream Eater Swagger U-Turn Substitute Defog
Beedrill
Beedrill(Male) Types: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. LEAVE THIS NATURE SECTION BLANK Stats HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 75 Size Class: 2 Weight Class: 3 Base Rank Total: 16 Abilities: Swarm: Type: Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Sniper: Type: Innate This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Attacks: Fury Attack Focus Energy Twineedle Rage Pursuit Toxic Spikes Pin Missile Toxic Venoshock Hidden Power Sunny Day Hyper Beam Protect Giga Drain Prustration SolarBeam Return Brick Break Double Team Sludge Bomb Aerial Ace Facade Secret Power Rest Attract Theif Roost Round False Swipe Acrobatics Endure Silver Wind Payback Giga Impact Flash Swords Dance Captivate Struggle Bug X-Scissor Sleep Talk Natural Gift Poison Jab Swagger U-Turn Substitute Rock Smash Cut Defog
Pidgeotto
Pidgeotto(Male) Types: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. LEAVE THIS NATURE SECTION BLANK Stats HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 71 Size Class: 2 Weight Class: 3 Base Rank Total: 14 Abilities: Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Tangled Feet: Type: Innate When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles. Big Pecks: Type: Innate This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. Attacks: Tackle Gust Sand-Attack Whirlwind Wing Attack Twister FeatherDance Air Cutter Air Slash Brave Bird Defog Faint Attack Foresight Pursuit Steel Wing Uproar Toxic Hidden Power Sunny Day Protect Rain Dance Frustration Return Double Team Aerial Ace Facade Secret Power Rest Attract Theif Round Work Up Roost Endure Captivate Sleep Talk Natural Gift Swagger Pluck U-Turn Substitute Fly Defog |
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| Glacier Knight |
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#18 |
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also known as Darkwing_Duck
Join Date: Dec 2009
Posts: 3,043
Location: Andromeda Galaxy
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Updated so far. 34 Pokemon left.
Actually, make that 33. In the interests of sanity, I will do Smeargle myself later. |
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| Destiny Warrior |
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#19 |
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Join Date: Aug 2010
Posts: 4,011
Maryland
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reserving: cranidos shieldon buizel pachirisu bronzor
will edit with finished mons
Cranidos
Cranidos (M) Types: Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 100 Atk: 5 Def: 2 SpA: 2 SpD: 2 Spe: 58 Size Class: 2 Weight Class: 3 Base Rank Total: 16 Abilities: Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: Headbutt Leer Focus Energy Pursuit Take Down Scary Face Assurance Chip Away AncientPower Roar Toxic Hidden Power Sunny Day Ice Beam Blizzard Protect Rain Dance Frustration Smack Down Iron Tail Thunderbolt Thunder Earthquake Return Dig Double Team Shock Wave Flamethrower Sandstorm Fire Blast Rock Tomb Facade Secret Power Rest Attract Thief Round Fling Incinerate Endure Dragon Pulse Payback Rock Polish Stone Edge Swords Dance Bulldoze Stealth Rock Captivate Rock Slide Sleep Talk Natural Gift Swagger Substitute Rock Smash Strength Rock Climb Crunch Curse Double-Edge Hammer Arm Iron Head Leer Slam Stomp Thrash Whirlwind
Shieldon
Shieldon (M) Types: Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: HP: 90 Atk: 2 Def: 4 SpA: 2 SpD: 3 Spe: 30 Size Class: 1 Weight Class: 4 Base Rank Total: 15 Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) Attacks: Tackle Protect Taunt Metal Sound Take Down Iron Defense Swagger AncientPower Roar Toxic Hidden Power Sunny Day Ice Beam Blizzard Rain Dance Frustration Smack Down Iron Tail Thunderbolt Thunder Earthquake Return Dig Double Team Shock Wave Flamethrower Sandstorm Fire Blast Rock Tomb Torment Facade Secret Power Rest Attract Endure Round Incinerate Rock Polish Stone Edge Bulldoze Stealth Rock Captivate Rock Slide Sleep Talk Natural Gift Substitute Flash Cannon Rock Smash Strength Body Slam Counter Curse Double-Edge Fissure Focus Energy Headbutt Rock Blast Scary Face Screech Wide Guard
Buizel
Buizel (M) Types: Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 90 Atk: 3 Def: 2 SpA: 2 SpD: 2 Spe: 85 Size Class: 1 Weight Class: 3 Base Rank Total: 14 Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns. Attacks: SonicBoom Growl Water Sport Quick Attack Water Gun Pursuit Swift Aqua Jet Agility Focus Punch Water Pulse Toxic Hail Bulk Up Hidden Power Ice Beam Blizzard Protect Rain Dance Frustration Iron Tail Return Dig Brick Break Double Team Rock Tomb Facade Secret Power Rest Attract Brine Endure Captivate Sleep Talk Natural Gift Round Echoed Voice Scald Swagger Substitute Rock Smash Surf Strength Waterfall Dive Whirlpool Aqua Ring Aqua Tail Baton Pass DoubleSlap Fury Cutter Fury Swipes Headbutt Me First Mud-Slap Odor Sleuth Slash Switcheroo Tail Slap
Pachirisu
Pachirisu (M) Types: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 90 Atk: 2 Def: 3 SpA: 2 SpD: 3 Spe: 95 Size Class 1 Weight Class: 1 Base Rank Total: 15 Abilities: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon. Attacks: Growl Bide Quick Attack Charm Spark Endure Swift Electro Ball Sweet Kiss Discharge Toxic Hidden Power Light Screen Protect Rain Dance Frustration Iron Tail Thunderbolt Thunder Return Dig Double Team Shock Wave Facade Secret Power Rest Attract Round Echoed Voice Fling Charge Beam Endure Flash Volt Switch Thunder Wave Captivate Sleep Talk Natural Gift Grass Knot Swagger U-turn Substitute Cut Bestow Bite Charge Covet Defense Curl Fake Tears Flail Flatter Follow Me Rollout Tail Whip
Bronzor
Bronzor (N) Types: Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 90 Atk: 1 Def: 3 SpA: 1 SpD: 3 Spe: 23 Size Class 1 Weight Class: 4 Base Rank Total: 11 Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half. Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Attacks: Tackle Confusion Hypnosis Imprison Confuse Ray Extrasensory Iron Defense Safeguard Psyshock Calm Mind Toxic Hidden Power Sunny Day Light Screen Protect Rain Dance Telekinesis Frustration SolarBeam Earthquake Return Psychic Shadow Ball Double Team Reflect Sandstorm Rock Tomb Facade Secret Power Rest Round Skill Swap Charge Beam Endure Payback Recycle Rock Polish Flash Gyro Ball Stealth Rock Psych Up Bulldoze Rock Slide Sleep Talk Natural Gift Dream Eater Grass Knot Swagger Substitute Flash Cannon Trick Room
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[11:56pm] Pwnemon: statutory rape and all [11:56pm] bmelts: i have such a huge boner right now [9:28pm] Kadew: pwnemon that signature is like an x marking the spot of treasure, except instead of treasure its a pile of humorous garbage that turtles crapped out Last edited by Pwnemon; Mar 10th, 2012 at 10:45:31 AM. |
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#20 |
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Join Date: Jun 2009
Posts: 2,222
It's Hammer Time!
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I'll take Nidorina, Nidorino, Golbat, Machoke, and Weepinbell.
Nidorina
Nidorina (F) Nature: Typing: Poison Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 56 Size Class: 2 Weight Class: 2 Base Rank Total: 15 Attacks: Growl Tackle Scratch Tail Whip Double Kick Poison Sting Fury Swipes Bite Helping Hand Beat Up Charm Chip Away Counter Disable Endure Focus Energy Iron Tail Poison Tail Pursuit Skull Bash Supersonic Take Down Water Pulse Hone Claws Toxic Venoshock Hidden Power Sunny Day Ice Beam Blizzard Protect Rain Dance Frustration Iron Tail Thunderbolt Thunder Return Dig Double Team Shock Wave Sludge Bomb Aerial Ace Facade Secret Power Rest Attract Thief Endure Round Echoed Voice Shadow Claw Captivate Sleep Talk Natural Gift Poison Jab Swagger Substitute Rock Smash Cut Strength
Nidorino
Nidorino (M) Nature: Typing: Poison Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 65 Size Class: 2 Weight Class: 2 Base Rank Total: 15 Attacks: Leer Peck Focus Energy Tackle Horn Attack Double Kick Poison Sting Fury Attack Helping Hand Amnesia Beat Up Chip Away Confusion Counter Disable Endure Head Smash Iron Tail Poison Tail Sucker Punch Supersonic Take Down Water Pulse Hone Claws Toxic Venoshock Hidden Power Sunny Day Ice Beam Blizzard Protect Rain Dance Frustration Iron Tail Thunderbolt Thunder Return Dig Double Team Shock Wave Sludge Bomb Aerial Ace Facade Secret Power Rest Attract Thief Endure Round Echoed Voice Shadow Claw Captivate Sleep Talk Natural Gift Poison Jab Swagger Substitute Rock Smash Cut Strength
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ASB Team ...and as soon as I get back, my computer dies. I will have really limited computer access for an undefined period of time, so please bear with me. <18:06> *** SoS is now known as AwesomeSoS <21:49> Dummy007: TL, read the channel title <21:49 TalkingLion: im a talking lion not a reading lion i cant Last edited by Dummy007; Mar 10th, 2012 at 12:05:16 PM. |
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#21 |
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Join Date: Aug 2010
Posts: 4,011
Maryland
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taking carnivine croagunk munchlax hippopotas and meditite
will edit
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[11:56pm] Pwnemon: statutory rape and all [11:56pm] bmelts: i have such a huge boner right now [9:28pm] Kadew: pwnemon that signature is like an x marking the spot of treasure, except instead of treasure its a pile of humorous garbage that turtles crapped out |
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#22 |
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Join Date: Jan 2009
Posts: 4,368
Deity of Misfortune
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Reserving:
Smeargle
Smeargle (Male) Types: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. HP: 90 Atk: Rank 1 Def: Rank 2 SpA: Rank 1 SpD: Rank 2 Spe: 75 Size Class: 2 Weight Class: 4 Base Rank Total: 11 Abilities: Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Technichan (Innate); This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Moody (Innate): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. Attacks: Absorb Acid Acid Armor Acid Spray Acrobatics Acupressure Aerial Ace Aeroblast After You Agility Air Cutter Air Slash Ally Switch Amnesia AncientPower Aqua Jet Aqua Ring Aqua Tail Arm Thrust Aromatherapy Assist Assurance Astonish Attack Order Attract Aura Sphere Aurora Beam Autotomize Avalanche Barrage Barrier Baton Pass Beat Up Belly Drum Bestow Bide Bind Bite Blast Burn Blaze Kick Blizzard Block Blue Flare Body Slam Bolt Strike Bone Club Bone Rush Bonemerang Bounce Brave Bird Brick Break Brine Bubble BubbleBeam Bug Bite Bug Buzz Bulk Up Bulldoze Bullet Punch Bullet Seed Calm Mind Camouflage Captivate Charge Charge Beam Charm Chip Away Circle Throw Clamp Clear Smog Close Combat Coil Comet Punch Confuse Ray Confusion Constrict Conversion Conversion 2 Copycat Cosmic Power Cotton Guard Cotton Spore Counter Covet Crabhammer Cross Chop Cross Poison Crunch Crush Claw Crush Grip Curse Cut Dark Pulse Dark Void Defend Order Defense Curl Defog Destiny Bond Detect Dig Disable Discharge Dive Dizzy Punch Doom Desire Double-Edge Double Hit Double Kick DoubleSlap Double Team Draco Meteor DragonBreath Dragon Claw Dragon Dance Dragon Pulse Dragon Rage Dragon Rush Dragon Tail Drain Punch Dream Eater Drill Peck Drill Run Dual Chop DynamicPunch Earth Power Earthquake Echoed Voice Egg Bomb Electro Ball Electroweb Embargo Ember Encore Endeavor Endure Energy Ball Entrainment Eruption Explosion Extrasensory ExtremeSpeed Facade Faint Attack Fake Out Fake Tears False Swipe FeatherDance Feint Fiery Dance Final Gambit Fire Blast Fire Fang Fire Pledge Fire Punch Fire Spin Fissure Flail Flame Burst Flame Charge Flame Wheel Flamethrower Flare Blitz Flash Flash Cannon Flatter Fling Fly Focus Blast Focus Energy Focus Punch Follow Me Force Palm Foresight Foul Play Freeze Shock Frenzy Plant Frost Breath Frustration Fury Attack Fury Cutter Fury Swipes Fusion Bolt Fusion Flare Future Sight Gastro Acid Gear Grind Giga Drain Giga Impact Glaciate Glare Grass Knot Grass Pledge GrassWhistle Gravity Growl Growth Grudge Guard Split Guard Swap Guillotine Gunk Shot Gust Gyro Ball Hail Hammer Arm Harden Haze Head Charge Head Smash Headbutt Heal Bell Heal Block Heal Order Heal Pulse Healing Wish Heart Stamp Heart Swap Heat Crash Heat Wave Heavy Slam Helping Hand Hex Hi Jump Kick Hidden Power Hone Claws Horn Attack Horn Drill Horn Leech Howl Hurricane Hydro Cannon Hydro Pump Hyper Beam Hyper Fang Hyper Voice Hypnosis Ice Ball Ice Beam Ice Burn Ice Fang Ice Punch Ice Shard Icicle Crash Icicle Spear Icy Wind Imprison Incinerate Inferno Ingrain Iron Defense Iron Head Iron Tail Judgment Jump Kick Karate Chop Kinesis Knock Off Last Resort Lava Plume Leaf Blade Leaf Storm Leaf Tornado Leech Life Leech Seed Leer Lick Light Screen Lock-On Lovely Kiss Low Kick Low Sweep Lucky Chant Lunar Dance Luster Purge Mach Punch Magic Coat Magic Room Magical Leaf Magma Storm Magnet Bomb Magnet Rise Magnitude Me First Mean Look Meditate Mega Drain Mega Kick Mega Punch Megahorn Memento Metal Burst Metal Claw Metal Sound Meteor Mash Metronome Milk Drink Mimic Mind Reader Minimize Miracle Eye Mirror Coat Mirror Move Mirror Shot Mist Mist Ball Moonlight Morning Sun Mud-Slap Mud Bomb Mud Shot Mud Sport Muddy Water Nasty Plot Natural Gift Nature Power Needle Arm Night Daze Night Shade Night Slash Nightmare Octazooka Odor Sleuth Ominous Wind Outrage Overheat Pain Split Pay Day Payback Peck Perish Song Petal Dance Pin Missile Pluck Poison Fang Poison Gas Poison Jab PoisonPowder Poison Sting Poison Tail Pound Powder Snow Power Gem Power Split Power Swap Power Trick Power Whip Present Protect Psybeam Psych Up Psychic Psycho Boost Psycho Cut Psycho Shift Psyshock Psystrike Psywave Punishment Pursuit Quash Quick Attack Quick Guard Quiver Dance Rage Rage Powder Rain Dance Rapid Spin Razor Leaf Razor Shell Razor Wind Recover Recycle Reflect Reflect Type Refresh Relic Song Rest Retaliate Return Revenge Reversal Roar Roar of Time Rock Blast Rock Climb Rock Polish Rock Slide Rock Smash Rock Throw Rock Tomb Rock Wrecker Role Play Rolling Kick Rollout Roost Round Sacred Fire Sacred Sword Safeguard Sand-Attack Sand Tomb Sandstorm Scald Scary Face Scratch Screech Searing Shot Secret Power Secret Sword Seed Bomb Seed Flare Seismic Toss Selfdestruct Shadow Ball Shadow Claw Shadow Force Shadow Punch Shadow Sneak Sharpen Sheer Cold Shell Smash Shift Gear Shock Wave Signal Beam Silver Wind Simple Beam Sing Sketch Skill Swap Skull Bash Sky Attack Sky Drop Sky Uppercut Slack Off Slam Slash Sleep Powder Sleep Talk Sludge Sludge Bomb Sludge Wave Smack Down SmellingSalt Smog SmokeScreen Snarl Snatch Snore Soak Softboiled SolarBeam SonicBoom Spacial Rend Spark Spider Web Spike Cannon Spikes Spit Up Spite Splash Spore Stealth Rock Steamroller Steel Wing Stockpile Stomp Stone Edge Stored Power Storm Throw Strength String Shot Struggle Struggle Bug Stun Spore Submission Substitute Sucker Punch Sunny Day Super Fang Superpower Supersonic Surf Swagger Swallow Sweet Kiss Sweet Scent Swift Switcheroo Swords Dance Synchronoise Synthesis Tackle Tail Glow Tail Slap Tail Whip Tailwind Take Down Taunt Techno Blast Teeter Dance Telekinesis Teleport Thief Thrash Thunder Thunder Fang ThunderPunch ThunderShock Thunder Wave Thunderbolt Tickle Torment Toxic Toxic Spikes Transform Tri Attack Trick Trick Room Triple Kick Trump Card Twineedle Twister U-turn Uproar V-create Vacuum Wave Venoshock ViceGrip Vine Whip Vital Throw Volt Switch Volt Tackle Wake-Up Slap Water Gun Water Pledge Water Pulse Water Sport Water Spout Waterfall Weather Ball Whirlpool Whirlwind Wide Guard Wild Charge Will-O-Wisp Wing Attack Wish Withdraw Wonder Room Wood Hammer Work Up Worry Seed Wrap Wring Out X-Scissor Yawn Zap Cannon Zen Headbutt Seadra Electabuzz Bibarel Luxio Will do by this time tomorrow.
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CAPASB Team & Reffing Profile
ASB Ruling? It might be here! 02:47:37 AM ~ <%Objection> i'm neutral on boobs Last edited by Dogfish44; Mar 12th, 2012 at 2:53:44 PM. |
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#23 |
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there is actually no underscore in my name
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Moderator
Join Date: Jan 2008
Posts: 5,487
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new post because the old one is just too big
gabite mothim i guess those are the only 3 that aren't "claimed".... but if you guys dont hurry up i'll start taking your claimed mons since apparently everyone else is too...
Pupitar
Pupitar(M) Types: Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Stats HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 51 Size Class: 3 Weight Class: 5 Base Rank Total: 17 Abilities: Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Attacks: Bite Leer Sandstorm Screech Chip Away Rock Slide Scary Face Thrash Dark Pulse Toxic Hidden Power Sunny Day Taunt Hyper Beam Protect Rain Dance Frustration Earthquake Return Dig Brick Break Double Team Torment Facade Secret Power Rest Attract Rock Smash Rock Tomb Endure Payback Rock Polish Stone Edge Stealth Rock Captivate Sleep Talk Natural Gift Swagger Substitute Smack Down Round Snarl Ancientpower Curse Dragon Dance Focus Energy Outrage Pursuit Stomp Assurance Iron Defense Iron Head Iron Tail
Mothim
Mothim(M) Types: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 66 Size Class: 2 Weight Class: 2 Base Rank Total: 16 Abilities: Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Attacks: Tackle Protect Bug Bite Hidden Power Confusion Gust PoisonPowder Toxic Sunny Day Hyper Beam Rain Dance Giga Drain Safeguard Frustration SolarBeam Return Psychic Shadow Ball Double Team Aerial Ace Facade Secret Power Rest Attract Thief Skill Swap Roost Energy Ball Endure Silver Wind Giga Impact Flash Psych Up Captivate Sleep Talk Natural Gift Dream Eater Swagger U-turn Substitute Defog Venoshock Round Acrobatics Struggle Bug
Gabite
Gabite(M) Types: Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Stats HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 82 Size Class: 3 Weight Class: 4 Base Rank Total: 16 Abilities: Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin(Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Attacks: Tackle Sand-Attack Dragon Rage Sandstorm Take Down Sand Tomb Dual Chop Slash Dragon Claw Roar Toxic Hidden Power Sunny Day Protect Rain Dance Frustration Iron Tail Earthquake Return Dig Double Team Flamethrower Fire Blast Rock Tomb Aerial Ace Facade Secret Power Rest Attract Endure Dragon Pulse Shadow Claw Stone Edge Stealth Rock Captivate Rock Slide Sleep Talk Natural Gift Swagger Substitute Cut Strength Rock Smash Rock Climb Hone Claws Round Incinerate Bulldoze Body Slam Double-Edge DragonBreath Iron Head Metal Claw Outrage Scary Face Thrash Twister Mud Shot Last edited by Elevator Music; Mar 13th, 2012 at 7:38:42 PM. |
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Bibarel
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 71 Size Class: 2 Weight Class: 3 Abilities: Simple: Type: Innate This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages. Unaware: Type: Innate When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Moody: Type: Innate This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. Moves: Tackle Growl Defense Curl Rollout Headbutt Hyper Fang Yawn Amnesia Water Gun Aqua Tail Double Edge Endure Fury Swipes Odor Sleuth Quick Attack Rock Climb Skull Bash Sleep Talk Water Sport Focus Punch Water Pulse Hyper Beam Scald Fling Giga Impact Bulldoze Surf Strength Waterfall Dive Whirlpool Toxic Hidden Power Sunny Day Taunt Ice Beam Blizzard Protect Rain Dance Frustration Iron Tail Thunderbolt Thunder Return Dig Shadow Ball Double Team Shock Wave Facade Secret Power Rest Attract Theif Round Echoed Voice Charge Beam Retaliate Thunder Wave Work Up Stealth Rock Captivate Natural Gift Grass Knot Swagger Pluck Substitute Rock Smash Cut
Vigoroth
Vigoroth (M) Type: Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 90 Size Class: 3 Weight Class: 3 Abilities: Vital Spirit: Type: Innate This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Moves: Scratch Yawn Encore Faint Attack Slack Off Amnesia Uproar Fury Swipes Endure After You Body Slam Crush Claw Curse Hammer Arm Night Slash Pursuit Slash Sleep Talk Snore Tickle Hone Claws Focus Punch Water Pulse Roar Toxic Bulk Up Hidden Power Sunny Day Taunt Ice Beam Blizzard Protect Rain Dance Frustration Solarbeam Thunderbolt Thunder Earthquake Return Shadow Ball Brick Break Double Team Shock Wave Flamethrower Fire Blast Rock Tomb Aerial Ace Facade Secret Power Rest Attract Low Sweep Round Focus Blast Fling Incinerate Shadow Claw Captivate Retaliate Bulldoze Rock Slide Work Up Natural Gift Swagger Substitute Rock Smash Cut Strength Rock Climb
Loudred
Loudred (M) Type: Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 48 Size Class: 2 Weight Class: 3 Abilities: Soundproof: Type: Innate Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) Scrappy: Type: Innate This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Moves: Pound Uproar Astonish Howl Bite Supersonic Stomp Circle Throw Endeavor Extrasensory Fake Tears Hammer Arm SmellingSalt Smoke Screen Snore Swagger Take Down Water Pulse Roar Toxic Hidden Power Sunny Day Taunt Ice Beam Blizzard Protect Rain Dance Frustration Solarbeam Smack Down Earthquake Return Shadow Ball Brick Break Double Team Shock Wave Flamethrower Fire Blast Rock Tomb Torment Facade Secret Power Rest Attract Round Echoed Voice Overheat Fling Incinerate Retaliate Bulldoze Endure Captivate Rock Slide Work Up Sleep Talk Natural Gift Swagger Substitute Rock Smash Strength
Munchlax
Munchlax (M) Type: Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. HP: 120 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 5 Size Class: 1 Weight Class: 5 Abilities: Pick Up: Type: Innate This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Moves: Metronome Odor Sleuth Tackle Defense Curl Amnesia Lick Recycle Screech Chip Away Stockpile After You Charm Counter Curse Double Edge Lick Natural Gift Pursuit Selfdestruct Substitute Whirlwind Zen Headbutt Focus Punch Water Pulse Toxic Hidden Power Sunny Day Ice Beam Blizzard Protect Rain Dance Frustration Solarbeam Thunderbolt Thunder Earthquake Return Psychic Shadow Ball Brick Break Double Team Shock Wave Flamethrower Sandstorm Fire Blast Rock Tomb Facade Secret Power Rest Attract Round Fling Incinerate Retaliate Bulldoze Endure Captivate Work Up Rock Slide Sleep Talk Swagger Substitute Rock Smash Surf Strength Whirlpool Rock Climb
Cherrim
Cherrim (M) Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 85 Size Class: 1 Weight Class: 1 Abilities: Flower Gift: Type: Innate This Pokemon’s flower opens up in intense sunlight, it releases a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2). Moves: Morning Sun Tackle Growth Leech Seed Helping Hand Magical Leaf Sunny Day Petal Dance Worry Seed Aromatherapy Defense Curl Grasswhistle Heal Pulse Healing Wish Natural Gift Nature Power Razor Leaf Rollout Seed Bomb Sweet Scent Tickle Weather Ball Toxic Bullet Seed Hidden Power Sunny Day Hyper Beam Protect Giga Drain Safeguard Frustration Solarbeam Return Double Team Facade Secret Power Rest Attract Round Energy Ball Endure Giga Impact Flash Swords Dance Captivate Sleep Talk Grass Knot Swagger Substitute
Dragonair
Dragonair (M) Type: Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 70 Size Class: 3 Weight Class: 2 Abilities: Shed Skin: Type: Innate This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale: Type: Innate This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Moves: Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Aqua Jet Dragon Dance Dragon Pulse Dragonbreath Dragon Rush Extremespeed Haze Iron Tail Light Screen Mist Supersonic Water Pulse Toxic Hail Hidden Power Sunny Day Ice Beam Blizzard Hyper Beam Light Screen Protect Rain Dance Safeguard Frustration Thunderbolt Thunder Return Double Team Shock Wave Flamethrower Fire Blast Facade Secret Power Rest Attract Endure Round Incinerate Dragon Tail Captivate Sleep Talk Natural Gift Swagger Substitute Surf Waterfall Whirlpool
Delibird
Delibird (M) Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 75 Size Class: 1 Weight Class: 2 Abilities: Vital Spirit: Type: Innate This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Hustle: Type: Can be Enabled This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Vital Spirit: Type: Innate This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Moves: Present Aurora Beam Bestow Fake Out Future Sight Ice Ball Ice Punch Ice Shard Icy Wind Quick Attack Rapid Spin Splash Focus Punch Water Pulse Toxic Hail Hidden Power Ice Beam Blizzard Protect Rain Dance Frustration Return Brick Break Double Team Aerial Ace Facade Secret Power Rest Attract Round Theif Fling Frost Breath Endure Recycle Avalanche Captivate Sleep Talk Natural Gift Swagger Pluck Substitute Fly Defog
Lumineon
Lumineon (M) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 91 Size Class: 2 Weight Class: 2 Abilities: Swift Swim: Type: Innate The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Storm Drain: Type: Innate This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Water Veil: Type: Innate Pokemon with this ability always have their body coated in a layer of water which prevents burns. Moves: Pound Water Gun Attract Rain Dance Gust Water Pulse Captivate Safeguard Agility Aqua Tail Aurora Beam Brine Charm Flail Psybeam Signal Beam Splash Sweet Kiss Tickle Water Pulse Toxic Hail Hidden Power Ice Beam Blizzard Hyper Beam Protect Rain Dance Safeguard Frustration Return Double Team Facade Secret Power Rest Attract Brine Endure Silver Wind Round Scald Payback Giga Impact Flash Psych Up Captivate Sleep Talk Natural Gift Swagger U-Turn Substitute Surf Waterfall Dive Whirlpool Defog
Meditite
Meditite (M) Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. HP: 90 Atk: Rank 2 [4 Pure Power] Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 2 Abilities: Pure Power: Type: Trait This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank. Telepathy: Type: Innate This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Moves: Bide Meditate Confusion Detect Hidden Power Swagger Mind Reader Feint Calm Mind Force Palm Baton Pass Bullet Punch Drain Punch Dynamicpunch Fake Out Fire Punch Foresight Guard Swap Ice Punch Power Swap Psycho Cut Secret Power Thunderpunch Psyshock Focus Punch Calm Mind Toxic Bulk Up Hidden Power Sunny Day Light Screen Protect Rain Dance Telekinesis Frustration Return Psychic Shadow Ball Brick Break Double Team Reflect Rock Tomb Facade Secret Power Rest Attract Low Sweep Round Focus Blast Fling Retaliate Endure Recycle Flash Psych Up Captivate Work Up Rock Slide Sleep Talk Natural Gift Poison Jab Dream Eater Grass Knot Swagger Substitute Rock Smash Strength
Croagunk
Croagunk (M) Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 2 Abilities: Anticipation: Type: Innate This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Dry Skin: Type: Innate This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. Poison Touch: Type: Can be Disabled. This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Moves: Astonish Mud Slap Poison Sting Taunt Pursuit Faint Attack Revenge Swagger Mud Bomb Acupressure Bullet Punch Counter Cross Chop Drain Punch Dynamicpunch Fake Out Feint Headbutt Me First Meditate SmellingSalt Vacuum Wave Wake-Up Slap Focus Punch Toxic Bulk Up Venoshock Hidden Power Sunny Day Taunt Protect Rain Dance Frustration Earthquake Return Dig Shadow Ball Brick Break Double Team Sludge Wave Sludge Bomb Rock Tomb Torment Facade Secret Power Rest Attract Theif Snatch Low Sweep Round Focus Blast Fling Endure Embargo Payback Captivate Dark Pulse Retaliate Bulldoze Rock Slide X-Scissor Work Up Sleep Talk Natural Gift Poison Jab Swagger Substitute Rock Smash Strength Rock Climb
Machoke
Machoke (M) Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 45 Size Class: 3 Weight Class: 4 Abilities: Guts: Type: Innate This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: Type: Innate This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Steadfast: Type: Innate If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Moves: Karate Chop Low Kick Leer Focus Energy Foresight Low Sweep Seismic Toss Revenge Vital Throw Bullet Punch Close Combat Counter Encore Fire Punch Heavy Slam Ice Punch Knock Off Light Screen Meditate Power Trick Rock Slide Rolling Kick SmellingSalt ThunderPunch Tickle Focus Punch Toxic Bulk Up Hidden Power Sunny Day Light Screen Protect Rain Dance Frustration Smack Down Earthquake Return Dig Brick Break Double Team Flamethrower Fire Blast Rock Tomb Facade Secret Power Rest Attract Theif Round Focus Blast Fling Incinerate Endure Payback Captivate Retaliate Bulldoze Rock Slide Work Up Sleep Talk Natural Gift Poison Jab Swagger Substitute Rock Smash Strength Rock Climb
Weepinbell
Weepinbell (M) Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 55 Size Class: 2 Weight Class: 1 Abilities: Chlorophyll: Type: Innate During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Moves: Vine Whip Growth Wrap Sleep Powder PoisonPowder Stun Spore Acid Knock Off Sweet Scent Bullet Seed Clear Smog Encore Giga Drain Ingrain Leech Life Magical Leaf Natural Gift Power Whip Reflect Swords Dance Synthesis Tickle Weather Ball Worry Seed Toxic Venoshock Hidden Power Sunny Day Protect Giga Drain Frustration Solarbeam Return Double Team Reflect Sludge Bomb Facade Secret Power Rest Attract Theif Round Energy Ball Endure Flash Captivate Sleep Talk Grass Knot Substitute Cut
Golbat
Golbat (M) Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 90 Size Class: 3 Weight Class: 4 Abilities: Inner Focus: Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Infiltrator: Type: Innate Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. Moves: Leech Life Screech Bite Supersonic Astonish Wing Attack Confuse Ray Air Cutter Mean Look Brave Bird Curse Defog Faint Attack Giga Drain Gust Hypnosis Nasty Plot Pursuit Quick Attack Steel Wing Whirlwind Zen Headbutt Toxic Venoshock Hidden Power Sunny Day Taunt Hyper Beam Protect Rain Dance Frustration Return Sludge Bomb Shadow Ball Double Team Aerial Ace Torment Facade Secret Power Rest Attract Theif Round Acrobatics Snatch Roost Endure Payback Giga Impact Captivate Sleep Talk Natural Gift Swagger Pluck U-Turn Substitute Fly Defog
Seadra
Seadra (M) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 2 Spe: 85 Size Class: 2 Weight Class: 2 Abilities: Poison Point: Type: Can be Disabled. This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Sniper: Type: Innate This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Damp: Type: Innate This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Moves: Bubble Smokescreen Leer Water Gun Focus Energy Bubblebeam Agility Twister Aurora Beam Clear Smog Dragon Rage DragonBreath Flail Muddy Water Octazooka Outrage Razor Wind Signal Beam Splash Water Pulse Water Pulse Toxic Hail Hidden Power Ice Beam Blizzard Hyper Beam Protect Rain Dance Frustration Return Double Team Facade Secret Power Rest Attract Brine Endure Dragon Pulse Round Scald Giga Impact Captivate Sleep Talk Natural Gift Swagger Substitute Flash Cannon Surf Waterfall Dive Whirlpool
Electabuzz
Electabuzz (M) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 105 Size Class: 2 Weight Class: 3 Abilities: Static: Type: Innate This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Vital Spirit: Type: Innate This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Moves: Quick Attack Leer ThunderShock Low Kick Swift Shock Wave ThunderPunch Light Screen Barrier Cross Chop Dynamicpunch Feint Fire Punch Focus Punch Hammer Arm Ice Punch Karate Chop Meditate Rolling Kick Focus Punch Toxic Hidden Power Hyper Beam Light Screen Protect Rain Dance Frustration Iron Tail Thunderbolt Thunder Return Psychic Brick Break Double Team Facade Secret Power Rest Attract Theif Low Sweep Round Focus Blast Fling Charge Beam Endure Giga Impact Flash Volt Switch Thunder Wave Captivate Sleep Talk Natural Gift Substitute Swagger Wild Charge Rock Smash Strength Rock Climb
Lairon
Lairon (M) Type: Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. HP: 90 Atk: Rank 3 Def: Rank 5 SpA: Rank 2 SpD: Rank 2 Spe: 40 Size Class: 2 Weight Class: 5 Abilities: Sturdy: Type: Innate This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: Type: Innate This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal: Type: Innate The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Moves: Tackle Harden Mud Slap Headbutt Metal Claw Iron Defense Roar Take Down Iron Head Iron Tail Body Slam Curse Dragon Rush Endeavor Head Smash Iron Head Screech SmellingSalt Stealth Rock Stomp Superpower Water Pulse Hone Claws Roar Toxic Hidden Power Sunny Day Protect Rain Dance Frustration Earthquake Return Dig Double Team Shock Wave Sandstorm Rock Tomb Aerial Ace Facade Secret Power Rest Attract Endure Round Shadow Claw Rock Polish Stone Edge Bulldoze Captivate Rock Slide Sleep Talk Natural Gift Swagger Substitute Rock Smash Cut Strength
Luxio
Luxio (M) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 60 Size Class: 2 Weight Class: 3 Abilities: Intimidate: Type: Can be Activated When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Rivalry: Type: Innate This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Guts: Type: Innate This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Moves: Tackle Leer Charge Bite Spark Roar Swagger Crunch Double Kick Fire Fang Helping Hand Howl Ice Fang Night Slash Quick Attack Shock Wave Signal Beam Swift Take Down Thunder Fang Roar Toxic Hidden Power Light Screen Protect Rain Dance Frustration Iron Tail Thunderbolt Thunder Return Double Team Facade Secret Power Rest Attract Theif Round Charge Beam Endure Flash Volt Switch Thunder Wave Captivate Sleep Talk Natural Gift Substitute Wild Charge Snarl Strength
Carnivine
Carnivine (M) Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 46 Size Class: 3 Weight Class: 3 Abilities: Levitate: Type: Trait This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Moves: Bind Growth Bite Vine Whip Sweet Scent Ingrain Faint Attack Giga Drain Grasswhistle Leech Seed Magical Leaf Rage Powder Razor Leaf Slam Sleep Powder Stun Spore Synthesis Worry Seed Toxic Bullet Seed Hidden Power Sunny Day Hyper Beam Protect Frustration Solarbeam Return Double Team Sludge Bomb Facade Secret Power Rest Attract Theif Round Natural Gift Endure Energy Ball Fling Payback Giga Impact Flash Swords Dance Captivate Sleep Talk Grass Knot Swagger Substitute Cut All done! Last edited by EspyOwner; Mar 13th, 2012 at 1:11:31 PM. |
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#25 |
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Join Date: Aug 2010
Posts: 4,011
Maryland
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okay, hippopotas
Hippopotas
Hippopotas (M) Types: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Stats: HP: 100 Atk: 3 Def: 3 SpA: 2 SpD: 2 Spe: 32 Size Class: 2 Weight Class: 3 Base Rank Total: 15 Abilities: Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Command: (Ability: Sand Stream) The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw abilities. Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Attacks: Tackle Sand-Attack Bite Yawn Take Down Dig Sand Tomb Crunch Water Pulse Roar Toxic Hidden Power Sunny Day Protect Frustration Iron Tail Earthquake Return Dig Double Team Sandstorm Rock Tomb Facade Secret Power Rest Attract Endure Stealth Rock Captivate Round Bulldoze Rock Slide Sleep Talk Natural Gift Swagger Substitute Rock Smash Strength Body Slam Curse Revenge Sand Tomb Slack Off Sleep Talk Spit Up Stockpile Swallow Whirlwind that should be the last of 1-8!~
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[11:56pm] Pwnemon: statutory rape and all [11:56pm] bmelts: i have such a huge boner right now [9:28pm] Kadew: pwnemon that signature is like an x marking the spot of treasure, except instead of treasure its a pile of humorous garbage that turtles crapped out |
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