Shit, I already had a fully trained Absol, I'll have to make another one just because we discovered it learns play rough...
True. I'm trying to think if there's any other meaningful coverage you get from Superpower you don't get from Play Rough. Mostly I think it just leaves you without a reliable way to take out certain steel types (Heatran is the only one I can think of, though. Everything is else is countered by Fire Blast). And Tyrannitar. Absol's a beautiful Tyrannitar counter with Superpower. Though Play Rough I think gets the KO as well.I hate the attack drop from Superpower, and it forces us to switch Absol out more. Don't forget Steel no longer resists Dark or Ghost, so you can still hit Heatran hard with Sucker Punch/Night Slash (especially if you managed to pull off a Swords Dance)
Honestly, with the Special Attack boost, Fire Blast gives Absol so much coverage on stuff it wants to switch-in on. (Foretress, Skarmory, Ferrothorn.) You bounce back their hazards and then threaten them out with fire blast. Something Espeon could never do very well.I always went with night slash, sucker punch (for those times when you can predict attacks), psycho cut and swords dance.
I'll probably remove swords dance though unless I get it a focus sash. It doesn't survive long enough. Depends...
No one forgot, it's more that Fire/Fighting hits steel types hard. Fire Blast guarantees a KO on Ferrothorn, Skarmory and Foretress, while I dunno if Sucker Punch/Night Slash does with their high defenses. But yeah, an anti-steel teammate might work better. I like the idea of outright taking out their entry-hazard user, though.Also, I love how everyone seems to be forgetting that Dark is neutral on Steel now. (OP with all your Fire Blast nonsense, I'm looking at you.)
Yeah I think so. Fighting, Dark and Fairy are now pretty much the only thing that resists Dark. Dark has no immunities and Fairy is SE against Fighting and Dark, and it's not weak to Fairy. Now if they ever changed it so justified came with a dark-type immunity... then that'd change.Learning that Absol gets Rough Play is pretty nice; doesn't Dark/Fairy have pretty much neutral coverage on everything?
Sounds pretty good actually. Sub allows you to pursuit faster threats safely.I'm liking the sound of things like the Sub set with Sub/Taunt + Sucker Punch + Pursuit + Rough Play.
Don't forget about Intimidates' buff, though.Thunderbolt could also potentially be useful for Gyarados, though offensive variants are still OHKO'd by a +1 Sucker Punch after SR damage. This is all assuming Naughty Absol, BTW.
That was a lie. Serebii forgot that the intimidated Pokémon was a Simple Bidoof.Don't forget about Intimidates' buff, though.
Oh, okay. I thought that buff was pretty unnecessary.That was a lie. Serebii forgot that the intimidated Pokémon was a Simple Bidoof.
115 Special Attack is solid. There's lots of special attacking pokemon that have that as their best stat, or worse. However, I think it's kinda like mixed Hydreigon (except in reverse). You don't really need EVs to get the KOs you want on Absol. (Fire Blast KOs Skarmory, etc. without any EV investment I'm pretty sure). Then Dark/Fairy hits everything neutrally....hmm. I guess 115 SpA is enough to warrant running special moves. Still, I think it's worth pointing out that it seems a shame to let that monstrous Attack go to waste by dividing EVs between both offenses, since it definitely wants to keep as much Speed as it can get (I think). Attack-specialized Absol is going to be hitting pretty hard even on those neutral types. But, I'll change my stance; mixed Megabsol sounds decent enough after all I suppose.
Play Rough probably works better on a Swords Dance set than Superpower does because of SP's stat drops. Superpower probably is better on a mixed attacker set or something that will be switching quite a bit(not uncommon because magic bounce).So, which do you guys prefer? Play Rough or Superpower (as of right now they're mutually exclusive)? I feel like Play Rough hits more things, but Superpower lets Absol really dish out some damage to Heatran.
lmao bidoof strikes back.That was a lie. Serebii forgot that the intimidated Pokémon was a Simple Bidoof.
You're not always going to be at +2, and in that case you'll want Fire Blast to hit Skarmory rather than trying to go for Sucker Punch against it (Brave Bird is a clean 2HKO, while if you're not at +2 and don't have Fire Blast, you can't 2HKO.) If you don't have Fire Blast and are not at +2 (again, won't always be at +2) then Forretress will 2HKO you with Gyro Ball.I think it's been lost in the confusion, but you don't necessarily need Fire Blast to hit Steels any more, as Dark is no longer resisted by them.
Sure, Fire Blast will hit Ferro / Forry / Skarm harder, but they're going to want to flee the moment MegaAbsol hits the field (and hope that they weren't using any bounce-able moves). And in those cases, you'd be just as well off using a different move to hit a predicted switch-in. Fire Blast is there to punish Scizors switching in and other stuff critically weak to Fire, but with as many moves as Absol has available to it, you don't need to limit yourself by forcing it on every moveset.
I'm not sure you necessarily need two Dark moves. One of the main problems with Sucker Punch is the fact that bulky Ghosts can use Will-O-Wisp while you fail to damage them with any non-Dark attack. Absol doesn't have that problem due to the fact that Magic Bounce reflects Will-O-Wisp as well as other status moves like Whirlwind. Substitute still causes problems, but Ice Beam lets Absol OHKO Gliscor. Gengar can still use Substitute, but +2 Play Rough is still a clean 2HKO on Gengar and even Ice Beam can break its Sub. Also, Absol is going to need to Sucker Punch Mega Gengar no matter what because it can just outspeed and OHKO with Focus Blast. Against regular Gengar, Night Slash does stop prediction wars due to Absol outspeeding it and not being able to OHKO with any non-Dark move, though.I guess my issue with Fire Blast and such is running it on the Swords Dance set. That seems so impractical to me when you want at least two Dark moveslots, one for Sucker Punch and one for a more reliable attack like Night Slash, or at least something like Taunt or Sub to goad attacks that will make Sucker Punch effective. Then all that's boosted is your Dark moves, and they're gonna be hitting so hard anyway that Fire Blast hardly matters even with its SE its. SD+Sucker Punch+Rough Play+Night Slash/Taunt/Sub seems like the way to go there.
Mixing seems like it'd be more effective on an all-out attacking set like Sucker Punch+Pursuit+Fire Blast+Ice Beam/Rough Play/Sub/Taunt. But yeah, there's really no point to going mixed with the SD set IMO.
It is? Even with NVE?but +2 Play Rough is still a clean 2HKO on Gengar and even Ice Beam can break its Sub
Swords Dance boost cancels out NVE, and Absol's power is high while Gengar's defenses are low. Doesn't seem strange.It is? Even with NVE?
I didn't think it was strange I just wanted to make sure. It's easy to forget that Gengar resists fairy as it is such a prolific ghost type.Swords Dance boost cancels out NVE, and Absol's power is high while Gengar's defenses are low. Doesn't seem strange.