I'm pretty sure this is the right place to ask, if it isn't, sorry, I did do my best.
I've been working on a trapping Heatran, maybe it wasn't the best idea, but at the moment I have a modest Heatran EVd in sp attack and speed, and I'm unsure what move I should give it to round out its moveset.
Definate inclusions are
Magma storm (For trapping and heavy dammage)
Earth Power (Coverage)
Metal Sound (to allow for wall destruction, especially Blissey destruction)
For the final slot, I am considering:
Fireblast/flamethrower (reliable stab. However, doubles up somewhat with magma storm)
Explosion (taking advantage of trap. However, no attack evs and modest)
Dragon pulse (more coverage. Doesn't really take advantage of trap though)
Flash Cannon (reliable stab. Poor coverage though)
Also, I'd appreciate item recomendations. Obviously choice is out of the question, and with something that's expected to get multiple moves in leftovers seem a good idea, but beyond that I'm not sure what I should be looking at.
NB: This may seem really obvious, but please don't tell me to change its nature or something. This is an ingame Heatran, so it's not possible.
Someone noted earlier that Explosion seemed unnecessary with a trap and metal sound. I see the point, but wouldn't it still have situational use, such as when Heatran is on low hp?