Ladder Balanced Hackmons

oop, I'm gonna have to cast my vote for Species Clause too. Now that every team can get free spins through Defog, it's almost impossible to punish multiple Shedinjas with Heal Bell support.
 

Kit Kasai

Love colored magic
We're not actually voting on anything right now, rather, we're discussing the possibility of there being a vote.

Shed isn't terribly hard to deal with. Setting up rocks then immediately applying offensive pressure makes sure they don't get the chance to defog. Mold breaker sweepers also work, as well as passive damage effects like magma storm.
 
We're not actually voting on anything right now, rather, we're discussing the possibility of there being a vote.

Shed isn't terribly hard to deal with. Setting up rocks then immediately applying offensive pressure makes sure they don't get the chance to defog. Mold breaker sweepers also work, as well as passive damage effects like magma storm.
That works for the first one, but what about Shed 2-6?

Also how much offensive pressure can you really apply to Giratina?
 
Just had a guy fail to Light of Ruin me out of a game so I guess it's not the ultimate weapon after all.

Probably means Diamond Storm is coded too.

EDIT: Volcanion, Hoopa, Diancie, and the Lati@s-M formes are now searchable through the teambuilder. Floette-AZ is not searchable or useable (unless it just doesn't have a picture).

Diamond Storm and Light of Ruin are both coded. Hyperspace Hole and Steam Eruption are not.
floette-e is in the teambuilder as floette-eternal-flower
 
Hey guys! Any opinions on having a core of Jirachi with Shell Smash/Stored Power/Earth Power/Magic Coat as sweeper accompanied by magnet pull yveltal in order to be immune to its moves and kill it?? I have seen it done before but i would like to know if there is anything that can be done to stop such a technique and whether is is usable in the metagame as it is right now.
 
Is jirachi simple? And jirachi might like magic bounce more then coat unless moldy is a problem.
Stops I see Levitran being a problem as it can volt switch out of hoe yveltal
 
So that guy who suggested the Magic Guard Xerneas earlier? It isn't terrible. It's probably going to be something else eventually because it's in one of my flex slots, but it's exceeded expectations so far.
 
On the off chance of somebody running six Shedinja, as somebody is at the moment, there is a guaranteed method to killing a team of six Shedinja, even if they're like the team on the ladder and using many combinations such as Prankster Destiny Bond, or Pixilate Extremespeed;

Mold Breaker Water Shuriken.

Literally the only possible circumstance in which this will fail is if Trick Room has been activated, the opposing Shedinja is Prankster, and it has Destiny Bond. Even then it will take the Shedinja down with you.

Brought to you by ThingsYouWillNeverNeedToUseInBH (Patent pending)
 
Hey guys! Any opinions on having a core of Jirachi with Shell Smash/Stored Power/Earth Power/Magic Coat as sweeper accompanied by magnet pull yveltal in order to be immune to its moves and kill it?? I have seen it done before but i would like to know if there is anything that can be done to stop such a technique and whether is is usable in the metagame as it is right now.
Jirachi and Magnet Pull Yveltal can be effective when fighting against an Imposter the first time, but in a possible rematch I believe this would be very predictable and much easier to avoid getting trapped again. Instead, I'd recommend giving Yveltal an ability like Poison Heal, and since Jirachi can't touch Yveltal anyway, you would have a safe switch in. From there you could use a move such as Knock Off or Sacred Fire, which would hurt the Imposter considerably, or anything else they switch too aside from another Poison Heal Pokemon.

I've found the best way to trap those pink things is to use a Steel type Pokemon, such as Dialga, with Magnet Pull. From there, it's best to have some sort of set up move like Quiver Dance to bait the Chansey. Then there are two ways to defeat the Chansey, the first is to use Perish Song and escape with a Shed Shell. I would not recommend this way because the previously mentioned move Knock Off is so common. Instead, I'd recommend trying out a set that walls itself and has a decent total of PP from it's four moves (50+ is good). This way, the opposing Chansey runs out of it's 20 PP and helplessly struggles, oh and then aside from things like Shedinja and Prankster Heart Swap, you may be able to sweep. : )
 
Keep it Playful said:
Jirachi and Magnet Pull Yveltal can be effective when fighting against an Imposter the first time, but in a possible rematch I believe this would be very predictable and much easier to avoid getting trapped again. Instead, I'd recommend giving Yveltal an ability like Poison Heal, and since Jirachi can't touch Yveltal anyway, you would have a safe switch in. From there you could use a move such as Knock Off or Sacred Fire, which would hurt the Imposter considerably, or anything else they switch too aside from another Poison Heal Pokemon.

I've found the best way to trap those pink things is to use a Steel type Pokemon, such as Dialga, with Magnet Pull. From there, it's best to have some sort of set up move like Quiver Dance to bait the Chansey. Then there are two ways to defeat the Chansey, the first is to use Perish Song and escape with a Shed Shell. I would not recommend this way because the previously mentioned move Knock Off is so common. Instead, I'd recommend trying out a set that walls itself and has a decent total of PP from it's four moves (50+ is good). This way, the opposing Chansey runs out of it's 20 PP and helplessly struggles, oh and then aside from things like Shedinja and Prankster Heart Swap, you may be able to sweep. : )
Thanks for the answer! I will make Yveltal poison heal and use the method you posted in order to get rid of the blobs!
 
Thanks for the answer! I will make Yveltal poison heal and use the method you posted in order to get rid of the blobs!
Welcome! You can give Dialga a Rocky Helmet to keep Shedinja from stopping it too. I like to use: Dazzling Gleam/Sludge Bomb/Recover/Quiver Dance, with 0 EVs in Sp Atk to guarantee that even a Critical Hit from an Imposter (at +6 Special Attack) will only hurt about 90% HP. This way, once you start boosting up, then you can spam Recover until the Imposter is out of Dazzling Gleam PP.
 
Apparently, everyone thinks shedinja is really good. So it probably is.
But: What if I told you that the legendary pokemon shedinja could be defeated? What if I told you 4 of them were OHKO'd by one pokemon? What if I told you that pokemon was Pichu?

http://replay.pokemonshowdown.com/balancedhackmons-99262235

Featuring the GOD of all pokemon, Pichu, which, as I said above, killed my assault vest shedinja, my resttalk shedinja, my illusion shedinja, and even my reckless shedinja before being forced to switch out because of my imposter shedinja. In fact, I needed a critical hit just to kill it in the end.
 

Pikachuun

the entire waruda machine
anyone thought of light of ruin and magic guard with toxic orb? on xerneas maybe?
If you're running magic guard on something that isn't Fire type and doesn't run physical moves, run flame orb. That way when you got a sweep going and your ability gets nullified through some arcane method you don't die to poison :]
 
anyone thought of light of ruin and magic guard with toxic orb? on xerneas maybe?
Pixilate Boomburst hits harder, ignores subs, and gives the option for Fairy-type priority in Espeed+Fake Out. Magic Guard Xerneas would hit harder with its recoil-based coverage moves though, when compared with Pixilate's usual coverage options.
 

Kit Kasai

Love colored magic
The thing is, mg xern has serious 4mss.

You wanna run something like quiver/lor/dark pulse/spore/recover but you can't :/
 
Might as well put this here.

Reaper (Regigigas) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Adamant Nature
- Sacred Fire
- Iron Head
- Zen Headbutt
- Extreme Speed
Regigigas may be a good Poison Heal User (From what I've heard anyway), but I prefer using this. After getting Baton Passed some boosts from Deo-D (Yay Simple) he becomes near unstoppable. Serene Grace for luck hax with Iron Head/Zen Headbutt (Can't think of anything better) Extremespeed for STAB, and Sacred Fire to gurantee a burn on Sturdy Shedinja (it was Mold Breaker at one point, but Serene Grace has more of a general use of trolling something that's not trolling :P). And yeah I know most people carry Topsy Turvy on something, and I know most Sturdy Shedinja have a Lum Berry, I use one myself as a Contrary Checker.
Edit: May change the Item to Fist Plate and Iron Head to Judgement. Because fuck Imposter XD
 
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Might as well put this here.

Reaper (Regigigas) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Adamant Nature
- Sacred Fire
- Iron Head
- Zen Headbutt
- Extreme Speed
Regigigas may be a good Poison Heal User (From what I've heard anyway), but I prefer using this. After getting Baton Passed some boosts from Deo-D (Yay Simple) he becomes near unstoppable. Serene Grace for luck hax with Iron Head/Zen Headbutt (Can't think of anything better) Extremespeed for STAB, and Sacred Fire to gurantee a burn on Sturdy Shedinja (it was Mold Breaker at one point, but Serene Grace has more of a general use of trolling something that's not trolling :P). And yeah I know most people carry Topsy Turvy on something, and I know most Sturdy Shedinja have a Lum Berry, I use one myself as a Contrary Checker.
Edit: May change the Item to Fist Plate and Iron Head to Judgement. Because fuck Imposter XD
Regigigas is a very strong Poison Healer, and your set looks effective but against Imposter it will get hurt badly. Even if Fist type Judgment hurt it a lot, your Regigigas would still be burned with the 100% burn rate. Check out this calc from the calculator:
252 SpA Fist Plate Regigigas Judgment vs. 252 HP / 252 SpD (Imposter) Regigigas: 94-112 (13.3 - 15.9%) -- possibly the worst move ever
 
Regigigas is a very strong Poison Healer, and your set looks effective but against Imposter it will get hurt badly. Even if Fist type Judgment hurt it a lot, your Regigigas would still be burned with the 100% burn rate. Check out this calc from the calculator:
252 SpA Fist Plate Regigigas Judgment vs. 252 HP / 252 SpD (Imposter) Regigigas: 94-112 (13.3 - 15.9%) -- possibly the worst move ever
Ouch. Strats ruined. and I figured that you'd mention Imposter. Yeah I have no way to counter it besides switching to Sturdinja (Even then, I'm screwed if they use Sacred Burn, which is about 90% likely. Looks like I'm making a Flash Fire MScizor/Genesect!
Edit: I keep forgetting about the Lum Berry. Still I have one turn to Endavour them

Also flat out walled by flash fire aegislash.

Heck any ff steel walls that.
Which is why I'm going to replace Iron Head with something like EQ. I've had problems with Refrigerate KyuremB and such.
Edit: or, just run my own FF Aegi to counter any Imposters! :D


Update: I've just thought of a good (theoretical) set and a counter for said set.
Item: Scope Lens
Ability: could be Sniper, can be something else like Sticky Hold to prevent Knock Off from working.
Moves
Focus Energy
Draco Meteor
Overheat
Leaf Storm
(Moves can be changed for say, Psycho Boost or something)
Yup, it's the Critdra of Hackmons. As for the counter...


Item: Focus Sash
Ability: Anger Point (Attack gors to +6 when you're hit by a Critical, it's like Belly Drum but you have to get Crit.)
Extremespeed
Bullet Punch
Ice Shard
Aqua Jet
Or something like that. I'm gonna try it out myself :)
 
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