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Roleplay Battle Arcade Challenge Signups

Discussion in 'ASB' started by Destiny Warrior, Mar 22, 2012.

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  1. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,572
    Well, now that my cooldown's over...

    Name: [CENSORED]
    Format: Singles
    Thread: Right here
    Mon #1: Tyranitar (Sand Stream)
    Mon #2: Kitsunoh (Cursed Body)
    Mon #3: Luxray (Guts)
    Tyranitar (open)
    [​IMG]
    Tyranitar [Krom] (Male)
    "<I don't get it. Woy do we'z gotta krump dese gitz one by one? Wot rool sez we 'aveta do dat, anyway? Soundz loyk an 'ole lotta mukkin' about, if you ask me. If I were dat 'umie, I'd send da boyz out all at once an' clobba da lot!>"
    The orkiest Tyranitar you will ever know. Krom's purpose, his very reason to live, revolves around two things: foightin' an' winnin'.

    Nature: Quiet (+1 SpA, -15% Speed, -10 evasion)
    Type: Rock/Dark
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities: Sand Stream
    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
    Unnerve (DW, Locked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 53 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 23

    EC: Mastered!
    MC: 0
    DC: 2/5

    Attacks (28 total):
    Level Up:
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Crunch
    Dark Pulse
    Earthquake
    Thunder Fang
    Ice Fang
    Fire Fang

    Egg:
    Pursuit
    Stealth Rock
    Dragon Dance
    Focus Energy

    TM:
    Protect
    Taunt
    Brick Break
    Smack Down
    Flamethrower
    Thunderbolt
    Ice Beam

    Other:
    Earth Power
    Iron Head
    Outrage
    Kitsunoh (open)
    [​IMG]
    Kitsunoh [Amelia] (Female)
    "<You people make my brain bleed...>"
    A Kitsunoh the wanderer caught shortly after losing to Ranger Curse in sunny park because he thought they were cool. Amelia is probably the only shred of sanity in the wanderer's roster, frequently baffled by the antics of her cohorts.

    Nature: Jolly (+15% speed, +19 accuracy, -1 SpA)
    Type: Steel/Ghost
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities: Frisk, Limber, Cursed Body
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW, Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (25/98):
    Level Up:
    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse
    Iron Head
    Revenge
    Imprison
    Tail Whip
    Metal Claw
    Shadow Claw
    Copycat

    Egg:
    Yawn
    Meteor Mash
    Foul Play

    TM:
    Toxic
    Will-o-Wisp
    Protect
    Taunt
    Earthquake

    Other:
    Ice Punch
    Thunderpunch
    Luxray (open)
    [​IMG]
    Luxray(*) [Alexander] (Male)
    "<BLOOD FOR THE BLOOD GOD! LET THE GALAXY BURN!!!>"
    A Luxray that the wanderer caught early in his travels, then a Shinx. Khornate to the core, Alexander perpetually thirsts for blood.

    Nature: Jolly (+15% speed, +8 accuracy, -1 SpA)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities: Rivalry, Intimidate, Guts (DW)
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Intimidate: (Can be enabled) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Guts (DW, Unlocked): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 81 (+)
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 20

    EC: Mastered!
    MC: 1
    DC: Mastered!

    Attacks (20/57):
    Level up:
    Tackle(*)
    Leer(*)
    Charge(*)
    Spark(*)
    Bite(*)
    Roar(*)
    Swagger(*)
    Thunder Fang
    Crunch
    Wild Charge

    Egg:
    Fire Fang(*)
    Ice Fang(*)
    Quick Attack(*)
    Double Kick

    TM:
    Protect(*)
    Thunder Wave(*)
    Light Screen(*)
    Toxic

    Other:
    Magnet Rise
    Superpower
  2. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,056
    Name: Rediamond
    Format: Singles
    Thread: None
    Mon #1: Gardevoir (Synchronize)
    Mon #2: Gengar (Levitate)
    Mon #3: Scyther (Technician)
    Gardevoir (open)


    [​IMG]
    Gardevoir* [Dreamer] (Female)
    Nature: Bold (+* Defense, -*Attack)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Stats:
    Hp: 100
    Atk-: Rank 2

    Def+: Rank 4
    SpAtk: Rank 5
    SpDef: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)

    Attacks: 48
    Growl*

    Healing Wish
    Confusion*
    Double Team*
    Teleport*
    Lucky Chant*
    Magical Leaf*
    Heal Pulse*
    Calm Mind*
    Hypnosis
    Imprison
    Charm
    Future Sight
    Captivate

    Will-o-wisp*
    Shadow Sneak*
    Destiny Bond*
    Disable
    Dream Eater
    Encore
    Confuse Ray

    Pain Split
    Magic Coat
    Snatch

    Psycho Shock*
    Psychic*
    Thunderbolt*
    Hidden Power Ground (7)
    Substitute
    Focus Blast
    Taunt
    Light Screen
    Reflect
    Toxic
    Sunny Day
    Hyper Beam
    Shadow Ball
    Rain Dance
    Protect
    Torment
    Telekinesis
    Safeguard
    Rest
    Attract
    Thief
    Round
    Echoed Voice

    Gengar (open)


    [​IMG]
    Gengar* [Cloak] (Male)
    Nature: Timid (+Speed, +19% accuracy, -*Att)

    Type:
    Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.),
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Att: Two (-)
    Def: Two
    SpAtt: Five
    SpDef: Three
    Spe+: 127
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Hypnosis*
    Lick*
    Spite*
    Mean Look*
    Curse*
    Confuse Ray*
    Night Shade*
    Sucker Punch*
    Destiny Bond
    Dark Pulse
    Hex
    Nightmare
    Mean Look

    Fire Punch*
    Ice Punch *
    Will-o-Wisp*
    Clear Smog

    Pain Split
    Endure
    Counter
    Mimic

    Energy Ball*
    Psychic*
    Thunderbolt*
    Shadow Ball
    Sludge Bomb
    Substitute
    Focus Blast
    Venoshock
    Toxic
    Bide
    Taunt
    Torment
    Double Team
    Brick Break
    Hidden Power Fire (7)
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Rest
    Thunder
    Return
    Frustration
    # of moves: 46

    Scyther (open)

    [​IMG]
    Scyther [Claw] (F)
    Nature: Adamant (+1Att, -1SpAtt)

    Type:
    Type: Bug/Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 105
    Size: 3
    Weight: 4

    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    [DreamWorld]


    Attacks: 63/71
    Aerial Ace
    Agility
    Air Slash
    Attract
    Baton Pass
    Bide
    Brick Break
    Bug Buzz
    Captivate
    Counter
    Curse
    Cut
    Defog
    Detect
    Double Edge
    Double Hit
    Double Team
    Endure
    Facade
    False Swipe
    Feint
    Focus Energy
    Frustration
    Fury Cutter
    Giga Impact
    Headbutt
    Hidden Power Ground (6)
    Hyper Beam
    Knock Off
    Leer
    Light Screen
    Mimic
    Morning Sun
    Natural Gift
    Night Slash
    Ominous Wind
    Pursuit
    Protect
    Quick Attack
    Rage
    Rain Dance
    Razor Wind
    Rest
    Return
    Reversal
    Rock Smash
    Roost
    Round
    Safeguard
    Secret Power
    Silver Wind
    Skull Bash
    Slash
    Sleep Talk
    Snore
    Sonicboom
    Steel Wing
    Struggle Bug
    Substitute
    Sunny Day
    Swagger
    Swift
    Swords Dance
    Tailwind
    Take Down
    Thief
    Toxic
    U-Turn
    Vacuum Wave
    Wing Attack
    X-Scissor
  3. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,866
    Ok, well considering that the workload is piling up, I am going to assume all responsibilities of the arcade, firstly opening up ref applications. Anyone that is interested in reffing the arcade should send me a PM detailing their qualifications. Please include a battle or two that you feel highlights your battling skill, since we need to make sure that we give the competitors the best challenge possible. An understanding of the mechanics of CAPASB will, of course, be required. Once I have a couple approved refs, ill remake the thread and go to work fixing the assorted slight mistypes in the thread, and get this battle facility back into full working order! Anyone that has any questions/thoughts feel free to PM me about them.
  4. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,292
    Well now that I am officially an Arcade ref, let's try to get the queue cleared up a bit.

    Taking AOPS, maybe more later.

    Current Queue:
    TIO ILLEGAL (you have to bring 3 mons, though I'll take yours immediately if this is not true)
    The Wanderer (actually linking to your thread would be nice)
    Rediamond
  5. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,866
    Ill pick up wanderer's Arcade, new round up shortly
  6. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,866
    OK, finished up the rest of the stuff i had to do IRL, Taking Rediamonds challange.
  7. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    511
    Name: Guess
    Format: Singles
    Thread: None
    Mon #1: Beheeyem (Analytic)
    Mon #2: Simisage (Overgrow)
    Mon #3: Magcargo (Magma Armor)



    Peter (open)


    [​IMG]
    <Beheeyem> [Peter] (Male)
    Nature: Brave nature (+ Attack,-10% evasion)
    Type: Psychic; Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    About: Peter was captured after being over-powered by Rob's Crunch, his main characteristic are his remarkable inteligence (rivaling Twilight's) and braveness during combat, Peter strongly stands up for what he believes in and will fight until the bitter end.

    Abilites:

    Telepathy (Innate):

    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Synchronize (Innate):

    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Analytic (Innate,DW UNLOCKED):
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.


    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 2
    Weight Class: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Confusion(*)
    Growl(*)
    Heal Block(*)
    Miracle Eye(*)
    Psybeam(*)
    Headbutt(*)
    Hidden-Power -> Fighting (7) (*)
    Imprison(*)
    Psychic
    Recover
    Simple-Beam

    Trick-Room(*)
    Thunderbolt(*)
    Rock-Slide(*)
    Shadow-Ball
    Dark-Pulse
    Energy Ball
    Magic Coat
    Pain-Split
    Signal Beam

    Skill-Swap(*)
    Teleport(*)
    Nasty-Plot(*)




    Johnny Bravo (open)


    [​IMG]
    <Pansage> [Johnny Bravo] (Male)
    Nature: Hasty (+ Speed, - Def, + 16% accuracy)

    Type: Grass
    Summary:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


    About: Johnny posses an incredibly high level of swag and can easily get the heart of almost any lady he desires....that is, until he starts talking. Johnny met the group during a training section, becoming infatulated by Twilight (and to a lesser extent, Fiona),but she didnt feel attracted to him at all (Unlike Fiona, who blushed a bit), leading him to try and prove his power to impress her, Johnny fought Bosco, but was quickly and easly defeated (In part, due to his constant winking at Twilight), being captured shorty after.

    Abilites:

    Gluttony (Innate):

    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Overgrow (DW UNLOCKED,Innate):

    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 117 (+)
    Size Class: 2
    Weight Class: 3



    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:

    Scratch(*)
    Leer(*)
    Lick(*)
    Vine Whip(*)
    Fury-Swipes(*)
    Leech-Seed(*)
    Bite(*)
    Seed Bomb(*)
    Torment(*)
    Acrobatics
    Crunch

    Dig(*)
    Attract(*)
    Shadow-Claw(*)
    Hidden-Power Ice (7 BP)
    Double-Team
    Solar Beam
    Sunny Day
    Focus Blast

    Leaf-Storm(*)
    Nasty-Plot(*)
    Role-Play(*)




    Tara (open)

    [​IMG]
    <Magcargo> [Tara] (F)
    Nature: Modest (+ Sp.Attack, - Attack)

    Type: Fire/Rock

    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    About: A Magcargo caught during Athenodoros's many travels and later traded to Matezoide, Tara is extremely mature and mother-like to the younger members of the team. She gets along extremely well with Alice, due to their ''live by the day'' phylosofies, wich she learned from a life-time of being slow.


    Abilities:
    Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Weak Armor (DW LOCKED, Can Be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 90
    Att: Rank 1 (-)
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spd: 30
    Size Class: 2
    Weight Class: 4

    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks:
    Yawn (*)
    Smog (*)
    Ember (*)
    Rock Throw (*)
    Harden (*)
    Recover (*)
    Flame Burst (*)
    Shell Smash
    Flamethrower
    Earth Power
    Ancientpower

    Solar Beam (*)
    Light Screen (*)
    Double Team (*)
    Endure

    Acid Armor (*)
    Memento (*)
    Heat Wave (*)
  8. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,465
    Name: Kevin
    Format: Doubles
    Thread: http://www.smogon.com/forums/showthread.php?t=3467429
    Mon #1 Lucario- Steadfast
    Mon #2 Revenankh-Air Lock
    Mon#3 Weavile-Pressure
    Mon#4 Cyclohm-Static

    Lionheart the Lucario (open)

    [​IMG]
    *<Lucario> [Lionheart] (Male)
    Nature: Naive
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (+) (+12% Accuracy & Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:(55)
    *Counter
    *Endure
    *Feint
    *Force Palm
    *Foresight
    *Quick Attack
    *Reversal
    *Screech
    Aura Sphere
    Bone Rush
    Close Combat
    Copycat
    Dark Pulse
    Detect
    Dragon Pulse
    Extremespeed
    Heal Pulse
    Me First
    Metal Claw
    Metal Sound
    Quick Guard

    *Agility
    *Blaze Kick
    *Vacuum Wave
    Bullet Punch
    Cross Chop
    Hi-Jump Kick
    Sky Uppercut
    Zen Headbutt

    *Brick Break
    *Earthquake
    *Rock Slide
    *Shadow Claw
    Bulldoze
    Dig
    Drain Punch
    Dual Chop
    Facade
    Flash Cannon
    Focus Blast
    Focus Punch
    Hone Claws
    Ice Punch
    Iron Tail
    Magic Coat
    Magnet Rise
    Mud Slap
    Psychic
    Rest
    Role Play
    Sleep Talk
    Snore
    Substitute
    Thunder Punch
    Toxic

    Casalimai the Revenankh (open)

    [​IMG]
    <Revenankh> [Casalimai] (Male)
    Nature: Adamant
    Type: Fighting/Ghost
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator:(Innate)(DW)(LOCKED)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 3/5

    Attacks:(22)
    Arm Thrust
    Bide
    Glare
    Grudge
    Hammer Arm
    Mean Look
    Moonlight
    Power Whip
    Punishment
    Revenge
    Rock Tomb
    Sand Tomb
    Shadow Punch
    Vital Throw
    Wrap
    Wring Out

    Counter
    Curse
    Drain Punch
    Mach Punch
    Shadow Sneak
    Wide Guard

    Ice Punch
    Pain Split
    Protect
    Rock Slide
    Taunt

    Lasfirlian the Weavile (open)

    [​IMG]
    <Weavile> [Lasfirlian] (Male)
    Nature: Lonely (+1 to Attack, -1 to Def)
    Type: Ice/Dark
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket:(DW)(UNLOCKED)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 2(-)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:(40)
    Agility
    Assurance
    Beat Up
    Dark Pulse
    Embargo
    Faint Attack
    Fling
    Fling
    Fury Swipes
    Hone Claws
    Ice Shard
    Icy Wind
    Leer
    Metal Claw
    Nasty Plot
    Night Slash
    Punishment
    Quick Attack
    Revenge
    Scratch
    Screech
    Slash
    Snatch
    Taunt

    Avalanche
    Bite
    Counter
    Crush Claw
    Double Hit
    Dynamic Punch
    Fake Out
    Feint
    Ice Punch

    Dig
    Focus Punch
    Protect
    Reflect
    Shadow Claw
    Sleep Talk
    Snore
    Torment
    X-Scissor

    Zephyr the Cyclohm (open)

    [​IMG]
    <Cyclohm> [Zephyr] (Male)
    Nature: Modest
    Type: Dragon/Electirc
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Shield Dust:(Innate)This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Overcoat:(Innate)(DW UNLOCKED)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 4
    SpA: Rank 5(-)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:(32)
    Charge
    Double Hit
    Dragon Rage
    Growl
    Hurricane
    Rain Dance
    Slack Off
    Sonicboom
    Tackle
    Thundershock
    Twister
    Weather Ball
    Zap Cannon

    Dragon Breath
    Dragon Dance
    Hydro Pump
    Mud-Slap

    Blizzard
    Draco Meteor
    Fire Blast
    Flamethrower
    Flash
    Hail
    Light Screen
    Magnet Rise
    Protect
    Sunny Day
    Thunder
    Thunder Wave
    Torment
    Toxic
    Volt Switch
  9. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,866
    Taking Guess and Kevin, will have threads up shortly
  10. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    2,964
    I'm back!!

    Doubles
    My Battle Arcade thread

    The Mons:
    1). Landslide the Crustle @ Sturdy
    2). Darth Bane the Gyarados @ Intimidate
    3). Metabee the Heracross @ Guts
    4). Specz the Butterfree @ Tinted Lenz

    Landslide the Crustle (19 Moves) (open)

    [​IMG]
    Crustle - Landslide (M)
    Nature: Adamant (Atk up, SpA decreased)
    Type: Bug/Rock
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Weak Armor (DW) (Unlocked): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 100
    Atk: Rank 4 (+1)
    Def: Rank 5
    SpA: Rank 2 (-1)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 2
    DC: 5/5
    KOC: 0

    Attacks:
    1). Fury Cutter
    2). Rock Blast
    3). Withdraw
    4). Sand-Attack
    5). Faint Attack
    6). Smack Down
    7). Rock Polish
    8). Bug Bite
    9). Stealth Rock
    10). Shell Smash
    11). Rock Wrecker
    12). Rock Slide
    13). X-Scissor
    14). Sand Tomb
    15). Counter
    16). Endure
    17). Earthquake
    18). Stone Edge
    19). Hone Claws

    Darth Bane the Gyarados (21 Moves) (open)

    [​IMG]
    Darth Bane [Gyarados] (Male)
    Nature: Lonely (-1 Def, +1 Atk)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Intimidate: (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie: (Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6(+1)
    Def: Rank 2 (-1)
    SpA: Rank 2
    SpD: Rank 4
    Spe: 81
    Size Class: 6
    Weight Class: 6
    Base Rank Total: 20

    EC: 6/6 Maxed
    MC: 3
    DC: 5/5 Maxed
    KOC: 0

    Attacks:
    1). Splash
    2). Tackle
    3). Flail
    4). Thrash
    5). Bite
    6). Dragon Rage
    7). Waterfall
    8). Ice Fang
    9). Earthquake
    10). Stone Edge
    11). Protect
    12). Dive
    13). Dragon Dance
    14). Body Slam
    15). Rain Dance
    16). Mimic
    17). Thunder Wave
    18). Rain Dance
    19). Bounce
    20). Bubble
    21). Reversal

    Metabee the Heracross (19 Moves) (open)

    [​IMG]
    Heracross (Metabee) [Male]
    Nature: Jolly (-Sp.Atk, +Speed [+15% speed] +11 Acc)
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Swarm: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Guts: (Innate)This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Moxie(DW - Locked): (Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-1)
    SpD: Rank 3
    Spe: 85 -> 97.75 -> Rounded to 98 Speed.
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: N/A
    MC: 2
    DC: 1/5
    KOC: 0

    Attacks:
    1). Night Slash
    2). Tackle
    3). Leer
    4). Horn Attack
    5). Endure
    6). Fury Attack
    7). Aerial Ace
    8). Brick Break
    9). Counter
    10). Megahorn
    11). Close Combat
    12). Reversal
    13). Chip Away
    14). Focus Punch
    15). Double Edge
    16). Bide
    17). Swords Dance
    18). Earthquake
    19). Stone Edge

    Specz the Butterfree (18 Moves) (open)

    [​IMG]
    Butterfree [Specz] (Male)
    Nature: Modest (+Sp.Atk, -Atk)
    Type: Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Compoundeyes (Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens (DW-unlocked) (Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats:
    HP: 90
    Atk: Rank 1 (-Atk)
    Def: Rank 2
    SpA: Rank 4 (+Sp.Atk)
    SpD: Rank 3
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 5/5 (Maxed)
    MC: 0
    DC: 5/5 (Maxed)
    KOC: 0

    Moves:
    1). Tackle
    2). String Shot
    3). Bug Bite
    4). Snore
    5). Harden
    6). Confusion
    7). PoisonPowder
    8). Stun Spore
    9). Sleep Powder
    10). Gust
    11). Supersonic
    12). Quiver Dance
    13). Bug Buzz
    14). Giga Drain
    15). Protect
    16). Toxic
    17). Venoshock
    18). Safeguard
  11. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Leader

    Joined:
    Aug 26, 2010
    Messages:
    3,309
    i'll take this, OP will be up in a bit
  12. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,582
    SUBWAYJ IS BACK
    Format: Double-cade
    Streak: FOUR
    Thread: Silk
    Mons:
    Angry Birds the Cyclohm @ Shield Dust
    Cranium the Pyroak @ Rock Head
    Fruit Ninja the Krilowatt @ Magic Guard
    Temple Run the Stratagem @ Technician (+Levitrait)

    [​IMG]
    Angry Birds the Cyclohm (M)
    Angry Birds the Cyclohm (M) (open)

    Nature: Modest (+Sp Atk, -Atk)

    Type: Electric/Dragon

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:

    Shield Dust:
    (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Stats: (Modest Nature)

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC 9/9
    MC 0
    DC 5/5

    Moves:

    Tackle
    Growl
    Twister
    Whirlwind
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Hurricane
    Slack Off
    Weather Ball
    Dragon Pulse
    Double Hit
    Bide
    Tri Attack
    Leer
    Dragon Tail
    Discharge
    Zap Cannon
    Thrash
    Outrage

    Heal Bell
    Hydro Pump
    Power Gem
    Magnet Rise
    Gust
    Mud Slap

    Flamethrower
    Thunder
    Substitute
    Hail
    Sandstorm
    Blizzard
    Volt Switch
    Sunny Day
    Thunder Wave
    Hidden Power Grass (7)
    Hyper Beam
    Surf
    Earthquake
    Protect
    Thunderbolt
    Torment
    Light Screen
    Ice Beam
    Charge Beam
    Fire Blast
    Rest
    Round
    Incinerate
    Flash
    Trick Room

    Signal Beam
    Electroweb
    Draco Meteor
    Sleep Talk

    Total Moves: 57

    [​IMG]
    Cranium the Pyroak (M)
    Cranium the Pyroak (M) (open)

    Nature: Quiet (+Sp Atk, -Speed)

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Abilities:

    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Stats: (Quiet Nature)
    HP: 120
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-10EVA) (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC 9/9
    MC 0
    DC 5/5


    Moves:

    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Synthesis
    Lava Plume
    Flame Burst
    Petal Dance
    Heat Crash
    Zap Cannon
    Wood Hammer
    Flare Blitz
    Amnesia
    Iron Defense
    Leaf Tornado

    Aromatherapy
    Dragonbreath
    Earth Power

    Sunny Day
    Flamethrower
    Solarbeam
    Protect
    Earthquake
    Will-O-Wisp
    Hidden Power (Ice 7)
    Endure
    Rock Slide
    Light Screen
    Dragon Tail
    Substitute
    Rest
    Overheat
    Low Sweep

    Block
    Low Kick
    Stealth Rock
    Sleep Talk

    Total Moves: 42

    [​IMG]
    Fruit Ninja (*) the Krillowatt (M)
    Fruit Ninja (*) the Krillowatt (M) (open)

    Nature: Naive (+Spe, -SpDef)

    Type:
    Electric / Water

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:

    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

    Stats: (Naive Nature)

    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121(+) (+17%ACC)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:

    Bubble (*)
    Charge (*)
    Tackle (*)
    Thundershock (*)
    Detect (*)
    Zap Cannon
    Ice Shard
    Confuse Ray
    Imprison
    Mirror Coat
    Aqua Jet
    Thunder
    Copycat
    Heart Swap
    Discharge
    Hydro Pump
    Muddy Water
    Guillotine
    Volt Switch

    Metronome (*)
    Me First (*)
    Counter (*)
    Sheer Cold
    Follow Me
    Mind Reader
    Whirlpool

    Ice Beam (*)
    Thunderbolt (*)
    Scald (*)
    Blizzard
    Protect
    Round
    Earthquake
    Hidden Power Grass (7)
    Substitute
    Torment
    Dive

    Low Kick
    Earth Power
    Signal Beam
    ThunderPunch
    Ice Punch
    Aqua Tail
    Electroweb
    Helping Hand

    Total Moves: 44

    [​IMG]
    Temple Run the Stratagem (-)
    Temple Run the Stratagem (-) (open)

    Nature: Modest (+SpAtk, -Atk)

    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    Stats: (Modest Nature)
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC 9/9
    MC 0
    DC 5/5

    Moves:

    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Paleo Wave
    Metal Sound
    Giga Drain
    Weather Ball
    Magnet Rise
    Electro Ball
    Head Smash
    Rock Polish
    Double Edge

    Earth Power
    Heat Wave
    Vacuum Wave
    Ancientpower
    Trick

    Shadow Ball
    Energy Ball
    Protect
    Hidden Power Ice (6)
    Volt Switch
    Flamethrower
    Flash Cannon
    Double Team

    Total Moves: 30
  13. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Leader

    Joined:
    Aug 26, 2010
    Messages:
    3,309
    oh jesus

    ok i'll take that one too :/
  14. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,866
    OK, so now that i have a couple of arcade refs rolling, time to put up a challange of my own!

    Mode: Doubles
    Thread: you thought it was a thread but its just disappointment
    Pokeymans:
    Azavel the Togekiss@Serene Grace (open)

    [​IMG]
    Togetic (Azavel) Male
    Nature:
    Timid
    Type:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle:
    Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace:
    Type: Innate
    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck:(Dreamworld)
    Type: Innate
    This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 92 (+) (+10% Accuracy & Evasion)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 39 Total
    After You
    Air Slash
    Ancient Power
    Aura Sphere
    Baton Pass
    Bestow
    Charm
    Counter
    Growl
    Encore
    Endure
    Extrasensory
    Extreme Speed
    Fire Blast
    Flamethrower
    Fly
    Follow Me
    Heal Bell
    Light Screen
    Magic Coat
    Magical Leaf
    Metrenome
    Mirror Move
    Morning Sun
    Nasty Plot
    Protect
    Psyshock
    Reflect
    Roost
    Safeguard
    Shadow Ball
    Sky Attack
    Solar Beam
    Substitute
    Sweet Kiss
    Swift
    Tailwind
    Yawn
    Wish

    Zakireth the Chandelure@Flame Body (open)

    [​IMG]
    Chandelure (Zakireth) Male
    Nature:
    Timid
    Type:
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body:
    Type: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Flash Fire:
    Type: Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Shadow Tag:
    Type: Innate
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 3
    Spe: 92 (+) (+10% Accuracy & Evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: 30 Total
    Acid Armor
    Astonish
    Confuse Ray
    Curse
    Ember
    Endure
    Energy Ball
    Fire Spin
    Flamethrower
    Flame Burst
    Flame Charge
    Heat Wave
    Imprison
    Inferno
    Minimize
    Night Shade
    Overheat
    Pain Split
    Protect
    Psychic
    Safeguard
    Shadow Ball
    Smog
    Solar Beam
    Substitute
    Sunny Day
    Taunt
    Toxic
    Trick Room
    Will o Wisp

    Feralyn the Octillery@Sniper (open)

    [​IMG]
    Octillery (Feralyn) Female
    Nature:
    Quiet
    Type:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Hustle:
    Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Sniper:
    Type: Innate
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody:(Dreamworld)
    Type: Innate
    This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 38 (-) (-10% Evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    DC: 5/5
    MC: 1


    Attacks: 33 Total
    Acid Spray
    Aurora Beam
    Bounce
    Brine
    Bubble Beam
    Charge Beam
    Constrict
    Dive
    Endure
    Energy Ball
    Flamethrower
    Focus Energy
    Gunk Shot
    Hidden Power (Ghost)
    Ice Beam
    Lock On
    Octazooka
    Payback
    Protect
    Psybeam
    Psychic
    Rock Blast
    Scald
    Seed Bomb
    Signal Beam
    Soak
    Substitute
    Surf
    Thunder Wave
    Water Gun
    Water Spout
    Whirlpool
    Wring Out

    Kormahs the Hydreigon@Levitate (open)

    [​IMG]
    Hydreigon (Kormahs) Male
    Nature:
    Brave
    Type:
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 85 (-10% Evasion)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0

    Attacks: 30 Total
    Acrobatics
    Bite
    Crunch
    Dark Pulse
    Double Hit
    Draco Meteor
    Dragon Pulse
    Dragon Rage
    Dragonbreath
    Earth Power
    Earthquake
    Flamethrower
    Fly
    Focus Blast
    Focus Energy
    Headbutt
    Hyper Voice
    Ice Fang
    Outrage
    Protect
    Reflect
    Roar
    Substitute
    Surf
    Tackle
    Taunt
    Thunder Wave
    Tri Attack
    U-Turn
    Work Up
  15. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Leader

    Joined:
    Aug 26, 2010
    Messages:
    3,309
    yo bitch takin dis
  16. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,465
    For unforseen reasons Glacier cannot post this and asked me to do so in his stead

    Name:Glacier Knight
    Mode: Doubles
    Thread: Right here

    Norita: Thick Fat
    Gavin: Pickpocket
    Kelvin: Compundeyes
    Twiggy: Snow Warning

    Norita (open)

    [​IMG]

    Walrein [Norita, "The Crash-Waker"] (Female)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Info on Norita:

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Oblivious (DW Unlocked): (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.


    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 19


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Defense Curl
    Powder Snow
    Growl
    Water Gun
    Encore
    Ice Ball
    Body Slam
    Aurora Beam
    Rest
    Snore
    Blizzard
    Hail
    Crunch
    Ice Fang
    Sheer Cold
    Swagger

    Curse
    Signal Beam
    Yawn
    Sleep Talk
    Aqua Tail
    Rollout
    Water Pulse
    Iron Head
    Mimic
    Super Fang
    Block
    Fury Cutter

    Ice Beam
    Earthquake
    Hidden Power Psychic 7
    Surf
    Protect
    Iron Tail
    Brine
    Rock Tomb
    Bulldoze
    Rock Slide
    Avalanche
    Roar
    Dive
    Waterfall
    Giga Impact
    Frost Breath

    44 Moves

    Gavin (open)

    [​IMG]

    Weavile [Gavin, "The King"] (Male)
    Nature: Jolly (+speed and accuracy, -spa)

    Info on Gavin:

    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap) ]

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 144 and 24% accuracy (+)


    EC: 6/6
    MC: 0
    DC: 5/5 DW UNLOCKED

    Attacks:
    Embargo
    Revenge
    Assurance
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Fury Swipes
    Agility
    Ice Shard
    Night Slash
    Metal Claw
    Slash
    Icy Wind
    Fling
    Punishment

    Crush Claw
    Ice Punch
    Fake Out
    Counter
    Feint

    Snarl
    Swords Dance
    Brick Break
    Aerial Ace
    Dig
    Protect
    Snatch
    Poison Jab
    Strength
    Endure
    Avalanche
    Substitute
    X-Scissor
    Hail
    Shadow Claw
    Reflect
    Surf
    Strength
    Cut

    42 Moves

    Galvin (open)

    [​IMG]

    Syclant [Kelvin, "The Recluse"] (Male)
    Nature: Mild (+spa, -def)

    Info on Sub-Zero:

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21


    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Bug Bite
    Icicle Spear
    Icicle Crash
    Bug Buzz
    Hail
    Icy Wind
    Ice Punch
    X-Scissor
    Avalanche

    Tail Glow
    Earth Power
    Super Power
    Counter
    Water Pulse
    Signal Beam
    Giga Drain
    Knock Off
    Electro Web

    Ice Beam
    Brick Break
    Dig
    Protect
    Blizzard
    Acrobatics
    Venoshock
    Aerial Ace
    Earthquake
    Substitute
    U-Turn
    Rock Slide
    Endure
    Taunt
    Toxic
    Quash
    Focus Blast
    Solar Beam
    Swords Dance


    43 Moves

    Twiggy (open)

    [​IMG]

    Abomasnow [Twiggy "The Beserker"] (Female)
    Nature:

    Info on Twiggy:

    Type: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.
    Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.



    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)

    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17

    EC: 6/6
    MC: 12
    DC: 5/5

    Attacks:
    Ice Punch
    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    Grass Whistle
    Swagger
    Mist
    Ice Shard
    Blizzard
    Wood Hammer
    Sheer Cold

    Seed Bomb
    Stomp
    Leech Seed
    Role Play
    Worry Seed

    Hail
    Ice Beam
    Swords Dance
    Protect
    Shadow Ball
    Earthquake
    Substitute

    24 Moves
  17. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Leader

    Joined:
    Aug 26, 2010
    Messages:
    3,309
    alex, your turn to pick up my arcade

    Name: Pwnemon
    Thread: http://www.smogon.com/forums/showthread.php?t=3471137&page=2
    Mons:
    Gallade (open)

    [​IMG]
    (Gallade) Rodney (M)

    Types:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    EC: FULL
    MC: 0
    DC: FULL

    Nature: Impish (+Def, -SpA)

    Stats:
    HP: 100
    ATK: 5
    DEF: 4 (+)
    SPA: 2 (-)
    SPD: 4
    SPE: 80
    SIZE: 3
    WEIGHT: 4
    BRT: 21

    Abilities:

    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Moves:
    Calm Mind
    Charm
    Close Combat
    Confusion
    Double Team
    Dream Eater
    Feint
    Fury Cutter
    Future Sight
    Growl
    Heal Pulse
    Helping Hand
    Hypnosis
    Imprison
    Leaf Blade
    Lucky Chant
    Magical Leaf
    Night Slash
    Protect
    Psycho Cut
    Psychic
    Slash
    Stored Power
    Swords Dance
    Teleport

    Confuse Ray
    Destiny Bond
    Disable
    Encore
    Grudge
    Mean Look
    Memento
    Shadow Sneak
    Synchronoise
    Will-O-Wisp

    Body Slam
    Defense Curl
    Double-Edge
    Drain Punch
    Dual Chop
    Endure
    Fire Punch
    Fury Cutter
    Headbutt
    Helping Hand
    Hyper Voice
    Ice Punch
    Icy Wind
    Knock Off
    Low Kick
    Magic Coat
    Magic Room
    Mimic
    Mud-Slap
    Nightmare
    Pain Split
    Recycle
    Signal Beam
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Swift
    ThunderPunch
    Trick
    Vacuum Wave
    Wonder Room
    Zen Headbutt

    Aerial Ace
    Ally Switch
    Attract
    Brick Break
    Bulk Up
    Bulldoze
    Captivate
    Charge Beam
    Cut
    Dream Eater
    Earthquake
    Echoed Voice
    Facade
    False Swipe
    Flash
    Fling
    Focus Blast
    Focus Punch
    Frustration
    Giga Impact
    Grass Knot
    Hidden Power
    Hyper Beam
    Light Screen
    Low Sweep
    Natural Gift
    Poison Jab
    Psych Up
    Psyshock
    Rain Dance
    Reflect
    Rest
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Safeguard
    Secret Power
    Shadow Ball
    Shock Wave
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger
    Swords Dance
    Taunt
    Telekenesis
    Thief
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Trick Room
    Work Up
    X-Scissor


    Sing
    Wish

    64 moves
    Ability: Steadfast
    Colossoil (open)

    [​IMG]
    (Colossoil) Sid (M)

    Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 22% flat acc boost to attacks)
    Type: Dark/Water
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    EC: FULL
    MC: 0
    DC: FULL

    Stats:
    HP: 120
    Atk: 5
    Def: 3
    SpA: 2 (-)
    SpD: 3
    Spe: 110+
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22
    14% flat acc boost

    moves:
    Bite
    Body Slam
    Bounce
    Bubblebeam
    Crunch
    Dig
    Drill Run
    Horn Attack
    Horn Drill
    Leer
    Magnitude
    Megahorn
    Muddy Water
    Peck
    Pursuit
    Rapid Spin
    Spit Up
    Stockpile
    Swallow
    Tackle

    Double-Edge
    Encore
    Fake Out
    Fire Fang
    Fissure
    Flail
    Foul Play
    Mud Bomb
    Mud Shot
    Sand Tomb
    Screech
    Sucker Punch
    Thunder Fang
    Water Spout


    AncientPower
    Aqua Tail
    Dark Pulse
    Dive
    Earth Power
    Iron Tail
    Knock Off
    Rollout
    Snore
    Superpower

    Attract
    Brick Break
    Bulldoze
    Captivate
    Double Team
    Dragon Tail
    Earthquake
    Echoed Voice
    Embargo

    Endure
    Facade
    Frustration
    Giga Impact
    Hidden Power
    Hyper Beam
    Natural Gift
    Payback
    Poison Jab
    Protect
    Quash
    Rain Dance
    Rest
    Retaliate
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Sandstorm
    Secret Power
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Smack Down
    Snarl
    Snatch
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger
    Taunt
    Thief
    Toxic
    U-turn

    49 moves
    Ability: Guts
    Gliscor (open)

    [​IMG]

    (Gliscor) Melanie (F)

    Nature: Jolly (+15% spe, +14 acc boost, -1 SpA)
    Types: Ground / Flying
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Sand Veil:
    (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Stats:
    HP: 100
    Atk: 3
    Def: 5
    SpA: 1 (-)
    SpD: 3
    Spe: 110 +
    +14 ACC
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: FULL
    MC: 1 (1 tourneyshare)
    DC: FULL

    Attacks:
    Acrobatics
    Faint Attack
    Fire Fang
    Fury Cutter
    Guillotine
    Harden
    Ice Fang
    Knock Off
    Night Slash
    Poison Jab
    Poison Sting
    Quick Attack
    Sand Attack
    Screech
    Slash
    Sky Uppercut
    Swords Dance
    Thunder Fang
    U-turn
    X-Scissor

    Agility
    Baton Pass
    Counter
    Cross Poison
    Double-Edge
    Feint
    Metal Claw
    Poison Tail
    Power Trick
    Razor Wind
    Rock Climb
    Sand Tomb
    Wing Attack

    Aqua Tail
    Bug Bite
    Dark Pulse
    Dream Eater
    Earth Power

    Endure
    Headbutt
    Iron Tail

    Mimic
    Mud-Slap

    Sky Attack
    Sleep Talk
    Snore
    Swift

    Tailwind

    Aerial Ace
    Attract
    Brick Break
    Bulldoze
    Captivate
    Curse
    Cut
    Defog
    Detect
    Dig
    Earthquake
    Facade
    False Swipe
    Fling
    Frustration
    Giga Impact
    Hidden Power
    Hone Claws
    Hyper Beam
    Natural Gift
    Payback
    Protect
    Rain Dance
    Return
    Rest
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Tomb
    Roost
    Round
    Sandstorm
    Secret Power
    Sludge Bomb
    Stealth Rock
    Steel Wing
    Strength
    Struggle Bug
    Stone Edge
    Substitute
    Sunny Day
    Swagger

    Taunt
    Thief
    Torment
    Toxic
    Venoshock

    55 moves
    Ability: Poison Heal
    Pyroak (open)

    [​IMG]
    (Pyroak) Ambrose (M)
    Nature: Brave (+1 atk, -8 spe, -10% flat evasion)
    Types: Grass / Fire
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: 4 (+)
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 52 (-) (10% flat evasion drop)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: FULL
    MC: 0
    DC: FULL

    Attacks:
    Absorb
    Amnesia
    Bullet Seed
    Ember
    Fire Spin
    Flame Burst
    Flame Wheel
    Flare Blitz
    Giga Drain
    Growth
    Heat Crash
    Iron Defense
    Lava Plume
    Leech Seed
    Leaf Tornado
    Petal Dance
    Sweet Scent
    Synthesis
    Wood Hammer
    Zap Cannon

    Aromatherapy
    Blaze Kick
    Counter
    Dragonbreath
    Earth Power
    GrassWhistle
    Inferno
    Natural Gift
    Psybeam
    Revenge
    Sand Tomb
    Water Sport

    AncientPower
    Block
    Headbutt
    Heat Wave
    Iron Tail
    Low Kick
    Seed Bomb
    Sleep Talk
    Snore
    Stealth Rock
    Worry Seed

    Attract
    Bulldoze
    Double Team
    Dragon Tail
    Earthquake
    Endure
    Energy Ball
    Facade
    Fire Blast
    Flame Charge
    Flamethrower
    Flash
    Flash Cannon
    Frustration
    Giga impact
    Grass Knot
    Hidden Power (Ice, 7)
    Hyper Beam
    Incinerate
    Light Screen
    Low Sweep
    Overheat
    Protect
    Rest
    Return
    Roar
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Safeguard
    Secret Power
    SolarBeam
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger
    Swords Dance
    Toxic
    Will-O-Wisp

    56 moves
    Ability: Rock Head
  18. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,292
    Taking Glacier's Arcade.

    Current queue:
    Pwnemon
  19. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,866
    Alright Pwnemon, finally not sick as a dog enough to take some more challenges, ill get your arcade up shortly.
  20. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    511
    Name: Ediozetam
    Format: Singles
    Thread: This failure
    Mon #1: Crawdaunt (Adaptability)
    Mon #2: Simisage (Overgrow)
    Mon #3: Dodrio (Tangled Feet)


    Rob (open)

    [​IMG]
    <Crawdaunt> [Rob] (Male)
    Nature: Adamant
    Type: Water/Dark

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    About: Rob was the first pokemon ever caught by Matt ,using it's Double-Team and Trump-Card techniches, he slowy gained an advantage against Steve and was about to easily defeat him, until being caught off-guard by an extremely powerfull Reversal combo, weakning him enough to be captured. Being prety much powerless against the lobster pokemon, Steve grew determined to become stronger.
    Similary to the others, he cares deeply about his friends, and is willing to risk his life for them if necessary.....he is also a huge nerd.




    Abilities:
    Hyper Cutter: (Innate)
    This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.


    Shell Armor: (Innate)
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


    Adaptability: (DW UNLOCKED, Innate)


    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Stats
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 55
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18


    EC: 6/6
    MC: 1
    DC: 5/5


    Attacks:
    Bubble(*)
    Harden(*)
    Vice-Grip(*)
    Leer(*)
    BubbleBeam(*)
    Protect(*)
    Knock Off(*)
    Crunch
    Swords-Dance
    Crabhammer
    Taunt
    Guillotine

    Waterfall(*)
    Brick-Break(*)
    Double-Team(*)
    X-Scissor
    Hone-Claws
    Superpower
    Endeavor
    Dig
    Endure
    Avalanche
    Rock Slide
    Rain Dance
    Payback
    Substitute
    Rest

    Dragon Dance (*)
    Mudsport(*)
    Trump Card(*)




    Johnny Bravo (open)


    [​IMG]
    <Pansage> [Johnny Bravo] (Male)
    Nature: Hasty (+ Speed, - Def, + 16% accuracy)

    Type: Grass
    Summary:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


    About: Johnny posses an incredibly high level of swag and can easily get the heart of almost any lady he desires....that is, until he starts talking. Johnny met the group during a training section, becoming infatulated by Twilight (and to a lesser extent, Fiona),but she didnt feel attracted to him at all (Unlike Fiona, who blushed a bit), leading him to try and prove his power to impress her, Johnny fought Bosco, but was quickly and easly defeated (In part, due to his constant winking at Twilight), being captured shorty after.

    Abilites:

    Gluttony (Innate):

    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Overgrow (DW UNLOCKED,Innate):

    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 117 (+)
    Size Class: 2
    Weight Class: 3



    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:

    Scratch(*)
    Leer(*)
    Lick(*)
    Vine Whip(*)
    Fury-Swipes(*)
    Leech-Seed(*)
    Bite(*)
    Seed Bomb(*)
    Torment(*)
    Acrobatics
    Crunch

    Dig(*)
    Attract(*)
    Shadow-Claw(*)
    Hidden-Power Ice (7 BP)
    Double-Team
    Solar Beam
    Sunny Day
    Focus Blast

    Leaf-Storm(*)
    Nasty-Plot(*)
    Role-Play(*)



    Barry (open)

    [​IMG]
    <Dodrio> [Barry] (M)
    Nature: Adamant (+ Attack, - Sp.Attack)


    Type: Normal/Flying

    Summary:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    About: A Dodrio caught by The Royal Guard and later traded to Matezoide, Barry quickly made friends with Steve and Rob, recognizing their strength almost instantly, growing to respect the others with time. Despite the 3 heads, they are more often than not in agreement and decided to have just 1 name for the sake of simplicity. The head's team-work is what allows Barry to spin them around like an helicopter to use Fly.

    Abilities:
    Run Away:
    (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Early Bird:
    (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

    Tangled Feet (DW):
    (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.

    Stats:
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Acupressure
    Agility
    Double Hit
    Drill Peck
    Endeavor
    Fury Attack
    Growl
    Peck
    Pluck
    Pursuit
    Quick Attack
    Rage
    Thrash
    Uproar

    Brave Bird
    Faint Attack
    Flail
    Endure
    Taunt

    Aerial Ace
    Torment
    Steel Wing
    Giga Impact
    Fly
    Low Kick

  21. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,865
    I'll take your challenge Matezoide, give me a bit to post.
  22. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    573
    I would like to challenge the Battle Arcade!

    Mode: Singles

    Thread: N/A

    Pokemon
    Dejonel the Infernape @ Blaze and ironfist trait (open)

    [​IMG]
    Infernape (*) Dejonel (M)
    *
    Nature: Hasty (+18% Accuracy)
    *
    Type: Fire/fighting
    *
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 125 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 9/9
    DC: 5/5
    MC: 0

    Abilities

    Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist: (innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Moves:
    Non Damaging

    Leer
    Taunt
    Encore
    Nasty Plot
    Torment
    Slack off
    Swagger
    Substitute
    Protect
    will-O-Wisp
    Endure

    Damaging

    Fake Out
    Counter
    Thunder Punch
    Fury Swipes
    Flame Wheel
    Ember
    Scratch
    Acrobatics
    Mach Punch
    Fire spin
    Flare Blitz
    Close Combat
    Fire Punch
    Dual Chop
    Heat Wave
    Feint
    Dig
    Fire Blast
    Grass knot
    Brick Break


    Matt the Clefairy @ Magic Guard (open)

    [​IMG]
    Clefairy "Matt" (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    *
    Type: Normal
    *
    Normal:Normal-types are the vanilla of Pokemon, but don't be fooled by their lack of super effective STAB attacks. Normal STAB brings with it a broad array of boosting moves and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are survivalists and generalists. Normal-types share a feud with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth, or claws without energizing them first. Nonetheless, if the attack is basic enough, Normal-types can pick it up with ease.
    *
    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    *
    Abilities:
    *
    Cute Charm (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    *
    Magic Guard (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated
    *
    (DW) Friend Guard (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
    *
    EC: 6/9
    DC: 5/5
    MC: 1
    *
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 30 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10
    *
    Moves:
    Damaging

    Pound
    Magical Leaf
    Wake-Up Slap
    Meteor Mash
    Flamethrower
    Shadow Ball
    Dig
    Hyper Voice
    Thunderbolt
    Bide
    Doubleslap
    Ice Beam

    Non-Damaging

    Double Team
    Protect
    Bestow
    Toxic
    Endure
    Teleport
    Charm
    Encore
    Sing
    Sweet kiss
    Copycat
    Minimize
    Defense Curl
    Follow Me
    Cosmic Power
    Metronome
    Substitute
    Aromatherapy
    Magic Coat
    Light Screen
    Moonlight
    Snatch
    After You



    Moves: 32

    Twinkletoes the Lombre @ Swift Swim (open)
    *
    [​IMG]
    Lombre "Twinkletoes" (M)
    *
    Nature: Naughty (+Atk -SpD)
    *
    Type: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    *
    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    [dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    *
    Stats
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2 (-)
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13
    *
    EC: 5/9
    DC: 5/5
    MC:
    *
    Moves
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Bubble Beam
    Rain dance
    Zen Headbutt
    Fake Out
    Fury Swipes
    Water Sport
    *
    Ice beam
    Protect
    Toxic
    Scald
    Giga drain
    Substitute
    *
    Leech Seed
    Synthesis
    Teeter Dance
    Counter
    Moves: 22
  23. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    734
    Challenging singles!
    I have no thread.
    Jill the Jellicent@Cursed Body (open)

    [​IMG]
    Jellicent[Jill](F)*
    Nature: Bold (+Def, -Att)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Water Absorb: Type: Innate
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Cursed Body: Type: Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Damp (DW unlocked): Type: Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 4(+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bubble*
    Water Sport*
    Absorb*
    Night Shade*
    BubbleBeam*
    Recover*
    Water Pulse*
    Ominous Wind
    Rain Dance
    Hex
    Wring Out
    Water Spout
    Brine

    Confuse Ray*
    Mist*
    Acid Armor*
    Pain Split

    Giga Drain
    Icy Wind
    Magic Coat

    Ice Beam*
    Shadow Ball*
    Scald*
    Toxic
    Protect
    Will-o-Wisp
    Surf
    Double Team

    Chuck the Fraxure@Mold Breaker (open)
    [​IMG]
    Fraxure[Chuck](M)*
    Nature: Adamant (+Att, -SpA)
    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Mold Breaker: Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Rivalry: Type: Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender (Monster/Ground are used for Nidorina/Nidoqueen).

    Unnerve (DW): Type: Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 67
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 4/9
    MC: 0
    DC: 4/5

    Attacks:
    Scratch*
    Leer*
    Assurance*
    Dragon Rage*
    Dual Chop*
    Scary Face*
    Slash*
    False Swipe*
    Dragon Dance
    Dragon Claw
    Outrage
    Taunt

    Iron Tail*
    Night Slash*
    Reversal*
    Counter

    Aqua Tail

    Return*
    X-Scissor*
    Poison Jab*

    King Kong the Darmanitan@Sheer Force (open)
    [​IMG]
    Damanitan[King Kong](M)*
    Nature: Adamant
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Sheer Force: Type: Can be Enabled.
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Zen Mode(DW): Type: Can be Enabled.
    Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Stats:
    HP: 110
    Atk: Rank 6(+) (3 Zen)
    Def: Rank 2 (4 Zen)
    SpA: Rank 1(-) (4 Zen)
    SpD: Rank 2 (4 Zen)
    Spe: 95 (55 Zen)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18 (21 Zen)

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle*
    Rollout*
    Incinerate*
    Rage*
    Fire Fang*
    Headbutt*
    Uproar*
    Facade*
    Fire Punch*
    Work Up*
    Flare Blitz
    Belly Drum
    Taunt
    Thrash
    Superpower
    Overheat

    Flame Wheel*
    Focus Punch*
    Sleep Talk*

    Endeavor
    Heat Wave

    Substitute*
    Rock Slide*
    Flame Charge*
    Earthquake
    Psychic
  24. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,292
    Clearing the queue and issuing my own challenge because I can.

    Mode: Singles
    Thread: here
    Pokemon that will inevitably get their ass kicked by Dahlia:
    Klavier Gavin the Syclant @ Technician (open)


    [​IMG]

    Syclant (Klavier Gavin) Male
    Nature: Hasty (+Spe, -Def)
    Type: Ice/Bug
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW ability- UNLOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 139 (121x1.15)
    +22% accuracy ((139^2)/870)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: (40 total)
    Physical:
    Aerial Ace
    Avalanche
    Brick Break
    Bug Bite
    Dig
    Earthquake
    Fury Cutter
    Ice Punch
    Ice Shard
    Icicle Crash
    Icicle Spear
    Rock Slide
    Scratch
    Slash
    Stone Edge
    X-Scissor

    Special:
    Blizzard
    Bug Buzz
    Earth Power
    Electroweb
    Focus Blast
    Giga Drain
    Hidden Power Fire (6)
    Ice Beam
    Icy Wind
    Leech Life
    Sheer Cold
    Signal Beam
    Solarbeam
    Venoshock

    Status:
    Double Team
    Endure
    Focus Energy
    Hail
    Leer
    Protect
    Substitute
    Tail Glow
    Taunt
    Toxic

    Frozone the Cloyster @ Skill Link (open)


    [​IMG]
    Cloyster (Frozone) Male

    Nature: Lonely (+Atk, -Def)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
    Overcoat (DW ability- UNLOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 6 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 70
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: (40 moves total)
    Physical:
    Avalanche
    Bide
    Clamp
    Dive
    Explosion
    Ice Shard
    Icicle Crash
    Icicle Spear
    Payback
    Poison Jab
    Razor Shell
    Rock Blast
    Selfdestruct
    Spike Cannon
    Tackle
    Twineedle

    Special:
    Aurora Beam
    Blizzard
    Brine
    Hyper Beam
    Hydro Pump
    Ice Beam
    Signal Beam
    Surf
    Whirlpool

    Status:
    Double Team
    Endure
    Iron Defense
    Leer
    Protect
    Reflect
    Shell Smash
    Spikes
    Substitute
    Supersonic
    Teleport
    Torment
    Toxic
    Toxic Spikes
    Withdraw

    Mr. Freeze the Mamoswine @ Snow Cloak (open)

    [​IMG]
    Mamoswine (Mr. Freeze) Male
    Nature: Jolly (-SpA, +Spe, +10% Acc)
    Type: Ice/Ground
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage
    Thick Fat (UNLOCKED): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 92 (80x1.15) (+)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (42 total)
    Physical:
    Avalanche
    Dig
    Double Hit
    Double-Edge
    Earthquake
    Facade
    Flail
    Frustration
    Fury Attack
    Giga Impact
    Horn Attack
    Ice Fang
    Ice Shard
    Icicle Crash
    Iron Head
    Peck
    Return
    Rock Slide
    Stone Edge
    Superpower
    Tackle
    Take Down
    Thrash

    Special:
    AncientPower
    Blizzard
    Ice Beam
    Icy Wind
    Mud-Slap
    Mud Bomb
    Powder Snow

    Status:
    Double Team
    Endure
    Hail
    Light Screen
    Mud Sport
    Odor Sleuth
    Protect
    Reflect
    Roar
    Stealth Rock
    Substitute
    Toxic
  25. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    374
    So...I never challenged this, sooo...

    Mode: Singles
    Thread: none
    Team:
    Diababa the Necturna with Forewarn (open)

    [​IMG]
    Diababa [Necturna] (F)
    Nature: Quiet (+Sp Atk, -Speed)

    Type: Grass/Ghost

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.

    Telepathy (UNLOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    EC 6/6
    MC 0
    DC 5/5

    Moves (38) :
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Pain Split
    Power Whip
    Natural Gift
    Thunder Fang
    Poison Fang
    Super Fang
    Horn Leech

    Leaf Blade
    Sketch
    Giga Drain
    Leaf Storm
    Gravity
    Ingrain
    Natural Gift

    Protect
    Psychic
    Shadow Ball
    Snatch
    Synthesis
    Skill Swap
    Hyper Beam
    Knock Off
    Trick
    Sleep Talk
    Stone Edge
    Rest
    Toxic
    Substitute
    Telekinesis
    Solarbeam
    Double Team
    Torment
    Shadow Claw


    Majora's Wrath the Tangrowth with Regenerator (open)

    [​IMG]
    Tangrowth [Majora's Wrath] (F)
    Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Regenerator (DW): [UNLOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 4
    SpD: Rank 1 (-)
    Spe: 50
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (44):
    Ingrain
    Constrict
    Sleep Powder
    Absorb
    Growth
    PoisonPowder
    Vine Whip
    Bind
    Stun Spore
    Power Whip
    Mega Drain
    Knock Off
    Block
    Wring Out
    Ancientpower
    Natural Gift

    Giga Drain
    Leech Seed
    Nature Power
    Rage Powder
    Leaf Storm

    Protect
    Hidden Power Fire [7]
    Giga Impact
    Earthquake
    Rock Slide
    Pain Split
    Substitute
    Focus Blast
    Synthesis
    Poison Jab
    Sunny Day
    Payback
    Sludge Bomb
    Sleep Talk
    Endure
    Solarbeam
    Brick Break
    Bulldoze
    Grass Knot
    Thief
    Aerial Ace
    Seed Bomb
    Reflect


    Saria the Roserade with Natural Cure (open)

    [​IMG]
    Roserade[Saria] {F}

    Nature: Bold (Adds * to Defense; Subtracts * From Attack)
    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:

    Natural Cure: (Innate)
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Poison Point: (Can be Disabled)

    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Technician (DW): (Innate)
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.


    Stats:

    HP: 90
    Atk: 2 (-)
    Def: 3 (+)
    SpA: 5
    SpD: 4
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (45):

    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Poison Sting
    Leech Seed
    Magical Leaf
    Giga Drain
    Grasswhistle
    Weather Ball
    Sweet Scent
    Toxic
    Toxic Spikes
    Petal Dance
    Aromatherapy
    Ingrain

    Synthesis
    Sleep Powder
    Extrasensory
    Spikes
    Leaf Storm
    Cotton Spore
    Mind Reader

    Sunny Day
    Rain Dance
    Rest
    Solarbeam
    Sludge Bomb
    Shadow Ball
    Hidden Power Fire (6)
    Venoshock
    Protect
    Substitute
    Endure
    Double Team
    Nightmare
    Sleep Talk
    Grass Knot
    Secret Power
    Bullet Seed
    Energy Ball
    Hyper Beam
    Uproar
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