Battle Hall Challenge - SubwayJ

User SubwayJ is challenging Rank 4 hall with Aurumoth using No Guard.

Name: Oprah
Thread: ~MAGIC~
Rank: 4
Items:
ON (Holding an Expert Belt
)
Ability: No Guard
Pokemon Data:

Lite Brite the Aurumoth (F)
Nature: Quiet (+Sp Atk, -Spe)

Type: Bug/Psychic

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor:
(Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (DW UNLOCKED) (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats: (Quiet Nature)

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 81 (-) (-10 EVA Flat)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Moves:

Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Ancientpower
Wish
Dragon Dance
Quiver Dance
Silver Wind
Will-O-Wisp
Final Gambit
Healing Wish
Ominous Wind
Tail Glow
Zen Headbutt
Struggle Bug
Light Screen
Reflect

Psychic
Shadow Ball
Hidden Power (Ground 7)
Thunderbolt
Ice Beam
Focus Blast
Overheat
Solarbeam
Hyper Beam
Giga Impact
Substitute

Megahorn
Hydro Pump
Bug Buzz
Close Combat
Disable
Feint
Counter
Wing Attack

Magic Coat
Skill Swap
Trick

Total Moves: 41 68 More MC
Please pick your first typing.






 
Pokemon roll: 2/5 (Pyroak)
Ability roll: 2/3 (Battle Armor)


Pyroak (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Item: Leftovers

Attacks:
Wood Hammer
Flare Blitz
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Leaf Tornado
Fire Spin
Petal Dance
Iron Defense
Amnesia
Flame Burst
Synthesis
Double-Edge
Lava Plume
Zap Cannon

Sunny Day
Earthquake
Rock Slide

Aromatherapy
Blaze Kick
Revenge

Seed Bomb
Earth Power
 
I need freaking 3 subs D:

Light Screen-Reflect-Ancientpower
***IF Zap Cannon THEN Safeguard that action and push back, only do this ONCE
***IF Flare Blitz is used, not in a Combo, use Counter that action and push back
 

The Evil Queen wants to battle!!

"Eat this apple....."

Sunny Day ~ Lava Plume ~ Lava Plume

------------------------------------------------------------------------------------------

110HP | 100en
5/4/5/2
81spd (-10% evasion)
4SC | 5WC
No Guard | Expert Belt
Status: None
Round Actions: Light Screen-Reflect-Ancientpower
***IF Zap Cannon THEN Safeguard that action and push back, only do this ONCE
***IF Flare Blitz is used, not in a Combo, use Counter that action and push back

VS


120HP | 100en
4/4/3/3
52spd (-10% evasion)
4SC | 5WC
Battle Armor | Leftovers
Status: None
Round Actions: Sunny Day ~ Lava Plume ~ Lava Plume​

--------------------------------------------------------------------------------------------------------
Action 1:
Aurumoth used Light Screen!!
(-9 Energy)
Aurumoth erected a barrier (6a)!!​

Pyroak used Sunny Day!!
(-9 Energy)
The sun started to shine harshly (4r)!!​

Action 2:
Aurumoth used Reflect!!
(-9 Energy)
Aurumoth erected a barrier (6a)!!​

Pyroak used Lava Plume!!
(-5 Energy)
Crit Chance: 9271/10000 (No)
Damage: [(5.5 + 3 + 4.5 - 3) * 1.5] = 15 Damage!!
Effect Chance: 7404/10000 (No)​

Action 3:
Aurumoth used Ancientpower!!
(-4 Energy)
Crit Chance: Battle Armor
Damage: [(8 + 7.5 - 4.5) * 1.5] = 16.5 Damage!!
Effect Chance: 4119/10000 (No)​

Pyroak used Lava Plume!!
(-9 Energy)
Crit Chance: 3702/1000 (No)
Damage: [(5.5 + 3 + 4.5 - 3) * 1.5] = 15 Damage!!
Effect Chance: 2620/10000 (Yes)
Aurumoth was Burned!!​

-2HP Aurumoth
+1HP Pyroak​

--------------------------------------------------------------------------------------------

78HP | 78en
5/4/5/2
81spd (-10% evasion)
4SC | 5WC
No Guard | Expert Belt
Status: Burned (-3BAP Physical attacks; -2DPA); Light Screen (3a); Reflect (4a); Sunny Day (3r)
Round Actions: Light Screen-Reflect-Ancientpower
***IF Zap Cannon THEN Safeguard that action and push back, only do this ONCE
***IF Flare Blitz is used, not in a Combo, use Counter that action and push back​


VS



104HP | 77en
4/4/3/3
52spd (-10% evasion)
4SC | 5WC
Battle Armor | Leftovers
Status: Sunny Day (3r)
Round Actions: Sunny Day ~ Lava Plume ~ Lava Plume​

-----------------------------------------------------------------------------------------------

"I am the most beautiful in the land!!"

Leech Seed ~ Lava Plume ~ Flame Burst
Sub1: If Lava Plume is disabled, use Fire Spin instead of Lava Plume
Sub2: If Magic Coat when you would use Leech Seed, use Flame Burst that action and push back.​
 

78HP | 78en
5/4/5/2
81spd (-10% evasion)
4SC | 5WC
No Guard | Expert Belt
Status: Burned (-3BAP Physical attacks; -2DPA); Light Screen (3a); Reflect (4a); Sunny Day (3r)
Round Actions: Substitute (20)-Wish-Psychic


VS




104HP | 77en
4/4/3/3
52spd (-10% evasion)
4SC | 5WC
Battle Armor | Leftovers
Status: Sunny Day (3r)
Round Actions: Leech Seed ~ Lava Plume ~ Flame Burst
Sub1: If Lava Plume is disabled, use Fire Spin instead of Lava Plume
Sub2: If Magic Coat when you would use Leech Seed, use Flame Burst that action and push back.​

-----------------------------------------------------------------------------------------------
Action 1:
Aurumoth used Substitute (20HP)
(-18 Energy)
Aurumoth made a Substitute!!​

Pyroak used Leech Seed!!
(-9 Energy)
Aurumoth has a Substitute!!
Pyroak's attack failed!!​

-2HP Aurumoth
+1HP Pyroak​

Action 2:
Aurumoth used Wish!!
(-21 Energy)
Aurumoth made a Wish!!​

Pyroak used Lava Plume!!
(-5 Energy)
Crit Chance: 6774/10000 (No)
Damage: [(5.5 + 3 + 4.5 - 3) * 1.5] = 15 Damage!!
Aurumoth's Substitute took the hit!!​

-2HP Aurumoth
+1HP Pyroak​

Action 3:
Aurumoth used Psychic!!
(-7.5 Energy)
Crit Chance: 8316/10000 (No)
Damage: [(11 + 3 + 7.5 - 4.5)] = 17 Damage!!
Effect Chance: 8688/10000 (No)​

Pyroak used Flame Burst!!
(-5 Energy)
Crit Chance: 4243/10000 (No)
Damage: More than enough to kill the sub.​

-2HP Aurumoth
+1HP Pyroak​

-------------------------------------------------------------------------------------------

52HP | 32en
5/4/5/2
81spd (-10% evasion)
4SC | 5WC
No Guard | Expert Belt
Status: Burned (-3BAP Physical attacks; -2DPA); Reflect (1a); Sunny Day (2r)
Round Actions: Substitute (20)-Wish-Psychic



VS





90HP | 58en
4/4/3/3
52spd (-10% evasion)
4SC | 5WC
Battle Armor | Leftovers
Status: Sunny Day (2r)
Round Actions: Leech Seed ~ Lava Plume ~ Flame Burst
Sub1: If Lava Plume is disabled, use Fire Spin instead of Lava Plume
Sub2: If Magic Coat when you would use Leech Seed, use Flame Burst that action and push back.​
 

"None are more beautiful than I!!"

Lava Plume ~ Flame Burst ~ Lava Plume

-------------------------------------------------------------------------------------------

52HP | 32en
5/4/5/2
81spd (-10% evasion)
4SC | 5WC
No Guard | Expert Belt
Status: Burned (-3BAP Physical attacks; -2DPA); Reflect (1a); Sunny Day (2r)
Round Actions: Substitute (15)-Chill-AncientPower

VS

90HP | 58en
4/4/3/3
52spd (-10% evasion)
4SC | 5WC
Battle Armor | Leftovers
Status: Sunny Day (2r)
Round Actions: Lava Plume ~ Flame Burst ~ Lava Plume​

--------------------------------------------------------------------------------------------
Action 1:
Aurumoth used Substitute (15HP)!!
(-12 Energy)
Aurumoth made a Substitute!!​

Pyroak used Lava Plume!!
(-5 Energy)
Crit Chance: 9305/10000 (No)
Damage: [(11 + 3 + 4.5 - 3) * 1.5] = 23.25 Damage!!
Aurumoth's Substitute took the hit!!
Aurumoth's Substitute faded!!​

-2HP Aurumoth
Aurumoth's Wish came true!!
+27.5HP Aurumoth!!
+1HP Pyroak​

Action 2:
Aurumoth Chilled!!
(+12 Energy)​

Pyroak used Flame Burst!!
(-5 Energy)
Crit Chance: 3181/10000 (No)
Damage: [(10 + 3 + 4.5 - 3) * 1.5] = 21.75 Damage!!​

-2HP Aurumoth
+1HP Pyroak​

Action 3:
Aurumoth used Ancientpower!!
(-4 Energy)
Crit Chance: Battle Armor
Damage: [(8 + 7.5 - 4.5) * 1.5] = 16.5 Damage!!
Effect Chance: 8354/10000 (No)​

Pyroak used Lava Plume!!
(-5 Energy)
Crit Chance: 6578/10000 (No)
Damage: [(11 + 3 + 4.5 - 3) * 1.5] = 23.25 Damage!!​

-2HP Aurumoth
+1HP Pyroak​

--------------------------------------------------------------------------------------------

13HP | 28en
5/4/5/2
81spd (-10% evasion)
4SC | 5WC
No Guard | Expert Belt
Status: Burned (-3BAP Physical attacks; -2DPA); Sunny Day (1r)
Round Actions: Substitute (15)-Chill-AncientPower


VS

79HP | 43en
4/4/3/3
52spd (-10% evasion)
4SC | 5WC
Battle Armor | Leftovers
Status: Sunny Day (1r)
Round Actions: Lava Plume ~ Flame Burst ~ Lava Plume
--------------------------------------------------------------------------------------------

"You see? Beauty is everything."

Lava Plume ~ Flame Burst ~ Lava Plume
Sub1: If P/E move, Chill and Push back (Use this sub only ONCE)​
 

13HP | 28en
5/4/5/2
81spd (-10% evasion)
4SC | 5WC
No Guard | Expert Belt
Status: Burned (-3BAP Physical attacks; -2DPA); Sunny Day (1r)
Round Actions: Megahorn*3

VS

79HP | 43en
4/4/3/3
52spd (-10% evasion)
4SC | 5WC
Battle Armor | Leftovers
Status: Sunny Day (1r)
Round Actions: Lava Plume ~ Flame Burst ~ Lava Plume
Sub1: If P/E move, Chill and Push back (Use this sub only ONCE)​

----------------------------------------------------------------------------------------------
Action 1:
Megahorn doesn't nearly come close to getting a KO while a Sun boosted SE stab Lava Plume does more than enough to KO​

----------------------------------------------------------------------------------------------

KOHP | KOen
5/4/5/2
81spd (-10% evasion)
4SC | 5WC
No Guard | Expert Belt
Status: Burned (-3BAP Physical attacks; -2DPA); Sunny Day (1r)
Round Actions: Substitute (15)-Chill-AncientPower


VS

??HP | ??en
4/4/3/3
52spd (-10% evasion)
4SC | 5WC
Battle Armor | Leftovers
Status: Sunny Day (1r)
Round Actions: Lava Plume ~ Flame Burst ~ Lava Plume​

--------------------------------------------------------------------------------------------

"You shall bow before my beauty!"​

----------------------------------------------------------------------------------------------​

Prizes:
King Serperior: [(3 * 1) + 2] = 5UC
EspyOwner: 0UC
SubwayJ: 2CC
Aurumoth: 2KOC

come back in a weeks time!
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Only users: SubwayJ and ZhengTann should be posting in this (and Zt's Hall) thread.

Subs is challenging Rank 4 because he wants to waste an Enigma Berry on an Aurumoth:

Nature: Quiet (+Sp Atk, -Spe)

Type: Bug/Psychic

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats: (Quiet Nature)

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 81 (-) (-10 EVA Flat)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Moves:

Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Counter
Cut
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground 7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger

Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt

SubwayJ, you may choose your first type (after you reffed my hall js). Your options are:








Good luck!
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Chemist Vivian twirls a test tube between her fingers.
"You know, proper caution with these solutions are vital."

RNG Roll (HALL): 4419/10000 (GENGAR)
RNG Roll (ABILITY): (LEVITATE)

"So it is in Pokemon battles as well."


Gengar (F)
Nature: Timid (+15% Spe, +19% Acc, -1 Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Item: Link Cable

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Payback
Shadow Ball
Dream Eater
Dark Pulse
Destiny Bond
Hex
Nightmare
Mean Look

Focus Blast
Thunderbolt
Sludge Bomb

Perish Song
Will-O-Wisp
Disable

Counter
Pain Split
 
Psychic-Psyshock-Shadow Ball
***IF Perish Song is used, then use a String shot to cover up Gengar's mouth to stop the song (Spiderman does it all the time!).

I got confirmation for that RP action from several people on IRC. If it would be disallowed for any reason please let me reorder
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
"And I think you might have overlooked something in your confidence."
Hypnosis > Hypnosis > Hypnosis
IF Aurumoth is asleep, THEN replace the remaining queue with Perish Song > Will-o-Wisp.

Hall Mandy’s team:

HP: 90
En: 100
Spe: 127 (+19%)
Ranks: 2/2/5/3
Status: N/A
Stats: N/A
Other: N/A

SubwayJ's team:

HP: 110
En: 100
Spe: 81 (-)
Ranks: 5/4/5/2
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Battle Hall

Action 1:
Gengar used Hypnosis!
Aurumoth fell asleep!
RNG Roll (SLP) [1 LIGHT ; 2 DEEP ; 3 INTENSE]: 3 (INTENSE)
Status changes: SLP 2a (Aurumoth)
-7 energy
Aurumoth is asleep!
Status changes: SLP 1a (Aurumoth)

Action 2:
Aurumoth is asleep!
Aurumoth started to wake up!
Status changes: SLP 0a (Aurumoth)
Gengar used Perish Song!
(-1 Priority)
Gengar tolled the death knell for itself and Aurumoth!
Other changes: Perish Song 3r (Gengar, Aurumoth)
-15 energy

Action 3:
Gengar used Will-o-Wisp!
Aurumoth is badly burned!
Status changes: BRN (Aurumoth)
-7 energy
Aurumoth used Shadow Ball!
RNG Roll (CRIT) [<=625 CRIT]: 8249/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 4467/10000 (NO)
[8+(7.5-4.5)]*1.5 = 16.5 damage (Gengar)
-6 energy

Post Action:
-2 HP due to Burns (Aurumoth)
Other changes: Perish Song 2r (Gengar, Aurumoth)

Post Round:
Gengar: -16.5 HP, -29 EN
Aurumoth: -2 HP, -6 EN


Hall Mandy’s team:

HP: 73
En: 71
Spe: 127 (+19%)
Ranks: 2/2/5/3
Status: N/A
Stats: N/A
Other: Perish Song 2r

SubwayJ's team:

HP: 108
En: 94
Spe: 81 (-)
Ranks: 5/4/5/2
Status: BRN
Stats: N/A
Other: Perish Song 2r

Arena: ASB Battle Hall


"Now to see if my precaution is well taken."
Hypnosis > Confuse Ray > Pain Split
IF Aurumoth is under the effects of Protective/Evasive action, THEN replace that action with Lick and push remaining queue back.
IF Aurumoth uses Magic Coat, THEN replace that action with Thunderbolt and push remaining queue back.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
"Thankfully my precaution paid off."

Hall Mandy’s team:

HP: 73
En: 71
Spe: 127 (+19%)
Ranks: 2/2/5/3
Status: N/A
Stats: N/A
Other: Perish Song 2r

SubwayJ's team:

HP: 108
En: 94
Spe: 81 (-)
Ranks: 5/4/5/2
Status: BRN
Stats: N/A
Other: Perish Song 2r

Arena: ASB Battle Hall

Action 1:
Gengar used Hypnosis!
Aurumoth fell asleep!
RNG Roll (SLP) [1 LIGHT ; 2 DEEP ; 3 INTENSE]: 2 (DEEP)
Status changes: SLP 1a (Aurumoth)
-7 energy
Aurumoth is asleep!
Aurumoth started to wake up!
Status changes: SLP 0a (Aurumoth)

Post Action:
-2 HP due to Burns (Aurumoth)

Action 2:
Gengar used Confuse Ray!
Aurumoth fell asleep!
RNG Roll (CONFUSION) [1 SLIGHT ; 2 SEVERE ; 3 INTENSE]: 3 (INTENSE)
Status changes: Confused 4a (Aurumoth)
-5 energy
Aurumoth used Psyshock!
RNG Roll (SELF-HIT) [<=5000 SELF-HIT]: 9047/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 6014/10000 (NO)
[8+3+(7.5-3)]*1.5 = 23.25 damage (Gengar)
-6 energy

Post Action:
-2 HP due to Burns (Aurumoth)

Action 3:
Gengar used Pain Split!
Both Gengar and Aurumoth shared their vitality!
49.75+25 = 74.75 HP (Gengar)
104-25 = 79 HP (Aurumoth)
-24.083 energy
Aurumoth used Psyshock!
RNG Roll (SELF-HIT) [<=5000 SELF-HIT]: 7812/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 435/10000 (CRIT)
[8+3+3+(7.5-3)]*1.5 = 27.75 damage (Gengar)
-10 energy

Post Action:
-2 HP due to Burns (Aurumoth)
Status changes: Confused 2a (Aurumoth)
Other changes: Perish Song 1r (Gengar, Aurumoth)

Post Round:
Gengar: -26 HP, -36.083 EN
Aurumoth: -31 HP, -16 EN


Hall Mandy’s team:

HP: 47
En: 35
Spe: 127 (+19%)
Ranks: 2/2/5/3
Status: N/A
Stats: N/A
Other: Perish Song 1r

SubwayJ's team:

HP: 77
En: 78
Spe: 81 (-)
Ranks: 5/4/5/2
Status: BRN, Confused 2a
Stats: N/A
Other: Perish Song 1r

Arena: ASB Battle Hall


"The experiment went along quite as planned, albeit with a few tinkerings."
 
Psyshock*3
***IF Psyshock is Disabled, replace all remaining instances of it with Psychic
***IF Hypnosis is used A1 or A2, Magic Coat that action and replace A3 with Psychic+Psychic
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
"Time for the boom."
Chill > Pain Split > Hypnosis

Hall Vivian’s team:

HP: 47
En: 35
Spe: 127 (+19%)
Ranks: 2/2/5/3
Status: N/A
Stats: N/A
Other: Perish Song 1r

SubwayJ's team:

HP: 77
En: 78
Spe: 81 (-)
Ranks: 5/4/5/2
Status: BRN, Confused 2a
Stats: N/A
Other: Perish Song 1r

Arena: ASB Battle Hall

Action 1:
Gengar used Chill!
Gengar regained some spent energy!
+12 energy
Aurumoth used Psyshock!
RNG Roll (SELF-HIT) [<=5000 SELF-HIT]: 6881/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 6286/10000 (NO)
[8+3+(7.5-3)]*1.5 = 23.25 damage (Gengar)
-14 energy

Post Action:
-2 HP due to Burns (Aurumoth)

Action 2:
Gengar used Pain Split!
Both Gengar and Aurumoth shared their vitality!
23.75+25 = 48.75 HP (Gengar)
75-25 = 50 HP (Aurumoth)
-23.083 energy
Aurumoth used Psyshock!
RNG Roll (SELF-HIT) [<=5000 SELF-HIT]: 8860/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 9553/10000 (NO)
[8+3+(7.5-3)]*1.5 = 23.25 damage (Gengar)
-18 energy

Post Action:
-2 HP due to Burns (Aurumoth)
Status changes: Confused 0a (Aurumoth)

Action 3:
Gengar used Hypnosis!
Aurumoth fell asleep!
RNG Roll (SLP) [1 LIGHT ; 2 DEEP ; 3 INTENSE]: 1 (LIGHT)
Status changes: SLP 1a (Aurumoth)
-7 energy
Aurumoth is asleep!
Aurumoth started to wake up!
Status changes: SLP 0a (Aurumoth)

Post Action:
-2 HP due to Burns (Aurumoth)
Other changes: Perish Song 0r (Gengar, Aurumoth)
Both Gengar and Aurumoth fainted due to the effects of Perish Song!

Post Round:
Gengar: -21.5 HP, -18.083 EN, KO'ed
Aurumoth: -31 HP, -32 EN, KO'ed


Hall Vivian’s team:

HP: KO
En: KO
Spe: 127 (+19%)
Ranks: 2/2/5/3
Status: N/A
Stats: N/A
Other: Perish Song 0r

SubwayJ's team:

HP: KO
En: KO
Spe: 81 (-)
Ranks: 5/4/5/2
Status: BRN
Stats: N/A
Other: Perish Song 0r

Arena: ASB Battle Hall


"I'm a chemist. We love booms."
Rewards Bank said:
SubwayJ: 2 CC
Aurumoth: 2 KOC

ZhengTann: 5 UC
Thank you for completing your Battle Hall challenge, SubwayJ! You may rechallenge in 6 days, 23 hours, 59 minutes, and 59 seconds from this post.
 
Name: SUBWAYJ
Thread: Ignore the evil pyroak/gengar of doom
Pokemon: Aurmoth (Take 23)
Ability: No Guard
Rank: 4
Items: ON (Enigma Berry
)


Lite Brite the Aurumoth (F)
Nature: Quiet (+Sp Atk, -Spe)

Type: Bug/Psychic

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor:
(Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (DW UNLOCKED) (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats: (Quiet Nature)

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 81 (-) (-10 EVA Flat)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Moves:

Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Counter
Cut
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground 7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt


Total Moves: 75


Third time's the charm






 
RNG: 3/5


Ness wants to battle!




You can not defeat our psychic abilites!



Gallade (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Abilities:
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Item: Expert Belt

Attacks:
Leaf Blade
Night Slash
Leer
Confusion
Double Team
Teleport
Fury Cutter
Slash
Heal Pulse
Swords Dance
Psycho Cut
Helping Hand
Feint
False Swipe
Protect
Magical Leaf
Growl
Lucky Chant
Calm Mind
Psychic
Imprison
Future Sight
Charm
Hypnosis
Dream Eater

Earthquake
Trick Room
Stone Edge

Shadow Sneak
Will-O-Wisp
Destiny Bond

Drain Punch
Ice Punch


Ability: 2/2
Steadfast!
 


Hit him with a rock!


Stone Edge -> Night Slash -> Stone Edge





110 HP
100 EN
5/4/5/2/81
Enigma Berry (2 Uses)



100 HP
100 EN
5/4/3/4/69
Expert Belt

Action 1

Auru used Safeguard - 10 energy


Gallade used Stone Edge - 8 energy
To crit (2741) - No
(10 + 2 + 1,5)*1,5 = 20,25 damage
+10 HP

Action 2

Auru used Megahorn - 7 energy
To crit (9688) - No
(12 + 3 + 1,5) = 16,5 damage

Gallade used Night Slash - 5 energy
To crit (6789) - No
(7 + 2 + 1,5)*1,5 = 15,75 damage
+10 HP

Action 3

Auru used Shadow Ball - 6 energy
To crit (4712) - No
To lower Sp.Def (8172) - No
(8 + 1,5)*1,5 = 14,25 damage

Gallade used Stone Edge - 8 energy
To crit (7518) - No
(10 + 2 + 1,5)*1,5 = 20,25 damage




74 HP
77 EN
5/4/5/2/81



69 HP
79 EN
5/4/3/4/69
Expert Belt



Stone Edge -> Night Slash -> Stone Edge


If Counter, use Charm the first time, Swords Dance the second and Charm the third.
 

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