OPEN TRAINING CHALLENGE
4v4 Doubles
Switch=OK
I would prefer training items only.
2 recoveries/5 chills per mon.
DQ=2 days
ASB Arena, with a twist:
The base weather is PERMANENT HAIL.
Rain moves/abilities change Hail to Sleet rather than Rain, which behaves as follows:
-All Hail-based abilities trigger, and mons who lack Hail immunity take 2 DPT as usual.
-All Rain-based abilities trigger except for Swift Swim.
-Fire-type moves have reduced BP a la Rain, which Water types have increased BP a la Rain.
-Hurricane and Thunder have 85% accuracy.
-Blizzard has perfect accuracy.
-Weather Ball is Water-type.
-Castform is Water/Ice-type.
Sandstorm moves/abilities change Hail to Debris rather than Sandstorm, which behaves as follows:
-All Hail-based abilities trigger, and mons who lack Hail immunity take 2 DPT as usual.
-All Sand-based abilities trigger.
-Pokemon who lack immunity to Hail take 2 DPT, while Pokemon that lack immunity to Sand take 2 DPT. Pokemon that lack immunity to either take 4 DPT.
-Rock-types experience no special defense increase.
-Blizzard has perfect accuracy.
-Weather Ball is Rock-type.
-Castform is Rock/Ice-type.
Sun moves/abilities result in Diamond Dust, which behaves as follows:
-All Hail-based abilities trigger, and mons who lack Hail immunity take 2 DPT as usual.
-Flower Gift triggers, but no other Sun-based abilities do so. If the ref wishes they may change Cherrim's Sunny sprite to a poinsettia.
-Fire-type moves receive a 1 BP boost rather than a 3 BP boost. Water-type moves receive the full 3 BP drop.
-Synthesis heals the amount under weatherless conditions, as do Moonlight and Morning Sun.
-Solarbeam has no charge time and hits for 12 BP.
-Blizzard has perfect accuracy.
-Thunder/Hurricane have 60% accuracy.
-Weather Ball is Fire-type.
-Castform is Fire/Ice-type.
-Freeze rates on moves are halved.
Air Lock changes the weather to Hail and prevents Sleet, Debris, or Diamond Dust.
Cloud Nine is changed to the following:
-Pokemon with Cloud Nine will suffer no Hail damage but retain Blizzard's perfect accuracy against them.
-Diamond Dust and Sleet do not increase damage from Fire or Water against them.
-Diamond Dust and Sleet do not reduce the damage of their Fire or Water attacks.
-Debris deals no damage to them.
-Solarbeam has normal BP in all weathers. Diamond Dust means no charge time.
-Solarbeam always charges against them with 6 BP outside of Diamond Dust.
-Thunder and Hurricane have 70% accuracy when used against Cloud Nine mons under weathers besides Diamond Dust, and 60% under that.
-Thunder and Hurricane have 70% accuracy when used by Cloud Nine mons under weathers besides Sleet, which gives 85% accuracy.
-The active effect of Cloud Nine returns the weather to pure Hail.