a fairy
Community Leader
Battle Battle
Open Challenge
LC Battle
1v1 Singles
2 Day DQ
Infinite Chills
Arena: ASB Arena
Training :D
reffing this
Battle Battle
Open Challenge
LC Battle
1v1 Singles
2 Day DQ
Infinite Chills
Arena: ASB Arena
Training :D
Let's do this.I need another multi battle...
1+1+1v1+1+1 triples (no positions)
NFEs only
3 day DQ
Arena: Arena Compendium All-stars
Arena Compendium All-stars is a simulation chamber with programmed arenas from the Arena Compendium. Each round is a different arena that is decided by the ref.
There isn't a lot to talk about this arena, just that it's basic form (which can be activated if the system is overloaded) is a bunch of blue panels that can be broken, and has no water source and bars all seismic activity. At the end of each round, the arena changes to whatever the ref wants (Ref has to say what it will be though) and the round goes as if it were that arena.
Second player chooses switch rules
Third player chooses items
Fourth player chooses abilities
Fifth player chooses recoveries and chills
Sixth player must bring drinks (aka just needs to confirm attendance)
1v1 me.
1v1 FE Singles
1 Day DQ
2 Recoveries/5 Chills
Arena: Terra Cage
Field Type: Ground
Complexity: Moderate
Format: All
Restrictions: All Weather moves bar Sandstorm will fail, No Water Source, no Natural Grass, Limited ceiling
Description: Terra Cage is a rough, indoor, desolate place that despite its hard, rocky surface, can be dug into. It is about 50x50m in length & width, & it is 30m high. The main mechanic here that gives Ground Types an advantage here is that when Sandstorm is used, it randomly fuses itself with the mud that can be found in some places around the arena, & the Sandstorm turns into a Mudstorm.
During a Mudstorm, at the end of every action, anything that isn't a Ground Type takes 3 Damage, +/- 1 for each time they are weak to/resist Ground (Flying & Levitiate is considered Neutral, Pokemon with Overcoat/Magic Guard don't take any damage). In addition, all non-Ground moves used by non-Ground Pokemon have a flat 15% reduction in Accuracy. Any Ground-Type Pokemon that have abilities that activate under Sandstorm will activate under a Mudstorm.
Summary: Anything mentioned in the Restrictions, plus Sandstorm will turn into a Mudstorm when used.
Anyone up for a quick duel...On a Gym arena...
Anyone? Come on, it'll be quick...I'VE GOT YOU IAR.
Training Items
404 Error: Switch not found
all abilities
prepare to be counterteamed by my fighting types.
Can I still accept this? I'm accepting it.Battle Battle
Open Challenge
LC Battle
1v1 Singles
2 Day DQ
Infinite Chills
Arena: ASB Arena
Training :D
Accepting! I'm assuming FE's but who knows?1v1 Singles
Training match, if the acceptor so wishes
ITEMS ON (Exp. share, mainly)
ASB Arena
1 recover/ 2 chills
1 Day DQ Battler, 2 Day DQ Ref
Dropping the melee since Blast doesn't seem to be posting it. Apologies to smash, EndQuote, and Glacier.
OPEN CHALLENGE
3v3 Singles
2 Day DQ
2 Recovers / 2 Chills
Arena: Teleportation
Every round, the ref randomizes an arena from the arena compendium and uses it for the round. See IAR v Atheno for details.
Accepting this as long as it's training.
Switch: Off
Items: Off (Use Amulet Coin and shit if you want)
Abilities: All
Dropping my previous challenge
Open Challenge
3v3 Strongmon Training
Triples
ASB Arena
1 Day DQ
wow that was far backI'll take that Albino
I'd also like to test out some new guys, so I'll take you on.Open challeng
2 VS 2 Doubles(Training match if requested)
2 day DQ
Arena (one of my own creations)
This arena is an ancient and wonderous place. The central (and only feature) is an ENORMOUS crystal in the center of the arena 20ft above the ground that glows with a special aura. The crystal mimics a random pokemon type, radiaiting that type(which is completly random) the effect of this glow gives any pokemon of the same type a bonus of one rank (1) to all of it's stats while penalizing any pokemon of a opposite type (ie, fire aura weakens grass, bug, steel, ice) the second effect strengthens any attack of the same type by adding +3 to it's BAP(it weakens attacks of the opposite type ie fire aura weakens fire, bug, steel, ice type moves) the aura switches after every round. The arena consists of a fifty(50) foot prefect circle with no walls, the ground itself is marble meaning, No digging! Going outside this 50 foot arena means a 5 hp reduction. and you're teleported directly under the crystal. the lighting is simulated daylight with the execption of dark which completly darkens the field. hopefully i don't get to many questions about this arena(because I hopefully explained it well).
I wanna test out some new things, so bring it!
Open Challenge!
1v1 Singles
1 Day DQ
2 Recoveries/5 Chills
Arena: Yu-Gi-Oh 5D's
Yup. Motorcycles. 'nuff said. No seismic attacks, no Diving/Digging, no water source.
I'll take this "Turbo Duel". Send squads, etc.Accepting terrador!
Switch= Banana Llama
Items= Counter producing ones only
Abilites= All