Field Type: Flying
Complexity: Complex
Format: All
Flavour: (skip this part and jump to Mechanics if you want to save time)
This has got to be one of the most ridiculous Gyms you've ever challenged. Usually you'd get the location from the League secretariat, waltz right in and challenge the Leader, but this time, you find yourself spending 2 weeks just to practice for the big day. Thank goodness it was all sponsored - you wouldn't be able to fork out the fees otherwise. You have clocked about 30 hours in the wind tunnels, twice the time doing cardio and strength workouts, and you pretty much climb to your bed each night sore and exhausted. But little by little you find yourself actually enjoying this, especially the practice jumps over the weekends.
The day finally came. You met Zac Tee, the head instructor, and along with your assigned instructor, the three of you checked your gears before loading up into a helicopter. As the pilot pulls the helicopter up and away, revealing the breathtaking vista, you rehearse the dive in your mind repeatedly, your hands gripping you Pokeballs, the lightweight backpack on your shoulders, flaps of skin under your arms. All too soon the helicopter slows down, and the pilot said that you have reached the thirteen thousand feet height. As your instructor holds the door open, Zac Tee leaned over and yelled in your ear,
"Right, you ready for this?"
You gave him the thumbs up, which he returned before bailing out of the helicopter, with you following suit.
Wind whistling in your ears, gravity making it seem like you left your stomach back inside the helicopter, before you opened your arms and legs wide, the glider suit extending fully to let the air resistance slow you down. Somehow, your Pokemons are already out of their Pokeballs, being right there beside you as you made your way towards Zac Tee's team. You remembered his words when he accepted your challenge,
"Alright then, you're in for one incredible ride of a lifetime!"
Mechanics:
- No seismic moves, no rock source, no water source, no plant source.
- Default is Clear Weather, and can only be changed to Sunny. Rain, Hail, Sandstorm and Fog are NOT allowed, even with respective Weather Rocks.
- "Pokemon capable of flight" are defined as Pokemon who either:
- are naturally Flying-type.
- naturally learn the move Fly (excluding event moves).
- use Transform or Imposter to fulfil any one of the above criteria.
- "Pokemon incapable of flight" are defined as Pokemon who do not fulfill any of the above criteria. Tactics that include Camouflage, Protean, Mimic, and the like will NOT exempt Pokemons from this category.
- This is a Sky Battle. However, Pokemon incapable of flight are allowed to battle at their own expense.
- A full list of prohibited moves during the Sky Battle can be found here.
- For the sake of a fair battle, both sides must remain in close enough vicinity that all moves will not be restricted by anything other than those already mentioned above. Eg. Your Pidgeot is not allowed to fly far away and evade Conkeldurr's Ice Punch unless your Pidgeot actually uses Fly.
- At the end of the third round of battle, both Trainers will land on the ground. For the sake of brevity, any active Pokemon incapable of flight will be automatically KO'ed as they plummet to the ground.
- Active Pokemon incapable of flight may only survive the above by:
- Having the Levitate ability.
- Being able to perform the Levitate Command (it would not be necessary to actually use the Levitate Command in battle).
- Spending 1 action every round using Telekinesis, Magnet Rise, or similar moves to slow their free fall.
- Note: Tactics that include Skill Swap, Role Play, and the like will NOT exempt Pokemons from this category.
- By the start of the fourth round of battle, the arena changes to Skydiving: Part Two.
Codifications:
- Camouflage turns the Pokemon into a Flying Type.
- Secret Power has 30% chance of lowering Evasion by one (1) stage.
- Nature Power calls Air Cutter.