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Bellsprout

Discussion in 'BW LC' started by leingodf8, Nov 28, 2010.

  1. leingodf8

    leingodf8

    Joined:
    Oct 1, 2010
    Messages:
    194
    [​IMG]
    Name: Bellsprout
    Type: Grass / Poison
    Abilities: Chlorophyll: Doubles this Pokemon's speed in the sun.
    Dream World: Gluttony: Berries get eaten earlier than usual.
    Stats:
    HP:
    50
    Att: 75
    Def: 35
    SpA: 70
    SpD: 30
    Spe: 40
    Code:
    [U]Level Up Moves
    [/U]1. Vine Whip
    7. Growth
    11. Wrap
    13. Sleep Powder
    15. Poison Powder
    17. Stun Spore
    23. Acid
    27. Knock Off
    29. Sweet Scent
    35. Gastro Acid
    39. Razor Leaf
    41. Slam
    47. Wring Out
    
    [U]TMs/HMs
    [/U]06 Toxic
    09 Venom Shock
    10 Hidden Power
    11 Sunny Day
    17 Protect
    21 Frustration
    22 Solarbeam
    27 Return
    32 Double Team
    33 Reflect
    36 Sludge Bomb
    42 Facade
    44 Rest
    45 Attract
    46 Thief
    53 Energy Ball
    70 Flash
    75 Swords Dance
    86 Grass Knot
    87 Swagger
    90 Substitute
    001 Cut
    
    [U]Egg Moves
    [/U]Encore
    Synthesis
    Leech Life
    Ingrain
    Magical Leaf
    Worry Seed
    Tickle
    Weather Ball
    Bullet Seed
    Natural Gift
    Giga Drain
    Clear Smog
    Power Whip
    
    Woo-ee if anything got a bunch of new toys to play with in gen 5, its bellsprout. While its movepool didn't change TOO significantly (it did get the all powerful power whip) the LC metagame around it sure did. Vulpix got added, and an insta-rain inducer didn't, meaning that Bellsprout can abuse that lovely perma sun. Lets see what it can do shall we.

    Sunny Days, Happy Days
    Bellsprout @ Life orb
    236 Att / 78 SpA / 196 Spe
    Chlorophyll
    Naive / Naughty

    Power Whip / Seed Bomb/ Giga Drain / Solarbeam
    HP Fire / Weather Ball
    Sludge Bomb / Growth
    Sleep Powder / Growth / Sucker Punch

    Ahhh yes, a good ol' sun abusing bellsprout, now better than ever. Bellsprout already has rather impressive offenses (75 and 70 ain't bad in LC), and has some powerful moves to abuse with them. Unfortunately for bellsprout, Weather ball and Power whip are an illegal combination, so choose whatever grass move suits your fancy. Seed bomb is the most reliable, and giga drain is slightly weaker, but can heal a bit (not that it will survive much in LC). Solar beam has a bit more use than in standard... just watch out for hippoptoas and snover. HP fire and Weather ball are obvious coverage moves for a sunny day team. The last 2 moves are situational. Sucker punch is a decent priority move, letting you take out mean old scarf ghastly and such (who out speed you if you choose a Naughty nature). Sleep powder can shut down a counter, and help you set up a growth. Sludge bomb is a powerful back up stab.

    Om nom nom
    Bellsprout @ Salac berry / Leichi Berry
    236 Att / 196 Spe / 78 SpA
    Gluttony
    Naive

    Power Whip
    Substitute
    Sludge Bomb / HP Fire
    Sleep Powder / Swords Dance / HP Fire


    Not a great set all around, doesn't have that great a coverage either... But I just thought I'd try to show off a way to abuse his new ability gluttony. Pretty simple set, come in on something you can scare off or revenge. Set up a sub, or sleep powder em, and then proceed to get your berry after only one or two subs. Generally not as effective as the first set, but doesn't require the sun to set up, so can be used on other teams. Bellsprout wishes he got nature power.

    And that's bellsprout. A little interesting addition to the new LC metagame. Hope you enjoyed the synopsis and any comments or feedback is appreciated.
  2. Banryu

    Banryu

    Joined:
    Feb 26, 2009
    Messages:
    1,740
    I'd say Weather Ball deserves its own slot, more power + freeing up HP for another type is too good for me to pass up, personally. I think there are way too many Grass STABs slashed in that first slot, too. :0 I kind of want to see Bullet Seed and Solarbeam gone. In general, seems like there are way too many options slashed over everything, really. Maybe you want to split it up into a Growth set and a non-Growth set or something, just a suggestion.

    As for the Gluttony set, it's really not a terrible idea, however, I think it'd be better to go all-special, since Bellsprout's physical movepool leaves a lot to be desired. I'd say Sub+Giga Drain+Sludge Bomb/HP Fire+Sleep Powder/HP Fire with Petaya / Salac as the item.

    ...of course, without Chlorophyll, Bellsprout is gonna be way too easy to revenge-kill. :0 On second thought, maybe Sucker Punch needs a slash in there, if it's gonna have any hope of being useful at all. Chlorophyll-less Bellsprout is just way too slow.

    ...LOL, look at me treating this like an analysis. Replace 'you should' with 'I think' for all the stuff I said. (old habits, don'cha know)
  3. leingodf8

    leingodf8

    Joined:
    Oct 1, 2010
    Messages:
    194
    Hmmm a few points taken I guess. The reason weather ball and HP fire get the same slot is simply because weather ball is illegal with powerwhip (which is bellsprouts strongest attack this gen). I don't really think its a huge deal having 5 slashed in there though... just wanted to point out all his most notable grass moves. But ya... maybe I should make a non-growth set all of its own.

    Also sucker punch is illegal with gluttony I'm afraid =T.
  4. v

    v I'm on your six
    is a Forum Moderatoris a Site Staff Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnus
    ULTRA Moderator

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    It's too bad that SunSprout has such a severe case of Four Moveslot Syndrome ]: I'd definitely run GROWTH on any Chrolophyll Sprout set. The +2/+2 is just way too cool to pass up. +2 Power Whip and +2 Sludge Bomb punishing everything in sight from something like 22 speed? Yes please! I am torn on HP Fire versus Sleep Powderthough. HP Fire hits Bronzor, Snover and Nattorei, Sleep Powder stops them dead. Sleep Powder has more general utility, but HP Fire hits Sprout's main counters so well...
  5. 1234gjy

    1234gjy

    Joined:
    Aug 3, 2008
    Messages:
    365
    Forget HP fire, weather ball FTW.
  6. leingodf8

    leingodf8

    Joined:
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    Messages:
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    Your telling me... I personally find more use out've HP fire, but sleep powder works better in conjunction with growth (giving you a chance to actually set up).

    Ya but with weather ball, you gotta forgo that awesome powerwhip for something much less appealing...
  7. Darkamber8828

    Darkamber8828

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    But now you can't hit Snover.

    Hp Fire>Weather Ball?
  8. Aqueos

    Aqueos

    Joined:
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    Snover can kill you with ice shard anyway, and a 100 base power ice type attack will still leave a dent if it switches directly in. (And if switches in on solarbeam, you're already screwed)
  9. malcolmpc

    malcolmpc

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    A STAB sludge bomb won't do much less than hp fire to a snover.
  10. Icy_eagle

    Icy_eagle

    Joined:
    Nov 12, 2007
    Messages:
    60
    Yep, it makes a little difference

    Hp Fire : 70*4 = 280
    Sludge Bomb : 90*1,5*2 = 270

    So it's just a question of whether Weather Ball is worth not having Power Whip.
  11. Banryu

    Banryu

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    ....yeah... you know, I guess HP Fire is better after all. :0 retaining Power Whip and hitting Snover > a few extra BP points, I suppose.
  12. TPM

    TPM

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    Aug 27, 2008
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    I remember Swords Dance / Sleep Powder / Seed Bomb / Sucker Punch being a great set on this guy, but Growth seems like it could be better. What boosts does Growth give now, +1 Atk / +1 SpAtk?
  13. Tomahawk

    Tomahawk
    is a Team Rater Alumnus
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    C&C Work

    Done
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Last edited: Jan 3, 2014

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