Here comes the Counters Discussion!
Stat Spread: 90 HP / 85 Atk / 80 Def / 105 SpA / 80 SpD / 110 Spe
Abilities: Volt Absorb / Lightningrod
First let me define what a counter is and what a check is. A counter is a Pokemon that can always come into another Pokemon and threaten it out/beat it. For example, Blissey is a counter to Starmie because it's literally impossible for Starmie to beat it. A check, on the other hand, can come in on certain moves of a Pokemon and threaten it out/beat it, but it's not a Pokemon that can continually switch-in. For example, Choice Scarf Flygon can check Dragon Dance Dragonite by coming in on his Fire Punch/Fire Blast/Earthquake/whatever else it can come in on and kill it with Outrage. Note the differences between the two terms. It's not that confusing.
I also want to bring up another part of this that you all can discuss: counters and checks to the Togekiss + CAP 11 core itself. Don't limit this to just CAP 11, broaden it to the core as well because our goal is to make an effective core between Togekiss and CAP 11. It's good for us to learn about this core's problems too. So all in all, discuss counters and checks to CAP 11, and discuss counters and checks to the core.
The rules:
Typing: Fighting/DarkDougJustDoug said:Name: Perfect Mate
General Description: Pick a good-but-not-great OU pokemon, and design the perfect teammate for it, similar to the way Celebi & Heatran, or Blissey & Skarmory complement each other so well on competitive teams.
Justification:
This would allow us to explore in detail how synergy between two pokemon can be achieved, because currently there are only a few perfect teammates in OU. And depending on the base pokemon we choose to give a "perfect mate", we can open a new niche in the metagame based around the efficient pairing.
The niche we create will be inherently tied to an existing pokemon in the metagame, which should provide a natural limitation to prevent this concept from being broken or "too different" from standard OU.
Questions To Be Answered:
- Is the base pokemon's usefulness (and usage) in the metagame increased as a result of having a "perfect mate"?
- What strategies are more effective for the base pokemon, as a result of having a perfect teammate?
- What are the most effective aspects of the new pokemon, for purposes of making a great teammate with the base pokemon?
- Is the new pokemon viable in the metagame without the base pokemon as a teammate
Stat Spread: 90 HP / 85 Atk / 80 Def / 105 SpA / 80 SpD / 110 Spe
Abilities: Volt Absorb / Lightningrod
First let me define what a counter is and what a check is. A counter is a Pokemon that can always come into another Pokemon and threaten it out/beat it. For example, Blissey is a counter to Starmie because it's literally impossible for Starmie to beat it. A check, on the other hand, can come in on certain moves of a Pokemon and threaten it out/beat it, but it's not a Pokemon that can continually switch-in. For example, Choice Scarf Flygon can check Dragon Dance Dragonite by coming in on his Fire Punch/Fire Blast/Earthquake/whatever else it can come in on and kill it with Outrage. Note the differences between the two terms. It's not that confusing.
I also want to bring up another part of this that you all can discuss: counters and checks to the Togekiss + CAP 11 core itself. Don't limit this to just CAP 11, broaden it to the core as well because our goal is to make an effective core between Togekiss and CAP 11. It's good for us to learn about this core's problems too. So all in all, discuss counters and checks to CAP 11, and discuss counters and checks to the core.
The rules:
- Know what a counter is and know what a check is; they are completely different. I don't want to see anyone mixing them up.
- Don't threadhog too much. Post your thoughts, get out, wait several hours, post your thoughts again, then get out again. Don't keep coming in and out every ten minutes. This is not a thread for you, it's a thread for everybody.
- No poll-jumping. Yeah we're almost done building our CAP, but that does not allow you to mention stuff that haven't even been decided on. Don't suggest anything specific, but I'm fine if you say things like "Pokemon X is not a counter to CAP 11 because it may have move Y".
- Keep the discussion fresh. Don't get hung up on the same points. I don't want to see ten posts right after the other saying that Beedrill is the perfect counter. Bring up something new to the table.