bugmaniacbob
Was fun while it lasted
Pretty sure that most CAPs we've made have been a bit more regimented in terms of direction than "We want a bulky, offensively competent, supporty thing" but I digress.In other words, this concept has intense direction. Whatever we want this CAP to be, we will need to think very, very carefully at each stage about how we intend to get it there.
I think that at some point we have to accept that a CAPmon is not at any stage going to be given underwhelming offensive stats, not simply because precedent dictates, or because we have seen that every Pokemon in OU at present has some form of offensive capability - the only one who doesn't is probably Blissey (and arguably Forretress/Bronzong). It seems clear to me that at least moderately high offensive stats are going to be present no matter what else we do to this CAP, and thus, I'd say that the "offence" label is both misleading and invalid at present.Okay, I really need to post here so that everyone understands. The most important questions we need to address right now are as follows:
Should CAP 2 be offensively inclined, defensively inclined, or primarily supporting? Keeping that question in mind, what is the best mold for CAP 2 to follow in order to achieve sufficient diversity in the use of Sketch and not heavy bias to one mode of Sketch-use over all others?Please focus on this question. Don't talk about abilities, don't talk about specific stats or how fast/slow/powerful/etc CAP 2 needs to be, and don't talk about special/physical bias. It's inevitable to talk about moves, since CAP 2 can learn any move, and they're relevant to the concept at this level.
I currently believe that bulky offense seems to present the best mold, as I mentioned before because of its versatility in options, but not being too heavily biased offensively or defensively such that it overwhelms OU. Please discuss why you agree or disagree with me, or what other possible molds would work. Also, provide examples and comparisons to other Pokemon so that you can back up your statements; we know how other Pokemon operate, and that can help us understand the eventual CAP 2 better.
If we want some degree of competence in offensive ability, we should either want, as in a bulky attacker, to have high defences coupled with low Speed, or else, as in a frail attacker, to have high Speed coupled with moderate defensive stats. Having both is probably not a good idea in my opinion. We do need to try to limit what this CAP can feasibly pull off, and I'd say that the frail offensive build works better in this regard. However, I am certain that this CAP will turn out an offensive Pokemon regardless, whatever we do to it, as I said above.
To achieve sufficient diversity in terms of Sketch? Personally, I feel that this is most centred around the movepool. No matter what the build is, it will always bias one stat-up move over another (eg. Coil/Calm Mind for slow, defensive CAPmon, Shell Smash or Quiver Dance for bulky offence CAPmon, Tail Glow or similar for hyper offence CAPmon) - but if it doesn't have the coverage moves, it can't be an effective sweeper. Hence the decision between setup, coverage, or even recovery - this, I think, is the crucial point.
So then, I don't honestly think that the build matters much at this stage, if at all. We're pretty much adamant that it should be offensively-inclined, as that's pretty much where all the variety lies; not to mention that support moves are far easier to "tack on" to a Pokemon with a small movepool, yet don't really work that well independently of one another (most support Pokemon need more than one support move). To improve this case later on, the movepool should ideally be support-based.
In conclusion, I'd prefer to see a moderately offensive build with a defensive typing and a support-based movepool. Typing is a primarily defensive boost, but not giving it STAB on something ridiculous like Dragon is probably a good thing. All it needs to use the big moves effectively is a half-decent offensive stat, and limiting the movepool to supporting moves for the most part a) makes supporting sets more viable and b) prevents a single, super-offensive set from becoming standard, to the demise of all other potential sets.