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CAP 4 CAP 4 - Part 11.5 and Complete Movepool Submissions

Discussion in 'CAP Process Archive' started by Sunday, Jul 30, 2008.

?

Should we allow the new move?

Poll closed Jul 31, 2008.
  1. Yes

    53.8%
  2. No

    46.2%
Thread Status:
Not open for further replies.
  1. Wyverii

    Wyverii "What I cannot create, I do not understand."
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    Well since Roar/Whirlwind will basically do Haze's job I can't see why it doesn't fit into the non-competitive category. The only plus point to Haze is that you can trap the Poke and keep it in but you don't have that now do you? ;p

    By the way, did everybody forget about Heal Block? I did.
  2. tennisace

    tennisace
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    Good point. And Heal Block is meh anyways, its not a TM so if you can find a place for it, be my guest.
  3. ParadOxymoron

    ParadOxymoron

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    Why don't we just call the new move Stink Sludge? Like, the sludge smells so bad, the Pokémon run away. It feels like less of a stretch to me flavor-wise, and Pepper Spray sounds so Fire-type to me. Then again, maybe that's just Augumon's fault.

    If you really want to give it Whirlwind, wouldn't it be easier to just give it to the preevo instead of making it an Egg move?
  4. tennisace

    tennisace
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    Or take the really easy route and give it TM05 Roar. There aren't any OU Soundproof pokemon.
  5. Gothic Togekiss

    Gothic Togekiss
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    Seeing this guy use Roar kinda made me laugh. It's adorable little face make it a bit difficult to intimidate anyone with a roar. It probably grab his foe and chuck like a football (not soccer).
  6. tennisace

    tennisace
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    Actually seeing its adorable little face made me think "Shoop Da Woop" type roar.
    Gogo Hyper Beam!
  7. the_artic_one

    the_artic_one

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    Yeah but some of the stuff they give roar to is pretty questionable: Altaria, vaporeon, stantler, etc.
  8. Gothic Togekiss

    Gothic Togekiss
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    That's it, I'm officially calling my spider Dr. Octagonapus.

    On-topic: At the moment, the only movepool I like so far is Hyra. Has almost everything I'm looking for within a movepool =D
  9. Nasty Pass

    Nasty Pass

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    'kay, here's mine:
    Code:
    Pre-evo: Tailwind
    Pre-evo: Gust
    --: Fire Punch
    --: Ice Punch
    --: Thunder Punch
    01: Pound
    01: Sand Attack
    06: Poison Sting
    09: Knock Off
    14: Mud Bomb
    18: Gravity
    23: Rapid Spin
    28: Sludge Bomb
    35: BlindingMire
    39: Mega Punch
    45: Earth Power
    TMs:
    Code:
    01: Focus Punch
    06: Toxic
    10: Hidden Power
    11: Sunny Day
    15: Hyper Beam
    16: Light Screen
    17: Protect
    18: Rain Dance
    20: Safeguard
    21: Frustration
    26: Earthquake
    27: Return
    28: Dig
    32: Double Team
    33: Reflect
    36: Sludge Bomb
    37: Sandstorm
    39: Rock Tomb
    42: Facade
    43: Secret Power
    44: Rest
    45: Attract
    46: Thief
    56: Fling
    58: Endure
    60: Drain Punch
    68: Giga Impact
    71: Stone Edge
    78: Captivate
    80: Rock Slide
    82: Sleep Talk
    83: Natural Gift
    84: Poison Jab
    87: Swagger
    89: U-Turn  [B](I forget if we said no to this or not  D:)[/B]
    90: Substitute
    H4: Strength
    H6: Rock Smash
    H8: Rock Climb
    I forget if we voted to let this get U-Turn or not, so if not I can take it out.

    Egg Moves (Bug):
    Code:
    Spiderweb (Spinarak)
    Encore (Shuckle)
    Spikes (Forretress)
    Pursuit (Scyther)
    Wish (Illumise)
    Mach Punch (Ledyba)
    Toxic Spikes (Forretress, Skorupi)
  10. Icy Vegeta

    Icy Vegeta

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    TM moves
    Code:
    TM06 - Toxic
    TM10 - Hidden Power
    TM12 - Taunt
    TM16 - Light Screen
    TM17 - Protect
    TM21 - Frustration
    TM26 - Earthquake
    TM27 - Return
    TM28 - Dig
    TM31 - Brick Break
    TM32 - Double Team
    TM33 - Reflect
    TM34 - Shock Wave
    TM36 - Sludge Bomb
    TM37 - Sandstorm
    TM39 - Rock Tomb
    TM40 - Aerial Ace
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    TM49 - Snatch
    TM58 - Endure
    TM60 - Drain Punch
    TM62 - Silver Wind
    TM66 - Payback
    TM67 - Recycle
    TM68 - Giga Impact
    TM69 - Rock Polish
    TM71 - Stone Edge
    TM72 - Avalanche
    TM74 - Gyro Ball
    TM80 - Rock Slide
    TM82 - Sleep Talk
    TM83 - Natural Gift
    TM84 - Poison Jab
    TM87 - Swagger
    TM89 - U-turn
    TM90 - Substitute
    TM92 - Trick Room
    HM01 - Cut
    HM04 - Strength
    HM06 - Rock Smash
    HM08 - Rock Climb
    Level Up
    Code:
    [B]Pre-Evo: Tailwind[/B]
    H: Fire Punch
    H: Ice Punch
    H: Thunder Punch
    1. Tackle
    1. Poison Sting
    7. Sand Attack
    13. Rapid Spin
    20. Haze
    23. Encore
    28. Icy Wind
    30. Gravity
    35. Earth Power
    38. Toxic Spikes
    43. Spikes
    50. Sludge Bomb
    58. Wish
    
    Egg Moves
    Code:
    Magnitude
    Fissure
    Heal Bell
    Disable
    Me First
     
    
    Well, there is my submission. Hope it's k.
  11. tennisace

    tennisace
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    Actually, You have way too many competitively viable Level Up moves, around 8. Its supposed to be 3 max.
  12. latinoheat

    latinoheat
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    he isn't the only one
  13. tennisace

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    Upon closer inspection, almost EVERYONES breaks this rule. I'm not trying to be biased, but I think that Hyra and my movepools are the only ones who don't.
  14. Gothic Togekiss

    Gothic Togekiss
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    There are exceptions to the rules as X-act said but regardless I'm trying to follow those rules. Seriously...that two-six move thing is annoying and is Gravity, Tickle, Charm, Tailwind, and Me First even viable on this guy?

    Editing mine as well speak.
  15. DougJustDoug

    DougJustDoug Knows the great enthusiasms
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    In the OP, Sunday has a big bold link to X-Act's movepool guide. There is also a big, bold warning in the OP that movepool submissions need to up to standards.

    I'm going to give a final specific warning here: Your movepool submissions need to demonstrate a good working knowledge of X-Act's Movepool Guide. If it is apparent that you do not understand that guide, then your movepool submission will be deleted and you will be infracted. This thread is not a place for everyone to post ill-conceived movepools.

    X-Act's guide is not a "rulebook" -- it is a guide. However, it is a guide that we expect people to try to follow. If you are going to deviate from the stipulations in the guide, you better have a good reason to do so. In fact, I strongly suggest you explicitly explain all the things that do not conform to the guide. If you do not explain it, I may assume that you did not read and understand the guide. Ignorance is not an excuse here. If you are not 100% sure that you know what you are doing with your movepool submission -- I suggest you do not post at all.

    For all of you that have already posted movepools, I suggest you go back and edit your posts, if necessary.

    I will not issue any more warnings after this.
  16. Flounder

    Flounder

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    Tennis, you're right, but then again, they are only rough drafts. I'll revise mine to the best of my ability.

    Revised. See post for full list of revisions.
  17. Admiral_Stalfos19

    Admiral_Stalfos19

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    OK, here's my movepool

    Level Up moves

    -: Fire Punch
    -: Ice Punch
    -: Thunder Punch
    1: Poison Sting
    1: Sand Attack
    6: Rapid Spin
    9: Mud Slap
    12: Disable
    17: Double Slap
    22: Magnitude
    27: Wake-Up Slap
    34: Spikes
    34: Toxic Spikes
    41: Poison Jab
    48: BlindingMire/Whirlwind
    55: Sludge Bomb
    62: Earth Power

    TM Moves:
    Same as Nasty Pass's (no I'm not copying them all out)

    Egg Moves (not sure what gets what):

    Gravity
    Me First
    Fissure
    Wish
    Agility
    Encore
    Haze

    Oh, and how does 'Poison Mace' sound for a replacement for BlindingMire?

    EDIT: Only just realized Baton Pass was illegal...
  18. Gothic Togekiss

    Gothic Togekiss
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    Adrminal...you have about 5+ competitive viable moves within your Level-Up list when you can only have 3. Need to trim them down.

    I need opinion in terms of my movepool. There is something about it that's been bugging me but can't seen if they is any problem.
  19. ParadOxymoron

    ParadOxymoron

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    Woah, Doug. Why so menacing?

    Unless I read the topic title wrong, this is the thread for Complete Movepool Submissions. Key word, there. If only the best movepools are going to move on to the poll anyway, they why should the people who are just taking a shot at it be penalized any more heavily than such people were in the Base Stat Submission thread, the Sprite Submission thread, or any other submission thread, for that matter? What makes this one so different?

    And you really can't say that X-Act's Movepool Guide is a set of guidelines, not a set of rules, when you just said that our post will be deleted and we'll be infracted if we break it! What the hell do you call a set of rules but a set of guidelines that you get in trouble for when you don't follow them? A better way to say that would be, "They're a set of rules. Your post will be deleted and you will be infracted if you don't follow them. You can make an exception or two, but you'd better have a damn good reason for doing so, because if you don't, then you'll be infracted, too. Probably better to just play it safe."

    I understand you're trying to enforce some quality control, but the whole point of a submission thread is to polish up the good submissions and weed out the other submissions that fall below the bar. I mean, really, it's just Pokémon, right?
  20. Movepools are about the only things I can contribute to the CAP Project, so here's my first one.

    Level-up Moves:
    Code:
    Heart Scale[COLOR=black]: Fire Punch[/COLOR]
    [COLOR=black]Heart Scale: Thunderpunch[/COLOR]
    [COLOR=black]Heart Scale: Ice Punch[/COLOR]
    [COLOR=black]1: Poison Sting[/COLOR]
    [COLOR=black]1: Sand-attack[/COLOR]
    [COLOR=black]4: Gust[/COLOR]
    [COLOR=black]8: Arm Thrust[/COLOR]
    [COLOR=black]11: Leer[/COLOR]
    [COLOR=black]15: Fake Out[/COLOR]
    [COLOR=black]20: Magnitude[/COLOR]
    [COLOR=black]27: Helping Hand[/COLOR]
    [COLOR=black]31: Rapid Spin[/COLOR]
    [COLOR=black]36: BlindingMire[/COLOR]
    [COLOR=black]42: Toxic Spikes[/COLOR]
    [COLOR=black]49: Counter[/COLOR]
    [COLOR=black]53: Earth Power[/COLOR]
    TM Moves:

    Code:
    [COLOR=black]TM01 - Focus Punch[/COLOR]
    [COLOR=black]TM06 - Toxic[/COLOR]
    [COLOR=black]TM10 - Hidden Power[/COLOR]
    [COLOR=black]TM11 - Sunny Day[/COLOR]
    [COLOR=black]TM12 - Taunt[/COLOR]
    [COLOR=black]TM15 - Hyper Beam[/COLOR]
    [COLOR=black]TM16 - Light Screen[/COLOR]
    [COLOR=black]TM17 - Protect[/COLOR]
    [COLOR=black]TM18 - Rain Dance[/COLOR]
    [COLOR=black]TM21 - Frustration[/COLOR]
    [COLOR=black]TM26 - Earthquake[/COLOR]
    [COLOR=black]TM27 - Return[/COLOR]
    [COLOR=black]TM28 - Dig[/COLOR]
    [COLOR=black]TM31 - Brick Break[/COLOR]
    [COLOR=black]TM32 - Double Team[/COLOR]
    [COLOR=black]TM33 - Reflect[/COLOR]
    [COLOR=black]TM36 - Sludge Bomb[/COLOR]
    [COLOR=black]TM39 - Rock Tomb[/COLOR]
    [COLOR=black]TM40 - Aerial Ace[/COLOR]
    [COLOR=black]TM42 - Facade[/COLOR]
    [COLOR=black]TM43 - Secret Power[/COLOR]
    [COLOR=black]TM44 - Rest[/COLOR]
    [COLOR=black]TM45 - Attract[/COLOR]
    [COLOR=black]TM46 - Thief[/COLOR]
    [COLOR=black]TM49 - Snatch[/COLOR]
    [COLOR=black]TM52 - Focus Blast[/COLOR]
    [COLOR=black]TM56 - Fling[/COLOR]
    [COLOR=black]TM58 - Endure[/COLOR]
    [COLOR=black]TM60 - Drain Punch[/COLOR]
    [COLOR=black]TM68 - Giga Impact[/COLOR]
    [COLOR=black]TM71 - Stone Edge[/COLOR]
    [COLOR=black]TM76 - Stealth Rock[/COLOR]
    [COLOR=black]TM78 - Captivate[/COLOR]
    [COLOR=black]TM80 - Rock Slide[/COLOR]
    [COLOR=black]TM82 - Sleep Talk[/COLOR]
    [COLOR=black]TM83 - Natural Gift[/COLOR]
    [COLOR=black]TM84 - Poison Jab[/COLOR]
    [COLOR=black]TM86 - Grass Knot[/COLOR]
    [COLOR=black]TM89 - U-turn[/COLOR]
    [COLOR=black]TM90 - Substitute[/COLOR]
    [COLOR=black]TM92 - Trick Room[/COLOR]
    [COLOR=black]HM04 - Strength[/COLOR]
    [COLOR=black]HM06 - Rock Smash[/COLOR]
    [COLOR=black]HM08 - Rock Climb[/COLOR]


    Egg Moves (Bug and Fairy):
    Code:
    Bug Bite (Ariados, Ninjask, Yanmega)
    Encore (Shuckle, Clefable, Togekiss, Plusle, Minun)
    Faint Attack (Delcatty)
    Gravity (Clefable)
    Knock Off (Drapion, Gliscor)
    Mach Punch (Ledian)
    Spider Web (Ariados)
    Sucker Punch (Ariados)
    Tailwind (Butterfree)
    Tickle (Raichu)
    Overall, I think this turned out well. I managed to cram in most of the moves people want on this guy without seriously breaking any of X-Act's guidelines. Complain if you want about people piling on too many viable level-up moves, but just trying not to do that is a headache when you're working on a "pure utility pokemon".

    Of course, it is impossible to include every utility option in one movepool. A few moves did not make it into this one. Spikes and Heal Block are not here, because I think that they're low priorities for most people. Wish and Heal Bell aren't here because I would personally rather have the moves that I did include. I couldn't fit Block into the level-up list.

    Still, I think that I managed to include the important moves. You'll find Tailwind, Gravity, Toxic Spikes, Rapid Spin, Knock Off and BlindingMire in my movepool. Trick Room is there in case anyone wants to use it. I think that Sucker Punch is also worth mentioning. I'll probably use it.

    After careful consideration, I decided to include Spider Web in the egg moves. I don't think that it breaks X-Act's guidelines. Since it's illegal with Encore and overshadowed by so many other options, I decided that it's more of an interesting flavor move than a viable one.
  21. billymills

    billymills
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    At Gothic Togekiss:
    You do not have me first even though you mention it at the bottom, wish counts as a competitive move. It looks good though.

    At anyone: is there something wrong with the CAP server?
  22. Gothic Togekiss

    Gothic Togekiss
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    Thank you but I'm aware of wish but if Gravity doesn't count as a competitive viable move then I'm still in the clear as only Wish and Earth Power are viable.
  23. Thydoom

    Thydoom

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    Messages:
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    I might as well post my submission:

    Tms:
    Code:
     
    TM01 - Focus Punch
    TM06 - Toxic
    TM10 - Hidden Power
    TM11 - Sunny Day 
    TM12 - Taunt
    TM15 - Hyper Beam
    TM16 - Light Screen
    TM17 - Protect
    TM18 - Rain Dance
    TM21 - Frustration
    TM26 - Earthquake
    TM27 - Return
    TM28 - Dig
    TM29 - Psychic
    TM32 - Double Team
    TM33 - Reflect
    TM36 - Sludge Bomb
    TM37 - Sandstorm
    TM39 - Rock Tomb
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    TM49 - Snatch
    TM52 - Focus Blast
    TM53 - Energy Ball
    TM56 - Fling
    TM58 - Endure
    TM59 - Dragon Pulse
    TM60 - Drain Punch
    TM67 - Recycle
    TM68 - Giga Impact
    TM71 - Stone Edge
    TM76 - Stealth Rock
    TM77 - Psych Up
    TM78 - Captivate 
    TM80 - Rock Slide
    TM82 - Sleep Talk
    TM83 - Natural Gift
    TM84 - Poison Jab
    TM90 - Substitute
    HM04 - Strength
    HM06 - Rock Smash
    HM08 - Rock Climb
    
    All of the support TM's, along with those i Thought fitted "Flavorwise" like thief.

    Egg moves(Bug):
    Code:
    Encore*(Ledian,Shuckle)
    Knock Off[?](Ledian, Shuckle,Drapion)
    Mach Punch(Ledian)
    Gastro acid(Shuckle)
    Safegaurd(Shuckle)
    Scary Face(Drapion)
    Pursuit(Drapion)
    Rapid Spin*(Forretress)
    Spikes*(Forretress)
    Toxic Spikes*(Forretress, Drapion)
    Earth Power**(Trapinch)
    
    Here, Every poke gives This Guy Something to work with, Namely, Knock Off, Rapid Spin and Encore, as well as Earth Power.

    **Note that it's incompatible with all of his Other egg moves, hence, less Viable then Say, Wish.

    Level Up:
    Code:
    h.Tailwind [?]
    h.Gravity*
    h.Heal Block
    1.Sludge
    1.Comet Punch
    10.Sandstorm
    22.Poison Sting
    28.Block
    34.Earthquake
    40.Sludge bomb
    48.Wish*
    54.Fissure
    
    Pretty Simple, All the moves that work with persistent are obtained Via Heart Scales.I'm assuming Heal block and Tailwind are not viable on most of his movesets.

    In case you're Wondering, I'm against Blindingmire. Also, assuming this Takes Inmunitys into account, It won't Move Steel Types. Just saying.
  24. Aerodactyl Legend

    Aerodactyl Legend

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    Doesn't the guy look like one to use Baton Pass with all those arms? Too bad it lacks some stat boosters.
  25. Leman

    Leman

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    Messages:
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    I dunno if I did the code thing right. Was I supposed to put it in these or something else? D:

    TMs:
    Code:
    TM01 - Focus Punch
    TM06 - Toxic
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM12 - Taunt
    TM15 - Hyper Beam
    TM17 - Protect
    TM21 - Frustration
    TM26 - Earthquake
    TM27 - Return
    TM28 - Dig
    TM30 - Shadow Ba[B]ll[/B]
    TM32 - Double Team
    TM36 - Sludge Bomb
    TM37 - Sandstorm
    TM39 - Rock Tomb
    TM41 - Torment
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    TM49 - Snatch
    TM52 - Focus Blast
    TM56 - Fling
    TM58 - Endure
    TM60 - Drain Punch
    TM66 - Payback
    TM68 - Giga Impact
    TM71 - Stone Edge
    TM74 - Gyro Ball
    TM76 - Stealth Rock
    TM78 - Captivate
    TM80 - Rock Slide
    TM82 - Sleep Talk
    TM83 - Natural Gift
    TM84 - Poison Jab
    TM86 - Grass Knot
    TM87 - Swagger
    TM89 - U-turn
    TM90 - Substitute
    HM04 - Strength
    HM06 - Rock Smash
    HM08 - Rock Climb
    Level Up Moves:
    Code:
    Heart Scale: Fire Punch
    Heart Scale: Thunder Punch 
    1- Mud Slap
    1- Rapid Spin
    1- Encore 
    1- Helping Hand
    6- Poison Sting
    11- Arm Thrust
    16- Sand Attack
    21- Sludge
    24- Force Palm
    32- Toxic Spikes
    36- Mud Bomb
    42- Sandstorm
    48- Earth Power
    Egg Moves (Bug Group and Ground Group):
    Code:
     All can be obtained via Smeargle :O
    Leech Life
    Mach Punch
    Comet Punch
    Spikes
    Reversal
    U-turn
    Counter
    
    That gives a bunch of viable TMs, 2 or 3/8 viable Egg moves (Spikes, U-turn and maybe Counter). 15 Level Up moves, and out of those 4 are viable, (Rapid Spin, Encore, Earth Power, Toxic Spikes), and maybe the two Punches.

    No Ice Punch cause its a Ground type and weak to Ice Punch. Yes, I know there are lots of exceptions, but I don't like those either. D:<

    I probably skrewed up somewhere in there, so just tell me and I'll edit it.
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