nov, I love it. It's... it's beautiful.
Thanks for the critique!The tail looks completely unnessecary and actually makes it look worse, imo. I dig the concept overall, it's just, why does he have a tiny little tail. Why does he need a tiny little tail.
Plus it makes him look like he's pooping.
Haha, you aren't alone. I don't think any of the CAPs so far could possibly justify water veil except maybe that swamp scarecrow that was posted a while back, and even that would take some redesign. Why must a simple name of an ability dictate our art?(actually I'm stalking the abilities section right now and I don't like water veil >_<)
This and Yilx's just won my heart.Trying out with my attempt :)
Just some sketches for now.
The concept is a sleek design that has less emphasis on the scary/evil attributes associated with the dark type and instead focuses on refined and sophisticated characteristics- sort of more towards how Absol is designed.
The main feature of the design is 'what grass design attributes relate closest to the Dark type?' and so I decided to emphasise the use of whip-like vines, thorns and sharp leaf blades. If I had to relate the design to a plant in real life, it would probably be a mix of a thistle, chestnut and bromeliad. Main attacks (which I'll do in a future support art) would be Leaf Blade and Night Slash with its sharp leaf arms and that vine-like feature in its head can be used like a mace (most likely with a Power Whip).
It also houses a sought after berry/seed in that thorny part- basically the sharp leaves/thorns are to protect the sought after seed. Although it has rough design elements with the thorns and razor edge thistle leaves it's fighting style is quite stylish and classy, even versatile with its mace ponytail thing. All these 'rough' designs are a result of it adapting to its environment and fiercely fending off enemies who want its precious seed. As such it has a fiercely protective reputation, doing anything to protect itself and add to the Dark type element of its design.
http://i47.tinypic.com/2co6e7m.png
I really like this new version. You can continue to play around with the stubbiness but this version has a lot more character.Ok…so I re-design him with your tips in mind.
http://img197.imageshack.us/img197/7065/badgerfakemon3.png
Old version: http://imageshack.us/a/img542/3936/badgerfakemon2.png
I tried to make him look more badger-like and gave him more of a dark-type vibe. Not sure if I like him this stubby. But I do agree that he looked too canine-like. I actually intended for him not to resemble a badger TOO closely, as the official Pokémon designers often seem to stray just abit from their influential animal aswell (and I admire the resulting uniqueness of that).
I think what you have there would look great as a head, but alone it gives me that baby pokemon feel. It feels more like a pichu than a raichu, more like a happiny than a chansey. If that is the whole pokemon, then I won't believe it's fully evolved. The lack of detail is probably what makes me think "that's so small!" With glalie, you have more detail, the spikes on your pokemon aren't enough. You could make it look meaner and scarier and that might do it, that's how glalie doesn't seem like a first evolution. Then again glalie was still under designed. If you want your drawing to be chosen then you don't want anything under designed, you want something that stands out.
I love this badger, it really looks like a Gen2 pokemon (kind of a grass Mightyena) but i feel that it fills the role of a pre-evo more than a fully evolved pokemon; perhaps something more bulky and menacing while keeping this badger-like theme.Ok…so I re-design him with your tips in mind.
http://img197.imageshack.us/img197/7065/badgerfakemon3.png
Old version: http://imageshack.us/a/img542/3936/badgerfakemon2.png
I tried to make him look more badger-like and gave him more of a dark-type vibe. Not sure if I like him this stubby. But I do agree that he looked too canine-like. I actually intended for him not to resemble a badger TOO closely, as the official Pokémon designers often seem to stray just abit from their influential animal aswell (and I admire the resulting uniqueness of that).