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Discussion in 'CAP Process Archive' started by Birkal, Feb 20, 2013.
You will fall before me.
This, I promise.
But it will be for my sake,
Are we clear?
Must... Resist... Coolness factor...
Grass/Dark < Dark/Grass > Electric/Dark
I don't know what's worse for Sun, Ground weakness or Water neutrality. Either way, Grass saves us from both.
You guys realize grass dark has 6 weaknesses with a double weakness to bug, right? Just a thought.
All these choices are really interesting but I choose Electric/Grass
It combines the nice range of resistances of Grass (with being immune to Leech Seed as a nice bonus) and the power of Electric. Moreover, he can come freely on Ferrothorn and most Water-mons.