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CAP 8 CAP 8 - Part 14a - Complete Movepool Submissions

Discussion in 'CAP Process Archive' started by cyberzero, May 16, 2009.

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  1. Aerodactyl Legend

    Aerodactyl Legend

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    I see. I actually had it in there in the old list, but I took it out since I saw no reason for it. I'll put it back if any others support it though. I just rememebered that it's paralysis percentage is 30%, which is a nice number (but is it tradable for the power drop?). Even if it's just minor, whoever has anything to say on it, please give your opinion.
  2. Hohahihehu

    Hohahihehu

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    Rotom-A has TBolt and Discharge, yet I see many of them with Discharge instead. It obviously has enough support that someone will use it.
  3. Korski

    Korski Distilled, 80 proof
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    Made some edits to my submission. Tell me what you think!
  4. Sc4rfCh0mp

    Sc4rfCh0mp

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    I also edited quite a bit of my submission. Its pretty much complete as of now, but if anyone can make a great argument as to why a certain move I left out should go on the movepool (I stated which significant ones I left out), feel free to.

    You can find my movepool here.
  5. Korski

    Korski Distilled, 80 proof
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    @ Sc4rfCh0mp: I would take off Amnesia from the movepool. I had it on mine until I started asking around and found out a lot of people would be very opposed to seeing it there (especially when legal w/ Recover). I also think it's okay to put Dragon Claw in because it's not considered competitive (considering Cyclohm's piss poor Atk means DD or CB sets are considered gimmicky) and therefore doesn't apply to the competitive moves rule. Outrage was discussed and put in Allowed, I think, only because of its higher frequency of use over Dragon Claw. They're still in the same "gimmick" category, though, so both are Allowed if you want them to be. Oh, and a nitpick:
    Agreed.

    Otherwise, great stuff.
  6. Joatmon

    Joatmon

    Joined:
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    Level Up Moves:
    Code:
    1 - Tackle
    1 - Leer
    8 - Twister
    12 - Thundershock
    16 - Water Sport
    20 - Dragon Rage
    23 - Thunder Fang
    27 - Whirlwind
    30 - Dragonbreath
    34 - Tri-Attack
    38 - Discharge
    42 - Tailwind
    46 - Rain Dance
    46 - Weather Ball
    50 - Dragon Pulse
    55 - Thunder
    Here, standouts include Whirlwind, Discharge, Rain Dance, Weather Ball, Dragon Pulse, and Thunder. Aside from that, I tried to keep it flavorful, mainly with moves like Water Sport (Hey, geodude learns mud sport and he is IMMUNE to Electric), Whirlwind, Tailwind, and Rain Dance. I could have made Weather Ball a Heart Scale move or something, but I know in-game if I was levelling up this pokemon, it would have been sweet to get those two moves at the same time.



    TM Moves:
    Code:
    TM02 - Dragon Claw
    TM03 - Water Pulse
    TM05 - Roar
    TM06 - Toxic
    TM07 - Hail
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM12 - Taunt
    TM15 - Hyper Beam
    TM17 - Protect
    TM18 - Rain Dance
    TM20 - Safeguard
    TM21 - Frustration
    TM23 - Iron Tail
    TM24 - Thunderbolt
    TM25 - Thunder
    TM26 - Earthquake
    TM27 – Return
    TM32 - Double Team
    TM33 - Reflect
    TM34 - Shock Wave
    TM35 - Flamethrower
    TM40 - Aerial Ace
    TM41 - Torment
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM50 - Overheat
    TM57 - Charge Beam
    TM58 - Endure
    TM59 - Dragon Pulse
    TM62 - Silver Wind
    TM65 - Shadow Claw
    TM68 - Giga Impact
    TM70 - Flash
    TM73 - Thunder Wave
    TM78 – Captivate
    TM82 - Sleep Talk
    TM83 - Natural Gift
    TM87 - Swagger
    TM90 - Substitute
    HM04 - Strength
    HM05 - Defog
    HM06 - Rock Smash
    You may notice the lack of Surf. However, this all ties into my TM and egg moves. Essentially, if you just want the standard Water Attack, you can use Rain Dance, which effectively cancels out Tyranitar's Sandstream boost as well should you switch into Aqua Tail or something like that. This also means that Fire Moves do half damage, so I thought it was a nice way of keeping Flamethrower and a standard Water attack separate. Overheat on the other hand, is legal with Hydro Pump (an egg move, but I will dicuss that in the egg move section).

    Both Reflect and Light Screen are available, together even, but one as an Egg move (Light Screen) and one as the TM (Reflect). People are getting very concerned over this for some reason, but I find nothing to fear. What makes many screeners so great is the ability to make an opening for a pokemon to come in, and I don't see CAP8 doing that. One problem I had in my first draft of this movepool was that Yawn was fully capable of doing this. I thought to myself how to remedy this, and I solved it. With Milotic providing Light Screen as an Egg move, and Kingdra providing Yawn as an egg move, the two can't be used together, meaning that as a Screener it either ineffectively sets up another pokemon, or can only set up and safely bring a pokemon into Reflect.

    Other than that, other notable TM moves include Roar, Toxic, Hidden Power, Taunt, Earthquake, Overheat (which I will discuss later), Charge Beam, Thunderwave, Rest, and Sleep Talk. I did not include Psychic or Shadow Ball as I feel that bulky fighting types such as Machamp and (after playtesting) Revenankh could fare somewhat well against CAP8.

    Egg Moves: (Monster/Dragon)
    Code:
    Dragon Dance (Kingdra, Salamence, Charizard, Gyarados...)
    Hydro Pump (Gyarados, Salamence, Kingdra, Milotic...)
    Iron Head (Charizard, Garchomp)
    Outrage (Gyarados, Garchomp, Charizard, Kanghaskhan...)
    Thrash (Gyaraoos, Garchomp)
    Ice Fang (Arbok, Gyarados)
    Thunder Fang (Arbok)
    Fire Fang (Garchomp, Charizard, Arbok)
    Glare (Arbok)
    Haze (Arbok, Milotic, Dragonite)
    Overheat (Charizard)
    Yawn (Kingdra)
    Light Screen (Milotic)
    Here, there are several note worhty moves (and an odd parent; how is Arbok in the dragon group?) Anyways, a very interesting move here is Glare (a.k.a. Stun Spore, which technically Venusaur could have given it, but that seemed like too many egg moves and I felt that Glare fit better anyways), which you all know what it does. The Fangs are there for flavor as well (though Thunder Fang is in the level up list as well) as the three heads, three elemental attacks thing seemed cool, though I know full well that the Fangs wouldn't be seeing much use, even with Dragon Dance. Light Screen is here too, in place of being a TM, as discussed above.

    Speaking of Dragon Dance, we see it legal with Outrage here. ResTalk DD Outrage could very well work, or just a standard set (though from experience ResTalk DD Stab is always cool).

    Hydro Pump and Overheat are legal together, as with Overheat's SpAtk drop They both go down to Base 70-75. Plus, Hydro Pump has shaky accuracy anyways (I loathe using Fire Blast because of that 85 accuracy).

    Move Tutor Moves:
    Code:
    Draco Meteor
    Air Cutter
    Icy Wind
    Ominous Wind
    Vacuum Wave
    Snore
    Swift
    Uproar
    Aqua Tail
    Iron Head
    Outrage
    Twister
    
    The most noticeable here are Draco Meteor and Ominous Wind. Draco Meteor means this thing has a powerful One Turn STAB, and Ominous Wind gives it a not as powerful option against Revenankh.

    Anyways, this is only preliminary for my movepool, so if anyone has any suggestions I will greatly appreciate them. I will also explain other move choice later.

    EDIT: Any updates will have to wait until tomorrow; hopefully my internet doesn't screw up again!
  7. Gothic Togekiss

    Gothic Togekiss
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    But Rain Dance isn't even a damaging move D:. You want it to choice between Hydro Pump, Water Pulse, or Brine?

    Or you could have not added Yawn into it's movepool and avoided the whole problem in the first place also I don't see Light Screen within the egg move list.

    ...So you hate Fire Blast for the accuracy and yet you allow Hydro Pump within it's movepool and that move is 5 points less in accuracy. Seem slightly like backwards logic there, but you probably have better reasons onto why the lack of Fire Blast/Surf.
  8. Sc4rfCh0mp

    Sc4rfCh0mp

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    Ok, thanks! Taking Amnesia out actually gives room for Gravity to be used on this guy.
  9. Joatmon

    Joatmon

    Joined:
    Mar 20, 2009
    Messages:
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    I meant in conjunction with Weatherball, sorry. It was late and I was tired.

    I really did want Yawn in the movepool, but I see your point. Also, thanks for pointing out Light Screen. Fixing now.

    I am definitely going to post later about that. I was tired last night so I just wanted to get it posted.
  10. Mattman324

    Mattman324

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    Code:
     My movepool
     
    Heart Scale: Tri Attack
    Heart Scale: Thunder Fang
    Lv 1: Tackle
    Lv 1: Growl
    Lv 5: Gust
    Lv 10: Twister
    Lv 20: Rain Dance
    Lv 20: Thundershock
    Lv 30: Whether Ball
    Lv 40: Dragon Breath
    Lv 50: Dragon Dance
    Lv 60: Hyper Beam
    Lv 70: (Special move, if one is made)
    Out of these, Tri attack, possibly Rain Dance and Weather Ball, and, to a lesser extent, Thunder Fang, Dragon Breath, and Dragon Dance are useful.

    Code:
     TMs
    TM 03: Water Pulse
    TM 05: Roar
    TM 06: Toxic
    TM 07: Hail
    TM 10: Hidden Power
    TM 11: Sunny Day
    TM 12: Taunt
    TM 13: Ice Beam
    TM 14: Blizzard
    TM 15: Hyper Beam
    TM 17: Protect
    TM 18: Rain Dance
    TM 20: Safeguard
    TM 21: Frustration
    TM 23: Iron Tail
    TM 24: Thunderbolt
    TM 25: Thunder
    TM 27: Return
    TM 30: Shadow Ball
    TM 32: Double Team
    TM 34: Shock Wave
    TM 37: Sandstorm
    TM 42: Facade
    TM 43: Secret Power
    TM 44: Rest
    TM 45: Attract
    TM 51: Roost
    TM 55: Brine
    TM 57: Charge Beam
    TM 58: Endure
    TM 59: Dragon Pulse
    TM 68: Giga Impact
    TM 70: Flash
    TM 73: Thunder Wave
    TM 78: Captivate
    TM 82: Sleep Talk
    TM 83: Natural Gift
    TM 88: Pluck
    TM 89: U-Turn
    TM 90: Substatute
    HM 02: Fly
    HM 04: Defog
    HM 06: Rock Smash
    HM 07: Waterfall
    A rather massive Tm movepool. Notable emisions include Earthquake and Surf, but I didn't like this thing having surf, and Earthquake... you'll see.

    Code:
     Tutorable
    Air Cutter
    Ominous Wind
    Vacuum Wave
    Zen Headbut
    Last Resort
    Swift
    Snore
    Aqua Tail
    Heat Wave
    Iron Head
    Signal Beam
    Twister
    Draco Meteor
    Meh, a decent movepool. Notables include Zen Headbutt, Draco Meteor, Vacuum Wave, Air Cutter, and Heat wave.

    Code:
     Egg moves (Dragon/Intermediate)
    Haze
    Earthquake
    Transform (from Ditto)
    Hydro Pump
    Ember
    Sludge
    Outrage
    (I'll add in who learns what later) Meh. Earthquake gets the Ninetails/energy ball situation, Hydro pump gives it a special water attack, and Transform is a gimmick. The rest won't be used much.
  11. DougJustDoug

    DougJustDoug Knows the great enthusiasms
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    Stellar has a nice movepool that I could support, but my favorite is the movepool from Deck Knight et al.

    DK's lack of Fire Blast and disjointed screens are good curveballs IMO. I also like the way he maneuvered the egg combos. Hyper Beam at the end of the level up list is a beautiful flavor touch. This is obviously a dragon that Lance might have in his lineup :-)
  12. cyberzero

    cyberzero
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    The movepool submissions are now closed. The next Sprite Poll and Movepool Poll will be up soon.
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