reachzero
the pastor of disaster
Let me explain this, since it certainly isn't very obvious. I understand that Thunder Wave and especially Glare are great for this concept. Paralysis is almost as good as momentum gets, arguably better than sleep (more reliable, Sleep Clause) and more predictable than freeze. On an abstract Momentum Pokemon, I would love to try out Glare, or at least Thunder Wave. The problem is that all but one of Tomohawk's counters rely heavily on speed--Thundurus, Lati@s and Zapdos are all nearly worthless when paralyzed. Even though Glare/Thunder Wave fit the concept almost perfectly, they would also make Tomohawk almost impossible to switch into safely (even without Prankster).Edit: Just a minor rant: I'm also pretty disappointed to a) see that Thunder Wave/Glare are already initially Disallowed; and b) that apparantly these moves now don't warrant discussion here because they (according to Woodsy) have already been discussed a great deal on IRC, meaning Reach has already reached a consensus before the thread even opened on them, and put them in Disallowed. It's a strong TL model, and Reach has all the rights to put these moves in Disallowed from the get-go. He probably doesn't even need to justify it. I'm just annoyed, once again, that apparantly IRC has been the place where all the discussion was, instead of the forum, once again.
Regardless, I still would like to see Thunder Wave (not Glare) to be allowed. It has no utility against ground types and can also be predicted against by having a Motor Drive/Volt Absord/Lightningrod on your team to take the incoming TW, and actually be at an advantage. (Unlike Glare, that can pretty much paralyze anything)
I see no reason to completely disallow paralysis. It has no Serene Grace, so paraflinch haxing isn't nearly as effective or annoying as it is on Togekiss. And seeing that aside from Work Up, it has no way to set up fast, and I don't really see this thing sweeping anytime soon. Not to mention that it will only have 2 moves on such a set to attack with (TW/Work Up/X/X), meaning that Blissey or Chansey can wall it all day long, and cripple Tomohawk with status. And it has no room for other useful moves like Taunt. That, and unlike a Rock Polish, you'll have to TW every faster pokemon on your opponents team seperately, just to sweep. That's a lot of turns, just given away for free.
I'm not sure why Thunder Wave has been deemed disallowed, but unless I'd see a snippet of the IRC discussion that stated it was too OP and need to be disallowed, I'd like to open up discussion on them, because I feel TW is far from OP or too much utility. Hence why I'd like to see it allowed.
I'm not as certain of that. Okay, Spore is overkill, but Sleep Clause means that this is actually LESS powerful than paralysis. Keep in mind that Tomohawk is pretty slow, and there are major disadvantages to being slower than a sleeping Pokemon with the new sleep mechanics. Of course, if we so desire we could also simply make sleep moves (Hypnosis, Lovely Kiss, lol Sing) illegal with Prankster.I would also advise placing Spore into Disallowed.
I mean, seriously, we spend a great deal of time in #cap arguing over whether paralysis is broken on this thing. Sleep would be even worse.
In terms of recovery moves, I am definitely leaning toward allowing them because we really want to be able to handle Excadrill and Landorus more than once over the course of a game. We also want to encourage Substitute abuse, and that is a lot harder without recovery, especially on a Pokemon that takes Sandstorm damage.
I'll admit to being very partial to Baton Pass for this concept! Most of the stat-up moves that are on the allowed list have this in mind. I'd like to hear some discussion of what the most useful of these are, and whether you agree at including Baton Pass at all.