Responding
Jimera0, I am kinda disappointed that you seem to think so little of QC. It is fairly insulting that you believe that none of us tested MixNite, just because we don't share your point of view. You are a fairly decent member of the smogon community (the badge hints at this), so yea, im fairly upset that you made quite a few judgments about QC, that you had no proof towards, and as such, insulted quite a lot of people. I just want to make the point that I know for sure that
I tested it, and I still disagree with you, due to the following.
Firstly, I tested both MixNite and MixMence (Moxie version although I tested Classic as well, more on that later), due to some users questioning whether it was actually viable as a Mixed Attacker, when it suffered from competition from both Salamence and Hydreigon. Firstly, lets bring up your argument in response to the above.
I've said it and I've said it again; the purpose of this set is to lure in physical walls. I have used it VERY effectively over the past few weeks in the current metagame to do exactly that with reliable, consistent success. You will NOT get the same result with Hydreigon or Salamence because they don't lure in physical walls because one is known as a special attacker and the other one is known as a mixed attacker. The key is that this set doesn't rely so much on being unknown, so much as being uncommon.
Yes, Dragonite lures in Physical walls, while Hydreigon lures in special walls. To me, this doesn't make Dragonite "better", just as it doesn't make Hydreigon "better". Both of them lure in walls that traditionally counter them, and then nail them with an attacking move on the other side of the spectrum. Hydreigon is faster than Dragonite, and has a better typing, however I will contend, that this does not mean that Dragonite is inferior, because it has the niche in luring in physical walls, ergo it is not outclassed by Hydreigon since they lure in different things. Thats Point #1
Dragonite vs Salamence is a little difficult. In my testing, whenever I ran Earthquake, I was always comparing the set to MoxieMixMence. Period. They have almost the exact same moves, however Salamence can actually make better use of its ability, Moxie, since it just snowballs, and makes it exceptionally tough to handle. Sure, Superpower hits Chansey / Blissey harder than Outrage, but Salamence still 2KOs both with Outrage (SR for Chansey), and after a Moxie Boost, Salamence is stronger. This is a fact. Your argument against this is as follows:
You will NOT get the same result with Hydreigon or Salamence because they don't lure in physical walls because one is known as a special attacker and the other one is known as a mixed attacker.
This is an incorrect statement. Dragonite is commonly seen as a Dragon Dancer, and Salamence is commonly seen as a Scarf user. That is a fact. The Scarf set is physical based, and is checked by physical walls. The DD set, while previously rare, is still very viable due to DD + Outrage + Moxie being legal, which means that if I face a Salamence, a Dragon Dance set is not out of the question either (heck I see DD more than I see Mixed). The point is, cut this utter crap that Dragonite lures in physical walls "better", they both do the same job because both have a physical set as their most common set. Now, I would like to bring up a point that you yourself made.
Dragonite's "surprise" quality comes not from the unknown nature of the set, but from the fact that Dragonite out of rain is almost always a powerful physical attacker that MUST be countered immediately. This causes RELIABLE switches of physically defensive Pokemon into Dragonite, even against opponents aware that Dragonite can run Fire Blast and Draco Meteor, simply because it is more LIKELY that Dragonite is physical and if they DON'T make the switch it can cost them the game.
Notice something?
Salamence does the exact same thing. Salamence is so strong, and so threatening due to that ability to snowball, that it forces people to react in a certain way, since if you predict wrong, you just gave Salamence a free +1 boost. When I see a Salamence, the first thing I don't do, is switch in my fucking special wall because "thats obviously Mixed". What I do, is bring in my physical wall (this is assuming I don't actually have a better option on hand) simply because its most common set at the moment, is scarf. This doesn't make me a bad player (ill double switch out if I really really think its mixed but I won't bring that argument in here because it complicates things, please don't you bring it up either T_T), its just me making a judgement call based on the most common set on the ladder. But hey, I didn't just theroymon this, I 'shock horror' actually tested it!!!. Imagine that, a QC member actually testing shit, amazing. In my testing, I found that Dragonite and Salamence both lured in and dispatched physical walls equally well, I did however, find that when I ran EQ on Dragonite, I was always asking myself why I was not using MoxieMixMence. If Salamence got the Moxie boost, (with good play, its going to happen) then I was better than Dragonite, hands down. Therefore, in my testing, I found that Dragonite, running a set of DM / FB / SP / EQ, was outclassed by MoxieMixMence. Did MixNite work? Yes. Was it Successful? Yes. Was it outclassed by anything else? In my experience, Yes, it was outclassed by MoxieMence most of the time.
After I arrived at this conclusion, I was in a dilemma in that people said the set was good, it worked fine, and people wanted the set to stay. The problem was, it was just outclassed by Salamence. I, and some other QC members came to the conclusion that if there was to be a MixNite set, it had to differentiate itself from Salamence. This had to happen, otherwise, their could be no MixNite set. Extreme Speed gives Dragonite its niche, which is why it was slashed in the final slot, since it was useful, and kinda gave it a niche, however in practise it was kinda average during testing. Roost was agreed upon as the final slash (and after testing), due to the fact that heals of residual damage, which allows Dragonite to stay in the game for longer, and force stall teams to keep making correct preditions, in order to avoid losing a pokemon. It was also nice for situations like this:
I have a Dragonite at 65% (switched into SR and attacked once so stall knows I am mixed). Sand is (now) up, I have a Scarf Rotom W in play, and I Volt Switch, as my opponent brings in Blissey. I bring in Dragonite, and take SR, leaving me at 40%. I could Superpower here, but I am not sure what move to use, so, knowing that my opponent will switch, I Roost, bringing myself up to 90% (and then lose 6% to sand bringing me to 86%) I successfully scouted the switch, and can act accordingly.
Its not the best example, but that is basically how Roost works, LO + SR + other residual damage WILL kill off Dragonite, and Roost allows it to stay around longer, healing off that LO recoil and making it harder to predict around. Sure, it has less use against an offensive team, which won't give you the time to Roost, however, MixNite in general, in my testing, was less successful against offensive teams, heck, I would rather have access to the 100 base speed of Salamence in those situations (Are we seeing a pattern yet?).
When Dragonite uses Roost, its technically not outclassed since it has enough of a niche between Roost (or ES) and Superpower, which allows it to function slightly different to MoxieMixMence. You can disagree with that statement, its fine, however I rate Roost much higher than ES in terms of usability, and I am not the only person who thinks so. Dragonite with Roost, directly does a similar job to the Classic Mixed set of Salamence, heck, it does a better job (imo) than the Classic Mixed set of Salamence, since you have Superpower instead of Brick Break, which lets you beat Chansey. its important to bear in mind that if MixNite is outclassed by MoxieMixMence, then it has no set, Classic Mix Mence was ruled to not be outclassed by MoxieMixMence, ergo, Dragonite with Roost (which is basically the same as Classic MixMence), I believe, is different enough to hold its small niche over MoxieMixMence, allowing it to have a set.
All this lead to the final slot being ordered as Roost / EQ / ES, since we did actually want EQ mentioned somewhere, although if I had my way (and others also like this idea), id relegate EQ to AC but w/e.
In summery, I don't speak for anyone else on QC (they form there own opinions and can weigh in here if they would like too) but I know that I myself tested it, and QC itself also formed opinions based on prior experience. The difference between you and I, is that (roughly) 12 people, tested and made a decision and decided on Roost getting first slash, whereas its just you, who want EQ to be the main. You have your opinions, and we have ours, however, the 12 of us made a decision, and we expect you to abide by it. Just to make it clear here, we tested it, we provided evidence, and now, to quote yourself here...
I will bow to your judgement
Please don't make unfounded accusations in future, your post was actually pretty rude, in that you didn't think QC had tested it, just because we didn't share your own opinion. I get that you are frustrated, but in all honestly it was no reason for you to be discourteous to us, just because you didn't get your way. Again, please don't do this in future, as I shouldn't, nor have the intention to, type up a 1.7K post all the time just to explain this to your person.