Brave @Leftovers
252 HP/ 128 SpD/ 128 Attack
Curse
Power Whip (Main STAB)
Iron Head/ Gyro Ball
Ingrain/ Leech Seed
Other Moves To Consider
Stealth Rock
Spikes
Poison Jab - BP 80 + 30% poison or Toxic
EV's are invested only generally (would calc for specific EV's when a more clear picture of the gen 5 threats arises. The big thing to think about is that this thing isn't going to be a huge threat as an attacker unless it gets a couple Curses off. So the EV's are invested into HP and SpD since after one curse it's defence will be more than adequate, and any decent player will play it the SpA route. Full SpD investment isn't given so that after a curse it's Atk can actually pack a punch (Brave Nature: Atk reaches approx. ~248 with 128 Atk EV's). meaning after 1 curse you're at 372.
So now the question is, what is important in it's moveset.
With the moveset proposed above, you've got two stab moves, a healing move, and curse. This thing is definitely a beast if it's got double healing (thanks to leftovers) and a curse boost in defence. But Leech Seed can be switched out of (providing a bonus turn to curse). But after all that's said and done, you're resisted by most of the metagame. Thus the alternate moves to consider.
So looking at Poison Jab. The problem with Poison Jab is... it too... is resisted by most of the metagame. The 30% poison effect is nice though, and would help stall out opposition, but then you run into a problem against steel types.
Level Ground doesn't even help because it just opens up more resistances to you than Iron Head/ Gyro Ball.
But Level Ground AND Poison Jab Means you're only resisted by Skarmory, Shedinja and Bronzor in the former OU metagame, and the likelihood of using Nattorei with sandstorm makes Shedinja no problem. With Iron/ Gyro you can add Zapdos and the Rotoms to that mix. You'd have to give up extra healing though.
The other option is to not curse at all, and set up hazards then explode, but this guys just screams CURSE SET!
p.s. sorry to mod who closed my thread. Feel free to delete it ^^;
252 HP/ 128 SpD/ 128 Attack
Curse
Power Whip (Main STAB)
Iron Head/ Gyro Ball
Ingrain/ Leech Seed
Other Moves To Consider
Stealth Rock
Spikes
Poison Jab - BP 80 + 30% poison or Toxic
EV's are invested only generally (would calc for specific EV's when a more clear picture of the gen 5 threats arises. The big thing to think about is that this thing isn't going to be a huge threat as an attacker unless it gets a couple Curses off. So the EV's are invested into HP and SpD since after one curse it's defence will be more than adequate, and any decent player will play it the SpA route. Full SpD investment isn't given so that after a curse it's Atk can actually pack a punch (Brave Nature: Atk reaches approx. ~248 with 128 Atk EV's). meaning after 1 curse you're at 372.
So now the question is, what is important in it's moveset.
With the moveset proposed above, you've got two stab moves, a healing move, and curse. This thing is definitely a beast if it's got double healing (thanks to leftovers) and a curse boost in defence. But Leech Seed can be switched out of (providing a bonus turn to curse). But after all that's said and done, you're resisted by most of the metagame. Thus the alternate moves to consider.
So looking at Poison Jab. The problem with Poison Jab is... it too... is resisted by most of the metagame. The 30% poison effect is nice though, and would help stall out opposition, but then you run into a problem against steel types.
Level Ground doesn't even help because it just opens up more resistances to you than Iron Head/ Gyro Ball.
But Level Ground AND Poison Jab Means you're only resisted by Skarmory, Shedinja and Bronzor in the former OU metagame, and the likelihood of using Nattorei with sandstorm makes Shedinja no problem. With Iron/ Gyro you can add Zapdos and the Rotoms to that mix. You'd have to give up extra healing though.
The other option is to not curse at all, and set up hazards then explode, but this guys just screams CURSE SET!
p.s. sorry to mod who closed my thread. Feel free to delete it ^^;