Ooh, that shoreline... so pretty with its washing waves, and the shore doesn't form a straight line with 90-degree bends. This is a huge graphics improvement over earlier games, for sure.
And by the designers point of view this is just a normal location, think about the locations which the designers want to look beautiful. And yet I've seen videos of people saying the graphics don't look good because they aren't hi-res (which they aren't, but that doesn't mean the game can't be beautiful working within its own art style limits).
No music. I wonder why?
I agree with
Pikachu315111, I'd have liked to see a cutscene. Or just a low-res "throw" animation. If only because the current method is a clearly cut corner and worryingly hints of laziness or limited time for polishing :| Remember how shocked and charmed we all were in XY when we saw how the player character bends down when they talk to NPC children? This is the opposite of that.
Either didn't want to reveal the music, they're working on the music, or the mini-game has its own special tune they're working on.
I would have just been fine with a POV shot of player chucking the Pyukumuku model back in.
Also I wouldn't call it lazy, just they considered unneeded thus not worth the effort putting in. Also you still see the player not only bend down to interact with the Pyukumuku but the Pyukumuku also turns toward the player and bends up to look at them so it doesn't feel like a stiff experience either.
The large money given makes me wonder if there's going to be money sinks in this game like in X&Y. Maybe super expensive clothing again?
Or a ton of different kinds of Hawaiian shirts. :P
Do you guys think that the ability Corrosion (currently only Salandit is known to have it) will take effect only if directly poisoning the opponent via a status or offensive move with poisoning as a chance effect, or will a move like Toxic Spikes work as well? If setting up the Toxic Spikes would poison Steel and Poison types as well, then quite some strategies might be born from this.
As
AJC said, too early to tell though I would say it's just for Status moves used directly by Salandit. So this would just mean Toxic, Poison Gas, and Poison Powder (also means Venom Drench would now affect poisoned Steel/Immunity Pokemon). No Toxic Spikes as that's not coming directly from Salandit even if it was the one who used the move. As for other Poison moves, MAYBE it'll try applying secondary effects if they Poison but I think it'll just be the status moves. Though honestly Corrosion + Toxic I think is all that Salandit would need.
Holy crap, if that's per day then that's just about $200/day in USD. That's a job I'd like to have.
"Pyukumuku hate to have their spikes and mouths touched, and if you step on one, it will hurl out its fist-like inner organs to strike at you."
I don't know man... This job seems dangerous as hell.
I get paid less and constantly bumping my head and accidentally scratching/cutting myself at my current job by accident. Being I will know to ignore the spikes and mouth, as long as I'm careful I should be okay otherwise I would deserve to get hit (also I'd wear armor padding and a helmet to lessen the blow)... I'm putting too much thought into this.
Anyway, 20000 Pokes? For just one Pyukumuku? I haven't had the time to watch it, but hey, just one can pay for a month worth of living!
Actually its 6 so that's 3,333.3~ per Pyukumuku. Also the player did the job within 1 minute and 7 seconds if time is a factor. I'm also going to guess the Pyukumuku are randomly distributed so if you're unlucky one could end up behind something or they're really far apart costing you time (and who knows if its 6 all the time).
But hey, if this is daily that's 200 + 30 = 6,000 a month. That would pay my rent, monthly bills, grocery & other living expenses, and I'd still have leftover to save up. And being this only takes a minute to do I'd still have time to pursue a hobby career.
We get paid to do more odd jobs again in Alola? Nice, I enjoyed taking a breather from adventuring in Kalos by working at Hotel Richissime every now and then, and this doesn't seem any different.
It does remind me of Hotel Richissime's mini-games. I wonder if all the beaches will have this mini-game or just this one since its part of a hotel. As for the other odd jobs, would actually build the region a bit by having you help out the locals in normally mundane tasks (maybe with a Pokemon twist) to show how rural the Alola region is.
At least they could have had the decency to make them skippable, but...
They should allow you to save right before initiating a Legendary and then a moment of gameplay after to let you check the Legendary's stats. I get wanting to make the experience cinematic but then the Pokemon mechanics makes you unable to as you instead want to get the best one you can. Even now with you able to increase IVs you'll still soft reset to get the right Nature (unless you can change that too).
Oh, and letting you to skip the cutscene too, like starting from Kingdom Hearts 2 you can skip a cutscene by pausing and it'll have the option there.