Because Aegislash doesn't have enough offensive presence and Ho-oh bait.Why use some overspecific set that doesn't work well to counter Xerneas when Aegislash can do that easily?
Because Aegislash doesn't have enough offensive presence and Ho-oh bait.Why use some overspecific set that doesn't work well to counter Xerneas when Aegislash can do that easily?
>complaining about not having enough offensive presenceBecause Aegislash doesn't have enough offensive presence and Ho-oh bait.
I know I may have put thunderbolt on Fireceus in another thread, but please note that I have stone edge here. But yeah, I have used Fireceus a bit more and it doesn't seem to work too well.>complaining about not having enough offensive presence
>uses defensive fireceus
>thinks it isn't ho oh bait.
Am I the only one confused here?
0 SpA Arceus-Fire Thunderbolt vs. 252 HP / 0 SpD Ho-Oh: 104-124 (25 - 29.8%) -- guaranteed 4HKO
lmao
You can't ohko with stone edgeI know I may have put thunderbolt on Fireceus in another thread, but please note that I have stone edge here. But yeah, I have used Fireceus a bit more and it doesn't seem to work too well.
It is not avoiding the 2hko from deer if it has rock slidedoesnt physically defensive ho-oh sorta check both? It definitely walls ho-oh but i'm not sure it can 2hko the deer while avoiding the 2hko
Because hp rock is weak shit and you mostly only have it for one target and rock slide outdamages it by a good amount.Speaking of Rock Slide Xern, why is it used over HP Rock? Why not simply invest specifically in SpA instead of splitting offensive EV's? I mean, I know Ho-oh is weak Defensively, and there's a 15 BP boost, but is it really worth turning into a pseudo mixed-Xern? Not to mention that Rock Slide is Stone-Edge's little brother in terms of missing at the most crucial times...
I kinda' understand, but Rock Slide is usually meant for only one target as well (the same target), unless I'm missing something.Because hp rock is weak shit and you mostly only have it for one target and rock slide outdamages it by a good amount.
Why would you want to use weaker move and forces you to forgo Fire HP?I kinda' understand, but Rock Slide is usually meant for only one target (the same target as HP Rock) unless I'm missing something.
Also,
252 SpA Life Orb Xerneas Hidden Power Rock vs. 252 HP / 0 SpD Ho-Oh: 234-281 (56.2 - 67.5%) -- guaranteed 2HKO after Leftovers recovery
While this is admittedly not as strong as Rock Slide (by a good sized margin, I grant you), it, like Rock Slide, does not let the bitch-bird switch in for free whenever it pleases.
Rock slide does 40-50% damage to ho oh (factoring the recovery from it switching out) as opposed to the pitiful 20-30% that doesn't discourage Ho oh from returning later onI kinda' understand, but Rock Slide is usually meant for only one target as well (the same target), unless I'm missing something.
Also,
252 SpA Life Orb Xerneas Hidden Power Rock vs. 252 HP / 0 SpD Ho-Oh: 234-281 (56.2 - 67.5%) -- guaranteed 2HKO after Leftovers recovery
While this is admittedly not as strong as Rock Slide (by a good sized margin, I grant you), it, like Rock Slide, does not let the bitch-bird switch in for free whenever it pleases.
I was just curious as to the reasoning that incentivized people to use Rock Slide > HP Rock. The splitting of offensive EV's down the middle for Ho-oh alone just seemed a bit strange since without full SpA investment, the majority of Xerneas' attacks are noticeably weaker.Why would you want to use weaker move and forces you to forgo Fire HP?
Ya, Jolly Aegislash is the best. You outspeed slower Ho-ohs and wreck them with Head Smash. Faster Ho-ohs (>100 Spe) will still outspeed you, but most Ho-ohs run less than that. Even if they run 100 Speed, forcing it to run that much is still a small win at thatMax speed aegiash migh check both. if it outspeeds ho-oh, that is.
Skymin is useable, and annoying as always, and the defog buff made Skymin both stronger and weaker. One one hand, It no longer loses 1/4 HP whenever it switches in. On the other hand, Ho-oh also gets popularized. I wouldn't try a SubGrowth, as it would be very difficult to pull off, due to the weather nerf. SubSeed Should work pretty well though. ScarfMin is an annoyingSo, after like half a year of not battling (whoops), I've decided to kind of battle in the Ubers tier again. It's my favorite metagame, unsure why...last gen it gave me quite a thrill because I felt the metagame was more or less hugely based entirely on getting rocks/spikes up, especially utilizing the former as one of the only means to stop ho-oh, otherwise you're more or less fucked. @_@ And for me, it was quite fast-paced, and it was easy for me to get the hang of things after a few months of laddering.
One small question I'm curious about: Is skymin still just as much of a threat this gen as it was last gen? I'm debating about building a team around it to see if it'll be just as effective, but I'm unsure at this point. Last Gen, it was pretty easy because I had a Drought team built around subGrowth skymin and it was pretty awesome, but since the weather nerf, I'm unsure whether this is still viable.
Apologies if most of this doesn't make sense. Another set I've tried is Scarf Shaymin-S, but that really only worked as a surprise gimmick on deo-s as well as other potential scarfers, but I think it was kind of meh-ish otherwise? but yeah. xD
Rayquaza isn't a bad Pokemon. It's just outclassed this gen. It has awesome offensive stats, V create, and Extremespeed. My only problem with it is that it's secondary STAB sucks and it's 4x weak to Ice as opposed to 2x or neutral like Zekrom, Palkia, and Dialga. I feel mixed Rayquaza is probably the best set it has this gen. SD is ok too. DD isn't what it used to be.Something that I'm seeing less of is dragon usage. We've obviously got things like AV Palk and Zekrom, but the ones like Rayquaza and Dialga I haven't been seeing as much of. Probably due to the rise in fairies, but like ChrisTehAwesome mentioned there's so many standard threats and counters that teams have only so much unique-ness to them now. Are we likely to just see a continual drop in unique teams into standard threats and counter threat teams?