Hello, dear RoA roamers! We want all the old gens available in PS and working as perfectly as possible. Currently we have Gen 4 and Gen 1 beta ladders, as well as Gen 3 custom game available by challenge. My aim is to get all four past gens working properly on PS with an OU ladder asap, to have them before Gen 6 is released. I've started the Gen 2 development, and all gens can be played in my server. I need expert people like you to point out bug and wrong mechanics. So, well, I'd like to use this thread as some kind of old gens development hub. Gen 1 Known bugs None :o Not a bug Almost all moves have a 1/256 chance to miss. Exploding on a Substitute and making it faint does not faint user and removes the sprite. Hyper Beam does not recharge upon faint. Fixed after the creation of this thread Transform moves should not cap at 5 PP, rather to have 5 PP and show real max PP. When you use a partial trapping move at 0 PP on continued sequence, you are trapped in Struggle. Partial trapping moves do not roll to max PP when used at 0 PP on a switch-in. Critical hits ignoring Reflect/Light screen Rollover is to 63pp, not maxpp. Other stuff not listed here, listed in my to-do list or just on git. Bide duration Counter is not being carried through turns and needs overall fixing. Mirror move mechanics. Substitute should take confusion self-hit damage. Partial Trapping moves should not be stopped by Substitute. Partial Trapping damage is not really working well. When Rage misses, its accuracy becomes 1/256 for the rest of the match. Gen 2 Done Basic learnsets. No abilities. No gen3+ items. No gen3+ Pokémon. Correct automatic IVs for Hidden Power, male and female, shiny Pokémon. If your Pokémon uses a Hidden Power, engine auto-sets IVs to best ones, that means only male unless it's female-only species and not shiny. Otherwise, it just limits IVs to 30 and chooses gender, shininess, and possible HP (mimic) upon the given IVs. Since DVs went from 0 to 15, IVs are only the even numbers from 0 to 30. This is also controlled, an IV of 29 will get changed to 28 and so on. If you wish for some reason for your Pokémon to be shiny or female (lol), you should set the correct IVs by yourself. Just check the correspondent DVs and multiply them by 2. Event Snorlax with Lovely Kiss. Explosion and Self-destruct end turn, same as gen 1 a faint ends the recurring damages including Curse. Recurrent damage after the Pokémon moves, like in Gen 1. Rest can be called by Sleep Talk. Sleep mechanics. Spikes only has one layer. Explosion and Self-destruct halve defense (double power). Belly Drum glitch. Substitute doesn't block Mean Look/Spider Web. Event Pokémon. Toxic goes back to normal poison on switch out. Encore lasts 2-5 turns. Sleep Talk only using Sleep Talk PP. Cap stats at 999 with exceptions. Marowak + Thick Club and Pikachu + Light Ball get their stats rolled over over 1024. Also metal powder Ditto rofl. Spite reduces the foe's PP by 1-5 rather than 2-5. All negative priority is -1. Roar and Whirlwind fail if they are not the last move. Powder Snow has a 9.8% chance of freezing the target rather than 10%. Critical Hits weird working with stat boosts. Not a bug / not adding Present weird mechanics, since that's fixed in Crystal. Gen 2 only items (like weird berries). (Present, but needs reviewing and discuss reusing of new berries) Make self confusing moves confuse but not give a message. Gen 3 Known bugs http://pastebin.com/uM18G3TQ Moves: http://www.upokecenter.com/data/movechangesgen4.php Abilities: http://www.upokecenter.com/data/abilitychangesgen4.php Gen 4 Known bugs When user switches out and is pursuited, game should report the switch-out try even if it faints. The switch will also stay, you shouldn't get another opportunity to choose. When you are Choiced and Trick a Choice item, you must remain Choice-locked.