HailFall
my cancer is sun and my leo is moon
The thing is, its being nominated for a rise when the metagame is becoming worse and worse for it. Volcanion is on the rise so we have people spamming fat waters to check it. Torn is literally everywhere and it can cleanly OHKO it with hurricane taking little damage from even boosted priority, and lets torn pick up momentum on a predicted switch. Whether keld or (only +2) nape wins is decided by a speed tie, but if keld is scarf it fears nothing. On stall unaware cm clef can set up on nape if it gets a free switch, and if nape has gunk shot its typically getting walled by something else on a stall team because it loses important coverage/a boosting move. Defensive nape isnt bad either but keldeo is a much more splashable, naturally bulky, and overall effective mon in the meta that can pull off nape's role as a dark sponge very well. Im not saying nape is bad itself and in a different state of the metagame it could very likely be deserving of B- rank, but the meta is being too unkind to it right now to justify a riseMost people don't even use the right nape sets is the problem. Defensive nape is arguably the best dark type counter in the tier if not THE best and can do a really solid job vs stall, being able to taunt shit like chansey and skarm while spreading status around, and also being immune to burns from msab bouncing it back. Also, the nasty plot set is insanely good vs bulkier playstyles. +2 fire blast obliterates mega sableye, +2 gknot rapes slowbro while neutral gk bodies quag, skarm and amoong are both smoked by fire blast, ttar and weavile are obviously taken out handily by fighting stab (cc, fblast, or vacuum wave), chansey is taken out by every single fighting stab quite easily at +2 bar vacuum wave. Mixed has decent utility vs offense, being able to lure shit like garchomp for teammates with hp ice among other moves. On top of that, it can function as an EXCELLENT fairy lure with gunk shot, has a great band set to use on volturn teams, and is even a really solid revenge killer with LO/Band mach punch. Obviously nape still has the same flaws as it always has, but we're nominating it for B-, not A rank rofl. Infernape is a really solid mon in the current metagame and rising up to B- rank certainly isn't unjustified as a ranking.
Amoonguss has been shown to be exceedingly viable and effective checking pokemon like keldeo, cb azumarill, speedy electrics, and mega lopunny. Its an excellent pivot in ou and i think you underestimate its potential. It has issues with being passive but spore is an extremely effective move, giving a teammate a free switch in to set up. It also has many other good options like clear smog, stun spore, and foul play letting it customize itself to its teams needs. For those reasons i strongly believe amoonguss should stay A- rank as it is a very viable and effective mon in OU.amoonguss A- -> B+ no idea why this rose in the first place, but if i had to guess it's probably because of the prevalence of ladder stall. however i wouldn't rate amoonguss' utility along the likes of starmie or hippo or anything else in A- for that matter. and it most definitely is not better or worse than anything in b+. people only use this mon bcs they already have a mega and can't use venusaur. not only that, it faces competition with other popular grass types in the tier and is passive af after it's put something to sleep.
Latias has rlly bad 4mss because you want to run healing wish to make running latias worthwhile, but doing that makes you sacrifice roost or defog. Giving up defog on a lati is just in general kinda shitty, and giving up roost makes you significantly less effective as a check to keldeo and electrics. Some teams that are particularly weak to thundurus prefer latias, but overall latios is almost always the better choice overall. Therefore i think latias is fine in B+ and should not riselatias B+ -> A- i understand why everyone wants to hop on the bandwagon of thinking latios is ultimately superior and latias is hopelessly outclassed which is true, but a drop all the way to B+ is somewhat of an illogical stretch. i mean, it isn't even that much outclassed by latias. what it trades in a bit of power it gains in bulk which is just ridiculous for it to drop an entire subrank. the bulk is actually a blessing for some teams since you can actually switchin into specsvolcanion, lo thund, avtorn, specskeld icywind, manectric, etc. without getting 2hkod unlike latios. hwish is just icing on the cake, and if your so adamant on defining latias for this one 'niche' it has over latios then i'd say your loss. i'd recommend building a team with dual hwish mons+scary set up mons/breakers, just might change your perspective on how you see it for what it is. not to mention that latias is better than the entirety of B+(except maybe overlord pinkblob supreme) so there's that.
Cofagrigus has no recovery, it is extremely weak to status, it has difficulty setting up, and it generally slaughters momentum. It needs at least one nasty plot up to pose much of a threat to anything offensively, but then it also needs to get trick room up to initiate a sweep. The main problem here is that it takes 2 turns to start being even remotely effective, and the teams that let it set up are likely to have pokemon that can wall it. Trick room is also very short, and after it wears off (provided it lives long enough), it is extremely succeptable to being revenge killed by pokemon like keldeo. On defensive sets it has little to no offensive presence and it only really has a place on select stall teams looking for a hard stop to pokemon like megacham, but even there it requires a decent degree of team support in the form of wish passing to work.cofagrigus C -> C+ now this is definitely a mon that deserves more usage. it goes without saying how effective its defensive utility is in the tier as well as its unique ability im mummy. defensive tspikes is a pretty sick set especially since it spinblocks, but nastyroom has to take the cake for me. albeit an unconventional win con, it is extremely deadly if given the opportunity to set up. it still is able to function as a teamplayer by spreading burns and checking a ton of physical attackers, go figure.
Shedinja stall has always been and will always be an incredibly matchup reliant team archetype. Its not unusable but it requires an enormous amount of team support to even be slightly viable. Its much more comparable to other D rank mons in terms of what they bring to the table: an interesting niche but crippling flaws that make it require immense team support to function.shedinja D -> C- i think this has solidified its presence in the ou meta enough for it to warrant a rise. goes without saying that it walls a lot in ou, but definitely needs hazard support and a countermeasure to the elements.