Metagame ORAS/XY PU (Serperior Banned)

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scorpdestroyer

it's a skorupi egg
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get this out of C+

Vigoroth @ Eviolite
Ability: Vital Spirit
EVs: 252 HP / 180 SpD / 76 Spe
Careful Nature
- Taunt
- Toxic
- Slack Off
- Return

Any BW NU player would remember how good Mandibuzz was at destroying stall... This Vigoroth set is exactly the same and it's pretty awesome too. Taunt + Toxic is really good because they both prevent walls from recovering, while Vigoroth can just wear them down slowly and painfully while replenishing HP with Slack Off. The only real things on stall that can counter this are... Throh, Haunter, Musharna with Synchronize and maybe sorta Poliwrath (unless you have 0 Accuracy IVs of course), but Vigoroth still takes hits like a boss and can hit the two Fighting-types with Taunt + Toxic every time it gets phazed in. Really amazing Pokemon and arguably the best stallbreaker in PU. The EVs outrun min Speed Gourgeist-Small, which is pretty much the fastest thing stall runs that isn't max Spe Haunter / Missy with insane speed creep, however if you're not worried about this you can go with 224 SpD / 32 Spe to just get the jump on everything below Gorebyss (it's not PU but a good benchmark for defensive mons). And yeah I don't know if anyone runs min Speed Gourgeist-Small but whatever, if there's a better spread let me know!

Also it's perfectly fine to get burned or regular poisoned with this if it allows you to take on Musharna better!

Also you can run Bulk Up > Toxic for a nice wincon against stall although the effectiveness vs stall midgame is somewhat decreased

To show you the power of Vigoroth:
http://replay.pokemonshowdown.com/pu-160964755 vs aragorn

0 SpA Roselia Sludge Bomb vs. 252 HP / 180+ SpD Eviolite Vigoroth: 73-87 (20.05 - 23.9%) -- guaranteed 5HKO
0 SpA Pelipper Hurricane vs. 252 HP / 180+ SpD Eviolite Vigoroth: 84-100 (23.07 - 27.47%) -- possible 4HKO
0 SpA Musharna Psychic vs. 252 HP / 180+ SpD Eviolite Vigoroth: 78-93 (21.42 - 25.54%) -- possible 4HKO
0 Atk Lickilicky Body Slam vs. 252 HP / 0 Def Eviolite Vigoroth: 66-78 (18.13 - 21.42%) -- possible 5HKO
0 Atk Poliwrath Circle Throw vs. 252 HP / 0 Def Eviolite Vigoroth: 92-110 (25.27 - 30.21%) -- guaranteed 4HKO
0 Atk Throh Circle Throw vs. 252 HP / 0 Def Eviolite Vigoroth: 104-126 (28.57 - 34.61%) -- 4.32% chance to 3HKO
252 SpA Haunter Sludge Bomb vs. 252 HP / 180+ SpD Eviolite Vigoroth: 102-120 (28.02 - 32.96%) -- guaranteed 4HKO


Anyway I pair this with Taunt + Pursuit Sneasel to defeat Haunter and Misdreavus, so rip stall everytime.
 
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After much research, my favorite mon right now is:

Sub CM Serperior is my new win condition, he can set up on many threats like Gour, Golem, Mantine, non-BodySlam Licki (mono Knock off is trully common), Torterra, etc. and start a sweep.
You can easily spam Giga Drain, sap sippers are rare (Bou alwais run Reckless or SP and nobody use Gogoat); HP Rock is the only needed coverage move, hitting Scyther, Chatot, Flareon and Articuno hard. Serperior need some help against Roar Bastiodon, but more than half tier can take care of him. Sneaseal and Piloswine are cool parnets, both can kill any Flying-type, Pilo can also defeat Fire-Types and Snes can take care of Haunter with some prediction. Oh, and Serperior can check Poli for them.



And i need to say it, PU is a balanced Tier, most playstyles are viable, we have tons of good mons and everything have goods checks and counters.
Even Sneasel, Throh, Poli, Machoke and Peliper are good counters; Garbodor, Furfrou, Avalugg and PDef Licki/Mantine are good checks; and finally Floatzel, Scarf Rotom-F and Intimidate Stoutlant are awesome revenge killers. We dont need to run niche things like Monferno, SHold Swalot, Magcargo or Carbink.
There is probably a check for this that someone is going to post, but so far it's been working wonders for me:



Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Pain Split
- Will-O-Wisp
- Substitute
- Confuse Ray/Night Slash

Physical tank because it works okay with the rest of my team, but I've also used it to pick up free turns against choiced chatot (not sure if chatot's actually viable with a choice scarf/specs but I've seen it fairly often)

It's really hilarious though to see barbacle users try and boost up only to get burned and fail to break subs.

+2 252+ Atk burned Barbaracle Stone Edge vs. 252 HP / 252+ Def Eviolite Dusclops: 62-73 (21.8 - 25.7%) -- 2.3% chance to 4HKO
252 Atk Throh Knock Off (97.5 BP) vs. 252 HP / 252+ Def Eviolite Dusclops: 72-86 (25.3 - 30.2%) -- guaranteed 4HKO

+2 252 Atk Life Orb burned Carracosta Stone Edge vs. 252 HP / 252+ Def Eviolite Dusclops: 74-88 (26 - 30.9%) -- guaranteed 4HKO
Now, obviously it can't switch into everything but it can be brought into most any threat and neutralize it, and only a couple things like haunter are gonna force me out.

Also the part where the occasional person tries to deal with it like Gliscor (read: try and use something, doesn't work, switch something else in, doesn't work, switch something else in, forfeit) is really fun. Probably won't last forever.
Use Seismic Toss in the last slot.
One thing that I've been using lately is a bulky Analytic Beheeyem


Beheeyem @ Assault Vest
Ability: Analytic
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Psyshock
- Energy Ball
- Hidden Power [Fighting]
- Thunderbolt/Shadow Ball

This thing is able to take hits from some of the top threats while being able to OHKO them back thanks to Analytic. Unfortunately, Tauros is able to 2HKO and it's complete setup bait for Musharna but other than that it's been pretty solid for me so far.

Calcs:
252+ Atk Golem Earthquake vs. 252 HP / 252+ Def Beheeyem: 147-174 (41.5 - 49.1%) -- guaranteed 3HKO
4 SpA Analytic Beheeyem Energy Ball vs. 4 HP / 0 SpD Golem: 580-684 (192 - 226.4%) -- guaranteed OHKO

252 Atk Life Orb Sneasel Knock Off (97.5 BP) vs. 252 HP / 252+ Def Beheeyem: 289-343 (81.6 - 96.8%) -- guaranteed 2HKO
4 SpA Analytic Beheeyem Hidden Power Fighting vs. 0 HP / 0 SpD Sneasel: 348-412 (138.6 - 164.1%) -- guaranteed OHKO

252+ Atk Poliwrath Waterfall vs. 252 HP / 252+ Def Beheeyem: 102-120 (28.8 - 33.8%) -- 0.7% chance to 3HKO
4 SpA Analytic Beheeyem Psyshock vs. 252 HP / 0 Def Poliwrath: 284-336 (73.9 - 87.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 252 HP / 252+ Def Beheeyem: 224-266 (63.2 - 75.1%) -- guaranteed 2HKO
4 SpA Analytic Beheeyem Energy Ball vs. 0 HP / 0 SpD Marowak: 246-290 (94.2 - 111.1%) -- guaranteed OHKO after Stealth Rock

252 Atk Life Orb Technician Scyther Bug Bite vs. 252 HP / 252+ Def Beheeyem: 296-351 (83.6 - 99.1%) -- guaranteed 2HKO
4 SpA Analytic Beheeyem Thunderbolt vs. 0 HP / 0 SpD Scyther: 246-290 (87.5 - 103.2%) -- 18.8% chance to OHKO

252 SpA Life Orb Haunter Shadow Ball vs. 252 HP / 0 SpD Assault Vest Beheeyem: 218-260 (61.5 - 73.4%) -- guaranteed 2HKO
4 SpA Analytic Beheeyem Psyshock vs. 0 HP / 0 Def Haunter: 510-600 (220.7 - 259.7%) -- guaranteed OHKO

252+ Atk Piloswine Earthquake vs. 252 HP / 252+ Def Beheeyem: 129-153 (36.4 - 43.2%) -- guaranteed 3HKO
4 SpA Analytic Beheeyem Energy Ball vs. 252 HP / 0 SpD Eviolite Piloswine: 206-244 (50.9 - 60.3%) -- guaranteed 2HKO
AlienBee is nice, but with a bit of prior damage or SR, many of your examples can kill you, and never use him vs sneasel or scyther...
Pivot Musharna is better, she can tank super efective hits much easily.
 
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I've been laddering up with Swoobat. Seriously, this thing's a monster when you set up. I've only set up on special attackers, since it has bad defense. Get rid of sneasel and rotom-F before setting up.

Swoobat@Salac Berry
Simple
252 SpA / 6 SpD / 252 Spe
-Air Slash / Heat Wave
-Stored Power
-Substitute
-Calm Mind
That Swoobat is pretty cool, if he setup is difficult to kill, but if you stop it from the beginning its useless tho.
 
I've been playing PU quite a number of times recently and I do have to say a few things:

  • Heatmor is a pleasant surprise for me. I've been using it like MixMortar with Fire Blast/Giga Drain/Knock Off/Sucker Punch and it pretty much works like a charm. Though I hate that it's pretty frail.
  • I still want Sneasel gone. (Though Golem does have a small chance to live an Ice Shard from close to max health, so that's cool)
  • I get wrecked by Rotom-Frost. ;_; I need something that counters that thing please. (Maybe one that doesn't lose momentum on offensive teams?)
  • I hate facing against Throh/Tangela.
  • I like running Scarf Haunter, though sometimes I do wish I ran Trick on the thing.
I may have more to say, but for now, that's it.
 
I am running this mon as lead and to kill Sneasel, I'm liking it a lot because it can wall so much stuff and be annoying.




Clefairy @ Eviolite
Magic Guard
EVs: 252 HP / 160 Def / 16 SpA / 80 spD
Calm Nature
Stealth Rock
Moonblast
Calm Mind / Toxic
Soft-Boiled

Clefairy can switch into a knock off, lose her eviolite, survive a LO Ice Punch and almost guarantee a KO against Sneasel if we consider LO recoil and rocks.

Sneasel can learn Poison Jab that can make your life miserable but they usually don't run it because of the lack of fairies in the tier and Ice Punch being a much better option against Grass Types and Togetic.

  • 252 Atk Life Orb Sneasel Knock Off (97.5 BP) vs. 252 HP / 160 Def Eviolite Clefairy: 77-90 (22.3 - 26.1%) -- 9.9% chance to 4HKO
  • 252 Atk Life Orb Sneasel Ice Punch vs. 252 HP / 160 Def Clefairy: 175-208 (50.8 - 60.4%) -- guaranteed 2HKO
  • 16 SpA Clefairy Moonblast vs. 0 HP / 4 SpD Sneasel: 176-210 (70.1 - 83.6%) -- 56.3% chance to OHKO after Stealth Rock
 
One thing that I've used somewhat effectively is Assault Vest Octillery on a trick room team.
Octillery @ Assault Vest
Ability: Sniper
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Fire Blast/Flash Cannon
- Water Spout/ Scald/ Hydro Pump
- Ice Beam
- Energy Ball/Sludge Bomb
 
Sneasel checks? Throh is all I can think of, and he's not exactly safe to bring in on the fly.
  • Counters:
    • Poliwrath - Resists Knock Off and Ice Punch, while not taking much from Low Kick. It can either a.) set up a Substitute while Sneasel is forced to switch or b.) pressure Sneasel with Scald.
    • Throh - Doesn't take anything from any of Sneasel's attacks whatsoever and easily OHKOes in return with Storm Throw. To illustrate how little Sneasel does to Throh, with 0/0, Sneasel still can only 3HKO Throh after Stealth Rock.
    • Monferno - Resists all of Sneasel's attacks and pressures it with any of Will-O-Wisp, Mach Punch, and Fire Punch.
    • Prinplup - Resists Ice Punch and is bulky enough to take on Knock Off, pressures with Scald in return.
    • Luxio - Something I messed around with because I was intrigued by it, but Luxio stomachs all of Sneasel's hits thanks to Intimidate and 2HKOes in return with Wild Charge or pressures Sneasel with Thunder Wave; however, Sneasel is mainly just pressured to switch because Luxio stomachs its hits.
    • Carracosta - Physically Defensive sets are something I tested out and found some success with, also has a benefit of countering Sneasel quite well.
This is just a bit off the top of my head, I did run calcs for each n_n. I'd also like to bring up Phys Def Carracosta because last night I was talking with Adrian Marin and we were talking about Carracosta and I had the thought of Phys Def variants. It works in NU, it works in LC, why not try it here? Here's the set I was playing around with:

Carracosta @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Knock Off
- Toxic
- Rock Slide


I'm sure there's a more optimizable spread or some moveset changes but this is what I messed around with. Need to test it a bit further but it was really cool. Almost perfect synergy with Gourgeist as well, just lacking a Ghost- and Dark-type resist which you can fix by slapping Lickilicky on.
 

Altaria @ Choice Specs
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Fire Blast
- Hidden Power [Ground]
- Rest

After seeing Fagtron messing with it on the ladder i decided to try Choice Specs Altaria myself. While it has an unimpressive base 70 Special Attack Altaria can hit fairly hard thanks to the high BP of the moves it uses. Draco Meteor OHKOs just about any offensive Pokemon in the tier and, coupled with Stealth Rock and (Toxic) Spikes support it becomes nearly impossible to switch into. Fire Blast is for coverage hitting some Steel types like Metang and Hidden Power Ground covers Bastiodon. The last slot is filler really so i decided to use Rest to abuse natural cure. You can also run Dragon Pulse if you don't like the idea of Choice Rest tho.The thing that made me fall in love with this set is that Altaria can come in with incredible ease on something like Gourgeist or Poliwrath and simply drop the nuke killing the frail and recovery less pokemon in this tier or using its coverage to deal with the obvious Steel-type. This set sadly can't touch Togetic or fairy types in general so a partner like Garbodor (who has decent synergy too and sets hazards) is very much appreciated. Go try this out!
 
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Im tired of every team running the exact same stuff, chatot, barbaracle, scyther and huntail plus a few more over powered stuff that should get banned to nu. Besides that its a really fun tier where i can experiment with some cool moveset and use pokemon that are not usually used. I have even had success using a specially defensive dunsparce lol gets rocks up and other useful stuff.
 
So after a lot of laddering on the PU ladder and getting high on it, I can personally say that PU is definitely a nice fun meta.

Sneasel is exceptionally good, but it's not that hard to stop really, but it's definitely annoying to deal with. In my opinion, Scyther is closer to brokenness than Sneasel.

I personally used a hazard stack team, since those are one of my favorite play styles, and I must say, the tier has a wide amount of choices to choose from, and a ton are good. For example, there are many amazing defensive Stealth Rock users, such as Gigalith, Bastiodon, Golem, Camerupt, Carracosta, and Torterra, and there are still some viable offensive Stealth Rock users, such as sash lead Rampardos. However, finding a defensive Spiker was kinda hard, aside from Roselia, I don't think there is any (Unless Whirlipede, which imo is a suicide lead doesn't do anything other than Endeavor). To proceed, there were a lot of Spinblockers, and Gourgiest was my choice.

As for the Rapid Spin user, I used Wartortle, which I think is one of the best spinners in PU (Fuck avalugg)

However in the end, finding a defog-blocker was exceptionally hard. I was hoping Rufflet gets it ... but no. I didn't want competitive Wigglytuff since if there is no defog it doesn't do shit. In the end, I decided on Purugly, let me talk about Purugly, it's actually very good, yes there are many annoying things like Golem, Gigalith, and Carracosta who can check it, but once weakened, it could do the job. Access to Knock Off and Wake-up-Slap with it's great speed is definitely a plus. Purugly doesn't mess around, it can 2HKO every Defog user I encountered at +2, and usually they die just with one hit since weakened.

Here's the set I was using:


Purugly @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- Knock Off
- Wake-Up Slap
- Facade / Sucker Punch

Facade was there to not be complete fodder against Gourgiest, who Purugly struggles to deal with, but Sucker Punch came a lot handy early ladder against aimless HO teams, it was pretty fun.



The last thing I want to point out is that I think Gigalith is arguably the best stealth rock user in the meta atm, sure Bastoidon and Golem are bulkier/handier/more powerful, but it doesn't have any x4 weakness and access to Superpower to random Lickilicky and Bouffalant is fun af
 
So after a lot of laddering on the PU ladder and getting high on it, I can personally say that PU is definitely a nice fun meta.

Sneasel is exceptionally good, but it's not that hard to stop really, but it's definitely annoying to deal with. In my opinion, Scyther is closer to brokenness than Sneasel.

I personally used a hazard stack team, since those are one of my favorite play styles, and I must say, the tier has a wide amount of choices to choose from, and a ton are good. For example, there are many amazing defensive Stealth Rock users, such as Gigalith, Bastiodon, Golem, Camerupt, Carracosta, and Torterra, and there are still some viable offensive Stealth Rock users, such as sash lead Rampardos. However, finding a defensive Spiker was kinda hard, aside from Roselia, I don't think there is any (Unless Whirlipede, which imo is a suicide lead doesn't do anything other than Endeavor). To proceed, there were a lot of Spinblockers, and Gourgiest was my choice.

As for the Rapid Spin user, I used Wartortle, which I think is one of the best spinners in PU (Fuck avalugg)

However in the end, finding a defog-blocker was exceptionally hard. I was hoping Rufflet gets it ... but no. I didn't want competitive Wigglytuff since if there is no defog it doesn't do shit. In the end, I decided on Purugly, let me talk about Purugly, it's actually very good, yes there are many annoying things like Golem, Gigalith, and Carracosta who can check it, but once weakened, it could do the job. Access to Knock Off and Wake-up-Slap with it's great speed is definitely a plus. Purugly doesn't mess around, it can 2HKO every Defog user I encountered at +2, and usually they die just with one hit since weakened.

Here's the set I was using:


Purugly @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- Knock Off
- Wake-Up Slap
- Facade / Sucker Punch

Facade was there to not be complete fodder against Gourgiest, who Purugly struggles to deal with, but Sucker Punch came a lot handy early ladder against aimless HO teams, it was pretty fun.



The last thing I want to point out is that I think Gigalith is arguably the best stealth rock user in the meta atm, sure Bastoidon and Golem are bulkier/handier/more powerful, but it doesn't have any x4 weakness and access to Superpower to random Lickilicky and Bouffalant is fun af
You can use Garbodor gets both spikes.
 
I get wrecked by Rotom-Frost. ;_; I need something that counters that thing please. (Maybe one that doesn't lose momentum on offensive teams?)
Maybe Regice? The RestTalk Set has to watch out for Trick, but Rest/Chesto with Focus Blast could work.

Is Sandstorm viable in PU? With Hippopotas, Sand Rush Stoutland, Barbaracle, Golem, Bastiodon, Carracosta, Gigalith, and Overcoat Leavanny, Sand sounds viable on paper. Maybe with a good spinner? Is Sandshrew or Drilburr viable in this metagame?
 
Special bulk in general works really well in dealing with Rotom-Frost, at least the one I use. Dusclops/Aurorus work okay as far as what I've used to take care of it.

Anyway, I would like to submit a different set to the Rotom-Frost already posted.


Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Blizzard
- Thunderbolt
- Volt Switch
- Trick

This is different from the wide lens set in that it accepts the 70% accuracy of blizzard rather than raising it to 77%, and makes volt switch or Tbolt a lot more useful as this baby now outspeeds Chatot/Sneasel. Unfortunately Snow Warning doesn't exist on Aurorus (which makes me pretty upset to be quite frank. It'd solidify my team so well ^_^ ) so that 70% accuracy is the biggest drawback. As a late game mon abusing volt switch with, say, tangela, is really great.

As far as Avalugg... He just gets crippled too easily and nearly anything special takes it down. More below from an older post:

For me, Wartortle and Avalugg are trash, the same level of trash, Wartotle has better type, special bulk, Foresight and Scald; but the lack of recovery make the hazard damage permanent (Ava has Recover and Leftovers), is a set up fodder (Haze is a one time use and Yawn can be played around easily, meanwhile Ava learns Roar).
 

Haunter @ Eviolite
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: null Atk
- Will-O-Wisp
- Taunt
- Sludge Bomb
- Pain Split

Like Misdreavus, Haunter is one of those Pokemon that boasts an incredible Ghost-typing, as well as useful moves for stallbreaking. At first glance, Misdreavus seems to be the superior option, as it is a lot bulkier, but Haunter does have many advantages over Misdreavus, namely a higher Speed stat, more Special Attack, and the ability to switch in against a large part of the PU metagame. Haunter's immunity to the poison status, as well as its amazing resistances to Grass, Poison, and Fairy allows it to switch-in against various threats, and retaliate with its excellent stallbreaking forte. Another niche Haunter boasts over Misdreavus is its ability to check Substitute Bouffalant easily, courtesy of STAB Sludge Bomb. Furthermore, Misdreavus needs to invest a lot more on its speed stat to outpace Garbodor; Haunter does not need to invest on Speed EVs thanks to its higher base Speed stat. Also, Haunter's bulk isn't as abysmal as it might seem, as Eviolite grants Haunter the ability to take fairly damaging attacks. The EV spread allows it to outpace standard Garbodor. Here are some damage calculations that showcase Haunter's decent bulk:
  • 252+ Atk Bouffalant Wild Charge vs. 252 HP / 200+ Def Eviolite Haunter: 79-93 (26.8 - 31.6%) -- guaranteed 4HKO
  • 252+ Atk Garbodor Gunk Shot vs. 252 HP / 200+ Def Eviolite Haunter: 35-42 (11.9 - 14.2%) -- possible 7HKO
  • 252 Atk Life Orb Sheer Force Tauros Zen Headbutt vs. 252 HP / 200+ Def Eviolite Haunter: 203-239 (69 - 81.2%) -- guaranteed 2HKO

Awesome set, i love it c:
Maybe Regice? The RestTalk Set has to watch out for Trick, but Rest/Chesto with Focus Blast could work.

Is Sandstorm viable in PU? With Hippopotas, Sand Rush Stoutland, Barbaracle, Golem, Bastiodon, Carracosta, Gigalith, and Overcoat Leavanny, Sand sounds viable on paper. Maybe with a good spinner? Is Sandshrew or Drilburr viable in this metagame?
sandshrew and drillburr arent good, but you can try Peliper, the residual damage from sand isnt that big and only last 5-8 anyway.
I've been playing PU quite a number of times recently and I do have to say a few things:

  • Heatmor is a pleasant surprise for me. I've been using it like MixMortar with Fire Blast/Giga Drain/Knock Off/Sucker Punch and it pretty much works like a charm. Though I hate that it's pretty frail.
  • I still want Sneasel gone. (Though Golem does have a small chance to live an Ice Shard from close to max health, so that's cool)
  • I get wrecked by Rotom-Frost. ;_; I need something that counters that thing please. (Maybe one that doesn't lose momentum on offensive teams?)
  • I hate facing against Throh/Tangela.
  • I like running Scarf Haunter, though sometimes I do wish I ran Trick on the thing.
I may have more to say, but for now, that's it.
Rotom-F isnt that dangerous, Musharna, Licki, Piloswine, Throh and many other things can check/counter him.
Sneasel checks? Throh is all I can think of, and he's not exactly safe to bring in on the fly.
Poliwrath, Machoke, Peliper, Piloswine, SR Carracosta, Avalugg, Furfruo, and some others.
Im tired of every team running the exact same stuff, chatot, barbaracle, scyther and huntail plus a few more over powered stuff that should get banned to nu. Besides that its a really fun tier where i can experiment with some cool moveset and use pokemon that are not usually used. I have even had success using a specially defensive dunsparce lol gets rocks up and other useful stuff.
Try a core with Bastiodon and Gour-Super, you can check/counter all of them, or something more offensive like Piloswine, Soudproof Boufalant and Circle Poliwrath.
 
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termi

bike is short for bichael
is a Community Contributoris a Top Tiering Contributor

Altaria @ Choice Specs
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Fire Blast
- Hidden Power [Ground]
- Rest

After seeing Fagtron messing with it on the ladder i decided to try Choice Specs Altaria myself. While it has an unimpressive base 70 Special Attack Altaria can hit fairly hard thanks to the high BP of the moves it uses. Draco Meteor OHKOs just about any offensive Pokemon in the tier and, coupled with Stealth Rock and (Toxic) Spikes support it becomes nearly impossible to switch into. Fire Blast is for coverage hitting some Steel types like Metang and Hidden Power Ground covers Bastiodon. The last slot is filler really so i decided to use Rest to abuse natural cure. You can also run Dragon Pulse if you don't like the idea of Choice Rest tho.The thing that made me fall in love with this set is that Altaria can come in with incredible ease on something like Gourgeist or Poliwrath and simply drop the nuke killing the frail and recovery less pokemon in this tier or using its coverage to deal with the obvious Steel-type. This set sadly can't touch Togetic or fairy types in general so a partner like Garbodor (who has decent synergy too and sets hazards) is very much appreciated. Go try this out!
fuckin faget I wanted to post about this :[ oh well I still got other things I can post about sometime

I get wrecked by Rotom-Frost. ;_; I need something that counters that thing please. (Maybe one that doesn't lose momentum on offensive teams?)
I personally like to run Piloswine: Thanks to Thick Fat it doesn't care about any of Frostom's attacks and it can prove to be a nice SR setter + general defensive backbone for yr team.
 

MAMP

MAMP!
I personally like to run Piloswine: Thanks to Thick Fat it doesn't care about any of Frostom's attacks and it can prove to be a nice SR setter + general defensive backbone for yr team.
The issue with Piloswine as a Frostom counter is that it is crippled by Trick; Lickylicky suffers from the same problem. Personally, I find that the best way to deal with Rotom-F is to get up SR, and apply offensive pressure to stop it from getting easy switch-ins. Definitely one of the most potent mons in the tier tho.
 
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