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Discussion in 'Smogon Metagames' started by Nexus, Nov 11, 2016.
Sorry if my wording wasn't clear. If Bulbapedia can datamine Pokemon games, why can't we?
who said we couldn't?
Then why do we have to test everything?
I don't know much about how datamining is done, but I'd imagine that doing it won't just let you know everything about how mechanics work. Like I'm fairly certain you won't find lines of code formatted like "If [Pokemon] is burned, attack is halved". Like sure it may be possible to read which lines of code relates to how certain mechanics work, but I doubt it's easier or accurate at all to read lines of code to find out how mechanics work than it is to test it manually.
Datamining does not give you everything. You don't get behaviour from it... what you can get is constant data like names, base power, descriptions, etcetera. And only because the data structure has been rather consistent in recent generations.
I don't see these implemented on the sim, but I wanted to check because the sources I've seen can't be considered reliable:
When Shields Down transforms Minior to Meteor forme, it is completely immune to status, even ignoring Mold Breaker
Immunity to status includes blocking drowsiness from Yawn.
Can anyone confirm these?
Both statements are true according to Bulbapedia, but Bulbapedia might not be reliable enough.
Tested it on Cart (Battle Video code: MC9W-WWWW-WWW7-U2MN). Shields Down does indeed protect Minior-Meteor from Mold Breaker Status and drowsiness from Yawn.
Is there anywhere I can find the list of move flags for Gen 6, similar to the list in the OP for Gen 7?
Try asking in the Ruins of Alph research thread.
I'm not sure if this is the right place to ask, but I remember that there was a thread like this for XY and maybe another one for BW. Can someone link me to those two threads?
What happens if Oranguru Instructs Slaking (or Durant), both on a normal and on a "Truant" turn?
If Oranguru instructs a Pokémon holding a Metronome, does the power of its move increase?
If Oranguru instructs a Pokémon that used Assurance, does the second hit double in power?
Can someone test if Solar Blade in the sun gets redirected by Follow Me? It doesn't seem to in PS.
http://replay.pokemonshowdown.com/gen7doublesou-611107334 <- The discovery
http://replay.pokemonshowdown.com/gen7doublesou-611108408 <- Proving it is Solar Blade
http://replay.pokemonshowdown.com/gen7doublesou-611109036 <- Mishiimono wanting to win
http://replay.pokemonshowdown.com/gen7doublesou-612927407 <- Proving it only happens in sun.
Tagging Mishimono and Z strats since they figured out it was and I still don't know if mish mish figured it out yet.
Follow Me doesn't redirect moves with a charge turn like Fly or Solar Beam normally I'm pretty sure. Just test if Solar Blade is working the same as Solar Beam in and out of sun. Should be the same.
Someone figured out what the mystery move flag in gens 6 and 7 does. The flag indicates whether the move's battle animation will play if the move is used on an ally in battle. Moves with the flag play the animation, and moves without the flag do not. Many of the moves with the flag are moves known by wild Pokémon that attack each other in horde battles (Seviper/Zangoose, etc).
Credit for the find goes to SnorlaxMonster, who posted about it in a comment on veekun's dev blog:
Obviously this discovery will change the entire metagame and I expect it to be implemented in Showdown ASAP :P
hey, it matters if we ever get animation times and normal human being length game timers
If Instruct is used on a Truant pokemon that has used a move I'm pretty sure it just "burns" a Truant turn.
Example at 11:49
It's not. Solar Blade doesn't get redirected by Follow Me in the sun, but Solar Beam does.
I probably should have posted this in here back in March when I realized that's what it was for, instead of just tweeting about it. Oops.
If I can insert one slight clarification: Moves that always target allies (or the user or an ally in the case of Acupressure) don't need the flag. It's only used on moves that can target either an opponent or an ally.
Also, it's worth noting that it seems like all of the moves that only had the flag in Gen 6 due to ally-attacking Pokémon in Horde Encounters had it removed in Gen 7, except Odor Sleuth (probably an oversight due to being a status move). The only other move that had it removed between the generations was Eerie Impulse, but there doesn't seem to be much consistency in which stat-lowering moves have it.
Two-turn moves (besides Sky Drop) actually do get redirected on the second turn, or the first turn if the move ends up taking one turn. I fixed this on PS last year, but Solar Blade didn't exist yet so it wasn't included it in the weather check. Should be fixed next restart, thanks for the report!
This isn't a good description of how it works in Gen 6. Even if you use Judgment/Techno Blast or Weather Ball with no held Plate/Drive or in neutral weather, its type will not be changed by Aerilate/Pixilate/Refrigerate. This description gives the impression that its possible to change the types of these moves (other than Natural Gift) with Abilities as long as they would otherwise be Normal-type.
Gen 6 battle video: QYQW-WWWW-WW5G-QQD9
(The start demonstrates Aerialate with Normal-type Judgment/Techno Blast/Weather Ball, the end demonstrates Normalize with Fire-type Judgment/Weather Ball.)
Gen 7 works the same way, but I don't have a battle video.
Does Serene Grace affects King's Rock and Razor Fang's chance of flinching the opponent ?
I don't believe so.
Serene Grace is not affected by items, only moves with secondary effects.
I'm somewhat confident that this is not the way it currently works on showdown since I've seen ppl use serene grace king's rock beat up to decent success.