Prize Claiming Thread MkII (MAQ March #10223)

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I really shoulda done this sooner.

+2 CC, stockpiling (17 total), spending 10 on a Blastoisinite, bringing me down to 7
Squirtle: +2 EC (1 + 1 KOC, 5/9; Evolves into Wartortle), 1 AC (5/5; Rain Dish unlocked!) and 3 MC (2 + 1 KOC), learns Counter (Past gen, -3 MC). He should look like this...


Wartortle [Percival] (Male)

Nature: Sassy (+1 SpD, -15% Spe, -10 evasion)
Type: Water
Abilities: Torrent, Rain Dish (Unlocked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 50 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 5/9
MC: 0
AC: Mastered!

Attacks:
Level Up:
Bite
Bubble
Protect
Rapid Spin
Tackle
Tail Whip
Water Gun
Water Pulse
Withdraw

Egg:
Aura Sphere
Dragon Pulse
Flail
Mirror Coat
Yawn

TM:
Dig
Ice Beam
Scald
Substitute
Toxic

Other:
Counter

Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover
 
Prizes!​

Ute
+ 3 UC
UC: 3 => 6 => 0
CC: 2 => 0

spending 2 CC and 5 UC to buy a Smeargle
Sketches: 17 => 4
MC: 26 => 0
Moves: Fake Out (Liepard), Transform (Ditto), Pay Day (Liepard), U-turn (Butterfree), Imprison (Gardevoir), Pursuit (Liepard), Icy Wind (Gardevoir), Electroweb (Butterfree), Encore (Gardevoir), Magic Coat (Golurk), Taunt (Liepard), Foul Play (Liepard), Helping Hand (Cinccino)

Converting 1 UC to EC for Happiny
EC: 3 => 4 Evolving!
New Moves (All pre 26): Double Edge, Defense Curl, Growl, Tail Whip, Soft Boiled, Double Slap, Sing, Minimize, Bestow

Smeargle [Male] Batman
Types: Normal

Abilities:
Own Tempo/ Technician / Moody (Locked)

Stats:
Nature:
Serious (no effect)
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 75
Size Class: 2
Weight Class: 4
Base Rank Total: 11
MC: 0 | AC: 0/5 (L)

Attacks:
Sketch x 4
Physical:
Fake Out
Foul Play
Pay Day
Pursuit
U-turn
Special:
Electroweb
Icy Wind
Status:
Encore
Helping Hand
Imprison

Magic Coat
Taunt
Transform

Chansey [Female] [Ayla]
Types:Normal

Abilities:
Natural Cure / Serene Grace / Friend Guard (Locked)

Stats:
Nature:
Adamant (+1 Atk, -1 SpA)
HP: 145
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 4/9 | MC: 0 | AC: 2/5 (L)

Attacks:
Physical:

Counter
Double Edge
Double Slap
Frustration
Pound
Return

Zen Headbutt
Special:
Shadow Ball
Status:
Aromatherapy
Bestow
Charm
Copycat
Defense Curl

Gravity
Growl
Helping Hand
Minimize
Metronome
Protect
Refresh
Sing
Soft Boiled
Substitute

Sweet Kiss
Tail Whip
Toxic
 
4 Battles completed in my first Hall Challenge
8 CC for me
8 KOC for Kaji the Aron, 6 spent on EC, 2 MC spent on Current Gen TM Substitute
Having 8/9 EC, Kaji evolves into Lairon!
Lairon [Kaji] (M)
Types: Rock/Steel

Abilities:
Sturdy / Rock Head / Heavy Metal (H)

Nature: Sassy (+Special Defense, -Speed, -10 Evasion)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 16
EC: 8/9
MC: 0
AC: 2/5

Attacks (23):
Level Up

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Metal Burst
Automize

Egg
Super Power
Head Smash
Stealth Rock
Curse
Endeavor

TM/HM
Earthquake
Sandstorm
Aerial Ace
Shadow Claw
Rock Slide
Sleep Talk
Substitute

Tutor

Other



ff7hero:
CC: 3->11

Kaji the Aron->Kaji the Lairon, +Substitute
EC: 2/9->8/9
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Geodude6: APPROVED
Avnomke: APPROVED
SubwayJ: APPROVED
S0L1D G0LD: APPROVED
Maxim: APPROVED
PsychoJosho: APPROVED. Note that the subref formula CEILINGs the Subref payout, and FLOORs the Subreffed payout, so CabooseFTW would only get 3 UC.
waterwarrior: APPROVED (Note that as of Feb 28th the rule change came into effect whereby subrefs get full UC)
Archen: APPROVED (Please post the battle rewards in your post)
someoneelse: APPROVED
deadfox081: APPROVED
Canis Majoris: APPROVED
Fighterman481: APPROVED ON CONDITION. Your Cyclohm's Attack Rank is incorrect (3>2). Your Cyclohm is currently listed as 3/5 AC, according to your profile, should be 5/5.
Texas Cloverleaf: APPROVED
The Wanderer: APPROVED
Ute: I cannot fathom the motivation behind Adamant Chansey but APPROVED
ff7hero: APPROVED

+1.6 UC


http://www.smogon.com/forums/threads/texas-vs-swf.3502626/#post-5321710

Texas: 1 CC
Gardevoir: 4 MC & 1 KO
Gardevoir buys Torment and Heal Bell

http://www.smogon.com/forums/threads/gerard-and-swf-in-a-3-way-flash.3502625/#post-5321718

3 UC spent on Gardevoir buying Endure

http://www.smogon.com/forums/threads/gerard-texas-flash.3502624/#post-5321764

1 CC
4 MC gardevoir
Gardevoir buys Light Screen and Reflect

http://www.smogon.com/forums/threads/emma-and-akela-flash.3502650/#post-5322548

3 UC
Spent on Magic Coat for Gardevoir

http://www.smogon.com/forums/threads/texaswflash.3502649/#post-5322620

Texas Cloverleaf: 1 CC
- Gardevoir: 4 MC / 1 KOC

Gardevoir buys Hidden Power Fire and Helping Hand


self-approved
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
With Lucky Punch it gets like 5/4 offenses considering critical hits? Probably motivation enough (although I don't think the movepool helps in that regard).

http://www.smogon.com/forums/threads/battle-pike-gold-rank-elevator-music.3467967/page-9
+15UC (total of 86UC).

I hate to be sitting on top of UC and I feel that my gym will open really soon (although maybe not as intended haha), so time to dump on another mon and do stuff.

First let's do stuff (read: evolutions).

Chimchar:
EC: 2->4 (2UC - evolves to Monferno, gets Mach Punch upon evolution)


Monferno [M] [Rosso]

Types: Fire/Fighting

Abilities: Blaze/Iron Fist(H)

Nature: Hasty (+Spe, -1Def, +15% accuracy)

Stats:
Hp: 100
Atk: 3
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 94 (+)
Size Class: 2
Weight Class: 2
Base Stat Total: 16

EC: 4/9
MC: 0
AC: 2/5

Moves (26/??):

Level-Up
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty plot
Torment
Flamethrower
Acrobatics
Fire Spin
Slack Off
Facade
Mach Punch
Egg
Counter
Encore
Fake Out
Focus Punch
Quick Guard
Helping Hand
XYTM/Tutor
Toxic
Protect
Substitute
Fire Blast
Grass Knot
Fire Pledge
Endeavor


Shuppet:
EC: 4->6 (2UC - evolves to Banette - gets Night Shade upon evolution)
AC: 2->5 (3UC - Cursed Body Unlocked)

And 10CC will be spent on Banetite. Or whatever the Mega Stone is called.


Banette [M] [Puppet Ganon]

Type: Ghost

Abilities: Insomnia/Frisk/Cursed Body (UNLOCKED)

Nature: Brave (+Atk, -Spe, -10% Evasion)

Stats:
Hp: 100
Atk: 5 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Stat Total: 19



Banette [M] [Puppet Ganon]

Type: Ghost
Abilities: Insomnia/Frisk/Cursed Body (UNLOCKED)/Prankster

Nature: Brave (+Atk, -Spe, -10% Evasion)

Stats:
Hp: 100
Atk: 8 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 65 (-)
Size Class: 2
Weight Class: 2
Base Stat Total: 22


EC: 6/6
MC: 0
AC: 5/5

Attacks:
Level-up:

Knock Off
Screech
Curse
Spite
Will-o-Wisp
Shadow Sneak
Curse
Feint Attack
Hex
Shadow Ball
Sucker Punch
Embargo
Trick
Snatch
Night Shade

Egg:
Phantom Force
Imprison
Destiny Bond
Disable
Gunk Shot

TM/HM:
Protect
Substitute
Toxic
Torment
Taunt


Now for the actual dump.

Mollux:

Getting:
Egg (12UC): Fire Spin, Gastro Acid, Trick, Venom Drench
TM (38UC): Toxic, Venoshock, Hidden Power (Ice), Sunny Day, Hyper Beam, Light Screen, Rain Dance, Solarbeam, Thunderbolt, Thunder, Double Team, Sludge Bomb, Fire Blast, Flame Charge, Rest, Overheat, Will-o-Wisp, Explosion, Thunder Wave
BWTutor (12UC): Knock Off, Sleep Talk (I don't know why it doesn't learn it as a XYTM, but NDA is NDA I guess), Snatch, Stealth Rock (see Sleep Talk)

And 5UC will be used to unlock Illuminate.

So I spent 67 UC to get the most artificial Mollux ever. But I really can't wait <_<;.
TexEdit: Zarator says hi


I still have:
CC: 73->63
UC: 86->12

Which I will stockpile for when I actually finish my evolutions.

Self-Approved

Finally (Its_A_Random or other mod): I would like to resign from my position as approver. It is very time consuming and the battles I am reffing + RP already take all the free time I have for ASB, hence the lack of approvals from me overall. I don't think it is fair or logical for me to keep this position without actually doing what I should be doing. TBH I just self-approved here so whoever is next to approve doesn't have to (and then ask "why didn't he approve his stuff before resigning?" haha) and I don't mind getting in line for this if necessary.
 
http://www.smogon.com/forums/threads/tavok-and-swf-should-be-arrested-for-this.3502366/#post-5314118
@starwarsfan: 1 CC
- Ralts: 1 EC / 3 MC / 1 AC
http://www.smogon.com/forums/threads/reffing-for-a-ref.3502374/#post-5314572
starwarsfan gets 1 CC.
Mollux gets 4 MC.
http://www.smogon.com/forums/threads/jake-goes-to-watch-star-wars.3502310/page-2#post-5316363
SWF: 3 CC
Scizor: 3 MC
Mollux: 4 MC, 1 KOC
http://www.smogon.com/forums/threads/battle-pike-bronze-rank-starwarsfan.3500491/page-2#post-5318758
Player: 6*0.5+2=5 CC
4 KOC to be distributed among the three mons (Togekiss, Mr. Mime, Aromatisse) however.
http://www.smogon.com/forums/threads/gerard-texas-flash.3502624/#post-5321764
http://www.smogon.com/forums/threads/swf-vs-youngjake-ref-df44.3502437/#post-5316802
SWF: 1 CC
Mollux: 4 MC
http://www.smogon.com/forums/threads/ralts-tries-to-fight-off-the-buzzard.3502438/#post-5316382
3 MC, 1 AC, 1 EC to mons (mine was Ralts, also I get 1 KOC that he didn't include.)
1 CC to battlers
http://www.smogon.com/forums/threads/battle-subway-challenge-metal-sonic.3497550/#post-5315800
I get 5 UC.
http://www.smogon.com/forums/threads/texas-vs-swf.3502626/#post-5321710
SWF: 1 CC
Mollux: 4 MC & 1 KO
http://www.smogon.com/forums/threads/gerard-and-swf-in-a-3-way-flash.3502625/#post-5321730
1 CC Each Battler
4 MC each pokemon (mine was Mollux)
Starwarsfan:
7 CC & 4 KOC from Pike (spent as CC) are banked & 7 CC are spent below.
The 8 UC and 3 banked UC are spent below.

Scizor:
3 MC are spent on Iron Head (1), Bullet Punch (0), Metal Claw (0), and Flash Cannon (2).

Ralts:
1 KOC is put into EC, so EC & AC become 4 & 3.
6 MC is spent on Pain Split (3), Will-O-Wisp (2), and Hypnosis (1).
7 CC are spent to change nature to Adamant.
Stats:
HP:
90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3+
SpD: Rank 2
Spe: 34-
HP: 90
Atk: 2 (+)
Def: 1
SpA: 1 (-)
SpD: 2
Spe: 40

Mollux:
20 MC & 2 KOC & 11 UC are spent on (not at all a list stolen from Frosty): Sunny Day (2), Hyper Beam (2), Light Screen (2), Rain Dance (2), Solarbeam (2), Sludge Bomb (2), Flame Charge (2), Rest (2), Thunder Wave (2), Fire Spin (3), Gastro Acid (3), Venom Drench (3), Knock Off (3), Snatch (3)
 
Last edited:
It's been a while since I claimed from a battle I was battling in.
Another one.
A reffing.
I get 6 CC and 6 UC, stockpiling.
Frogadier gets 1 EC and 1 AC, unlocking Protean!
Lampent gets 1 EC and 1 AC, unlocking Infiltrator!
Meditite gets 3 EC (1 KOC) and 2 AC, unlocking Telepathy and evolving!
Porygon gets 1 EC and 1 AC, nothing happens.
Rebble gets 1 EC and 1 AC, nothing happens.
Frogadier gets 3 MC (1KOC) and Hidden Power (Fire) and Smack Down.
Lampent gets 3 MC (1 KOC) and Flame Charge and stockpiles the other.
Meditite gets 5 MC (1 KOC) and uses his stockpiled MC to get Toxic, Helping Hand (Gen V Tutor), and Force Palm (LU). He also gets Ice Punch and Thunder Punch upon evolution.
Porygon gets 4 MC (1 KOC) and Double Team and Swagger.
Rebble gets 3 MC (1 KOC) and Paleo Wave (LU) and Explosion.
Unless otherwise specified, all moves are 6th gen TM


Medicham M Zen
Stats: 90/3+(6 Pure Power)/3/1-/3/80 3/3 15(18 Pure Power)
Mega: 90/5+(9 Pure Power)/3/2-/3/100 3/3 19(23 Pure Power)



Abilities:
Pure Power:
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy:
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

MC/EC/AC
0/6/5

Attacks:
Acupressure
Attract
Baton Pass

Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch

Calm Mind
Captivate
Confide

Confusion
Counter
Detect
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch

Endure
Energy Ball
Facade

Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast

Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Gravity

Guard Swap
Headbutt
Helping Hand

Hidden Power (Ghost)
High Jump Kick
Hyper Beam
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Kick
Mega Punch
Metronome
Mimic

Mind Reader
Mud-Slap
Natural Gift
Pain Split
Poison Jab
Power Swap
Power-Up Punch
Protect
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance

Recover
Recycle
Reflect
Rest
Retaliate
Return
Reversal
Rock Tomb
Rock Slide
Rock Smash
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam

Sleep Talk
Snore
Strength

Substitute
Sunny Day
Swagger
Swift
Telekinesis

Thunder Punch
Toxic
Trick
Vacuum Wave
Work Up

Zen Headbutt
 
Last edited:
http://www.smogon.com/forums/thread...rs-in-their-names-fight.3502442/#post-5322485 + 1 CC

Privatyke evolves. Arghonaut learns Night Slash (XY Lvl Up [Pre-26]) and Constrict, (XY Lvl Up [Pre-26])and then spends 3 MC to learn Thunder Punch. (Past Gen TM)


Dizzy (Arghonaut) (M)
Nature: Brave
Type: Water/Fighting
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Unaware

Iron Fist (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65 (15% speed, -10% evasion)
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Moves (28/???):

Night Slash
Constrict
Bubble (*)
Smokescreen (*)
Yawn (*)
Wrap (*)
Chip Away (*)
Arm Thrust (*)
Aqua Jet (*)
Taunt
Revenge
Focus Punch

Circle Throw (*)
Cross Chop (*)
Recover (*)
Rock Blast (*)
Soak (*)

Protect
Earthquake (*)
Double Team
Torment (*)
Rock Slide (*)
Poison Jab (*)
Substitute (*)
Waterfall

Dive
Drain Punch
Thunder Punch
Knock Off


Aron evolves. Lairon spends 4 MC and re-stockpiles 2 KOC as MC to learn Rest (XY TM) and Sleep Talk. (XY TM)


Atlas (Lairon) (M)
Nature: Brave
Type:
Steel/Rock

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:

Sturdy:

Type: Passive

This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:

Type: Passive

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (DW Locked):

Type: Passive

The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Stats:

HP: 90
Atk: Rank 4 (+1)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34 (34 rounded) (-15% spe, -10 evasion)
Size Class: 2
Weight Class: 5 [6 Heavy Metal]
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 4/5
KOC: 2

Moves (27/???):

Tackle (*)
Harden (*)
Mud-Slap (*)
Headbutt (*)
Metal Claw (*)
Iron Defense (*)
Roar (*)
Take Down (*)
Iron Head (*)
Heavy Slam
Double Edge
Metal Burst

Body Slam (*)
Endeavor (*)
Head Smash (*)
Stealth Rock (*)
Superpower (*)

Toxic (*)
Earthquake (*)
Protect (*)
Rest
Shadow Claw
Rock Slide (*)
Sleep Talk
Substitute (*)

Endure
Magnet Rise


Summary:

Me:

+ 1 CC

Privatyke:

EC: 5 --> 6

MC: 0 --> 3

AC: 5 --> 5

KOC: 0 --> 0

+ Evolution

Arghonaut:

MC: 3 --> 0

KOC: 0 --> 0

+ Night Slash, + Constrict, + Thunder Punch

Aron:

EC: 3 --> 4

MC: 1 --> 4

AC: 3 --> 4

KOC: 0 --> 2

+ Evolution

Lairon:

EC: 4 --> 4

MC: 4 --> 0

AC: 4 --> 4

KOC: 2 --> 2

+ Rest, + Sleep Talk

Edit: http://www.smogon.com/forums/threads/a-golden-tavok-a-joke-ive-already-used.3502638/#navigation + 1 CC

Remoraid spends 3 MC on Whirlpool. (Past-Gen TM)

Summary:

Me:

+ 1 CC

Remoraid:

EC: 1 --> 2

MC: 0 --> 3 --> 0

AC: 1 --> 2

KOC: 0 --> 0

+ Whirlpool
 
Last edited:
Time for some claiming!

First, a flash.

I get 1 CC, stockpiling.

Bastion (Riolu) gets 1 EC, 3 MC, 1 AC and 1 KOC. Using the KOC as EC, getting its EC to 6/6 and its AC to 5/5. Unlocking his hidden ability and evolving him!
Lucario gets Extreme Speed, Dragon Pulse, Close Combat, Aura Sphere, Dark Pulse, Detect, Metal Claw, Power-up Punch, Swords Dance (but I don't get it because I was stupid and bought it as a TM for Riolu), Me First, Bone Rush and Metal Sound as free pre-26 moves. Wow, those are a ton.
Using the 3 MC to get Quick Guard (Level-Up) and Shadow Ball (Current-Gen TM), leaving him with none.



Your sprite isn't weird anymore.
Bastion (Lucario (M))
Nature: Naive (+Spe, -SpD)

Type:

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


Abilities:

- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Looking for a better sprite for you soon.

Type:

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


Abilities:

- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

- Adaptability (Passive) (MEGA): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Stats:

HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24


EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves:

Level Up (21):

- Extreme Speed
- Dragon Pulse
- Close Combat
- Aura Sphere
- Dark Pulse
- Detect
- Metal Claw
- Power-Up Punch
- Me First
- Bone Rush
- Metal Sound
- Quick Attack
- Foresight
- Endure
- Counter
- Force Palm
- Feint
- Reversal
- Copycat
- Screech
- Quick Guard

Egg Moves (5):

- Blaze Kick
- Crunch
- Follow Me
- High Jump Kick
- Low Kick

TMs/HMs (9):

- Protect
- Earthquake
- Dig
- Shadow Ball
- Focus Blast
- Rock Slide
- Shadow Claw
- Payback
- Swords Dance
- Drain Punch

Move Tutor: (2)

- Magnet Rise
- Roleplay


- Another Flash.

I get 1 CC. Stockpiling.

Bruno (Onix) gets 1 EC, 3 MC, 1 AC and 1 KOC. Using the KOC as EC. EC goes to 4/6 and AC to 3/5.
Getting Endure (Past-Gen TM), leaving him with none.

- Yet another flash.

I get 1 CC. Stockpiling.

Thunderstorm (Magnemite) gets 1 EC, 3 MC, 1 AC and 1 KOC. Using the KOC as MC. EC goes to 2/9 and AC goes to 2/5.
Using the MC to get Lock-On (Level-Up) and Bide (Past-Gen TM), leaving it with none.


- Battle Hall.

I get 12 CC (!). Along with the above 3 CC, I now have 21 CC.

Ryu (Chimchar, now a Monferno) gets 12 KOC. Transforming them to MC and stockpiling them.


Using 6 CC to get a Nohface (2), a Bronzor (2) and a Pawniard (2), leaving me with 15 CC.


Stalker (Nohface (M))
Nature: Jolly (+Spe, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:

- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.


Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (+) (+5% accuracy)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5
KOC: 0



Moves:

Level Up (8):

- Scratch
- Iron Defense
- Lick
- Metal Burst
- Odor Sleuth
- Faint Attack
- Shadow Sneak
- Curse

Egg Moves (5):

- Meteor Mash
- Phatom Force
- Foul Play
- Psycho Shift
- Yawn

TMs/HMs (5):

- Toxic
- Taunt
- Protect
- Dig
- Will-O-Wisp

Move Tutor: (0)

None



You have a pretty werid sprite.
Xenodoros (Pawniard (M))
Nature: Adamant (+Atk, -SpA)

Type:

- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

- Defiant (Passive): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Pressure (Passive) (LOCKED): This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5
KOC: 0



Moves:

Level Up (7):

- Scratch
- Leer
- Fury Cutter
- Torment
- Feint Attack
- Scary Face
- Metal Claw

Egg Moves (5):

- Mean Look
- Psycho Cut
- Quick Guard
- Revenge
- Sucker Punch

TMs/HMs (5):

- Taunt
- Protect
- Dig
- Payback
- X-Scissor

Move Tutor: (0)

None



Sturdy (Bronzor (M))
Nature: Brave (+Atk, -Spe)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

- Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

- Heavy Metal (Passive): The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.


Stats:

HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-) (-10% evasion)
Size Class: 1
Weight Class: 4
Base Rank Total: 11

EC: 0/6
MC: 0
AC: 0/5
KOC: 0



Moves:

Level Up (10):

- Tackle
- Confusion
- Hypnosis
- Imprison
- Confuse Ray
- Extrasensory
- Psywave
- Iron Defense
- Feint Attack
- Safeguard

Egg Moves (0):

None

TMs/HMs (5):

- Psyshock
- Light Screen
- Earthquake
- Reflect
- Flash Cannon

Move Tutor: (5)

- Gravity
- Skill Swap
- Stealth Rock
- Trick
- Wonder Room


- AND a non flash.

I get 5 CC, sending my total back to 20. Woohoo!

Spending 10 to get a Lucarionite, so I'm back down to 10.

- Snorlax gets 3 MC and 2 KOC.
- Gengar gets 3 MC.
- Metagross gets 3 MC and 1 KOC.
- Camerupt gets 3 MC and 1 KOC.

All KOC goes to MC. Stockpiling it all.
 
Last edited:
starwarsfan: Approved.
Avnomke: Approved.
I am tired of jumping through hoops to tag you, Solid Gold, so deal without being tagged: Approved.
Guy I frequently skip: Approved.
Mulan15262: Approved.

+0.5 AUC

----
Steroid abuse, incoming:

http://www.smogon.com/forums/threads/bob-round-1-texas-cloverleaf-vs-leethoof.3498590/page-2 10 UC
http://www.smogon.com/forums/thread...d-arena-avnomke-vs-waluigibros.3500249/page-2 5 UC
http://www.smogon.com/forums/threads/3v3-lc-doubles-avnomke-versus-youngjake93.3502441/ 10 UC
http://www.smogon.com/forums/threads/b5p4-singles-kovat-versus-endersgamefan.3501527/ 15 UC
http://www.smogon.com/forums/threads/emma-and-akela-flash.3502650/ 1 CC
Pangoro receives 4 MC to spend on Cut (XY TM/HM) and Focus Blast (XY TM/HM).

Spending 2 CC to purchase:
Duskull [Slimer] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Ghost
Egg Group: Amorphous
Ability: Levitate, Frisk (Locked)
Stats:
HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 21 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Egg
Destiny Bond
Feint Attack
Imprison
Pain Split
Skill Swap
TM/HM
Dark Pulse
Ice Beam
Protect
Substitute
Toxic


Spending 40 UC on Rhydon as MC to purchase Earth Power (Previous Generation Tutor), Ice Punch (Previous Generation Tutor), Superpower (Previous Generation Tutor), Uproar (Previous Generation Tutor), Bubble Beam (Previous Generation TM/HM), Fury Cutter (Previous Generation TM/HM), Mud Slap (Previous Generation TM/HM), Rage (Previous Generation TM/HM), Rollout (Previous Generation TM/HM), Seismic Toss (Previous Generation TM/HM), Secret Power (Previous Generation TM/HM), Whirlpool (Previous Generation TM/HM), Zap Cannon (Previous Generation TM/HM), and Leer (Level Up).

Self-Approved.
 
Last edited:
Ute APPROVED

People are mean to Magby

And I did a thing

I gain 2 CC and 3 UC.

Disco Inferno the Magby gains 2 EC, 6 MC, 2 AC, putting him at 3/9, 6, 3/5. He takes the 3 UC I earned in that reffing to gain 1 EC and 2 AC, evolving into Magmar and unlocking Vital Spirit! The 6 MC go to learning Toxic, Double Team, and Solar Beam fucking really, no Solar Beam? Fine, Power-Up Punch, all G6 TMs.


Burn, baby burn!
Disco Inferno (Magmar) M
Nature: Hardy (no effect on stats)
Type: Fire

Stats
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 93
Size Class: 3
Weight Class: 3
BRT: 18

EC: 4/9
MC: 0
AC: 5/5

Abilities: Flame Body/Vital Spirit (UNLOCKED)

Attacks:
Level Up
Smog
Leer
Ember
Smoke Screen
Faint Attack
Fire Spin
Clear Smog
Flame Burst
Confuse Ray
Fire Punch
Sunny Day
Lava Plume
Flamethrower
Fire Blast

Egg
Mach Punch
Cross Chop
Iron Tail
Flare Blitz
Belch

TM
Psychic
Will-O-Wisp
Flame Charge
Protect
Brick Break
Double Team
Toxic
Power Up Punch


I'm now at 20.7 UC, and 31 CC.

SELF-APPROVED
 
Win
Defend
Loss

CC: 32->36
UC: 0->15->32->3

Doublade:
EC: 8->9
MC: 0->2->0
Moves: Head Smash, King's Shield (pre-lv. 25), Shadow Ball (XY TM)
Evolves into Aegislash!

Aegislash "Athena" (F)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)

Type: Ghost/Steel

Abilities: No Guard

Stats:

Shield Forme
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
-10% Evasion

Blade Forme:
HP: 90
Atk: Rank 7 (+)
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
-10% Evasion

EC: 9/9
MC: 0
AC: N/A

Attacks:

Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Iron Head
Sacred Sword
Night Slash
Retaliate
Slash
Iron Defense
Power Trick
Head Smash
King's Shield

Brick Break
Flash Cannon
Shadow Claw
Gyro Ball
Protect

Double Team
Substitute
Rest
Sleep Talk
Rock Slide
Shadow Ball

Total: 28


Eelektrik:
EC: 4->5->6 (Lucky Egg)->7 (1 KOC)
MC: 0->2->0
Moves: U-Turn (XY TM)

Shellos (now Gastrodon):
Has Rain Dance twice, refunding for 2 MC
MC: 0->4->6 (Rain Dance refund)->7 (1 KOC)->0
Moves: Sandstorm, Sludge Bomb (XY TM), Endure (Past Gen TM)

Tirtouga:
For some reason I have Protect twice. Refunding for 2 MC.
EC: 5->6
MC: 0->3->5 (2 KOC)->7 (Protect refund)->0
AC: 4->5
Moves: Stealth Rock (Past Gen Tutor), Surf, Stone Edge (XY TM/HM)
Evolves into Carracosta and unlocks Swift Swim.

Carracosta "Tsunami" (M)
Nature: Sassy (+Special Defense, -15% Speed, -10% Evasion)

Type: Water/Rock

Abilities: Solid Rock/Sturdy/Swift Swim (Unlocked)

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 27 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
-10% Evasion

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancientpower
Crunch
Wide Guard
Brine
Smack Down
Rock Slide
Shell Smash
Aqua Tail
Curse
Rain Dance
Hydro Pump

Whirlpool
Knock Off
Body Slam
Rock Throw
Flail
Iron Defense
Stealth Rock

Substitute
Toxic
Double Team
Waterfall
Surf
Stone Edge

Total: 31


Rotom:
MC: 0->29 (29 UC)->0
Moves: Electroweb, Natural Gift, Secret Power, Signal Beam, Snore, Spite, Uproar (Past Gen TM/HM/Tutor), Confide, Frustration, Return, Round (XY TM)
MAXED ROTOM, WOOOOO
 
Claiming from this battle:
http://www.smogon.com/forums/threads/part-of-a-growing-up-arcanite-vs-aops.3500181/page-2

ZhengTann's Rewards Bank said:
Arcanite: 3 CC
Fennekin: 1 EC, 3 MC, 1 AC
Frogadier: 1 EC, 3 MC, 1 AC
Honedge: 1 EC, 3 MC, 3 KOC
Krokorok: 1 EC, 3 MC, 1 AC
All the KOC go into MC.

This means however, that Everyone except Frogadier evolves!
Braixen learns Solarbeam (TM), Fire Pledge (Gen 6 Tutor). -4MC

Braixen (M) Vivi Ornitier

Musical Theme: Vivi's Theme

Nature:
Modest:
+1 Spa -1 Att

Type: Fire
Abilities: Blaze/Magician (H)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73
Size Class: 2
Weight Class: 2
Original Base Rank Total: 15

EC: 4/9
MC: 0
AC: 4/5

Attacks: (26)
Double Team
Ember
Fire Pledge
Fire Spin
Flamethrower
Flame Charge
Grass Knot
Heat Wave
Howl
Hypnosis
Light Screen
Lucky Chant
Magic Coat
Protect
Psybeam
Psychic
Psyshock
Safeguard
Scratch
Substitute
Sunny Day
Tail Whip
Toxic
Wish
Will o' Wisp
Doublade, with a slight renaming: Learns Facade (TM), Swagger (TM), Rest (TM), Sleep Talk (TM)

Doublade (M) Excalipoor & Excalibur

Musical Theme: Pending

Nature:
Brave:
+1 Att -1 Spe (-10% Evasion)

Type: Steel/Ghost
Abilities: No Guard

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-) (35/1.15, Truncated)
Size Class: 2
Weight Class: 1
Original Base Rank Total: 18

EC: 4/9
MC: 1
AC: N/A

Attacks: (27)
Aerial Ace
Automotize
Brick Break
Double Team
Facade
Flash Cannon
Fury Cutter
Gyro Ball
Iron Head
Metal Sound
Night Slash
Protect
Pursuit
Reflect
Rest
Retaliate
Rock Slide
Sacred Sword
Shadow Claw
Shadow Sneak
Sleep Talk
Substitute
Swagger
Swords Dance
Tackle
Toxic
Wide Guard
Teaching Krokorok Dig and Power Up Punch (-3MC), learns Outrage (Pre lv. 25)

Megumi 'Shades' Kitaniji (M) Krokorok

Musical Theme: 'Twister'

Nature:
Adamant:
+1 Atk, -1 SpA

Type: Ground/Dark
Abilities: Intimidate/Moxie/Anger Point (H)

Stats:
HP: 90
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 92
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks: (24)
Assurance
Aqua Tail
Bite
Crunch
Earthquake
Embargo
Fire Fang
Leer
Mud Slap
Outrage
Power Up Punch
Protect
Pursuit
Rage
Rock Slide
Sand Attack
Sand Tomb
Substitute
Swagger
Taunt
Thunder Fang
Torment
Toxic
Frogadier: learns Water Pledge (Tutor) and U-Turn (TM)
EC: 5/9
MC: 0
AC: 4/5

In Other News,
My Starmie does not have Bubble Beam, as a pre lv. 25 move, it learns it. I Also use 3 UC to teach it Mimic.
I also use 2 UC, along with his MC to teach Carracosta low kick (Gen 5 tutor)
I also buy a steel gem for 3 CC.
 
Last edited:

Geodude6

Look at my shiny CT!
Buying this Skorupi for 2 CC, leaving me at 2 CC.


Skorupi (F)
Nature: Adamant
Type:

: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion. LOCKED

Stats:
HP: 90
Atk: Rank 3+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Moves:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Bug Bite
Scary Face
Poison Fang

Agility
Night Slash
Slash
Twineedle
Whirlwind

Brick Break
Double Team
Torment
Poison Jab
Cut
 
Claiming for the first battle I started in ASB
S0L1D G0LD said:
ff7hero:
2 CC

Aron:
1 EC
2 MC
1 AC
1 KOC

Bronzor:
1 EC
2 MC
1 AC

Magnemite:
1 EC
2 MC
1 AC
1 KOC
ff7hero:
CC: 11->13

Aron (Now Lairon):
EC: 8/9->9/9
MC and KOC Spent on Magnet Rise, Tutor Move
AC: 2/5->3/5

Bronzor:
EC: 2/6->3/6
MC and KOC spent on Heavy Slam (LU) and Sleep Talk (Current Gen TM)
AC: 1/5->2/5

Magnemite:
EC (Spending KOC and 2 of my UC here): 1/9->4/9 (Evolved stats to follow...)
MC: Spending 2 on Double Team (Current TM)
AC: 1/5->2/5

Magneton [Mags] (-)
Types: Electric/Steel

Abilities::
Sturdy / Magnet Pull / Analytic (H)

Nature: Quiet (+Special Attack, -Speed, -10 Evasion)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 18
EC: 4/9
MC: 0
AC: 2/5

Attacks (22):
Level Up

Tri-Attack (New Pre-25)
Electric Terrain (New Pre-25)
Metal Sound
Tackle
Supersonic
Thunder Shock
Sonic Boom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Magnet Rise
Lock On
Zap Cannon

Egg
None, Genderless

TM/HM
Thunder Bolt
Charge Beam
Volt Switch
Hidden Power (Grass)
Protect
Thunder
Rain Dance
Reflect
Light Screen
Flash Cannon
Double Team

Tutor


Other


ff7hero:
UC: 3->1
 
Last edited:
Clems:
http://www.smogon.com/forums/threads/bird-vs-man-archen-vs-fighterman.3502148/
http://www.smogon.com/forums/threads/psycho-foxes-psyco-josho-vs-deadfox.3502264/#post-5318872
http://www.smogon.com/forums/thread...s-super-effective.3502030/page-3#post-5322791
http://www.smogon.com/forums/threads/a-psychotic-cheese.3501900/page-2#post-5324294

From the first two, I get 6 UC
31 -> 37

From the latter pair, I get 6 CC
10 -> 16

Epsilon the Eevee gets the following rewards:
2 EC -> 3
5 MC -> 7
2 AC -> 3
2 KOC to EC -> 5

Lanaryu the Trapinch gets the following rewards:
1 EC -> 4 (ready to evolve)
3 MC -> 7
1 AC (idk why this wasnt included in the prizes) -> 4

Xylia the Treecko gains the following:
2 EC -> 2
4 MC -> 4
2 AC -> 2
1 KOC to EC -> 3

Mozilla the Fennekin gains the following:
1 EC -> 2
2 MC -> 4
1 AC -> 4
1 KOC to EC -> 3

Purchasing one EC for Epsilon for 1 UC
1 EC -> 6 (ready to evolve)

Evolving Trapinch to Vibrava:
Leans pre 25 moves: Sonic Boom,
Lanayru (m)
Nature: Impish (1+Def, 1- SpA)
Type: Ground
Abilities:
Levitate / Levitate (LOCKED)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 5/9
MC: 7
AC: 4
/5 (doesn't even matter now)

Attacks:
Level-Up (16/17)

  1. Sonic Boom
  2. Fissure
  3. Superpower
  4. Feint
  5. Bite
  6. Sand Attack
  7. Faint Attack
  8. Sand Tomb
  9. Mud Slap
  10. Bide
  11. Bulldoze
  12. Rock Slide
  13. Dig
  14. Crunch
  15. Earth Power
  16. Earthquake
Egg Moves (5/10)
  1. Gust
  2. Mud Shot
  3. Focus Energy
  4. Signal Beam
  5. Bug Bite
TM Moves (5/26)
  1. Toxic
  2. Sandstorm
  3. Rock Tomb
  4. Rest
  5. Facade


Evolving Eevee to Umbreon
Umbreon learns: Pursuit, Faint Attack, Confuse Ray, Assurance (pre 25 moves)

Epsilon (f)
Nature: Brave (+1 Atk, -15%Sp. -10%EVa)
Type: Normal
Abilities:
Synchronise / Inner Focus (LOCKED)
Stats:
HP: 100
Atk: Rank 4 +
Def: Rank 4
SpA: Rank 2
SpD: Rank 5
Spe: 56 (65/1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 7
AC: 3
/5

Attacks:
Level-Up (13/18)

  1. Helping Hand
  2. Growl
  3. Tackle
  4. Tail Whip
  5. Sand Attack
  6. Pursuit
  7. Confuse Ray
  8. Faint Attack
  9. Assurance
  10. Baby-Doll Eyes
  11. Swift
  12. Quick Attack
  13. Bite
  14. Refresh
  15. Covet
  16. Take Down
Egg Moves (5/13)
  1. Yawn
  2. Synchronoise
  3. Fake Tears
  4. Tickle
  5. Charm
TM Moves (5/20)
  1. Dig
  2. Shadow Ball
  3. Attract
  4. Retaliate
  5. Work Up


EDIT: Spending some MC
Fennekin learns Dream Eater and Sleep Talk (both Gen VI TM) for 4MC, reducing total to 0.

Treecko learns Mega Drain, Agility, Slam and Detect (all Gen VI level up moves) for 4 MC, reducing total to 0
 
Last edited:
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