Prize Claiming Thread MkII (MAQ March #10223)

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Well, I edited my claim once again, everything should be fixed now, unless I slipped up again, and again, sorry about the useless post.
 
More claims!

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Roy - Blaziken (M)
MC
: 7 + 3 + 1 from KOs = 11

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Hype Dog - Swampert (F)
MC
: 3 + 3 + 2 from KOs = 8

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Jennie June - Gardevoir (F)
MC
: 6 + 3 = 9
 
http://www.smogon.com/forums/threads/box-vs-lionrt60.3489845/page-2
Claiming, 4 UC, stockpiling two and spending the other 2 on a Golett.

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Golett (01000011 01101000 01110010 01101111 01101101 01100101) [-]
Nature: Brave
Type: Ground/Ghost

Ground:

Summary: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ghost:

Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:


Iron Fist:

Type: Passive

The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)


Klutz:

Type: Toggle

The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.

No Guard (DW Locked):

Type: Passive

This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (29.75, rounded. - 15% speed, - 10 evasion flat.)
Size Class: 2
Weight Class: 4
Base Rank Total: 13


EC: 0/6
MC: 0
DC: 0/5


Attacks:

Pound
Astonish
Defense Curl
Mud Slap
Rollout
Shadow Sneak
Iron Defense
Mega Punch
Magnitude

Protect
Telekinesis
Shadow Ball
Substitute
Rock Slide

Drain Punch
Gravity
Fire Punch
Ice Punch
ThunderPunch
 
TheWolfe: Approved.
Box: Approved.
S0L1D G0LD: Approved. However, your calculations for speed are still off. 35 / 1.15 does not equal 29.75.
King Serperior: Approved. Your Gabite already knows Sand Tomb.

+0.4 AUC

Self Approved.
 
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Some more things.
+8 UC, +2 CC
Flareon gains 4 MC, stockpiling for now
Houndoom gains 3 + 1 (KO) MC, spent on Incinerate and Attract (BW TM).
Kitsunoh gets 1 + 1 (Egg) DC (unlocking Cursed Body), and 2 + 2 (KO) MC, spent on Earthquake and Bulldoze (BW TM).
 
Spending 3 UC to purchase a Caterpie and a Ledyba. (UC: 35 > 32)

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Caterpie [Vent] (F)
Nature: Modest (+1 Sp.Atk, -1 Atk)
Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:

Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW Locked): (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 2 (+)
Sp.Def: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/5
MC: 0
DC: 0/5

Moves:

Level-Up:
Tackle
String Shot
Bug Bite

Tutor:
Electroweb
Snore

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Ledyba [Incandesce] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Rattled (DW Locked): (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed and natural Speed stage by one (1) when struck by attacks of those types. Self-targeted attacks do not increase the natural Speed stage.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 3 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 46 (46.75) (-)

EC: 0/6
MC: 0
DC: 0/5
Size Class: 2
Weight Class: 2
Base Rank Total: 12

Moves:

Level-Up:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind

Egg Moves:
Bide
Drain Punch
Focus Punch
Encore
Knock Off

TM Moves:
Toxic
Protect
SolarBeam
Dig
Acrobatics
 
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Texas vs Geodude
SimonSays Hall
HanzoX vs Neomance

4v4 Singles with 6 KO'd mons, 1 round Hall, 3v3 Singles

+15, 4.5 UC, 7 UC

UC: 92.5 -> 119

Buying Squirtle
CC: 17 -> 15
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Armstrong (Squirtle (M))
Nature: Quiet (Special Attack increased by * ; Speed decreased by 15*, Evasion -10)
Type:

Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent (Type: Passive)

When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Rain Dish (Type: Passive; DW Locked)
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 37 (-)
-10 Evade
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks (45):
Tackle (*)
Tail Whip (*)
Bubble (*)
Withdraw (*)
Water Gun (*)
Bite (*)
Rapid Spin (*)
Protect (*)
Water Pulse (*)
Aqua Tail
Skull Bash
Iron Defense
Rain Dance
Hydro Pump

Aqua Jet
Aqua Ring
Brine
Confusion
Fake Out
Flail
Foresight
Haze (*)
Mirror Coat (*)
Mud Sport (*)
Refresh (*)
Water Spout (*)

Counter
Ice Punch
Icy Wind
Sleep Talk
Zen Headbutt

Bide
Brick Break
Dig (*)
Dive
Double Team (*)
Endure
Hidden Power (Electric, 7)
Ice Beam (*)
Reflect
Rest
Rock Tomb
Substitute (*)
Surf (*)
Toxic
Adding:
1 (Aqua Tail, Skull Bash, Iron Defense, Rain Dance, Hydro Pump) = 5 UC
2 (Aqua Jet, Aqua Ring, Confusion, Fake Out, Flail, Counter, Ice Punch, Icy Wind, Sleep Talk, Zen Headbutt, Brick Break, Dive, Hidden Power, Protect, Rest, Rock Tomb, Toxic) = 32 UC
3 (Endure, Bide, Counter, Reflect) = 12 UC

Total = 49 UC.

UC: 119 -> 70
 
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+4 CC
+2 UC

Darmanitan gets 3 MC and 1 KOC.
Camerupt gets 4 MC.
Pyroak gets 4 MC and 1 KOC.
Charizard gets 3 MC.

Charizard gets Roost (2 MC) and Inferno (1 MC)
Pyroak's KOC goes to MC. Gets Will-O-Wisp (2 MC) and Inferno (3 MC).
Darmanitan's KOC goes to MC. Gets Hidden Power (Ice, 7) and Focus Blast, both 2 MC.
Camerupt gets Explosion (2 MC). Spending 1 UC on her along with the other 2 MC she got to learn the Gale of Darkness tutor Selfdestruct.

Buying a new mon: (-2 CC)
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Tepig (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW, locked): (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3+
SpD: Rank 2
Spe: 39-
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down

Body Slam
Covet
Heavy Slam
Magnitude
Yawn

Sunny Day
Protect
Solarbeam
Fire Blast
Wild Charge
 
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Claiming from here.

Gengar is maxxed and sports 106 moves, so I get a bonus of 105/15 = 7 CC

Chandelure learns Dream Eater (BW TM, 2 MC) and Facade (BW TM, 1 MC + 1 KOC)

Kitsunoh learns Captivate (Gen IV TM, 3 MC)

I also get an additional 2 CC
 
Claiming from HERE

CC : 4 --> 7

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EC: 2/9
MC: 2 --> 4
DC: 2/5

KOC: 1 --> 2

I BUY
-Dragon Rush (1) Level Up
-Substitute (2) BW2 TM

MC: 4 --> 1

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EC: 6/9
MC: 3 --> 6
DC: 2/5



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EC: 1/9
MC: 2
DC: 1/5

KOC: 0 --> 1

I BUY
-Brine (1) Level Up
-Hydro Pump (1) Level Up

MC: 2 --> 0

Claiming a Heracross with my CC!

CC: 7 --> 0

Buggie (M)
Nature: Adamant (+1 Atk , +1 SpA)
Type: Bug, Fight

Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities :

Swarm
-When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts
-This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie (DW LOCKED)
-This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack and natural Attack stage by one (1).

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Rank Total : 19


EC: -
MC: 0
DC: 0/5

Moves:

Night Slash (*)
Tackle (*)
Leer (*)
Horn Attack (*)
Endure (*)
Fury Attack (*)
Aerial Ace (*)
Chip Away (*)
Counter (*)
Brick Break (*)

Egg Moves:

Revenge (*)
Focus Punch (*)
Flail (*)
Bide (*)
Mega Horn (*)

TM:

Earthquake (*)
Facade (*)
Brick Break (*)
Dig (*)
Giga Impact (*)
 
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Battle IAR VS Neomance
Battle Box VS Neomance
Battle Hanzox VS Neomance

CC : 2 -> 8

Absol

MC : 2 -> 8
DC : 1 -> 4
KOC : 2 -> 5

Eevee

EC : 1 -> 4
MC : 0 -> 6
DC : 1 -> 4
KOC : 2 -> 4

Nohface

EC : 0 -> 1
MC : 0 -> 2
DC : 0 -> 1
KOC : 0 -> 1


Eevee evolves to Umbreon

Spending

KOC : 4 -> 1
DC : 4 -> 5
EC : 4 -> 6


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Glade
Umbreon (F)


Nature:
Calm
(Special defence increased by * ; Attack decreased by *)

Type:
Dark
Dark STAB:
immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Synchronize:
(Type: Passive)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Hidden Abilities:
Inner Focus:
(Type: Passive)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: Rank 2 -
Def: Rank 4
SpA: Rank 2
SpD: Rank 6 +
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: -
MC:
6
DC: -
KOC:
1

Moves:
Helping Hand (*)
Tackle (*)
Tail Whip (*)
Sand-Attack (*)
Growl (*)
Quick Attack (*)
Bite (*)
Covet (*)
Takedown (*)

Egg Moves:
Wish (*)
Yawn (*)
Charm (*)
Detect (*)
Endure (*)

Machine:
Sunny Day (*)
Substitute (*)
Toxic (*)
Double Team (*)
Protect (*)
Shadow Ball

Unlocking Absol's Hidden Passive

KOC : 5 -> 4
DC : 4 -> 5
 
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lots to approve, here we go

Canis Majoris Approved
King Serperior Fix your move listing format before i kill you x_x regardless, approved
P2X7 You say you had 35 UC to start but your profile has 37 listed. Did you edit those in without claiming? >:L Still, spending 3 seems ok, as long as you can explain those extra 2 UC. Your Ledyba's Hidden Ability should be Rattled, not Iron Fist. Fix that and you're approved
Box Egg moves, even of current gen, are 3 MC, not 2. You will have 63 UC instead, but you are approved
Geodude6 Approved
zarator Approved
S0L1D G0LD Approved
HanzoX` Approved
Neomance Approved

will edit in my own claim soon

claim
9 CC
Jumpluff: 5 MC
Ludicolo: 4 MC
Abomasnow: 3 MC

15 UC

Pluffers buys rest (2), sunny day (2), swagger (2) removing my 1 stockpiled
ludi buys Hyper Voice (2) and Synthesis (2)
aboma buys outrage (2) and rain dance (2) removing my 1 stockpiled
Self approved
 
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http://www.smogon.com/forums/threads/2-v-2-doubles-leethoof-vs-ranger.3490881/ 4 UC
Spending 1 UC on Bolderdash as EC, increasing its EC from 4/9 to 5/9.

Never did get the 2 TM/HM and 2 Tutors for oldmons with Bolderdash.

Bolderdash [Rock Polish] [-]
Gempre2-1.png

Hasty Nature (+15% Speed, +28% Accuracy, -1 Def)
Type: Rock
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Undiscovered
Abilities:
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician (Passive): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (Passive) (Locked): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 127 (+) [+28 ACC]
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 1/5

Attacks: (18/71)
Level Up
Acupressure
AncientPower
Defense Curl
Disable
Earth Power
Mud Shot
Paleo Wave
Power Gem
Rock Blast
Rollout
Tackle
Vacuum Wave
Tutor
Giga Drain
Heat Wave
Snore
TM/HM
Aerial Ace
Flash
Volt Switch

Claiming Protect and Toxic for TM/HM and Stealth Rock and Trick for Tutor.
Bolderdash [Rock Polish] [-]
Gempre2-1.png

Hasty Nature (+15% Speed, +28% Accuracy, -1 Def)
Type: Rock
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Undiscovered
Abilities:
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician (Passive): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (Passive) (Locked): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 127 (+) [+28 ACC]
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 1/5

Attacks: (18/71)
Level Up
Acupressure
AncientPower
Defense Curl
Disable
Earth Power
Mud Shot
Paleo Wave
Power Gem
Rock Blast
Rollout
Tackle
Vacuum Wave
Tutor
Giga Drain
Heat Wave
Snore
Stealth Rock
Trick
TM/HM
Aerial Ace
Flash
Protect
Toxic
Volt Switch
Spending that 3 UC and 12 stockpiled UC as MC on Bolderdash to purchase Head Smash (Level Up), Double-Edge (Level Up), Metal Sound (Level Up), Rock Polish (Level Up), Energy Ball (BW TM/HM), Shadow Ball (BW TM/HM), Fire Blast (BW TM/HM), Flash Cannon (BW TM/HM), and Swift (4G Tutor).

Self-Approved.
 
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http://www.smogon.com/forums/threads/bug-leader-rediamond-vs-challenger-ragnarokalex.3487775/page-2
+3 CC
Armaldo: +3 MC
Heracross: +3 MC
Syclant: +3 MC, +1 KOC

http://www.smogon.com/forums/threads/em-and-lou-and-battles.3488853/
+2 UC

http://www.smogon.com/forums/threads/louiscyphrediamond-1v1-singles.3488852/
+1 CC
Argalis: +1 EC, +3 MC

http://www.smogon.com/forums/thread...llenger-matezoide.3487777/page-2#post-4922983
+2 CC
Galvantula: +2 MC, +1 DC, +1 KOC
Heracross: +3 MC, +1 KOC
Syclant: +3 MC, +1 KOC

Heracross gains a total of 7 MC (with KOC), which is combined with 2 of his stored MC for a total of 9. He uses these to learn Rock Throw (Event), Natural Gift, and Secret Power (Past Gen TM).
Armaldo gains a total of 3 MC and combines them with a stored MC to learn Flash Cannon and Strength (BW TM).
Syclant uses her 8 MC (including the 2 KOC) to learn Signal Beam (BW Tutor), Pin Missile, and Tail Glow (Egg).
Galvantula's DC goes up one and is maxed. She uses her KOC and MC to learn Slash (Lvl) and Signal Beam (BW Tutor)
Argalis evolves into AURUMOTH. In the process he learns Silver Wind, Quiver Dance, and Dragon Dance. His MC and 6 of my stored UC will be used to teach it Overheat, Thunder, Blizzard, SolarBeam (BW TM), and Tail Glow (lvl).
6 CC are stored for now.

AurumothFront.png

AURUMOTH, DESTROY OF WORLDS (M)
Nature: Mild (+SpA, -Def)

Type: Psychic/Bug: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Weak Armor: (Toggle) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

HP: 110
Atk: 5
Def: 3
SpA: 5
SpD: 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 22


EC: 9/9
MC: 0
DC: 5/5

Attacks: 28
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Wish
Will-o-Wisp
Ancientpower
Dragon Dance
Quiver Dance
Silver Wind

Bug Buzz
Close Combat
Counter
Hydro Pump
Megahorn
Disable
Feint

Bug Bite
Helping Hand
Magic Coat
Trick
Skill Swap
Zen Headbutt
Icy Wind

Psyshock
Light Screen
Double Team
Reflect
Psychic
Toxic
Hidden Power [Fire 7]
Thunder
SolarBeam
Overheat
Blizzard
 
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After completely forgetting about this thing, I finally make my not so grand re-entrance into ASB by claiming the prizes from this thread.

ViralN9: 2 CC
Deino(Tenebre) 1 EC / 2 MC
Ralts(Excalibur) 1 EC / 2 MC / 1 DC
Drifloon(Hindenburg) 1 EC / 2 MC / 1 DC

Deino will use it's MC to learn Outrage and Hyper Voice.

Ralts and Drifloon will use their MC to learn Pain Split.

And to top it all off, a new team member!

304.png

Aron [Behemoth] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Rock
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (Passive) [LOCKED] The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 4
SpA: Rank 1-
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head

Body Slam
Curse
Dragon Rush
Head Smash
Superpower

Earthquake
Protect
Shadow Claw
Toxic
Rock Polish
 
...Should have brought more backup... but who is this newcomer?

Eternal_Drifter: 1 CC
- Akurei the Eevee: 1 EC, 3 MC, 1 DC

Akurei the Eevee (said newcomer) gains 1 EC, 3 MC, and 1 DC. I'll have him spend 2 MC on B2W2 Tutor Iron Tail while it still costs 2 MC. Stockpiling the last.

Akurei the Eevee:
EC: 1/6
MC: 1 (Gains Iron Tail)
DC: 1/5

Myself, I gain 1 CC. Stockpiling.

Eternal Drifter:
Currency Counters: 5
 
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