Prize Claiming Thread MkII (MAQ March #10223)

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Counterteamed

CC: 37->39

Medicham:
Medicham has Double Team listed twice. That's silly. Refunding for 2 MC.
MC: 0->3->4 (1 KOC)->6 (Double Team refund)->0
Moves: Sunny Day, Poison Jab, Low Sweep (Gen VI TM)

Eevee:
lol why do I have Covet twice on this thing.
EC: 3->4->5 (Lucky Egg)
MC: 0->2->3 (Covet refund)->0
AC: 1->2
Moves: Charm, Baton Pass, Trump Card (LU)

Riolu:
EC: 1->2
MC: 0->3->0
AC: 1->2
Moves: Nasty Plot (LU), Roar (Gen VI TM)
 
+2 CC

Banette's 2 KOC goes into MC, bringing the number to 5. He learns Shadow Claw (TM) and Phantom Force (Breeding).


Honedge's KOC goes into MC, bringing the number to 4. He learns Destiny Bond (Breeding) and Iron Head (Level Up). He also gets 1 EC
He also got Rest twice, due to a mistake. I wish to remove one of the Rests so it can get Reflect (TM) instead.


Bunnelby uses his 3 MC to learn Dig, Bounce and Super Fang (All Level Up) and 1 gets 1 EC.



Using 20 CC and 7 UC to buy...

Using 2 UC so she learns Ice Fang and Avalanche (Level Up)



<Bergmite> [Eva] (F)
Nature: Careful (-Sp.Attack, +Sp.Def)


Type:

Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None



About: Coming later


Abilities:

Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.


Ice-Body (Passive):

This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.



Sturdy (HIDDEN ABILITY LOCKED, Passive):


This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 28
Size Class: 2
Weight Class: 4
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Tackle (*)
Bite (*)
Harden (*)
Powder Snow (*)
Icy Wind (*)
Take Down (*)
Sharpen (*)
Curse (*)
Avalanche
Ice Fang

Rock-Slide (*)
Gyro Ball (*)
Stone Edge (*)
Rock-Smash (*)
Rest (*)
Sleep-Talk (*)

Barrier (*)
Mirror Coat (*)
Mist (*)
Recover (*)





<Inkay> [Laura] (F)
Nature: Quiet (+1 Sp. Atk, -15% Spe, -10% Evasion)
Type:

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Contrary (Toggle):

No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease towards 0.


Suction Cups (Passive):

This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and not be forced out in a switch battle.


Infiltrator (HA LOCKED, Passive):

Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all its attacks.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 3 (+)
Sp.Def: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14


EC: 0/6
MC: 0
AC: 0/5

Moves:

Tackle (*)
Peck (*)
Constrict (*)
Reflect (*)
Foul Play (*)
Swagger (*)
Psywave (*)
Topsy-Turvy (*)
Hypnosis (*)
Psybeam (*)
Switcheroo (*)

Taunt (*)
Dark Pulse (*)
Flamethrower (*)
Thunderbolt (*)
Torment (*)
Trick Room (*)


Camouflage (*)
Destiny Bond (*)
Power Split (*)
Simple Beam (*)






<Binacle> [Diego] (M)
Nature: Adamant (+1 Attack, -1 Sp.Attack)

Type:

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.


About: Later

Abilities:
Tough Claws (Passive):

This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Pickpocket (Passive):

This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.

Command: Activate Pickpocket (ally) - 5 En - Trade items with target ally.
Sniper (HIDDEN ABILITY LOCKED, Passive):

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
Spa: Rank 1 (-)
Sped: Rank 2
Speed: 50
Base Rank Total: 13
Size Class: 1
Weight Class: 3

EC: 0/6
MC: 0
AC: 0/5

Moves:

Shell Smash (*)
Scratch (*)
Sand-Attack (*)
Water Gun (*)
Withdraw (*)
Fury Swipes (*)
Slash (*)
Mud-Slap (*)
Clamp (*)
Rock Polish (*)

Poison Jab (*)
X-Scissor (*)
Brick-Break (*)
Earthquake (*)
Rock-Slide (*)
Payback (*)

Helping Hand (*)
Water Sport (*)
Tickle (*)
Switcheroo (*)





<Hawlucha> [El Fuerte] (M)
Nature: Adamant (+1 Attack, -1 Sp.Attack)

Type:


Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.


About:


Abilites:

Unburden (Passive):

This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.


Limber (Passive):

This Pokemon’s body is well trained and immune to paralysis.

Mold Breaker (HIDDEN ABILITY LOCKED, Passive):

Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Abilities bypassed by Mold Breaker:
Code:
Battle Armor
Big Pecks (immunity to defense drops from moves like Screech and Rock Smash)
Clear Body
Contrary (reversal of stat changes caused by the Mold Breaker Pokemon)
Damp
Dry Skin (immunity to Water-type moves and extra damage from Fire-type moves)
Filter
Flash Fire
Flower Gift (BAP reduction to attacks from the Mold Breaker Pokemon)
Friend Guard
Heatproof (resistance to Fire-type moves)
Heavy Metal (weight increase when calculating effects of the Mold Breaker Pokemon's moves)
Hyper Cutter
Inner Focus (immunity to flinch)
Insomnia (immunity to sleep; the sleep will be cured next action)
Keen Eye (immunity to accuracy drops from moves like Sand-Attack and Mud-Slap)
Leaf Guard
Levitate
Light Metal (weight decrease when calculating effects of the Mold Breaker Pokemon's moves)
Lightningrod (attacks still get redirected but do damage instead of boosting special attack)
Limber (the paralysis will be cured next action)
Magic Bounce
Magma Armor
Marvel Scale (BAP reduction to attacks from the Mold Breaker Pokemon)
Motor Drive
Mountaineer (immunity to damaging Rock-type moves)
Multiscale
Oblivious (the infatuation will be cured next action)
Sand Veil
Sap Sipper
Shell Armor
Shield Dust
Simple (doubling of stat changes caused by the Mold Breaker Pokemon)
Snow Cloak
Solid Rock
Soundproof
Sticky Hold
Storm Drain (attacks still get redirected but do damage instead of boosting special attack)
Sturdy
Suction Cups
Tangled Feet (evasion boost)
Telepathy
Thick Fat
Unaware (stat changes are not ignored when calculating effects of the Mold Breaker Pokemon's moves)
Vital Spirit (immunity to sleep and evasion boost; the sleep will be cured next action)
Volt Absorb
Water Absorb
Water Veil (the burn will be cured next action)
White Smoke (immunity to stat drops)
Wonder Guard
Wonder Skin


HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 118
Size Class: 2
Weight Class: 2
Base Rank Total: 20
Attacks:

Detect (*)
Tackle (*)
Hone Claws (*)
Karate Chop (*)
Wing Attack (*)
Roost (*)
Aerial Ace (*)
Encore (*)
Fling (*)

Brick-Break (*)
Dig (*)
X-Scissor (*)
Fly (*)
Taunt (*)

Me First (*)
Mud Sport (*)
Quick Guard (*)
Ally Switch (*)
Agility (*)




<Chatot> [Oliver] (M)
Nature: Timid (-1 Attack, +15% Speed, +13% Accuracy)

Type:


Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.


About:


Abilites:


Tangled Feet (Passive):
When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.

Keen Eye (Passive):

This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Big Pecks (HIDDEN ABILITY LOCKED, Passive):

This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.



HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+, +13% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 16


Attacks:

Hyper Voice (*)
Chatter (*)
Confide (*)
Taunt (*)
Peck (*)
Growl (*)
Mirror Move (*)
Sing (*)
Fury Attack (*)

Ecchoed Voice (*)
Double-Team (*)
Substitute (*)
Protect (*)
Torment (*)

Boomburst (*)
Encore (*)
Agility (*)
Supersonic (*)
Defog (*)



->


<Heracross> [Jaime] (M)
Nature: Jolly (-1 Sp.Attack, +15% Speed, + 11% accuracy, +9% Accuracy [Mega])

Type:


Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).


About:

Abilites:
Guts (Passive):

This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm (Passive):

When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


Moxie (HIDDEN ABILITY LOCKED, Passive):
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Skill-Link (Mega Evolution, Passive):

This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19


Mega
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Moves
Arm Thrust (*)
Bullet Seed (*)
Night Slash (*)
Tackle (*)
Leer (*)
Horn Attack (*)
Endure (*)
Fury Attack (*)
Aerial Ace (*)
Chip Away (*)
Counter (*)
Brick Break (*)

Earthquake (*)
Rock Slide (*)
Shadow Claw (*)
Aerial Ace (*)
Substitute (*)

Rock Blast (*)
Bide (*)
Focus Punch (*)
Double-Edge (*)
Revenge (*)



Also spending 10 UC to buy a Heracronite



A total of 20 CC and 19 UC was spent.
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Flash lose, and drawn out flash reffing. So I get 1 CC and 3 UC, totaling 1 and 349 respectively.

Gajeel gets 1 EC to evolve into Honchkrow, learning Swagger and Night Slash (2 pre-level-25 moves). Spending the 3 MC (Exp. Share) plus 22 UC to learn Mean Look and Nasty Plot (2 level-ups), Perish Song (Egg move), Payback, Snarl, Double Team, Incinerate, Thunder Wave, Substitute and Steel Wing (7 XY TMs), Superpower and Endure (2 past gen TM/tutor). Finally, he gets a Dusk Stone (bought with 8 UC) as a present!

CC: 0+1 = 1
UC: 346+3-22-8 = 319

+1 Dusk Stone

Honchkrow – Gajeel (M)

Gajeel is rather different, compared to the rest of the lot - probably his dark instincts gave him a bit of a "lone wolf" attitude. Efficient in his ways, smart in his pose, Gajeel would have a hard time fitting in - except that the girls are incredibly forgiving, and while the guys wouldn't hesitate bringing on a throwdown (save for Elfman, who repaid his indifference with barely a shrug), they never keep past grudges. Its what drove Gajeel to approach Zheng after many days of stalking them - eating, living, fighting with the affectionate way only siblings might have had. He is no slouch either - holding his own even against Erza is no small feat in the family.

Having treasure-hunted a Dusk Stone, Gajeel spent some days learning how to learn the arts native to his species, guarded by Pantherlily in the progress. The transformation itself is painful, but having endured it, something seems... both more and less in him now. When Zheng found out about his sudden bursts of suppressed emotions, it can only be attributed to Gajeel's efforts. Seeing it as only the results of his evolution, Zheng did nothing else but allow him to discover this new path, mostly on his own. What Zheng didn't know though, was that the lads have secretly form an agreement - to take turns watch over Gajeel whenever he had one of his bursts.

Nature: Mild (+1 SpA, -1 Def)

Type:
Dark type: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Ability 1: Insomnia
Type: Passive
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.

Ability 2: Super Luck
Type: Passive
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Ability 3: Moxie (DW Unlocked)
Type: Passive
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3

EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5

Attacks:
Assurance
Astonish
Dark Pulse
Double Team
Drill Peck
Endure
Feint Attack
Fly
Foul Play
Haze
Heat Wave
Icy Wind
Incinerate
Mean Look
Nasty Plot
Night Shade
Night Slash
Payback
Peck
Perish Song
Protect
Psychic
Psycho Shift
Pursuit
Quash
Quick Attack
Roost
Sky Attack
Sleep Talk
Snarl
Steel Wing
Substitute
Sucker Punch
Superpower
Swagger
Tailwind
Taunt
Thunder Wave
Torment
Toxic
Wing Attack
 
http://www.smogon.com/forums/thread...ld-vs-metal-sonic.3495166/page-2#post-5095797 win

(He says charmander got 2 MC and Noibat got 3, but that's mixed up; charmander had the exp share.)

Stockpiling the cc. Charmander spends 3 MC on Bide (Past Gen TM), and stockpiles the KOC. Aragon spends 2 MC and 1 KOC on Draco Meteor (XY Tutor).

Me:

+ 2 CC

Gorynych:

EC: 0 --> 1

MC: 0 --> 3 --> 0

DC: 0 --> 1

KOC: 0 --> 1

+ Bide

Aragon:

EC: 0 --> 1

MC: 0 --> 2 --> 0

DC: 0 --> 1

KOC: 0 --> 1 --> 0

+ Draco Meteor
 
http://www.smogon.com/forums/thread...3v3-lc-doubles-zeruda-vs-kenneth1221.3494349/

CC: 3 > 5

Warrior Star:
EC: 3/9 > 5/9 (using KOC) and evolves into Dewott
MC: 6 > 8 (buying Aqua Jet, Encore, Aqua Tail, Retaliate, Swords Dance, and Hydro Pump[6 Lv-up= 6MC] and Protect[1 TM= 2MC]) > 0
AC: 4/5 > 5/5 (Shell Armor now unlocked)


Dewott [Female] [Warrior Star]
Types: Water
Abilities:

Torrent/Shell Armor(Unlocked)
Nature:
Quiet (+1 SpA, -15% Speed, -10% Evasion)
Stats:
HP:
100
Atk: 3
Def: 2
SpA: 4(+)
SpD: 2
Spe: 52(-15%)
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EC: 5/9
MC: 8
AC: 5/5
Attacks:
Level Up

15/15
1. Tackle
2. Tail Whip
3. Water Gun
4. Water Sport
5. Focus Energy
6. Razor Shell
7. Fury Cutter
8. Water Pulse
9. Revenge
10. Aqua Jet
11. Encore
12. Aqua Tail
13. Retaliate
14. Swords Dance
15. Hydro Pump
Egg
5/8
1. Brine
2. Trump Card
3. Screech
4. Night Slash
5. Detect
TM/HM
5/31
1. Toxic
2. Hail
3. Blizzard
4. Ice Beam
5. Dig
6. Protect

Guard Star:
EC: 1/9 > 3/9 (using KOC)
MC: 2 > 4
AC: 1/5 > 2/5

Magic Star:
EC: 2/9 > 3/9
MC: 4 > 6
AC: 3/5 > 4/5
 
Claiming from this battle.

I get 2 CC, which I'm stockpiling, leaving me with 4.

Hex (Gastly) gets 1 EC, 1 AC and 3 MC, along with 2 KOC, which I'll be using as EC. Sadly, Gastly does not have a hidden ability :/ Leaving him with 0/0 AC and 3/9 EC.
Spending the MC to get him Pain Split (Past Gen tutor move), leaving him with none.

Hyrule (Dratini) gets 1 EC, 1 AC and 2 MC, leaving him with 1/9 EC and 1/5 AC.
Spending his 2 MC to get him Fire Blast (current gen TM), leaving him with none.
 
This is a return to ASB post.
Scolipede changes: Base Atk rank increased to 4, Hidden ability changed to Speed Boost
Chandelure changes: Infiltrator replaces Shadow Tag
Roserade changes: Base Def rank increased to 3
Cloyster changes: Base Def rank increased to 8
Nidoking changes: Base Atk rank increased to 4
Cleffa changed to Fairy Type

Abilities redone, STABs redone

EDIT: Movepools fixed


Scolipede(*) Dokuto (M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Bug/Poison
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Poison Point:
(Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is deactivated and Poison Touch is activated, the Pokemon's contact attacks will inflict Toxic Poison.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Speed Boost (HA=Unlocked): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk(+): 5
Def: 3
SpA(-): 1
SpD: 3
Spe: 112
SC: 5
WC: 3
BRT: 17

EC: 9/9
MC: 0
AC: 5/5


Attacks:
Megahorn
Defense Curl(*)
Rollout(*)
Poison Sting(*)
Screech(*)
Pursuit(*)
Protect(*)
Poison Tail(*)
Iron Defense
Bug Bite(*)
Steamroller
Baton Pass
Agility

Spikes(*)
Toxic Spikes(*)
Twinneedle(*)
Pin Missile
Rock Climb

Poison Jab(*)
Double Team(*)
Payback(*)
Rock Slide
Earthquake
Swords Dance
Dig
Facade
Bulldoze

Total Moves: 25


Toxicroak(*) Mr. Bubbles (M)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type: Poison/Fighting
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Anticipation:
(Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (HA=Unlocked): (Can Be Disabled) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is deactivated and Poison Point is activated, contact attacks will trigger a 30% Toxic chance.

Stats:
HP: 100
Atk(+): 5
Def: 3
SpA: 3
SpD(-): 2
Spe: 85
SC: 3
WC: 3
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Astonish(*)
Mud Slap(*)
Poison Sting(*)
Taunt(*)
Pursuit(*)
Faint Attack(*)
Revenge(*)
Swagger(*)
Sucker Punch
Nasty Plot
Mud Bomb
Venoshock

Vacuum Wave(*)
Cross Chop(*)
Fake Out(*)
Drain Punch
Counter

Bounce
Ice Punch

Rain Dance(*)
Poison Jab(*)
Earthquake(*)
Stone Edge
Swords Dance

Total Moves: 24


Ampharos(*) Cyndi (F)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Electric
Electric: Electric STAB; immune to paralysis status.

Abilities:
Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus (HA=Unlocked): (Innate) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Stats:
HP: 100
Atk: 3
Def: 3
SpA(+): 5
SpD: 3
Spe(-): 47 (55/1.15= 47.8 rounded down to 47)
SC: 3
WC: 4
BRT: 18

EC: 9/9
MC: 0
AC: 5/5


Attacks:
Zap Cannon
Magnetic Flux
Ion Deluge
Dragon Pulse
Fire Punch
Tackle(*)
Growl(*)
Thundershock(*)
Thunder Wave(*)
Cotton Spore(*)
Charge(*)
Signal Beam
Electro Ball
Power Gem
Cotton Guard
Discharge
Thunder

Agility(*)
Body Slam(*)
Screech(*)
Reflect
Take Down
Eerie Impulse

Heal Bell

Light Screen(*)
Thunderbolt(*)
Charge Beam (*)
Hidden Power(Ice)
Hyper Beam
Brick Break
Protect
Substitute

Total Moves: 26


Froslass- Black Swan (F)
Nature: Modest (Sp Atk increases by *, Atk decreases by *)
Type: Ice/Ghost
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Snow Cloak:
(Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body (HA=Unlocked): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Stats:
Hp: 100
Atk(-): 2
Def: 3
SpA(+): 4
SpD: 3
Spe: 110
SC: 3
WC: 3
BRT: 19

EC: 6/6
MC: 0
AC: 5/5


Attacks:
Powder Snow
Leer
Double Team
Astonish
Bite
Icy Wind
Confuse Ray
Ominous Wind
Headbutt
Protect
Hail
Blizzard
Destiny Bond
Ice Shard

Hex
Disable
Fake Tears
Bide
Spikes

Pain Split

Ice Beam
Toxic
Shadow Ball
Thunderbolt
Thunder Wave
Water Pulse
Substitute
Protect

Total Moves: 28


Honchkrow- Eclipse (M)
Nature: Lonely (Adds * to Attack, Subtracts * from Defense)
Type: Dark/Flying
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying: Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilties:
Insomnia:
(Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie (HA=Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 110
Atk(+): 6
Def(-): 1
SpA: 4
SpD: 2
Spe: 71
SC: 2
WC: 3
BRT: 20

EC: 6/6
MC: 0
AC: 5/5


Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Sucker Punch
Taunt
Nasty Plot
Dark Pulse
Tailwind

Roost
Sky Attack
Psycho Shift
Perish Song
Confuse Ray

Beat Up

Heat Wave
Superpower

Thunder Wave
Snarl
Toxic
Fly
Substitute

Total Moves: 23


Vespiquen- Iseria (F)
Nature: Sassy (add * to Special Defense, divide Speed by 1.15; increase in opponent's acuracy by a flat 10%)
Type: Bug/Flying
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (HA=Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 3
SpD(+): 5
Spe(-): 34 (40/1.15= 34.78, rounded down)
SC: 3
WC: 3
BRT: 19

EC: 6/6
MC: 0
AC: 5/5


Attacks:
Sweet Scent
Gust
Poison Sting
Confuse Ray
Fury Cutter
Bug Bite
Defend Order
Pursuit
Fury Swipes
Power Gem
Heal Order
Toxic
Attack Order
Destiny Bond
Bug Buzz
Air Slash

Ominous Wind
Mud-Slap
Tailwind
Swift
String Shot

Acrobatics
Hidden Power (Fire)
Venoshock
U-Turn
Protect

Total Moves: 25


Tangrowth- King Malboro (M)
Nature: Brave (Increase Atk by *, divide speed by 1.15, decrease Evasion by flat 10%)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Chlorophyll:
(Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (HA=Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 110
Atk(+): 5
Def: 5
SpA: 4
SpD: 2
Spe(-): 43 (50/1.15= 43.5... truncated down to 43)
SC: 4
WC: 5
BRT: 21

EC: 6/6
MC: 4
AC: 5/5


Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
Poisonpowder
Vine Whip
Bind
Stun Spore
Power Whip
Block
Wring Out
Tickle

Giga Drain
Leech Seed
Flail
Worry Seed
Rage Powder
Leaf Storm

Sludge Bomb
Swords Dance
Solarbeam
Hidden Power (Fire)
Sunny Day
Toxic
Earthquake
Giga Impact
Rock Slide
Bide
Protect
Substitute
Brick Break
Aerial Ace
Payback
Reflect

Total Moves: 33


Chandelure- Persephone (F)
Nature: Modest (Increase Sp Atk by *, decrease Atk by *)
Type: Ghost/Fire
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator (HA=Unlocked) : (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Stats:
HP: 90
Atk(-): 1
Def: 3
SpA(+): 7
Spd: 3
Spe: 80
SC: 2
WC: 3
BRT: 19

EC: 9/9
MC: 3
AC: 5/5


Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Pain Split
Inferno
Memento

Haze
Heat Wave
Acid Armor
Endure
Acid
Clear Smog

Shadow Ball
Solarbeam
Flamethrower
Energy Ball
Psychic
Telekinesis
Hidden Power (Ground)
Sunny Day
Protect
Substitute

Total Moves: 28


Roserade- Titania (F)
Nature: Timid (Decrease Atk by *, Increase speed by 15%, Accuracy increase) [104^2/870= 12%]
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Natural Cure:
(Innate)This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is deactivated and Poison Touch is activated, the Pokemon's contact attacks will inflict Toxic Poison.
Technician (HA=Unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 90
Atk(-): 2
Def: 3
SpA: 5
SpD: 4
Spe(+): 104 (90*1.15=103.5, rounded up)
SC: 2
WC: 2
BRT: 19

EC: 9/9
MC: 5
AC: 5/5


Attacks:
Weather Ball
Sweet Scent
Absorb
Growth
Poison Sting
Leech Seed
Grasswhistle
Water Sport
Stun Spore
Mega Drain
Worry Seed
Aromatherapy
Ingrain
Synthesis
Magical Leaf

Sleep Powder
Giga Drain
Extrasensory
Pin Missile
Spikes

Sludge Bomb
Solarbeam
Venoshock
Toxic
Hidden Power (Ground)
Rain Dance
Sunny Day
Swagger
Shadow Ball
Protect
Substitute

Total Moves: 29


Lickitung- Augustus (M) (OT: RagnarokAlex)
Nature: Brave (Increase Atk, Speed divided by 1.15 and Evasion decreased by 10%)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Own Tempo:
(Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Cloud Nine (HA): (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)


Stats:
HP: 100
Atk(+): 3
Def: 3
SpA: 2
SpD: 3
Spe(-): 26
SC: 3
WC: 4
BRT: 15

EC: 1/6
MC: 0
AC: 1/5


Attacks:
Lick
Wrap
Supersonic
Defense Curl
Knock Off
Stomp
Disable
Refresh
Power Whip
Wring Out

Body Slam
Hammer Arm
Zen Headbutt
Curse
Belch

Mimic
Fire Punch

Protect
Toxic
Earthquake
Rock Slide
Brick Break
Fire Blast
Ice Beam
Thunderbolt
Surf
Substitute
Psych Up
Endure
Bide

Total Moves: 28


Cloyster- Boreas (M)
Nature: Hasty (Def decreased by 1, Spe increased by 15%, Accuracy also increased) [81^2/870= 8%]
Type: Water/Ice
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Shell Armor:
(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat (HA=Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
Hp: 90
Atk: 3
Def(-): 7
SpA: 3
SpD: 2
Spe(+): 81 (70x1.15=80.5)
SC: 3
WC: 5
BRT: 20

EC: 6/6
MC: 0
AC: 5/5


Attacks:
Toxic Spikes
Spike Cannon
Tackle
Aurora Beam
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Ice Shard
Shell Smash
Hydro Pump
Razor Shell
Brine
Spikes

Rock Blast
Rapid Spin
Bubblebeam
Twineedle
Screech

Ice Beam
Surf
Payback
Hidden Power (Electric)
Substitute
Teleport
Torment
Poison Jab
Explosion
Dive
Bide

Total Moves: 32


Reuniclus- Florence (F)
Nature: Quiet (SpA up by 1, Spe divided by 1.15; 10% flat increase to accuracy of opponent's attacks)
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat:
(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator (HA=Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
Hp: 110
Atk: 3
Def: 3
SpA(+): 6
SpD: 3
Spe(-): 26 (30/1.15=26.1, rounded down to 26)
SC: 2
WC: 2
BRT: 20

EC: 9/9
MC: 0
AC: 5/5


Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power (Fighting)
Light Screen
Charm
Recover
Psyshock
Psychic
Pain Split
Wonder Room
Future Sight
Heal Block

Imprison
Acid Armor
Trick
Confuse Ray
Helping Hand

Calm Mind
Shadow Ball
Trick Room
Thunder Wave
Energy Ball
Telekinesis
Toxic
Thunder
Focus Blast
Rock Slide

Total Moves: 27


Jumpluff- Iris (F)
Nature: Jolly (Decrease SpA by 1, Increase Spe by 15%) [Acc modifier: 127^2/870=19%]
Type: Grass/Flying
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (HA=Unlocked): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Stats:
Hp: 100
Atk: 2
Def: 3
SpA(-): 1
SpD: 3
Spe(+): 127 (110x1.15=126.5~127)
SC: 1
WC: 1
BRT: 17

EC: 9/9
MC: 0
AC: 5/5


Attacks:
Splash
Synthesis
Tail Whip
Tackle
Poisonpowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Worry Seed
Bounce
Giga Drain
U-Turn
Memento
Rage Powder

Aromatherapy
Encore
Seed Bomb
Endure
Worry Seed

Acrobatics
Reflect
Sunny Day
Substitute
Toxic
Double Team
Protect
Attract
Swagger

Total Moves: 28


Exeggutor- Valentine (M)
Nature: Modest (SpA increased by 1; SpD decreased by 1)
Type: Grass/Psychic
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (HA=Unlocked): (Innate) At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.

Stats:
Hp: 100
Atk(-): 2
Def: 3
SpA(+): 6
SpD: 3
Spe: 55
SC: 3
WC: 5
BRT: 19

EC: 6/6
MC: 1
AC: 5/5


Attacks:
Psyshock
Seed Bomb
Stomp
Confusion
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Bullet Seed
Stun Spore
Poisonpowder
Sleep Powder
Solarbeam
Worry Seed

Giga Drain
Synthesis
Leaf Storm
Ancientpower
Moonlight

Gravity

Psychic
Telekinesis
Light Screen
Hidden Power (Fire)
Grass Knot

Total Moves: 25


Nidoking- Goliath (M)
Nature: Naive (Speed increased by 15%, Accuracy increased, SpD decreased by 1) [98^2/870= 11%]
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Poison Point:
(Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is deactivated and Poison Touch is activated, the Pokemon's contact attacks will inflict Toxic Poison.
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force (HA=Unlocked): (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:

Hp: 100
Atk: 4
Def: 3
SpA: 3
SpD(-): 2
Spe(+): 98 (85x1.15=97.75, rounded up)
SC: 3
WC: 4
BRT: 18

EC: 9/9
MC: 0
AC: 5/5


Attacks:
Chip Away
Tackle
Horn Attack
Helping Hand
Leer
Peck
Focus Energy
Double Kick
Poison Sting
Fury Attack
Toxic Spikes
Poison Jab
Earth Power
Megahorn

Counter
Head Smash
Sucker Punch
Beat Up
Endure

Sludge Bomb
Thunderbolt
Ice Beam
Venoshock
Shadow Claw
Fire Blast
Surf

Total Moves: 24


Tentacool- Medea (F)
Nature: Modest (SpA increased by 1; Atk decreased by 1)
Type: Water/Poison
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (HA): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
Hp: 90
Atk(-): 1
Def: 2
SpA(+): 3
SpD: 4
Spe: 70
SC: 2
WC: 3
BRT: 15

EC: 4/6
MC: 0
AC: 3/5


Attacks:
Water Gun
Poison Sting
Acid
Supersonic
Constrict
Toxic Spikes
Bubblebeam
Wrap
Acid Spray
Hex
Sludge Wave
Hydro Pump

Aqua Ring
Confuse Ray
Mirror Coat
Rapid Spin
Haze

Ice Beam
Scald
Toxic
Venoshock
Infestation
Sludge Wave

Total Moves: 19


Staraptor- Balthier (M)
Nature: Adamant (+Atk, -SpA)
Type: Normal/Flying
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Intimidate:
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Reckless (AC=Unlocked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.


Stats:
Hp: 100
Atk(+): 6
Def: 3
SpA(-): 1
SpD: 2
Spe: 100
SC: 2
WC: 2
BRT: 19

EC: 9/9
MC: 0
AC: 5/5


Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Agility
Brave Bird
Close Combat

Double-Edge
Roost
Foresight
Detect
Pursuit

U-Turn
Fly
Toxic
Facade
Subsitute
Steel Wing

Total Moves: 18


Drifblim- Nyx (F)
Nature: Serious (No effect)
Type: Ghost/Flying
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Aftermath:
(Innate)If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Flare Boost (HA=Unlocked): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
Hp: 125
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 80
SC: 2
WC: 2
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Shadow Ball
Stockpile
Swallow
Spit Up
Explosion

Haze
Disable
Weather Ball
Tailwind
Destiny Bond

Pain Split

Will-O-Wisp
Thunderbolt
Acrobatics
Thunder Wave
Substitute
Hidden Power (Ground)
Sunny Day
Fly

Total Moves: 23


Poliwag- Nereid (F)
Nature: Brave (Atk increased by 1, Spe decreased by 15%, flat 10% Evasion decrease
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (HA): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
Hp: 90
Atk(+): 3
Def: 2
SpA: 2
SpD: 2
Spe(-): 78 (90/1.15=78.3)

EC: 1/9
MC: 0
AC: 1/5


Attacks:
Water Sport
Bubble
Hypnosis
Water Gun
Doubleslap
Rain Dance
Body Slam
Bubblebeam

Encore
Mind Reader
Refresh
Endure
Endeavor

Ice Beam
Scald
Return
Dig
Hidden Power (Electric)
Toxic

Total Moves: 15


Eelektrik- Shibimaru (M)
Nature: Quiet (SpA increased, Speed decreased by 15%, Evasion decreased by flat 10%)
Type: Electric
Electric: Electric STAB; immune to paralysis status.

Abilities:
Levitate:
(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
Hp: 100
Atk: 3
Def: 3
SpA(+): 4
SpD: 3
Spe (-): 34 (40/1.15= 34.8)
SC: 2
WC: 2
BRT: 17

EC: 4/9
MC: 0


Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Bind
Acid
Crunch
Thunderbolt
Acid Spray
Coil

Hidden Power (Ice)
Acrobatics
Volt Switch
Light Screen
Substitute

Total Moves: 13


Lileep- Marisol (F)
Nature: Relaxed (+Def; 15% decrease to Speed; 10% flat increase to opponents' attacks)
Type: Rock/Grass
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Suction Cups:
(Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (HA): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
Hp: 100
Atk: 2
Def(+): 4
SpA: 3
SpD: 3
Spe(-): 20 (23/1.15=20)
SC: 2
WC: 2
BRT: 15

EC: 3/6
MC: 0
AC: 2/5


Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Stockpile
Swallow

Barrier
Mirror Coat
Recover
Endure
Tickle

Toxic
Rock Slide
Energy Ball
Hidden Power (Fire)
Substitute
Swords Dance

Total Moves: 14


Venonat- Mothra (F)
Nature: Timid (Speed increases by 15%; -Atk; Acc Increase) [52^2/435=6%]
Type: Bug/Poison
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Compoundeyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (HA): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
Hp: 90
Atk(-): 1
Def: 2
SpA: 2
SpD: 2
Spe(+): 52 (45*1.15=51.75)
SC: 2
WC: 3
BRT: 12

EC: 1/6
MC: 0
AC: 1/5


Attacks:
Tackle
Disable
Foresight
Supersonic
Confusion
PoisonPowder
Leech Life
Stun Spore
Psybeam
Sleep Powder
Signal Beam

Giga Drain
Morning Sun
Toxic Spikes
Agility
Rage Powder

Toxic
Venoshock
Psychic
Infestation
Substitute

Total Moves: 17


Weepinbell- Karas (M)
Nature: Mild (+1 SpA; -1 Def)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilites:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Gluttony (HA): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
Hp: 100
Atk: 3
Def(-): 1
SpA(+): 4
SpD: 2
Spe: 55
SC: 2
WC: 1
BRT: 15

EC: 5/9
MC: 0
AC: 3/5


Attacks:
Vine Whip
Growth
Wrap
Sleep Powder
Poisonpowder
Stun Spore
Acid

Power Whip
Encore
Weather Ball
Acid Spray
Worry Seed

Giga Drain

Solarbeam
Sludge Bomb
Hidden Power (Ground)
Toxic
Venoshock
Protect

Total Moves: 17


Cinccino- Foxy Brown (F) [OT: rickheg]
Nature: Jolly (Speed increases by 15%; Subtracts 1 from Special Attack, Acc boost) [133^2/870= 20%]
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Skill Link (HA=Unlocked): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 100
Atk: 3
Def: 2
SpA(-): 2
SpD: 2
Spe(+): 133 (115*1.15=132.25)
SC: 1
WC: 1
BRT: 17

EC: 6/6
MC: 0
AC: 5/5


Attacks:
Bullet Seed
Rock Blast
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Wake-Up Slap

Aqua Tail
Iron Tail
Flail
Endure
Knock Off

Thunder Wave
U-Turn
Dig
Double Team
Protect
Substitute

Total Moves: 21


Ludicolo- Marina (F)
Nature: Quiet (SpA increased by 1; Spe decreased by 15% and evasion decreased by a flat 10%)
Type: Water/Grass
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (HA=Unlocked): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
Hp: 100
Atk: 3
Def: 3
SpA(+): 4
SpD: 4
Spe(-): 60 (70/1.15=60.86)
SC: 3
WC: 4
BRT: 19

EC: 9/9
MC: 0
AC: 5/5


Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Fake Out
Fury Swipes
Water Sport
BubbleBeam
Hydro Pump

Leech Seed
Giga Drain
Counter
Teeter Dance
Flail
Synthesis

Fire Punch

Rain Dance
Ice Beam
Scald
Toxic
Substitute
Protect
Surf
Dive

Total Moves: 25


Leviathan- Horsea (M)
Nature: Modest (SpA raised by 1, Atk decreased by 1)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (HA): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
Hp: 90
Atk(-): 1
Def: 3
SpA(+): 4
SpD: 1
Spe: 60
SC: 1
WC: 1
BRT: 13

EC: 0/9
MC: 0
AC: 0/5


Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility

Clear Smog
Razor Wind
Signal Beam
Dragon Rage
Dragon Breath

Scald
Hidden Power (Electric)
Ice Beam
Rain Dance
Toxic

Total Moves: 13


Deerling- Bridget (M)
Nature: Adamant (Atk raised by 1, SpA decreased by 1)
Type: Normal/Grass
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilites:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (HA): (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Stats:
Hp: 90
Atk(+): 3
Def: 2
SpA(-): 1
SpD: 2
Spe: 75
SC: 1
WC: 2
BRT: 13

EC: 0/6
MC: 0
AC: 0/5


Attacks:
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick

Agility
Synthesis
Worry Seed
Natural gift
Baton Pass

Return
Wild Charge
Thunder Wave
Substitute
Facade

Total Moves: 15


Necturine- Alraune (F)
Nature: Bashful (No effect on stats)
Type: Grass / Ghost
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (HA): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
Hp: 90
Atk: 2
Def: 2
SpA: 2
SpD: 3
Spe: 51
SC: 1
WC: 1
BRT: 13

EC: 1/6
MC: 0
AC: 1/5


Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Ingrain
Leaf Blade
Soak
Giga Drain
Future Sight
Gravity

Hidden Power (Fire)
Shadow Ball
Psychic
Protect
Calm Mind

Total Moves: 14


Cleffa- Haruhi (F) [OT: King Serperior]
Nature: Modest (SpA increased by 1, Atk decreased by 1)
Type: Fairy
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Cute Charm
: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard (HA): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 90
Atk(-): 0
Def: 2
SpA(+): 3
SpD: 2
Spe: 15
SC: 1
WC: 1
BRT: 10

EC: 0/9
MC: 0
AC: 0/5


Attacks:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Aromatherapy
Tickle
Mimic
Fake Tears
Wish

Shadow Ball
Protect
Fire Blast
Thunder Wave
Psyshock

Total Moves: 13


Buneary- Electra (F) [OT: King Serperior]
Nature: Impish (+Def, - SpA)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Limber (HA): (Innate) This Pokemon’s body is well trained and immune to paralysis.

Stats:
HP: 90
Atk: 3
Def(+): 3
SpA(-): 1
SpD: 2
Spe: 85
SC: 1
WC: 1
BRT: 14

EC: 2/6
MC: 0
AC: 1/5


Attacks:
Splash
Pound
Defense Curl
Foresight
Endure
Frustration
Quick Attack
Jump Kick
Agility
Bounce

Ice Punch
Fake Out
Encore
Sky Uppercut
Flail

Substitute
Protect
Double team
Thunder Wave
Attract

Total Moves: 16


Teddiursa- Montblanc (M) [OT: The Royal Guard]
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Honey Gather (HA): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Stats:
HP: 90
Atk(+): 4
Def: 2
SpA(-): 1
SpD: 2
Spe: 40
SC: 1
WC: 1
BRT: 13

EC: 2/6
MC: 0
AC: 1/5


Attacks:
Covet
Scratch
Lick
Leer
Fake Tears
Fury Swipes
Sweet Scent
Faint Attack

Close Combat
Counter
Yawn
Night Slash
Play Rough

Ice Punch

Toxic
Protect
Taunt
Earthquake
Rock Slide

Total Moves: 16


Munchlax- Biggoron (M) [OT: SubwayJ]
Nature: Quiet (Increase Sp Atk by 1, divide speed by 1.15, decrease Evasion by flat 10%)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (HA): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: 3
Def: 2
SpA(+): 3
SpD: 3
Spe(-): 4 (5/1.15=4.34~4)
SC: 1
WC: 5
BRT: 16

EC: 2/6
MC: 0
AC: 2/5


Attacks:
Metronome
Oder Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Snatch

Counter
Double-Edge
Zen Headbutt
Pursuit
Whirlwind

Fire Blast
Ice Beam
Thunderbolt
Brick Break
Rock Slide
Earthquake

Total Moves: 19
 
Last edited:
Well, this is over with.

Itsumo the Spiritomb has a complete movepool, and with no sequel to XY in sight yet, I claim 4 CC for the complete movepool (more on this later).

Itsumo the Spiritomb, Demon Lord of Destruction:
Complete Movepool Bonus: +4 CC

Fear, Terror, and Despair the Hydreigon gain 3 MC from this battle. I'll use all three on Egg Move Astonish.

Fear, Terror, and Despair the Hydreigon, Eaters of Worlds:
EC: 9/9
MC: 0 (Gains Astonish)

Decoy the Electrode gains, with the two KOC, 5 MC. 3 of those will be turned into the almighty Bide (past Generation TM), and the other two will be turned into XY TM Taunt.

Decoy the Electrode, Bomber of Itsumo:
EC: 6/6
MC: 0 (Gains Bide and Taunt)
AC: 5/5

Achisuto the Smeargle, Painter of Fate, pays three Sketches to learn Heat Wave (Volcarona), Drain Punch (Revenankh), and Feint Attack (Spiritomb) from this battle. This brings his Sketch total down to 6, but he also gains, with the KOC, 5 MC. 4 of these will be turned into Sketch (giving him a total of 10 Sketch), and the last MC stockpiled.

Achisuto the Smeargle, Painter of Fate:
MC: 18 (Loses Sketch *3; Gains Drain Punch, Feint Attack, Heat Wave, and Sketch *4)
AC: 5/5

This battle also gives me 3 CC. Combined with Itsumo's bonus, the total rises to 7 CC. This brings my total of CC to 10.

Eternal Drifter:
Currency Counters: 10

Now, I currently have one last claim outstanding, but I can't actually claim from it until I have a replacement color chosen for 'Goat'. Which of these won't have mods editing my posts to change colors?

Option 1, Option 2, Option 3

If none of these work, I'll check again next prize claim.

TexEdit: No fuggin bright yellow. Otherwise idc
 
Last edited by a moderator:

Birkal

We have the technology.
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Current Totals:
UC = 7
CC = 9

Heracross:
AC (1 | 5)
4 MC
Take Down (Level Up)
Close Combat (Level Up)
Mega Horn (Level Up)
Reversal (Level Up)
Gallade:
5 MC
Focus Punch (Previous Gen)
Low Kick (Gen VI TM)​

Scrafty:
5 MC
Iron Tail (Previous Gen)
Smack Down (Gen VI TM)
Conkeldurr:
4 MC
Dynamic Punch (Level Up)
Helping Hand (Egg)

Buying Crayons the Kecleon with 7 CC. Spending 5 UC to unlock Protean immediately. I have 2 UC and 2 CC remaining.


Crayons Kelceon (M)

[Nature]
Quiet (+SpA | -Spe | -10% Evasion)
[Type]
Normal​

[Abilities]
Color Change
Protean (✓)​

[Stats]
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 34 (-)
S&W: 2 | 2
Total: 17​

[Tokens]
AC: 5 | 5
MC: 0​

[Learned Moves]
[22 | 82]
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Feint Attack
Fury Swipes
Feint
Psybeam
Screech
Shadow Sneak

Fake Out
Recover
Disable
Skill Swap
Magic Coat

Flamethrower
Dig
Power-Up Punch
Thunderbolt
Aerial Ace

[Unknown Moves]
[Level]
TBD

[Gen 6]
TBD

[TBD MC]
 
Last edited:
http://www.smogon.com/forums/threads/a-m-vs-gerard.3495640/page-2
First completed battle!
Not entirely sure how to claim but here it goes:
Me: 2 CC
Torchic: 1 EC, 2 MC, 1 AC
Mudkip: 1 EC, 2 MC, 1 AC, 1KOC
Also:
http://www.smogon.com/forums/threads/awesomeandmodest-vs-tavok.3495852/#post-5098714
Me: 2 CC
Torchic: +1 EC, +1 AC, +2 MC, +1 KOC
Mudkip: +1 EC, +1 AC, +2 MC
Total:
Me:4 CC
Torchic: 2 EC, 4 MC, 2 AC, 1 KOC which I will put into AC, making it 3 AC.
Mudkip: 2 EC, 4 MC, 2 AC, and 1 KOC which I will put into EC, making it 3 EC.
 
Last edited:
fire/fairy lgi

+1 CC
Vulpix gains 1 + 1 (Lucky Egg) + 1 (KOC) EC, 2 MC and 1 AC (up to 4 EC and 2 AC, as I claimed here and forgot to fix in her profile's EC and AC until I finished this battle I'm claiming from). I spend 5 UC to fill out her EC and AC, unlock her Hidden Ability (Drought) and evolve her into Ninetales! She gains Nasty Plot automatically, and I spend her MC on Solar Beam (XY TM).



<Ninetales> [Shaun] (Female)
"I'll get back to you, sweetie - I simply must see how expensive these dresses are!"
Desperation Theme: Atomyk Ebonpyre
Even though Shaun is a bit of a drama queen, she manages to put a smile in her friends' faces... and a lingering flame in her enemies' faces. Her often cheery mood lightens up anyone's day, quite literally in fact.
Nature: Timid (+Spe, +15% Acc, -Atk)
Type: Fire
Abilities: Flash Fire: (Passive)
Drought: (H) (Trigger) (Unlocked)
Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115 (+15% Acc)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC:6/6
MC:0
AC:5/5
Attacks:
Level Up:

Ember
Tail Whip
Roar
Baby-Doll Eyes
Quick Attack
Will-o-Wisp
Fire Spin
Confuse Ray
Imprison
Flamethrower
Feint Attack
Flame Burst
Extrasensory
Egg:
Disable
Spite
Heat Wave
Flare Blitz
Flail
TM:
Dark Pulse
Protect
Substitute
Safeguard
Toxic
Energy Ball
Solar Beam
Tutor:


Slugma gains 1 + 1 (KOC) EC (up to 3), 3 MC and 1 AC (up to 2). I spend 3 UC to fill his EC and evolve him into Magcargo! I spend his MC on Shell Smash, Rock Slide and Body Slam (XY LU).


<Magcargo> [Rob] (Male)
"Hold on, what's the rush? We're all gonna die sometime, right?"
Desperation Theme: Megaman X4 - Magma Dragoon
Rob's overly relaxed spirit angers enemies a lot, but he knows something that they don't - he's much stronger than what he lets on.
Nature: Sassy (+SpD, -Spe, -10% Evasion)
Type: Fire/Rock
Abilities: Magma Armor: (Passive)
Flame Body: (Passive)
Weak Armor: (H) (Toggle) (Locked)
Stats:

HP: 90
Atk: Rank 2
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 26 (-10% Evasion)
Size Class: 1
Weight Class: 3
Base Rank Total: 12
EC:6/6
MC:0
AC:2/5
Attacks:
Level Up:

Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
Lava Plume
Earth Power
Shell Smash
Rock Slide
Body Slam
Egg:
Inferno
Acid Armor
Curse
Memento
Smokescreen
TM:
Protect
Substitute
Toxic
Light Screen
Reflect
Tutor:
 
Approving. Any unapproved changes after this point will result in any approval status being void.
starwarsfan: Approved.
waterwarrior: Approved.
Fighterman481: Approved. Why is Flash Cannon 2 MC when Flash Cannon is a Level Up move? Because you have confused Flash Cannon with Zap Cannon.
Arcanite: Approved.
kenneth1221: Approved.
AOPSUser: Approved.
Matezoide: Approved.
ZhengTann: Approved.
p4r6g6: Approved.
S0L1D G0LD: Approved.
Zeruda: Approved.
Mulan15262: Approved.
tavok: Approved.
Temperantia: Fix Ludicolo's Speed and you are Approved.
Eternal Drifter: Approved. I would suggest Option 3. Has the most contrast with the white background.
Metal Sonic: Approved.
GemOftheDay: Approved.
Birkal: Approved.
awesomeandmodest: Approved.
Canis Majoris: Approved.

+2.0 (Counting Temperantia as 2 approvals) AUC
---
http://www.smogon.com/forums/thread...eran-rickheg-vs-akela-2v2-fe-singles.3495768/ 2 CC
Unfortunately, the referee couldn't fix the final round due to reffing too many matches at once.

Pinsir receives 1 EC, 2 MC, 1 AC, and 1 KOC. Why it received an EC I have no fucking clue about. The 1 AC increases its AC from 1/5 to 2/5. Spending the 1 KOC as MC and the now 3 MC to purchase Frustration (XY TM/HM) and Slash (Level Up).

Sudowoodo receives 3 MC. Spending the 3 MC to purchase Facade (XY TM/HM) and Hammer Arm (Level Up).

Self-Approved.
 
Last edited:
Orange it is.

http://www.smogon.com/forums/threads/battle-hall-challenge-eternal-drifter.3470585/page-10

ED: 8 CC
Mareep: 8 KOC


Goat the Mareep gains 8 KOC from the Hall. 2 of them will go into EC and 2 into AC, leaving 4 for MC. Using that four, Goat will purchase XY TM Rain Dance and Level-Ups Cotton Guard and Light Screen. Furthermore... EVOLUTION!

'Goat' the Flaaffy

Goat (Male Flaaffy)
Nature: Timid (+Speed, -Attack, +5% Accuracy)

Type: Electric
Abilities:
Static:
Type: Passive
(Dream World: LOCKED!) Plus: Type: Passive
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Accuracy Bonus: 5%

EC: 9/9
MC: 0
AC: 5/5
Attacks: (30 Moves Known)
Tackle
Growl
Thunder Wave
Thundershock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray

Power Gem
Discharge
Cotton Guard
Signal Beam
Light Screen
Thunder
Agility
Body Slam
Flatter
Odor Sleuth
Sand Attack
Heal Bell
Iron Tail
Toxic
Protect
Rain Dance
Safeguard
Frustration

Thunderbolt
Shock Wave
Flash


I gain 8 CC from the Hall. Stockpiling. Seems like I never have enough...

Eternal Drifter:
Currency Counters: 18
 
I HAVE TO START PAYING MORE ATTENTION.
I bought Fire Blast for my Dratini in my last claim, which you can find in this page, when it had it since I clamed it -.- You can find my Dratini claim here, scroll down a little. I would like to change it for Thunderbolt, which also is a current gen TM.

And, while I'm at it, I'll buy a Sandile.

Rampage (Sandile (M))
Nature: Adamant (+Atk, -SpA)

Type:

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

- Moxie (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

- Anger Point (Passive) (LOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5
KOC: 0



Moves:

Level Up

- Leer
- Rage
- Bite
- Sand Attack
- Torment
- Sand Tomb
- Assurance
- Mud Slap
- Embargo
- Swagger

Egg Moves:

- Counter
- Fire Fang
- Focus Energy
- Pursuit
- Thunder Fang

TMs/HMs:

- Toxic
- Taunt
- Protect
- Bulldoze
- Rock Slide

Move Tutor: (0/)

None


So my CC goes from 4 to 2.
 
Buying a Mime Jr for 2 UC:

Mime Jr. [Obex (Barrier)] (M)
Types: Psychic / Fairy
Abilities: Soundproof / Filter / Technician (H)
Nature: Bold

Stats:
HP:
80
Atk: 0 (-)
Def: 3 (+)
Spa: 3
Spd: 3
Spe: 60
Size: 1
Weight: 2
Total: 12

EC: 0/6
MC: 0
AC: 0/5

Moves:
Level Up

Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam

TM / HM
Thunderbolt
Shadow Ball
Thunder Wave
Protect
Taunt

Egg
Confuse Ray
Fake Out
Hypnosis
Trick
Healing Wish
 
Last edited:
Eternal Drifter: approved
Temperantia: approved
tavok: approved
starwarsfan: approved

---

http://www.smogon.com/forums/threads/3495239
Emma: 2 CC
Sableye: 4 MC, 1 KOC
Cyclohm: 4 MC, 1 KOC
http://www.smogon.com/forums/threads/3492534
ELEVATOR MUSIC
3 (Format) + 8 (Togekiss) + 6 (Revenankh) + 4 (Ariados) + 4 (Mollux) = 25 CC
1× Grass Badge
1× Miracle Seed
Whatever other prizes you get
Mollux
: 1 KOC
Note: I will turn Mollux's KOC into CC, and I also get 30 UC as this is my fifth gym badge. Additionally, I lose an Air Balloon.

10 UC

Total:
Elevator Music: 28 CC / 40 UC / 1 Grass Badge
- (Cyclohm): 4 MC / 1 KOC
- Yamirami (Sableye): 4 MC / 1 KOC

+1x Miracle Seed
-1x Air Balloon
---
Currency Counters: 5 ---> 33
Universal Counters: 32 ---> 72 ---> 19 (post-spending)

All KOC (aside from Mollux's, see above) will go to MC.

(Cyclohm): Purchasing Nature Power (XY TM) and Mud-Slap (Past Gen Tutor) for 5 MC.

Yamirami (Sableye): Purchasing Aerial Ace (XY TM), Body Slam (Past Gen Tutor), Double-Edge (Past Gen Tutor), Dream Eater (XY TM), Flash (XY TM), Fling (XY TM), Headbutt (Past Gen Tutor), Hidden Power (Ground) (XY TM), Imprison (Egg Move), Metronome (Past Gen Tutor), Nasty Plot (Egg Move), Rock Tomb (XY TM), Seismic Toss (Past Gen Tutor), and Wonder Room (Past Gen Tutor) for 5 MC and 31 UC.

Also:

Mirokarosu (Milotic): Purchasing Confide (XY TM) for 2 MC. This (re-)completes Milotic's movepool.

Erufuun (Whimsicott): Whimsicott gains Fairy Wind (Pre-25), and I'll purchase Moonblast (Level-Up), Captivate (Egg Move), Confide (XY TM), Dazzling Gleam (XY TM), and Nature Power (XY TM) for 10 UC. This (re-)completes Whimsicott's movepool.

PorigonZ (Porygon-Z): Purchasing Confide (XY TM) for 2 MC. This (re-)completes Porygon-Z's movepool.

Meganiumu (Meganium): Meganium gains Petal Blizzard (Pre-25), and I'll purchase Grassy Terrain (Egg Move), Curse (Past Gen TM), and Flash (XY TM) for 8 UC.

Self-approved.
 
Last edited:
Buying a Shroomish for 2 CC:
Shroomish. (M)
Types: Grass
Abilities: Effect Spore/ Poison Heal / Quick Feet (H)
Nature:
Quiet

Stats:
HP:
90
Atk: 2
Def: 2
Spa: 3 (+)
Spd:
2
Spe: 30 (-)
Size:
1
Weight: 1
Total: 12


EC: 0/6
MC: 0
AC: 0/5

Moves:
Level Up

Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Poison Powder

TM / HM
Toxic
Protect
Substitute
Venoshock
Sludge Bomb

Egg
Bullet Seed
Drain Punch
Seed Bomb
Charm
Fake Tears
 
Hooray, a win for a return!

I get 2 CC. I stockpile.

Both of my mons actually get 3 MC, due to maxed EC and AC, as well as 1 KOC each, which will be used as MC.

Mystic the Gallade uses his 4 MC to learn Power-Up Punch and Dazzling Gleam, both Gen 6 TMs.

Dust the Cyclohm stockpiles her 4 MC because reasons.
 
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