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On top of the auto-claims in my previous post, I also have two ancient battles to claim for: this one and this one.
From the first, I acquire 3 CC, bringing my total to 6. From the second, I get another 1, bringing me to 7 CC total.
From the first battle, Enos (Eelektrik) gets 1 EC, plus another with KOC, so he hits 9/9 EC and evolves into Eelektross! He also gets 2 MC, which I will immediately spend on Flamethrower (XY TM), leaving him with 1 MC. By virtue of evolving, he also learns Thrash, Zap Cannon, Ion Deluge, and Crush Claw (Level 0).
Eelektross [Enos] (M) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Electric Electric: Electric STAB; immune to paralysis status.
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less BAP. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Other Ground moves can still hit. (Passive)
Hidden Power [Water 6]
Acrobatics
U-turn
Rain Dance
Thunder
Flamethrower
From the same match, Mormon (Vibrava) picks up 1 EC (2 with a KOC), bringing him to 9/9 EC = Flygon! The other KOC will go into MC, bringing him to 3. He also has 3/5 AC. I'll go ahead and claim his "Old Freshmon" benefits: namely, Bug Bite and Endure (Egg) and Substitute and Roost (XY TM). I'll also tack on Dragon Claw (Level-Up) and Flamethrower (XY TM), leaving him with 0 MC.
Flygon [Mormon] (M) Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense) Typing: Ground/Dragon Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action. Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp). Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less BAP. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Other Ground moves can still hit. (Passive) Levitate (HA-Locked): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less BAP. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Other Ground moves can still hit. (Passive)
Earth Power
Focus Energy
Signal Beam
Bug Bite
Endure
Earthquake
Double Team
Rock Slide
U-Turn
Substitute
Roost
Flamethrower
Finally, Beetle (Lombre) gets 1 EC (2 with KOC), 2 MC, and 1 AC, putting him at 6/9 EC and 3/5 AC. He also has 3 MC. I'll claim his Old Freshmon benefits: Giga Drain and Teeter Dance (Egg) and Brick Break and Scald (XY TM). I'll then spend his 3 MC on Zen Headbutt (Level-Up) and Hidden Power [Fire 6], leaving him with 0 MC.
From the second battle, I also claim 3 MC for Zelda Heap (Cradily). She gets Barrier and Mirror Coat (Old Freshmon, Egg) and Infestation (2 MC, XY TM), leaving her with 1 MC.
I just realized that my Torchic has evolved into a Combusken!
It also got it's hidden ability Speed Boost as well as the lvl up move Double Kick.
I would also like to spend 1 of it's 5 stored MC on Mirror Move.
Here is Mudkip the Combusken~
Quick Guard (Level Up)
Double Team (Gen VI TM)
Focus Blast (Gen VI TM)
Hidden Power [Grass] (Gen VI TM)
Low Sweep (Gen VI TM)
Shadow Ball (Gen VI TM)
Stone Edge (Gen VI TM)
Zen Headbutt (Previous Gen)
Water Pulse (Previous Gen)
[Current Gen] Attract
Blizzard
Brick Break
Charge Beam
Confide
Cut
Double Team
Facade
Fire Blast
Flash
Fling
Frustration
Grass Knot
Hidden Power
Hone Claws
Ice Beam
Incinerate
Psych Up
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Shadow Ball
Sleep Talk
Solar Beam
Strength
Sunny Day
Swagger
Thunder
Thunder Wave
[Previous Gen] After You
Body Slam
Captivate
Defense Curl
Dizzy Punch
Double-Edge
Dynamic Punch
Fire Punch
Focus Punch
Foul Play
Headbutt
Icy Wind
Knock Off
Last Resort
Low Kick
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Nasty Plot
Natural Gift
Recycle
Role Play
Rollout
Secret Power
Seismic Toss
Shock Wave
Snore
Swift
Thunder Punch
Trick
Water Pulse
Work Up
Lucario uses 4 MC and 1 KOC to learn Substitute (XY TM) and Focus Punch. (Past-Gen TM) Lucario stockpiles his other KOC.
Lapras uses 3 MC to learn Bide (Past-Gen TM) and I use 1 UC to teach him Hydro Pump. (XY Lvl Up)
I also buy a Horsea.
Paduk (Horsea) (M)
Nature: Mild
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
* Spritzee gets 3 MC due to her EC & AC having already been maxed
Fourfette (Aromatisse) gets 3 MC (3)
Hecate (Aurumoth) gets 7 MC (7), 1 KO (+1 MC = 8) & 1 UC (+1 MC = 9 MC) * Using 9 UC to learn Dazzling Gleam (2), Infestation (2), Steel Wing (2) & Fell Stinger (3)
Katherine (Gardevoir) gets 4 MC (9), 1 KO (+1 MC = 10) & 1 UC (+1 MC = 11) * Using 11 MC to learn Frustration (2), Return (2), Giga Impact (2), Mud Slap (3) & Swift (3)
Éponine (Togekiss) gets 4 MC (5), 1 KO (+1 MC = 6) & 15 UC (+15 MC = 21) * Using 21 MC to learn Attract (2), Aerial Ace (2), Dream Eater (2), Rain Dance (2), Substitute (2), Toxic (2), Mud Slap (3), Water Pulse (3) & Zap Cannon (3)
: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Illusion: (HA unlocked, Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
8 UC will be used to get the following Level Up Moves:
Larvesta: Bug Bite and Amnesia
Charmander: Slash and Inferno
Chimchar: Facade
Houndour: Embargo, Nasty Plot, Inferno
- - -
CC will be stockpiled: 28->44
- - -
Bongo Bongo/Dusknoir will get the following moves: Captivate (Past Gen TM), Confide (XYTM), Haze (Egg), Infestation (XYTM), Strength (XYTM), Swagger (XYTM). This should complete its movepool until further notice. Also, I still have 1KOC left, which will be converted into CC.
CC: 44->45
- - -
King Bulblin/Snorlax will get the following moves: Confide (XYTM), Double Team (XYTM), Fling (XYTM), Incinerate (XYTM), Sandstorm (XYTM), Shadow Ball (XYTM), Smack Down (XYTM), Thunder (XYTM), Frustration (XYTM)
- - -
Dethl/Fidgit will get Safeguard and U-Turn (Both XYTM)
I get 3CC (ref put 2, but it was 2v2 Singles with one of my pokemon holding an Amulet Coin), bringing me to 5. Stockpiling.
Monster the Pupitar gets 1 EC, 2 MC, 1 AC, and 1 KOC. It now has 5 AC, so I am unlocking its hidden ability (but no effect due to it only having one ability). Spending the KOC on MC. Using 3 MC to buy Ancient Power(XY Egg).
Cranidos gets 1 EC, 3 MC, 1 AC, and 1 KOC. Spending the KOC on MC. I use it to buy Fire Blast and Power-Up Punch.
starwarsfan: APPROVED. Dummy007: Just remember that Type/Ability descriptions are no longer mandatory. APPROVED. Someoneelse: APPROVED. EspyOwner: APPROVED. awesomeandmodest: Because you managed to ignore the rule concerning updating profile prior to approval... NOT APPROVED. Birkal: APPROVED. Counting this as two claims. S0L1D G0LD: APPROVED. Gerard: Regarding Gardevoir: 2+2+2+3+3=12 MC. NOT APPROVED. Geodude6: Aurumoth's BRT is incorrect. NOT APPROVED. Frosty: APPROVED. Mulan15262: APPROVED.
Bakuuda (Camerupt): Purchasing Confide (XY TM) and Round (XY TM) for 4 MC.
Putera (Aerodactyl): Purchasing Mimic (Past Gen Tutor) and Natural Gift (Past Gen TM) for 6 MC.
Yukimenoko (Froslass): Purchasing Switcheroo (Egg Move) and Payback (XY TM) for 5 MC.
Also buying 3 Air Balloon for 9 CC. Then I'm going to convert 32 CC into 4 UC, leaving me with 7 CC and 15 UC.
Additionally:
Bariyaado (Mr. Mime): Purchasing Mud-Slap (Past Gen Tutor), Power Split (Egg Move), Snore (Past Gen Tutor), Wonder Room (Past Gen Tutor), and Zap Cannon (Past Gen TM) for 15 UC.
http://www.smogon.com/forums/threads/battle-pike-bronze-rank-metal-sonic.3497286/page-3 20 UC
Spending all 20 UC as MC on Carbink to purchase Ancient Power (Level Up), Guard Split (Level Up), Power Gem (Level Up), Safeguard (Level Up), Skill Swap (Level Up), Stone Edge (Level Up), Facade (XY TM/HM), Hidden Power Fire (XY TM/HM), Nature Power (XY TM/HM), Rest (XY TM/HM), Rock Tomb (XY TM/HM, Round (XY TM/HM), and Sleep Talk (XY TM/HM).
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Double Team
X-Scissor
Bullet Punch
Metal Claw
Iron Head
Feint
: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Illusion: (HA unlocked, Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
vs. Gerard (For some reason linking isnt working for me atm, its the same link as above in gerards post)
Malspar the Infernape
4 MC +1 KOC to be spent on Gunk Shot and Hone Claws
Isaac the Dratini
1 MC up to 7
3 MC +1 KOC stockpiled for later
1 DC up to 5 Unlocking his Hidden Ability
also +1 CC
ok going to bump some UC into mons for tourny prep:
7 UC into Gallade to Learn Dazzling Gleam, Misty Terrain, and Power Up Punch
3 UC into Cyclohm to teach it Electric Terrain
8 UC into Togekiss to learn Defog, Zap Cannon, and Dazzling Gleam
20 UC into my Aurumoth to learn Dazzling Gleam, Thunder, Surf, Solar Beam, Focus Blast, Blizzard, Electroweb, Tail Glow, Overheat and Infestation