Prize Claiming Thread MkII (MAQ March #10223)

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/me pet Unown

-7 CC, +:

Unown (n/a)
Types: Psychic
Abilities: Levitate
Nature: Modest

Stats:
Atk:
2 (-)
Def: 2
Spa: 4 (+)
Spd: 2
Spe: 48
Size: 1
Weight: 1
Total: 14

EC: n/a max
MC:
0
AC: n/a max

Moves:

Hidden Power super special unown edition (can be any power from 4-7, costs BAP-2 EN)
Code:
Hidden Power Type    Additional Effect
Bug                  Restores HP equal to 50% of the damage dealt
Dark                 Taunts the target for 6 actions
Dragon               Forces the target to switch out (or equivalent if Switch = KO)
Electric             30% chance of inflicting paralysis, targets all adjacent Pokemon
Fairy                20% chance of lowering Attack by 1 stage
Fighting             Calculates damage using Defense, 20% chance of lowering Defense by 1 stage
Fire                 30% chance of inflicting burn, targets all Pokemon except Unown
Flying               High critical hit chance, hits 3 adjacent opponents
Ghost                20% chance of lowering Special Defense by 1 stage
Grass                20% chance of inflicting sleep
Ground               20% chance of lowering Accuracy by 1 stage
Ice                  20% chance of inflicting freeze, hits 3 adjacent opponents
Poison               30% chance of inflicting bad poison
Psychic              20% chance of inflicting confusion
Rock                 20% chance of inflicting flinch, hits 3 adjacent opponents
Steel                20% chance of lowering Special Attack by 1 stage
Water                20% chance of lowering Speed by 1 stage, douses the target for 3 actions


Also spending 48 UC on Togekiss:
3 UC for the level ups Wish, Baton Pass, and Double Edge
9 UC for the eggs Extrasensory, Mirror Move, and Secret Power
18 UC for the past gen tutors Swift, Ominous Wind, Mud Slap, Last Resort, Heat Wave, and Air Cutter
4 banked MC + 12 UC for the XY TM/HMs Frustration, Return, Brick Break, Aerial Ace, Facade, Round, Swagger, and Rock Smash
6 UC for the prev gen TM/HMs Drain Punch, Defog
 
Last edited:
I'm in the process of refurbishing my profile (just reorganizing information) and noticed that Butterfree didn't know confusion...
Claiming Confusion (Level 1, so no MC needed) for Butterfree.
 
Don't know why I didn't claim this before
ALL HAIL JYNX
Stockpiling the 2 CC because god the system is still a rip-off. All KOC to MC.

Mr. Freeze the Mamoswine spends his 4 MC on Hidden Power Fire and Rain Dance
Chell the Jynx spends her 5 MC on Attract and Icy Wind
Frozone the Cloyster spends his 3 MC on Curse
 
Skiddo, we can overcome this loss

CC: 11-->12

Capricorn the Skiddo
EC: 3-->4
AC: 2-->3
MC: 0-->3-->1
Buys Swagger (XY TM)

--------------------------------

3UC

Goes directly to Skiddo of course!
In conjunction with his 1MC they are used to buy Rock Smash and Round (XY TM)
leaving him with 0MC and me with 0UC
 
Last edited:

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor

I swear on this glaive that Baphomet shall live on this world, if only by possessing an avatar...now, I say to you, ACCEPT THE DEMON LORD's EMBRACE!

(-1 CC, -6 UC)


<Tauros> [Baphomet] (Male)
Nature: Adamant (+Atk, -SpA)
Type: Normal


Abilities: Intimidate / Anger Point / Sheer Force [locked]

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
AC: 0/5

Attacks:

Tackle
Tail Whip
Stomp
Leer
Rage
Horn Attack
Scary Face
Pursuit
Rest
Payback

Outrage
Helping Hand
Iron Head
Endeavor
Sleep Talk

Substitute
Protect
Double Team
Facade
Return
 
Last edited:
First hall run: lasted more than expected.
I get 10 CC, leaving me with 18.
Gambo (Munchlax, now Snorlax) gets 10 KOC. Using 8 of them as MC, and getting him Zap Cannon (Past-Gen TM), Dynamic Punch (Past-Gen Tutor) and Blizzard (Current-Gen TM).
Stockpiling the other 2.

Using 6 CC to get myself a Chimchar, a Numel and an Aron, leaving me with 12 (please don't let me mess up with anything...).

So cuuuuuuuuute.
Ryu (Chimchar (M))
Nature: Hasty (+Spe, -Def)

Type:

- Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

- Blaze (Passive): When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

- Iron Fist (Passive) (LOCKED): The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 71 (+) (+17% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5
KOC: 0



Moves:

Level Up (8):

- Scratch
- Leer
- Ember
- Taunt
- Fury Swipes
- Flame Wheel
- Nasty Plot
- Torment

Egg Moves (5):

- Counter
- Encore
- Fake Out
- Focus Punch
- Thunderpunch

TMs/HMs (5):

- Toxic
- Protect
- Dig
- Fire Blast
- Will-O-Wisp

Move Tutor: (0)

None


Rori (Numel (F))
Nature: Quiet (+SpA, -Spe)

Type:

- Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.

- Simple (Passive): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

- Own Tempo (Passive) (LOCKED): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-) (-10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5
KOC: 0



Moves:

Level Up (9):

- Growl
- Tackle
- Ember
- Magnitude
- Focus Energy
- Take Down
- Flame Burst
- Amnesia
- Lava Plume

Egg Moves (5):

- Ancient Power
- Endure
- Growth
- Heat Wave
- Iron Head

TMs/HMs (5):

- Sunny Day
- Dig
- Will-O-Wisp
- Bulldoze
- Rock Slide

Move Tutor: (0)

None


Skull (Aron (M))
Nature: Careful (+SpD, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Heavy Metal: The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 15

EC: 0/9
MC: 0
AC: 0/5
KOC: 0



Moves:

Level Up (8):

- Tackle
- Harden
- Mud-Slap
- Headbutt
- Metal Claw
- Iron Defense
- Roar
- Take Down

Egg Moves (5):

- Endeavor
- Head Smash
- Reversal
- Stealth Rock
- Superpower

TMs/HMs (5):

- Earthquake
- Dig
- Sandstorm
- Shadow Claw
- Rock Polish

Move Tutor: (0)

None
 
Time to get me a froakie :D


Froakie [Bubbles] (M)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the BAP of its Water attacks is increased by two (2). (Passive)
Protean (HA-Locked): By default, this Pokemon switches its type before striking with each damaging attack to match the attack it is about to use and keeps that type until another damaging move is used. The energy cost for the attack is calculated based on its type before using the move. When toggled, the Pokemon reverts back to its natural typing. Pokemon that also have the ability Color Change may select whether to keep their current type or the damaging attack's type each action. (Toggle)

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1(-)
Spe: 71
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Moves (19):
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling

Toxic Spikes
Mind Reader
Mud Sport

Surf
Ice Beam
Return
 
6 UC
3 UC
6 UC
3 UC

UC: 3->9->12->18->21->0

Rotom:
MC: 0->21->0
Moves: Substitute, Electro Ball, Hex (LU), Protect, Toxic, Double Team, Light Screen, Rest, Sleep Talk, Will-O-Wisp, Volt Switch, Reflect (XY TM)
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus


Birkal
+9 UC (10.5 total)
+16 CC (21 total)
Purchasing Everstone (15 CC)
Purchasing Noibat (2 CC)
Purchasing Bergmite (2 CC)
Purchasing Clauncher (2 CC)
Tomohawk
5 MC
Rock Slide (Gen VI)
Memento (Egg)
Infernape
15 MC
Bulldoze (Gen VI)
Poison Jab (Gen VI)
Solar Beam (Gen VI)
Vacuum Wave (Previous)
Focus Punch (Egg)
Iron Tail (Previous)
Heracross
9 MC
Mimic (Previous)
Helping Hand (Previous)
Knock Off (Previous)
Arghonaut
8 MC
Earthquake (Gen VI)
Knock Off (Previous)
Circle Throw (Previous)
Toxicroak
+9 MC
Vacuum Wave (Previous)
Drain Punch (Previous)
Focus Punch (Previous)
Bulbasaur
+3 EC (5 | 9)​
+2 AC (5 | 5)
Chlorophyll unlocked!
+11 MC (18 total)
Double-Edge (Level-Up)
Worry Seed (Level-Up)
Synthesis (Level-Up)
Solar Beam (Level-Up)
Seed Bomb (Level-Up)
Venoshock (Gen VI)
Sludge Bomb (Gen VI)
Endure (Previous)
Knock Off (Previous)
Sludge (Previous)
Mankey
+3 EC (5 | 6)​
+3 AC (5 | 5)
Defiant unlocked!
+10 MC
Acrobatics (Gen VI)
Taunt (Gen VI)
Thunder Punch (Previous)
Ice Punch (Previous)​

Chespin
+1 EC (4 | 9)
Evolution Time!

Quilladin (F)
Nature: Careful (+SpD | -SpA)
Type: Grass

Abilities: Overgrow | Bulletproof (Locked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 3 (+)
Spe: 57
S&W: 1 | 3

EC: 4 | 9
MC: 0
AC: 4 | 5

Moves:

Level-Up:
Tackle
Growl
Vine Whip
Rollout
Bite
Leech Seed
Pin Missile
Take Down
Seed Bomb
Mud Bomb
Pain Split
Wood Hammer
Bulk Up

Egg Moves:
Spikes
Synthesis
Belly Drum
Quick Guard
Curse

TM Moves:
Poison Jab
Dig
Double Team
Taunt
Stone Edge
Payback
Reflect

Quilladin
+1 AC (4 | 5)​
+2 MC
Shadow Claw (Gen VI)​

Machop
+1 EC (4 | 9)
Evolution Time!

Machoke (M)
Nature: Brave (+Atk | -Spe | -10% Evasion)
Type: Fighting

Abilities: Guts | No Guard | Steadfast (Locked)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
Sp.Atk: Rank 2
Sp.Def: Rank 2
Spe: 39 (-)
S&W: 3 | 4

EC: 4 | 9
MC: 0
AC: 4 | 5

Moves:

Level-Up:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Dynamic Punch
Cross Chop
Scary Face

Egg Moves:
Thunder Punch
Fire Punch
Ice Punch
Encore
Counter
Bullet Punch

TM Moves:
Poison Jab
Stone Edge
Power-Up Punch
Double Team
Dig
Protect
Substitute
Earthquake
Facade
Toxic

Machoke
+1 AC (4 | 5)​
+4 MC
Fire Blast (Gen VI)
Focus Blast (Gen VI)​

Torchic
+1 EC (4 | 9)
Evolution Time!

Combusken (F)
Nature: Sassy (+SpD | -Spe | -10% Evasion)
Type: Fire

Abilities: Blaze | Speed Boost (Locked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 3 (+)
Spe: 47 (-)
S&W: 2 | 2

EC: 4 | 9
MC: 4
AC: 4 | 5

Moves:

Level-Up:
Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin
Flamethrower

Egg Moves:
Counter
Endure
Night Slash
Reversal
Curse

TM Moves:
Will-O-Wisp
Dig
Rock Slide
Substitute
Protect
Overheat
Toxic
Double Team
Shadow Claw

Combusken
+1 AC (4 | 5)​
+4 MC (8 total)
Double Kick (Free)
Quick Attack (Level Up)
Mirror Move (Level Up)
Sky Uppercut (Level Up)
Flare Blitz (Level Up)
Poison Jab (Gen VI)
Focus Blast (Gen VI)

Since my three babies are growing up, it's time to adopt some more :>


Moog | Noibat (M)

Nature: Modest (+SpA | -Atk)

Type: Flying | Dragon

Abilities: Frisk | Infiltrator | Telepathy (Locked)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 3 (+)
Sp.Def: Rank 2
Spe: 55
S&W: 1 | 1
Total: 12

EC: 0 | 6
MC: 0
AC: 0 | 5

Moves:

Level-Up:
Screech
Supersonic
Tackle
Leech Life
Gust
Bite
Wing Attack
Agility
Air Cutter

Egg Moves:
Outrage
Snatch
Switcheroo
Tailwind

TM Moves:
Toxic
Taunt
Torment
Solar Beam
U-Turn
Fly

Newfoundland | Bergmite (M)

Nature: Careful (+SpD | -SpA)

Type: Ice

Abilities: Own Tempo | Ice Body | Sturdy (Locked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 3 (+)
Spe: 28
S&W: 2 | 4
Total: 14

EC: 0 | 6
MC: 0
AC: 0 | 5

Moves:

Level-Up:
Tackle
Bite
Harden
Powder Snow
Icy Wind
Take Down
Sharpen
Curse

Egg Moves:
Barrier
Mirror Coat
Mist
Recover

TM Moves:
Toxic
Gyro Ball
Rock Slide
Hail
Protect
Safeguard

Pepperbox | Clauncher (M)

Nature: Quiet (+SpA | -Spe | -10% Eva)

Type: Water

Ability: Mega Launcher

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
Sp.Atk: Rank 3 (+)
Sp.Def: Rank 3
Spe: 38 (-)
S&W: 1 | 1
Total: 14

EC: 0 | 6
MC: 0
AC: 0 | 5

Moves:

Level-Up:
Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubble Beam
Swords Dance

Egg Moves:
Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand

TM Moves:
Sludge Wave
Flash Cannon
Surf
Ice Beam
Protect
 
Last edited:
Solid Gold: Approved.
p4r6g6: Not Approved. Roggenrola's SpA is incorrect.
Chifii: You wrote that a Negative Speed Nature Colossoil's Speed is 80. This is incorrect. I stated that a Negative Speed Nature Colossoil's Speed is NOT 80 (!= means is not). To calculate negative speed nature Colossoil's speed, you take 95 divided by 1.15 and you round down. Not Approved.
Matezoide: Approved.
Starwarsfan: Approved.
Ute: Approved.
Canis Majoris: Approved.
waterwarrior: Approved.
SubwayJ: Approved.
UllarWarlord: Approved.
Tavok: Approved.
Smashloyd20: You get 5 Egg Moves and 5 TM/HMs. If there are not enough egg moves for 5 egg moves, then you take the difference of 5 - the number of available egg moves as TM/HMs. Not Approved.
AOPSUser: Approved.
Birkal: Approved. Claiming as 2 claims.
Espyowner: Approved.
Mulan15262: Approved.

+1.6 AUC

----
http://www.smogon.com/forums/threads/akela-has-a-geodude-i-think.3498497/ 1 CC
Stockpiling
Amaura receives 1 EC, 3 MC, 1 AC, and 1 KOC. Spending the 1 KOC as EC. Increasing its EC from 3/6 to 5/6 and its AC from 3/5 to 4/5. Spending 3 MC to purchase Barrier (Egg).

Carbink the almighty receives 1 AC and 2 MC, increasing its AC from 1/5 to 2/5. Spending the 2 MC to purchase Calm Mind (XY TM/HM).

http://www.smogon.com/forums/threads/battle-pike-bronze-rank-dummy007.3467112/page-5 17 UC

Spending 17 UC as MC on Pancham to purchase Bulldoze (XY TM/HM), Dark Pulse (XY TM/HM), Grass Knot (XY TM/HM), Return (XY TM/HM), Facade (XY TM/HM), Frustration (XY TM/HM), Torment (XY TM/HM), Roar (XY TM/HM), and Body Slam (Level Up).

Self-Approved.
 
Last edited:
A match

I get 1 CC, stockpiling.

Garnet the Sableye gets 4 MC, learning Knock Off, Power Gem (both Level-Up) and Dig (Gen 6 TM).

Also, I spend 2 UC to teach Shaman the Tomohawk Reflect (Gen 6 TM).

Another match.

I gain 2 CC, stockpiling.

Reptar the Larvitar gains 2 EC (KOC as EC), 3 MC, 1 AC. He uses the MC to learn Payback (Level-Up) and Rock Polish (Gen 6 TM). This leaves him at 3/9, 0, 2/5.

Merciless gains 2 EC (KOC as EC), 2 MC, 1 AC. She uses the MC to learn Flail (Level-Up) and Draco Meter (Gen 6 Tutor).
 
Last edited:
A little late... oh, well...

Battle 1: VS EspyOwner
  • 1 Currency Counter
  • Itsumo (Spiritomb): 1 CC (Amulet Coin), 4 CC (Max Movepool)
  • Achisuto (Smeargle): 4 MC, Sketched Moves (Foul Play, Pain Split, Taunt)
Battle 2: VS Mulan15262
  • 1 Currency Counter
  • Unmei (Natu): 1 EC, 3 MC, 1 DC
  • Akurei (Eevee): 1 EC, 2 MC, 1 DC, 1 Lucky Egg Counter, 2 KOC
From the first battle, Achisuto the Smeargle gains 4 MC. I will have him use 3 Sketches to learn the moves Foul Play, Pain Split, and Taunt, and turn all the MC gained from that battle into Sketch.

Achisuto the Smeargle, Painter of Fate:
MC: 8 (Gains, in total, Foul Play, Pain Split, Sketch (1, for 6 total), and Taunt)
AC: 5/5

Unmei the Natu gains, overall, 1 EC, 3 MC, and 1 DC. This maxes her EC and AC, and unlocks the ability Magic Bounce. With her 3 MC, she'll learn Past Generation Move Tutor Heat Wave.

Unmei the Natu, Seer of Fate:
EC: 6/6
MC: 0 (Gains Heat Wave)
AC: 5/5 (Unlocks Magic Bounce)

Akurei the Eevee did surprisingly well, gaining, with the KOC and Lucky Egg, 3 EC, 2 MC, and 2 EC. I will have him learn XY TM Substitute.

Akurei the Eevee:
EC: 4/6
MC: 0 (Learns Substitute)
AC: 3/5

Itsumo the Spiritomb has a full movepool, so I gain 4 CC from him, on top of the Amulet Coin, for an additional 1 CC. This is added to with the two battles giving 2 more, for a total of 7 Currency Counters.

Eternal Drifter:
Currency Counters: 7
 
Mate sure does put up a good fight
Stockpiling the 3 CC, bringing me up to 5, all KOC to MC

Dovahkiin the Weavile spends his 16 MC on Psych Up, Confide, Natural Gift, Captivate, Snore, and Swift
Franziska the Serperior spends her 3 MC plus 1 stockpiled 4 MC on Toxic and Solar Beam
Squirts the Blastoise spends her 4 MC on Dig and Hyper Beam

EDIT: Although I already edited it in, I was just informed that we had to claim that we spent 2 CC on the predictions pool and I spent 3 CC on bets (also already edited, just claiming it for posterity or something I guess?)
 
Last edited:
Ute 2 CC
Smoochum: 1 EC, 3 MC, 1 AC, 1 KOC
I'm actually surprised I did so well considering how rusty I am (and was never particularly good anyway), thanks Mulan for reffing.

CC: 2 -> 4

Albinass the Smoochum

EC: 0 -> 1
MC: 0 -> 4 (+1 from KOC) -> 0
AC: 0 -> 1
+ Counter (Past Gen Tutor: 3 MC), + Blizzard (Level-Up: 1 MC)
 
Claiming 3 UC, putting me at 3 UC.

Also claiming a bunch of stuff from this near-success.

First, I get 6 CC. I then add all 11 of my bonus KOC to it, giving me 17 CC.

Next, Beetle (Lombre) gets 1 KOC, which I will use as EC. Throwing in 2 of my UC, he hits 9/9 EC, letting him evolve into Ludicolo! (I now have 1 UC.)


Ludicolo [Beetle] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Water/Grass
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Swift Swim:
This Pokemon moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. (Passive)
Rain Dish: This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. (Passive)
Own Tempo (HA-Locked): This Pokemon moves at its own pace; when confused, it will never harm itself in confusion. If this Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (Passive)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 60 (70/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
AC: 3/5

Attacks (25):
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Fake Out
Fury Swipes
Water Sport
Hydro Pump
Zen Headbutt

Counter
Synthesis
Tickle
Giga Drain
Teeter Dance

Rain Dance
Ice Beam
Energy Ball
Surf
Brick Break
Scald
Hidden Power [Fire 6]


Next, I'll use Dobby's 4 KOC to purchase Muddy Water (Gen IV Level-Up) and Dive (Gen V TM).

Lastly, I'll use 6 CC to buy my next two Water-types: Remoraid and Rotom! I'll also use 7 CC to buy a Rotom-Wash Washer, leaving me with 4 CC.


Remoraid [Malibut] (M)
Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Hustle:
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the BAP of all its physical attacks by three (3), but the haste used lowers its accuracy to 80% of normal. (Toggle)
Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. (Passive)
Moody (HA-Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. [Table of Moody Natures:http://pastebin.com/dF9rCYFc] (Passive)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3(+)
Spe: 56 (65/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5

Attacks (16):
Water Gun
Lock-On
Psybeam
Aurora Beam
Bubble Beam
Focus Energy

Acid Spray
Haze
Mud Shot
Rock Blast
Water Spout

Ice Beam
Protect
Smack Down
Psychic
Flamethrower


Rotom [Fawful] (-)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [13]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Electric/Ghost
Electric: Electric STAB; immune to paralysis status.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost-types can switch out while affected by a partial trapping move, but they will still take damage every action if they stay in.

Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less BAP. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Other Ground moves can still hit. (Passive)

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 105 (91*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A
MC: 0
AC: N/A

Attacks (20):
Discharge
Charge
Trick
Astonish
Thunder Wave
Thunder Shock
Confuse Ray
Uproar
Double Team
Shock Wave

Thunderbolt
Shadow Ball
Will-O-Wisp
Substitute
Dark Pulse

Electroweb
Mud-Slap
Pain Split
Signal Beam
Snatch
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
chifii: Evidently you do not get it. Please read the Beginner's Guide & the ASB Player's Handbook, & get a grasp on the concept of speed natures, or even better, read what akela said. Please lurk some more before claiming again. NOT APPROVED.
Matezoide: APPROVED.
rickheg: Merciless == Goomy right? APPROVED anyhow.
Eternal Drifter: APPROVED.
waterwarrior: Please state how a Pokémon gets a move claimed for the convenience of the approver. Anyhow, APPROVED.
Mulan15262: Okay I am going to make a ruling on this. Take number of mons total, divide by two, floor the result, & then take the floored result & put into the triangle numbers formula. This means for a 1v1v1, you have three Pokémon, divide by two & floor for one Pokémon per side. This means you should get 3 UC for this. Fix & APPROVED.
Ute: APPROVED.
Classical: APPROVED.
Someoneelse: APPROVED.
Gerard: APPROVED.
Dummy007: Rotom cost 7 CC, Remoraid costs 2 CC, & The washing machine thing costs 7 CC, which equates to 16 CC. APPROVED on the condition that you use 3 extra CC to go down to 1 CC. Also, from dogfish: [22:17:15] <&dogfish44> "Approved once a telescope isn't needed to see your accuracy boost"

11 Claims Checked --> 17/10 C.C.
 
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claiming the third Bunneary in asb history, the second in my history.


Bunneary (Lulu) (F)
Nature: Jolly
Type: Normal
Abilities: Run Away, Klutz, Limber

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
AC: 0/5

Attacks:

Defense Curl
Splash
Pound
Foresight
Endure
Baby-Doll Eyes
Frustration
Quick Attack
Jump Kick

Fake Out
Encore
Ice Punch
Fire Punch
Thunder Punch

Dig
Substitute
Protect
Iron Tail
Double Team


also gonna buy this


Mareep (Lux) (F)
Nature: Quiet
Type: Electric
Abilties: Static, Plus (HA)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
AC: 0/5

Attacks:

Tackle
Growl
Thunder Wave
Thunder Shock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray

Agility
Reflect
Electric Terrain
After You
Odor Sleuth

Thunderbolt
Protect
Substitute
Rest
Hidden Power Water



also wtf I don't own a metal coat even tough I have Steelix and Scizor both

buying Metal Coat..............
 
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