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Jangmo-o
EC: 3->4/9 [Evolves and gets Sky Uppercut and Autotomize upon evolution)
MC: 2->4->7 (KOC)->4 (gets LU Dragon Claw, Dragon Dance and Outrage)
AC: 1->2
Level-Up
Tackle
Leer
Bide
Protect
Dragon Tail
Scary Face
Headbutt
Sky Uppercut
Dragon Claw
Dragon Dance
Outrage
Egg
Counter
Reversal
Dragon Breath
TM/HM
Protect
Toxic
Substitute
Focus Blast
Earthquake
Rock Slide
X-Scissor
- - -
Using 2 of Syclant's stockpiled MC (3->1) to get it Egg Lunge (remaxing at 84 moves)
Using 2 of Revenankh's stockpiled MC (6->4) to get it TM Brutal Swing
On Pyroak, getting Leafage for free (pre 25) and using 2 UC (91->89) to get it TM Brutal Swing (remaxing at 91 moves - ignore the count on my profile, it has 89 moves rn)
Using 2 of Fidgit's stockpiled MC (7->5) to get it LUs Instruct and Spotlight
Using 2 of Cyclohm's stockpiled MC (12->10) to get it TM Swagger (remaxing at 90 moves)
Using 4UC (89->85) to get Colossoil TMs Brutal Swing and Smart Strike
Using 2UC (85->83) to get Necturna TM Leech Life (remaxing at 74 moves)
Using 3UC (83->80) to get Volkraken LU Lava Plume and Egg Clear Smog (remaxing at 64 moves)
Using all 4 of Naviathan's stockpiled MC to get it Egg Liquidation and Water Sport
These should be all caps that need addressing on my end
Also I am using 30 UC (75->45) to get it the following TMs:
- Sunny Day
- Safeguard
- Frustration
- Return
- Reflect
- Rest
- Sleep Talk
- Low Sweep
- Fling
- Acrobatics
- Payback
- Giga Impact
- Grass Knot
- U-turn
- Nature Power
AC is at 5/5; Unlocking its hidden ability.
Using 1 UC to bring its EC to 6/6; Evolving into a Honchkrow
Using 3 UC to bring its MC to 12; using all of it to purchase the following moves(as a Honchkrow):
Free on Evolution (0 MC): Night Slash, Sucker Punch, Swagger
Level Up (4 MC): Tailwind, Torment, Dark Pulse, Feint Attack
Insomnia (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Moxie (Passive) [Unlocked] This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Intimidate (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Moxie (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Anger Point (Passive) [Hidden] When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage.
Thick Fat (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (Toggle) [Hidden] By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
LEVEL UP
Tackle
Focus Energy
Sand Attack
Arm Thrust
Vital Throw
Fake Out
Force Palm
Whirlwind
Knock Off
Smelling Salts
Belly Drum
EGG
Bullet Punch
Cross Chop
Counter
Feint Attack
Wide Guard
TM/HM
Substitute
Protect
Rock Slide
Earthquake
Double Team
Optimus Prime [Genderless] [Golett] Nature: Brave Type: Ground/Ghost
[Abilities]
Iron Fist (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Klutz (Toggle) By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. If the Pokemon also has No Guard, under this style the Pokemon will ignore the evasive penalty of No Guard, resetting incoming moves to their usual accuracy. When toggled, there is no effect.
No Guard (Passive) [Hidden] This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Moves:
Endeavor
Headbutt (*)
Leer (*)
Focus Energy (*)
Pursuit (*)
Take Down (*)
Scary Face (*)
Assurance (*)
Zen Headbutt
Head Smash
Crunch (*)
Hammer Arm (*)
Iron Head (*)
Iron Tail (*)
Stomp (*)
Protect (*)
Toxic (*)
Rock Slide (*)
Stone Edge (*)
Earthquake (*)
Bulldoze
Fire Punch
Thunder Punch
Rampardos gets Endeavor as a Pre-26 Level-Up move. In addition, I would like to buy the moves Brick Break (SM TM, 2 MC) and Pain Split (XY Tutor, 2 MC), leaving me with 0 MC.
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Telepathy (H)(Passive)(Locked)
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Abilities:
Steelworker (Passive):
This Pokemon is capable of using Steel-type moves as proficiently as its own STAB moves, raising the BAP of Steel-type attacks by three (3) and lowering the EN Cost of all Steel-type moves by one (1).
Attacks:
40 Level Up
Switcheroo
Absorb
Growth
Rapid Spin
Astonish
Mega Drain
Wrap
Gyro Ball
Giga Drain
Metal Sound
Whirlpool
Anchor Shot
Shadow Ball
Energy Ball
Slam
Heavy Slam
Phantom Force
Power Whip
TM/HM
Toxic
Hidden Power [Fire]
Hyper Beam
Sunny Day
Protect
Solar Beam
Earthquake
Brick Break
Double Team
Sludge Wave
Aerial Ace
Facade
Rest
Thief
Brutal Swing
Shadow Claw
Substitute
Giga Impact
Swords Dance
Bulldoze
Surf
Sleep Talk
+1CC
I don't own this particular Dhelmise anymore RIP
Buying Toxic, Return, Poison Jab, Rest, Sleep Talk, and Safeguard for 2 MC Each, total of 12 MC. Remaining MC: 0
Evolves to:
Pride | Dewpider (M)
Nature: Brave (+1 Atk, `/.1.15 Spe, -10% Eva)
Type: Water/Bug
¤Water: Water STAB; Ignores arena
restrictions on Water attacks that require
an external water source. Evasive Diving
reduced from 6 per action Energy Cost to
5 per action.
¤Bug: Bug STAB; Adds an additional
guaranteed attack on all multi-hit moves
(does not include two hit moves) with a
total hit cap of five (5).
Abilities:
Water Bubble
Water Absorb (U)
Stats:
Hp: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 5
Spe: 36 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Moves:
Level up
Water Sport
Bubble
Infestation
Spider Web
Bug Bite
Bubble Beam
Bite
Aqua Ring
Lunge
Crunch
Liquidation Egg
Kirlia:
Evolves into this. Upon evolution, she gains Moonblast, Stored Power, and Healing Wish for free. Spending 10 MC on Future Sight, Captivate, Dream Eater, and Imprison as Level Up moves, and Encore, Mean Look, and Skill Swap as Egg moves.
Synchronize (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (Passive) [Unlocked] This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
The Laxative the Snorlax
+4 MC (5)
Spending 1 MC to learn Giga Impact by Level-Up (4)
Spending 4 MC to learn Fire Punch and Ice Punch by Gen 6 Tutor (0)
+2 MC (2)
+1 AC (3/5)
+1 LEC (1)
+1 KOC (1)
KOC into AC (4/5)
LEC into AC (5/5)
Magic Bounce unlocked!
Mime Jr.
+3 EC -> 6/6
+2 AC -> 5/5
+15 MC
Mime Jr. evolved and unlocked Technician!
learns Misty Terrain, Magical Leaf, Wide Guard, Quick Guard, Power Swap, Guard Swap and Psywave as pre-25 moves
spends 15 MC on Roleplay/Recycle/Safeguard(3, LU moves), Endure/Metronome/Mud-Slap/Foul Play/Magic Coat/Counter(12, Tutors)
Tutor
Metronome
Counter
Foul Play
Magic Coat
Endure
Mud-Slap
GRIMER-ALOLA (-3 UC)
+4 AC+1 AC(UC)-> 5 AC
unlocks HA
+4 EC+2 EC(UC)
evolves into alola muk
+10 MC
purchases Knock Off/Gunk Shot/Crunch/Memento(4, LU moves), Imprison(2, Egg), and Explosion/Protect(4, TM moves) for 10 MC
Attacks: Level Up
Tackle
String Shot
Sunny Day
Bug Bite
Heal Pulse
Confusion
Will-O-Wisp
Ancient Power
Wish
Zen Headbutt
Reflect
Light Screen
Ominous Wind
Egg
Bug Buzz
Close Combat
Counter
Disable
Feint
Megahorn
TM/HM
Psyshock
Toxic
Protect
Double Team
Substitute
Rest
Toon: 1680+39=1719, not 1689. You listed Signal Beam as a TM (it's actually a tutor), but that doesn't really matter. Fix and APPROVED zarator: Link to your profile please, either in your signature or the post itself. Dig is no longer a TM, so you need to give Numel a different SMTM to start with. If you intend to use a Mega Mawile, you might want to include a mega profile for it. You didn't equip a Heart Scale in the EDIT 4 battle, so your Vulpix has to drop 2 MC worth of moves. Let me know when you have made these changes, but for now, NOT APPROVED
+3 CC [CC: 6-->9]
+0.9 UC [UC: 60.1-->61] Hoth the Mamoswine
+6 MC, +6 KOC, learns Block and Iron Head by ORAS tutor, Giga Impact and Stone Edge by SMTM, Avalanche by Egg, and Whirlwind by event [MC: 0-->12-->0] Tinker the Breezi
+3 EC [EC: 2-->5]
+3 AC [AC: 1-->4]
+6 MC, +8 KOC, learns U-turn, Reflect, Light Screen, Rest, and Sleep Talk by SMTM and Endure and Earthquake by HGSSTM [MC: 0-->14-->0] Eidechse von Feuer der Menschenfleischfressende the Camerupt
+3 MC, +4 KOC, learns Yawn by LU and Earthquake, Hyper Beam, and Roar by SMTM [MC: 0-->7-->0]
Someoneelse: Approved Frosty: Approved TheBisharpKing: Approved Exclaimer: Approved Complications: Approved TorterraX: Approved PTPlatinum: Approved Blank Slate2356: Onix also gets Slam, Screech, Sandstorm as Pre 26 LU moves so you can add these too. You don't need to post your Pokemon before and after evolution like that, and your claim format is a bit confusing an overcomplicated. For instance with Gardevoir's rewards/changes being listed multiple times. As well as Onix's profile. Also Stufful was in two matches in your claim but it looks like you've only added one match worth of rewards in your final summary? Work on your claim layouts for next time please. Look at someone like Toon or Exclaimer for what your claims should look like. Finally you will need to post a version of your Gardevoir with its mega profile if you ever actually wish to mega evolve it. I'll give you a chance to edit that in and then VM me to check it. The rest is Approved Vanillish Wafer: Approved acidphoenix Argalis' abilities become Shed Skin/Compoundeyes/Illusion when it evolves. VM me when you've made this change but for now Not Approved EDIT: Approved Mowtom: Approved smashlloyd20: Approved
Truant (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted, and does not act. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.
[Abilities]: Solid Rock | Sturdy | Swift Swim [Hidden]
Solid Rock (Passive) This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Guts (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
[Abilities]: Poison Point | Poison Touch | Adaptability [Hidden]
Poison Point (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Poison Touch (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
Adaptability (Passive) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
[Abilities]: Guts | Sheer Force | Iron Fist [Hidden]
Guts (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (Toggle) By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Iron Fist (Passive) The Base Attack Power of this Pokemon's ""Punch"" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Healer (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Aroma Veil (Passive) This Pokemon and its allies on the field can not be affected by Attract, Disable, Encore, Heal Block, Taunt, or Torment.
Sturdy (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor (Passive) This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Weak Armor (Toggle) By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Time to use some of this CC burning a hole in my pocket: 12CC
for 2CC
Nidoran-M [M] [Duke] Nature: Mild Type: Poison
[Abilities]
Poison Point (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Rivalry (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Hustle (Toggle) [Hidden] By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Guts (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.
Steadfast (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Vital Spirit (Passive) [Hidden] This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Synchronize (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (Passive) [Hidden] This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Battle Armor (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Sniper (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (Passive) [Hidden] This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Feint Attack
Poison Tail
Iron Tail
Twinneedle
Whirlwind
-2CC
Axew [M] [Draconian] Nature: Jolly Type: Dragon
[Abilities]
Rivalry (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Unnerve (Passive) [Hidden] The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
[Moves] [X|X]
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Taunt
Protect
Aerial Ace
Giga Impact
Poison Jab
Counter
Reversal
Endure
Iron Tail
Night Slash
final -2CC
Goomy [F] [Goober] Nature: Brave Type: Dragon
[Abilities]
Sap Sipper (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).
Hydration (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Gooey (Passive) [Hidden] This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed (and adjusting the natural stage) by one (1) stage.
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage. Fairy: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
ABILITIES: Thick Fat / Huge Power / Sap Sipper
Thick Fat: This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Huge Power: This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
ATTACKS [20] LEVEL-UP
Splash
Charm
Water Gun
Bubble
Tail Whip
Water Sport
Slam
Bubble Beam
Helping Hand
Bounce
EGG
Body Slam
Encore
Muddy Water
Refresh
Sing
TM/HM
Toxic
Protect
Frustration
Return
Waterfall
Crabrawler [Frostmight] (M) NATURE: Adamant
TYPE: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
ABILITIES: Hyper Cutter / Iron Fist / Anger Point
Hyper Cutter: This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Iron Fist: The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
TM/HM
Toxic
Protect
Earthquake
Brick Break
Rock Tomb
Payback
Baltoy [Relic] (-) NATURE: Quiet [-10% Evasion]
TYPE: Ground / Psychic
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action. Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
ABILITIES: Levitate
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Fire: Fire STAB; immune to burn status. Brighten Command. Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
ABILITIES: Blaze / Solar Power
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by three (3). (eg Flamethrower goes from 9 to 12, Fire Blast from 11 to 14)
ATTACKS [20] LEVEL-UP
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
EGG
Ancient Power
Counter
Crunch
Dragon Pulse
Focus Punch
TM/HM
Toxic
Protect
Fire Blast
Shadow Claw
Rock Slide
Aerodactyl [Guardian] (M) NATURE: Adamant
TYPE: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source. Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
ABILITIES: Rock Head / Pressure / Unnerve
Rock Head: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle. Pressure: This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
ABILITIES: Rough Skin / Sheer Force / Mold Breaker
Rough Skin: When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Sheer Force: By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
EndlessAge: Your Nidoran sprite seems to be broken. Also: you gave it the stats of a Nidoram-M with the moves of a Nidoran-F. There is no move called "Confuse," I think you mean "Confusion." You gave your Ralts and Axew 6 starting TM moves each (only 5 are allowed). Ralts does not learn Endure as an Egg move, you might have meant Encore. Skorupi gets Knock Off and Scary Face for free due to past generations giving it each at Lv. 23. Dig is not a Gen 7 TM, so Skorupi must pick another to replace it. Let me know when this is fixed, but for now, NOT APPROVEDAPPROVED PTPlatinum: LARGE CLAIMList Baltoy's AC as N/A or something similar please, not 0/5. If you intend to eventually use Mega Aerodactyl, you will need a mega profile, but you should add that in a different claim. Fix and APPROVED Toon: APPROVED Fort Colorcastle: Note that you have 37 CC left. APPROVED
+3 CC, changing Mzee the Torterra's nature to Brave from Quiet [CC: 9-->12-->8]
+6.4 UC [UC: 61-->67.4]
Hoth the Mamoswine
+3 MC, +3 KOC, learns Blizzard by LU and Body Slam and Fissure by Egg [MC: 0-->6-->1] Eidechse von Feuer der Menschenfleischfressende the Camerupt
+3 MC, +2 KOC, learns Giga Impact and Hidden Power (Ice) by SMTM [MC: 0-->5-->1]
Torterra [Mzee] (F)
Mzee can trace her lineage back to the Ancient One himself, Mzee Hippofriend. When she was just hatched, Mzee the younger set out on a journey to make as many kinds of friends as possible to continue her ancestor's legacy. It might help if she weren't always so serious, though...
Type: Grass / Ground
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Overgrow / Shell Armor (Unlocked)
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Physical
Bite
Body Slam
Bullet Seed
Crunch
Earthquake
Iron Head
Razor Leaf
Rock Slide
Sand Tomb
Seed Bomb
Stone Edge
Superpower
Tackle
Wood Hammer
Special
Absorb
Earth Power
Energy Ball
Frenzy Plant
Giga Drain
Grass Knot
Leaf Storm
Mega Drain
Solar Beam
Status
Block
Curse
Double Team
Endure
Grassy Terrain
Leech Seed
Protect
Rest
Roar
Safeguard
Sleep Talk
Stealth Rock
Substitute
Swagger
Synthesis
Toxic
Wide Guard
Withdraw
Worry Seed
Torterra [Mzee] (F)
Mzee can trace her lineage back to the Ancient One himself, Mzee Hippofriend. When she was just hatched, Mzee the younger set out on a journey to make as many kinds of friends as possible to continue her ancestor's legacy. It might help if she weren't always so serious, though...
Type: Grass / Ground
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Overgrow / Shell Armor (Unlocked)
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
This Pokemon's thick, bony outer shell prevents it from taking critical hits.