Prize Claiming Thread MkII (MAQ March #10223)

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+21 UC

I won a Cranidos! I didn't claim it at the time since lazy, so yeah.

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Baba (F)

Nature: Quiet
+1 SpA, Speed / 1.15, -10% Eva

Type: Rock

Abilities: Mold Breaker / Sheer Force [DW]

Stats:
HP: 100
Atk: 5
Def: 2
SpA: 3 [+]
SpD: 2
Spe: 50 [-]
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks [17/79]:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance

Crunch
Hammer Arm
Stomp
Thrash
Whirlwind

Toxic
Ice Beam
Protect
Thunderbolt
Rock Slide
 
Last edited:
http://www.smogon.com/forums/threads/fort-smashcastle.3560828/#post-6606491
smashlloyd20: 1 CC
Mawile: 4 MC

http://www.smogon.com/forums/threads/mamo-and-fortcolors-play-the-tambourine.3560819/#post-6606370
smashlloyd20: 4 UC

http://www.smogon.com/forums/thread...makes-1-3-of-a-triangle.3560818/#post-6606364
smashlloyd20: 1 CC
Charmander: 1 EC/4 MC (1 from KOC)/1 AC

http://www.smogon.com/forums/thread...read-smashlloyd20.3555802/page-6#post-6606265
smashlloyd20: 2 CC, 1 Hard Stone, 10 UC
Boldore: 4 MC (2 from KOC), 1 AC, 1 EC
Scratchet: 2 MC, 1 AC, 1 EC
Gligar: 3 MC (1 from KOC), 1 AC, 1 EC, 1 KOC
Dratini: 2 MC, 1 AC, 1 EC

http://www.smogon.com/forums/threads/ducky_momo-and-smashlloyd-flash.3560730/#post-6605413
smashlloyd20: 1 CC
Magikarp, 1 EC/3 MC/1 AC

http://www.smogon.com/forums/thread...read-smashlloyd20.3555802/page-5#post-6604227
smashlloyd20: 10 UC, Life Orb, Dwebble, 2 CC
Excadrill: 5 MC (2 from KOC)
Aggron: 4 MC (1 from KOC)
Metagross: 3 MC

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Rolling Stone (Dwebble) [M]
Type: Rock/Bug

Abilities: Sturdy/Shell Armor/Weak Armor (Locked)

Nature: Brave [+Attack, -Speed, -10% Eva.]

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 47 (55/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:

Lvl Up:
Fury Cutter
Rock Blast
Withdraw
Sand Attack
Feint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock

Egg:
Counter
Curse
Endure
Spikes
Wide Guard

TM/HM:
X-Scissor
Protect
Earthquake
Dig
Stone Edge

CC: 7+3 (from UC)=10
Buying a Mawilite, CC 10->0
UC 9->6

UC: 6+24=30

Mawile has 4 MC, putting 26 UC into MC=30 MC
UC: 30->4
Knock Off (2 MC)
Endure (3 MC)
Counter (3 MC)
Pain Split (2 MC)
Rock Slide (2 MC)
Snatch (2 MC)
Stealth Rock (2 MC)
Substitute (2 MC)
Attract (2 MC)
Torment (2 MC)
Facade (2 MC)
Thunder Punch (2 MC)
Fire Fang (3 MC)
Crunch (1 MC)

All other counters are stockpiled

Aerodactyl has a free nature change, changing it to Jolly (+speed, -spa)
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Aerodactyl [Brave Bird] (Male)
Jolly Nature (+Speed, +26% accuracy (+30% mega), -1 Special Attack)

Type: Rock/Flying

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Mega Aerodactyl
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 23

MC: 0
DC: 5/5

Abilities: Rock Head, Pressure, Unnerve (Mega: Tough Claws)

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Supersonic
Ancientpower
Rock Slide
Iron Head
Sky Drop

Curse
Roost
Steel Wing
Wide Guard
Whirlwind

Stone Edge
Earthquake
Taunt
Sky Attack
Toxic
Fly
Bide
Hone Claws
Protect
Double Team
Sandstorm
Torment
Substitute
Aqua Tail
Stealth Rock
Tailwind
Smack Down
Endure
Sunny Day
Reflect
Dragon Claw
 
Last edited:
1 CC here, 1 CC here, 1 CC here, 3 UC here, 3 UC here

CC: 7 -> 10
UC: 25 -> 31 -> 1

Colosshale.png

Critical the COLOSSHALE
EC:
3/6 -> 6/6 Evolves!
MC:
4 -> 16 (+3KOC)
AC: 2/5 -> 5/5 HA Unlocked!
Learns;
- Drill Run, Peck, Rototiller, Horn Attack (Pre 25)
- Pursuit, Bounce, Magnitude, Crunch, Dig, Megahorn (Lvl Up [6 MC])
- Rock Slide, Stone Edge, Smack Down, Giga Impact, Roar, Toxic, Dragon Tail, Poison Jab, Bulldoze, Double Team (XY TM [20 MC])
- Knock Off, Aqua Tail, Superpower, Sleep Talk (Tutor [8 MC])
- Snatch, Endure, Dive (Past Gen. [9 MC])
- Encore (Egg [3 MC])
(6+20+8+9+3)= 46-16= 30 UC spent

Colossoil_Front.png

Colossoil (Critical) [M]
Type: Ground / Dark

Abilities: Rebound / Guts / Pressure (UNLOCKED)

Nature: Jolly [+Speed, -SpAtk, +14 Acc.]

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (95*1.15, rounded up)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
+14 Acc.

EC: 6/6
MC: 0
AC: 5/5

Attacks (44):

Lvl Up:
Leer
Drill Run
Peck
Rototiller
Horn Attack
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Pursuit
Bounce
Dig
Crunch
Magnitude
Megahorn

Egg:
Water Spout
Fake Out
Sucker Punch
Fire Fang
Thunder Fang
Encore

TM/HM:
U-Turn
Taunt
Protect
Substitute
Earthquake
Toxic
Dragon Tail
Roar
Rock Slide
Stone Edge
Bulldoze
Poison Jab
Smack Down
Giga Impact
Double Team

Tutor/Past Gen.:
Endure
Snatch
Dive
Knock Off
Superpower
Aqua Tail
Sleep Talk
 
Last edited:
Chinchou111: +1CC, 4MC/1KOC to Haunter/Gengar
Chinchou111: 2 CC
- Gastly: 1 EC, 2 MC, 1 KOC
- Venusaur: 3 MC
(that second one should give 3 MC for Gastly because Haunter's EC is full)

I get 2 CC, bringing me to 9 CC.

Venusaur uses 3 MC to learn Sludge.

Haunter evolves to Gengar. Uses 9 MC (2 from KOC) to learn Focus Blast (2), Energy Ball (2), Substitute (2), and Counter (3).
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Gengar (M)
Nature: Timid (+15% Spe, +19% Acc, -1 Atk)
Type:
ghost.gif
poison.gif

ghost.gif
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
poison.gif
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127+
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
AC: N/A

Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Shadow Ball
Destiny Bond
Hex
Nightmare

Disable
Haze
Perish Song
Reflect Type
Smog

Toxic
Venoshock
Hidden Power [Ground]
Taunt
Protect
Thunderbolt
Thunder
Sludge Bomb
Bide
Torment
Focus Blast
Energy Ball
Endure
Will-O-Wisp
Explosion
Substitute
Dazzling Gleam

Counter
Giga Drain
Pain Split

Sludge Wave

Buying these 4 mons for 8 CC, leaving me with 1 CC: (yes I know froakie's img is bork, ill fix l8r)
VolkritterFront_zps99dc596f.png

Volkritter (F)
Nature: Timid (+15% Spe, +15% Acc, -1 Atk)
Type:
water.gif
fire.gif

water.gif
: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
fire.gif
: Fire STAB; immune to burn status. Brighten Command.

Abilities:
Anticipation: (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Unnerve: (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. LOCKED

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 81+
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Moves:
Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Whirlpool
Fire Spin
Flame Burst

Aqua Jet
Assurance
Captivate
Scary Face
Water Pulse

Fire Blast
Torment
Scald
Will-O-Wisp
Surf
Froakie.png

Froakie (F)
Nature: Timid (+15% Spe, +23% Acc, -1 Atk)
Type:
water.gif

water.gif
: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Torrent: (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean: (Toggle) When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action. LOCKED

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 82+
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Moves:
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling

Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes

Blizzard
Dig
Acrobatics
Rock Slide
Grass Knot
EmbirchFront.png

Embirch (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Acc)
Type:
fire.gif
grass.gif

fire.gif
: Fire STAB; immune to burn status. Brighten Command.
grass.gif
: Grass STAB; immunity to Leech Seed, Worry Seed, and all ʺPowderʺ based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities:
Reckless: (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Leaf Guard: (Passive) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. LOCKED

Stats:
HP: 90
Atk: Rank 3+
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52-
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Aromatherapy
Blaze Kick
Counter
Psybeam
Seed Bomb

Sunny Day
Solarbeam
Flamethrower
Overheat
Rock Slide
NecturineFront_zpse0c07dce.png

Necturine (F)
Nature: Naughty (+1 Atk, -1 SpD)
Type:
grass.gif
ghost.gif

grass.gif
: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
ghost.gif
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Anticipation: (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks. LOCKED

Stats:
HP: 90
Atk: Rank 3+
Def: Rank 2
SpA: Rank 2
SpD: Rank 2-
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Gravity
Future Sight
Leaf Blade
Leaf Storm
Sketch

Hidden Power [Fire]
Protect
Solarbeam
Infestation
Nature Power
 
Last edited:
Buying a Sea Incense for 8CC

Spending 1KOC and 23MC on the following moves for Gardevoir
- Rest, Sleep Talk, Focus Blast, Light Screen and Safeguard and Toxic (TM)
- Destiny Bond and Mean Look (Egg)
- Icy Wind, Magic Coat and Snatch (Tutor)
 
Geodude6: 2 CC, 6 UC
- Delphox: 4 MC, 2 KOC
- Arcanine: 3 MC, 2 KOC
Geodude6: 1 CC, 3 UC
- Litwick: 1 EC, 3 MC, 2 KOC

===

Geodude6:
CC: 20 -> 23
UC: 180 -> 189

059.gif

Beast [Arcanine]
EC: 6/6
MC: 5 (3 MC+2 KOC) -> 0
AC: 5/5
- Learns Substitute (2) and Mimic (3).

607.gif

Nightmare [Litwick]
EC: 6/9
MC: 10 -> 15 (3 MC+2 KOC)
AC: 5/5

delphox.png

Black Magic [Delphox]
EC: 9/9
MC: 6 (4 MC+2 KOC) -> 0
AC: 5/5
- Learns Low Kick (2), Thunder Punch (2), and Zen Headbutt (2).
 
jayelt413 - BIG. APPROVED.
Phione - APPROVED.
deadfox081 - APPROVED.
Iggy Azalea - BIG. Bolderdash and Golett do not have genders. Frillish should have Rank 4 SpA. APPROVED.
Keldeo-Resonant - APPROVED.
Frosty - APPROVED.
Fort Colorcastle - APPROVED.
Mamoswindle - APPROVED.
Someoneelse - APPROVED.
Ooraloo - APPROVED.
acidphoenix - You should actually have 85UC total. APPROVED.
Maxim - APPROVED.
S0L1D G0LD - APPROVED.
Dogfish44 - APPROVED.
smashlloyd20 - APPROVED.
SimonSays - APPROVED.
Chinchou111 - APPROVED.
Stary02939 - APPROVED.
Geodude6 - APPROVED.
Glacier Knight - APPROVED.

+6.1UAC (31.4 total)

http://www.smogon.com/forums/threads/stupid-zapbug.3559209/

Birkal: +3UC / +1CC
Drifloon: +1EC / +1AC / +2MC / +2KOC

http://www.smogon.com/forums/threads/leader-birkal-vs-challenger-fortcolorcastle.3556699/

Birkal: (3+6+1+8+5+1)=24CC, 1 more win towards his name
Machamp: 3MC, 1KOC

http://www.smogon.com/forums/threads/what-a-cutie.3559635/

Birkal: +3UC / +1CC
Amaura: +1EC / +1AC / +2MC / +2KOC

http://www.smogon.com/forums/threads/dragon-leader-deadfox081-vs-challenger-birkal.3556107/

Birkal: 23 CC, Raid Heirloom, 10 UC, Dragon Badge
Stratagem: 3 MC, 1 KOC

http://www.smogon.com/forums/threads/fighting-leader-birkal-vs-challenger-matezoide.3559673/

Birkal 1 CC
Toxicroak: 3 MC, 1 KOC

http://www.smogon.com/forums/threads/3-vs-o.3560839/

Birkal: +1CC / +3UC
Shelmet: +1EC / +1AC / +2MC / +2KOC

http://www.smogon.com/forums/threads/reffing-202-approver-birkal-v-student-jayelt413.3554334/

Birkal ~ 4 [Base] + 4 [Noivern] + 7 [Venusaur + KOC] = 15 CC
Marowak ~ 3 MC
Zoroark ~ 3 MC
Infernape ~ 3 MC

http://www.smogon.com/forums/threads/lucy-and-me.3561268/

Birkal: +3UC / +1CC
Shelmet: +1EC / +1AC / +2MC / +2KOC

http://www.smogon.com/forums/threads/me-vs-fmd.3561270/

Birkal: +3UC / +1CC
Shelmet: +1EC / +1AC / +2MC / +2KOC

http://www.smogon.com/forums/threads/dyae-r3-birkal-vs-virajvora.3554880/

Birkal gets 3 CC and 5 UC and stays in Winners.

Birkal
+71CC (148 total)
+30UC (61.4 total)
Boxing Gloves (8CC)
Kicking Gear (8CC)
Spinning Top (8CC)
Solar Ray (8CC)
Dueling Gloves (8CC)
Black Bamboo Leaf (8CC)
RageCandyBar (10CC)
Lum Berry (10CC)
Enigma Berry (20CC)​

Drifloon
+1EC (3 | 6)
+1AC (3 | 5)
+4MC (8 total)
Stored​

Amaura
+1EC (1 | 6)
+1AC (1 | 5)
+4MC (4 total)
Stored​

Shelmet
+3EC (3 | 6)
+3AC (3 | 5)
+12MC (12 total)
Stored​

Machamp
+4MC
Frustration (ORAS TM)
Return (ORAS TM)​

Stratagem
Use 17UC as MC
+4MC (21 total)
Confide (ORAS TM)
Cut (ORAS TM)
Echoed Voice (ORAS TM)
Flash (ORAS TM)
Headbutt (Previous Gen)
Hone Claws (ORAS TM)
Rock Smash (ORAS TM)
Round (ORAS TM)
Secret Power (ORAS TM)
Swagger (ORAS TM)
Movepool maxed!

Toxicroak
+Name (Dumog)
+4MC
Attract (ORAS TM)
Frustration (ORAS TM)​

Revenankh
Use 2 UC as MC
+0MC (2 total)
Giga Impact (ORAS TM)
Marowak
+3MC
Mud-Slap (Previous Gen)​

Zoroark
+3MC
Captivate (Previous Gen)​

Infernape
Use 35 UC as MC
+3MC (38 total)
Blast Burn (ORAS Tutor)
Double Kick (Egg)
Dual Chop (ORAS Tutor)
Fire Pledge (ORAS Tutor)
Fling (ORAS TM)
Frustration (ORAS TM)
Giga Impact (ORAS TM)
Incinerate (ORAS TM)
Mud-Slap (Previous Gen)
Power-Up Punch (ORAS TM)
Return (ORAS TM)
Roar (ORAS TM)
Rock Tomb (ORAS TM)
Sleep Talk (ORAS TM)
Snore (ORAS TM)
Submission (Previous Gen)
Swift (Egg)​

Birkal - APPROVED.
 
Last edited:
First
Second

+5 CC, 14 CC total.


golett.gif

Golett
EC: 5/6 (+1 EC)
MC: 3 (+3 MC) > 0
AC: 5/5 (+1 AC) Unlocking.
-Learning Hammer Arm (Level Up) and Gravity (Tutor).


049.gif

Venomoth
MC: 6 (+6 KOC) > 0
-Learning Air Cutter (Past Gen Tutor) and Razor Wind (Past Gen TM).
 
FMD: Approved

--------------------​

vs. Someoneelse (1v1 singles) [LOSS]
Elevator Music: 1 CC
- Regigigas: 3 MC / 2 KOC

[SELF-REFFED] vs. Fort Colorcastle (2v2 doubles) [WIN]
Elevator Music: 1 CC / 6 UC
- Heracross: 4 MC / 2 KOC
- Aurumoth: 4 MC / 2 KOC

26 + 9 = 35 UC from other reffings
Total:
Elevator Music: 2 CC / 41 UC
- Herakurosu (Heracross): 4 MC / 2 KOC
- (Aurumoth): 4 MC / 2 KOC
- Rejigigasu (Regigigas): 3 MC / 2 KOC
---
Currency Counters: 154 ---> 156 ---> 76 (post-conversion)
Universal Counters: 18.5 ---> 53.5 ---> 63.5 (post-conversion) ---> 1.5 (post-spending)

All KOC will be used as MC.

Herakurosu (Heracross):
Level Ups
Take Down

Egg Moves
Harden

TMs
Cut
False Swipe
Fling
Strength

Tutors
Snore

Past Gen TMs
Captivate
Fury Cutter
Headbutt
Natural Gift
Work Up

Past Gen Tutors
Seismic Toss
Purchasing for 6 MC and 26 UC.
This completes Heracross's movepool.​


(Aurumoth):
Egg Moves
Fell Stinger
Wing Attack
Purchasing for 6 MC.​


Rejigigasu (Regigigas):
Level Ups
Swagger

TMs
Fling
Secret Power
Purchasing for 5 MC.​


I'll also convert 80 CC into 10 UC, and then spend some UC:

Rejisuchiru (Registeel):
TMs
Confide
Fling
Frustration
Psych Up
Return
Secret Power
Strength
Sunny Day

Tutors
Snore

Past Gen TMs
Rock Climb

Past Gen Tutor
Defense Curl
Headbutt
Mega Kick
Mega Punch
Rollout
Purchasing for 36 UC.
This completes Registeel's movepool.​
 
Buying Frillish and Honedge, -4UC
679.png

Honedge [Male][Excalibur]
Type:
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
No Guard - This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Nature: Sassy (+1SpD, -15% Spe, -10% Evasion)

Stats:
HP:
90
Atk: 3
Def: 4
SpA: 2
SpD (+): 3
Spe (-): 24
Size Class: 2
Weight Class: 1
Base Rank Total: 15

EC: 0/9
MC: 0

Attacks (/103):
Level Up

Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Automise
Shadow Sneak
Aerial Ace

Egg
Destiny Bond
Wide Guard

TM/HM
Protect
Rain Dance
Shadow Claw
Rock Slide
Brick Break

Tutor
After You
Magnet Rise
Shock Wave

592.png

Frillish [♀] [Wibble]
Type: Water/Ghost
Water - Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Water Absorb:
(Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
Cursed Body: (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Damp (HA): (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct or Explosion.

Nature: Bold (+1 Def, -1Atk)

Stats:
HP:
90
Atk: 1 (-)
Def: 3 (+)
SpA: 3
SpD: 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up

Bubble
Water Sport
Absorb
Night Shade
Bubble Beam
Recover
Water Pulse

Egg
Acid Armor
Confuse Ray
Constrict
Mist
Pain Split

TM/HM
Ice Beam
Protect
Shadow Ball
Sludge Wave
Energy Ball

UC left = 21
 
Last edited:
Tried to Kick the Dog, the Dog Bit Back.

Currency Counters: 47+4=51

Palladius (Bronzor):
EC: 2/6
MC: 6
AC: 2/5

Purchasing Psychic (TM, 2), Gyro Ball (LU, 1), Extrasensory (LU, 1), and Shadow Ball (TM, 2).

Majestia (Swablu):
EC: 2/6
MC: 4
AC: 2/5
LEC: 2
KOC: 1

Spending the LEC on EC and the KOC on AC. Purchasing Moonblast (LU, 1), Dragon Pulse (LU, 1), and Sky Attack (Tutor, 2).

Zanthra (Monohm):
EC: 2/9
MC: 6
AC: 2/5
KOC: 1

Spending KOC on EC. Purchasing Discharge (LU, 1), Slack Off (LU, 1), Hurricane (LU, 1), and Swift (Tutor, 3).

That will be all!
 
Battle Claims
Pokemon Claims
609.gif

Camilla (Chandelure)
Counter
3 MC​
Total
0 + 3 = 3 MC (0->3)​
- - -
715.gif

Minerva (Noivern)
Counters
4 MC​
Total
0 + 4 = 4 MC (0->4)​
- - -
y9r5H.png

Sapphire (Kitsunoh)
Counters
4 MC, 1 KOC
Converting 1 KOC -> 1 MC​
Total
0 + 5 = 5 MC (0->5)​
- - -
BolderdashFront_zps9f339a9c.png

Feldspar (Bolderdash)
Counters
1 EC, 3 MC, 1 AC, 1 LEC, 1 KOC
Converting 1 LEC -> 1 EC
Converting 1 KOC -> 1 MC​
Total
7 + 2 = 9 EC (7/9 -> 9/9)
0 + 4 = 4 MC (0->4)
4 + 1 = 5 AC (4/5 -> 5/5)
Eligible to evolve into Stratagem!
Mold Breaker unlocked!​
Evolutions & Moves
Feldspar is evolving into Stratagem! Learns Magnetic Flux and Weather Ball for free.
Level Up [1 MC]
Electro Ball​
Past Gen TM [3 MC]
Endure​
stratagem.gif

Feldspar [♂]
Type: Rock
Rock - Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage . Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source

Abilities:
Levitate:
(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (HA): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMZktgbV.

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Level Up
Magnetic Flux
Weather Ball
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Ancient Power
Electro Ball

TM/HM
Dazzling Gleam
Endure
Flamethrower
Protect
Substitute
Volt Switch

Move Tutor
Earth Power
Giga Drain
Heat Wave
Magnet Rise
Ominous Wind
Stealth Rock
Trick
- - -
frillish-f.gif

Morganite (Frillish)
Counters
1 EC, 3 MC, 1 AC, 1 KOC
1 EC, 3 MC, 1 AC, 1 KOC
1 EC, 3 MC, 1 AC
1 EC, 3 MC, 1 AC
Converting 2 KOC -> 2 EC
Converting a UC -> 1 AC​
Total
0 + 6 = 4 EC (0/6 -> 6/6)
0 + 12 = 12 MC (0->12)
0 + 5 = 5 AC (0/5 -> 5/5)
Eligible to evolve into Jellicent!
Damp unlocked!​
Evolutions & Moves
Morganite is evolving into Jellicent! Learns Water Spout and Wring Out for free.

Level Up [1 MC]
Hex
Hydro Pump​
Move Tutor [2 MC]

Giga Drain
Magic Coat
Trick​
TM [2 MC]

Substitute
Will-o-Wisp​
jellicent-f.gif

Morganite [♀]
Type: Water/Ghost
Water - Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Water Absorb:
(Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
Cursed Body: (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Damp (HA): (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct or Explosion.

Nature: Modest (+1 SpA, -1Atk)

Stats:
HP:
110
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Level Up

Water Spout
Wring Out
Bubble
Water Sport
Absorb
Night Shade
Bubble Beam
Recover
Water Pulse

Egg
Acid Armor
Confuse Ray
Constrict
Mist
Pain Split

TM/HM
Ice Beam
Protect
Shadow Ball
Sludge Wave
Energy Ball
===================
Total CC/UC
Pre-Claims:
20 CC, 58 UC
Claims:
CC: 20 + 8 = 28 CC
UC: 58 + 6 = 64 - 1 = 63 UC​
Post-Claims: 28 CC, 63 UC
 
Last edited:
BATTLES
665.gif

Current: 13CC | 9/9EC | 25MC | 5/5AC
New: 20CC | 9/9EC | 29MC | 5/5AC

EVOLUTION
665.gif
- - [ 9/9 EC ] - ->
vivillon-ocean.gif

Current: 29MC
Evolution: Powder, Sleep Powder, Gust, Light Screen, Struggle Bug, Psybeam, Supersonic, Draining Kiss | 0MC
Level-Up: Aromatherapy, Bug Buzz, Quiver Dance, Safeguard, Hurricane | 5MC
Tutor: Giga Drain, Tailwind | 4MC
TMs: Toxic, Hidden Power[Water], Sunny Day, Roost, Psychic, Double Team, Energy Ball, Infestation, U-Turn, Substitute | 20MC
New: 0MC

vivillon-ocean.gif


Vivillon [F/♀][Magdalene]
Types: Bug/Flying

Abilities: Shield Dust / Compound Eyes / ✓Friend Guard (H)

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 100
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 89
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Level Up
Tackle
String Shot
Stun Spore
Bug Bite
Harden
Protect
Powder
Sleep Powder
Gust
Light Screen
Struggle Bug
Psybeam
Supersonic
Draining Kiss
Aromatherapy
Bug Buzz
Quiver Dance
Safeguard
Hurricane

Egg
Poison Powder
Rage Powder

TM/HM
Toxic
Hidden Power[Water]
Sunny Day
Roost
Psychic
Double Team
Energy Ball
Infestation
U-Turn
Substitute

Tutor
Electroweb
Iron Defense
Giga Drain
Tailwind
 
Reffing 1, Reffing 2, Reffing 3, Reffing 4, Battle 1, Battle 2, Battle 3, Battle 4

CC: 18 > 19 > 20 > 21 > 22
UC: 511 > 526 > 529 > 535 > 538

Beldum:
EC: 2 > 3 (EC) > 4 (LEC; evolves) > 5 (EC) > 6 (LEC) > 7 (EC) > 8 (LEC)
MC: 12 > 14 (MC) > 16 (MC) > 17 (KOC) > 19 (MC) > 0 (Moves)
AC: 1 > 2 > 3 (AC) > 4 (AC)
Moves: Confusion, Magnet Rise, Metal Claw, Pursuit, Scary Face (Pre-25 LU, 0), Bullet Punch, Meteor Mash, Psychic (LU, 3), Brick Break, Earthquake, Flash Cannon, Protect, Rock Slide, Shadow Ball, Substitute (Gen 6 TM, 14), Ice Punch (Gen 6 Tutor, 2)
metang.png

Metang [Deep Blue] (-)
Nature: Hasty
Type: Steel / Psychic

Abilities:
Clear Body (Passive)
Light Metal (Passive) (H, locked)

Stats:
HP: 90
Atk: 3
Def: 3 (-)
SpA: 2
SpD: 3
Spe: 58 (+)
+6% Accuracy
Size Class: 2
Weight Class: 6 [5 Light Metal]
Base Rank Total: 16

EC: 8/9
MC: 0
AC: 4/5

Moves:
Brick Break
Bullet Punch
Confusion
Earthquake
Flash Cannon
Headbutt
Hold Back
Ice Punch
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Meteor Mash
Protect
Psychic
Pursuit
Rock Slide
Scary Face
Shadow Ball
Substitute
Take Down
Zen Headbutt
---
22 Moves
Spritzee:
EC: 1 > 2 (EC) > 3 (LEC)
MC: 0 > 2 (MC) > 3 (KOC) > 0 (Moves)
AC: 1 > 2 (AC)
Moves: Psychic (LU, 1), Toxic (Gen 6 TM, 2)
 
Approving. EDIT:

Someoneelse: Looks good, APPROVED.

1 claim approved brings my tally to 9. A couple of Tower flashes net me 1 and 1 CC, to stock to 12.

Fenrir the Rhyhorn gained 3 EC (1 from LEC), 2 AC, and 6 MC to learn Take Down (level-up move), Aqua Tail (ORAS Tutor), and Crunch (egg).

CC: 10+2 = 12
CA: 8+1 = 9
Fenrir, "God-Devouring Wolf" - Rhyhorn (M)
111.png

Fenrir was a Rhyperior before being captured by Vali. Somehow during the fight a strange phenomenon occured that forced Fenrir to devolve, which result in Vali's victory - though Fenrir is frank that Vali was already having the upper hand and his lost was already iminent by that time of the battle. So, he obediently followed Vali as a part of his team, or herd, or pack, or whatever humans call it these days. Smarter than most Rhyhorns, Fenrir knew very well that him being with Vali hinges on his ability to take on and defeat God, and he relishes that future almost as much as Vali does, to fulfil an ancient prophecy foretold during the last time he was a Rhyhorn.

Nature: Brave (+Atk, -15% Speed, -10% Evasion) - Full to brim with a lone wolf's pride

Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Ability 1: Lightning Rod
Type: Passive
Fenrir naturally attracts electricity away from partners in double battles. When struck with an Electric-type attack, the energy is transferred into his body, increasing Special Attack (and adjust the natural stage) by one (1) stage, unless Fenrir happens to have a type immunity to Electric-type attacks. Oh the irony.

Ability 2: Rock Head
Type: Passive
Fenrir's ferocious constitution prevents him from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.

Ability 3: Reckless (locked)
Type: Passive
Fenrir's innately aggressive nature lets him use all-out attacks with recoil more effectively. Recoil attacks have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 21 (-10%)

Size Class: 3
Weight Class: 5
BRT: 14

EC: 3/9
MC: 0
AC: 2/5

Attacks:
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Smack Down
Bulldoze
Chip Away
Rock Blast
Counter
Skull Bash
Fire Fang
Ice Fang
Thunder Fang
Protect
Facade
Dig
Rock Tomb
Rock Smash

Bide
Drill Run
Take Down
Aqua Tail
Crunch
Self-Approved.
 
Last edited:
Maxim: Approved
Mamoswindle: Approved

+0.6 UC


my own claim that is NOT self approved

http://www.smogon.com/forums/threads/maxim_6-and-texas-flash.3561372/#post-6613978

Texas Cloverleaf: 1CC
Tomohawk: 3MC, 2KOC
Aerodactyl: 3MC, 4KOC

this brings me to 12 CC, Aero to 26 MC, and Tomohawk to 10 MC
Tomohawk buys Fly, Grass Knot, Earthquake, Double Team, and Reflect
Aerodactly buys Bide (3), Sky Attack (2), Wide Guard (3), Torment (2), Reflect (3), Fly (2), Double Team (2), Toxic (2), Rest (2), Sleep Talk (2) and Endure (3)
 
Reffing 1, Reffing 2, Reffing 3, Battle 1, Battle 2

CC: 22 > 23 > 24 > 22 (Pokemon)
UC: 538 > 541 > 547 > 550

Spritzee:
EC: 3 > 4 (EC) > 5 (LEC) > 6 (EC; evolves)
MC: 0 > 3 (MC) > 4 (KOC) > 6 (MC)
AC: 2 > 3 (AC) > 4 (AC) > 5 (LEC; unlocks HA)
Moves: Aromatic Mist, Heal Pulse (Pre-25 LU, 0), Misty Terrain, Reflect (LU, 2), Thunderbolt (Gen 6 TM, 2), Magic Coat (Gen 6 Tutor, 2)
aromatisse.png

Aromatisse [Odeur] (F)
Nature: Modest
Type: Fairy

Abilities:
Healer (Passive)
Aroma Veil (Passive) (H, unlocked)

Stats:
HP: 110
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 29
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves:
Aromatherapy
Aromatic Mist
Calm Mind
Captivate
Charge Beam
Dazzling Gleam
Disable
Draining Kiss
Echoed Voice
Energy Ball
Fairy Wind
Flash Cannon
Heal Pulse
Magic Coat
Misty Terrain
Moonblast
Odor Sleuth
Protect
Psychic
Reflect
Refresh
Skill Swap
Substitute
Sweet Kiss
Sweet Scent
Thudnerbolt
Toxic
Wish
---
28 Moves

Buying a Cottonee (2CC).
cottonee.png

Cottonee [Trixie] (F)
Nature: Modest
Type: Grass / Fairy

Abilities:
Prankster (Passive)
Infiltrator (Passive)
Chlorophyll (Passive) (H, locked)

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 66
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Moves:
Absorb
Fairy Wind
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
Poison Powder

Captivate
Encore
Fake Tears
Switcheroo
Tickle

Dazzling Gleam
Grass Knot
Nature Power
Protect
Substitute
---
19 Moves
 
Last edited:
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