Gen VII updates that I had originally failed to notice (separate from my last post):
Ledyba:
Ledyba learns Swift (Pre-26 Level-Up).
Ledyba [Incandesce] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Bug/Flying
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes and Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage if Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Rattled (DW Locked): (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed and natural Speed stage by one (1) when struck by attacks of those types. Self-targeted attacks do not increase the natural Speed stage.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 3 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 46 (46.75) (-)
EC: 3/6
MC: 0
DC: 3/5
KOC: 1
Size Class: 2
Weight Class: 2
Base Rank Total: 12
Moves:
Level-Up:
Tackle
Swift
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind
Agility
Bug Buzz
Egg Moves:
Bide
Drain Punch
Focus Punch
Encore
Knock Off
TM Moves:
Toxic
Protect
SolarBeam
Dig
Acrobatics
Tutor Moves:
ThunderPunch
Other:
Barrier
Gogoat:
Gogoat learns Aerial Ace (Evolution).
Gogoat [Gawain] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Grass Pelt (HA Unlocked): (Passive) This Pokemon thrives on environments with Grass Arena type or under the Grassy Terrain effect, reducing the damage from incoming physical attacks by two (2) BAP.
Stats:
HP: 120
Atk: Rank 5 (+)
Def: Rank 3
Sp.Atk: Rank 4
Sp.Def: Rank 3
Spe: 59 (59.1) (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 22
EC: 6/6
MC: 1
AC: 5/5
KOC: 0
Moves (31/56):
Level-Up:
Aerial Ace
Tackle
Growth
Vine Whip
Tail Whip
Leech Seed
Razor Leaf
Worry Seed
Synthesis
Take Down
Bulldoze
Horn Leech
Leaf Blade
Milk Drink
Egg Moves:
Rollout
TM Moves:
Toxic
Protect
Rain Dance
SolarBeam
Earthquake
Dig
Brick Break
Rest
Payback
Rock Slide
Sleep Talk
Wild Charge
Nature Power
Surf
Tutor Moves:
Bounce
Iron Tail
Zen Headbutt
Honchkrow:
Although not a Gen VII update, I realize that I never added Swagger (Pre-26 Level-Up) to Honchkrow's movepool, which I shall now fix.
Honchkrow [Corvus] (M)
Nature: Quiet (+1 Sp.Atk, -15% Speed, -10% Evasion)
Type: Dark / Flying
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is increased by one (1) stage permanently.
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie (HA Unlocked): (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
Sp.Atk: Rank 5 (+)
Sp.Def: Rank 2
Spe: 61 (61.7) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
KOC: 1
Moves (39/87?):
Level-Up:
Night Slash
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Swagger
Taunt
Mean Look
Sucker Punch
Dark Pulse
Torment
Egg Moves:
Brave Bird
Confuse Ray
Perish Song
Psycho Shift
Quick Attack
Whirlwind
TM Moves:
Toxic
Hidden Power [Electric]
Hyper Beam
Protect
Psychic
Double Team
Steel Wing
Payback
Giga Impact
Thunder Wave
Substitute
Fly
Tutor Moves:
Endure
Heat Wave
Icy Wind
Sky Attack
Snatch
Superpower
Tailwind
Tropius:
Tropius learns Magical Leaf (Pre-26 Level-Up) and Whirlwind (Pre-26 Level-Up).
Tropius [Tropius] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Grass / Flying
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based Flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their Speed.
Solar Power: (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Harvest (HA Locked): (Passive) At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a Berry cannot be recycled, Harvest cannot regrow it.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 44 (44.17) (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 18
MC: 0
AC: 0/5
Moves (21/76):
Level-Up:
Leaf Storm
Bestow
Natural Gift
Leer
Gust
Growth
Razor Leaf
Stomp
Magical Leaf
Whirlwind
Sweet Scent
Egg Moves:
Bullet Seed
Dragon Dance
Leaf Blade
Leech Seed
Razor Wind
TM Moves:
Hyper Beam
Protect
Roost
Earthquake
Fly
Dunsparce:
Dunsparce learns Body Slam (Pre-26 Level-Up) and Drill Run (Pre-26 Level-Up).
Dunsparce [Dunsparce] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match the dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attacks' secondary effects. (e.g. paralysis from Thunderbolt)
Run Away: (Passive) This Pokemon is quick on feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Rattled (HA Locked): (Passive) These Pokemon are more easily frightened by Ghost-, Bug- and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. if this ability was triggered by an opponent's attack, the natural stage is also adjusted.
Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (39.13) (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 18
MC: 0
AC: 0/5
Moves (23/??):
Level-Up:
Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit
Screech
Ancient Power
Body Slam
Drill Run
Take Down
Roost
Egg Moves:
Bide
Bite
Headbutt
Hex
Magic Coat
TM Moves:
Ice Beam
Protect
Thunderbolt
Flamethrower
Rock Smash
Ledyba:
Ledyba learns Swift (Pre-26 Level-Up).

Ledyba [Incandesce] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Bug/Flying
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes and Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage if Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Rattled (DW Locked): (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed and natural Speed stage by one (1) when struck by attacks of those types. Self-targeted attacks do not increase the natural Speed stage.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 3 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 46 (46.75) (-)
EC: 3/6
MC: 0
DC: 3/5
KOC: 1
Size Class: 2
Weight Class: 2
Base Rank Total: 12
Moves:
Level-Up:
Tackle
Swift
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind
Agility
Bug Buzz
Egg Moves:
Bide
Drain Punch
Focus Punch
Encore
Knock Off
TM Moves:
Toxic
Protect
SolarBeam
Dig
Acrobatics
Tutor Moves:
ThunderPunch
Other:
Barrier
Gogoat:
Gogoat learns Aerial Ace (Evolution).
Gogoat [Gawain] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Grass Pelt (HA Unlocked): (Passive) This Pokemon thrives on environments with Grass Arena type or under the Grassy Terrain effect, reducing the damage from incoming physical attacks by two (2) BAP.
Stats:
HP: 120
Atk: Rank 5 (+)
Def: Rank 3
Sp.Atk: Rank 4
Sp.Def: Rank 3
Spe: 59 (59.1) (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 22
EC: 6/6
MC: 1
AC: 5/5
KOC: 0
Moves (31/56):
Level-Up:
Aerial Ace
Tackle
Growth
Vine Whip
Tail Whip
Leech Seed
Razor Leaf
Worry Seed
Synthesis
Take Down
Bulldoze
Horn Leech
Leaf Blade
Milk Drink
Egg Moves:
Rollout
TM Moves:
Toxic
Protect
Rain Dance
SolarBeam
Earthquake
Dig
Brick Break
Rest
Payback
Rock Slide
Sleep Talk
Wild Charge
Nature Power
Surf
Tutor Moves:
Bounce
Iron Tail
Zen Headbutt
Honchkrow:
Although not a Gen VII update, I realize that I never added Swagger (Pre-26 Level-Up) to Honchkrow's movepool, which I shall now fix.

Honchkrow [Corvus] (M)
Nature: Quiet (+1 Sp.Atk, -15% Speed, -10% Evasion)
Type: Dark / Flying
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is increased by one (1) stage permanently.
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie (HA Unlocked): (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
Sp.Atk: Rank 5 (+)
Sp.Def: Rank 2
Spe: 61 (61.7) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
KOC: 1
Moves (39/87?):
Level-Up:
Night Slash
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Swagger
Taunt
Mean Look
Sucker Punch
Dark Pulse
Torment
Egg Moves:
Brave Bird
Confuse Ray
Perish Song
Psycho Shift
Quick Attack
Whirlwind
TM Moves:
Toxic
Hidden Power [Electric]
Hyper Beam
Protect
Psychic
Double Team
Steel Wing
Payback
Giga Impact
Thunder Wave
Substitute
Fly
Tutor Moves:
Endure
Heat Wave
Icy Wind
Sky Attack
Snatch
Superpower
Tailwind
Tropius:
Tropius learns Magical Leaf (Pre-26 Level-Up) and Whirlwind (Pre-26 Level-Up).

Tropius [Tropius] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Grass / Flying
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based Flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their Speed.
Solar Power: (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Harvest (HA Locked): (Passive) At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a Berry cannot be recycled, Harvest cannot regrow it.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 44 (44.17) (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 18
MC: 0
AC: 0/5
Moves (21/76):
Level-Up:
Leaf Storm
Bestow
Natural Gift
Leer
Gust
Growth
Razor Leaf
Stomp
Magical Leaf
Whirlwind
Sweet Scent
Egg Moves:
Bullet Seed
Dragon Dance
Leaf Blade
Leech Seed
Razor Wind
TM Moves:
Hyper Beam
Protect
Roost
Earthquake
Fly
Dunsparce:
Dunsparce learns Body Slam (Pre-26 Level-Up) and Drill Run (Pre-26 Level-Up).

Dunsparce [Dunsparce] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match the dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attacks' secondary effects. (e.g. paralysis from Thunderbolt)
Run Away: (Passive) This Pokemon is quick on feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Rattled (HA Locked): (Passive) These Pokemon are more easily frightened by Ghost-, Bug- and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. if this ability was triggered by an opponent's attack, the natural stage is also adjusted.
Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (39.13) (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 18
MC: 0
AC: 0/5
Moves (23/??):
Level-Up:
Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit
Screech
Ancient Power
Body Slam
Drill Run
Take Down
Roost
Egg Moves:
Bide
Bite
Headbutt
Hex
Magic Coat
TM Moves:
Ice Beam
Protect
Thunderbolt
Flamethrower
Rock Smash