Prize Claiming Thread MkII (MAQ March #10223)

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Claiming from here

Me:
CC: 0 > 2

Darumaka (Darmani):
EC: 0 > 1+1 from the Lucky Egg.
MC: 0 > 2
AC: 0 > 1
KOC: 0 > 1 (Becomes 1 EC)

Sableye (Skull Kid):
MC: 0 > 2
AC: 0 > 1
 
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Claiming reffings from a bunch of places for 33 UC.

Claiming from this and this and this and this and this and this and this as battles I participated in.
Me:+33 UC=44 UC, +10 CC=10 CC
Darumaka:+3 AC, +3 EC, +6 MC, +2 LEC, +2 KOC
Porygon:+2 MC, +1 AC, +1 EC, +1 LEC
Protowatt:+4 EC, +10 MC, +4 AC, +2 LEC
Fidgit: +4 MC

All of my Pokemon demand I give them better nicknames. Thus, Darmanitan stays Truth, Fidgit stays Breadgun, but Porygon becomes Piallu, Numel becomes Nueis, Protowatt becomes Laiqei, Azurill becomes Bali, and Anorith becomes Faenstil.
Darumaka uses 1 KOC and 1 LEC and EC and 1 LEC on AC to evolve into Darmanitan and unlock it's hidden ability, Zen Mode. By evolving it learns Swagger and Facade as pre-26 moves. It also learns Dig, Power-Up Punch, and Protect as TM moves, and Superpower as a post-25 move..

Darmanitan [Male] [Truth]
Types: Fire

Abilities::
Sheer Force / Zen Mode (Unlocked)

Nature: Brave (Atk +1, Spd / 1.15, Evasion -10%)

Stats:
HP: 110
Atk: 5(6)
Def: 2
SpA: 2
SpD: 2
Spe: 82 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 13
Type: Fire/Psychic
Stats:
HP: 110
Atk: 2 (3)
Def: 4
SpA: 5
SpD: 4
Spe: 47 (-)
-10% Evasion


EC: 6/6
MC: 0
AC: 5/5

Attacks:
Level Up
Tackle
Rollout
Incinerate
Rage
Fire Fang
Uproar
Fire Punch
Work Up
Headbutt
Flare Blitz
Swagger
Facade
Superpower

Egg
Encore
Endure
Hammer Arm
Focus Punch
Yawn

TM/HM
Flame Charge
U-Turn
Roar
Toxic
Sunny Day
Grass Knot
Dig
Power-Up-Punch

Porygon gains 1 AC and 1 EC, also spending 2 MC on Hyper Beam.

Porygon [N/A] [Piallu]
Types: Normal

Abilities::
Trace / Download / Analytic (H)

Nature: Modest(+1 SpA, -1 Atk)

Stats:
HP: 100
Atk: 2 (1)
Def: 3
SpA: 3 (4)
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC: 1/6
MC: 0
AC: 1/5

Attacks:
Level Up
Conversion2
Tackle
Conversion
Sharpen
Psybeam
Agility
Recover
Magnet Rise
Tri Attack

Tutor
Foul Play
Icy Wind
Magic Coat
Pain Split
Mimic

TM/HM
Hidden Power Ghost
Psyshock
Toxic
Protect
Double Team
Hyper Beam

Protowatt uses 4 EC and 2 LEC to evolve into Krilowatt as well as 4 AC and 1 UC to unlock Shell Armor. Upon evolving, it learns Confuse Ray, Ice Shard, Aqua Jet, Counter, Mirror Coat, and Imprison as pre-26 moves. It spends 6 MC to learn Heart Swap, Discharge, Thunder, Copycat, Hydro Pump, and Zap Cannon as post-26 moves, and another 4 MC to purchase Dive and Waterfall as gen 6 HMs.


Krilowatt [Female] [Laicei]
Types: Water/Electric

Abilities::
Trace / Magic Guard / Shell Armor (H)(unlocked)

Nature: Naive (*1.15 Spe, -1 SpD, +17% accuracy

Stats:
HP:
125
Atk: 3
Def: 3
SpA: 3
SpD: 2 (-)
Spe: 121(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Level Up

Bubble
Charge
Tackle
Thundershock
Fairy Wind
Detect
Ice Shard
Confuse Ray
Aqua Jet
Mirror Coat
Counter
Imprison
Heart Swap
Thunder
Discharge
Hydro Pump
Copycat
Zap Cannon

Egg
Whirlpool
Mind Reader
Sheer Cold
Me First
Metronome

TM/HM
Thunderbolt
Thunder Wave
Volt Switch
Scald
Double Team
Dive
Waterfall

Breadgun purchases Misty Terrain and Skill Swap with her 4 MC.
Fidgit[Male][Breadgun]
Types: Poison/Ground

Abilities::
Persistent / Vital Spirit / Prankster (H)(unlocked)

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP:
100
Atk: 2 (-)
Def: 4
SpA: 4 (+)
SpD: 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Level Up(17/22)(5 MC needed)

Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Razor Wind
Whirlwind
Me First
Toxic Spikes
Earth Power
Magic Room
Wonder Room
Circle Throw
Rototiller
Misty Terrain

Egg(5/14)(27 MC needed)
Wish
Haze
Metronome
Disable
Sand Tomb

Gen 6 TM/HM(9/52)(86 MC needed)
Toxic
Double Team
U-turn
Sandstorm
Substitute
Hidden Power Grass
Dig
Reflect
Light Screen

Gen 6 Tutor(0/11)(22 MC needed)
Past Gen TMs(1/6)(15 MC needed)

Skill Swap
Past Gen Tutors(0/3)(9 MC needed)
T
otal MC needed to max: 168

Numel uses both of its KOC towards EC and does the same with its LEC. It also purchases Protect.
Numel [Male] [Nueis]
Types: Fire/Ground

Abilities::
Simple / Oblivious / Own Tempo (H)(locked)

Nature: Quiet(+1 SpA, Spe / 1.15, -10% Evasion)

Stats:
HP:
90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 30 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/6
MC: 0
AC: 1/5

Attacks:
Level Up

Growl
Tackle
Magnitude
Amnesia
Focus Energy
Lava Plume
Flame Burst
Ember
Earth Power

Egg
Mud Bomb
Heat Wave
Ancient Power
Growth
Endure

TM/HM
Dig
Earthquake
Overheat
Sunny Day
Will-O-Wisp
Protect
Fixed Darm-Z.

Also spending 4 UC(10->6) to buy 2 Ralts.
Ralts [Male] [Roki]
Types: Psychic/Fairy

Abilities::
Synchronize / Trace / Telepathy (H)(locked)

Nature: Bold(+1 Def, -1 Atk)

Stats:
HP:
90
Atk: 0 (-)
Def: 2 (+)
SpA: 2
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up

Growl
Confusion
Magical Leaf
Teleport
Heal Pulse
Double Team
Lucky Chant

Egg
Misty Terrain
Skill Swap
Disable
Encore
Confuse Ray

TM/HM
Attract
Psyshock
Toxic
Substitute
Will-O-Wisp

Ralts [Male] [Riko]
Types: Psychic/Fairy

Abilities::
Synchronize / Trace / Telepathy (H)(locked)

Nature: Impish(+1 Def, -1 SpA)

Stats:
HP:
90
Atk: 1
Def: 2 (+)
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up

Growl
Confusion
Magical Leaf
Teleport
Heal Pulse
Double Team
Lucky Chant

Egg
Shadow Sneak
Skill Swap
Disable
Encore
Confuse Ray

TM/HM
Attract
Return
Toxic
Substitute
Will-O-Wisp
 
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http://www.smogon.com/forums/threads/mooooooore-flashy-flashes.3529675/#post-6046045 + 1 CC

www.smogon.com/forums/threads/1v1-nfe-flash-its_a_random-versus-johntacular-junior-the-third.3529939/#post-6051072 + 1 CC

http://www.smogon.com/forums/thread...-versus-weatherofchoice.3531560/#post-6084538 + 1 CC

http://www.smogon.com/forums/threads/goldhoof.3535168/#post-6156166 + 1 CC

http://www.smogon.com/forums/threads/s0l1d-g0ld-vs-weatherofchoice-1v1-nfe-flash.3535381/ + 1 CC

http://www.smogon.com/forums/threads/goid-vs-viraj.3535380/ + 1 CC

http://www.smogon.com/forums/threads/gold-in-the-elevator.3535400/ + 1 CC

Kirlia stockpiles its rewards. Kirlia unlocks it's Hidden Ability, Telepathy. Kirlia evolves. Gallade learns Stored Power, (XY/ORAS Lvl Up [Pre-26]) Close Combat, (XY/ORAS Lvl Up [Pre-26]) Leaf Blade, (XY/ORAS Lvl Up [Pre-26]) Night Slash, (XY/ORAS Lvl Up) Leer, (XY/ORAS Lvl Up [Pre-26]) Quick Guard, (ORAS Lvl Up [Pre-26]) Fury Cutter, (XY/ORAS Lvl Up [Pre-26]) Wide Guard, (ORAS Lvl Up [Pre-26]) Slash, (XY/ORAS Lvl Up [Pre-26]) and Swords Dance. (XY/ORAS Lvl Up [Pre-26]) Gallade spends 15 MC plus 3 KOC to learn Psycho Cut, (XY/ORAS Lvl Up) Helping Hand, (XY/ORAS Lvl Up) Feint, (XY/ORAS Lvl Up) Protect, (XY/ORAS Lvl Up) Earthquake, (XY/ORAS TM) Rock Tomb, (XY/ORAS TM) Focus Blast, (XY/ORAS TM) Stone Edge, (XY/ORAS TM) X-Scissor, (XY/ORAS TM) Poison Jab, (XY/ORAS TM) and Knock Off. (ORAS Tutor)

Aurumoth spends 8 MC plus 2 KOC to learn Blizzard, (XY/ORAS TM) Thunder, (XY/ORAS TM) Psychic, (XY/ORAS TM) Dazzling Gleam, (XY/ORAS TM) and Magic Coat. (ORAS Tutor)


Lucas (Gallade) (M)
Nature: Naive
Type: Psychic/Fighting

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Steadfast

Justified (HA Unlocked)

Inner Focus (Mega)

Stats:

Hp: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+15% speed, +10% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21


Lucas (Gallade) (M)
Nature: Naive
Type: Psychic/Fighting

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Stats:

Hp: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 126 (+15% speed, +19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24


EC: 9/9
MC: 0
AC: 5/5

Moves (50/133):

Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Disarming Voice
Quick Guard
Fury Cutter
Lucky Chant (*)
Magical Leaf (*)
Draining Kiss
Heal Pulse (*)
Slash
Wide Guard
Calm Mind (*)
Psychic
Imprison
Psycho Cut
Helping Hand
Future Sight
Hypnosis
Feint
Dream Eater
Protect

Destiny Bond (*)
Disable (*)
Encore (*)
Shadow Sneak (*)
Skill Swap (*)

Toxic
Taunt (*)
Thunderbolt
Earthquake
Shadow Ball (*)
Rock Tomb
Torment (*)
Focus Blast
Will-O-Wisp (*)
Stone Edge
Thunder Wave (*)
X-Scissor
Poison Jab
Dazzling Gleam

Endure
Knock Off
Pain Split


Summary:

Me:

+ 7 CC

Kirlia:

EC: 4 --> 5 --> 6 --> 7 --> 8 --> 9

MC: 0 --> 3 --> 6 --> 7 --> 10 --> 13 --> 14 --> 17 --> 18

AC: 4 --> 5 --> 5 --> 5 --> 5 --> 5

KOC: 0 --> 0 --> 1 --> 0 --> 1 --> 0 --> 1 --> 0

+ Telepathy, + Evolution

Gallade:

MC: 18 --> 0

KOC: 0 --> 0

+ Stored Power, + Close Combat, + Leaf Blade, + Night Slash, + Leer, + Quick Guard, + Fury Cutter, + Wide Guard, + Slash, + Swords Dance, + Psycho Cut, + Helping Hand, + Feint, + Protect, + Earthquake, + Rock Tomb, + Focus Blast, + Stone Edge, + X-Scissor, + Poison Jab, + Knock Off

Aurumoth:

MC: 0 --> 4 --> 5 --> 9 --> 10

KOC: 0 --> 1 --> 0 --> 1 --> 0

+ Blizzard, + Thunder, + Psychic, + Dazzling Gleam, + Magic Coat
 
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ZhengTann

Nargacuga
is a Forum Moderator Alumnus
This is an approval post, please don't edit your claims above. EDIT:
MechaGoomba will be left to akela since he only posted saying he made edits.

zarator: Don't forget you end up with 66 CC. Otherwise, APPROVED.
Lukethehedgehog: You should have 3 EC on your Darumaka since you converted your KOC. Fix and APPROVED.
phoenixlegend: You forgot Protect on Darmanitan. You have 1 Lucky Egg counter not spent on Porygon. Fidgit only spent 3 MC, not 4. Ralts can get Calm Mind as a free level-up move. You originally had 7 UC and 1 CC- you know what, just fix your counters. NOT APPROVED.
Solid Gold: You should have 30 CC post-claim. Otherwise, APPROVED.
P2X7: Your Chatot should have 0 MC and KOC left. Otherwise, APPROVED.

5 claims looked over puts my total at 11, converting 10 of them to 3 UC. A Gym lost, hack, burst, Pike fortune, LLAMA hostreffing gives 2 CC, 1 CC, 1 CC, 11 CC (5 from KOC), and 8 UC, stockpiled.

Elfman the Camerupt gets 4 MC (1 from KOC) to learn Flame Charge and Facade (2 ORAS TMs). Also unlocking Mega-forme.
Pantherlily the Armaldo gets 4 MC (1 from KOC) to learn Frustration and Return (2 ORAS TMs).
Laxus the Eelektross uses 4 MC (1 from KOC) to learn Hidden Power Ice and Cut (2 ORAS TMs).
Happy the Salamence gets 4 MC to learn Giga Impact and Strength (2 ORAS TMs).

Yuuto Kiba the Gallade gets 4 KOC to learn Rock Smash and Rock Tomb (2 ORAS TMs).
Gasper Vladi the Zorua gets 1 EC, and 4 MC (1 from KOC) to learn Agility, Embargo, Imprison, and Night Daze (4 level-up moves).

Finally, spending 24 CC and 8 UC on a Cameruptite, a pouch of Mental Herbs, and a Choice Band.

CC: 9+2+1+1+11-24 = 0
UC: 125+3+8-8 = 128
CA: 6+5-10 = 1

+1x Cameruptite
+1x Choice Band
+5x Mental Herb

Camerupt - Elfman (M)

"Hey mon," is probably Elfman's QOTD, all day, everyday. His easy-going attitude is reflective of his species' nature - slowly pacing on with the simple pleasures of daily life. Or so it seems. Elfman is as stubborn as they come - in fact, he got into a tussle with Natsu just because they wanted to cross the same (outer) side of the ledge. It took Gray's help to wrestle him down (a fact all but Gray is unhappy about) but Zheng's capture brought him into the family. Being slow to anger doesn't mean Elfman is slow on the uptake, but it does mean that he's slow to cooldown after he gets really riled up.

Having a family to be with changes Elfman - he is becoming more and more a stolid guardian than a laid-back jock. Steadfast to the point of tactless, he will not give way if he feels that his family is threatened. He is especially protective of Mirajane, and will often go out of his way to help her in any way perceived possible.

Being able to mega-evolve is something Elfman cherish. For one thing, he actually can take life at a slower pace because of that. For another, he punched harder, meaning he can force his opponents to dance for him, per se, but eventually they'll have to duke it out like "real mons" if they want to win.

Nature: Quiet (+1 SpAtk, -15% Speed, -10% evasion)

Type:
Fire type: Fire STAB; immune to burn status.

Brighten Command said:
For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Ability 1: Magma Armour
Type: Passive
Elfman has a strong, heated armor that makes it incapable of being frozen. His armor also reduces the Base Attack Power of all incoming attacks by one (1).

Ability 2: Solid Rock
Type: Passive
Elfman’s solid body and durable constitution causes the Base Attack Power of incoming super-effective attacks to be reduced by two (2).

Ability 3: Anger Point (DW Unlocked)
Type: Passive
When struck with a critical hit, Elfman becomes enraged and its Attack rises to maximum (Stage 6). However, his Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the Pokemon's natural Attack stage. Critical hits from self-targeting moves do not activate Anger Point.


Ability 4: Sheer Force (Mega-Evo)
At default, Elfman energizes all his attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). That way, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6
CRT: 19

B]Stats (Mega-Evo):[/B]
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (20/1.15)
Size Class: 4
Weight Class: 7
BRT: 23

EC: 6/6 Evolution at 6
MC: 0
AC: 5/5

Attacks:
Amnesia
Ancient Power
Body Slam
Bulldoze
Defense Curl
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Ember
Endure
Eruption
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Heat Wave
Hidden Power Grass
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Tomb
Rollout
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn
Armaldo - Pantherlily (M)

Gajeel was the one who found Pantherlily's Claw Fossil discarded at the entrance of a mine. Seeing the Murkrow's penchant for it, Zheng decided to go to the nearest archaeological lab and revive it. Pantherlily and Gajeel have been quite attached to each other ever since. They share the same camaraderie towards each other as Natsu and Gray, but at least they didn't have the head-splitting rivalry that the other pair always do. Often after a training session, Gajeel would take Pantherlily up for flight trips, while the latter demonstrates the pleasure of submersion in water. The rest of the family often help Pantherlily too, since he's still much less comfortable on terrestrial environment - Wendy loved piggybacking him and Charla together, while the latter doesn't mind that much.

Pantherlily's much larger size now meant that he would no longer be the protected fossiling now, but a respected fighter in his own right. Swinging his claws with the strength of a shield bash, Pantherlily trains everyday by felling trees for firewood and clearing debris around the monastery backyard. Often in the evenings, the only sounds there are the rustling of his claws as no fallen leaf ever touches the ground.


Nature: Adamant (+1 Atk, -1 SpAtk)

Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Ability 1: Battle Armour
Type: Passive
Pantherlily’s thick armor prevents him from taking critical hits.

Ability 2: Swift Swim (DW Unlocked)
Type: Passive
Pantherlily can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4

EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5

Attacks:
Aerial Ace
AncientPower
Aqua Jet
Aqua Tail
Block
Body Slam
Brick Break
Bug Bite
Bulldoze
Cross Poison
Crush Claw
Cut
Dig
Double Team
Double-Edge
Earthquake
Endure
Facade
Frustration
Fury Cutter
Giga Impact
Harden
Hone Claws
Iron Defense
Iron Tail
Knock Off
Low Kick
Metal Claw
Mimic
Mud Sport
Mud-Slap
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sand-Attack
Sandstorm
Scratch
Screech
Seismic Toss
Slash
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
String Shot
Struggle Bug
Substitute
Sunny Day
Superpower
Swords Dance
Toxic
Water Gun
Water Pulse
X-Scissor
Laxus - Eelektross (M)

Misunderstood since he had memory about his gender and sexuality, Laxus often feels angry at the world. At capture, he felt that only Zheng was non-judgemental to him, and more important, his anger. Yet, he still often lashes out at the people he loved because he's angry with himself for being weak. And he tries to be stronger by projecting his will upon others. Erza and Mirajane are the two who'd stand up to his reckless tantrums, not allowing him to hurt himself or those around him.

Nature: Quiet (+ SpA, -15% Speed, -10% Evasion)

Type:
Electric type: Electric STAB; immune to paralysis status.

Abilities:
Ability 1: Levitate
Type: Passive
Laxus naturally floats above the earth when released, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (50/1.15) (-)

Size Class: 4
Weight Class: 4
BRT: 19

EC: 9/9
MC: 0

Attacks:
Acid
Acid Spray
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash Cannon
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Ice
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Power-up Punch
Protect
Rest
Rock Slide
Rock Tomb
Signal Beam
Sleep Talk
Spark
Strength
Super Fang
Superpower
Tackle
Thrash
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
U-turn
Volt Switch
Wild Charge
Zap Cannon
Shelgon - Happy (M)

What is there to say about Happy, besides his namesake? When Natsu found the egg, he's very excited to have a younger brother who'd also be a Dragon. And so he went to great pains to help it hatch - asking Elfman to warm it up, sleeping with it every night, hugging it as everybody travel. It took a week for Natsu's wishes to come true, and Happy has been sticking around Natsu ever since. Even though Happy have no wishes to evolve, he would still stand up for Natsu (who's much stronger than him), simply because they're great partners. Happy is also the only one whom Natsu wouldn't pick a brawl with - which says a lot about their camaraderie.

With Zheng's retreat, Happy decided that he can't just rely on Natsu to protect him - he wants to be Natsu's comrade in battle. And to do that, he has to train evolve. He started by facing cooked fishes and refused to eat them, then eating only the bones and the scales. All those calcium and minerals actually helped him to grow that rigid exterior around his body, going so far as to cover his mouth so that he can barely eat. Still, he trained......

..... Until one day he broke out of the shell in another evolution. Then ate so much fish because he's hungry. And he still was - until Tanner bough a Salamencite to sate his energy hunger. Turns out, evolving while being hungry is not a good thing for Pokemon's, because that deprivation will haunt the rest of the evolution.

Nature: Mild (+1 Spa, -1 Def)

Type:
Dragon Type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Thunderbolt against Salamence.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying Type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Ability 1: Intimidate
Type: Trigger
When Happy initially goes out into the battlefield, his intimidating appearance shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Ability 2: Moxie (Unlocked)
Type: Passive
Happy gets excited after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


Ability 3: Aerilate
By default, Happy's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, Happy's Normal-type attacks have been energized to increase BAP by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100

Base Ranks Total: 22
Size Class: 4
Weight Class: 5

Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 120

Base Ranks Total: 27
Size Class: 4
Weight Class: 5

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Dragon Breath
Flamethrower
Double-Edge
Scary Face
Thunder Fang
Fly
Dragon Tail
Ember

Endure
Hydro Pump
Twister
Dragon Pulse
Fire Fang
Dragon Rage
Thrash

Brick Break
Aerial Ace
Shadow Claw
Toxic
Protect
Rock Slide
Rock Tomb
Facade
Cut
Frustration
Rock Smash
Incinerate
Rest
Roar
Draco Meteor
Aqua Tail
Heat Wave
Hyper Voice
Iron Tail
Tailwind
Bulldoze
Return
Earthquake
Steel Wing
Stone Edge
Fire Blast
Hyper Beam
Roost
Sleep Talk
Substitute
Giga Impact
Strength

Defog

Yuuto Kiba, "Holy Demonic Swordsman" - Gallade (M)

A Ralts whose friends have been swept away by an unnatural rainstorm, Yuuto is the only survivor - saved by Rias. Captured b Tanner, he is originally unwilling to be forced into Rias' peerage, but Erza, Zheng's Stratagem, is the first to give him a channel for his purpose - the art of sword-fighting and the ways to become stronger. He follows after Erza as a pupil after a mentor, learning how to fight with both mind and blade, while staying beside Rias for another shot at a new life. Still, he cannot forget his past - how a Tornadus and a Thundurus had destroyed his friends and home.

He is pretty much the male counterpart to Akeno, a gentlemanly Knight who only draws his blades when provoked. Issei's arrival finally meant he has another male to spar and talk with, and despite their differences, they befriended each other with a common oath to always protect the females in Rias' peerage.


Nature: Impish (+Def, -SpAtk) - sparklingly charming and polite, but devoted inside

Type:
Psychic type: Psychic STAB; Yuuto's determination means he can lift and throw opponents with Psychic regardless of Special Attack Rank.
Fighting type: Fighting STAB: Yuuto's techniques allow him to ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Ability 1: Steadfast
Type: Passive
If Yuuto is out-flinched, he puts on a burst of extra Speed by one (1) stage, maintained at the end of each round.

Ability 2: Justified (Unlocked)
Type: Trigger
Yuuto's holy demonic swords react to dark energy, invigorating their honed edges. When hit by a Dark-type move, Yuuto's attack will increase by one (1) stage, maintained at the end of each round.


Ability 3: Inner Focus (Mega-Evo only)
Type: Passive
When an opponent attempts to flinch Yuuto, he would parry the flinching effects and continue his attacks. If Steadfast is also present, it activates.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80

Size Class: 3
Weight Class: 4
BRT: 21

Stats (Mega-Evo):
HP: 100
Atk: Rank 7
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 110

Size Class: 3
Weight Class: 4
BRT: 24

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Brick Break
Bulldoze
Calm Mind
Close Combat
Confusion
Cut
Destiny Bond
Disable
Double Team
Drain Punch
Dual Chop
Earthquake
Encore
Endure
Facade
Feint
Fire Punch
Focus Punch
Frustration
Fury Cutter
Grass Knot
Growl
Heal Pulse
Helping Hand
Ice Punch
Knock Off
Leaf Blade
Leer
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magical Leaf
Mean Look
Mimic
Night Slash
Pain Split
Poison Jab
Power-up Punch
Protect
Psycho Cut
Psyshock
Quick Guard
Reflect
Retaliate
Rock Slide
Rock Smash
Rock Tomb
Torment
Return
Safeguard
Shadow Sneak
Skill Swap
Slash
Snatch
Stone Edge
Stored Power
Substitute
Taunt
Teleport
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wide Guard
Will-o-Wisp
X-Scissor
Zen Headbutt
Gasper Vladi, "Daywalker-in-a-Box" - Zorua (M)

Gasper has terrible self control issues. He often transforms into anything he set his eyes on, not being able to conquer his fear of being unable to fit in. But then, his illusions are as awkward as he felt, resulting in many a mishap until Rias commanded him to stay in the basement underneath the monastery and train in solitude. Mirajane cared for his needs, being small enough that Gasper wouldn't cause any trouble even if he morphed into her likeness. Gasper has a fondness of computers, often helping Tanner out in those matters without him knowing it.

Nature: Adamant (+Atk, -SpAtk) - socially anxious

Type:
Dark type: Dark STAB; Gasper is so cute himself that he ignores Attract and Confusion status entirely when using his own Dark-type damaging and non-damaging attacks.

Abilities:
Ability 1: Illusion
Type: Passive
Gasper's power means he can feign the appearance of another member on Rias' peerage, until damaged by a direct attack, whereby the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. Gasper's own nature and moves are unchanged, though. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 65

Size Class: 1
Weight Class: 2
BRT: 15

EC: 1/6
MC: 0

Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Feint Attack
Scary Face
Taunt
Agility
Embargo
Imprison
Night Daze

Copycat
Captivate
Snatch
Extrasensory
Detect

Dig
Snarl
U-turn
Embargo
Double Team

EDIT: Sorry, was rushing for a meeting :/ Self-Approved, okay?
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
smh ZhengTann not even giving himself an approval then editing into his profile anyway... >_>

---

http://www.smogon.com/forums/threads/3535236/
Its_A_Random: +2 CC
Wooper [Hardhead]: +1 AC, +2 MC, +1 EC, +2 KOC
Munchlax [Ladha]: +1 AC, +2 MC, +1 EC, +3 KOC
TOTAL
Its_A_Random
: 2 CC (206 Total)
Wooper: 1 EC, 2 MC, 1 AC, 2 KOC
Munchlax: 1 EC, 2 MC, 1 AC, 3 KOC
---

Wooper [Hardhead] (M)
EC: 5/6 (+1 EC)
MC: 4 (+2 MC, +2 KOC) > 0
AC: 4/5 (+1 AC)
-Learns Aqua Tail, & Earth Power (Both Gen VI Tutor).
---

Munchlax [Ladha] (F)
EC: 2/6 (+1 EC)
MC: 5 (+2 MC, +3 KOC) > 0
AC: 2/5 (+1 AC)
-Learns Fling (Gen VI Level-Up), Fire Punch, & Gunk Shot (Gen VI Tutor).
---
SELF APPROVED.
 
Last edited:
*sigh* Promised myself that I would use most UC on normal mons but I'm a silly raider.

Spending 5 UC on Orion the Skarmory

Orion (Skarmory)
MC: 1+3=4
AC: 3+2=5=Unlocked!

Purchasing Taunt (TM) and Roost (Tutor).

Universal Counters: 6-5=1
 
Fixed Darm-Z.

Also spending 4 UC(10->6) to buy 2 Ralts.
Ralts [Male] [Roki]
Types: Psychic/Fairy

Abilities::
Synchronize / Trace / Telepathy (H)(locked)

Nature: Bold(+1 Def, -1 Atk)

Stats:
HP:
90
Atk: 0 (-)
Def: 2 (+)
SpA: 2
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up

Growl
Confusion
Magical Leaf
Teleport
Heal Pulse
Double Team
Lucky Chant
Calm Mind

Egg
Misty Terrain
Skill Swap
Disable
Encore
Confuse Ray

TM/HM
Attract
Psyshock
Toxic
Substitute
Will-O-Wisp

Ralts [Male] [Riko]
Types: Psychic/Fairy

Abilities::
Synchronize / Trace / Telepathy (H)(locked)

Nature: Impish(+1 Def, -1 SpA)

Stats:
HP:
90
Atk: 1
Def: 2 (+)
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up

Growl
Confusion
Magical Leaf
Teleport
Heal Pulse
Double Team
Lucky Chant
Calm Mind

Egg
Shadow Sneak
Skill Swap
Disable
Encore
Confuse Ray

TM/HM
Attract
Return
Toxic
Substitute
Will-O-Wisp
Claiming reffings from a bunch of places for 33 UC.

Claiming from this and this and this and this and this and this and this as battles I participated in.
Me:+33 UC=44 UC, +10 CC=10 CC
Darumaka:+3 AC, +3 EC, +6 MC, +2 LEC, +2 KOC
Porygon:+2 MC, +1 AC, +1 EC, +1 LEC
Protowatt:+4 EC, +10 MC, +4 AC, +2 LEC
Fidgit: +4 MC

All of my Pokemon demand I give them better nicknames. Thus, Darmanitan stays Truth, Fidgit stays Breadgun, but Porygon becomes Piallu, Numel becomes Nueis, Protowatt becomes Laiqei, Azurill becomes Bali, and Anorith becomes Faenstil.
Darumaka uses 1 KOC and 1 LEC and EC and 1 LEC on AC to evolve into Darmanitan and unlock it's hidden ability, Zen Mode. By evolving it learns Swagger and Facade as pre-26 moves. It also learns Dig, Power-Up Punch, and Protect as TM moves, and Superpower as a post-25 move..

Darmanitan [Male] [Truth]
Types: Fire

Abilities::
Sheer Force / Zen Mode (Unlocked)

Nature: Brave (Atk +1, Spd / 1.15, Evasion -10%)

Stats:
HP: 110
Atk: 5(6)
Def: 2
SpA: 2
SpD: 2
Spe: 82 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 13

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Level Up
Tackle
Rollout
Incinerate
Rage
Fire Fang
Uproar
Fire Punch
Work Up
Headbutt
Flare Blitz
Swagger
Facade
Superpower

Egg
Encore
Endure
Hammer Arm
Focus Punch
Yawn

TM/HM
Flame Charge
U-Turn
Roar
Toxic
Sunny Day
Grass Knot
Dig
Power-Up-Punch
Protect

Porygon gains 1 AC and 1 EC, also spending 2 MC on Hyper Beam.

Porygon [N/A] [Piallu]
Types: Normal

Abilities::
Trace / Download / Analytic (H)

Nature: Modest(+1 SpA, -1 Atk)

Stats:
HP: 100
Atk: 2 (1)
Def: 3
SpA: 3 (4)
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC: 2/9
MC: 0
AC: 1/5

Attacks:
Level Up
Conversion2
Tackle
Conversion
Sharpen
Psybeam
Agility
Recover
Magnet Rise
Tri Attack

Tutor
Foul Play
Icy Wind
Magic Coat
Pain Split
Mimic

TM/HM
Hidden Power Ghost
Psyshock
Toxic
Protect
Double Team
Hyper Beam

Protowatt uses 4 EC and 2 LEC to evolve into Krilowatt as well as 4 AC and 1 UC to unlock Shell Armor. Upon evolving, it learns Confuse Ray, Ice Shard, Aqua Jet, Counter, Mirror Coat, and Imprison as pre-26 moves. It spends 6 MC to learn Heart Swap, Discharge, Thunder, Copycat, Hydro Pump, and Zap Cannon as post-26 moves, and another 4 MC to purchase Dive and Waterfall as gen 6 HMs.


Krilowatt [Female] [Laicei]
Types: Water/Electric

Abilities::
Trace / Magic Guard / Shell Armor (H)(unlocked)

Nature: Naive (*1.15 Spe, -1 SpD, +17% accuracy

Stats:
HP:
125
Atk: 3
Def: 3
SpA: 3
SpD: 2 (-)
Spe: 121(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Level Up

Bubble
Charge
Tackle
Thundershock
Fairy Wind
Detect
Ice Shard
Confuse Ray
Aqua Jet
Mirror Coat
Counter
Imprison
Heart Swap
Thunder
Discharge
Hydro Pump
Copycat
Zap Cannon

Egg
Whirlpool
Mind Reader
Sheer Cold
Me First
Metronome

TM/HM
Thunderbolt
Thunder Wave
Volt Switch
Scald
Double Team
Dive
Waterfall

Breadgun purchases Misty Terrain and Skill Swap with her 4 MC.
Fidgit[Male][Breadgun]
Types: Poison/Ground

Abilities::
Persistent / Vital Spirit / Prankster (H)(unlocked)

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP:
100
Atk: 2 (-)
Def: 4
SpA: 4 (+)
SpD: 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Level Up(17/22)(5 MC needed)

Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Razor Wind
Whirlwind
Me First
Toxic Spikes
Earth Power
Magic Room
Wonder Room
Circle Throw
Rototiller
Misty Terrain

Egg(5/14)(27 MC needed)
Wish
Haze
Metronome
Disable
Sand Tomb

Gen 6 TM/HM(9/52)(86 MC needed)
Toxic
Double Team
U-turn
Sandstorm
Substitute
Hidden Power Grass
Dig
Reflect
Light Screen

Gen 6 Tutor(0/11)(22 MC needed)
Past Gen TMs(1/6)(15 MC needed)

Skill Swap
Past Gen Tutors(0/3)(9 MC needed)
T
otal MC needed to max: 168

Numel uses both of its KOC towards EC and does the same with its LEC. It also purchases Protect.
Numel [Male] [Nueis]
Types: Fire/Ground

Abilities::
Simple / Oblivious / Own Tempo (H)(unlocked)

Nature: Quiet(+1 SpA, Spe / 1.15, -10% Evasion)

Stats:
HP:
90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 30 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up

Growl
Tackle
Magnitude
Amnesia
Focus Energy
Lava Plume
Flame Burst
Ember
Earth Power

Egg
Mud Bomb
Heat Wave
Ancient Power
Growth
Endure

TM/HM
Dig
Earthquake
Overheat
Sunny Day
Will-O-Wisp
Protect
  • Fixed Ralts' Calm Mind and Darn's Protect. The counters were wrong on my profile, and should've been how I stated. Fixed to 11/0 UC/CC on profile.
 
Last edited:
Maxim: Approved
phoenixlegend: Approved

--------------------​

vs. S0L1D G0LD (1v1 singles) [WIN]
Elevator Music
+1 CC

Regigigas [Rejigigasu]
+4 MC
+1 KOC
vs. Texas Cloverleaf (1v1 singles) [WIN]
Elevator Music
+1 CC

Wigglytuff [Pukurin]
+4 MC
+1 KOC
(Gym) vs. Geodude6 (3v3 singles) [WIN]
Elevator Music 17 CC (2 base + 8 Mr. Mime + 6 Azumarill + 1 KOC)
Mawile: 3 MC
Note: Mawile is maxed, so it should get 6 CC instead, giving me 23 CC from the battle.


vs. S0L1D G0LD (1v1 singles) [LOSS]
e_m 1 CC
Glaceon 4 MC

Also claiming gym prizes. With the new Gym prizes, I also get the following with 12 badges:
1 BADGE: 1 Hyper Potion
2 BADGES: 1 Max Ether
3 BADGES: 2 Heart Scale
5 BADGES: 1 Max Revive
6 BADGES: 1 Full Restore
9 BADGES: 1 Max Potion + 1 Max Revive
10 BADGES: 1 Full Restore + 1 Max Elixir
12 BADGES: 1 Master Ball

19 + 12 + 4 + 3 = 38 UC

Total:
Elevator Music: 26 CC / 38 UC
- Gureishia (Glaceon): 4 MC
- Pukurin (Wigglytuff): 4 MC / 1 KOC
- Rejigigasu (Regigigas): 4 MC / 1 KOC

+2 Full Restore
+2 Heart Scale
+1 Hyper Potion
+1 Master Ball
+1 Max Elixir
+1 Max Ether
+1 Max Potion
+2 Max Revive
---
Currency Counters: 167 ---> 193
Universal Counters: 5 ---> 43 ---> 2 (post-spending)

All KOC will go to MC.

Gureishia (Glaceon): Purchasing Curse (Past Gen TM), Detect (Past Gen TM), Giga Impact (TM), Natural Gift (Past Gen TM), Retaliate (TM), Sunny Day (TM), and Tickle (Egg Move) for 4 MC and 14 UC.

Pukurin (Wigglytuff): Purchasing Attract (TM), Covet (Tutor), Double Team (TM), Dream Eater (TM), Fire Punch (Tutor), Gyro Ball (Level Up), Ice Punch (Tutor), Mimic (Level Up), Petal Dance (Event), Psych Up (TM), Rage (Past Gen TM), Rain Dance (TM), Recycle (Tutor), Sunny Day (TM), and Swagger (TM) for 5 MC and 25 UC.

Rejigigasu (Regigigas): Purchasing Avalanche (Past Gen TM), Nature Power (TM), and Rock Slide (TM) for 5 MC and 2 UC.

Self-Approved.
 
Last edited:
Ref
Ref
Tourney Win
Hall
lolfail

CC: 65->68->72->74
UC: 15->30->45->50->22

Revenankh:
Has Rock Tomb twice. Refunding for 2 MC.
Has Ancient Power twice. Refunding for 3 MC.
MC: 1->3 (Rock Tomb)->6 (Ancient Power)->34 (28 UC)->0
Moves: Captivate, Natural Gift (Past Gen TM), Embargo, Fling, Focus Blast, Frustration, Hidden Power [Electric], Psych Up, Retaliate, Rock Smash, Round, Safeguard, Shadow Ball, Strength, Swagger, Work Up (Gen VI TM/HM) (max!)

Dragonite:
MC: 0->6

Buneary:
MC: 0->6->0
Moves: Agility, Healing Wish, Dizzy Punch, After You, Bounce, Baton Pass (LU)
 
Spending 2 CC on this guy.

CC: 4 ---> 2


Male Froakie (Kaeru)
Types: Water

Abilities:
Torrent / Protean (H) (Locked)

Nature: Hasty (+15% Speed, +23% Accuracy, -1 Defense)

Stats:
HP: 90
Atk: 2
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 82 (+15% Speed, +23% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling

Egg
Water Sport
Toxic Spikes
Mind Reader
Camouflage
Mud Sport

TM/HM
Surf
Ice Beam
Grass Knot
Protect
Scald



EDIT:
Also claiming the 1x Lucky Egg, 1x Amulet Coin, 1x Exp. Share from the change to starting items.
EDIT2: Accuracy fixed.
 
Last edited:
+6 UC
+6 UC
+6 UC
+3 UC
+3 UC
+3 UC
+7 UC
+3 UC

Total is 37 UC...

http://www.smogon.com/forums/threads/virajvora-and-birkal-flash.3535359/#post-6159109

VirajVora: 1 CC
Smeargle: 3 MC, 1 AC, Sketch (Giga Impact, Circle Throw, Endeavor)

http://www.smogon.com/forums/threads/goid-vs-viraj.3535380/#post-6159632

VirajVora
+1CC
Smeargle
+3MC (exp share)
+1AC
+Hydro Pump
+Solar Beam
+Skill Swap

http://www.smogon.com/forums/threads/virajvora-vs-weatherofchoice.3535386/#post-6161550

VirajVora:

1 CC

Smeargle:

3 MC

1 AC

Also learning Future Sight, Surf and Disable which he didn't mention...

So in last...

Smeargle
MC: 0 + 9 = 9 - 9 (Learning 9 Sketches) = 0
AC: 2/5 + 3 = 5/5 Unlocking its Hidden Ability Moody...
It learns Giga Impact, Circle Throw, Endeavor, Hydro Pump, Solar Beam, Skill Swap, Future Sight, Surf and Disable...
It forgets 9 sketches and learns 9 sketches from 9 MC = 22 Sketches... Spending 8 UC to make 30 Sketches...

Total UC at the end = 29
Total CC at the end = 12
 
Claiming this and this and this and this.
+6 UC makes 49, +3 CC makes 9, +3 MC Fidgit makes four, 4 MC Krilowatt
Not going to bother spending stuff on Fidgit and Krilo rn.
Not buying Pokemon yet.

UC DUMP ON DARMANITAN
Learns Level Up:(Thrash, Belly Drum, Taunt, Overheat), Egg: (Focus Energy, Take Down),TM: (Bulk Up, Will-O-Wisp, Gyro Ball, Earthquake, Bulldoze, Fling, Smack Down, Facade, Torment, Psychic, Brick Break, Fire Blast, Incinerate, Hidden Power Water, Return, Rest), Tutor: (Heat Wave, Zen Headbutt, Snatch).

Darmanitan [Male] [Truth]
Types: Fire

Abilities::
Sheer Force / Zen Mode (Unlocked)

Nature: Brave (Atk +1, Spd / 1.15, Evasion -10%)

Stats:
HP: 110
Atk: 5(6)
Def: 2
SpA: 2
SpD: 2
Spe: 82 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 13

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Level Up
Tackle
Rollout
Incinerate
Rage
Fire Fang
Uproar
Fire Punch
Work Up
Headbutt
Flare Blitz
Swagger
Facade
Superpower
Thrash
Belly Drum
Taunt
Overheat

Egg
Encore
Endure
Hammer Arm
Focus Punch
Yawn
Focus Energy
Take Down

TM/HM
Flame Charge
U-Turn
Roar
Toxic
Sunny Day
Grass Knot
Dig
Power-Up-Punch
Protect
Bulk Up
Will-O-Wisp
Gyro Ball
Earthquake
Bulldoze
Rest
Return
Fling
Smack Down
Facade
Torment
Psychic
Brick Break
Fire Blast
Incinerate
Hidden Power Water

Tutor
H
eat Wave
Zen Headbutt
Snatch

That's all my UC :( except a measly one
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
http://www.smogon.com/forums/threads/tsrd-vs-frosty-2v2-weakmon-babysitter-singles.3535147/page-2

Frosty

+2 CC

Anorith
+1 EC
+2 MC
+1 AC
+2 KOC

Clawitzer
+3 MC
+3 KOC
http://www.smogon.com/forums/threads/frost-and-gold-flash-with-pokemon.3535474/

Frosty 1 CC
Druddigon 3 MC, 3 KOC
CC: 45->47->48

Anorith
EC:
0->1->2(KOC)
MC: 0->2->0 (getting Pre-25 Bug Bite, LU Rock Blast and LU Brine)
AC: 0->1->2 (KOC)

Clawitzer:
MC:
0->3->6 (KOC) ->0 (getting XYTM Venoshock, Hyper Beam and Focus Blast)

Druddigon:
MC:
4->7->10 (KOC) ->0 (getting XYTM Power Up Punch, Substitute, Rock Smash, Payback, Dig)

Also I am evolving my Ralts. Nothing is gained. At least Ravio sucks a bit less now.


Ravio the Kirlia (M)
Type:
Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy (H)
Nature: Jolly (-1SpA, +Spe, +6% acc)

Stats:
HP:
90
Atk: 2
Def: 2
SpA: 2 (-)
SpD: 2
Spe: 58 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 4/9
MC: 2
AC: 3/5

Attacks:
Level Up

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Draining Kiss
Disarming Voice
Psychic
Imprison
Future Sight
Charm
Hypnosis
Dream Eater
Stored Power

Egg
Skill Swap
Disable
Encore
Shadow Sneak
Will-o-Wisp

TM/HM
Psyshock
Toxic
Protect
Substitute
Dazzling Gleam
Light Screen

XYTutor
Fire Punch
Ice Punch
Icy Wind
Thunder Punch
Zen Headbutt

Dispel
Shadow Mend



EDIT: @ BELOW: fixed.
 
Last edited:
Texas Cloverleaf: Approved +.3
AOPSUser: Approved +.3
goldthunderbird999: Your accuracy boost listed next to your speed is listed as 22% instead of 23%, fix and Approved +.3
VirajVora: Approved +.3
phoenixlegend: Approved +.3
Frosty: Kirlia has its ACC boost from nature listed as 7% when it should only be 6%, fix and Approved +.3

(71.3)


+6 UC
+6 UC
+9 UC

+6 CC

Isaac the Dratini gets 9 KOC which it will use to max out both of its EC and AC (EC and AC were both at 4) and then store the other 3 KOC as MC for later use


Dragonair (Isaac) Male
Nature:
Quiet
Type:
Dragon: STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Shed Skin:
Type: Passive
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: (DW)
Type: Passive
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-) (-10%EVA)
Size Class: 4
Weight Class: 2
Base Rank Total: 18

EC: 9/9
AC: 5/5
MC: 3


Attacks: 41/120 Total
Agility
Aqua Jet
Aqua Tail
Bide
Blizzard
Double Team
Draco Meteor
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Endure
Extreme Speed
Fire Blast
Flamethrower
Hail
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Leer
Light Screen
Outrage
Protect
Rain Dance
Reflect
Rest
Safeguard
Slam
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Thunder
Thunder Wave
Thunderbolt
Toxic
Twister
Whirlpool
Wrap


75.5+6+6+9+1.8=98.3 UC
42+6=48 CC

Self-Approved
 
Spending 4 CC to purchase a Bonsly and a Tyrogue.


Bonsly (Bonsly) (M)
Nature: Adamant
Type: Rock

Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:

Sturdy

Rock Head

Rattled (HA locked)

Stats:

Hp: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
AC: 0/5

Moves (20/???):

Fake Tears (*)
Copycat (*)
Flail (*)
Low Kick (*)
Rock Throw (*)
Mimic (*)
Block (*)
Slam (*)
Feint Attack (*)
Rock Tomb (*)

Defense Curl (*)
Endure (*)
Rollout (*)
Sand Tomb (*)
Self-Destruct (*)

Toxic (*)
Smack Down (*)
Dig (*)
Brick Break (*)
Explosion (*)



Duster (Tyrgoue) (M)
Nature: Jolly
Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital ThrowFighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw

Abilities:

Guts

Steadfast

Vital Spirit (HA locked)

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40 (+15% speed, + 5% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
AC: 0/5

Moves (14/???):

Tackle (*)
Helping Hand (*)
Fake Out (*)
Foresight (*)

Bullet Punch (*)
Counter (*)
Mach Punch (*)
Pursuit (*)
Rapid Spin (*)

Toxic (*)
Protect (*)
Earthquake (*)
Low Sweep (*)
Rock Slide (*)


Edit:

http://www.smogon.com/forums/threads/frost-and-gold-flash-with-pokemon.3535474/ + 1 CC

Gallade spends 4 MC to learn Drain Punch (ORAS Tutor) and Grass Knot. (XY/ORAS TM)

Summary:

Me:

- 4 CC, + 1 CC, + 1 Bonsly, + 1 Tyrogue

Gallade:

MC: 0 --> 4 --> 0

KOC: 0 --> 0 --> 0

+ Drain Punch, + Grass Knot
 
Last edited:
Claiming from here.

Stockpiling 1 CC.

Mime Jr gets 1 EC (6/6!) and evolves into Mr. Mime. It also gets 3 MC, and thus learns Baton Pass (Level, 1 MC), Dazzling Gleam (6th gen TM, 2 MC), Guard Swap (pre-26), Magical Leaf (pre-26), Misty Terrain (pre-26), Power Swap (pre-26), Psywave (pre-26), Quick Guard (pre-26), and Wide Guard (pre-26).

Smoochum gets 1 EC (5/6)... but I'm throwing in 1 UC to evolve her into Jynx! She also gets 1 AC (5/5), unlocking her hidden ability Dry Skin. And she gets 3 MC, learning Body Slam (Level, 1 MC), Double Slap (pre-26), Draining Kiss (pre-26), Ice Punch (pre-26), Lovely Kiss (pre-26), and Signal Beam (6th gen tutor, 2 MC).

In total I spend 1 UC.


Olidammara (Mr. Mime) (M)
Nature: Timid (Attack reduced by 1; Speed increased by 15%; Accuracy increased)
Type: Psychic / Fairy
Abilities: Soundproof, Filter, (HA) Technician

Stats:

HP 90
Atk 1 (-)
Def 3
SpA 4
SpD 5
Spe 104 (+)
Size Class: 3
Weight Class: 4
Accuracy boost: 12%
Base Rank Total: 19

EC: 6/6
MC:
0
AC: 5/5

Attacks (42 moves):

Barrier
Baton Pass
Charm
Confusion
Copycat
Dazzling Gleam
Double Slap
Encore
Fake Out
Guard Swap
Hypnosis
Light Screen
Magic Coat
Magical Leaf
Meditate
Mimic
Misty Terrain
Nasty Plot
Power Swap
Protect
Psybeam
Psychic
Psywave
Quick Guard
Rain Dance
Reflect
Role Play
Safeguard
Shadow Ball
Signal Beam
Snatch
Solar Beam
Substitute
Sunny Day
Taunt
Teeter Dance
Thunder
Thunderbolt
Thunder Wave
Tickle
Wake-Up Slap
Wide Guard

Yondalla (Jynx) (F)
Nature: Timid (Attack reduced by 1; Speed increased by 15%; Accuracy increased)
Type: Ice / Psychic
Abilities: Oblivious, Forewarn, (HA) Dry Skin

Stats:

HP 100
Atk 1 (-)
Def 2
SpA 4
SpD 3
Spe 110 (+)
Size Class: 3
Weight Class: 3
Accuracy boost: 14%
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks (36 moves):

Blizzard
Body Slam
Captivate
Confusion
Copycat
Double Slap
Draining Kiss
Fake Out
Fake Tears
Frost Breath
Hail
Heal Bell
Heart Stamp
Ice Beam
Ice Punch
Lick
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Meditate
Miracle Eye
Perish Song
Pound
Powder Snow
Protect
Psychic
Psyshock
Shadow Ball
Signal Beam
Sing
Skill Swap
Sleep Talk
Substitute
Sweet Kiss
Wish
 
Eh, I think I forgot something.

Going to change Syclant's Nature to Quiet for raid related reasons.

Syclant:

Syclant [Athena] (F) Quiet (+1 SpA, Speed x1.15, -10% Evasion)
Nature:

Mild (Def lowered; Sp. Atk raised)


Type:
Ice/Bug


Abilities:
Compoundeyes/Mountaineer/Technician (H)


Stats

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 105 (121/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Attacks (39/83):
Level Up:
Avalanche
Bug Bite
Bug Buzz
Focus Energy
Freeze Dry
Fury Attack
Hail
Ice Beam
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Leech Life
Leer
Scratch
Sheer Cold
Slash
X-Scissor

Egg:
Counter
Earth Power
Silver Wind
Spikes
Tail Glow
Water Pulse

Tutor:
Electroweb
Superpower

TM:
Acrobatics
Aerial Ace
Blizzard
Brick Break
Dig
Double Team
Endure
Protect
Rock Slide
Solarbeam
Taunt
Toxic

Special:
Holy Blade
Holy Shock


Currency Counters: 7-7=0
 
Time for some super training

Olidammara the Mr. Mime learns:

Level (1 UC each): Recycle, Trick. 2 moves - 2 UC total
Egg/Event (3 UC each):
Confuse Ray, Follow Me, Future Sight, Healing Wish, Mind Reader, Power Split. 6 moves - 18 UC total
6th gen TM/tutor (2 UC each):
Aerial Ace, Attract, Brick Break, Calm Mind, Charge Beam, Confide, Covet, Double Team, Drain Punch, Dream Eater, Energy Ball, Facade, Fire Punch, Flash, Fling, Focus Blast, Focus Punch, Foul Play, Frustration, Giga Impact, Grass Knot, Helping Hand, Hidden Power (Ground), Hyper Beam, Ice Punch, Icy Wind, Infestation, Iron Defense, Magic Room, Payback, Power-Up Punch, Psych Up, Psyshock, Rest, Return, Round, Secret Power, Shock Wave, Skill Swap, Sleep Talk, Snore, Swagger, Thief, Thunder Punch, Torment, Toxic, Trick Room, Uproar, Wonder Room, Zen Headbutt. 50 moves - 100 UC total
Old TM/tutor (3 UC each):
Bide, Body Slam, Captivate, Counter, Curse, Double-edge, Dynamic Punch, Endure, Headbutt, Mega Kick, Mega Punch, Metronome, Mud-Slap, Natural Gift, Nightmare, Rage, Seismic Toss, Skull Bash, Submission, Take Down, Telekinesis, Teleport, Zap Cannon. 23 moves - 69 UC total

Overall count: 2 + 6 + 50 + 23 = 81 moves and 2 + 18 + 100 + 69 = 189 UC. This maxxes my Mr. Mime (currently 42 moves) at 123/123 moves.

Yondalla the Jynx learns:

Level (1 UC each): Avalanche, Thrash, Wake-Up Slap, Wring Out. 4 moves - 4 UC total
Egg/Event (3 UC each):
Nasty Plot, Petal Dance. 2 moves - 6 UC total
6th gen TM/tutor (2 UC each):
Attract, Brick Break, Calm Mind, Confide, Covet, Double Team, Drain Punch, Dream Eater, Echoed Voice, Energy Ball, Facade, Flash, Fling, Focus Blast, Focus Punch, Frustration, Giga Impact, Grass Knot, Helping Hand, Hidden Power (Fire), Hyper Beam, Hyper Voice, Icy Wind, Light Screen, Magic Room, Payback, Power-Up Punch, Psych Up, Rain Dance, Recycle, Reflect, Rest, Return, Role Play, Round, Secret Power, Snore, Swagger, Taunt, Thief, Torment, Toxic, Trick, Trick Room, Uproar, Water Pulse, Zen Headbutt. 47 moves - 94 UC total
Old TM/tutor (3 UC each):
Bide, Bubble Beam, Counter, Curse, Double-Edge, Dynamic Punch, Endure, Headbutt, Mega Kick, Mega Punch, Metronome, Mimic, Mud-Slap, Natural Gift, Nightmare, Psywave, Rage, Seismic Toss, Skull Bash, Submission, Sweet Scent, Take Down, Telekinesis, Teleport, Water Gun. 25 moves - 75 UC total

Overall count: 4 + 2 + 47 + 25 = 78 moves and 4 + 6 + 94 + 75 = 179 UC. This maxxes my Jynx (currently 36 moves) at 114/114 moves.

I spend 189 + 179 = 368 UC in total.
 
Last edited:
http://www.smogon.com/forums/threads/bling-battle-goid-vs-king-midas.3535653/ + 1 CC

http://www.smogon.com/forums/threads/s0l1d-g0ld-vs-dogfish44-1v1-fe-flash.3535754/ + 1 CC

http://www.smogon.com/forums/threads/vira-vs-gold.3535753/ + 1 CC

http://www.smogon.com/forums/threads/asbuddies-r2-ban-hammer-vs-tbd.3528141/page-3 + 2 CC

http://www.smogon.com/forums/threads/vv-vs-df.3535760/ + 4 UC

Gallade spends 8 MC plus stockpiles 2 KOC as MC to learn Magic Coat (ORAS Tutor) Snatch, (ORAS Tutor) Fire Punch, (ORAS Tutor) Ice Punch, (ORAS Tutor) and Thunder Punch. (ORAS Tutor)

Aurumoth spends 4 MC plus 1 KOC as MC to learn Tail Glow, (XY/ORAS Lvl Up) Toxic, (XY/ORAS TM) and Ice Beam. (XY/ORAS TM)

Greninja spends 3 MC plus 1 KOC to learn Dive (ORAS TM/HM) and Snatch. (ORAS Tutor) Lucario spends 4 MC (3 earned in the above claim, 1 stockpiled) plus 4 UC as MC to learn Toxic (XY/ORAS TM) Roar, (XY/ORAS TM) Focus Punch, (ORAS Tutor) and Role Play. (ORAS Tutor)

Summary:

Me:

+ 5 CC, + 4 UC, - 4 UC

Gallade:

MC: 0 --> 4 --> 5 --> --> 9 --> 10 --> 0

KOC: 0 --> 1 --> 2 --> 0

+ Magic Coat, + Snatch, + Fire Punch, + Ice Punch, + Thunder Punch

Aurumoth:

MC: 0 --> 4 --> 5 --> 0

KOC: 0 --> 1 --> 0

+ Tail Glow, + Toxic, + Ice Beam

Greninja:

MC: 0 --> 3 --> 4 --> 0

KOC: 0 --> 1 --> 0

+ Dive, + Snatch

Lucario:

MC: 1 --> 4 --> 8 --> 0

KOC: 1 --> 1 --> 1

+ Toxic, + Roar, + Focus Punch, + Role Play
 
Last edited:
Claiming
Claiming
Claiming
------------------------------
CC: 42 -> +6CC -48CC -> 0CC
UC: 172 -> -132UC -> 40UC
------------------------------
Purchasing:
1x Everstone [15CC]
2x Rare Candy [30CC]
1x Scope Lens [3CC+7UC]
1x Razor Claw [20UC]
2x Expert Belt [40UC]
------------------------------
Altair the Frogadier
EC: 7/9 -> +1 EC +1 UC -> 9/9
MC: 0 -> +3 MC -> 0
DC: 4/5 -> +1 DC -> 5/5
KOC: 0 -> +1 KOC -> 0

Sprite by Vale98PM
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Protean [Toggle] (✓)
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used.
The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing.
Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Torrent [Passive]
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2).
|HP: 100|Atk: 3|Def: 2|SpA: 4|SpD: 3|Spe: 141|Size: 3|Weight: 3|BRT: 21|
|EC: 9/9|MC: 0|DC: 5/5|KOC: 0| Nature: Hasty (+Spe, -Def) [+23% Accuracy]
Physical:
Aerial Ace
Bounce
Dig
Dive
Feint Attack
Fling
Giga Impact
Gunk Shot
Ice Punch
Lick
Low Kick
Night Slash
Pound
Quick Attack
Rock Slide
Shadow Sneak
U-Turn
Water Shuriken
Waterfall

Special:
Blizzard
Bubble
Dark Pulse
Extrasensory
Grass Knot
Hidden Power [Fire]
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Round
Water Pulse

Other:
Camouflage
Double Team
Growl
Mat Block
Mind Reader
Mud Sport
Protect
Role Play
Smokescreen
Snatch
Spikes
Substitute
Taunt
Toxic Spikes
Water Sport
Altair learns Night Slash, Role Play, Mat Block, and Shadow Sneak (Pre 25 Moves)
Altair will spend 3 MC and 1 KOC to learn Extrasensory, Feint Attack, Spikes, and Water Shuriken (Post 25 Moves)
Altair will spend 10UC to learn Blizzard, Hidden Power [Fire], Giga Impact, Hyper Beam, and Waterfall (Current Gen TMs)
Altair will spend 6UC to learn Hydro Cannon, Ice Punch, and Snatch (Current Gen Tutors)
------------------------------
Betelgeuse the Pupitar
EC: 7/9 -> +1 EC +1 UC -> 9/9
MC: 0 -> +3 MC -> 0
DC: 4/5 -> +1 DC -> 5/5

Sprite by AbsoluteWeapon
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Adds an additional level of Priority on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage.
(Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw)
Immune to Sandstorm damage. Reduced damage from all special attacks by two Base Attack Power during Sandstorm. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Sand Stream [Trigger]
When entering into battle, this Pokemon summons a massive Sandstorm that lasts for 4 rounds (6 with Smooth Rock), expending 10 EN to do so.
Sand Stream Command: Summons sandy weather to the field.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 9 | Priority: 0 | CT: None
Unnerve [Passive] (✓)
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
|HP: 110|Atk: 5|Def: 4|SpA: 4|SpD: 4|Spe: 53|Size: 4|Weight: 6|BRT: 23|
|EC: 9/9|MC: 0|DC: 5/5|KOC: 0| Nature: Quiet (+SpA, -Spe) [-10% Evasion]
Physical:
Bite
Brick Break
Bulldoze
Chip Away
Crunch
Dig
Dragon Tail
Earthquake
Fire Fang
Giga Impact
Ice Fang
Iron Tail
Outrage
Payback
Pursuit
Rock Slide
Smack Down
Stomp
Stone Edge
Superpower
Thrash
Thunder Fang

Special:
Ancient Power
Dark Pulse
Flamethrower
Hyper Beam
Ice Beam
Surf
Thunderbolt

Other:
Dragon Dance
Endure
Focus Energy
Leer
Protect
Sandstorm
Scary Face
Screech
Stealth Rock
Substitute
Taunt
Torment
Betelgeuse learns Fire Fang, Ice Fang, and Thunder Fang (Pre 25 Moves)
Betelgeuse will spend 2MC to learn Crunch and Giga Impact (Post 25 Moves)
Betelgeuse will spend 1 MC and 9UC to learn Dragon Tail, Flamethrower, Ice Beam, Surf, and Thunderbolt (Current Gen TMs)
Betelgeuse will spend 3UC to learn Endure (Past Gen TM)
------------------------------
Capella the Murkrow
EC: 4/6 -> +1 EC +1 UC -> 6/6
MC: 0 -> +3 MC -> 0
DC: 4/5 -> +1 DC -> 5/5
KOC: 0 -> +1 KOC -> 0

Sprite by WhiteFlame
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Able to hit Pokémon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokémon on the field regardless of position.
Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four.
Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokémon. Unaffected by Spikes or Toxic Spikes when switching in.
Insomnia [Passive]
This Pokemon is immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse.
If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Moxie [Passive] (✓)
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack and its Natural Attack by one (1) stage.
Super Luck [Passive]
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
|HP: 110|Atk: 5|Def: 2|SpA: 5|SpD: 2|Spe: 61|Size: 2|Weight: 3|BRT: 20|
|EC: 6/6|MC: 0|DC: 5/5|KOC: 0| Nature: Quiet (+SpA, -Spe) [-10% Evasion]
Physical:
Assurance
Astonish
Brave Bird
Fly
Foul Play
Giga Impact
Night Slash
Payback
Peck
Pursuit
Sky Attack
Steel Wing
Sucker Punch
Superpower
Wing Attack

Special:
Dark Pulse
Heat Wave
Hidden Power [Ground]
Hyper Beam
Icy Wind
Night Shade
Psychic
Shadow Ball

Other:
Defog
Endure
Haze
Mirror Move
Perish Song
Protect
Psycho Shift
Roost
Snatch
Substitute
Swagger
Tailwind
Taunt
Thunder Wave
Torment
Whirlwind
Capella learns Night Slash and Swagger (Pre 25 Moves)
Capella will spend 8UC to learn Giga Impact, Hidden Power [Ground], Hyper Beam, and Payback (Current Gen TM)
Capella will spend 3MC and 1KOC to learn Snatch and Superpower (Current Gen Tutor)
Capella will spend 6UC to learn Defog and Endure (Past Gen TM)
------------------------------
Deneb the Colosshale
EC: 4/6 -> +1 EC +1 UC -> 6/6
MC: 0 -> +3 MC -> 0
DC: 4/5 -> +1 DC -> 5/5
KOC: 0 -> +1 KOC -> 0

Sprite by Cartoons!
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Immune to Sandstorm. Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists.
Guts [Passive]
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure [Passive] (✓)
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Rebound [Trigger]
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Rebound Command: Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
|HP: 120|Atk: 5|Def: 3|SpA: 2|SpD: 3|Spe: 110|Size: 5|Weight: 10|BRT: 22|
|EC: 6/6|MC: 0|DC: 5/5|KOC: 0| Nature: Jolly (+Spe, -SpA) [+14% Accuracy]
Physical:
Aqua Tail
Bite
Body Slam
Bounce
Bulldoze
Crunch
Drill Run
Foul Play
Dig
Dive
Earthquake
Fake Out
Fire Fang
Giga Impact
Horn Attack
Horn Drill
Iron Tail
Magnitude
Megahorn
Peck
Poison Jab
Pursuit
Rapid Spin
Rock Slide
Sucker Punch
Superpower
Tackle
U-Turn

Special:
Bubble Beam
Dark Pulse
Sludge Wave
Water Spout

Other:
Encore
Endure
Leer
Protect
Rototiller
Substitute
Taunt
Deneb learns Drill Run, Peck, Rototiller, and Horn Attack (Pre 25 Moves)
Deneb will spend 3MC and 1 KOC to learn Crunch, Horn Drill, Magnitude, and Megahorn (Post 25 Moves)
Deneb will spend 4UC to learn Giga Impact and Poison Jab (Current Gen TM)
Deneb will spend 2UC to learn Superpower (Current Gen Tutor)
Deneb will spend 3UC to learn Endure (Past Gen Tutor)
------------------------------
Procyon the Skorupi
EC: 4/6 -> +1 EC +1 UC -> 6/6
MC: 0 -> +3 MC -> 0
DC: 4/5 -> +1 DC -> 5/5
KOC: 0 -> +1 KOC -> 0

Sprite by BlazeKnight
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate.
-- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Battle Armor [Passive]
This Pokemon's thick armor prevents it from taking critical hits.
Keen Eye [Passive] (✓)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means.
Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Sniper [Passive]
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
|HP: 100|Atk: 4|Def: 4|SpA: 1|SpD: 3|Spe: 95|Size: 3|Weight: 4|BRT: 18|
|EC: 6/6|MC: 0|DC: 5/5|KOC: 0| Nature: Adamant (+Atk, -SpA)
Physical:
Aerial Ace
Aqua Tail
Bite
Bug Bite
Brick Break
Cross Poison
Crunch
Dig
Earthquake
Feint Attack
Fire Fang
Giga Impact
Ice Fang
Iron Tail
Knock Off
Night Slash
Payback
Pin Missile
Pursuit
Poison Fang
Poison Sting
Rock Tomb
Thunder Fang

Special:
Infestation

Other:
Acupressure
Agility
Confuse Ray
Endure
Leer
Protect
Scary Face
Substitute
Taunt
Torment
Toxic Spikes
Whirlwind
Procyon learns Fire Fang, Ice Fang, and Thunder Fang (Pre 25 Moves)
Procyon will spend 3MC and 1KOC to learn Earthquake and Giga Impact (Current Gen TMs)
Procyon will spend 3UC to learn Endure (Past Gen TM)
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Sol the Sableye
MC: 0 -> +4 MC -> 0
KOC: 0 -> +1 KOC -> 0
Sol will spend 1KOC to learn Confuse Ray (Post 25 Move)
Sol will spend 4MC and 4UC to learn Fire Punch, Low Kick, Magic Coat, and Thunder Punch (Current Gen Tutors)
Sol will spend 2UC to learn Dig (Current Gen TM)
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