Prize Claiming Thread MkII (MAQ March #10223)

Status
Not open for further replies.
Claiming from this match: http://www.smogon.com/forums/threads/solid-vs-crystaline.3488247/#post-4835201

Me: cc + 1.

Nidoran:

0mx4.png

EC: 0 --> 1
MC: 2
DC: 0 --> 1
KOC: 1

Stockpiling nidoran and I's prizes for later use.
 
Last edited:
Crystalline, Someoneelse, Solid gold, akela, Texas approved.

10.3 -> 10.8

Eternal_Drifter: 7 CC
- Spiritomb:
- Scrafty: 3 MC, 1 KO
- Tyranitar: 3 MC
- Hydreigon: 3 MC

Lou: 10 CC / Dark Gym Position
- Sableye: 3 MC
- Scrafty: 3 MC, 2 KO
- Honchkrow: 3 MC, 1 KO
- Absol: 1 KO

ZhengTann: (13 UC * 4/5) = 10.4 ~ 10 UC
Engineer: (13 UC * 1/5) + 5 = 7.6 ~ 8 UC

My CC increases to 66. With the Gym Position comes a Survival Badge, from which I have previously claimed UC, (long story) but from which I have not claimed a set of Blackglasses. I gain that now.

Washington uses his MC to buy Mean Look (1) and Rest (2).
Love Machine uses his KOC and 2 of his MC to buy Toxic (2) and Iron Head (2). He retains 1 MC for later use.
Oddjob uses his KOC and MC to buy Pluck (2) and Steel Wing (2).
Ferre grants me 7 CC; I'm very proud.

FINALLY! IT IS FUCKING OVER!

Payout:
Lou: 1 CC
-Staryu: 1 EC/3 MC/1 DC + 1 KOC
Texas: 1 CC
-Staryu: 1 EC/3 MC/1 DC
akela: 2 UC (and it was not enough)

My CC increases to 67.

Lustre reaches 6/6 EC and evolves! Ah, the wonders of UC steroids! It automatically learns BubbleBeam and Confuse Ray. The 3 MC and 1 KOC will teach Lustre Light Screen (1) and Endure (3). Its DC reaches 5/5, unlocking Analytic for use.
121.gif

Starmie ф - Lustre
Nature: Timid (Spe +18, Accuracy +20%, Atk: -1)
Type: Water / Psychic
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate - (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure - (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
(DW) Analytic - (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

(Additiona Trait) Levitate Command - (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)

Height Class: 2
Weight Class: 4
BRT: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

26 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Rapid Spin, Tackle
Special Moves - Aurora Beam, Blizzard, Brine, BubbleBeam, Hydro Pump, Ice Beam, Scald, Surf, Swift, Thunder, Thunderbolt, Water Gun
Status Moves - Barrier, Camouflage, Confuse Ray, Endure, Harden, Light Screen, Protect, Rain Dance, Recover, Reflect type, Substitute, Supersonic

Lustre mostly keeps to itself; distancing itself from people and other Pokémon. Even when battling, this Pokémon's hesitation to act rashly is evident; Lustre only attacks in the most favorable, or conversly the most dire situations.

Congrats Lou on your victory!

Lou: 1 CC
Black Frost the Sneasel: 1 EC, 3 MC, 1 DC, 1 KOC

Keerak: 1 CC
Anam the Duskull: 1 EC, 2 MC, 1 DC

and 2 UC for me

My CC reaches 68.

This is a bit old; Black Frost is now Theosyne the Weavile. He gains 4 MC (3 + Exp. Share). He uses this MC and KOC to buy Endure (3) and Knock Off (2).

Self-Approved
 
Last edited:
http://www.smogon.com/forums/threads/battle-hall-challenge-rediamond.3470622/page-4
+4 CC
+4 HC Togekiss (MC)

http://www.smogon.com/forums/threads/battle-pike-silver-rank-frosty.3471037/page-10
+7 UC

http://www.smogon.com/forums/threads/battle-arcade-challenge-akela.3482873/page-3
+10 UC

http://www.smogon.com/forums/threads/thewolfe-vs-rediamond.3486870/
+1 CC
Pinsir: +4 MC, +1 KOC

Togekiss uses his MC to learn Drain Punch and Endeavor, both Gen V Tutors.
Pinsir uses his MC to learn Sleep Talk and Knock Off, both Gen V Tutors. The KOC is converted into CC.
The 11 UC are used to bring Cupra's EC from 0 to 7 and his DC up from 0 to 4.
The 6 CC (including Pinsir's KOC) are combined with 14 of my existing CC to purchase a Link Cable. It's about time.
 
Geodude6 gets 4 CC and a loss!
Syclar gets 1 EC, 2 MC, 1 DC, a free EC or DC, and a KOC!
Houndour gets 1 EC, 2 MC, and a DC!
Embirch gets 1 EC, 3 MC, and a DC!
Darumaka gets 1 EC, 3 MC, a DC, and 2 KOC!
Syclar's KOC goes to MC. She will purchase Tail Glow (3 MC). Her Lucky Egg goes to DC.
Houndour (now Houndoom) gets 3 MC for having full EC and DC. He learns Inferno (1 MC) and Roar (2 MC).
Embirch (now Flarelm) learns Iron Defense (1 MC) and Protect (2 MC).
One of Darumaka's KOC goes to EC, and the other goes to DC. Learns Superpower (1 MC) and Endeavor (2 MC).
 
Time to max some mons!

Cyric the Gengar learns Rock Smash (BW TM, 2 UC), Round (BW TM, 2 UC), Secret Power (4th gen TM, 3 UC), Selfdestruct (1st gen TM, 3 UC), Shadow Claw (BW TM, 2 UC), Skull Bash (1st gen TM, 3 UC), Snore (BW2 tutor, 2 UC), Strength (BW HM, 2 UC), Submission (1st gen TM, 3 UC), Swagger (BW TM, 2 UC), Take Down (1st gen TM, 3 UC), Thief (BW TM, 2 UC), Uproar (BW2 tutor, 2 UC), Wonder Room (BW2 tutor, 2 UC), and Confusion (Anime only, 3 UC), maxxing at 106/106 moves. I spend 36 UC here.

Tiamat the Hydreigon learns Snore (BW2 tutor, 2 UC), Spite (BW2 tutor, 2 UC), Strength (BW HM, 2 UC), Tailwind (BW2 tutor, 2 UC), Uproar (BW2 tutor, 2 UC), Zen Headbutt (BW2 tutor, 2 UC), and Wing Attack (Anime only, 3 UC), maxxing at 83/83 moves. I spend 15 UC here.
 
Claiming

(Comp forgot that Argalis gets 1 EC 3 MC 1 DC 1 KOC)

CC: 85->89

Argalis:
EC: 5->6->7 (1 KOC)
MC: 0->3->0
DC: 2->3
Moves: Struggle Bug, Final Gambit, Wish (LU)

Bolderdash:
EC: 5->6->7 (1 KOC)
MC: 0->2->0
DC: 2->3->4 (1 KOC)
Moves: Metal Sound, Earth Power (LU)

Clamperl:
EC: 5->6
MC: 0->3->4 (1 KOC)->0
DC: 4->5
Evolves into Huntail!
Moves: Bite, Screech, Water Pulse, Scary Face, Ice Fang (Free upon evo), Baton Pass, Hydro Pump, Crunch, Aqua Tail (LU)
367.png


Huntail "Bombshell" (F)
Nature: Lonely (+Attack, -Defense)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil (DW Unlocked): (Passive) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 52
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Clamp
Water Gun
Whirlpool
Iron Defense
Shell Smash
Bite
Screech
Water Pulse
Scary Face
Ice Fang
Baton Pass
Hydro Pump
Crunch
Aqua Tail

Endure
Aqua Ring
Muddy Water
Confuse Ray
Brine

Toxic
Rain Dance
Surf
Protect
Dive

Total: 24

Sunkern:
EC: 4->5->6 (Lucky Egg)
MC: 0->2->0
DC: 2->3
Moves: Pound, Bullet Seed (Free upon evo.), Petal Dance, Leaf Storm (LU)
192.png

Sunflora "Stalin" (M)
Nature: Bold (+Defense, -Attack)

Type: Grass
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll:
(Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW Locked): (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 3/5

Attacks:

Absorb
Growth
Mega Drain
Ingrain
Grasswhistle
Leech Seed
Endeavor
Razor Leaf
Sunny Day
Worry Seed
Giga Drain
Synthesis
Solarbeam
Double-Edge
Seed Bomb
Pound
Bullet Seed
Petal Dance
Leaf Storm

Bide
Endure
Encore
Nature Power
Curse

Protect
Double Team
Substitute
Energy Ball
Grass Knot

Total: 29

Claiming

CC: 89->92

Machamp:
MC: 0->9->11 (2 KOC)->0
Moves: Cross Chop (LU), Focus Punch, Bide (Past Gen TM), Brick Break, Rock Slide (BW TM)

Tomohawk:
MC: 0->9->12 (3 KOC)->0
Moves: Stealth Rock, Tailwind, After You, Sleep Talk (BW2 Tutor), Hidden Power (Ice 7), Rest (BW TM)
 
Last edited:
woo

10 CC (3 base + 5 oak + 2 oak's koc)

Ludicolo: 3 mc (buying Sunny Day (2) and Hail (2), i had one stockpiled)
Cradily: 3 MC (buying Curse (3))
Abomasnow: 5 MC (w/ KOC) (buying Return (2) and Natural Gift (3))
 
From these two battles...

Currency Counters: 30 + 2 + 1 = 33

254.png

Meliadoul - Sceptile (F)
MC
: 3 + 3 = 6

121.png

Chrysalis - Starmie (-)
MC
: 3 + 3 = 6

Wow, I just noticed this is my first time posting in this thread since the big move. Whee. ^^;
 
Zarator: Approved +.1
AOPS:
Approved +.1
Pwnemon:
Approved +.1
texas:
Approved +.1
Complications:
Approved +.1, However the .5 UC just falls off since all KO bonuses round down.
Wolfe:
Approved +.1


46.0
 
Fuck BSODs.

+14 UC, 4 going into my Dragonair's EC (8/9), 3 more going into his DC (5/5; Marvel scale unlocked!) another 4 going into my Metang's EC (8/9), and the last 3 going into said Metang's DC (5/5; Light Metal unlocked!)
 
+2 UC
2 more

I also have 1 UC in addition to the 4 I just earned. Spending 3 on Flarelm, 2 as EC, and the other one to learn Double-Edge (Embirch LU). Giving 1 to Darumaka as EC, and the last to Charmeleon as EC.
 
Last edited:
Approving

Crystalline: Approved. Bit of advice, include how much UC you get in your claim. Just a little easier to see how it is being spent.
The Wanderer: Approved.
Geodude6: Approved.
smashloyd20: Approved.
AOPSuser: Approved.

+0.5 UC
-------------
http://www.smogon.com/forums/thread...tten-demon-king-open-for-posts.3485263/page-2 3 CC
Stockpiling

1 Exploration Token
Exploud receives 1 KOC and 3 MC, spending the KOC as MC and purchasing Fire Blast (BW TM/HM) and Overheat (BW TM/HM).

Self-Approved
 
Last edited:
14 CC—>15 CC
Bronzong gets 4 MC and a KOC, which I will use as CC, bringing my total to 16. I would like to buy the moves Giga Impact and Hidden Power Fire (7) (BW TM, 2 MC), leaving me with 0 MC.

16 CC—>23 CC

Empoleon gets 3mc and a KOC, which I will use as MC, bringing his total to 5 (1 stockpiled). I would like to buy the moves Endure (DP TM, 3 MC) and Covet (BW Tutor, 2 MC), leaving me with 0 MC.
Kitsunoh gets 3 MC. I would like to buy the move Defog (DP TM, 3 MC), leaving me with 0 MC.
Magnezone gets 3 MC. I would like to buy the move Agility (GS TM, 3 MC), leaving me with 0 MC.
Ferrothorn has a maxed movepool.

Additionally, I would like to spend 6 CC to buy a Voodoll, an Aron, and a Riolu, leaving me with 17 CC.

Voodoll (M) Matezoide
2mpd0tk.png

Nature: Rash (+SAtk, -SDef)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia
Passive
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Normalize
Toggle
This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.

Cursed Body (DW Locked)
Passive
When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 90
Atk: 2
Def: 2
SAtk: 4 (+)
SDef: 1 (-)
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Moves:
Astonish (*)
Copycat (*)
Mimic (*)
Pain Split (*)
Spite (*)
Grudge (*)
Charge (*)
Follow Me (*)
Pin Missile (*)

Imprison (*)
Snatch (*)
Shock Wave (*)
Counter (*)
Mach Punch (*)

Taunt (*)
Protect (*)
Psychic (*)
Thunder Wave (*)
Retaliate (*)

Aron (M) Astaroth
Spr_5b_304_s.png

Nature: Careful (+SDef, -SAtk)

Type:
Steel:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy
Passive
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head
Passive
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (DW Locked)
Passive
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 90
Atk: 3
Def: 4
SAtk: 1 (-)
SDef: 3 (+)
Spe: 30
Size Class: 1
Weight Class: 4 (5 with Heavy Metal)
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5

Moves:
Tackle (*)
Mud-Slap (*)
Harden (*)
Headbutt (*)
Metal Claw (*)
Iron Defense (*)
Roar (*)
Take Down (*)
Iron Head (*)

Head Smash (*)
Stealth Rock (*)
Superpower (*)
Endeavor (*)
Body Slam (*)

Earthquake (*)
Rock Slide (*)
Protect (*)
Bulldoze (*)
Aerial Ace (*)

Riolu (M) Michael, the Archangel
Spr_5b_447.png

Nature: Hasty (+Spe, -Def, +11% Speed)

Type:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast
Passive
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus
Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (DW Locked)
Passive
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: 3
Def: 1 (-)
SAtk: 2
SDef: 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:
Foresight (*)
Quick Attack (*)
Endure (*)
Counter (*)
Feint (*)
Force Palm (*)
Copycat (*)
Screech (*)
Reversal (*)

Bullet Punch (*)
Blaze Kick (*)
Hi Jump Kick (*)
Low Kick (*)
Detect (*)

Earthquake (*)
Bulldoze (*)
Substitute (*)
Hidden Power Water (7) (*)
Focus Blast (*)

Finally, I would like to spend 4 UC on Onix' EC and 3 on his DC, allowing me to evolve him an unlock his DW ability, costing a total of 7 UC which leaves me with 12 UC.

Steelix (M) Archduke Ferinand
Spr_5b_208_m_s.png

Nature: Brave (+Atk, -Spe, -10% Evasion)

Type
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head
Passive
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy
Passive
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Sheer Force (DW Unlocked)
Toggle
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (26.02>26)
Size Class: 7
Weight Class: 8
BRT: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Mud Sport (*)
Tackle (*)
Harden (*)
Bind (*)
Curse (*)
Screech (*)
Rock Throw (*)
Rage (*)
Rick Tomb (*)
Stealth Rock (*)
Rock Polish (*)
Smack Down (*)
Dragonbreath (*)
Sandstorm (*)
Double-Edge
Dig
Stone Edge
Gyro Ball
Thunder Fang
Fire Fang
Ice Fang

Block (*)
Defense Curl (*)
Heavy Slam (*)
Rock Blast (*)
Rollout (*)

Protect (*)
Earthquake (*)
Explosion (*)
Rock Slide (*)
Dragon Tail (*)
Taunt
 
Last edited:
Status
Not open for further replies.
Back
Top