Starmie ф -
Lustre
Nature: Timid (Spe +18, Accuracy +20%, Atk: -1)
Type: Water / Psychic
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Illuminate - (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure - (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
(DW) Analytic - (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
(Additiona Trait) Levitate Command - (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Height Class: 2
Weight Class: 4
BRT: 19
EC: 6 / 6
MC: 0
DC: 5 / 5
26 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Rapid Spin, Tackle
Special Moves - Aurora Beam, Blizzard, Brine, BubbleBeam, Hydro Pump, Ice Beam, Scald, Surf, Swift, Thunder, Thunderbolt, Water Gun
Status Moves - Barrier, Camouflage, Confuse Ray, Endure, Harden, Light Screen, Protect, Rain Dance, Recover, Reflect type, Substitute, Supersonic
Lustre mostly keeps to itself; distancing itself from people and other Pokémon. Even when battling, this Pokémon's hesitation to act rashly is evident; Lustre only attacks in the most favorable, or conversly the most dire situations.