Me: 2 CC (CC: 30 > 32)
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Gligar:
EC: 5/6 > 6/6
MC: 0 > 3
AC: 5/5
KOC: 0 > 1
Gligar evolves into Gliscor, learns Thunder Fang (Pre-26 Level-Up), Ice Fang (Pre-26 Level-Up), Fire Fang (Pre-26 Level-Up), and Poison Jab (Pre-26 Level-Up), and then uses 3 MC, 1 KOC and 3 UC to learn Sandstorm (XY TM), Substitute (XY TM), and Bite (Anime / Manga) (UC: 76 > 73).
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Gliscor [Cayley] (M)
Nature: Jolly (+15% Speed, +14% Accuracy, -1 Sp.Atk)
Type: Ground / Flying
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (HA Unlocked): Pokemon with this ability have internal structures that absorb the toxins in poisons and use them to recover two (2) HP/action instead of taking poison damage. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for the round should their ability be disabled.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 3
Spe: 110 (109.25) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC:6/6
MC: 0
AC: 5/5
Moves (34/???):
Level-Up:
Thunder Fang
Ice Fang
Fire Fang
Poison Jab
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
U-turn
X-Scissor
Sky Uppercut
Guillotine
Egg Moves:
Agility
Counter
Feint
Razor Wind
Sand Tomb
TM Moves:
Taunt
Protect
Dig
Earthquake
Sandstorm
Aerial Ace
Torment
Stone Edge
Substitute
Tutor Moves:
Aqua Tail
Iron Tail
Other:
Bite
Endure
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Cawdet:
EC: 5/6 > 6/6
MC: 2 > 4
AC: 5/5
KOC: 2
Cawdet evolves into Cawmodore, then uses 4 MC to learn Hyper Beam (XY TM) and Giga Impact (XY TM).
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Cawmodore [Gilligan] (M)
Nature: Hasty (+15% Speed, +21% Accuracy, -1 Def)
Type: Steel / Flying
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type moves and Poison/Toxic Status.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a Size Class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent sends in a new Pokemon, Intimidate can be activated again as a command.
Volt Absorb: (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovers 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only receives 25% of the damage that attack would do to itself.
Big Pecks (HA Unlocked): (Passive) This Pokemon's sturdy wings prevent its Defense from being lowered. The rate its natural Defense drops after a boost is also halved from one every round to once every two (2) rounds.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 136 (135.7) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
KOC: 2
Moves (31/63):
Level-Up:
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack
Steel Wing
Belly Drum
Bullet Punch
Brine
Tailwind
Flash Cannon
Hurricane
Egg Moves:
Air Slash
Drill Peck
Quick Attack
Quick Guard
Water Sport
TM Moves:
Hyper Beam
Protect
Roost
Smack Down
Brick Break
Sky Drop
Giga Impact
Substitute
Surf
Tutor Moves:
Drain Punch
Endeavor
Sky Attack
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Weedle:
EC: 1/6 > 2/6
MC: 24 > 27
AC: 1/5 > 2/5
KOC: 2
Weedle stockpiles 3 MC.
http://www.smogon.com/forums/threads/3514992/Its_A_Random: 1 CC
Clefable: 4 MC, 1 KOC
http://www.smogon.com/forums/threads/3510661/Its_A_Random gets 5 UC and 2 CC for winning.
Each trainer: 6 CC, 24 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 3 EC, 6 MC, 3 AC or 9 MC or (moves/15) * 3 CC
(NOTE: Gastrodon, Colossoil and Fidgit are all maxxed, giving 4, 6 and 7 CC respectively per encounter. I also spend 6 KOC as CC and 18 KOC for Camerupt. I gain 6+6+(4×3)+(6×3)+(7×3)=63 CC)